History Trivia / MetalSlug

29th Mar '18 5:48:17 PM fieori
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* HeAlsoDid: Eric Summerer, the voice actor for Marco in ''3D'', is known for his contributions to the board game group, The Dice Tower.
* KeepCirculatingTheTapes: ''1st Mission'', ''2nd Mission'', and ''Advance'' are the only non-mobile games that have yet to be re-released. Specifically for the first two, as no Neo Geo Pocket game has shown up on other consoles (possibly due to emulation problems).



* PortOverdosed: SNK just loooooooooves re-releasing the original game and the third. It's hard to find a single compilation by them that doesn't include them.
* PropRecycling: Present to varying extents in all the sequels, but ''4'' is especially egregious in that almost ''everything'' is a recycled asset; even the bosses are reused sprites cobbled together and recolored. This is a criticism of ''5'' to, although it's not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors.

to:

* PortOverdosed: SNK just loooooooooves loves re-releasing the original game trilogy and the third. It's hard to find a single compilation by them that doesn't include them.
''X''. Especially ridiculous with ''3'' on [=PlayStation=] 4 and Xbox One, where there are ''two'' standalone versions on both consoles.
* PropRecycling: Present to varying extents in all the sequels, but ''4'' is especially egregious in that almost ''everything'' is a recycled asset; even the bosses are reused sprites cobbled together and recolored. This is also a criticism of ''5'' to, ''5'', although it's not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors.



** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/msmia/ this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)

to:

** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/msmia/ this page]] for all the stuff that people have found from the game files. Do note that some Some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The Attack]]''. The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, Ptolemaios, and the Stone Turtle is a Rare-quality unit.)



* TroubledProduction: ''Metal Slug 5'', originally being developed by Noise Factory, was almost nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of ''Metal Slug 6'' for the new Atomiswave arcade board.

to:

* TroubledProduction: TroubledProduction:
**
''Metal Slug 5'', originally being developed by Noise Factory, was almost nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of ''Metal Slug 6'' for the new Atomiswave arcade board.board.
** The GBA port of the first ''Metal Slug'' was criticized during development demos due from poor implementation. It was later cancelled due to memory limitations and the fact that ''Metal Slug Anthology'' was also being released. GBA ports of ''2'' and ''3'' were planned as well but went under from the cancellation of the first port.
11th Mar '18 7:17:41 AM ironcommando
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* FanNickname: Venusians, for the alien race in ''6''. For the longest time they didn't have an official name, and when they did get one it was just "the Invaders", so fans gravitated to a Venus-themed name as a pun based on [[MarsAndVenusGenderContrast their conflict with the Mars people]].

to:

* FanNickname: FanNickname:
** The Shooting Ray (the second boss from ''5'', a giant plane) was nicknamed "Secret Weapon of the Luftwaffe" by fans before its real name got revealed.
**
Venusians, for the alien race in ''6''. For the longest time they didn't have an official name, and when they did get one it was just "the Invaders", so fans gravitated to a Venus-themed name as a pun based on [[MarsAndVenusGenderContrast their conflict with the Mars people]].
3rd Mar '18 11:27:37 AM erforce
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (even the bosses are cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal Slug 5 was originally going to be developed by Noise Factory as well, but SNK took control late in development and revamped it. See TroubledProduction below.

to:

* BTeamSequel: BTeamSequel:
**
Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (even the bosses are cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal ''Metal Slug 5 5'' was originally going to be developed by Noise Factory as well, but SNK took control late in development and revamped it. See TroubledProduction below.



* NoExportForYou: The 3D installment for UsefulNotes/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusively English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].

to:

* NoExportForYou: NoExportForYou:
**
The 3D installment for UsefulNotes/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusively English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].


