History Trivia / LaMulana

14th Jun '17 4:27:57 AM Krendall
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** The sequel also qualifies. While regular updates show that progress is being made, it's taking much longer than Nigoro figured. The game was originally planned for a 2015 release (as hinted at by a tablet in the remake), but as of June 2017 a projected release date hasn't been announced.
4th Jun '17 6:43:23 PM nombretomado
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* DevelopmentHell: The WiiWare [[VideoGameRemake remake]] was originally planned for a Window 2009 release window, but problems stirred concerning the game itself that NIGORO needed to re-work the game and ultimately delay it. This happened again in 2010 when there was a problem on getting the game to [=WiiWare=] and getting Creator/{{Nintendo}}'s approval. It was finally released on [=WiiWare=] on June 21, 2011... [[NoExportForYou only in Japan]]. Due to the decline of the [=WiiWare=] service, it was canceled by [=NICALiS=] from its overseas release in May 2012, much to fans' dismay (and anger).

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* DevelopmentHell: The WiiWare UsefulNotes/WiiWare [[VideoGameRemake remake]] was originally planned for a Window 2009 release window, but problems stirred concerning the game itself that NIGORO needed to re-work the game and ultimately delay it. This happened again in 2010 when there was a problem on getting the game to [=WiiWare=] and getting Creator/{{Nintendo}}'s approval. It was finally released on [=WiiWare=] on June 21, 2011... [[NoExportForYou only in Japan]]. Due to the decline of the [=WiiWare=] service, it was canceled by [=NICALiS=] from its overseas release in May 2012, much to fans' dismay (and anger).
11th May '17 8:08:40 PM ViperAcidZX
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* WhatCouldHaveBeen: An updated version for the original ''La-Mulana'' designed to work better on modern operating systems was planned if the sequel's Kickstarter reached a specific stretch goal during its campaign, however, the goal to development this updated re-release of the first game was not reached before the campaign's end.
31st Dec '16 1:27:23 AM LucaEarlgrey
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* TakeThat: The first page of the manual is a jab at newer generations of video games, as well as gamers of the current generation:
--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[VideoGame/TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the [[VideoGame/{{Hydlide}} Evil Crystal]]."''
** If you're an NES fanatic, a couple of Xelpud's quotes might piss you off a bit.
** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{VideoGame/Contra}}'', it either drains your health, or makes you a OneHitPointWonder. This stems from the [=MSX2=] version of ''Contra'' being regarded widely as a PortingDisaster and the developers just straight up disliking ''F1 Spirit 3D''.
** In the remake one of Xelpud's [[TalkativeLoon ramblings]] has him complaining that a new game he just downloaded is too easy and contains too many hints. This could be a TakeThatMe, since the remake has Xelpud give many more hints to early puzzles than you got in the original game.
** Also in the remake, show Xelpud the CrystalSkull and he'll comment that a [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull lousy movie]] was made about it.
** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as one of the blocks could not be placed on its correct plate without deeming the other unmoveable). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved." [[spoiler:Turns out the original simply lacked a trapdoor, which was the only thing added to fix that puzzle.]]



15th Jul '16 9:32:08 PM LucaEarlgrey
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* NamesTheSame: The Boss in the Hell Temple is not to be confused with The Boss from ''VideoGame/MetalGearSolid3SnakeEater''.
14th Feb '16 8:13:21 AM Prfnoff
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--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the Evil Crystal."''

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--> ''"For those used to the new-style of really easy games, it may be very hard to beat La-Mulana. But that's OK. We're looking for those gamers that could in days past defeat [[TheTowerOfDruaga [[VideoGame/TheTowerOfDruaga Druaga]], bring the baby back safely from the clutches of [[MazeOfGalious Gallious]], and sealed the [[VideoGame/{{Hydlide}} Evil Crystal.Crystal]]."''
26th Jan '16 4:01:07 PM LucaEarlgrey
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* RecursiveAdaptation: The game started out as a PC game, then was remade for [=WiiWare=], then ''that'' got ported back to PC.
3rd Jan '16 3:52:36 AM LucaEarlgrey
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** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{VideoGame/Contra}}'', it either drains your health, or makes you a OneHitPointWonder.

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** A minor one: F1 Spirit (a real MSX game) is available in a store for 130 coins. F1 Spirit 3D (also an MSX game) is available in the same shop, costs 5 Coins. When combined with the MSX version of ''{{VideoGame/Contra}}'', it either drains your health, or makes you a OneHitPointWonder. This stems from the [=MSX2=] version of ''Contra'' being regarded widely as a PortingDisaster and the developers just straight up disliking ''F1 Spirit 3D''.
2nd Dec '15 9:54:26 AM dreamofwritting
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* CutSong: The jukebox program that comes with the PC version of the game reveals a number of songs that never made it into the final version of the game.
** In the [=WiiWare=] version Good Morning Mom gets used.
30th Nov '15 10:57:45 AM Tsukiyomaru0
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** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as the original's double jump was more restrictive than the remake's, making it impossible to access one of the blocks). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved."

to:

** The remake also has a bit of SelfDeprecation with one block puzzle in the Twin Labyrinths that was unsolvable in the original (as the original's double jump was more restrictive than the remake's, making it impossible to access one of the blocks).blocks could not be placed on its correct plate without deeming the other unmoveable). The nearby tablet states "those that created this contraption are fools; they made a puzzle that could not be solved."" [[spoiler:Turns out the original simply lacked a trapdoor, which was the only thing added to fix that puzzle.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.LaMulana