Follow TV Tropes

Following

History Trivia / MetroidPrime

Go To

OR

Is there an issue? Send a MessageReason:
General clarification on work content


* RoleEndingMisdemeanor: Retro Studios founder Jeff Spangenberg was forced out of his own company by Nintendo months before the release of the game when they realized what he had and hadn't been doing throughout not just the TroubledProduction of ''Metroid Prime'', but every other project at his studio since its inception: Spangenberg was frequently absent as both a developer and a manager, instead spending his time and Nintendo's money [[HookersAndBlow enjoying the high life with yacht parties, strip clubs, and drugs]] -- one frequent story by former employees recounted that during the chaotic pre-production phase of a project that would eventually be cancelled so they could work on ''Prime'', [[ConspicuousConsumption Spangenberg pulled up in a new Ferrari he won at an auction]], having done so solely to outbid Creator/JohnCarmack. Nintendo eventually learned about Spangenberg's behavior in the summer of 2001 because of a website that he made documenting all his latest partying, photo-ops with topless woman, and cocaine habits, all hosted ''on Retro's own servers''. Due to his high position in Retro, he wasn't immediately fired, but Nintendo bought out all his shares (reclassifying Retro as a first party developer and division of Nintendo) and Spangenberg was quietly forced to leave. Spangenberg ended up forming his own development studio Topheavy Studios, which ended up creating the controversial ''[[https://en.wikipedia.org/wiki/The_Guy_Game The Guy Game]]'', before leaving the gaming industry for good.

to:

* RoleEndingMisdemeanor: Retro Studios founder Jeff Spangenberg was forced out of his own company by Nintendo months before the release of the game when they realized what he had and hadn't been doing throughout not just the TroubledProduction of ''Metroid Prime'', but every other project at his studio since its inception: Spangenberg was frequently absent as both a developer and a manager, instead spending his time and Nintendo's money [[HookersAndBlow enjoying the high life with yacht parties, strip clubs, and drugs]] -- one frequent story by former employees recounted that during the chaotic pre-production phase of a project that would eventually be cancelled so they could work on ''Prime'', [[ConspicuousConsumption Spangenberg pulled up in a new Ferrari he won at an auction]], having done so solely to outbid Creator/JohnCarmack. Nintendo eventually learned about Spangenberg's behavior in the summer of 2001 because of a website that he made documenting all his latest partying, photo-ops with topless woman, and cocaine habits, all hosted ''on Retro's own servers''. Due to his high position in Retro, he wasn't immediately fired, but Nintendo [[BegoneBribe bought out all his shares shares]] (reclassifying Retro as a first party developer and division of Nintendo) and Spangenberg was quietly forced to leave. Spangenberg ended up forming his own development studio Topheavy Studios, which ended up creating the controversial ''[[https://en.wikipedia.org/wiki/The_Guy_Game The Guy Game]]'', before leaving the gaming industry for good.
Is there an issue? Send a MessageReason:
None


* RoleEndingMisdemeanor: Retro Studios founder Jeff Spangenberg was forced out of his own company by Nintendo months before the release of the game when they realized what he had and hadn't been doing throughout not just the TroubledProduction of ''Metroid Prime'', but every other project at his studio since its inception: Spangenberg was frequently absent as both a developer and a manager, instead spending his time and Nintendo's money [[HookersAndBlow enjoying the high life with yacht parties, strip clubs, and drugs]] -- one frequent story by former employees recounted that during the chaotic pre-production phase of a project that would eventually be cancelled so they could work on ''Prime'', [[ConspicuousConsumption Spangenberg pulled up in a new Ferrari he won at an auction]], having done so solely to outbid Creator/JohnCarmack. Nintendo eventually learned about Spangenberg's behavior in the summer of 2001 because of a website that he made documenting all his latest partying, photo-ops with topless woman, and cocaine habits, all hosted ''on Retro's own servers''. Due to his high position in Retro, he wasn't immediately fired, but Nintendo bought out all his shares (reclassifying Retro as a first party developer and division of Nintendo) and Spangenberg was quietly forced to leave.

to:

