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Changed line(s) 6 (click to see context) from:
** A spooky {{Eldritch Abomination}} looking model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]].
to:
** A spooky {{Eldritch Abomination}} looking model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]]. No code exists for it as an entity, so its intended behavior is a mystery, but its particle effects suggest it was able to use fire and ice attacks against the player. It has no textures (and has no UV unwrapping, meaning the model as-is isn't capable of being textured at all), suggesting it would've been displayed visually via shader effects or particles.
Changed line(s) 8 (click to see context) from:
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
to:
** An unused model for Mario exists, which is stretched to fit Luigi's size suggests that there was at least some testing done proportions, and has straps for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.on its arms. For years, this was believed to be the only remnants of a scrapped two-player mode, but it was discovered in 2020 that [[https://www.youtube.com/watch?v=QhNQnSRe__o it still exists in the final game]] and can be reactivated with cheat codes - albeit in a very buggy and unfinished state.
Changed line(s) 10 (click to see context) from:
* KeepCirculatingTheTapes: The GameCube version hasn't been rereleased and while it is not particularly hard to find per se, but you better have deep pockets if you hope to buy a copy. The 3DS port isn't so lucky either. It's digital version died with the 3DS Eshop in 2023. It's physical prices are slightly fairer than It's GameCube original though.
to:
* KeepCirculatingTheTapes: The GameCube original [=GameCube=] version hasn't been rereleased was never re-released, and while it is not particularly hard copies of the game aren't rare, they tend to find per se, but you better have deep pockets if you hope go for relatively high prices due to buy a copy. its CultClassic status on first release. The 3DS port isn't so lucky either. It's has it slightly better, but with its digital version died no longer being available with the 3DS Eshop [=eShop's=] shutdown in 2023. It's physical 2023, prices for even that version are slightly fairer than It's GameCube original though.beginning to climb.
Changed line(s) 20 (click to see context) from:
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
to:
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow that would build up as the player continued sucking, which would overheat and cost damage Luigi some life.if the player vacuumed for too long without letting it cool down. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
Changed line(s) 25,27 (click to see context) from:
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
to:
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling reducing him to crawling along the floor, and crippling temporarily lowering his maximum health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
**A 2-Player mode was going to be programmed in [[https://www.youtube.com/watch?v=QhNQnSRe__o An unused two-player mode]] exists within the game but due code and can be re-enabled with cheat codes. However, it's quite buggy; the second character gets stuck trying to technical issues it was scrapped. The only remnants of this planned feature is a 2nd go through doors, and its ghost-catching mechanics are very buggy (including ghosts caught by them not actually counting towards lighting up rooms). An unused Mario model with the Poltergust's straps on its arms exists within the code, suggesting he might've been intended as the Player 2, but since he's stretched out to fit Luigi's proportions. This was fully realized in proportions and would've looked very off as a result, he could've also just been a placeholder. Two-player co-op would go on to be one of the 3DS remake, as 2-player co-op is featured, with the second player controlling remake's main selling points, featuring a new clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.Gooigi.
**
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
Is there an issue? Send a MessageReason:
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Added DiffLines:
* KeepCirculatingTheTapes: The GameCube version hasn't been rereleased and while it is not particularly hard to find per se, but you better have deep pockets if you hope to buy a copy. The 3DS port isn't so lucky either. It's digital version died with the 3DS Eshop in 2023. It's physical prices are slightly fairer than It's GameCube original though.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
to:
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
Changed line(s) 6 (click to see context) from:
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
to:
** A spooky {{Eldritch Abomination}} looking model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise."elh"]].
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Changed line(s) 1,8 (click to see context) from:
!!Trivia for specific games:
[[index]]
* ''Trivia/LuigisMansion1''
* ''Trivia/LuigisMansionDarkMoon''
* ''Trivia/LuigisMansion3''
[[/index]]
----
!!Trivia for the entire series:
[[index]]
* ''Trivia/LuigisMansion1''
* ''Trivia/LuigisMansionDarkMoon''
* ''Trivia/LuigisMansion3''
[[/index]]
----
!!Trivia for the entire series:
to:
[[index]]
* ''Trivia/LuigisMansionDarkMoon''
* ''Trivia/LuigisMansion3''
[[/index]]
----
!!Trivia
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns for the
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
* ManualMisprint: Page 30 of the American instruction booklet shows E. Gadd speaking in Japanese.
