Follow TV Tropes

Following

History Trivia / KnightsOfTheOldRepublicIITheSithLords

Go To

OR

Is there an issue? Send a MessageReason:
None


** [=LucasArts=] nixed a couple ideas for the game, among them Alderaan being one of the planets present in the story (see [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-here]]) and Hanharr being trainable as a Dark Jedi like other party members (which went against an edict from George Lucas at the time [[ExecutiveVeto banningForce-sensitive Wookiees]]).

to:

** [=LucasArts=] nixed a couple ideas for the game, among them Alderaan being one of the planets present in the story (see [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-here]]) net/articles/2013-07-31-fear-is-the-path-to-the-dark-side here]]) and Hanharr being trainable as a Dark Jedi like other party members (which went against an edict from George Lucas at the time [[ExecutiveVeto banningForce-sensitive Wookiees]]).

Added: 2764

Changed: 3811

Is there an issue? Send a MessageReason:
None


* BTeamSequel: Created by Obsidian rather than the creators of the first game, Bioware.

to:

* AwesomeDearBoy: Not initially, as Avellone had stopped being a ''Star Wars'' fan a long time ago when he was tasked with the game (in his words, "his excitement had peaked with ''Film/TheEmpireStrikesBack''"), but he regained his love for the franchise through the process of researching for the game's story.
* BTeamSequel: Created by Obsidian rather than the creators of the first game, Bioware.Bioware, which recommended them for their work together in ''VideoGame/BaldursGate''.



* GodNeverSaidThat: Some of the game's detractors claim that Creator/ChrisAvellone [[FanHater openly despises]] ''Franchise/StarWars'' [[FanHater and its fans]] and [[HateFic wrote the game as a personal insult.]] This is hyperbole ''at best'' -- the most that he's said to that effect is that he "hates" certain aspects of the expanded universe lore. Beyond that, he's [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side gone as far as to say]] that he ''loves'' Star Wars, and he highly praised the first game.

to:

* GodNeverSaidThat: Some of the game's detractors claim that Creator/ChrisAvellone [[FanHater openly despises]] ''Franchise/StarWars'' [[FanHater and its fans]] and [[HateFic wrote the game as a personal insult.]] This is hyperbole ''at best'' at best -- the most that he's said to that effect is that he "hates" certain aspects of the expanded universe lore. Beyond that, he's [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side gone as far as to say]] that he ''loves'' Star Wars, loves ''Star Wars'', and he highly praised the first game.



** In many interviews, the production team spoke in length of the many challenges they faced when making the game. Not only it had a very short development cycle and [[Creator/LucasArts a stubborn publisher]], the company was just getting together and didn't even had an office yet. They set up in Feargus Urquhart's attic and when someone turned on the microwave, the fuses will blow up and computers will go down. The team of rookies was small and had to learn how to work with the new Odyssey Engine. With time running out, [[WhatCouldHaveBeen this led to things getting cut]], low music sampling quality and [[ObviousBeta tons of unresolved bugs]].
** The planned story was written ''before'' ''VideoGame/KnightsOfTheOldRepublic'''s release and Chris Avellone didn't even had access to the game. When he finally did, he threw his script in the bin.

to:

** In many interviews, the production team spoke in length of the many challenges they faced when making the game. Not only it the game had a very short development cycle slated and [[Creator/LucasArts a stubborn publisher]], the company was just getting together and didn't even had an office yet. They set up in Feargus Urquhart's attic attic, and when someone turned on the microwave, the fuses will would blow up and computers will would go down. The Also, the team of rookies was small and had to learn how to work with the new Odyssey Engine. Engine.
** Due to delays in [=LucasArts=], Obsidian didn't have access to the original game until relatively late into production, when ''VideoGame/KnightsOfTheOldRepublic'' was released, which wasted a lot of time and forced them to scramble things right and left. The team had been actually forced to blindly pitch several ideas without knowing the previous game's plot beyond a simple description, which resulted in Avellone being forced to scrap basically everything from his first version.
** According to [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever Feargus Urquhart]], they originally signed for a short development cycle, but after hitting a few milestones, [=LucasArts=] was pleasantly surprised of the rookie studio's work and decided to give Obsidian a few months of extension to complete the game... only that they forgot to amend the contract, leaving this in a verbal agreement. Inevitably, after [=LucasArts=] experienced some financial difficulties, they changed their minds and said the game would be released earlier as originally planned, and Obsidian found itself suddenly running against the clock. Avellone and the rest of the studio have admitted they made a mistake by not trying to fight for more time as it had been originally stipulated.
**
With time running out, [[WhatCouldHaveBeen this led Obsidian had to things getting cut]], abandon many of their most ambitious plans for the game and cut a lot of content, leading to aborted arcs, low music sampling quality and [[ObviousBeta tons of unresolved bugs]].
** The planned story was written ''before'' ''VideoGame/KnightsOfTheOldRepublic'''s release and Chris
bugs]]. Due to the rushed nature of these changes, it wasn't made in the best way, which Avellone didn't even had access to would later lament (he later realized they should have reduced the game. When he finally did, he threw his script in number of party members and cut the bin.minigames).



