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** At one point during development, the game was going to feature optional subtitles. Though disabled in the final release, an incomplete version remains in the code, and can be viewed through ''UsefulNotes/ScummVM''.
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** At one point during development, the game was going to feature optional subtitles. Though disabled in the final release, an incomplete version remains in the code, and can be viewed through ''UsefulNotes/ScummVM''.''MediaNotes/ScummVM''.
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** Curiously, [=McVerry=] is a celebrated cabaret singer and undoubtedly could’ve handled the song, but Seibert was the wife of longtime Sierra employee Mark Seibert (and admittedly a fine vocalist herself).
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** Curiously, [=McVerry=] is a celebrated cabaret singer and undoubtedly could’ve handled the song, but Seibert was the wife of longtime Sierra employee Mark Seibert and served as ''Creator/{{Sierra}}’s'' in-house lead female singer (and is admittedly a fine vocalist herself).
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* ChristmasRushed: The biggest reason the earliest versions were riddled with [[GameBreakingBug game breaking bugs]], due to a lack of time for beta testing, which resulted in many patches and [[UpdatedReRelease new editions]] being released over the following year.
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** Two other subtitles considered were ''What’s Lava Got To Do With It?'' and ''Rosella Vs. The Volcano''.
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** One early mock-up showed Valanice wearing the same dress, but colored pink instead of green. Possibly changed due to engine issues or because pink became Malicia’a signature color.
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** One early mock-up showed Valanice wearing the same dress, but colored pink instead of green. Possibly changed due to engine issues or because pink became Malicia’a Malicia’s signature color.
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** One early mock-up showed Valanice wearing the same dress, but colored pink instead of green. Possibly changed due to engine issues or because pink became Malicia’a signature color.
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** At one point during development, the game was going to feature optional subtitles. Though disabled in the final release, an incomplete version remains in the code, and can be viewed through [=ScummVM=].
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** At one point during development, the game was going to feature optional subtitles. Though disabled in the final release, an incomplete version remains in the code, and can be viewed through [=ScummVM=].''UsefulNotes/ScummVM''.
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** Some of the music cues ended up being used in different locations than initially planned. For instance, the “Mother Oak” song heard when meeting Lord Attis as a stag was composed for the introduction, when it was going to be more interactive.
* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].
* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].
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** Some of the music cues ended up being used in different locations than initially planned. For instance, the “Mother Oak” "Mother Oak" song heard when meeting Lord Attis as a stag was composed for the introduction, when it was going to be more interactive.
* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].interactive.
* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].
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Fixed disambiguation page link
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* TalkingToHimself:
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* TalkingToHimself: ActingForTwo:
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* TalkingToHimself: As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice and Ceres.
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* TalkingToHimself: TalkingToHimself:
** As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice andCeres.Ceres.
** Lampshaded in the credits: “THREE-HEADED PLANT: Roger Jackson, Roger Jackson and Roger Jackson. Wow!”
** As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice and
** Lampshaded in the credits: “THREE-HEADED PLANT: Roger Jackson, Roger Jackson and Roger Jackson. Wow!”
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** The opening cinematic was originally going to be implemented through the game’s engine, but later became a pre-rendered movie.
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** The opening cinematic sequence was originally going to be implemented through the game’s engine, but later became a pre-rendered movie.movie.
** Ken Williams approached Creator/{{Pixar}} about animating the opening cinematic and actually spoke with Steve Jobs on the phone. As ''WesternAnimation/ToyStory1'' was in production at the time, however, they didn’t have the time or interest to focus on a computer game.
** An additional verse was composed for “Land Beyond Dreams” which was cut, though the sequence was storyboarded and an instrumental version can be heard in the MIDI file.
** Ken Williams approached Creator/{{Pixar}} about animating the opening cinematic and actually spoke with Steve Jobs on the phone. As ''WesternAnimation/ToyStory1'' was in production at the time, however, they didn’t have the time or interest to focus on a computer game.