Added DiffLines:

* PropRecycling: Present to varying extents in all the sequels, but ''4'' is especially egregious in that almost ''everything'' is a recycled asset; even the bosses are reused sprites cobbled together and recolored. This is a criticism of ''5'' to, although it's not as noticeable (outside of a room where the mechs in the background have the wrong faction markings) since the bosses are new and the sprite edits are generally more creative than simple recolors.
2nd Mar '18 8:35:31 PM Pinokio
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* TroubledProduction: ''Metal Slug 5'', originally being developed by Noise Factory, was almost nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of ''Metal Slug 6'' for the new Atomiswave arcade board.

to:

* TroubledProduction: ''Metal Slug 5'', originally being developed by Noise Factory, was almost nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of ''Metal Slug 6'' for the new Atomiswave arcade board.board.
* TheWikiRule: [[http://metalslug.wikia.com/wiki/Metal_Slug_Wiki The Metal Slug Wiki]].
15th Mar '17 12:39:06 PM hipsterelephant
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* PortOverdosed: SNK just loooooooooves re-releasing the original game. It's hard to find a single compilation by them that doesn't include it.

to:

* PortOverdosed: SNK just loooooooooves re-releasing the original game. game and the third. It's hard to find a single compilation by them that doesn't include it.them.
17th Feb '17 6:20:22 PM MitzyZieIV
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Added DiffLines:

** Early versions of ''Metal Slug 2'''s arcade flyer ([[http://randomhoohaas.flyingomelette.com/msmia/2/co/10.png]] [[http://randomhoohaas.flyingomelette.com/msmia/2/co/15.png]] [[http://randomhoohaas.flyingomelette.com/msmia/2/co/14.png]]) had Fio as a blonde and Eri as a brunette before swapping their hair colors at the [[http://randomhoohaas.flyingomelette.com/msmia/2/co/pa_010.jpg final release]].
16th Jan '17 7:39:28 PM MitzyZieIV
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** Early on, Sophia was considered to play the role of Player 2. Female versions of Marco and Tarma that look strikingly similar to Eri and Fio respectively were also planned to be playable in the first game.
** The original version of the first Metal Slug, which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this versions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:
*** The entire game was played with the Metal Slug. There was no pedestrian gameplay and Marco and Tarma did not exist at this point.
*** The original plot was that General Morden had spent years planning a coup and managed to conquer all of the world’s major cities in his opening salvo. The original player character, Phil John, was an engineer for the Regular Army who was working on the Metal Slug prototype, and took it with him to join [[LaResistance the resistance]]. Player 2 was a gold Metal Slug piloted by one named Michiko Nakajima

to:

** Early on, Sophia was considered to play the role of Player 2. Female versions 2 or at least be of Marco and Tarma that look strikingly similar higher importance due to Eri and Fio respectively were also planned to be playable in the first game.
sheer amount of art for her.
** The original version of the first Metal Slug, which was actually completed and location-tested at SNK's Osaka location, was a very different ''very different'' game. The history of this versions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:
*** The entire game was played with the Metal Slug. There was no pedestrian gameplay and Marco and Tarma did not exist at this point.
point.
*** Before Marco and Tarma became a reality, [[http://randomhoohaas.flyingomelette.com/msmia/1/co.html two different characters]] (one looking similar to Fio) were meant to be the main protagonists.
*** The original plot was that General Morden had spent years planning a coup and managed to conquer all of the world’s major cities in his opening salvo. The original player character, Phil John, was an engineer for the Regular Army who was working on the Metal Slug prototype, and took it with him to join [[LaResistance the resistance]]. Player 2 was a gold Metal Slug piloted by one named Michiko NakajimaNakajima.



** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)

to:

** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm com/msmia/ this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)
18th Dec '16 6:08:27 PM XenMon2
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with (even the bosses, which bosses are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
14th Nov '16 8:10:31 PM MitzyZieIV
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."



* TroubledProduction: ''Metal Slug 5'' was originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal Slug 6 for the new Atomiswave arcade board.

to:

* TroubledProduction: ''Metal Slug 5'' was 5'', originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal ''Metal Slug 6 6'' for the new Atomiswave arcade board.
14th Nov '16 2:32:47 AM XenMon2
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal Slug 5 was originally going to be developed by MEGA as well, but SNK took control midway through development.

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal Slug 5 was originally going to be developed by MEGA Noise Factory as well, but SNK took control midway through development. late in development and revamped it. See TroubledProduction below.



** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.

to:

** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.instead.
* TroubledProduction: ''Metal Slug 5'' was originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal Slug 6 for the new Atomiswave arcade board.
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