** As part of Bioware's original concept for ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda, but secretly [[EvilMentor treacherous and evil]], as an EvilCounterpart to Vandar. It can be said Kreia inherited a lot from this role.
** According to a podcast provided in this [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side article]], Alderaan was going to be one of the planets present in the game, but the idea was nixed by the higher-ups.
** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned Force-sensitive wookiees.]]

to:

** As part of Bioware's original concept for ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda, but secretly [[EvilMentor treacherous and evil]], as an EvilCounterpart to Vandar. It Although Obsidian abandoned this, it can be said Kreia inherited a lot from this role.
** According Before having access to the first game's plot, Avellone had thought to keep Revan as the game's protagonist. When he finally acceded to the game and discovered Revan's story as an amnesiac Sith who had been forced to re-learn everything, Avellone decided to create a podcast provided new protagonist, as "trying to reset Revan’s powers again felt like a bad move, and expanding them would have required more added to the system’s mechanics." Avellone has stated he felt Revan should have have more presence in this ''The Sith Lords'', but time and production didn't allow it.
** In Avellone's original pitch, the game's protagonist would be contacted by the Handmaiden in order to help her free the Echani world from an evil council of matriarchs, which would be lead by the character that went to become Kreia. Only those characters and Peragus were retained in the new script.
** [=LucasArts=] nixed a couple ideas for the game, among them Alderaan being one of the planets present in the story (see
[[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side article]], Alderaan was going to be one of the planets present in the game, but the idea was nixed by the higher-ups.
**
net/articles/2013-07-31-fear-is-the-path-to-the-dark-here]]) and Hanharr was originally planned to be being trainable as a Dark Jedi like other party members, but members (which went against an edict from George Lucas at the time [[ExecutiveVeto banned Force-sensitive wookiees.]]banningForce-sensitive Wookiees]]).



** A massive amount of content was left by the wayside in Obsidian's rush to get the game out for its original scheduled release. Most of the removed content (like the ending) would have been restored by a patch if Creator/LucasArts had not prevented them from releasing it. What is known about the planned ending would have been legendary if completed. What's even more infuriating was a revelation from [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever Feargus Urquhart]]. They originally signed for a short development cycle. After hitting a few milestones, [=LucasArts=] was pleasantly surprised of the rookie studio's work. So much that they decided to give Obsidian a few months of extension to complete the game! ...Except Obsidian forgot to amend the contract. After [=LucasArts=] experienced some financial difficulties, they changed their minds and said the game will be released earlier as originally planned.
** Players were originally supposed to travel from Korriban to planet M4-78, where they would encounter Lonna Vash alive along with a padawan, Kaah Ohtok, who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut. With no time to implement anything new for her (and too late to simply cut her entirely), they just had her killed off-screen by Sion on Korriban.

to:

** A As mentioned in TroubledProduction above, a massive amount of content (which might have been up to ''one third of the game's content'') was left by the wayside in Obsidian's rush to get the game out for its original scheduled release. Most of the removed content (like the ending) material, though not all, would have been restored by a patch if Creator/LucasArts had not prevented them from releasing it. What is known about it.
** Before
the planned ending would have been legendary if completed. What's even more infuriating was a revelation from [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever Feargus Urquhart]]. They originally signed for a short development cycle. After hitting a few milestones, [=LucasArts=] was pleasantly surprised of the rookie studio's work. So much that they decided to give Obsidian a few months of extension to complete the game! ...Except Obsidian forgot to amend the contract. After [=LucasArts=] experienced some financial difficulties, they changed their minds and said the game will be released earlier as originally planned.
** Players
content cut, players were originally supposed to travel from Korriban to planet M4-78, where they would encounter Lonna Vash alive along with a padawan, Kaah Ohtok, who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut. With no time to implement anything new for her (and too late to simply cut her entirely), they just had her killed off-screen by Sion on Korriban.



