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** ''[=OutRun=] Online'' was taken down from the UsefulNotes/PlaystationNetwork and Xbox Live Arcade in December 2011 [[ScrewedByTheLawyers due to the expiration of Sega's contract with Ferrari]].

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** ''[=OutRun=] Online'' was taken down from the UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork and Xbox Live Arcade in December 2011 [[ScrewedByTheLawyers due to the expiration of Sega's contract with Ferrari]].

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* InspirationForTheWork: Yu Suzuki has cited ''Film/TheCannonballRun'' to be the main inspiration for the game in ''Retro Gamer'' #156.



* RefittedForSequel: ''Turbo [=OutRun=]'' and ''[=OutRun 2=] SP'' are both set in North America, which was originally planned to be the setting for the first game, only for it to be rejected in favor of Europe.



* WhatCouldHaveBeen: The track now known as "Passing Breeze" [[https://twitter.com/hiro_h10th/status/1445188137924259840?s=21 was going to be called "Passing Wind"]] until SEGA's American branch pointed out [[ToiletHumor what "passing wind" means]].

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The track now known as "Passing Breeze" [[https://twitter.com/hiro_h10th/status/1445188137924259840?s=21 was going to be called "Passing Wind"]] until SEGA's American branch pointed out [[ToiletHumor what "passing wind" means]].means]].
** According to an interview in ''Retro Gamer'' #156, Yu Suzuki originally wanted to use America as the game's setting. However, this was [[ExecutiveMeddling rejected]] by then-SEGA president Hayao Nakayama, who suggested Europe instead due to finding America to be too unsafe. Suzuki would ultimately go along with Nakayama's suggestion, concluding that America was too big and empty for the game's design. ''Turbo [=OutRun=]'' and ''[=OutRun 2=]'' SP would [[RefittedForSequel revisit this idea]].
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** As aforementioned, the reason why both ''[=OutRun=] Online Arcade'' and ''[=OutRun=] 2006: Coast 2 Coast'' have been delisted from digital storefronts was due to Sega's contract with Ferrari expiring. Unfortunately, unless they make a new contract, which Sega is in no rush to do so, it's highly unlikely both games will ever be made available on digital storefronts again.

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** As aforementioned, the reason why both ''[=OutRun=] Online Arcade'' and ''[=OutRun=] 2006: Coast 2 Coast'' have been delisted from digital storefronts was due to Sega's contract with Ferrari expiring. Unfortunately, unless they make a new contract, which Sega is in no rush to do so, it's highly unlikely both games will ever be made available on digital storefronts again. This is also likely why the ''[=OutRun=]'' series in general has been [[FranchiseKiller relatively dead]] following ''Online Arcade'' (outside of rereleases of the original arcade game).
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** In the mass-production ROM, the PCM data is slightly corrupted, making the samples sound more compressed than they should. This error is fixed in most ports of the arcade game, as well as the ''[=OutRun=] 20th Annviersary Box'' soundtrack; for that release, they burnt a new ROM with the error corrected.

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** In the mass-production ROM, the PCM data is slightly corrupted, making the samples sound more compressed than they should. This error is fixed in most ports of the arcade game, as well as the ''[=OutRun=] 20th Annviersary Anniversary Box'' soundtrack; for that release, they burnt a new ROM with the error corrected.



* MilestoneCelebration: The "''[=OutRun=]'' 20th Anniversary Box", a soundtrack box set spanning 11 discs, was released in 2007. It also included a DVD containing gameplay tips and a live performance by SEGA's own S.S.T. Band.

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* MilestoneCelebration: The "''[=OutRun=]'' ''[=OutRun=] 20th Anniversary Box", Box'', a soundtrack box set spanning 11 discs, was released in 2007. It also included a DVD containing gameplay tips and a live performance by SEGA's own S.S.T. Band.



** ''Turbo Outrun'' did receive a 3D Classics port on the Nintendo 3DS, however it is only available on the ''Sega 3D Fukkoku Archives 3: Final Stage'' compilation, which only saw a release in Japan.
* PortOverdosed: There are many, ''many'' ports of the original [=OutRun=], from the home computers of its day to modern consoles and handhelds.