* RoleEndingMisdemeanor: Retro Studios founder Jeff Spangenberg was forced out of his own company by Nintendo months before the release of the game when they realized what he had and hadn't been doing throughout not just the TroubledProduction of ''Metroid Prime'', but every other project at his studio since its inception: Spangenberg was frequently absent as both a developer and a manager, instead spending his time and Nintendo's money [[HookersAndBlow enjoying the high life with yacht parties, strip clubs, and drugs]] -- one frequent story by former employees recounted that during the chaotic pre-production phase of a project that would eventually be cancelled so they could work on ''Prime'', [[ConspicuousConsumption Spangenberg pulled up in a new Ferrari he won at an auction]], having done so solely to outbid Creator/JohnCarmack. Nintendo eventually learned about Spangenberg's behavior in the summer of 2001 because of a website that he made documenting all his latest partying, photo-ops with topless woman, and cocaine habits, all hosted ''on Retro's own servers''. Due to his high position in Retro, he wasn't immediately fired, but Nintendo bought out all his shares (reclassifying Retro as a first party developer and division of Nintendo) and Spangenberg was quietly forced to leave. Spangenberg ended up forming his own development studio Topheavy Studios, which ended up creating the controversial ''[[https://en.wikipedia.org/wiki/The_Guy_Game The Guy Game]]'', before leaving the gaming industry for good.
Is there an issue? Send a MessageReason:
None


* KillerApp: ''Prime'' was one of the reasons to own a UsefulNotes/NintendoGameCube.

to:

* KillerApp: ''Prime'' was one of the reasons to own a UsefulNotes/NintendoGameCube.Platform/NintendoGameCube.



** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they didn't want to deal with any potential legal issues. They settled with adding the original ''VideoGame/Metroid1''.

to:

** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they didn't want to deal with any potential legal issues. They settled with adding the original ''VideoGame/Metroid1''.
Is there an issue? Send a MessageReason:
None


* DuelingGames: ''Remastered'' was one to ''VideoGame/DeadSpaceRemake''. Both are remakes of acclaimed science-fiction games from the TurnOfTheMillennium. Both games have many similarities in both story and gameplay. On the story side, they both involve main characters who respond to a distress call on a remote planet and end up having to stop TheCorruption. Their gameplay is also complementary as well, with ''Metroid Prime'' being a primarily exploration-based game with some minor horror elements, and ''Dead Space'' being a primarily horror-based game with some minor exploration elements.

to:

* DuelingGames: ''Remastered'' was one to ''VideoGame/DeadSpaceRemake''. Both are remakes of acclaimed science-fiction games from the TurnOfTheMillennium. Both games have many similarities in both story and gameplay. On the story side, they both involve main characters who respond to a distress call on a remote planet and end up having to stop TheCorruption. Their gameplay is also complementary as well, with ''Metroid Prime'' being a primarily exploration-based game with some minor horror elements, and ''Dead Space'' being a primarily horror-based game with some minor exploration elements. In the end, however, neither game truly won nor lost here. Both games were met with strong reception as worthy adaptations and updates of their source material, and both had similarly strong sales as a result.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RoleEndingMisdemeanor: Retro Studios founder Jeff Spangenberg was forced out of his own company by Nintendo months before the release of the game when they realized what he had and hadn't been doing throughout not just the TroubledProduction of ''Metroid Prime'', but every other project at his studio since its inception: Spangenberg was frequently absent as both a developer and a manager, instead spending his time and Nintendo's money [[HookersAndBlow enjoying the high life with yacht parties, strip clubs, and drugs]] -- one frequent story by former employees recounted that during the chaotic pre-production phase of a project that would eventually be cancelled so they could work on ''Prime'', [[ConspicuousConsumption Spangenberg pulled up in a new Ferrari he won at an auction]], having done so solely to outbid Creator/JohnCarmack. Nintendo eventually learned about Spangenberg's behavior in the summer of 2001 because of a website that he made documenting all his latest partying, photo-ops with topless woman, and cocaine habits, all hosted ''on Retro's own servers''. Due to his high position in Retro, he wasn't immediately fired, but Nintendo bought out all his shares (reclassifying Retro as a first party developer and division of Nintendo) and Spangenberg was quietly forced to leave.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: The original game's developers had [[https://twitter.com/ZoidCTF/status/1624487320132136960?s=20&t=APuHtmNXn9cR01ABTvMtAg expressed disappointment]] in having their names be unlisted in the credits for ''Remastered'' despite being alluded to there.

to:

* CreatorBacklash: The original game's developers had [[https://twitter.com/ZoidCTF/status/1624487320132136960?s=20&t=APuHtmNXn9cR01ABTvMtAg expressed disappointment]] in having their names be unlisted in the credits for ''Remastered'' despite being alluded to there.to; this is doubly disappointing given [[TroubledProduction what a mess the production process was on that title]].
Is there an issue? Send a MessageReason:
None


** During a livestream with Sean Booth, it was confirmed that Music/{{Autechre}} were initially considered to compose the game. While Nintendo declined, both band members were thanked in the credits.

to:

** During a livestream with Sean Booth, In 2022, it was confirmed that Music/{{Autechre}} were initially considered to compose the game.game by both Sean Booth (of the group) and Clark Wen (audio lead). While Nintendo declined, both band members were thanked in the credits.
Is there an issue? Send a MessageReason:
None


* CutSong: The original NTSC version of ''Prime'' only has [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds]] of Flaahgra's BattleThemeMusic. Other releases, including the PAL, Japanese versions, the ''Trilogy'' rerelease, and ''Remastered'' have [[https://www.youtube.com/watch?v=JhnrH30411A the full song]].

to:

* CutSong: The original NTSC [=GameCube=] version of ''Prime'' only has [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds]] of Flaahgra's BattleThemeMusic. Other All future releases, including the PAL, PAL and Japanese versions, versions of the ''Trilogy'' rerelease, and ''Remastered'' [=GameCube=] release, have [[https://www.youtube.com/watch?v=JhnrH30411A the full song]].



* ExecutiveMeddling: A rare positive example. Despite resistance from basically everyone else involved, Miyamoto insisted the game be a first-person shooter. To say this mandate from Miyamoto paid off is a gross understatement.

to:

* ExecutiveMeddling: A rare positive example. Despite resistance from basically everyone else involved, Miyamoto insisted the game be a first-person shooter. To say this mandate from Miyamoto paid off is a gross understatement.



** Retro Studio didn't start out by developing a Metroid title. Rather, one of the first titles they worked was an action-adventure title that starred three {{Action Girl}}s who fought genetically-enhanced terrorists on Earth. It was then retooled to an alien working for Earth to fend of an invasion from a different alien race. Shigeru Miyamoto saw this pitch, and suggested turning it into a ''Metroid'' game.
** Retro Studio developed the game with the mindset of it being a ContinuityReboot rather than being canon within the then-current trilogy. It was Nintendo who brought it into the timeline, setting it between the first two games.
** There were no plans originally to have bonuses tied to connecting the game with ''VideoGame/MetroidFusion'', because ''Fusion'' didn't even exist, much less be in development. Incidentally ''Fusion'' exists because of the positive reaction to ''Prime'''s Spaceworld 2000 trailer.

to:

** Retro Studio Studios didn't start out by developing a Metroid title. Rather, one of the first titles they worked was an action-adventure title that starred three {{Action Girl}}s who fought genetically-enhanced terrorists on Earth. It was then retooled to an alien working for Earth to fend of an invasion from a different alien race. Shigeru Miyamoto saw this pitch, and pitch and, impressed by the alien designs, suggested turning the team scrap it into in favor of a ''Metroid'' game.
** Retro Studio Studios developed the game with the mindset of it being a ContinuityReboot rather than being canon within the then-current trilogy. or GaidenGame. It was Nintendo who brought decided it into the timeline, setting it between should become a canon {{interquel}} to the first two ''Metroid'' games.
** There were no plans originally to have bonuses tied to connecting the game with ''VideoGame/MetroidFusion'', because ''Fusion'' didn't even exist, much less be in development. Incidentally Incidentally, ''Fusion'' exists because of the positive reaction to ''Prime'''s Spaceworld 2000 trailer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DuelingGames: ''Remastered'' was one to ''VideoGame/DeadSpaceRemake''. Both are remakes of acclaimed science-fiction games from the TurnOfTheMillennium. Both games have many similarities in both story and gameplay. On the story side, they both involve main characters who respond to a distress call on a remote planet and end up having to stop TheCorruption. Their gameplay is also complementary as well, with ''Metroid Prime'' being a primarily exploration-based game with some minor horror elements, and ''Dead Space'' being a primarily horror-based game with some minor exploration elements.

Added: 267

Changed: 22

Is there an issue? Send a MessageReason:
None


* CreatorBacklash: The original game's developers had [[https://twitter.com/ZoidCTF/status/1624487320132136960?s=20&t=APuHtmNXn9cR01ABTvMtAg expressed disappointment]] in having their names be unlisted in the credits for ''Remastered'' despite being alluded to there.



