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* MarthDebutedInSmashBros: The Nissan Skyline GT-R R34 made its debut as a base car in ''Underground''... that is, if one doesn't count that it already appears in the Japanese release of ''High Stakes'' (''Over Drivin' IV'') four years before.

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* MarthDebutedInSmashBros: The Nissan Skyline GT-R R34 made its debut as a base car in ''Underground''... that is, if one doesn't count that it already appears in the Japanese release of ''High Stakes'' (''Over Drivin' IV'') four years before. The same thing also applies to Skyline 2000GT-R and Nissan Skyline GT-R R32 (debuted in Over Drivin': Skyline Memorial) as well as Nissan 180SX Type-X (debuted in Over Drivin' GT-R)
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Added DiffLines:

* ProductionThrowback: The menus of ''GT'' were based on the ones from the arcade version of ''VideoGame/SanFranciscoRush 2049'', whose developers moved to Global VR after Atari Games shut down.

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* TheWikiRule:
** [[https://nfs.fandom.com Need for Speed Wiki.]]
** ''World'' had [[https://nfsworld.fandom.com an info wiki of its own.]]

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* TheWikiRule:
** [[https://nfs.fandom.com Need for Speed Wiki.]]
** ''World'' had [[https://nfsworld.fandom.com an info wiki of its own.]]
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Clean uo, now that the individual games have their own subpages, it was better to remove and transfer game-specific info to them.


* ''Trivia/NeedForSpeedWorld''



* DummiedOut:
** Nikki in ''Carbon'' also had a Tier 1 and Tier 2 car (which can be found in the game files) before both of them were scrapped and only uses the Ford GT instead in the final release.
** ''Undercover'' would've featured the Subaru Impreza WRX STI, a finished model that was in the game but not implemented in the released, unmodified game.
** The UsefulNotes/PlayStation release of ''III: Hot Pursuit'' had an alternate course based on Empire City that used the [[BrokenBridge inaccessible closed paths]] seen in the track left unfinished and cut before release. The aforementioned closed paths can't be found in the PC releases of ''III: Hot Pursuit'' and ''High Stakes''.



* WhatCouldHaveBeen:
** ''World'' had an incomplete series of roads that connected Downtown Rockport with Kempton and Downtown Palmont, which were never made drivable during the MMO's five-year run. The same went for the Rockport Turnpike that ran south of downtown; the only drivable part was up to the toll booth after the bridge, and the Turnpike was never expanded further than that.
** With the number of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside throughout its history.
*** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''VideoGame/BeetleAdventureRacing''.
*** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[Post911TerrorismMovie Post-9/11 Terrorism Video Game]].
*** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for six months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.

to:

* WhatCouldHaveBeen:
** ''World'' had an incomplete series of roads that connected Downtown Rockport with Kempton and Downtown Palmont, which were never made drivable during the MMO's five-year run. The same went for the Rockport Turnpike that ran south of downtown; the only drivable part was up to the toll booth after the bridge, and the Turnpike was never expanded further than that.
**
WhatCouldHaveBeen: With the number of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside throughout its history.
*** ** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''VideoGame/BeetleAdventureRacing''.
*** ** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[Post911TerrorismMovie Post-9/11 Terrorism Video Game]].
*** ** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for six months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.
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Added DiffLines:

* ''Trivia/NeedForSpeedHighStakes''


*** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[PostNineElevenTerrorismMovie Post-9/11 Terrorism Video Game]].

to:

*** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[PostNineElevenTerrorismMovie [[Post911TerrorismMovie Post-9/11 Terrorism Video Game]].
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Names The Same is no longer a trope


* NamesTheSame: The franchise seems to love naming female characters "Nikki", as there are at least ''three'' characters with that name through the games. There's Nikki Morris, TheDragon to Caleb Reece who [[HeelFaceTurn later joins the player]] in ''Underground 2''; Nikki, the player's ex-girlfriend in ''Carbon'' (perhaps the most prominent character to use the name); and Nikki the friend of Mila Belova in ''The Run''.
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*** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''Beetle Adventure Racing''.

