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** There's an [[https://lh6.googleusercontent.com/xM1OJQtOXV0p8uxn3OXwj774yYvSc9GGS8rpKDNE3qs9LiY6MCvCRip13anRHVX8Td-4oAzPlx1AkDHzFsSBfsyoFZFyFLnQv-DB5pNqPZ_8EwRFGjpCRoGHzCJWpNzo5Q=w1280 unused set of hatched and unhatched Nightmare Eggs]] within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.

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** There's an [[https://lh6.googleusercontent.com/xM1OJQtOXV0p8uxn3OXwj774yYvSc9GGS8rpKDNE3qs9LiY6MCvCRip13anRHVX8Td-4oAzPlx1AkDHzFsSBfsyoFZFyFLnQv-DB5pNqPZ_8EwRFGjpCRoGHzCJWpNzo5Q=w1280 unused set of hatched and unhatched Nightmare Eggs]] Eggs within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.
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** Other than the Halloween costumes, the PS2 remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.

to:

** Other than the Halloween costumes, the PS2 [=PS2=] remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.
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None


* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below.) Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied.

to:

* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below.) Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied. [[https://youtu.be/hbKHPKR5Dg8 This video]] by [=DiGi=] Valentine explores the history of the Selph rumors, and it showcases some DummiedOut icons from the game that are also speculated to be potential designs for Selph.
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** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's unclear if an artwork for the boss still resides within the game's data.

to:

** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's unclear currently unknown if an artwork for the boss still resides within the game's data.

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** There's an unused animation for the Nightopians where they would play around with a RC flying toy of [=NiGHTS=}, but it was cut for unknown reasons. Strangely enough, the PS2 remake features 3D models for this unused animation, but they also went unused.
** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time.

to:

** There's an unused animation for the Nightopians where they would play around with a RC flying toy of [=NiGHTS=}, but it was cut for unknown reasons. Strangely enough, the PS2 remake features 3D models for this unused animation, but they also went unused.
** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's unclear if an artwork for the boss still resides within the game's data.
** There are [[https://lh3.googleusercontent.com/JkaKxkNihif4jARB6zRC_uI61was-Xsm-d9nhPGBPSvarfRFuAZQ_oxpPOrAng0o_DAU_MVY29ZmmROVE9CH0qcNwVsUi55X1U4ZxjMiR3O5VN7ieJOMLS2adzklJwItMA=w1280 eight 3D emblems]] inside the E3 demo's files. While four of these emblems resembles [=NiGHTS=] and Reala, the four remaining emblems features a design that doesn't resemble none of the characters featured in the final game. It's theorized that these emblems are related to Selph. Interestingly, one of the emblems resemble the "More Nights" icon from the official japanese website.


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** Other than the Halloween costumes, the PS2 remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.

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** There's an [[https://lh6.googleusercontent.com/xM1OJQtOXV0p8uxn3OXwj774yYvSc9GGS8rpKDNE3qs9LiY6MCvCRip13anRHVX8Td-4oAzPlx1AkDHzFsSBfsyoFZFyFLnQv-DB5pNqPZ_8EwRFGjpCRoGHzCJWpNzo5Q=w1280 unused set of hatched and unhatched Nightmare Eggs]] within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.
** The tadpole Nightmaren Crewle and Pole was originally going to have a solo variation that would resemble Gillwing. While there's no sprite or model of solo Crewle, a picture of him can be seen in Puffy's boss arena.
** Twin Seeds was meant to be an exclusive level for Elliot, as the internal name for the level is called "Elliot's City." Claris was meant to have her own final level, internally titled "Spiral Claris".
** There's an unused animation for the Nightopians where they would play around with a RC flying toy of [=NiGHTS=}, but it was cut for unknown reasons. Strangely enough, the PS2 remake features 3D models for this unused animation, but they also went unused.



** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns".

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** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns". The idea was reused in ''Journey of Dreams''.
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** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns".
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** ''NiGHTS'' initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent that with 3D, leading to the game becoming retooled into a 3D flying game, however, due to control issues and them not feeling right, this idea was scrapped and the team ultimately decided on a mix of the two concepts by making it a TwoAndAHalfD on-rails flying game.

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** ''NiGHTS'' The game initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent that the world with 3D, 3D (despite initial reluctance), leading to the game becoming retooled into a 3D flying game, however, due to control issues and them not feeling right, this idea was scrapped and the team ultimately decided on a mix of the two concepts by making it a TwoAndAHalfD on-rails flying game.
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* FollowUpFailure: ''[=NiGHTS=] was intended to be Creator/SonicTeam's next big project after ''Franchise/SonicTheHedgehog''. While it did do well enough to become the UsefulNotes/SegaSaturn's KillerApp and received critical acclaim at the time, despite a massive marketing push, the mere fact that it was released on the Saturn (which was a massive flop outside of Japan), on top of steep competition from the likes of ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'', amongst other games, meant the game never managed to reach the same heights that Sonic had. It still enjoys a dedicated cult following nevertheless.