* MeaningfulReleaseDate: The 3DS remake came out in October, shortly before Halloween.
* PopCultureUrbanLegends:
** Many rumors about the early, supposedly darker game are unsubstantiated, such as that the game was going to be T rated, and that the game was going to be a TimedMission where Luigi had to save Mario before dawn or the mansion would vanish along with Mario. A timer for the Game Boy Horror ''is'' seen in some pre-release materials and DummiedOut in the game, but it was likely just for the playable demo at E3 2001 to stop people from hogging the game.
** There is also the infamous Safari Ghost that wanted to kill Luigi and keep his head as a mount. He was supposedly cut for being "too scary". There's no proof such a character was ever in development. The legend is sourced from a caption in Magazine/NintendoPower, however the misleading quote came out ''after'' the game was already out in Japan.
** The infamous beta [[https://m.youtube.com/watch?v=OkTBxFtpx98 "Game Over" screen]] in the demo version which shows Luigi as depressed that he didn't manage to save Mario and/or being possessed. This has been revealed by later findings to not having been a Game Over screen of the demo at all, but part of the E3 trailer of the game. It was never intended to be in the final product, and the circumstances of Luigi's state in said scene is left ambiguous.
* PreviewPiggybacking: The game included a trailer for the first ''VideoGame/{{Pikmin}}'' game, accessed through the options screen.
Added DiffLines:
* WhatCouldHaveBeen:
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
** Also, rather than being split up into different areas, the entire mansion would be just one huge area.
** ''Luigi's Mansion'' was also supposedly planned to be in stereoscopic 3D using an add-on for the [=GameCube=], but both the add-on and the 3D feature of the game were dropped when Nintendo realized that the cost of the add-on would have exceeded that of the base console itself (the add-on was supposed to go into the smaller second serial port, which never got used and was dropped in a console revision). The idea of ''Luigi's Mansion'' in 3D was finally realized when both a [[VideoGame/LuigisMansionDarkMoon sequel]] and a remake of the original were made for the UsefulNotes/Nintendo3DS.
** Some DummiedOut ending files in the game are three graphics that show Luigi depressed while holding a flower, smiling with one peace sign, or smiling with both peace signs. This meant the game was going to have an EndGameResultsScreen, if not proper (or different) MultipleEndings.
** A second version of Totaka's Song appeared as one of the songs Melody Pianissima could quiz you about. It and its related text is in fact still in the game and [[https://www.youtube.com/watch?v=6nSEDuiylRo can be hacked back in]].
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
** At one point, there was going to be a portrait ghost in the Kitchen for Luigi to fight. In the final product, the Kitchen only has regular ghost enemies.
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
** Also, rather than being split up into different areas, the entire mansion would be just one huge area.
** ''Luigi's Mansion'' was also supposedly planned to be in stereoscopic 3D using an add-on for the [=GameCube=], but both the add-on and the 3D feature of the game were dropped when Nintendo realized that the cost of the add-on would have exceeded that of the base console itself (the add-on was supposed to go into the smaller second serial port, which never got used and was dropped in a console revision). The idea of ''Luigi's Mansion'' in 3D was finally realized when both a [[VideoGame/LuigisMansionDarkMoon sequel]] and a remake of the original were made for the UsefulNotes/Nintendo3DS.
** Some DummiedOut ending files in the game are three graphics that show Luigi depressed while holding a flower, smiling with one peace sign, or smiling with both peace signs. This meant the game was going to have an EndGameResultsScreen, if not proper (or different) MultipleEndings.
