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* TroubledProduction: As detailed in [[https://www.resetera.com/threads/anaitgames-article-about-mercurysteams-toxic-working-conditions-cut-bosses-in-metroid-dread-and-more.500649/ an article]] by Spanish gaming publication [=AnaitGames=], ''Metroid Dread'' joins ''Metroid Prime'' in being a good game created in a bad work environment.[[note]]An English translation [[https://famiboards.com/threads/metroid-dread-dev-issues-cut-content-salary-punishments-and-more-at-mercurysteam.424/#post-27194 can be read here]].[[/note]] Overall, the project and [=MercurySteam=] as a whole suffered from a mismanaged working environment where employees reportedly felt ignored or undervalued by superiors on the daily. Among the countless issues faced were staff being assured they had job security only to be fired shortly after, attempts by higher-ups to skip out on paying UsefulNotes/COVID19Pandemic related bonuses, and punishing employees for any mistakes by forcing them to work in isolation, forcibly switching them to another production group, or even immediately firing them. While both [=MercurySteam=] and Nintendo mercifully upheld their "no crunch" policies, this consequently resulted in content being cut to make deadlines -- what we see in terms of bosses and cutscenes was reportedly ''half'' of what was originally planned.

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* TroubledProduction: As detailed in [[https://www.resetera.com/threads/anaitgames-article-about-mercurysteams-toxic-working-conditions-cut-bosses-in-metroid-dread-and-more.500649/ anaitgames.com/articulos/mercurysteam-empleados-condiciones-trabajo an article]] by Spanish gaming publication [=AnaitGames=], ''Metroid Dread'' joins ''Metroid Prime'' in being a good game created in a bad work environment.[[note]]An English translation [[https://famiboards.com/threads/metroid-dread-dev-issues-cut-content-salary-punishments-and-more-at-mercurysteam.424/#post-27194 can be read here]].[[/note]] Overall, the project and [=MercurySteam=] as a whole suffered from a mismanaged working environment where employees reportedly felt ignored or undervalued by superiors on the daily. Among the countless issues faced were staff being assured they had job security only to be fired shortly after, attempts by higher-ups to skip out on paying UsefulNotes/COVID19Pandemic related bonuses, and punishing employees for any mistakes by forcing them to work in isolation, forcibly switching them to another production group, or even immediately firing them. While both [=MercurySteam=] and Nintendo mercifully upheld their "no crunch" policies, this consequently resulted in content being cut to make deadlines -- what we see in terms of bosses and cutscenes was reportedly ''half'' of what was originally planned.
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* ExtremelyLengthyCreation: ''Dread'' first entered development for the UsefulNotes/NintendoDS around 2005, with its existence becoming known through leaked internal documents. Despite never being officially announced, the game would be alluded to and referenced over the years.[[note]]Although a rather famous one in the North American release of ''VideoGame/MetroidPrime3Corruption'', an {{easter egg}} claiming that "Project Dread" was nearing completion, was supposedly a total coincidence.[[/note]] Series producer Creator/YoshioSakamoto would later reveal that the project was scrapped on two different occasions due to him being unsatisfied with the technical specifications of the handheld system. He'd leave ''Dread'' on the backburner and spend years working on various other Creator/{{Nintendo}} games, including other ''Franchise/{{Metroid}}'' titles, instead. It wouldn't be until 2017 that the project would be revived, thanks to Sakamoto being impressed with the work that Creator/MercurySteam did with ''VideoGame/MetroidSamusReturns''. The game released in October 2021 on the UsefulNotes/NintendoSwitch, and Nintendo themselves would note that it was the first original 2D ''Metroid'' installment in over 19 years.

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* ExtremelyLengthyCreation: ''Dread'' first entered development for the UsefulNotes/NintendoDS Platform/NintendoDS around 2005, with its existence becoming known through leaked internal documents. Despite never being officially announced, the game would be alluded to and referenced over the years.[[note]]Although a rather famous one in the North American release of ''VideoGame/MetroidPrime3Corruption'', an {{easter egg}} claiming that "Project Dread" was nearing completion, was supposedly a total coincidence.[[/note]] Series producer Creator/YoshioSakamoto would later reveal that the project was scrapped on two different occasions due to him being unsatisfied with the technical specifications of the handheld system. He'd leave ''Dread'' on the backburner and spend years working on various other Creator/{{Nintendo}} games, including other ''Franchise/{{Metroid}}'' titles, instead. It wouldn't be until 2017 that the project would be revived, thanks to Sakamoto being impressed with the work that Creator/MercurySteam did with ''VideoGame/MetroidSamusReturns''. The game released in October 2021 on the UsefulNotes/NintendoSwitch, and Nintendo themselves would note that it was the first original 2D ''Metroid'' installment in over 19 years.



