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* CowboyBebopAtHisComputer: The author of the 1995 strategy guide ''Myst: Strategies and Secrets'' mistakenly believed that Selenitic and Everdunes were the same Age (apparently due to Selenitic's desert-like terrain). A close reading of Atrus' journals makes it clear that Everdunes was a separate Age ([[spoiler:one of many destroyed by Sirrus and Achenar]]).
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** ShrugOfGod: RAWA also frequently point out that if fans disagree with anything he say they are [[FanonDiscontinuity free to disregard it]].

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** ShrugOfGod: RAWA also frequently point out that if fans disagree with anything he say they are [[FanonDiscontinuity free to disregard it]].it]].
** The creators have said that the "falling man" seen on the game's cover is meant to be Atrus, not the Stranger.
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* TropeNamer: Creator/DouglasAdams coined the term "BeautifulVoid" in his review of the game.

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* TropeNamer: Creator/DouglasAdams coined the term "BeautifulVoid" in his review of the game. (And then he proceeded to FollowTheLeader with ''VideoGame/StarshipTitanic''.)
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** The original design idea wasn't a hit with many publishers, until one resembling the final design was pitched to Sunsoft. Sunsoft loved the idea... but only wanted the console rights in anticipation of the [[UsefulNotes/{{SNESCDROM}} SNES CD-ROM]]. Cyan took the PC and Mac rights to Broderbund, and the rest is history.
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* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on Wiki/ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'', ''VideoGame/ZorkNemesis''.

to:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on Wiki/ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheJourneymanProject'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'', ''VideoGame/ZorkNemesis''.
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* OffModel: Sirrus' video recording in Channelwood was replaced with a different one in the Mac and realMyst releases, since the original video shows Robyn Miller with just a T-shirt and lacking his mustache and goatee.
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** Atrus was almost played by the Miller brothers' father Ron, [[http://www.youtube.com/watch?v=B8ew44ARMTw as seen in this audition tape]].
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* LimitedSpecialCollectorsUltimateEdition: The 25th Anniversary Edition collected all official games together for the first time, in addition to offering some high-value {{feelies}} to patrons via Kickstarter. For posterity, these include a replica Myst book, the higher-cost version of which contains a screen imitating a linking panel; a replica of Gehn's pen and Inkwell from ''Riven''; and an original ''Riven'' concept design sketch. The collection was limited by time rather than number, expiring forever after the Kickstarter ended.
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply {{Compilation Rerelease}}s or "enhanced" re-releases of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many Many CD-ROM releases of the type era were simply {{Compilation Rerelease}}s or "enhanced" re-releases of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'', ''VideoGame/ZorkNemesis''.

to:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, Wiki/ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'', ''VideoGame/ZorkNemesis''.
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* ActingForTwo: In the first game, Rand Miller plays both Atrus and his son Achenar.
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply {{CompilationRerelease}}s or "enhanced" re-releases of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply {{CompilationRerelease}}s {{Compilation Rerelease}}s or "enhanced" re-releases of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply a CompilationRerelease or a "enhanced" re-release of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply a CompilationRerelease {{CompilationRerelease}}s or a "enhanced" re-release re-releases of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.
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* CreatorBacklash: The Miller brothers have expressed their regrets for the underground mazerunner puzzle in the Selenitic Age, saying they didn't expect anybody to actually map that puzzle out ([[spoiler:The idea was for you to listen to the sounds and use TrialAndErrorGameplay to figure out which cardinal direction the sounds meant, but a number of people missed the hint]]).

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* CreatorBacklash: The Miller brothers have expressed their regrets for the underground mazerunner puzzle in the Selenitic Age, saying they didn't expect anybody to actually map that puzzle out ([[spoiler:The ([[spoiler:the idea was for you to listen to the sounds and use TrialAndErrorGameplay to figure out which cardinal direction the sounds meant, but a number of people missed the hint]]).
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply a CompilationRerelease or a "enhanced" re-release of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. Additionally, many CD-ROM releases of the type were simply a CompilationRerelease or a "enhanced" re-release of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD CD, had full-motion video, and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
None


* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles at the time sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. ''Myst'' was one of the first games to be released exclusively on CD and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles at the time prior to Myst sold poorly due to PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period.period. Additionally, many CD-ROM releases of the type were simply a CompilationRerelease or a "enhanced" re-release of existing games that were also sold on floppy that didn't really offer anything new. ''Myst'' was one of the first games to be released exclusively on CD and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
None


* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM at the time sold poorly of due to the PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. ''Myst'' was one of the first games to be released exclusively on CD and had smashing reviews that coaxed computer owners to check it out.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM titles at the time sold poorly of due to the PC owners' mindset (that sound and CD-ROM drives were unnecessary luxuries) of the period. ''Myst'' was one of the first games to be released exclusively on CD and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
None


* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM games up to this point were either "enhanced" versions of existing floppy games with voice soundtracks or {{Compilation Rerelease}}s of other games. ''Myst'' was one of the first games to be released exclusively on CD.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). It also caused PC owners to buy a mouse and a copy of Windows if their PC was old enough to not come with it. In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM games up at the time sold poorly of due to this point the PC owners' mindset (that sound and CD-ROM drives were either "enhanced" versions unnecessary luxuries) of existing floppy games with voice soundtracks or {{Compilation Rerelease}}s of other games. the period. ''Myst'' was one of the first games to be released exclusively on CD.CD and had smashing reviews that coaxed computer owners to check it out.
Is there an issue? Send a MessageReason:
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today.

to:

* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interface or a non-IDE proprietary interface). In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today. Most CD-ROM games up to this point were either "enhanced" versions of existing floppy games with voice soundtracks or {{Compilation Rerelease}}s of other games. ''Myst'' was one of the first games to be released exclusively on CD.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'' ''VideoGame/ZorkNemesis''.

to:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'' ''VideoGame/{{Morpheus}}'', ''VideoGame/ZorkNemesis''.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/ZorkNemesis''.

to:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/AlidaTheEnigmaticGiant'', ''VideoGame/TheCrystalKey'', ''VideoGame/{{Morpheus}}'' ''VideoGame/ZorkNemesis''.
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None


* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games of varying quality.

to:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games. Even on ThisVeryWiki, see how many 1990s adventure games of varying quality.are called "''Myst''-like". For example: ''VideoGame/AtlantisTheLostTales'', ''VideoGame/BlueLacuna'', ''VideoGame/DustATaleOfTheWiredWest'', ''VideoGame/GadgetPastAsFuture'', ''VideoGame/LighthouseTheDarkBeing'', ''VideoGame/{{Manhunter}}'', ''VideoGame/MissionCritical'', ''VideoGame/{{Obsidian}}'', ''VideoGame/TheDameWasLoaded'', ''VideoGame/TheTaleOfOrpheosCurse'', ''VideoGame/TheWitness'', ''VideoGame/{{Timelapse}}'', ''VideoGame/ZorkNemesis''.
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Added DiffLines:

* FollowTheLeader: Kicked off a slew of first-person adventure puzzle games of varying quality.
Is there an issue? Send a MessageReason:
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* WhatCouldHaveBee: Originally, players were going to travel to the various Ages using magic paintings or exotic machines instead of Linking Books.

to:

* WhatCouldHaveBee: WhatCouldHaveBeen: Originally, players were going to travel to the various Ages using magic paintings or exotic machines instead of Linking Books.
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Added DiffLines:

* WhatCouldHaveBee: Originally, players were going to travel to the various Ages using magic paintings or exotic machines instead of Linking Books.
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* CreatorBacklash: The Miller brothers have expressed their regrets for the underground mazerunner puzzle in the Selenitic Age, saying they didn't expect anybody to actually map that puzzle out ([[spoiler:The idea was for you to listen to the sounds and use TrialAndErrorGameplay to figure out which cardinal direction the sounds meant, but very few people got the hint]]).

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* CreatorBacklash: The Miller brothers have expressed their regrets for the underground mazerunner puzzle in the Selenitic Age, saying they didn't expect anybody to actually map that puzzle out ([[spoiler:The idea was for you to listen to the sounds and use TrialAndErrorGameplay to figure out which cardinal direction the sounds meant, but very few a number of people got missed the hint]]).
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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in SCSI controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had SCSI interfaces). In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today.

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* KillerApp: Originally, it was one of the selling points of the Mac. And when it was finally ported to the PC, PC owners actually bought a sound card and a CD-ROM drive along with the game (the latter was necessary as the game only came on CD-ROM, the former was necessary to enjoy the game fully since a typical PC of the era had no built in sampled audio capabilities- also, sound cards of the era included a built in SCSI proprietary pre-IDE controller, which is actually necessary for adding a CD-ROM drive to a PC because IDE CD-ROM drives weren't developed yet and all CD-ROM drives of the era only had either the SCSI interfaces).interface or a non-IDE proprietary interface). In other words, it was the killer app that nudged the PC towards the built in audio and multimedia path that it is following today.
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* TropeNamer: Creator/DouglasAdams coined the term "BeautifulVoid" in his review of the game.
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* TheOtherDarrin:
** Catherine is played by Sheila Goold in ''Riven'' and Maria Galante in ''Exile''.
** The brothers Sirrus and Achenar are played by the brothers Rand and Robin Miller in the first game and Brian Wrench and Guy Sprung in ''Revelation''.
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** A lot of this has to do with the LiteraryAgentHypothesis that had to be applied in order to make URU remotely compatible with the rest of the games.

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