to:

*** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''Beetle Adventure Racing''.''VideoGame/BeetleAdventureRacing''.
Is there an issue? Send a MessageReason:
None


** During [[TheNineties the late 90s]] and [[TurnOfTheMillennium early 2000s]], it was ''VideoGame/TestDrive''. ''Test Drive'' fell off by the wayside and had a brief resurgence with ''VideoGame/TestDriveUnlimited'', but that series was eventually defeated by EA's series, although a third ''TDU'' is in development for a planned 2023 release.

to:

** During [[TheNineties the late 90s]] and [[TurnOfTheMillennium early 2000s]], it was ''VideoGame/TestDrive''. ''Test Drive'' fell off by the wayside and had a brief resurgence reboot with ''VideoGame/TestDriveUnlimited'', but that series was eventually defeated by EA's series, although a third ''TDU'' is in development for a planned 2023 release.

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* ''Trivia/NeedForSpeedUnbound''



* SeriesHiatus: The franchise has previously seen yearly releases of games from 1997[[note]]in which the series was officially established as a franchise with ''NFS II''[[/note]] to 2013, with the exception of 2001.[[note]]''Motor City Online'' was released instead that year.[[/note]] However, during the [[Creator/EAGothenburg Ghost Games]] years from 2013 to 2019, the franchise went biennial.[[note]]That said, 2014 received a film adaptation and a ''[[GameOfTheYearEdition Complete Edition]]'' re-release of 2013's ''Rivals'', but no new game due to the mixed fandom reception of ''Most Wanted'' (2012) and ''Rivals''. Also, the 2015 reboot, ''Payback'' and ''Heat'' each got several updates up to the years after their releases, and Firemonkeys's mobile ''No Limits'' sees numerous updates.[[/note]] Although Criterion returned in 2020 with a remaster of their ''Hot Pursuit'', the next ''Need for Speed'' title will not be released until later in 2022, the longest gap between new entries at three years (between ''Heat'' and ''Unbound'').

to:

* SeriesHiatus: The franchise has previously seen yearly releases of games from 1997[[note]]in which the series was officially established as a franchise with ''NFS II''[[/note]] to 2013, with the exception of 2001.[[note]]''Motor City Online'' was released instead that year.[[/note]] However, during the [[Creator/EAGothenburg Ghost Games]] years from 2013 to 2019, the franchise went biennial.[[note]]That said, 2014 received a film adaptation and a ''[[GameOfTheYearEdition Complete Edition]]'' re-release of 2013's ''Rivals'', but no new game due to the mixed fandom reception of ''Most Wanted'' (2012) and ''Rivals''. Also, the 2015 reboot, ''Payback'' and ''Heat'' each got several updates up to the years after their releases, and Firemonkeys's mobile ''No Limits'' sees numerous updates.[[/note]] Although Criterion returned in 2020 with a remaster of their ''Hot Pursuit'', the next new ''Need for Speed'' title title, ''[[VideoGame/NeedForSpeedUnbound Unbound]]'', will not be released until later in December 2022, the longest gap between new entries at three years (between ''Heat'' that game and ''Unbound'').''Heat'').



** It also applies to some cars in the franchise. The Mazda RX-7 [=FD3S=] and the Toyota Supra [=Mk IV=] are the longest runners in the series, having made regular appearances since the very first game ([[PutOnABus although it took until]] ''[[VideoGame/NeedForSpeedUnderground Underground]]'' [[TheBusCameBack for them to return]]). The [=McLaren F1=] (''Need for Speed II'') and the Lamborghini Diablo SV[[note]]More specifically its 1995--97 models[[/note]] (''Need for Speed III: Hot Pursuit'') follow them.

to:

** It also applies to some cars in the franchise. The Mazda RX-7 [=FD3S=] and the Toyota Supra [=Mk IV=] are the longest runners in the series, having made regular appearances since the very first game ([[PutOnABus although it took until]] ''[[VideoGame/NeedForSpeedUnderground Underground]]'' [[TheBusCameBack for them to return]]). The [=McLaren F1=] (''Need for Speed II'') and the Lamborghini Diablo SV[[note]]More specifically its 1995--97 1995–97 models[[/note]] (''Need for Speed III: Hot Pursuit'') follow them.



