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*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo was also sold as a home system, the game should be of reasonable length.
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*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo Platform/NeoGeo was also sold as a home system, the game should be of reasonable length.
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** The 3D installment for UsefulNotes/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusively English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].
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** The 3D installment for UsefulNotes/PlayStation2 Platform/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusively English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].
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** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.
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** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.instead.
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** The original version of the first ''Metal Slug'', which was actually completed and location-tested at SNK's Osaka location, was a ''very different'' game (being part of the ''Dark Anarchy Society'' saga rather than set in its own universe). The history of this versions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:
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** The original version of the first ''Metal Slug'', which was actually completed and location-tested at SNK's Osaka location, was a ''very different'' game (being part of the ''Dark Anarchy Society'' saga saga, rather than set in its own universe). The history of this versions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:
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** ''Metal Slug Anthology'' was ported by ''Terminal Reality''. Yes, [[Videogame/TerminalVelocity1995 that]] [[Videogame/{{Bloodrayne}} Terminal]] [[Videogame/GhostbustersTheVideoGame Reality.]]
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Changed line(s) 47 (click to see context) from:
*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo was also sold as an home system, the game should be of reasonable length.
to:
*** The game was much shorter: Stage 2 did not have an equivalent in the original version, and levels were shorter and simpler (for example, level 3 did not have the climbing portion or a mid-boss battle). The game was lengthened at SNK's instance, their reasoning being that since the UsefulNotes/NeoGeo was also sold as an a home system, the game should be of reasonable length.
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Changed line(s) 53,56 (click to see context) from:
** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.
* TheWikiRule:
** [[https://metalslug.fandom.com/wiki/Metal_Slug_Wiki The Metal Slug Wiki]].
** [[https://snk.fandom.com/wiki/Main_Page The SNK Wiki]] also has articles on the series and its characters.
* TheWikiRule:
** [[https://metalslug.fandom.com/wiki/Metal_Slug_Wiki The Metal Slug Wiki]].
** [[https://snk.fandom.com/wiki/Main_Page The SNK Wiki]] also has articles on the series and its characters.
to:
** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.
* TheWikiRule:
** [[https://metalslug.fandom.com/wiki/Metal_Slug_Wiki The Metal Slug Wiki]].
** [[https://snk.fandom.com/wiki/Main_Page The SNK Wiki]] also has articles on the series and its characters.instead.
* TheWikiRule:
** [[https://metalslug.fandom.com/wiki/Metal_Slug_Wiki The Metal Slug Wiki]].
** [[https://snk.fandom.com/wiki/Main_Page The SNK Wiki]] also has articles on the series and its characters.
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* DuelingWorks: Incidentally, the fourth game was released in 2002, alongside the Metal Slug-clone ''VideoGame/DemonFront''. Both games were made outside of Japan (MS4 by Korea, DF by Taiwan) and shares similar aesthetics, enemy designs and animations.
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* DuelingWorks: Incidentally, the fourth game was released in 2002, alongside the Metal Slug-clone ''VideoGame/DemonFront''. Both games were made outside of Japan (MS4 (''[=MS4=]'' by Korea, DF by Taiwan) and shares similar aesthetics, enemy designs and animations.animations (though the latter lacks [=POWs=] that can be rescued).
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** A nearly complete set of unused sprites is present in ''Metal Slug 5''. Most of them are given use in ''Attack''.
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** A nearly complete set of unused sprites is present in ''Metal Slug 5''. Most of them are given use in ''Attack''. For example, a guerilla having an additional death animation where they lay flat on the ground,[[note]]Their corpses can be found in Mission 1's temple positioned this way but unused in normal gameplay[[/note]] a Ptolemaic Flying Tara being more in line with ''1's'' version, a sniper using a proper crouched death animation and is able to fire their rifles in a standing and crouched position, the Screamer's captain throwing something, etc.
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** The dancing Rebel Army soldiers seen in the 2-Player ending of ''1'' were supposed to be the soldiers from the Regular Army in a white uniform, as seen [[http://randomhoohaas.flyingomelette.com/msmia/1/ug.html here]].