* MovedToTheNextConsole: ''Dread'' was originally planned for the UsefulNotes/NintendoDS, but Yoshio Sakamoto felt that system didn't have the capabilities to properly create his vision for the game, so he put the project on hold for two generations until he finally decided to produce the game on UsefulNotes/NintendoSwitch.

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* MovedToTheNextConsole: ''Dread'' was originally planned for the UsefulNotes/NintendoDS, Platform/NintendoDS, but Yoshio Sakamoto felt that system didn't have the capabilities to properly create his vision for the game, so he put the project on hold for two generations until he finally decided to produce the game on UsefulNotes/NintendoSwitch.



* SavedFromDevelopmentHell: ''Metroid Dread'' originally appeared in a leaked 2005 internal Creator/{{Nintendo}} document of UsefulNotes/NintendoDS games set for future announcements, and was subsequently listed by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing completion" (although this was apparently a complete coincidence). By 2010, ''Franchise/{{Metroid}}'' series producer Yoshio Sakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions due to him being unsatisfied with technical specifications of the DS. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project was revived, and the game finally saw an official announcement at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2021 for release that October.

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* SavedFromDevelopmentHell: ''Metroid Dread'' originally appeared in a leaked 2005 internal Creator/{{Nintendo}} document of UsefulNotes/NintendoDS Platform/NintendoDS games set for future announcements, and was subsequently listed by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing completion" (although this was apparently a complete coincidence). By 2010, ''Franchise/{{Metroid}}'' series producer Yoshio Sakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions due to him being unsatisfied with technical specifications of the DS. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project was revived, and the game finally saw an official announcement at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2021 for release that October.

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* ColbertBump: A unique example of a game doing this for previous entries in the franchise. Both upon the announcement and the release of ''Dread'', ''VideoGame/MetroidZeroMission'', ''VideoGame/MetroidFusion'', ''VideoGame/MetroidSamusReturns'', and even ''VideoGame/MetroidPrimeTrilogy'' saw a [[https://twitter.com/DynamoSuperX/status/1408146266568134659?s=20 massive influx]] of people buying the games, with the first two in particular at the very top of the UsefulNotes/WiiU [=eShop=] charts, despite said console being discontinued for 4 years at that point. This was primarily because the [=WiiU=] was the most easily-accessible platform to play those games on: the only other options were emulation or original UsefulNotes/GameBoyAdvance hardware, and the price of retro games has artificially been made ludicrously expensive (while on the eShop were able to be bought for a fraction of the price while the service was active).

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* ColbertBump: A unique example of a game doing this for previous entries in the franchise. Both upon the announcement and the release of ''Dread'', ''VideoGame/MetroidZeroMission'', ''VideoGame/MetroidFusion'', ''VideoGame/MetroidSamusReturns'', and even ''VideoGame/MetroidPrimeTrilogy'' saw a [[https://twitter.com/DynamoSuperX/status/1408146266568134659?s=20 massive influx]] of people buying the games, with the games. The first two in particular at rose to the very top of the UsefulNotes/WiiU [=eShop=] charts, despite said console being discontinued for 4 years at that point. This was primarily because point, due to the [=WiiU=] was Wii U nevertheless being the most easily-accessible platform easiest way to legally play those games on: entries at the only other options were emulation or original UsefulNotes/GameBoyAdvance hardware, and the price of retro games has artificially been made ludicrously expensive (while on the eShop were able to be bought for a fraction of the price while the service was active).time.



* DevelopmentHell: The game went through multiple development cycles since 2004 for both the UsefulNotes/NintendoDS and UsefulNotes/Nintendo3DS, with all being cancelled due to not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that a version was finally completed.



** The game's files contain tons of leftover textures and audio files from ''Samus Returns'', considering both games are made by the same developer presumably with similar engines.

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** The game's files contain tons of leftover textures and audio files from ''Samus Returns'', considering due to both games are made by using the same developer engine and the team presumably with similar engines.using elements of ''Samus Returns'' for prototyping.