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* FollowUpFailure: ''[=NiGHTS=] into Dreams…'' was intended to be Creator/SonicTeam's next big project after their previous work on ''Franchise/SonicTheHedgehog''. While it did do well enough to become the UsefulNotes/SegaSaturn's KillerApp and received critical acclaim at the time, despite a massive marketing push, the mere fact that it was released on the Saturn (which was a massive flop outside of Japan), on top of steep competition from the likes of ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'', amongst other games, meant the game never managed to reach the same heights that Sonic had. It still enjoys a dedicated cult following nevertheless.
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Expanded on the entry based on this interview.


* FollowUpFailure: After ''Sonic X-Treme'' got delayed and than subsequently cancelled, Sega positioned ''[=NiGHTS=]'' as Creator/SonicTeam's big killer app for the UsefulNotes/SegaSaturn. While it did do very well on the Saturn and received critical acclaim at the time, the mere fact that it was released on the Sega Saturn (which was a massive flop outside of Japan), on top of steep competition from the likes of ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'', amongst other games, meant the game never managed to become a household name the same way Sonic Team's ''VideoGame/SonicTheHedgehog'' is. It still enjoys a cult following nevertheless.

to:

* FollowUpFailure: After ''Sonic X-Treme'' got delayed and than subsequently cancelled, Sega positioned ''[=NiGHTS=]'' as ''[=NiGHTS=] was intended to be Creator/SonicTeam's next big killer app for the UsefulNotes/SegaSaturn. project after ''Franchise/SonicTheHedgehog''. While it did do very well on enough to become the Saturn UsefulNotes/SegaSaturn's KillerApp and received critical acclaim at the time, despite a massive marketing push, the mere fact that it was released on the Sega Saturn (which was a massive flop outside of Japan), on top of steep competition from the likes of ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'', amongst other games, meant the game never managed to become a household name reach the same way heights that Sonic Team's ''VideoGame/SonicTheHedgehog'' is. had. It still enjoys a dedicated cult following nevertheless.



** The game was going to be a 3D flying game but due to control issues, this idea was scrapped and became a [[TwoAndAHalfD on-rails flying game]].

to:

** The ''NiGHTS'' initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent that with 3D, leading to the game was going to be becoming retooled into a 3D flying game but game, however, due to control issues, issues and them not feeling right, this idea was scrapped and became the team ultimately decided on a [[TwoAndAHalfD mix of the two concepts by making it a TwoAndAHalfD on-rails flying game]].game.
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None


* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSaturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1 Rayman]].

to:

* FollowUpFailure: After ''Sonic X-Treme'' got delayed, delayed and than subsequently cancelled, Sega positioned ''[=NiGHTS=]'' was going to be Sonic Team's next as Creator/SonicTeam's big killer app for the UsefulNotes/SegaSaturn. Despite introducing While it did do very well on the Saturn owners to and received critical acclaim at the time, the mere fact that it was released on the Sega Saturn (which was a new controller with an analog stick, massive flop outside of Japan), on top of steep competition from the likes of ''VideoGame/SuperMario64'' and ''VideoGame/CrashBandicoot'', amongst other games, meant the game was short, and NIGHTS never became managed to become a household name like the same way Sonic or even [[VideoGame/Rayman1 Rayman]].Team's ''VideoGame/SonicTheHedgehog'' is. It still enjoys a cult following nevertheless.
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None


** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters are missing some of the original games' content such as ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]''.''

to:

** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters are missing some of the original games' content such as ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]''.''
Is there an issue? Send a MessageReason:
None


** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters do not have ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]'' like in the original ''Christmas [=NiGHTS=].''

to:

** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters do not have are missing some of the original games' content such as ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]'' like in the original ''Christmas [=NiGHTS=].Dreams]]''.''
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None


* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu"! ("Come on [=NiGHTS=]!"), ''not'' "There is no [=NiGHTS=]!" as commonly believed in the past.

to:

* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu"! [=NiGHTS=]"! ("Come on [=NiGHTS=]!"), [=NiGHTS=]!" in a fictional language), ''not'' "There is no [=NiGHTS=]!" as commonly believed in the past.
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None


* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu" ("Let's go, [=NiGHTS=]"), ''not'' "There is no [=NiGHTS=]!" as commonly believed in the past.

to:

* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu" ("Let's go, [=NiGHTS=]"), Naitsu"! ("Come on [=NiGHTS=]!"), ''not'' "There is no [=NiGHTS=]!" as commonly believed in the past.
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None