** An additional verse was composed for “Land Beyond Dreams” which was cut, though the sequence was storyboarded and an instrumental version can be heard in the MIDI file.
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** It was because of this collaboration that the game ended with two protagonists. Williams had received many letters requesting Princess Rosella return as a playable character, while Shannon thought Queen Valanice was overdue for a starring role. As Williams agreed with Shannon’s assessment, they decided to feature both women as leads.
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** It was because of this collaboration that the game ended up with two protagonists. Williams had received many letters requesting Princess Rosella return as a playable character, while Shannon thought Queen Valanice was overdue for a starring role. As Williams agreed with Shannon’s assessment, they decided to feature both women as leads.
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** It was because of this collaboration that the game ended with two protagonists. Williams had received many letters requesting Princess Rosella return as a playable character, while Shannon thought Queen Valanice was overdue for a starring role. As Williams agreed with Shannon’s assessment, they decided to feature both women as leads.
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** Several areas were originally designed to showcase more horizontal scrolling but were eventually split into two separate screens. These include the Bountiful Woods merging with the Were Woods (which can be seen in the game’s demo), and the exterior of Dr. Cadaver’s house transitioning to Count Tsepish’s tomb (a complete version of which is buried within the data for some versions).
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** Several areas were originally designed to showcase more horizontal scrolling but were eventually split into two separate screens. These include the Bountiful Woods merging with the Were Woods (which can be seen in the game’s demo), and the exterior of Dr. Cadaver’s house transitioning to Count Tsepish’s tomb (a complete version of which is buried within the data for some versions).
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** Some of the music cues ended up being used in different locations than initially planned. For instance, the “Mother Oak” song heard when meeting Lord Attis as a stag was composed for the introduction, when it was going to be more interactive.
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* CrossDressingVoices: Several characters.
* [[TalkingToHimself Talking To Themselves]]: As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice and Ceres.
* [[TalkingToHimself Talking To Themselves]]: As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice and Ceres.
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* CrossDressingVoices: Several characters.
* [[TalkingToHimself Talking To Themselves]]:TalkingToHimself: As many of the voice actors had more than one role, there are a few instances of this, such as with Valanice and Ceres.
* [[TalkingToHimself Talking To Themselves]]:
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* [[HeAlsoDid They Also Did]]: Does the animation style of Rosella and Valanice in the intro look familiar? That's because the game's opening was done by Animation Magic, the Russian studio that animated ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]'', ''[[VideoGame/TheLegendOfZeldaCDiGames Zelda: Wand of Gamelon]]'', and ''VideoGame/IMMeen''.
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* [[HeAlsoDid They Also Did]]: HeAlsoDid: Does the animation style of Rosella and Valanice in the intro look familiar? That's because the game's opening was done by Animation Magic, the Russian studio that animated ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]'', ''[[VideoGame/TheLegendOfZeldaCDiGames Zelda: Wand of Gamelon]]'', and ''VideoGame/IMMeen''.
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* UnderageCasting: Carol Bach y Rita (Valanice) was only in her early 30s at the time of production, and is around seven years younger than the actress who voiced Rosella, Maureen [=McVerry=].
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* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].
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* TheWikiRule: The [[http://kingsquest.wikia.com/wiki/King%27s_Quest_Omnipedia King's Quest Omnipedia]].Omnipedia]].
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** A playable demo featured an early version of the chapter select screen in its data, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on and off.
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** A playable demo featured The opening cinematic was originally going to be implemented through the game’s engine, but later became a pre-rendered movie.
** Some releases feature an early version of the chapter select screen in its data, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on andoff.off. There were also additional mouse icons for “look” and “talk”, etc., indicating the game wasn’t initially planned to be single-button controlled.
** Some releases feature an early version of the chapter select screen in its data, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on and
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** A playable demo featured an early version of the chapter select screen, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on and off.
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** A playable demo featured an early version of the chapter select screen, screen in its data, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on and off.