** This game has voiceovers that were supposed to introduce each area by name; all are still on the disc, but the scripting is broken. The only trigger that actually works is transitioning from Tallon Overworld to Impact Crater or vice versa. This feature would be restored in the remastered version.

to:

** This game has voiceovers that were supposed to introduce each area by name; all are still on the disc, but the scripting is broken. The only trigger that actually works is transitioning from Tallon Overworld to Impact Crater or vice versa. This feature would be restored in the remastered version.UpdatedRerelease.
Is there an issue? Send a MessageReason:
None


** During a livestream with Sean Booth, it was confirmed that Autechre were initially considered to compose the game. While Nintendo declined, both band members were thanked in the credits.

to:

** During a livestream with Sean Booth, it was confirmed that Autechre Music/{{Autechre}} were initially considered to compose the game. While Nintendo declined, both band members were thanked in the credits.
Is there an issue? Send a MessageReason:
None


** Retro Studio didn't start out by developing a Metroid title. Rather, one of the first titles they worked was an action-adventure title that starred three {{Action Girl}}s who fought genetically-enhanced terrorists on Earth. It was then retooled to an alien working for Earth to fend of an invasion from a different alien race. Shigeru Miyamoto saw this pitch, and suggested turning it into a Metroid game.

to:

** Retro Studio didn't start out by developing a Metroid title. Rather, one of the first titles they worked was an action-adventure title that starred three {{Action Girl}}s who fought genetically-enhanced terrorists on Earth. It was then retooled to an alien working for Earth to fend of an invasion from a different alien race. Shigeru Miyamoto saw this pitch, and suggested turning it into a Metroid ''Metroid'' game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemandOverload: For ''[[UpdatedRerelease Metroid Prime Remastered]]'' on the UsefulNotes/NintendoSwitch. While the digital release didn't cause the eShop to crash, the physical release was a different story. Much like other physical games the publisher has put out, it seems that physical copies were underproduced, only having enough copies to cover pre-orders at certain retailers, with the scant spare amount of physical copies being sold out almost immediately. Nintendo of America was quick to put out a notice that it will be [[https://www.nintendolife.com/news/2023/02/scalpers-set-their-sights-on-metroid-prime-remastered-physical-release working on producing more copies to meet this strong demand]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheShelfOfMovieLanguishment: ''Metroid Prime Remastered'' had been classified by the German and Australian game rating boards in mid-2021, but was shelved until early 2023, presumably to release in closer proximity to ''Metroid Prime 4''.
Is there an issue? Send a MessageReason:
Quotes unnecessary and too long


-->''The look of the Phazon Suit was just one of those things that happened because we were running out of time. One thing I became known for our team was that I could create cool looking shaders or surfaces that just looked interesting. We didn't have time to concept or model a new suit for Samus so Todd Keller came to me and said, "make a cool looking suit by messing with the shaders and textures."\\
\\
So, the Phazon Suit came about because of time constraints, but sometimes the most creative ideas just happen when you're not given the time to over think it. I think I only worked on the Phazon Suit idea for a couple of days at the most.''



-->''"It wasn't Miyamoto's favorite game, and it was kinda dormant among Nintendo franchises for a while. It wasn't until the news came out that they were doing [Metroid Prime] and people really started talking about it that they said "actually, this is a franchise we overlooked" and realized [[GermansLoveDavidHasselhoff how much legs it had here in the west]]. And that's when they decided to do [[VideoGame/MetroidFusion the GBA Metroid game]] as well. But when we were first working on [Metroid Prime], they had no plans for doing anything like that... it was the buzz that was continually being generated about Metroid that got them to inject something else into the franchise."''
Is there an issue? Send a MessageReason:
None


* CutSong: The original NTSC version of ''Prime'' only has [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds]] of Flaahgra's BattleThemeMusic. Other releases, including the PAL and Japanese versions and the ''Trilogy'' rerelease, have [[https://www.youtube.com/watch?v=JhnrH30411A the full song]].

to:

* CutSong: The original NTSC version of ''Prime'' only has [[https://www.youtube.com/watch?v=YSM2F6JTHgA the first 36 seconds]] of Flaahgra's BattleThemeMusic. Other releases, including the PAL and PAL, Japanese versions and versions, the ''Trilogy'' rerelease, and ''Remastered'' have [[https://www.youtube.com/watch?v=JhnrH30411A the full song]].
Is there an issue? Send a MessageReason:
None


** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they didn't want to deal with any potential legal issues. The settled with adding the original ''VideoGame/Metroid1''.

to:

** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they didn't want to deal with any potential legal issues. The They settled with adding the original ''VideoGame/Metroid1''.
Is there an issue? Send a MessageReason:
None


** Kraid was going to be a boss in the Phazon Mines. [[http://images.wikia.com/metroid/images/b/b6/MP_Kraid.jpg He got far enough in development that he was modeled and textured]], but was cut for time. According to the modeler, Gene Kohler, he was ''not'' replaced by the Omega Pirate; he was already planned to appear before Kraid's cut. Kraid's exclusion here meant that it take nearly 2 decades before he would appear in a ''Metroid'' game again, in ''VideoGame/MetroidDread''. Concept art also shows a giant version of Mother Brain and different versions of Ridley (one showing his muscles and organs while another had him look more robotic), implying that those could have been in the game.

to:

** Kraid was going to be a boss in the Phazon Mines. [[http://images.wikia.com/metroid/images/b/b6/MP_Kraid.jpg He got far enough in development that he was modeled and textured]], but was cut for time. According to the modeler, Gene Kohler, he was ''not'' replaced by the Omega Pirate; he was already planned to appear before Kraid's cut. Kraid's exclusion here meant that it take took nearly 2 two decades before he would appear in a ''Metroid'' game again, in ''VideoGame/MetroidDread''. Concept art also shows a giant version of Mother Brain and different versions of Ridley (one showing his muscles and organs while another had him look more robotic), implying that those could have been in the game.



** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they they didn't want to deal with any potential legal issues. The settled with adding the original ''VideoGame/Metroid1''.

to:

** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor, but Nintendo shot it down because they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the [=GameCube=]. While it was possible with third-party software, they they didn't want to deal with any potential legal issues. The settled with adding the original ''VideoGame/Metroid1''.
Is there an issue? Send a MessageReason:
None


** Apparently, it took so long to find a composer for the game that the team was ready to leave the game without any soundtrack at all, if need be. Music/KenjiYamamoto finally stepped up late in development and composed the game's soundtrack.
** During a livestream with Sean Booth, it was confirmed that Music/Autechre were initially considered to compose the game. While Nintendo decline, both band members were thanked in the credits.

to:

** Apparently, it took so long to find a composer for the game that the team was ready to leave the game without any soundtrack at all, if need be. Music/KenjiYamamoto Kenji Yamamoto finally stepped up late in development and composed the game's soundtrack.
** During a livestream with Sean Booth, it was confirmed that Music/Autechre Autechre were initially considered to compose the game. While Nintendo decline, declined, both band members were thanked in the credits.

Changed: 149

Is there an issue? Send a MessageReason:


** Equipping different Beam weapons would have caused the Arm Cannon to transform entirely - for example, the Ice Beam would've turned it into a claw and the Wave Beam would've turned it into a tapered alien shape. Renders can be found [[https://static.wikia.nocookie.net/metroid/images/6/68/Gene_Kohler_Samus_weapons.png/revision/latest?cb=20180719023615 here.]]

to:

** Equipping different Beam weapons would have caused the Arm Cannon to transform entirely - for example, the Ice Beam would've turned it into a claw and the Wave Beam would've turned it into a tapered alien shape. Renders can be found [[https://static.wikia.nocookie.net/metroid/images/6/68/Gene_Kohler_Samus_weapons.png/revision/latest?cb=20180719023615 here.]]
Is there an issue? Send a MessageReason:
None


** This game has voiceovers that were supposed to introduce each area by name; all are still on the disc, but the scripting is broken. The only trigger that actually works is transitioning from Tallon Overworld to Impact Crater or vice versa.

to:

** This game has voiceovers that were supposed to introduce each area by name; all are still on the disc, but the scripting is broken. The only trigger that actually works is transitioning from Tallon Overworld to Impact Crater or vice versa. This feature would be restored in the remastered version.
Is there an issue? Send a MessageReason:
None








