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* LateExportForYou: The Platform/Playstation2 port released in 2007 wouldn't see a release outside of Japan until it recieved an HD remaster 5 years later for the Platform/Xbox360, Platform/Playstation3 and Platform/{{Steam}} in 2012.

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* LateExportForYou: The Platform/Playstation2 port released in 2007 wouldn't see a release outside of Japan until it recieved received an HD remaster 5 years later for the Platform/Xbox360, Platform/Playstation3 and Platform/{{Steam}} in 2012.
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** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}. Even then, the remasters are missing some of the original games' content such as ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]''.

to:

** The original game and ''Christmas [=NiGHTS=]'' was stuck in this for years, with the only re-release being a [[NoExportForYou Japan-only]] remake for the [=PlayStation=] 2. Fast-foward to 2012, Sega [[KeepCirculatingTheTapes/{{Rescued}} eventually released]] an HD remastered version of the game based off the [=PlayStation=] 2 version for UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLiveArcade, Platform/PlayStationNetwork, Platform/XboxLiveArcade, and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] via UsefulNotes/{{Steam}}.Platform/{{Steam}}. Even then, the remasters are missing some of the original games' content such as ''[[Franchise/SonicTheHedgehog Sonic into Dreams]]''.



* LateExportForYou: The UsefulNotes/Playstation2 port released in 2007 wouldn't see a release outside of Japan until it recieved an HD remaster 5 years later for the UsefulNotes/Xbox360, UsefulNotes/Playstation3 and UsefulNotes/{{Steam}} in 2012.
* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below.) Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied. [[https://youtu.be/hbKHPKR5Dg8 This video]] by [=DiGi=] Valentine explores the history of the Selph rumors, and it showcases some DummiedOut icons from the game that are also speculated to be potential designs for Selph.

to:

* LateExportForYou: The UsefulNotes/Playstation2 Platform/Playstation2 port released in 2007 wouldn't see a release outside of Japan until it recieved an HD remaster 5 years later for the UsefulNotes/Xbox360, UsefulNotes/Playstation3 Platform/Xbox360, Platform/Playstation3 and UsefulNotes/{{Steam}} Platform/{{Steam}} in 2012.
* UrbanLegendOfZelda: The first game had a cut boss character named Selph. (See WhatCouldHaveBeen below.) Very little is known about this character aside from the mere fact that there was going to be a boss named Selph. One common rumor involves [[https://vignette.wikia.nocookie.net/nid/images/4/48/Emb.gif/revision/latest?cb=20181010193315 an icon]] from the game's Japanese website, depicting what looks like a twisted and evil-looking version of [=NiGHTS=]' head. Many fans believe that this character is Selph, but nothing has been confirmed or denied. [[https://youtu.be/hbKHPKR5Dg8 This video]] by [=DiGi=] Valentine explores the history of the Selph rumors, and it showcases some DummiedOut icons from the game that are also speculated to be potential designs for Selph.
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Trope was cut/disambiguated due to cleanup


** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's currently unknown if an artwork for the boss still resides within the game's data.

to:

** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss {{Superboss}} or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's currently unknown if an artwork for the boss still resides within the game's data.

Added: 3473

Changed: 63

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Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/NightsIntoDreams Dreams of his own page]].

to:

* WhatCouldHaveBeen: [[WhatCouldHaveBeen/NightsIntoDreams Dreams WhatCouldHaveBeen:
** One
of his the game's many original concepts was a baby bluebird who would gradually gain the ability to fly, so it can fly south for the winter. The idea was scrapped to distance the game from [[Franchise/SonicTheHedgehog another main animal character franchise they made]].
** The game initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent the world with 3D (despite initial reluctance), leading to the game becoming retooled into a 3D flying game, however, due to control issues and them not feeling right, this idea was scrapped and the team ultimately decided on a mix of the two concepts by making it a TwoAndAHalfD on-rails flying game.
** The game was originally intended to be a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to [[Franchise/SonicTheHedgehog Sonic]].
** There's an unused set of hatched and unhatched Nightmare Eggs within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.
** The tadpole Nightmaren Crewle and Pole was originally going to have a solo variation that would resemble Gillwing. While there's no sprite or model of solo Crewle, a picture of him can be seen in Puffy's boss arena.
** Twin Seeds was meant to be an exclusive level for Elliot, as the internal name for the level is called "Elliot's City." Claris was meant to have her
own page]].final level, internally titled "Spiral Claris".
** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's currently unknown if an artwork for the boss still resides within the game's data.
** There are [[https://lh3.googleusercontent.com/JkaKxkNihif4jARB6zRC_uI61was-Xsm-d9nhPGBPSvarfRFuAZQ_oxpPOrAng0o_DAU_MVY29ZmmROVE9CH0qcNwVsUi55X1U4ZxjMiR3O5VN7ieJOMLS2adzklJwItMA=w1280 eight 3D emblems]] inside the E3 demo's files. While four of these emblems resembles [=NiGHTS=] and Reala, the four remaining emblems features a design that doesn't resemble none of the characters featured in the final game. It's theorized that these emblems are related to Selph. Interestingly, one of the emblems resemble the "More Nights" icon from the official japanese website.
** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns". The idea was reused in ''Journey of Dreams''.
** Other than the Halloween costumes, the [=PS2=] remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.

