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History Trivia / RatchetAndClankIntoTheNexus

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* OrphanedReference: ''Into the Nexus'' was slated to be a cross-platform release on Platform/PlayStation3 and Platform/PlayStationVita, but ultimately only the former game released. Despite this, the game still has the same Cloud Save functionality that was used to transfer saves between the two platforms, and looking at its trophy list on platforms that show the platforms a game is playable on, like the Vita or Platform/PlayStation4, reveals that the Vita is still listed there alongside the [=PS3=], even though the game never released on the handheld.

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* OrphanedReference: ''Into the Nexus'' was slated to be a cross-platform release on Platform/PlayStation3 and Platform/PlayStationVita, but ultimately only the former game released. Despite this, the game still has the same Cloud Save functionality that was used to transfer saves between the two platforms, and looking at its trophy list on platforms that show the platforms where a game is playable on, playable, like the Vita or Platform/PlayStation4, reveals that the Vita is still listed there alongside the [=PS3=], even though the game never released on the handheld.

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* OrphanedReference: ''Into the Nexus'' was slated to be a cross-platform release on Platform/PlayStation3 and Platform/PlayStationVita, but ultimately only the former game released. Despite this, the game still has the same Cloud Save functionality that was used to transfer saves between the two platforms, and looking at its trophy list on platforms that show the platforms a game is playable on, like the Vita or Platform/PlayStation4, reveals that the Vita is still listed there alongside the [=PS3=], even though the game never released on the handheld.



** A Platform/PlayStationVita version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game, the trophy list including a "[=PSVita=]" tag, and the game containing an empty "Bonus" option in the XMB menu.
** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the Platform/PlayStation4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.

to:

** A Platform/PlayStationVita version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. [[OrphanedReference Remnants can be seen seen]] with the Cloud Save option within the game, the trophy list including a "[=PSVita=]" tag, and the game containing an empty "Bonus" option in the XMB menu.
** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the Platform/PlayStation4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.exclusive.
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** A [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game, the trophy list including a "[=PSVita=]" tag, and the game containing an empty "Bonus" option in the XMB menu.

to:

** A [[UsefulNotes/PlayStationVita PlayStation Vita]] Platform/PlayStationVita version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game, the trophy list including a "[=PSVita=]" tag, and the game containing an empty "Bonus" option in the XMB menu.
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** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the UsefulNotes/PlayStation4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.

to:

** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the UsefulNotes/PlayStation4.Platform/PlayStation4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.
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* MarketBasedTitle: The game is simply titled ''Ratchet & Clank: Nexus'' in PAL territories. Funnily enough this was also the working title for the title that ultimately ended up becoming ''VideoGame/RatchetDeadlocked''.

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* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.

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* PreOrderBonus: Pre-ordering this game gives you Players who pre-ordered would receive the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way It was never released post-launch to get players who didn't pre-order.
* TheOtherDarrin: Creator/AliHillis replaces Creator/TaraStrong as
the armor.voice of Talwyn Apogee here.



** Initially a [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game as well as the trophy list including a "[=PSVita=]" tag.

to:

** Initially a A [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game as well as game, the trophy list including a "[=PSVita=]" tag.tag, and the game containing an empty "Bonus" option in the XMB menu.
Is there an issue? Send a MessageReason:
None


** Initially a [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the port scrapped. Remnants can be seen with the Cloud Save option within the game as well as the trophy list including a "[=PSVita=]" tag.
** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the UsefulNotes/PlayStation 4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.

to:

** Initially a [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the ''Nexus'' port scrapped. Remnants can be seen with the Cloud Save option within the game as well as the trophy list including a "[=PSVita=]" tag.
** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the UsefulNotes/PlayStation 4.UsefulNotes/PlayStation4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.

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* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.

