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* WhatCouldHaveBeen: A 2-D ''VideoGame/BioShock'' level with custom sprites and gameplay was planned, similar to the Portal levels. However, the creator was forced to scrap this idea due to the difficulty of ripping textures and sound effects from ''[=BioShock=]''.
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* DummiedOut: The engine has built-in support for savestates, but this was never enabled because it interferes with replay recording.
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