** Obsidian had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground. In fact, the game presented Revan's departure and the True Sith Empire (as well as possibly Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]], even if it had its own sense within the story) as a SequelHook for future games or stories. The work that counts as a sort of direct sequel, 'VideoGame/StarWarsTheOldRepublic'', picked up this lead, but only in a completely different format and only after in-story centuries.

to:

** Bao-Dur was going to die in the Battle of Telos while helping HK-47 get to the HK-50 factory and shut it down. A line about this, "make my sacrifice matter", remained in the game's files.
** According to [[https://www.rockpapershotgun.com/2013/04/04/obsidians-avellone-on-torment-kotor-2-alpha-protocol/ Avellone]], one idea for the ending that could not be implemented was having the party split up between Light-Siders and Dark-Siders and fight between them.
** Obsidian had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground. In fact, the game presented Revan's departure and the True Sith Empire (as well as possibly Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]], even if it had its own sense within the story) as a SequelHook for future games or stories. The work that counts as a sort of direct sequel, 'VideoGame/StarWarsTheOldRepublic'', picked up this lead, lead somewhat, but only in a completely different format and only after in-story centuries.

Added: 639

Changed: 143

Removed: 733

Is there an issue? Send a MessageReason:
None


** Obsidian had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground. In fact, two events occurred in-game that were [[SequelHook clearly intended to foreshadow future games or stories]]: [[AscendToAHigherPlaneOfExistence Darth Nihilus' body crumbling away in a Dark Side version of Obi-Wan's "death"]], and Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]]. The [[Franchise/StarWarsLegends restructuring of the Star Wars Expanded Universe]] and the [[VideoGame/StarWarsTheOldRepublic MMO sequel's]] shift of focus to the True Sith plotline [[AbortedArc seems to have killed both.]]



** Players were originally supposed to encounter Lonna Vash alive on the cut planet M4-78 where she would've had a padawan who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut and replaced with Korriban. With no time to implement anything new for her (and too late to simply cut her entirely), they just had her killed off-screen by Sion on Korriban.
** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya from Kreia. Their roles would be reversed: you would fight and possibly redeem Kreia in Telos, and then travel to Trayus to fight Atris there. Even after all of this was cut, the producers still thought of having Atris wear her Sith robes when you fight her in her academy, but they changed it because test players found it confusing.
** In a related point to the previous, Atris herself was going to be a playable member of your party at some point, probably in a route after the Battle of Telos where she didn't become Traya.

to:

** Players were originally supposed to travel from Korriban to planet M4-78, where they would encounter Lonna Vash alive on the cut planet M4-78 where she would've had along with a padawan padawan, Kaah Ohtok, who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut and replaced with Korriban.cut. With no time to implement anything new for her (and too late to simply cut her entirely), they just had her killed off-screen by Sion on Korriban.
** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, Malachor V, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya from Kreia. Their roles would be reversed: you would fight and possibly redeem Kreia in Telos, and then travel to Trayus to fight Atris there. Even after all of this was cut, the producers still thought of having Atris wear her Sith robes when you fight her in her academy, but they changed it because test players found it confusing.
** In a related point to the previous, Atris herself was going to be a playable member of your party at some point, probably in a route after the Battle of Telos where she didn't become Traya.Traya.
** Obsidian had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground. In fact, the game presented Revan's departure and the True Sith Empire (as well as possibly Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]], even if it had its own sense within the story) as a SequelHook for future games or stories. The work that counts as a sort of direct sequel, 'VideoGame/StarWarsTheOldRepublic'', picked up this lead, but only in a completely different format and only after in-story centuries.

Added: 1389

Changed: 985

Removed: 1445

Is there an issue? Send a MessageReason:
None


** As part of Bioware's original concept for ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda, but secretly [[EvilMentor treacherous and evil]], as an EvilCounterpart to Vandar. It can be said Kreia inherited a lot from this role.
** Obsidian had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground. In fact, two events occurred in-game that were [[SequelHook clearly intended to foreshadow future games or stories]]: [[AscendToAHigherPlaneOfExistence Darth Nihilus' body crumbling away in a Dark Side version of Obi-Wan's "death"]], and Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]]. The [[Franchise/StarWarsLegends restructuring of the Star Wars Expanded Universe]] and the [[VideoGame/StarWarsTheOldRepublic MMO sequel's]] shift of focus to the True Sith plotline [[AbortedArc seems to have killed both.]]



** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned Force-sensitive wookiees.]]
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for Light Side, Visas for Dark Side.