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* DevelopmentGag: The trophy for completing all of the game's Netherverse segments is titled "Into the Nether Region," which was the original title for the game.
** The six skill points you can unlock for completing the Netherverse segments in a fast enough time are all called "Clock Blockers." This was the original intended title for ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' before ExecutiveMeddling forced them to change it.
* MarketBasedTitle: The game is simply titled ''Ratchet & Clank: Nexus'' in PAL territories. Funnily enough this was also the working title for the title that ultimately ended up becoming ''VideoGame/RatchetDeadlocked''.
* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.armor.
* WhatCouldHaveBeen:
** Insomniac initially intended on calling the game ''Ratchet & Clank: Into the [[DoubleEntendre Nether Regions]]''.
** Initially a [[UsefulNotes/PlayStationVita PlayStation Vita]] version of the game was planned, but was ultimately cancelled. While an official reason was never given as to why, it's widely assumed that the troubled development and poor reception of the Vita port of ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' is what got the port scrapped. Remnants can be seen with the Cloud Save option within the game as well as the trophy list including a "[=PSVita=]" tag.
** [[https://www.youtube.com/watch?v=-hbWdr3Xne0&t=4520s As revealed during an Insomniac Games livestream]], the game was also at one point planned on being ported to the UsefulNotes/PlayStation 4. Unfortunately the game's engine proved to be incompatible with the console, so it was left to be a [=PS3=] exclusive.
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* CreatorBacklash: TJ Fixman, the writer of this game, [[https://twitter.com/tjfixman/status/1367522749363548162?s=21 has expressed that]] [[spoiler:Cronk and Zephyr's [[DroppedABridgeOnHim death scene]] was a relative disservice to the characters, stating his original idea would've been [[DisneyDeath their parts being scattered]] with Ratchet working to reassemble them, rather than how they were KilledOffForReal in the final product.]]

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* CreatorBacklash: A minor example. TJ Fixman, the writer of this game, [[https://twitter.com/tjfixman/status/1367522749363548162?s=21 has expressed that]] [[spoiler:Cronk and Zephyr's [[DroppedABridgeOnHim death scene]] was a relative disservice to the characters, stating his original idea would've been [[DisneyDeath their parts being scattered]] with Ratchet working to reassemble them, rather than how they were KilledOffForReal in the final product.]]
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Worded this a little falsely the first time. Sorry, TJ.


* CreatorBacklash: TJ Fixman, the writer of this game, [[https://twitter.com/tjfixman/status/1367522749363548162?s=21 has expressed regret towards]] [[spoiler:Cronk and Zephyr's [[DroppedABridgeOnHim death scene]], stating that he would've originally made it so [[DisneyDeath the Nebulox's destruction scattered their parts]] as opposed to them being KilledOffForReal. Unfortunately, the game was too far into development to implement this as a collectible mechanic, so the duo was given a farewell scene in TheStinger instead.]]

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* CreatorBacklash: TJ Fixman, the writer of this game, [[https://twitter.com/tjfixman/status/1367522749363548162?s=21 has expressed regret towards]] that]] [[spoiler:Cronk and Zephyr's [[DroppedABridgeOnHim death scene]], scene]] was a relative disservice to the characters, stating that he his original idea would've originally made it so been [[DisneyDeath the Nebulox's destruction scattered their parts]] as opposed to them parts being KilledOffForReal. Unfortunately, scattered]] with Ratchet working to reassemble them, rather than how they were KilledOffForReal in the game was too far into development to implement this as a collectible mechanic, so the duo was given a farewell scene in TheStinger instead.final product.]]
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Added DiffLines:

* CreatorBacklash: TJ Fixman, the writer of this game, [[https://twitter.com/tjfixman/status/1367522749363548162?s=21 has expressed regret towards]] [[spoiler:Cronk and Zephyr's [[DroppedABridgeOnHim death scene]], stating that he would've originally made it so [[DisneyDeath the Nebulox's destruction scattered their parts]] as opposed to them being KilledOffForReal. Unfortunately, the game was too far into development to implement this as a collectible mechanic, so the duo was given a farewell scene in TheStinger instead.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PreOrderBonus: Pre-ordering this game gives you the [[http://ratchet.wikia.com/wiki/Volcanox_Armor Volcanox Armor]], which gives you a 5% damage reduction. There's no other way to get the armor.

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