** A second version of Totaka's Song appeared as one of the songs Melody Pianissima could quiz you about. It and its related text is in fact still in the game and [[https://www.youtube.com/watch?v=6nSEDuiylRo can be hacked back in]].
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
** At one point, there was going to be a portrait ghost in the Kitchen for Luigi to fight. In the final product, the Kitchen only has regular ghost enemies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,16 (click to see context) from:
* DummiedOut: A lot of things were changed or dropped from earlier versions compared to the final product, including but [[https://tcrf.net/Luigi%27s_Mansion_(GameCube) but not limited to]]:
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns for the Nursery and a blue door with star patgerns for the Twins' Room.
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
* ManualMisprint: Page 30 of the American instruction booklet shows E. Gadd speaking in Japanese.
* MeaningfulReleaseDate: The 3DS remake came out in October, shortly before Halloween.
* PopCultureUrbanLegends:
** Many rumors about the early, supposedly darker game are unsubstantiated, such as that the game was going to be T rated, and that the game was going to be a TimedMission where Luigi had to save Mario before dawn or the mansion would vanish along with Mario. A timer for the Game Boy Horror ''is'' seen in some pre-release materials and DummiedOut in the game, but it was likely just for the playable demo at E3 2001 to stop people from hogging the game.
** There is also the infamous Safari Ghost that wanted to kill Luigi and keep his head as a mount. He was supposedly cut for being "too scary". There's no proof such a character was ever in development. The legend is sourced from a caption in Magazine/NintendoPower, however the misleading quote came out ''after'' the game was already out in Japan.
** The infamous beta [[https://m.youtube.com/watch?v=OkTBxFtpx98 "Game Over" screen]] in the demo version which shows Luigi as depressed that he didn't manage to save Mario and/or being possessed. This has been revealed by later findings to not having been a Game Over screen of the demo at all, but part of the E3 trailer of the game. It was never intended to be in the final product, and the circumstances of Luigi's state in said scene is left ambiguous.
* PreviewPiggybacking: The game included a trailer for the first ''VideoGame/{{Pikmin}}'' game, accessed through the options screen.
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns for the Nursery and a blue door with star patgerns for the Twins' Room.
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
* ManualMisprint: Page 30 of the American instruction booklet shows E. Gadd speaking in Japanese.
* MeaningfulReleaseDate: The 3DS remake came out in October, shortly before Halloween.
* PopCultureUrbanLegends:
** Many rumors about the early, supposedly darker game are unsubstantiated, such as that the game was going to be T rated, and that the game was going to be a TimedMission where Luigi had to save Mario before dawn or the mansion would vanish along with Mario. A timer for the Game Boy Horror ''is'' seen in some pre-release materials and DummiedOut in the game, but it was likely just for the playable demo at E3 2001 to stop people from hogging the game.
** There is also the infamous Safari Ghost that wanted to kill Luigi and keep his head as a mount. He was supposedly cut for being "too scary". There's no proof such a character was ever in development. The legend is sourced from a caption in Magazine/NintendoPower, however the misleading quote came out ''after'' the game was already out in Japan.
** The infamous beta [[https://m.youtube.com/watch?v=OkTBxFtpx98 "Game Over" screen]] in the demo version which shows Luigi as depressed that he didn't manage to save Mario and/or being possessed. This has been revealed by later findings to not having been a Game Over screen of the demo at all, but part of the E3 trailer of the game. It was never intended to be in the final product, and the circumstances of Luigi's state in said scene is left ambiguous.
* PreviewPiggybacking: The game included a trailer for the first ''VideoGame/{{Pikmin}}'' game, accessed through the options screen.
to:
!!Trivia for specific games:
[[index]]
*DummiedOut: A lot of things were changed or dropped from earlier versions compared to the final product, including but [[https://tcrf.net/Luigi%27s_Mansion_(GameCube) but not limited to]]:
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns''Trivia/LuigisMansion1''
* ''Trivia/LuigisMansionDarkMoon''
* ''Trivia/LuigisMansion3''
[[/index]]
----
!!Trivia for theNursery and a blue door with star patgerns for the Twins' Room.
