History Trivia / MetalSlug

14th Nov '16 8:10:31 PM MitzyZieIV
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory (the people who composed the music for ''Metal Slug 3'') and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."



* TroubledProduction: ''Metal Slug 5'' was originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal Slug 6 for the new Atomiswave arcade board.

to:

* TroubledProduction: ''Metal Slug 5'' was 5'', originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. nearing completion. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal ''Metal Slug 6 6'' for the new Atomiswave arcade board.
14th Nov '16 2:32:47 AM XenMon2
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal Slug 5 was originally going to be developed by MEGA as well, but SNK took control midway through development.

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to Noise Factory and the short-lived MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."
** Metal Slug 5 was originally going to be developed by MEGA Noise Factory as well, but SNK took control midway through development. late in development and revamped it. See TroubledProduction below.



** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.

to:

** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.instead.
* TroubledProduction: ''Metal Slug 5'' was originally being developed by Noise Factory, was actually at first developed by Noise Factory, who was almost finished making it. SNK took over late in development and revamped the game completely, but were forced to rush the overhauled game out prematurely in order to begin development of Metal Slug 6 for the new Atomiswave arcade board.
14th Nov '16 2:24:36 AM XenMon2
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived Mega Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack."

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived Mega MEGA Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROM hack.""
** Metal Slug 5 was originally going to be developed by MEGA as well, but SNK took control midway through development.
7th Nov '16 4:40:15 PM XenMon2
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* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived Mega Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROMhack."

to:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived Mega Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROMhack."ROM hack."
7th Nov '16 4:36:25 PM XenMon2
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Added DiffLines:

* BTeamSequel: Thanks to SNK's bankruptcy, ''Metal Slug 4'' was farmed out to the short-lived Mega Enterprises. ME mostly wound up simply recycling the assets and backgrounds from past games (especially egregious with the bosses, which are clearly cobbled together from old sprites), which in combination with the rather poor level design in areas led to complaints that the game feels less like a proper ''Metal Slug'' entry than it does a "tribute" or "ROMhack."
18th Oct '16 4:46:29 PM 4444jdm
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** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.

to:

** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] due to ''very''-negative reviews, and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.
15th Oct '16 7:12:59 PM 4444jdm
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* MilestoneCelebration: ''3D'' and ''Attack'' are dedicated for the 10th and 20th anniversary of the franchise respectively.



** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.

to:

** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', also [[MilestoneCelebration to celebrate the franchise's 10th anniversary]], before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[CompilationReRelease Anthology]]'' instead.
9th Oct '16 8:26:15 PM 4444jdm
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** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[compilationReRelease Anthology]]'' instead.

to:

** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[compilationReRelease ''[[CompilationReRelease Anthology]]'' instead.
9th Oct '16 8:25:56 PM 4444jdm
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* NoDubForYou: The Japanese versions of ''Metal Slug 1'' and ''X'' for the Playstation had their respective Combat School instructors speak in full sentences. While the former port never came out West, the latter one did, yet the instructor is silent throughout.
* NoExportForYou: The 3D installment for UsefulNotes/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusivly English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].

to:

* NoDubForYou: The Japanese versions of ''Metal Slug 1'' and ''X'' for the Playstation had their respective Combat School instructors speak in full sentences. While the former port never came out West, the latter one did, yet the instructor is silent throughout.
throughout. ''3D'' is also this as well, beIng voiced in English. (see below)
* NoExportForYou: The 3D installment for UsefulNotes/PlayStation2 is Japan-only, despite [[NoDubForYou having exclusivly exclusively English voices]] [[WhatCouldHaveBeen intended (but cancelled) for exporting the game]].



** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)

to:

** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaios, the BigBad of the ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.))
** ''3D'', [[NoDubForYou having exclusively English voices]], was planned for export under the title ''Metal Slug 2006'', before [[NoExportForYou getting cancelled]] and SNK decided to release ''[[compilationReRelease Anthology]]'' instead.
9th Oct '16 3:16:09 PM MitzyZieIV
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* {{Cancellation}}: ''Metal Slug Wars'' was an [=RTS=] released for iOS around early 2013 and removed from the store within the same year. Most of its assets and music were transferred to ''Metal Slug Defense''.



* NoDubForYou: The Japanese versions of ''Metal Slug 1'' and ''X'' for the Playstation had their respective Combat School instructors speak in full sentences. While the former port never came out West, the latter one did, yet the instructor is silent throughout.



** Also, from the main series, the Combat School, a mission-based DatingSim.

to:

** Also, from the main series, the The sixth game's Combat School, a mission-based DatingSim.School is the only version who never came out West. Their school instructors eventually made cameos in ''Metal Slug Defense''.



** Early on, Sophia was considered to play the role of Player 2.
** The original version of the first Metal Slug, which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this verions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:

to:

** Early on, Sophia was considered to play the role of Player 2.
2. Female versions of Marco and Tarma that look strikingly similar to Eri and Fio respectively were also planned to be playable in the first game.
** The original version of the first Metal Slug, which was actually completed and location-tested at SNK's Osaka location, was a very different game. The history of this verions versions is extensively detailed in [[https://www.youtube.com/watch?v=-0PgNJMP3G4 this French video]], which also contains screenshots and the original background art for it:



*** The iconic POWs originally were blue pallete swaps of Morden's troop. Furthermore, instead of giving items, rescued POWs would either climb to the top of the Metal Slug and fire their bazooka, or stay next to it and throw grenades.

to:

*** The iconic POWs [=POW=]s originally were blue pallete palette swaps of Morden's troop. Furthermore, instead of giving items, rescued POWs [=POW=]s would either climb to the top of the Metal Slug and fire their bazooka, or stay next to it and throw grenades.



** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaos, the BigBad of the ''Ptolomaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)

to:

** Many ideas and models were scrapped from the final product, especially in 5. Including a giant turtle-like mecha and the native zapped by the lightning at the beginning as the final boss on a levitating, laser-spitting pillar. See [[http://randomhoohaas.flyingomelette.com/MetalSlug-MissingInAction/MSAction-Main.htm this page]] for all the stuff that people have found from the game files. Do note that some of these get their time in the sun in ''[[VideoGame/MetalSlugDefense Attack]]'' (The guy on the Pillar is Ptolomaos, Ptolomaios, the BigBad of the ''Ptolomaic ''Ptolemaic Attack'' event, and the Stone Turtle is a Rare-quality unit.)
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