* ExtremelyLengthyCreation: ''Dread'' first entered development for the UsefulNotes/NintendoDS around 2005, with its existence becoming known through leaked internal documents. The game would be alluded to and referenced over the years[[note]]Although a rather famous one in the North American release of ''VideoGame/MetroidPrime3Corruption'', an {{easter egg}} claiming that "Project Dread" was nearing completion, is supposedly a total coincidence[[/note]]. Series producer Creator/YoshioSakamoto would later reveal that the project was scrapped on two different occasions due to him being unsatisfied with the technical specifications of the handheld system. He'd leave ''Dread'' on the backburner and spend years working on various other Creator/{{Nintendo}} games, including other ''Franchise/{{Metroid}}'' titles, instead. It wouldn't be until 2017 that the project would be revived, with Sakamoto being impressed with the work that Creator/MercurySteam did with ''VideoGame/MetroidSamusReturns''. The game released in October 2021 on the UsefulNotes/NintendoSwitch, making it the first original 2D ''Metroid'' installment in over 19 years.

to:

* ExtremelyLengthyCreation: ''Dread'' first entered development for the UsefulNotes/NintendoDS around 2005, with its existence becoming known through leaked internal documents. The Despite never being officially announced, the game would be alluded to and referenced over the years[[note]]Although years.[[note]]Although a rather famous one in the North American release of ''VideoGame/MetroidPrime3Corruption'', an {{easter egg}} claiming that "Project Dread" was nearing completion, is was supposedly a total coincidence[[/note]]. coincidence.[[/note]] Series producer Creator/YoshioSakamoto would later reveal that the project was scrapped on two different occasions due to him being unsatisfied with the technical specifications of the handheld system. He'd leave ''Dread'' on the backburner and spend years working on various other Creator/{{Nintendo}} games, including other ''Franchise/{{Metroid}}'' titles, instead. It wouldn't be until 2017 that the project would be revived, with thanks to Sakamoto being impressed with the work that Creator/MercurySteam did with ''VideoGame/MetroidSamusReturns''. The game released in October 2021 on the UsefulNotes/NintendoSwitch, making and Nintendo themselves would note that it was the first original 2D ''Metroid'' installment in over 19 years.



** It's highly debatable whether Kraid in ''Dread'' is the same Kraid from previous games, but Yoshio Sakamoto has yet to clarify the situation. In a ''Famitsu'' [[https://nintendoeverything.com/metroid-dread-hd-emmi-interview-yoshio-sakamoto/ interview]], Sakamoto stated that they "wanted to show off a new Kraid in ''Metroid Dread''". When "a new Kraid" is taken out of context, it sounds like confirmation that this isn't the same old Kraid... but in context, he's talking about the way that the Power Suit and Kraid were both given design updates for the game. Therefore, it seems that Sakamoto is just saying that they gave Kraid a new visual appearance, and isn't commenting on the character or lore.
* InternationalCoproduction: Like ''Samus Returns'' before it, the game is a co-production between the Japanese Nintendo and Spanish studio Creator/MercurySteam.

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** It's highly debatable Sakamoto never confirmed whether or not the Kraid in ''Dread'' ''Metroid Dread'' is the same Kraid one from previous games, but Yoshio Sakamoto has yet to clarify the situation.games. In a ''Famitsu'' [[https://nintendoeverything.com/metroid-dread-hd-emmi-interview-yoshio-sakamoto/ interview]], while Sakamoto stated did state that they "wanted to show off a new Kraid in ''Metroid Dread''". When "a new Kraid" is taken out of context, it sounds like confirmation that this isn't the same old Kraid... but Dread''", in context, he's talking about the way that the Power Suit and Kraid were both given design updates for the game. Therefore, it seems that Sakamoto is just saying that they gave Kraid game, not a new visual appearance, and isn't commenting on comment regarding the character or lore.
* InternationalCoproduction: Like ''Samus Returns'' before it, the game is a co-production between the Japanese Nintendo EPD and Spanish studio Creator/MercurySteam.



* NewbieBoom: The reveal of the game caused the franchise as a whole to get a massive burst of new fans, with many of the previous games hitting the top of the Wii U and 3DS eShop sales charts as a result of the game's announcement and newcomers being curious about previous games. As for the game itself, the prerelease hype combined with the Switch's massive install base would see it immediately become one of the best-selling ''Metroid'' games to-date, with its Japanese launch ''weekend'' numbers in particular outperforming the ''lifetime'' sales of nearly every other entry in the region. It would go on to sell 2.74 million worldwide in its first quarter, beating the lifetime sales of every game in the series sans ''VideoGame/MetroidPrime''. By the end of its ''second'' quarter, the game sold 2.9 million, making it the top seller in the series.