** Obsidian also had [[http://www.destructoid.com/obsidian-reveals-its-plan-for-potential-kotor-iii-259114.phtml plans for a sequel]] that unfortunately never got off the ground.
** Two events occurred in-game that were [[SequelHook clearly intended to foreshadow future games or stories]]: [[AscendToAHigherPlaneOfExistence Darth Nihilus' body crumbling away in a Dark Side version of Obi-Wan's "death"]], and Kreia declaring that [[VillainousLegacy there will always be a]] [[LegacyCharacter Darth Traya]]. The [[Franchise/StarWarsLegends restructuring of the Star Wars Expanded Universe]] and the [[VideoGame/StarWarsTheOldRepublic MMO sequel's]] shift of focus to the True Sith plotline [[AbortedArc seems to have killed both.]]



** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned Force-sensitive wookiees.]]
** As part of Bioware's original concept for ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda, but secretly [[EvilMentor treacherous and evil]], as an EvilCounterpart to Vandar.
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for Light Side, Visas for Dark Side.
** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya from a redeemed Kreia. In a related point, Atris herself was going to be a playable member of your party at some point, probably in a route after the Battle of Telos where she didn't become Traya.

to:

** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned Force-sensitive wookiees.]]
** As part of Bioware's original concept for ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda, but secretly [[EvilMentor treacherous and evil]], as an EvilCounterpart to Vandar.
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for Light Side, Visas for Dark Side.
** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya from a redeemed Kreia. Their roles would be reversed: you would fight and possibly redeem Kreia in Telos, and then travel to Trayus to fight Atris there. Even after all of this was cut, the producers still thought of having Atris wear her Sith robes when you fight her in her academy, but they changed it because test players found it confusing.
**
In a related point, point to the previous, Atris herself was going to be a playable member of your party at some point, probably in a route after the Battle of Telos where she didn't become Traya.
Is there an issue? Send a MessageReason:
None


** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned force-sensitive wookiees.]]

to:

** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned force-sensitive Force-sensitive wookiees.]]



** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya, which would drive Kreia to make a HeroicSacrifice to try to stop her. In a related point, Atris herself was going to be a member of your party at some point, probably as an alternate route where she didn't become Traya.

to:

** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya, which would drive Kreia to make Traya from a HeroicSacrifice to try to stop her. redeemed Kreia. In a related point, Atris herself was going to be a playable member of your party at some point, probably as an alternate in a route after the Battle of Telos where she didn't become Traya.

Added: 530

Changed: 53

Is there an issue? Send a MessageReason:
None


** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]].
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for light-side, Visas for dark-side.

to:

** As part of Bioware's original concept for [=KOTOR2=], ''[=KOTOR2=]'', they planned on giving the PC a master of the same species as Yoda -- Yoda, but secretly [[EvilMentor treacherous and evil]].
evil]], as an EvilCounterpart to Vandar.
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for light-side, Light Side, Visas for dark-side.Dark Side.
** Obsidian planned an additional storyline about Atris which would have given birth to an entirely different final confrontation in Malachor, but it was discarded due to the lack of time. Apparently, certain events could end up with Atris becoming a full-fledged Sith and stealing the identity of Darth Traya, which would drive Kreia to make a HeroicSacrifice to try to stop her. In a related point, Atris herself was going to be a member of your party at some point, probably as an alternate route where she didn't become Traya.

Changed: 194

Removed: 196

Is there an issue? Send a MessageReason:
None


* AuthorAppeal: You know you're in an [[Creator/ObsidianEntertainment Obsidian]] game when it features {{waking up at the morgue}}, [[MalevolentMaskedMen masks]], [[EldritchLocation haunted]] [[RuinsForRuinsSake ruins]], [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]], [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], [[TheUndead ghosts and zombies]], [[LivingShadow living darkness]] and an army of [[InvisibilityCloak invisible]] assassins, constructs (droids in this case) in [[WhatMeasureIsANonHuman a prominent role]], not one but two {{blind seer}}s, a [[TheDreaded dreaded]], [[ImplacableMan nigh-unstoppable warrior]] fueled by the [[ClapYourHandsIfYouBelieve power of belief]], men who [[{{Determinator}} refuse]] [[MadeOfIron to]] [[PurposeDrivenImmortality die]], [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]].
** To top it all off, at the end of the game, Kreia uses her visions to give you what is effectively a [[ModularEpilogue showreel of all the places you went and the consequences of your actions]].

to:

* AuthorAppeal: You know you're in an [[Creator/ObsidianEntertainment Obsidian]] game when it features {{waking up at the morgue}}, [[MalevolentMaskedMen masks]], [[EldritchLocation haunted]] [[RuinsForRuinsSake ruins]], [[HorrorHunger hunger]] as an [[PoweredByAForsakenChild almost elemental force]], [[TheMentor mentor figures]] whose teachings were [[BrokenPedestal wrong]], misguided, or [[EvilMentor evil]], [[TheUndead ghosts and zombies]], [[LivingShadow living darkness]] and an army of [[InvisibilityCloak invisible]] assassins, constructs (droids in this case) in [[WhatMeasureIsANonHuman a prominent role]], not one but two {{blind seer}}s, a [[TheDreaded dreaded]], [[ImplacableMan nigh-unstoppable warrior]] fueled by the [[ClapYourHandsIfYouBelieve power of belief]], men who [[{{Determinator}} refuse]] [[MadeOfIron to]] [[PurposeDrivenImmortality die]], [[ShellShockedVeteran past wars]], [[TheAtoner past sins]], an [[RagtagBandOfMisfits unlikely party]] of [[DysfunctionJunction lost souls]] [[MagneticHero thrust together]] seemingly by [[ThereAreNoCoincidences fate]], [[GrayAndGrayMorality complex moral choices]] with [[VillainHasAPoint no]] [[WellIntentionedExtremist easy]] [[SadisticChoice answers]], and [[TalkingTheMonsterToDeath extensive dialogue trees]] which serve to [[ArmorPiercingQuestion turn the listener's entire worldview on its ear]].
**
ear]]. To top it all off, at the end of the game, Kreia uses her visions to give you what is effectively a [[ModularEpilogue showreel of all the places you went and the consequences of your actions]].
Is there an issue? Send a MessageReason:
Related to the exact previous edit, there is no evidence that he felt the game was too bitter, nor is there any evidence that he regrets the game's tone.


* GodNeverSaidThat: Some of the game's detractors claim that Creator/ChrisAvellone [[FanHater openly despises]] ''Franchise/StarWars'' [[FanHater and its fans]] and [[HateFic wrote the game as a personal insult.]] This is hyperbole ''at best'' -- the most that he's said to that effect is that he "hates" certain aspects of the expanded universe lore. Beyond that, he's [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side gone as far as to say]] that he ''loves'' Star Wars, highly praises the first game, and has admitted that the final product was far more [[{{Anvilicious}} bitter and heavy-handed]] than he intended it to be.

to:

* GodNeverSaidThat: Some of the game's detractors claim that Creator/ChrisAvellone [[FanHater openly despises]] ''Franchise/StarWars'' [[FanHater and its fans]] and [[HateFic wrote the game as a personal insult.]] This is hyperbole ''at best'' -- the most that he's said to that effect is that he "hates" certain aspects of the expanded universe lore. Beyond that, he's [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side gone as far as to say]] that he ''loves'' Star Wars, and he highly praises praised the first game, and has admitted that the final product was far more [[{{Anvilicious}} bitter and heavy-handed]] than he intended it to be.game.
Is there an issue? Send a MessageReason:
I read through that source twice and listened to the podcast until Chris left, and I didn't hear anything about him feeling that the story was too bitter or heavy-handed. I even did my own research on the subject, but couldn't find anything saying he regretted Kotor 2's tone.


* CreatorBacklash: Creator/ChrisAvellone [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side isn't overly proud]] of the finished game. His main problem being that he feels the game's story came off as being a lot more bitter and heavy-handed than he had really intended it to.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** According to a podcast provided in this [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side article]], Alderaan was going to be one of the planets present in the game, but the idea was nixed by the higher-ups.

Added: 589

Changed: 455

Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: ''[=KotOR=] II'' is one of the poster children for this trope. You wondered why the last act felt so rushed and the ending so inconclusive? [[Creator/LucasArts That's why.]] Not only did they insist that the game be released by an unrealistic deadline, they even went so far as refusing to let Creator/{{Obsidian|Entertainment}} release a patch later to restore the missing content due to the Xbox's version not being Xbox Live enabled, thus unpatchable.

to:

* ExecutiveMeddling: ExecutiveMeddling:
**
''[=KotOR=] II'' is one of the poster children for this trope. You wondered why the last act felt so rushed and the ending so inconclusive? [[Creator/LucasArts That's why.]] Not only did they insist that the game be released by an unrealistic deadline, they even went so far as refusing to let Creator/{{Obsidian|Entertainment}} release a patch later to restore the missing content due to the Xbox's version not being Xbox Live enabled, thus unpatchable.unpatchable.
** The reason Hanharr cannot be turned into a Jedi is at the time Lucasfilm had a company-wide "no more Wookiee Jedi" rule in place.
Is there an issue? Send a MessageReason:
None


** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]].

to:

** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]].evil]].
** Originally, it was going to be possible to recruit both the Handmaiden and Disciple, regardless of gender. The MutuallyExclusivePartyMembers would instead be Handmaiden for light-side, Visas for dark-side.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: A massive amount of content was left by the wayside in Obsidian's rush to get the game out for its original scheduled release. Most of the removed content (like the ending) would have been restored by a patch if Creator/LucasArts had not prevented them from releasing it. What is known about the planned ending would have been legendary if completed.
** What's even more infuriating was a revelation from [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever Feargus Urquhart]]. They originally signed for a short development cycle. After hitting a few milestones, [=LucasArts=] was pleasantly surprised of the rookie studio's work. So much that they decided to give Obsidian a few months of extension to complete the game! WOOHOO! ...[[FacePalm Except Obsidian forgot to amend the contract.]] After [=LucasArts=] experienced some financial difficulties, they changed their minds and said the game will be released earlier as originally planned. D'OH!

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
A massive amount of content was left by the wayside in Obsidian's rush to get the game out for its original scheduled release. Most of the removed content (like the ending) would have been restored by a patch if Creator/LucasArts had not prevented them from releasing it. What is known about the planned ending would have been legendary if completed.
**
completed. What's even more infuriating was a revelation from [[http://kotaku.com/5968952/the-knights-of-new-vegas-how-obsidian-survived-countless-catastrophes-and-made-some-of-the-coolest-role-playing-games-ever Feargus Urquhart]]. They originally signed for a short development cycle. After hitting a few milestones, [=LucasArts=] was pleasantly surprised of the rookie studio's work. So much that they decided to give Obsidian a few months of extension to complete the game! WOOHOO! ...[[FacePalm game! ...Except Obsidian forgot to amend the contract.]] contract. After [=LucasArts=] experienced some financial difficulties, they changed their minds and said the game will be released earlier as originally planned. D'OH!planned.
Is there an issue? Send a MessageReason:
None


** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned force-sensitive wookies.]]

to:

** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned force-sensitive wookies.wookiees.]]
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: Twice even. Creator/LucasArts, the publisher, wanted to ensure that the game would be ready for a Christmas release. This led to a unrealistically short development cycle of 13 months, which ultimately left the game incomplete in many respects. Creator/{{Obsidian|Entertainment}}, the developers, were so annoyed about having to release an incomplete game that they offered to make a mass-content patch which would have restored it to its planned glory. [=LucasArts=], for reasons unfathomable to fans, denied this request. Modders have done their best to compensate, though.

to:

* ScrewedByTheNetwork: Twice even. Creator/LucasArts, the publisher, wanted to ensure that the game would be ready for a Christmas release. This led to a unrealistically short development cycle of 13 months, which ultimately left the game incomplete in many respects. Creator/{{Obsidian|Entertainment}}, the developers, were so annoyed about having to release an incomplete game that they offered to make a mass-content patch which would have restored it to its planned glory. [=LucasArts=], for reasons unfathomable to fans, denied this request.request due to the Xbox's version being unpatchable. Modders have done their best to compensate, though.
Is there an issue? Send a MessageReason:
None


* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and have a relatively short development cycle, but mid-way into development [=LucasArts=] announced to Obsidian that, due to their impressive results, they were delaying the game's release so they could expand the game's scope. Obsidian took this chance happily, only for [=LucasArts=] to suddenly hit a financial rough patch and revert back to a Christmas 2004 release. Unfortunately for Obsidian, the agreement about the delay had been a spoken agreement and not a signed one, leaving them no choice but to comply. A ''great'' deal of the game's content was thus cut, unfinished, or riddled with bugs, resulting in a lot of the tropes on this page.

to:

* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and have a relatively short development cycle, but mid-way into development [=LucasArts=] announced to Obsidian that, due to their impressive results, they were delaying the game's release so they could expand to take advantage of the game's scope. hype around ''Film/RevengeOfTheSith''. Obsidian took this chance happily, delay to greatly expand the game, only for [=LucasArts=] to suddenly hit a financial rough patch and revert back to a Christmas 2004 release. Unfortunately for Obsidian, the agreement about the delay had been a spoken agreement and not a signed one, leaving them no choice but to comply. A ''great'' deal of the game's content was thus cut, unfinished, or riddled with bugs, resulting in a lot of the tropes on this page.



