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* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game with quirky characters, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[Administrivia/TropesAreTools this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.

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* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game with quirky characters, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; art: While [[https://images.nintendolife.com/games/ds/professor_layton_and_the_curious_village/cover_large.jpg the American version]] is similar to the Japanese cover and focuses on the characters and setting, [[https://www.celjaded.com/wp-content/uploads/2019/02/CelJaded-Professor-Layton-and-the-Curious-Village-Box-Art.jpg the European version version]] pushes Layton into the corner and puts its focus on emphasises the puzzles.puzzles instead. In the end however, [[Administrivia/TropesAreTools this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.
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* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."
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* OrphanedReference: The awkward half-staircase that just leads to a bookshelf in the Reinhold Manor ([[spoiler:which also doesn't really obscure the fact that the bookshelf hides a secret room]]) exists because earlier versions of the room had that staircase lead to the lounge. In the final game, the lounge was moved upstairs, a change which also possibly explains why [[spoiler:Don Paolo was able to leap from the lounge's window and escape without injury]].
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* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game with quirky characters, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[TropesAreNotBad this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.

to:

* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game with quirky characters, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[TropesAreNotBad [[Administrivia/TropesAreTools this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.
Is there an issue? Send a MessageReason:
None


* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."

to:

* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos.""
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* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[TropesAreNotBad this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.

to:

* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game, game with quirky characters, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[TropesAreNotBad this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.
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None

Added DiffLines:

* ExecutiveMeddling: The European version of this game was heavily marketed by Nintendo of Europe as a ''VideoGame/BrainAge''-style puzzle compilation instead of an adventure game, to the objections of Level-5 president Akihiro Hino. This is best demonstrated by [[http://www.siliconera.com/wordpress/wp-content/uploads/2011/02/layton_curious_village_thumb.jpg its cover art]]; the European version pushes Layton into the corner and puts its focus on the puzzles. In the end however, [[TropesAreNotBad this turned out to be a good thing]] as Europe became Professor Layton's biggest international market by a wide margin, and all future American covers take cues from the European ones.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: Throughout the game, pieces are acquired which ultimately get assembled to form a robot dog, which will sniff out hint coins. The player gets to name this dog; many players call it "Gizmo," since the pieces from which it's formed are identified as "strange gizmos."

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