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* NewbieBoom: The reveal of the game caused the franchise as a whole to get a massive burst of new fans, with many of the previous games hitting the top of the Wii U and 3DS eShop sales charts as a result of the game's announcement and newcomers being curious about previous games. As for the game itself, the prerelease hype combined with the Switch's massive install base would see it immediately become one of the best-selling ''Metroid'' games to-date, with its Japanese launch ''weekend'' numbers in particular outperforming the ''lifetime'' sales of nearly every other entry in the region. It would go on to sell 2.74 million worldwide in its first quarter, beating the lifetime sales of every game in the series sans ''VideoGame/MetroidPrime''. By the end of its ''second'' second quarter, the game sold 2.9 million, making it the top seller in the series.



* SequelGap: After 19 years, ''Dread'' serves as the long-awaited sequel to ''VideoGame/MetroidFusion'', finally moving the series' timeline forward. While several ''Metroid'' games have released since 2002, they've all either been {{interquel}}s or [[VideoGameRemake remakes of older entries]]. Specifically, the entire ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]'' sub-series is nestled between ''[[VideoGame/Metroid1 Metroid I]]'' and ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'', ''[[VideoGame/MetroidOtherM Other M]]'' is set between ''VideoGame/SuperMetroid'' and ''Fusion'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' and ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' are remakes of the aforementioned ''Metroid I'' and ''II''. That said, ''Dread'' can also be considered a SpiritualSequel to ''Samus Returns'' as it's being developed by the same team and builds upon that entry's game mechanics, and is releasing only four years after ''Samus Returns''' debut in 2017.

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* SequelGap: After 19 years, ''Dread'' serves as the long-awaited sequel to ''VideoGame/MetroidFusion'', finally [[CliffhangerWall moving the series' timeline forward.forward]]. While several ''Metroid'' games have released since 2002, they've all either been {{interquel}}s or [[VideoGameRemake remakes of older entries]]. Specifically, the entire ''[[VideoGame/MetroidPrimeTrilogy Metroid Prime]]'' sub-series is nestled between ''[[VideoGame/Metroid1 Metroid I]]'' and ''[[VideoGame/MetroidIIReturnOfSamus Metroid II]]'', ''[[VideoGame/MetroidOtherM Other M]]'' is set between ''VideoGame/SuperMetroid'' and ''Fusion'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' and ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' are remakes of the aforementioned ''Metroid I'' and ''II''. That said, ''Dread'' can also be considered a SpiritualSequel to ''Samus Returns'' as it's being developed by the same team and builds upon that entry's game mechanics, and is releasing only four years after ''Samus Returns''' debut in 2017.



* WriterConflictsWithCanon: In regards to ''VideoGame/MetroidFusion'', [[WordOfGod Yoshio Sakamoto stated]] that Samus absorbing the SA-X Core-X restored her to how she was before she received Metroid DNA, explaining how she was able to use the Ice Beam despite it being said her physiology would reject it due to inheriting the Metroids' cold vulnerability. This was seemingly ignored by ''Dread'' where she still has her Metroid DNA and cold vulnerability, [[spoiler:the former becoming a major plot point.]]

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* WriterConflictsWithCanon: In regards to Yoshio Sakamoto, on [[https://metroiddatabase.com/old_site/features/faq4.php the official Japanese website]] for ''VideoGame/MetroidFusion'', [[WordOfGod Yoshio Sakamoto stated]] that answered a number of questions from fans. One player questioned how Samus absorbing the SA-X Core-X restored her to how she was before she received Metroid DNA, explaining how she was able to use the Ice Beam at the end of the game despite it being said her physiology would reject it due to inheriting the Metroids' cold vulnerability. This His response was seemingly ignored by ''Dread'' where that absorbing the SA-X restored her original genetic profile. ''VideoGame/MetroidDread'' retcons this, as not only does she still has have her Metroid DNA and cold vulnerability, [[spoiler:the former becoming but it also serves as a major plot point.]]
point.
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fixed links


** [[https://metroid.nintendo.com/news/metroid-dread-report-vol-3/ The third Dread Report]] explains the Metroid species and its history, and clarifies that "Metroid" is the name of the jellyfish-like aliens, and not Samus. This was also joked about in one of the "Nintendo News" updates on the Nintendo Switch's news feed leading up to the game's launch, detailing important aspects of the series to know before playing ''Dread''. Both of these moments refer to the tendency of people unfamiliar with the franchise [[IAmNotShazam to mistake Samus for the titular Metroid]].