* ExecutiveMeddling: ''[=KotOR=] II'' is one of the poster children for this trope. You wondered why the last act felt so rushed and the ending so inconclusive? [[Creator/LucasArts That's why.]] Not only did they insist that the game be released by an unrealistic deadline, they even went so far as ''refusing to let Creator/{{Obsidian|Entertainment}} release a patch later to restore the missing content''!

to:

* ExecutiveMeddling: ''[=KotOR=] II'' is one of the poster children for this trope. You wondered why the last act felt so rushed and the ending so inconclusive? [[Creator/LucasArts That's why.]] Not only did they insist that the game be released by an unrealistic deadline, they even went so far as ''refusing refusing to let Creator/{{Obsidian|Entertainment}} release a patch later to restore the missing content''!content due to the Xbox's version not being Xbox Live enabled, thus unpatchable.

Changed: 94

Removed: 4

Is there an issue? Send a MessageReason:
Actually, just pointless in general


** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]]. When Bioware withdrew from the project, they held onto the idea for ''VideoGame/JadeEmpire''.
----

to:

** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]]. When Bioware withdrew from the project, they held onto the idea for ''VideoGame/JadeEmpire''.\n----
Is there an issue? Send a MessageReason:
Pointless spoiler tag


** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]]. When Bioware withdrew from the project, [[spoiler:Bioware held onto the idea for ''VideoGame/JadeEmpire'']].

to:

** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor treacherous and evil]]. When Bioware withdrew from the project, [[spoiler:Bioware they held onto the idea for ''VideoGame/JadeEmpire'']].''VideoGame/JadeEmpire''.
Is there an issue? Send a MessageReason:
None


* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and have a relatively short development cycle, but mid-way into development [=LucasArts=] announced to Obsidian that, due to their impressive results, they were delaying the game's release so they could expand the game's scope. Obsidian took this chance happily, only for [=LucasArts=]to suddenly hit a financial rough patch and revert back to a Christmas 2004 release. Unfortunately for Obsidian, the agreement about the delay had been a spoken agreement and not a signed one, leaving them no choice but to comply. A ''great'' deal of the game's content was thus cut, unfinished, or riddled with bugs, resulting in a lot of the tropes on this page.

to:

* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and have a relatively short development cycle, but mid-way into development [=LucasArts=] announced to Obsidian that, due to their impressive results, they were delaying the game's release so they could expand the game's scope. Obsidian took this chance happily, only for [=LucasArts=]to [=LucasArts=] to suddenly hit a financial rough patch and revert back to a Christmas 2004 release. Unfortunately for Obsidian, the agreement about the delay had been a spoken agreement and not a signed one, leaving them no choice but to comply. A ''great'' deal of the game's content was thus cut, unfinished, or riddled with bugs, resulting in a lot of the tropes on this page.
Is there an issue? Send a MessageReason:
None


* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and was planned to have a relatively short development cycle, but quite a ways into development [=LucasArts=] announced to Obsidian that they planning on delaying the game's release for a bit into 2005 and would extend development time as a result. Obsidian took this chance to begin to expand upon the scope of the game, only for [=LucasArts=] to as a to suddenly decide to revert their plans back to the Christmas 2004 release date, and since the agreement about the delay had been a spoken agreement and not a signed one, Obsidian had no real choice but to comply and therefore had to cut out a ''great'' deal of the game, resulting in a lot of the tropes on this page.

to:

* ChristmasRushed: Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and was planned to have a relatively short development cycle, but quite a ways mid-way into development [=LucasArts=] announced to Obsidian that that, due to their impressive results, they planning on were delaying the game's release for a bit into 2005 and would extend development time as a result. so they could expand the game's scope. Obsidian took this chance to begin to expand upon the scope of the game, happily, only for [=LucasArts=] to as a to [=LucasArts=]to suddenly decide to hit a financial rough patch and revert their plans back to the a Christmas 2004 release date, and since release. Unfortunately for Obsidian, the agreement about the delay had been a spoken agreement and not a signed one, Obsidian had leaving them no real choice but to comply and therefore had to cut out a comply. A ''great'' deal of the game, game's content was thus cut, unfinished, or riddled with bugs, resulting in a lot of the tropes on this page.
Is there an issue? Send a MessageReason:
None


* ChristmasRushed: A sad example, as a ''great'' deal of the game was cut, resulting in a lot of the tropes on this page.
* CowboyBebopAtHisComputer: An article about the game in a Spanish magazine showed an image of Darth Nihilus labeled as "Darth Revan", which caused plenty of confusion. Sumed to the fact that Nihilus appears multiple times in the game without being called by his name and Revan gets mentioned a lot without appearing physically (except a living flashback in Korriban where he shows silent and masked - just like Nihilus), many players in Spain who had not played the first game reached the battle of Telos without fully understanding the background and genuinely believing they were going to face Revan.