Changed: 63

Removed: 3473

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:
** One of the game's many original concepts was a baby bluebird who would gradually gain the ability to fly, so it can fly south for the winter. The idea was scrapped to distance the game from [[Franchise/SonicTheHedgehog another main animal character franchise they made]].
** The game initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent the world with 3D (despite initial reluctance), leading to the game becoming retooled into a 3D flying game, however, due to control issues and them not feeling right, this idea was scrapped and the team ultimately decided on a mix of the two concepts by making it a TwoAndAHalfD on-rails flying game.
** The game was originally intended to be a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to [[Franchise/SonicTheHedgehog Sonic]].
** There's an unused set of hatched and unhatched Nightmare Eggs within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.
** The tadpole Nightmaren Crewle and Pole was originally going to have a solo variation that would resemble Gillwing. While there's no sprite or model of solo Crewle, a picture of him can be seen in Puffy's boss arena.
** Twin Seeds was meant to be an exclusive level for Elliot, as the internal name for the level is called "Elliot's City." Claris was meant to have her own final level, internally titled "Spiral Claris".
** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's currently unknown if an artwork for the boss still resides within the game's data.
** There are [[https://lh3.googleusercontent.com/JkaKxkNihif4jARB6zRC_uI61was-Xsm-d9nhPGBPSvarfRFuAZQ_oxpPOrAng0o_DAU_MVY29ZmmROVE9CH0qcNwVsUi55X1U4ZxjMiR3O5VN7ieJOMLS2adzklJwItMA=w1280 eight 3D emblems]] inside the E3 demo's files. While four of these emblems resembles [=NiGHTS=] and Reala, the four remaining emblems features a design that doesn't resemble none of the characters featured in the final game. It's theorized that these emblems are related to Selph. Interestingly, one of the emblems resemble the "More Nights" icon from the official japanese website.
** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns". The idea was reused in ''Journey of Dreams''.
** Other than the Halloween costumes, the [=PS2=] remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.

to:

* WhatCouldHaveBeen:
** One
WhatCouldHaveBeen: [[WhatCouldHaveBeen/NightsIntoDreams Dreams of the game's many original concepts was a baby bluebird who would gradually gain the ability to fly, so it can fly south for the winter. The idea was scrapped to distance the game from [[Franchise/SonicTheHedgehog another main animal character franchise they made]].
** The game initially started out as a pure 2D side scroller similar to the Genesis Sonic games, however as the dream theme came into focus and Creator/SonicTeam began to better understand the Saturn's hardware, they felt it would be best to represent the world with 3D (despite initial reluctance), leading to the game becoming retooled into a 3D flying game, however, due to control issues and them not feeling right, this idea was scrapped and the team ultimately decided on a mix of the two concepts by making it a TwoAndAHalfD on-rails flying game.
** The game was originally intended to be a slow-paced game, but as development progressed the gameplay pace gradually increased, in similar vein to [[Franchise/SonicTheHedgehog Sonic]].
** There's an unused set of hatched and unhatched Nightmare Eggs within the game's files. It's unclear if these eggs were meant for the Mepians or if the Nightmarens were originally planned to reproduce alongside the Nightopians.
** The tadpole Nightmaren Crewle and Pole was originally going to have a solo variation that would resemble Gillwing. While there's no sprite or model of solo Crewle, a picture of him can be seen in Puffy's boss arena.
** Twin Seeds was meant to be an exclusive level for Elliot, as the internal name for the level is called "Elliot's City." Claris was meant to have her
his own final level, internally titled "Spiral Claris".
** A boss named "Selph" (a play on the Jungian 'self') was planned for ''[=NiGHTS=] into dreams...'', as the one defined as "Myself I could never be exceeded", but was cut due to time. According to Yuji Naka, Selph was meant to be a secret boss, but it's unclear if the boss in question was planned to be a BonusBoss or a TrueFinalBoss. Development on Selph went far ahead before the boss was cut, as a boss emblem and a nameplate (titled "Self") are still in the game's internal files. Similarly, an unused nametag for Self meant for the credits was also found, but it's currently unknown if an artwork for the boss still resides within the game's data.
** There are [[https://lh3.googleusercontent.com/JkaKxkNihif4jARB6zRC_uI61was-Xsm-d9nhPGBPSvarfRFuAZQ_oxpPOrAng0o_DAU_MVY29ZmmROVE9CH0qcNwVsUi55X1U4ZxjMiR3O5VN7ieJOMLS2adzklJwItMA=w1280 eight 3D emblems]] inside the E3 demo's files. While four of these emblems resembles [=NiGHTS=] and Reala, the four remaining emblems features a design that doesn't resemble none of the characters featured in the final game. It's theorized that these emblems are related to Selph. Interestingly, one of the emblems resemble the "More Nights" icon from the official japanese website.
** An unused nameplate in the game data reveals Reala was originally intended to be fought a second time under the title of "Reala Returns". The idea was reused in ''Journey of Dreams''.
** Other than the Halloween costumes, the [=PS2=] remake was also going to feature a Halloween themed variation of Mystic Forest as well, with Puffy serving as the level's boss. While the idea didn't went far into production, an [[https://www.youtube.com/watch?v=xIkMftPKA_g unused song]] and a unused model of a Nightopian wearing a devil costume can still be located within the game's internal files.
page]].

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