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
* ManualMisprint: Page 30 of the American instruction booklet shows E. Gadd speaking in Japanese.
* MeaningfulReleaseDate: The 3DS remake came out in October, shortly before Halloween.
* PopCultureUrbanLegends:
** Many rumors about the early, supposedly darker game are unsubstantiated, such as that the game was going to be T rated, and that the game was going to be a TimedMission where Luigi had to save Mario before dawn or the mansion would vanish along with Mario. A timer for the Game Boy Horror ''is'' seen in some pre-release materials and DummiedOut in the game, but it was likely just for the playable demo at E3 2001 to stop people from hogging the game.
** There is also the infamous Safari Ghost that wanted to kill Luigi and keep his head as a mount. He was supposedly cut for being "too scary". There's no proof such a character was ever in development. The legend is sourced from a caption in Magazine/NintendoPower, however the misleading quote came out ''after'' the game was already out in Japan.
** The infamous beta [[https://m.youtube.com/watch?v=OkTBxFtpx98 "Game Over" screen]] in the demo version which shows Luigi as depressed that he didn't manage to save Mario and/or being possessed. This has been revealed by later findings to not having been a Game Over screen of the demo at all, but part of the E3 trailer of the game. It was never intended to be in the final product, and the circumstances of Luigi's state in said scene is left ambiguous.
* PreviewPiggybacking: The game included a trailer for the first ''VideoGame/{{Pikmin}}'' game, accessed through the options screen.entire series:
[[index]]
*
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns
* ''Trivia/LuigisMansionDarkMoon''
* ''Trivia/LuigisMansion3''
[[/index]]
----
!!Trivia for the
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
* ManualMisprint: Page 30 of the American instruction booklet shows E. Gadd speaking in Japanese.
* MeaningfulReleaseDate: The 3DS remake came out in October, shortly before Halloween.
* PopCultureUrbanLegends:
** Many rumors about the early, supposedly darker game are unsubstantiated, such as that the game was going to be T rated, and that the game was going to be a TimedMission where Luigi had to save Mario before dawn or the mansion would vanish along with Mario. A timer for the Game Boy Horror ''is'' seen in some pre-release materials and DummiedOut in the game, but it was likely just for the playable demo at E3 2001 to stop people from hogging the game.
** There is also the infamous Safari Ghost that wanted to kill Luigi and keep his head as a mount. He was supposedly cut for being "too scary". There's no proof such a character was ever in development. The legend is sourced from a caption in Magazine/NintendoPower, however the misleading quote came out ''after'' the game was already out in Japan.
** The infamous beta [[https://m.youtube.com/watch?v=OkTBxFtpx98 "Game Over" screen]] in the demo version which shows Luigi as depressed that he didn't manage to save Mario and/or being possessed. This has been revealed by later findings to not having been a Game Over screen of the demo at all, but part of the E3 trailer of the game. It was never intended to be in the final product, and the circumstances of Luigi's state in said scene is left ambiguous.
* PreviewPiggybacking: The game included a trailer for the first ''VideoGame/{{Pikmin}}'' game, accessed through the options screen.
Changed line(s) 18,27 (click to see context) from:
* WhatCouldHaveBeen:
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
** Also, rather than being split up into different areas, the entire mansion would be just one huge area.
** ''Luigi's Mansion'' was also supposedly planned to be in stereoscopic 3D using an add-on for the [=GameCube=], but both the add-on and the 3D feature of the game were dropped when Nintendo realized that the cost of the add-on would have exceeded that of the base console itself (the add-on was supposed to go into the smaller second serial port, which never got used and was dropped in a console revision). The idea of ''Luigi's Mansion'' in 3D was finally realized when both a [[VideoGame/LuigisMansionDarkMoon sequel]] and a remake of the original were made for the UsefulNotes/Nintendo3DS.