** With the amount of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside through its history.

to:

** With the amount number of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside through throughout its history.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: By being a 25-year-and-counting racing franchise with licensed vehicles, this was eventually bound to happen. You would be hard-pressed to find games from the classic and tuner eras in-game stores nowadays, unless [[DigitalPiracyIsOkay you don't mind pirated, abandonware copies]].

to:

* KeepCirculatingTheTapes: By being a 25-year-and-counting racing franchise with licensed vehicles, this was eventually bound to happen. You would be hard-pressed to find games from the classic and tuner eras in-game in game stores nowadays, or at least a new and unsealed copy for a cheap price, and all games before ''Shift'' (and even ''The Run'' after that) are not available for purchase in any online stores, unless [[DigitalPiracyIsOkay you don't mind pirated, abandonware copies]].
Is there an issue? Send a MessageReason:
None


* SeriesHiatus: The franchise has previously seen yearly releases of games from 1997[[note]]in which the series was officially established as a franchise with ''NFS II''[[/note]] to 2013, with the exception of 2001.[[note]]''Motor City Online'' was released instead that year.[[/note]] However, during the [[Creator/EAGothenburg Ghost Games]] years from 2013 to 2019, the franchise went biennial.[[note]]That said, 2014 received a film adaptation and a ''[[GameOfTheYearEdition Complete Edition]]'' re-release of 2013's ''Rivals'', but no new game due to the mixed fandom reception of ''Most Wanted'' (2012) and ''Rivals''. Also, the 2015 reboot, ''Payback'' and ''Heat'' each got several updates up to the years after their releases, and Firemonkeys's mobile ''No Limits'' sees numerous updates.[[/note]] Although Criterion returned in 2020 with a remaster of their ''Hot Pursuit'', the next ''Need for Speed'' title won't be out until 2022 at the earliest.

to:

* SeriesHiatus: The franchise has previously seen yearly releases of games from 1997[[note]]in which the series was officially established as a franchise with ''NFS II''[[/note]] to 2013, with the exception of 2001.[[note]]''Motor City Online'' was released instead that year.[[/note]] However, during the [[Creator/EAGothenburg Ghost Games]] years from 2013 to 2019, the franchise went biennial.[[note]]That said, 2014 received a film adaptation and a ''[[GameOfTheYearEdition Complete Edition]]'' re-release of 2013's ''Rivals'', but no new game due to the mixed fandom reception of ''Most Wanted'' (2012) and ''Rivals''. Also, the 2015 reboot, ''Payback'' and ''Heat'' each got several updates up to the years after their releases, and Firemonkeys's mobile ''No Limits'' sees numerous updates.[[/note]] Although Criterion returned in 2020 with a remaster of their ''Hot Pursuit'', the next ''Need for Speed'' title won't will not be out released until 2022 at later in 2022, the earliest.longest gap between new entries at three years (between ''Heat'' and ''Unbound'').
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: By being a 25-year-and-counting racing franchise with licensed vehicles, this was eventually bound to happen. You would be hard-pressed to find games from the classic and tuner eras in-game stores nowadays, or at least a new and unsealed copy for a cheap price.

to:

* KeepCirculatingTheTapes: By being a 25-year-and-counting racing franchise with licensed vehicles, this was eventually bound to happen. You would be hard-pressed to find games from the classic and tuner eras in-game stores nowadays, or at least a new and unsealed copy for a cheap price.unless [[DigitalPiracyIsOkay you don't mind pirated, abandonware copies]].
Is there an issue? Send a MessageReason:


* FranchiseKiller: A very bizarre example where one franchise's failure ended up killing off ''another'' franchise. EA Black Box's downsizing and subsequent shutdown after the failure of ''VideoGame/NeedForSpeedTheRun'' put the kibosh on any potential games in EA's ''VideoGame/{{Skate}}'' series for at least 10 years, since they were also developed EA Black Box.[[note]]It wasn't until 2020 when EA announced that a new ''Skate'' game was in development , with a new development studio being created to develop the game.[[/note]]
Is there an issue? Send a MessageReason:
None


*** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after a winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for sixth months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.

to:

*** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after a winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for sixth six months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.
Is there an issue? Send a MessageReason:
None


* ''Trivia/NeedForSpeedMostWanted'' (both 2005 and 2012)

to:

* ''Trivia/NeedForSpeedMostWanted'' (both 2005 and 2012)(2005)


Added DiffLines:

* ''[[Trivia/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
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* FranchiseKiller: A very bizarre example where the franchise in question ended up killing another franchise off. EA Black Box's downsizing and subsequent shutdown after ''Need for Speed: The Run''[='=]s failure put the kibosh on any potential games in EA's ''VideoGame/{{Skate}}'' series since they shared a developer in EA Black Box.

to:

* FranchiseKiller: A very bizarre example where the franchise in question one franchise's failure ended up killing another franchise off. off ''another'' franchise. EA Black Box's downsizing and subsequent shutdown after ''Need for Speed: The Run''[='=]s the failure of ''VideoGame/NeedForSpeedTheRun'' put the kibosh on any potential games in EA's ''VideoGame/{{Skate}}'' series for at least 10 years, since they shared a developer in were also developed EA Black Box.[[note]]It wasn't until 2020 when EA announced that a new ''Skate'' game was in development , with a new development studio being created to develop the game.[[/note]]

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* WhatCouldHaveBeen: ''World'' had an incomplete series of roads that connected Downtown Rockport with Kempton and Downtown Palmont, which were never made drivable during the MMO's five-year run. The same went for the Rockport Turnpike that ran south of downtown; the only drivable part was up to the toll booth after the bridge, and the Turnpike was never expanded further than that.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
''World'' had an incomplete series of roads that connected Downtown Rockport with Kempton and Downtown Palmont, which were never made drivable during the MMO's five-year run. The same went for the Rockport Turnpike that ran south of downtown; the only drivable part was up to the toll booth after the bridge, and the Turnpike was never expanded further than that.that.
** With the amount of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside through its history.
*** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''Beetle Adventure Racing''.
*** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[PostNineElevenTerrorismMovie Post-9/11 Terrorism Video Game]].
*** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after a winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for sixth months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.
Is there an issue? Send a MessageReason:
None


** During [[TheNineties the late 90s]] and [[TurnOfTheMillennium early 2000s]], it was ''VideoGame/TestDrive''. ''Test Drive'' fell off by the wayside and had a brief resurgence with ''VideoGame/TestDriveUnlimited'', but that series was eventually defeated by EA's series, although a third ''TDU'' is in development for a planned 2022 release.

to:

** During [[TheNineties the late 90s]] and [[TurnOfTheMillennium early 2000s]], it was ''VideoGame/TestDrive''. ''Test Drive'' fell off by the wayside and had a brief resurgence with ''VideoGame/TestDriveUnlimited'', but that series was eventually defeated by EA's series, although a third ''TDU'' is in development for a planned 2022 2023 release.
Tabs MOD

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YMMV


* FanNickname:
** The 2015 reboot had a few.
*** Shortly after its release (though now more rarely) it was called ''Need for Speed: Underground 3'', despite Ghost Games explicitly stating that it's not.
*** PC gamers and PC Gaming Wiki call it ''Need for Speed'' (20'''16'''), since it did not come out on Windows until that year.
** ''Shift 2: Unleashed'' gets the ''Need for Speed'' name attached to the beginning by fans anyway since it still uses ''NFS'' branding, giving it the [[LongTitle lengthy title]] of ''Need for Speed: Shift 2 – Unleashed'', in reference to the logo, among other things.

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