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** [[https://metroid.nintendo.com/news/metroid-dread-report-vol-3/ com/dread/news/metroid-dread-report-vol-3/ The third Dread Report]] explains the Metroid species and its history, and clarifies that "Metroid" is the name of the jellyfish-like aliens, and not Samus. This was also joked about in one of the "Nintendo News" updates on the Nintendo Switch's news feed leading up to the game's launch, detailing important aspects of the series to know before playing ''Dread''. Both of these moments refer to the tendency of people unfamiliar with the franchise [[IAmNotShazam to mistake Samus for the titular Metroid]].



** The first tip in the [[https://www.youtube.com/watch?v=J8bjV__TS-c Early Survival Tips]] video discusses locating destructible blocks. One of the areas it shows is [[NoobBridge The Room]] in Artaria where a lot of people get stuck due to not realizing that the blocks in the ceiling are breakable. This room was featured again [[https://metroid.nintendo.com/news/metroid-dread-report-vol-11/ Vol. 11]] of Dread Report when it discusses hidden blocks.
* MilestoneCelebration: ''Dread'' released in time for the ''Franchise/{{Metroid}}'' series' 35th anniversary, and much of ''Dread'''s marketing celebrated that fact. The [[https://metroid.nintendo.com/news/metroid-dread-report-vol-4/ fourth volume]] of the "Metroid Dread Report" was released on the exact date (August 6th, 2021), and summarized the four mainline games leading up to this one in addition to a new teaser trailer called "Glimpse of Dread". The physical "Special Edition" release of ''Dread'' came with art cards for these games as well, plus a book featuring concept art from throughout the series' history. Finally, the game itself rewards the player original artwork based on each entry in the mainline ''Metroid'' series (''Zero Mission'', ''Samus Returns'', ''Super'', ''Other M'', ''Fusion'', and ''Dread'' itself) based on difficulty setting and completion time, as well as another piece of artwork displaying all the major characters of the series if you get OneHundredPercentCompletion. And the celebration didn't stop with the game's release: a [[https://www.youtube.com/watch?v=vY7CgzISBJk video]] released almost a month after ''Dread'' had a recap of the 2D ''Metroid'' games leading up to it.

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** The first tip in the [[https://www.youtube.com/watch?v=J8bjV__TS-c Early Survival Tips]] video discusses locating destructible blocks. One of the areas it shows is [[NoobBridge The Room]] in Artaria where a lot of people get stuck due to not realizing that the blocks in the ceiling are breakable. This room was featured again [[https://metroid.nintendo.com/news/metroid-dread-report-vol-11/ com/dread/news/metroid-dread-report-vol-11/ Vol. 11]] of Dread Report when it discusses hidden blocks.
* MilestoneCelebration: ''Dread'' released in time for the ''Franchise/{{Metroid}}'' series' 35th anniversary, and much of ''Dread'''s marketing celebrated that fact. The [[https://metroid.nintendo.com/news/metroid-dread-report-vol-4/ com/dread/news/metroid-dread-report-vol-4/ fourth volume]] of the "Metroid Dread Report" was released on the exact date (August 6th, 2021), and summarized the four mainline games leading up to this one in addition to a new teaser trailer called "Glimpse of Dread". The physical "Special Edition" release of ''Dread'' came with art cards for these games as well, plus a book featuring concept art from throughout the series' history. Finally, the game itself rewards the player original artwork based on each entry in the mainline ''Metroid'' series (''Zero Mission'', ''Samus Returns'', ''Super'', ''Other M'', ''Fusion'', and ''Dread'' itself) based on difficulty setting and completion time, as well as another piece of artwork displaying all the major characters of the series if you get OneHundredPercentCompletion. And the celebration didn't stop with the game's release: a [[https://www.youtube.com/watch?v=vY7CgzISBJk video]] released almost a month after ''Dread'' had a recap of the 2D ''Metroid'' games leading up to it.

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* ActingForTwo: Holly Renaut voiced the Elun security system and Samus's scream.



* TheOtherDarrin: This time around, Samus is voiced by Nikki García, rather than her previous portrayal by Jessica Martin from ''Other M'', Alésia Glidewell from the ''VideoGame/SuperSmashBros'' series, or either of her ''Prime'' voice actresses.

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* TheOtherDarrin: This time around, Samus is voiced by [[TwoVoicesOneCharacter Nikki García, García and Holly Renaut]], rather than her previous portrayal by Jessica Martin from ''Other M'', Alésia Glidewell from the ''VideoGame/SuperSmashBros'' series, or either of her ''Prime'' voice actresses.