** Some DummiedOut ending files in the game are three graphics that show Luigi depressed while holding a flower, smiling with one peace sign, or smiling with both peace signs. This meant the game was going to have an EndGameResultsScreen, if not proper (or different) MultipleEndings.
** A second version of Totaka's Song appeared as one of the songs Melody Pianissima could quiz you about. It and its related text is in fact still in the game and [[https://www.youtube.com/watch?v=6nSEDuiylRo can be hacked back in]].
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
* WordOfGod: Given the number of ''Film/Ghostbusters1984'' references throughout the game, many assumed that it was developed as a tribute to said movie. Creator/ShigeruMiyamoto, himself a fan of ''Ghostbusters'', denied this in a [[https://mynintendonews.com/2013/03/25/miyamoto-luigis-mansion-wasnt-inspired-by-ghostbusters/ 2013 interview with ABC]], stating that the development team took care to ensure that people wouldn't assume it was a tribute in any way to ''Ghostbusters'' despite the ShoutOut[=s=].
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
** Also, rather than being split up into different areas, the entire mansion would be just one huge area.
** ''Luigi's Mansion'' was also supposedly planned to be in stereoscopic 3D using an add-on for the [=GameCube=], but both the add-on and the 3D feature of the game were dropped when Nintendo realized that the cost of the add-on would have exceeded that of the base console itself (the add-on was supposed to go into the smaller second serial port, which never got used and was dropped in a console revision). The idea of ''Luigi's Mansion'' in 3D was finally realized when both a [[VideoGame/LuigisMansionDarkMoon sequel]] and a remake of the original were made for the UsefulNotes/Nintendo3DS.
** Some DummiedOut ending files in the game are three graphics that show Luigi depressed while holding a flower, smiling with one peace sign, or smiling with both peace signs. This meant the game was going to have an EndGameResultsScreen, if not proper (or different) MultipleEndings.
** A second version of Totaka's Song appeared as one of the songs Melody Pianissima could quiz you about. It and its related text is in fact still in the game and [[https://www.youtube.com/watch?v=6nSEDuiylRo can be hacked back in]].
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
* WordOfGod: Given the number of ''Film/Ghostbusters1984'' references throughout the game, many assumed that it was developed as a tribute to said movie. Creator/ShigeruMiyamoto, himself a fan of ''Ghostbusters'', denied this in a [[https://mynintendonews.com/2013/03/25/miyamoto-luigis-mansion-wasnt-inspired-by-ghostbusters/ 2013 interview with ABC]], stating that the development team took care to ensure that people wouldn't assume it was a tribute in any way to ''Ghostbusters'' despite the ShoutOut[=s=].
to:
** The game was initially much [[NintendoHard harder]]. As seen in [[https://youtu.be/Qp4WwE_6nUc the trailer shown at E3]], the Poltergust had an exhaust meter which, if overheated, could blow up and cost Luigi some life. The map that's included on the Game Boy Horror originally didn't have the feature to find the right room to fit the right key in.
** Also, rather than being split up into different areas, the entire mansion would be just one huge area.
** ''Luigi's Mansion'' was also supposedly planned to be in stereoscopic 3D using an add-on for the [=GameCube=], but both the add-on and the 3D feature of the game were dropped when Nintendo realized that the cost of the add-on would have exceeded that of the base console itself (the add-on was supposed to go into the smaller second serial port, which never got used and was dropped in a console revision). The idea of ''Luigi's Mansion'' in 3D was finally realized when both a [[VideoGame/LuigisMansionDarkMoon sequel]] and a remake of the original were made for the UsefulNotes/Nintendo3DS.
** Some DummiedOut ending files in the game are three graphics that show Luigi depressed while holding a flower, smiling with one peace sign, or smiling with both peace signs. This meant the game was going to have an EndGameResultsScreen, if not proper (or different) MultipleEndings.