** The ''ComicBook/NiGHTSIntoDreams'' comic was never rereleased after its initial printing, with individual issues going for exorbitant prices online.

to:

** The ''ComicBook/NiGHTSIntoDreams'' ''ComicBook/NightsIntoDreams'' comic was never rereleased after its initial printing, with individual issues going for exorbitant prices online.
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* LateExportForYou: The UsefulNotes/Playstation2 port released in 2007 wouldn't see a release outside of Japan until it recieved an HD remaster 5 years later for the UsefulNotes/Xbox360, UsefulNotes/Playstation3 and UsefulNotes/{{Steam}} in 2012.
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* BigNameFan: Creator/ShigeruMiyamoto, the creator of Mario and Zelda, has openly lauded this game as a masterpiece, saying it's the one game he wishes he could have worked on.
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* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSaturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1995 Rayman]].

to:

* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSaturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1995 [[VideoGame/Rayman1 Rayman]].
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miyamoto wished he had worked on nights, nto created it


* BigNameFan: Creator/ShigeruMiyamoto, the creator of Mario and Zelda, has openly lauded this game as a masterpiece, saying it's the one game he wishes he could have made.

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* BigNameFan: Creator/ShigeruMiyamoto, the creator of Mario and Zelda, has openly lauded this game as a masterpiece, saying it's the one game he wishes he could have made.worked on.

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miving to trivia/jod page


* CreatorKiller: The critical and commercial disappointment of ''Journey Of Dreams'', along with ''VideoGame/SonicTheHedgehog2006'', was one of the factors that led to the death of Creator/SonicTeam's international offshoot '''Sonic Team USA''' (called Sega Studios USA in later years). After the games were released, the studio was dissolved and its staff were folded back into the main Sonic Team studio in Japan.
* ExecutiveMeddling: ''Journey of Dreams'' was being developed as an Xbox 360 and [=PlayStation=] 3 title... until the development team was forced by Sega of Japan to retool the entire game for the Wii. The problem was that they weren't given enough time or budget to properly adjust the game, so they had to rush parts.
* FakeBrit: [=NiGHTS=], Helen, Will, Reala, and Wizeman in the second game.



* WhatCouldHaveBeen: One of the games many original concepts was a baby bluebird who would gradually gain the ability to fly, so it can fly south for the winter. The idea was scrapped to distance the game from [[Franchise/SonicTheHedgehog another main animal character franchise they made]].

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
One of the games game's many original concepts was a baby bluebird who would gradually gain the ability to fly, so it can fly south for the winter. The idea was scrapped to distance the game from [[Franchise/SonicTheHedgehog another main animal character franchise they made]].

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* KeepCirculatingTheTapes: The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters do not have ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]'' like in the original ''Christmas [=NiGHTS=].''

to:

* KeepCirculatingTheTapes: KeepCirculatingTheTapes:
**
The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters do not have ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]'' like in the original ''Christmas [=NiGHTS=].''''
** The ''ComicBook/NiGHTSIntoDreams'' comic was never rereleased after its initial printing, with individual issues going for exorbitant prices online.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below]]. Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied.

to:

* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below]]. below.) Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below]]. Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied.
Is there an issue? Send a MessageReason:
None


* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSAturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1995 Rayman]].

to:

* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSAturn.UsefulNotes/SegaSaturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1995 Rayman]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FollowUpFailure: After ''Sonic X-Treme'' got delayed, ''[=NiGHTS=]'' was going to be Sonic Team's next killer app for the UsefulNotes/SegaSAturn. Despite introducing Saturn owners to a new controller with an analog stick, the game was short, and NIGHTS never became a household name like Sonic or even [[VideoGame/Rayman1995 Rayman]].
Is there an issue? Send a MessageReason:
None


* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu" ("Let's go, NiGHTS"), ''not'' "There is no NiGHTS!" as commonly believed in the past.

to:

* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu" ("Let's go, NiGHTS"), [=NiGHTS=]"), ''not'' "There is no NiGHTS!" [=NiGHTS=]!" as commonly believed in the past.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeamMeUpScotty: In their climatic fight, Reala is saying "Beadichinoa Naitsu" ("Let's go, NiGHTS"), ''not'' "There is no NiGHTS!" as commonly believed in the past.
Is there an issue? Send a MessageReason:
None


** The game was going to be a 3D flying game but due to the slow pacing and control issues, this idea was scrapped and became a [[TwoAndAHalfD on-rails flying game]].

to:

** The game was going to be a 3D flying game but due to the slow pacing and control issues, this idea was scrapped and became a [[TwoAndAHalfD on-rails flying game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game was going to be a 3D flying game but due to the slow pacing and control issues, this idea was scrapped and became a [[TwoAndAHalfD on-rails flying game]].

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