to:

* ChristmasRushed: A sad example, Actually a DoubleSubverted example. Originally the game was to be published around Christmas 2004 and was planned to have a relatively short development cycle, but quite a ways into development [=LucasArts=] announced to Obsidian that they planning on delaying the game's release for a bit into 2005 and would extend development time as a result. Obsidian took this chance to begin to expand upon the scope of the game, only for [=LucasArts=] to as a to suddenly decide to revert their plans back to the Christmas 2004 release date, and since the agreement about the delay had been a spoken agreement and not a signed one, Obsidian had no real choice but to comply and therefore had to cut out a ''great'' deal of the game was cut, game, resulting in a lot of the tropes on this page.
* CowboyBebopAtHisComputer: An article about the game in a Spanish magazine showed an image of Darth Nihilus labeled as "Darth Revan", which caused plenty of confusion. Sumed to the fact that Nihilus appears multiple times in the game without being called by his name and Revan gets mentioned a lot without appearing physically (except a living flashback in Korriban where he shows silent and masked - -- just like Nihilus), many players in Spain who had not played the first game reached the battle of Telos without fully understanding the background and genuinely believing they were going to face Revan.
Is there an issue? Send a MessageReason:
None


** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor been treacherous and evil]]. When Bioware withdrew from the project, [[spoiler:Bioware held onto the idea for ''VideoGame/JadeEmpire'']].

to:

** As part of Bioware's original concept for [=KOTOR2=], they planned on giving the PC a master of the same species as Yoda -- but secretly [[EvilMentor been treacherous and evil]]. When Bioware withdrew from the project, [[spoiler:Bioware held onto the idea for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None


** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master would had shared the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:the idea was recycled for ''VideoGame/JadeEmpire'']].

to:

** When Bioware was still suppose to make a sequel, As part of Bioware's original concept for [=KOTOR2=], they thought of planned on giving the PC a master. That master would had shared of the same specie species as Yoda and would have -- but secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw withdrew from making a sequel, [[spoiler:the the project, [[spoiler:Bioware held onto the idea was recycled for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None


** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master would have been the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:the idea was recycled for ''VideoGame/JadeEmpire'']].

to:

** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master would have been had shared the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:the idea was recycled for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None


** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master would have had the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:their idea was recycled for ''VideoGame/JadeEmpire'']].

to:

** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master would have had been the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:their [[spoiler:the idea was recycled for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None


** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master is from Yoda's species and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:their idea was recycled for ''VideoGame/JadeEmpire'']].

to:

** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master is from Yoda's species would have had the same specie as Yoda and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:their idea was recycled for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** When Bioware was still suppose to make a sequel, they thought of giving the PC a master. That master is from Yoda's species and would have secretly [[EvilMentor been treacherous and evil]]. When Bioware withdraw from making a sequel, [[spoiler:their idea was recycled for ''VideoGame/JadeEmpire'']].
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Creator/ChrisAvellone [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side isn't overly proud]] of the finished game. His main problem being that he feels the game's story came off as being a lot more bitter and heavy-handed than he had really intended it too.

to:

* CreatorBacklash: Creator/ChrisAvellone [[http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side isn't overly proud]] of the finished game. His main problem being that he feels the game's story came off as being a lot more bitter and heavy-handed than he had really intended it too.to.
Is there an issue? Send a MessageReason:
None


** Players were originally supposed to encounter Lonna Vash alive on the cut planet M4-78 where she would've had a padawan who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut and replaced with Korriban. With no time to implement anything new for her (and too late to simply cut her entirely), they simply had her killed off-screen by Sion on Korriban.

to:

** Players were originally supposed to encounter Lonna Vash alive on the cut planet M4-78 where she would've had a padawan who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut and replaced with Korriban. With no time to implement anything new for her (and too late to simply cut her entirely), they simply just had her killed off-screen by Sion on Korriban.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Players were originally supposed to encounter Lonna Vash alive on the cut planet M4-78 where she would've had a padawan who had gone renegade after mistakenly believing that Vash had died. In the end, Vash would've sacrificed herself to buy the Exile time to escape Darth Sion. Some dialogue for this was recorded, but then M4-78 ended up getting cut and replaced with Korriban. With no time to implement anything new for her (and too late to simply cut her entirely), they simply had her killed off-screen by Sion on Korriban.
** Hanharr was originally planned to be trainable as a Dark Jedi like other party members, but an edict from George Lucas at the time [[ExecutiveVeto banned force-sensitive wookies.]]

Top