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now definition-only
Changed line(s) 5,8 (click to see context) from:
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.
* TheWikiRule:
** [[https://owar.fandom.com/wiki/Original_War_Wiki Original War Wiki | Fandom]]
** [[https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna Original War Wiki | Fandom (Polish)]] This version is in the Polish language.
* TheWikiRule:
** [[https://owar.fandom.com/wiki/Original_War_Wiki Original War Wiki | Fandom]]
** [[https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna Original War Wiki | Fandom (Polish)]] This version is in the Polish language.
to:
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.
* TheWikiRule:
** [[https://owar.fandom.com/wiki/Original_War_Wiki Original War Wiki | Fandom]]
** [[https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna Original War Wiki | Fandom (Polish)]] This version is in the Polish language.scenario.
* TheWikiRule:
** [[https://owar.fandom.com/wiki/Original_War_Wiki Original War Wiki | Fandom]]
** [[https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna Original War Wiki | Fandom (Polish)]] This version is in the Polish language.
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Changed line(s) 7,8 (click to see context) from:
** [[Original War Wiki | Fandom https://owar.fandom.com/wiki/Original_War_Wiki]]
** [[Original War Wiki | Fandom (Polish) https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna]] This version is in the Polish language.
** [[Original War Wiki | Fandom (Polish) https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna]] This version is in the Polish language.
to:
** [[Original War Wiki | Fandom https://owar.[[https://owar.fandom.com/wiki/Original_War_Wiki]]
** [[Originalcom/wiki/Original_War_Wiki Original War Wiki | Fandom (Polish) https://original-war.Fandom]]
** [[https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna]] com/pl/wiki/Strona_g%C5%82%C3%B3wna Original War Wiki | Fandom (Polish)]] This version is in the Polish language.
** [[Original
** [[https://original-war.fandom.
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Changed line(s) 5 (click to see context) from:
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.
to:
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.scenario.
* TheWikiRule:
** [[Original War Wiki | Fandom https://owar.fandom.com/wiki/Original_War_Wiki]]
** [[Original War Wiki | Fandom (Polish) https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna]] This version is in the Polish language.
* TheWikiRule:
** [[Original War Wiki | Fandom https://owar.fandom.com/wiki/Original_War_Wiki]]
** [[Original War Wiki | Fandom (Polish) https://original-war.fandom.com/pl/wiki/Strona_g%C5%82%C3%B3wna]] This version is in the Polish language.
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Added DiffLines:
** Arab campaign was planned and initial stages of it were in development. Then the game was rushed due to publisher's financial issues, scrapping not only the campaign, but also many elements related with it, leading to numerous {{Plot Hole}}s in the process. A fan-made campaign was recreated using notes and informations from former workers of Altar Interactive, but it's still a far cry of what was planned for the game (and that campaign) to be.
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Changed line(s) 3 (click to see context) from:
** TimeAndRelativeDimensionsInSpace: In an earlier draft of the game, the reason everything sent through the time machine was scattered within a 15 mile radius was because the planners worried that the topography of the area had changed sufficiently in two million years that someone sent through might be not be teleported to a surface area. To counteract this, the time machine would have been mounted on a plane, which would circle the target area as tightly as possible, with everything sent through being equipped with parachutes. In the final version, the time machine simply sits on the ground and does not cause [[TeleFrag Telefrags]], and the exact mechanics behind the seemingly random supply drops become a minor {{Unreveal}} to HandWave why you can research technology to predict the whens and the wheres of supply spawns.
to:
** TimeAndRelativeDimensionsInSpace: In an earlier draft of the game, the reason everything sent through the time machine was scattered within a 15 mile radius was because the planners worried that the topography of the area had changed sufficiently in two million years that someone sent through might be not be teleported to a surface area. To counteract this, the time machine would have been mounted on a plane, which would circle the target area as tightly as possible, with everything sent through being equipped with parachutes. In the final version, the time machine simply sits on the ground and does not cause [[TeleFrag Telefrags]], and the exact mechanics behind the seemingly random supply drops become a minor {{Unreveal}} to HandWave why you can research technology to predict the whens and the wheres of supply spawns.spawns.
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.
** The game contains graphics and codes of a primitive horse (''Eohippus'') but it isn't present in any game scenario.
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Wordy...
Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen: The [[IncrediblyLamePun original]] premise of the game had the American expedition going back in time consist only of miners, geologists, scientists and hunters, with no professional soldiers for aid, and only basic equipment. In the past they would encounter a group of professional Russian soldiers sent to protect Soviet resources, forcing the expedition of civilians to learn how to fight as they struggled to survive against superior odds. An old concept piece is used as a background in the American campaign menu.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen
** The [[IncrediblyLamePun original]] premise of the game had the American expedition going back in time consist only of miners, geologists, scientists and hunters, with no professional soldiers for aid, and only basic equipment. In the past they would encounter a group of professional Russian soldiers sent to protect Soviet resources, forcing the expedition of civilians to learn how to fight as they struggled to survive against superior odds. An old concept piece is used as a background in the American campaignmenu.menu.
** TimeAndRelativeDimensionsInSpace: In an earlier draft of the game, the reason everything sent through the time machine was scattered within a 15 mile radius was because the planners worried that the topography of the area had changed sufficiently in two million years that someone sent through might be not be teleported to a surface area. To counteract this, the time machine would have been mounted on a plane, which would circle the target area as tightly as possible, with everything sent through being equipped with parachutes. In the final version, the time machine simply sits on the ground and does not cause [[TeleFrag Telefrags]], and the exact mechanics behind the seemingly random supply drops become a minor {{Unreveal}} to HandWave why you can research technology to predict the whens and the wheres of supply spawns.
** The [[IncrediblyLamePun original]] premise of the game had the American expedition going back in time consist only of miners, geologists, scientists and hunters, with no professional soldiers for aid, and only basic equipment. In the past they would encounter a group of professional Russian soldiers sent to protect Soviet resources, forcing the expedition of civilians to learn how to fight as they struggled to survive against superior odds. An old concept piece is used as a background in the American campaign
** TimeAndRelativeDimensionsInSpace: In an earlier draft of the game, the reason everything sent through the time machine was scattered within a 15 mile radius was because the planners worried that the topography of the area had changed sufficiently in two million years that someone sent through might be not be teleported to a surface area. To counteract this, the time machine would have been mounted on a plane, which would circle the target area as tightly as possible, with everything sent through being equipped with parachutes. In the final version, the time machine simply sits on the ground and does not cause [[TeleFrag Telefrags]], and the exact mechanics behind the seemingly random supply drops become a minor {{Unreveal}} to HandWave why you can research technology to predict the whens and the wheres of supply spawns.
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See if this works.
Added DiffLines:
* WhatCouldHaveBeen: The [[IncrediblyLamePun original]] premise of the game had the American expedition going back in time consist only of miners, geologists, scientists and hunters, with no professional soldiers for aid, and only basic equipment. In the past they would encounter a group of professional Russian soldiers sent to protect Soviet resources, forcing the expedition of civilians to learn how to fight as they struggled to survive against superior odds. An old concept piece is used as a background in the American campaign menu.