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** ''Turbo Outrun'' did receive ''[=Turbo OutRun=]'' received a 3D Classics 3DS port on alongside the Nintendo 3DS, however it is original game, but it's only available on the ''Sega 3D Fukkoku Archives 3: Final Stage'' compilation, which only saw a release in Japan.
* PortOverdosed: There are many, ''many'' ports of the original [=OutRun=], ''[=OutRun=]'', from the home computers of its day to modern consoles and handhelds.



** Legal issues also affected the original arcade game as well. Originally, the arcade game featured an open-aired Testarossa. However, presumably to avoid further legal issues with Ferrari, the Testarossa would be heavily modified in later rereleases to remove the Ferrari elements and trademarks, becoming a Main/{{Fauxrrari}} instead.
** The lack of the Ferrari license has also resulted in a somewhat comical modification to the boxart of the Genesis port on the Genesis 2 Mini. Where it [[https://sega.jp/genesismini2/assets/img/title/img-out-run.jpg slaps the JP boxart's "sticker" over the Ferrari on the box]], said "sticker" also says Outrun on it, which leads to the box having the title on it twice.

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** Legal issues also affected the original arcade game as well. Originally, the arcade game featured an open-aired Testarossa. However, presumably to avoid further legal issues with Ferrari, the Testarossa would be heavily modified in later rereleases to remove the Ferrari elements and trademarks, becoming a Main/{{Fauxrrari}} {{Fauxrrari}} instead.
** The lack of the Ferrari license has also resulted in a somewhat comical modification to the boxart of the Genesis port on the Genesis 2 Mini. Where it [[https://sega.jp/genesismini2/assets/img/title/img-out-run.jpg slaps the JP boxart's "sticker" over the Ferrari on the box]], said "sticker" also says Outrun ''[=OutRun=]'' on it, which leads to the box having the title on it twice.
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** "Splash Wave" has two further problems in the mass-production ROM that weren't fixed until the 3DS port. In the intro, the ride cymbal sample overrides the other drum samples due to a limited amount of PCM channels, causing certain sounds to get cut off; at the end, the lead melody becomes desynced from the rest of the song, causing it to fall out of time. Both of these errors are fixed with real-time patches, so they are retained when playing in Arcade Mode.

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** "Splash Wave" has two further problems in the mass-production ROM that weren't fixed until the 3DS port. In the intro, the ride cymbal sample overrides the other drum samples due to a limited amount of PCM channels, causing certain sounds to get cut off; at the end, the lead melody becomes desynced from the rest of the song, causing it to fall out of time. Both of these errors are fixed in the M2 ports with real-time patches, so they are retained when playing in Arcade Mode.
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* {{Blooper}}: A few music-related bloopers in the original arcade game [[https://web.archive.org/web/20170716231353/http://blogs.sega.com/2015/03/09/sega-3d-classics-3d-out-run-part-3/ were revealed]] by M2, the developers of the 3DS and Switch ports.
** In the mass-production ROM, the PCM data is slightly corrupted, making the samples sound more compressed than they should. This error is fixed in most ports of the arcade game, as well as the ''[=OutRun=] 20th Annviersary Box'' soundtrack; for that release, they burnt a new ROM with the error corrected.
** "Splash Wave" has two further problems in the mass-production ROM that weren't fixed until the 3DS port. In the intro, the ride cymbal sample overrides the other drum samples due to a limited amount of PCM channels, causing certain sounds to get cut off; at the end, the lead melody becomes desynced from the rest of the song, causing it to fall out of time. Both of these errors are fixed with real-time patches, so they are retained when playing in Arcade Mode.
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* DoingItForTheArt: Many ''2006'' players doesn't notice, and even though Ferrari has stringent permissions on people modifying their vehicles, some of the "Outrun"-class cars are actually based off modified Ferrari vehicles in real-life, ''even the topless roadster conversions''. Here is [[https://jalopnik.com/the-story-of-the-ferrari-f40-lm-that-lost-its-top-5159398/amp the article of a topless F40]].
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Added DiffLines:

** The lack of the Ferrari license has also resulted in a somewhat comical modification to the boxart of the Genesis port on the Genesis 2 Mini. Where it [[https://sega.jp/genesismini2/assets/img/title/img-out-run.jpg slaps the JP boxart's "sticker" over the Ferrari on the box]], said "sticker" also says Outrun on it, which leads to the box having the title on it twice.
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* AccidentallyCorrectWriting: The Testarossa was never widely available as a convertible in real life; the developers simply removed the top so that it was easier to see the drivers. However, Ferrari did produce [[https://www.ferrari.com/en-EN/magazine/articles/gianni-agnelli-s-testarossa-spider a single convertible Testarossa]] mere months before ''[=OutRun=]''[='s=] arcade debut.
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** Unlike its predecessors, the third arcade entry, ''[=OutRunners=]'', has never been rereleased in its arcade form on any platform. This is most likely due to the fact that the original game is a multiplayer centric game that heavily relies on multiple cabinets, which makes it difficult to translate outside of the arcade.

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** Unlike its predecessors, the third arcade entry, ''[=OutRunners=]'', has never been rereleased in its arcade form on any platform. This is most likely due to the fact that the original game is a multiplayer centric game that heavily relies on multiple cabinets, which makes it difficult to translate outside of the arcade.arcade. It doesn't have many ports either, with its only one being the Sega Genesis version, which is considerably downgraded from the original.



** ''Turbo Outrun'' did receive a 3D Classics port on the Nintendo 3DS, however it is only available on the ''Sega 3D Fukkoku Archives 3: Final Stage'' compilation, which was only released in Japan.

to:

** ''Turbo Outrun'' did receive a 3D Classics port on the Nintendo 3DS, however it is only available on the ''Sega 3D Fukkoku Archives 3: Final Stage'' compilation, which was only released saw a release in Japan.

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* NoExportForYou: ''[=OutRun=] Online Arcade'' was also released for the [=PS3=], but never made it to North America due to licensing issues -- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the Xbox 360, which may explain why the Ferrari DLC for ''VideoGame/NeedForSpeed: Shift'' was Xbox 360-exclusive. Also, the ''Online Arcade'' never made it to Japan.

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* NoExportForYou: NoExportForYou:
**
''[=OutRun=] Online Arcade'' was also released for the [=PS3=], but never made it to North America due to licensing issues -- apparently, Microsoft's agreement with Ferrari in North America gives them some leverage for exclusivity on the Xbox 360, which may explain why the Ferrari DLC for ''VideoGame/NeedForSpeed: Shift'' was Xbox 360-exclusive. Also, the ''Online Arcade'' never made it to Japan.
** ''Turbo Outrun'' did receive a 3D Classics port on the Nintendo 3DS, however it is only available on the ''Sega 3D Fukkoku Archives 3: Final Stage'' compilation, which was only released in
Japan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Unlike its predecessors, the third arcade entry, ''[=OutRunners=]'', has never been rereleased in its arcade form on any platform. This is most likely due to the fact that the original game is a multiplayer centric game that heavily relies on multiple cabinets, which makes it difficult to translate outside of the arcade.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: The [=PS2=] version of ''[=OutRun=] 2006'' requires the cross-system connectivity with the PSP version to unlock some cars. However, in Japanese version, all PSP unlockables are included from the start. While there's thankfully a code to unlock the PSP cars without having the handheld's version, it unlocks ''every'' car, removing the sense of progression unlocking them gives.

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* BadExportForYou: The [=PS2=] version of ''[=OutRun=] 2006'' requires the cross-system connectivity with the PSP version to unlock some cars. However, in the Japanese version, all PSP unlockables are included from the start. While there's thankfully a code to unlock the PSP cars without having the handheld's version, it unlocks ''every'' car, removing the sense of progression unlocking them gives.



** Legal issues also affected the original arcade game as well. Originally, the arcade game featured an open-aired testarossa. However, presumably to avoid further legal issues with Ferrari, the Testarossa would be heavily modified in later versions to remove the Ferrari elements and trademarks, becoming a Main/{{Fauxrrari}} instead.

to:

** Legal issues also affected the original arcade game as well. Originally, the arcade game featured an open-aired testarossa. Testarossa. However, presumably to avoid further legal issues with Ferrari, the Testarossa would be heavily modified in later versions rereleases to remove the Ferrari elements and trademarks, becoming a Main/{{Fauxrrari}} instead.

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