** A second version of Totaka's Song appeared as one of the songs Melody Pianissima could quiz you about. It and its related text is in fact still in the game and [[https://www.youtube.com/watch?v=6nSEDuiylRo can be hacked back in]].
** There were going to be ghost enemies that would JumpScare Luigi, briefly disabling him and crippling his health to 50. The concept was taken and nerfed for the Sneakers in ''[[VideoGame/LuigisMansionDarkMoon Dark Moon]]''.
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
** In the game's dummied out files, there's a unused character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
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Not a port.
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* MeaningfulReleaseDate: The 3DS port came out in October, shortly before Halloween.
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* MeaningfulReleaseDate: The 3DS port remake came out in October, shortly before Halloween.
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** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS port, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
to:
** A 2-Player mode was going to be programmed in the game but due to technical issues it was scrapped. The only remnants of this planned feature is a 2nd Mario model stretched out to Luigi's proportions. This was fully realized in the 3DS port, remake, as 2-player co-op is featured, with the second player controlling a clone of Luigi named Gooigi.
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Deleted line(s) 12 (click to see context) :
%% UrbanLegendOfZelda is about rumors for what IS in the game, not what was GOING to be in the game. Please don't change it.
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* FirstAppearance: Of both Professor Elvin Gadd and King Boo.
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* ReferencedBy: In her first few scenes in ''Film/Ghostbusters2016'', Holtzmann is wearing a green shirt and blue overalls.
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** In the game's dummied out files, there's a unused boss character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered enemy seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
to:
** In the game's dummied out files, there's a unused boss character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered a chaser enemy (similar to Nemesis in the ''Franchise/ResidentEvil'') seeing that he's the only enemy who is not a ghost plus his design does not match up with the game's art style.
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Moved from the main page.
Added DiffLines:
* DummiedOut: A lot of things were changed or dropped from earlier versions compared to the final product, including but [[https://tcrf.net/Luigi%27s_Mansion_(GameCube) but not limited to]]:
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns for the Nursery and a blue door with star patgerns for the Twins' Room.
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
** How images of Luigi were to follow the final new mansion to show his reaction to it (one with two peace signs while grinning, another with one, and a third with him sulking while holding a flower). Or possibly they were meant to react more to the above concept.
** The Game Boy Horror constantly displaying a first-person view in the bottom right corner of the screen.
** An unused piano version of Totaka's Song, [[https://www.youtube.com/watch?v=6nSEDuiylRo to be played by Melody Pianissima]].
** A pink door with heart patterns for the Nursery and a blue door with star patgerns for the Twins' Room.
** A model labelled [[https://www.models-resource.com/gamecube/luigismansion/model/6825/ "elh"]], one of the spookier {{Eldritch Abomination}}s in the franchise.
** A Toad with green spots on his cap and a corresponding dialogue portrait.
** An unused model for Mario stretched to fit Luigi's size suggests that there was at least some testing done for a co-op multiplayer, with being a placeholder for a proper Mario with the Poltergust model.
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None
Changed line(s) 17 (click to see context) from:
** In the game's dummied out files, there's a unused boss character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered enemy seeing that he's the only enemy who is not a ghost plus his design does not match up with the games art style.
to:
** In the game's dummied out files, there's a unused boss character named "elh", it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered enemy seeing that he's the only enemy who is not a ghost plus his design does not match up with the games game's art style.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
** In the game's dummied out files, there's a unused boss character named "elh", Its a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered enemy seeing that he's the only enemy who is not a ghost plus his design does not match up with the games art style.
to:
** In the game's dummied out files, there's a unused boss character named "elh", Its it's a [[Main/EldritchAbomination tall, faceless, twisting creature]]. He has no textures or shadings but he has six animations and 4 particle effects within his files. It's unknown if he was meant to be a boss or an overpowered enemy seeing that he's the only enemy who is not a ghost plus his design does not match up with the games art style.