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** A playable demo featured an early version of the chapter select screen, showing 7 chapters instead of 6, and an option to turn hot spot highlighting on and off.
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** An large amount of animated sprites went unused, especially those showing Valanice and Rosella performing various actions from every possible angle. Only a small portion of these made the final game.
** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with Ricardo, offering items which Valanice cannot take into the desert, and Rosella’s dialogue with Lord Attis (the two never meet in the final game).
** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with Ricardo, offering items which Valanice cannot take into the desert, and Rosella’s dialogue with Lord Attis (the two never meet in the final game).
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** An large amount of animated sprites went unused, especially those showing Valanice and Rosella performing various actions from every possible angle. Only a small portion of these made the final game.
were utilised.
** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with Ricardo, offering items whichValanice cannot take be brought into the desert, and Rosella’s dialogue with Lord Attis (the two never meet in the final game).release).
** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with Ricardo, offering items which
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** A second encounter with the giant scorpion was apparently intended for inclusion in Chapter 5, as sprites exist of Valanice either blasting it with the sunlit crystal or stabbing it with a stake. As it is, even if you don’t use the bug reducing powder in Chapter 1, the scorpion vanishes without explanation.
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** A second encounter with the giant scorpion was apparently intended for inclusion in Chapter 5, as sprites exist of Valanice either blasting it with the sunlit crystal or stabbing attempting to stab it with a stake.the unlit crystal. As it is, even if you don’t use the bug reducing powder in Chapter 1, the scorpion vanishes without explanation.
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* TheOtherDarrin: King Graham's unused dialogue mentioned below is voiced by Danny Delk instead of Creator/JoshMandel. It's unknown as to why Delk was used instead of Mandel, as he hadn't left Sierra at this point. This has led to speculation that Delk was merely a placeholder until Mandel could record the line, which ultimately never happened.
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* TheOtherDarrin: FollowTheLeader: Roberta Williams was inspired by ''VideoGame/TheLegendOfKyrandia'' to implement a single-button interface for this instalment.
* TheOtherDarrin:
** In the previous game, both Valanice and Rosella were voiced by Sheryl Bernstein. Here, they’re played by Carol Bach-y-Rita and Maureen [=McVerry=], respectively.
** King Graham's unused dialogue mentioned below is voiced by Danny Delk instead of Creator/JoshMandel. It's unknown as to why Delk was used instead of Mandel, as he hadn't left Sierra at this point. This has led to speculation that Delk was merely a placeholder until Mandel could record the line, which ultimately never happened.
* TheOtherDarrin:
** In the previous game, both Valanice and Rosella were voiced by Sheryl Bernstein. Here, they’re played by Carol Bach-y-Rita and Maureen [=McVerry=], respectively.
** King Graham's unused dialogue mentioned below is voiced by Danny Delk instead of Creator/JoshMandel. It's unknown as to why Delk was used instead of Mandel, as he hadn't left Sierra at this point. This has led to speculation that Delk was merely a placeholder until Mandel could record the line, which ultimately never happened.
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** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with the desert rat, offering items which Valanice cannot take into the desert, and Rosella’s dialogue with Lord Attis (the two never meet in the final game).
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** Numerous lines of recorded dialogue went unused. Of particular note are several exchanges with the desert rat, Ricardo, offering items which Valanice cannot take into the desert, and Rosella’s dialogue with Lord Attis (the two never meet in the final game).
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** A second encounter with the giant scorpion was apparently intended for inclusion in Chapter 5, as sprites exist of Valanice either blasting it with the sunlit crystal or stabbing it with a stake. As it is, even if you don’t use the big reducing powder in Chapter 1, the scorpion vanishes without explanation.
to:
** A second encounter with the giant scorpion was apparently intended for inclusion in Chapter 5, as sprites exist of Valanice either blasting it with the sunlit crystal or stabbing it with a stake. As it is, even if you don’t use the big bug reducing powder in Chapter 1, the scorpion vanishes without explanation.