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* TwoVoicesOneCharacter: Nikki García voiced Samus's spoken dialogue, while Holly Renaut voiced Samus's [[ScreamingWarrior scream of rage]].
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* DevelopmentHell: The game went through multiple development cycles since 2004 for both the UsefulNotes/DS and UsefulNotes/3DS, with all being cancelled due to not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that a version was finally completed.

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* DevelopmentHell: The game went through multiple development cycles since 2004 for both the UsefulNotes/DS UsefulNotes/NintendoDS and UsefulNotes/3DS, UsefulNotes/Nintendo3DS, with all being cancelled due to not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that a version was finally completed.
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* DevelopmentHell: The game went trough multiple development cycles since 2004 for booth the DS and 3DS with all being cancelled due to apparently not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that a version was finally completed.

to:

* DevelopmentHell: The game went trough through multiple development cycles since 2004 for booth both the DS UsefulNotes/DS and 3DS UsefulNotes/3DS, with all being cancelled due to apparently not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that a version was finally completed.
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* DevelopmentHell: This game had been in production since 2004, but it wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that it was finally completed.

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* DevelopmentHell: This The game had been in production went trough multiple development cycles since 2004, but it 2004 for booth the DS and 3DS with all being cancelled due to apparently not meeting Creator/YoshioSakamoto high standards for the series. It wasn't until [=MercurySteam=]'s work on ''VideoGame/MetroidSamusReturns'' that it a version was finally completed.
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Examples should be standalone.


* DevelopmentHell: This game had been in production since 2004, but it wasn’t until Mercurysteam’s work on VideoGame/MetroidSamusReturns that it was finally completed. See ExtremelyLengthyCreation below.

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* DevelopmentHell: This game had been in production since 2004, but it wasn’t wasn't until Mercurysteam’s [=MercurySteam=]'s work on VideoGame/MetroidSamusReturns ''VideoGame/MetroidSamusReturns'' that it was finally completed. See ExtremelyLengthyCreation below.completed.
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* DevelopmentHell: This game has been in production since 2004, but was cancelled because of Sakamoto’s dissatisfaction with the technical specifications of the time. Finally, in 2017, the project was revived after Mercurysteam’s work on VideoGame/MetroidSamusReturns. See ExtremelyLengthyCreation below.

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* DevelopmentHell: This game has had been in production since 2004, but was cancelled because of Sakamoto’s dissatisfaction with the technical specifications of the time. Finally, in 2017, the project was revived after it wasn’t until Mercurysteam’s work on VideoGame/MetroidSamusReturns.VideoGame/MetroidSamusReturns that it was finally completed. See ExtremelyLengthyCreation below.
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* DevelopmentHell: This game has been in production since 2004, but was cancelled because of Sakamoto’s dissatisfaction with the technical specifications of the time. Finally, in 2017, the project was revived after Mercurysteam’s work on VideoGame/MetroidSamusReturns. See ExtremelyLengthyCreation below.
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I Knew It is now a YMMV trope.


* IKnewIt:
** [[spoiler:Samus turning into a Metroid as a result of the Metroid vaccine she received in ''Fusion'' has been a fairly popular idea within the fandom since that game's release, with fanfiction authors and fan artists playing around with the concept over the 19-year gap between it and ''Dread''. Sure enough, one of ''Dread's'' key plot points is the revelation that Samus is undergoing a gradual metamorphosis into a humanoid Metroid, with said metamorphosis being complete by the end of the game.]]
** [[spoiler:Fans who paid special attention to Samus' Chozo upbringing have long suspected that she speaks their language. They were right!]]
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** Files were accidentally added to the v1.01 update before being removed in the v1.02 update. This included ADAM saying "Samus, this is the worst thing that could've happened" (likely for [[spoiler:the X outbreak]]), a Raven Beak line without vocal distortion, and [[spoiler:Raven Beak X]] saying "THERE IS NO POWER WITHOUT SACRIFICE" in the Chozo language.

to:

** Files were accidentally added to the v1.01 update before being removed in the v1.02 update. This included ADAM saying "Samus, this is the worst thing that could've happened" (likely for [[spoiler:the X outbreak]]), a Raven Beak line without any vocal distortion, distortion (so it's just a guy talking), and [[spoiler:Raven Beak X]] saying "THERE IS NO POWER WITHOUT SACRIFICE" in the Chozo language.

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