** There no plans originally to have bonuses tied to connecting the game with ''VideoGame/MetroidFusion'', because ''Fusion'' didn't even exist, much less be in development. Incidentally ''Fusion'' exists because of the positive reaction to ''Prime'''s Spaceworld 2000 trailer.

to:

** There were no plans originally to have bonuses tied to connecting the game with ''VideoGame/MetroidFusion'', because ''Fusion'' didn't even exist, much less be in development. Incidentally ''Fusion'' exists because of the positive reaction to ''Prime'''s Spaceworld 2000 trailer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: A rare positive example. Despite resistance from basically everyone else involved, Miyamoto insisted the game be a first-person shooter. To say this mandate from Miyamoto paid off is a gross understatement.
Is there an issue? Send a MessageReason:
None


** Apparently, it took so long to find a composer for the game that the team was ready to leave the game without any soundtrack at all, if need be. Creator/KenjiYamamoto finally stepped up late in development and composed the game's soundtrack.

to:

** Apparently, it took so long to find a composer for the game that the team was ready to leave the game without any soundtrack at all, if need be. Creator/KenjiYamamoto Music/KenjiYamamoto finally stepped up late in development and composed the game's soundtrack.
Is there an issue? Send a MessageReason:
You fixed the natter, but not the misindentation


*** During a livestream with Sean Booth, it was confirmed that Music/Autechre were initially considered to compose the game. While Nintendo decline, both band members were thanked in the credits.

to:

*** ** During a livestream with Sean Booth, it was confirmed that Music/Autechre were initially considered to compose the game. While Nintendo decline, both band members were thanked in the credits.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


*** That being said, both members of Autechre were credited under Special Thanks, with seemingly no explanation for why. It was only during a livestream with Sean Booth that the truth emerged: Retro had contacted the duo to compose the game, to which they agreed. Nintendo disagreed.

to:

*** That being said, both members of Autechre were credited under Special Thanks, with seemingly no explanation for why. It was only during During a livestream with Sean Booth Booth, it was confirmed that the truth emerged: Retro had contacted the duo Music/Autechre were initially considered to compose the game, to which they agreed. game. While Nintendo disagreed.decline, both band members were thanked in the credits.
Is there an issue? Send a MessageReason:
Still can't get the artist's page to link properly.

Added DiffLines:

***That being said, both members of Autechre were credited under Special Thanks, with seemingly no explanation for why. It was only during a livestream with Sean Booth that the truth emerged: Retro had contacted the duo to compose the game, to which they agreed. Nintendo disagreed.
Is there an issue? Send a MessageReason:
None


** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor. Nintendo shot it down because emulating ''Super Metroid'' at the time required 3rd party software, and they didn't want to deal with any potential legal issues. They still managed to get ''VideoGame/Metroid1'' in though.

to:

** Retro wanted to include ''VideoGame/SuperMetroid'' as a secret EmbeddedPrecursor. EmbeddedPrecursor, but Nintendo shot it down because emulating ''Super Metroid'' at they lacked an in-house way to emulate [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games on the time required 3rd party [=GameCube=]. While it was possible with third-party software, and they they didn't want to deal with any potential legal issues. They still managed to get ''VideoGame/Metroid1'' in though.The settled with adding the original ''VideoGame/Metroid1''.
Is there an issue? Send a MessageReason:
None


-->''"It wasn't Miyamoto's favorite game, and it was kinda dormant among Nintendo franchises for a while. It wasn't until the news came out that they were doing [Metroid Prime] and people really started talking about it that they said "actually, this is a franchise we overlooked" and realized [[GermansLoveDavidHasselhoff how much legs it had here in the west]]. And that's when they decided to do [[VideoGame/MetroidFusion the GBA Metroid game]] as well. But when we were first working on [Metroid Prime], they had no plans for doing anything like that... it was the buzz that was continually being generated about Metroid that got them to inject something else into the franchise."

to:

-->''"It wasn't Miyamoto's favorite game, and it was kinda dormant among Nintendo franchises for a while. It wasn't until the news came out that they were doing [Metroid Prime] and people really started talking about it that they said "actually, this is a franchise we overlooked" and realized [[GermansLoveDavidHasselhoff how much legs it had here in the west]]. And that's when they decided to do [[VideoGame/MetroidFusion the GBA Metroid game]] as well. But when we were first working on [Metroid Prime], they had no plans for doing anything like that... it was the buzz that was continually being generated about Metroid that got them to inject something else into the franchise.""''

Top