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* AuthorsSavingThrow:
** After it initially looked like Agent 47's long time voice actor, David Bateson, was being replaced in ''Absolution'', IO listened to fan complaints about the new voice and got Bateson to reprise his role as 47. Bateson himself even confirmed he will continue to voice 47 for the forseeable future, returning also to voice him in ''Hitman (2016)'', ''Hitman 2'' and ''Hitman 3''.
** The sixth game in the series (simply titled ''Hitman'', referred to as ''Hitman (2016)'' to avoid confusion with the first game) seems to be this. IO Interactive stated numerous times that ''Hitman (2016)'' was to be a return to the gameplay style of earlier entries (''Blood Money'' in particular), as they're aware that not many fans liked the more linear gameplay used in ''Absolution''. ''Absolution'' had a lot of paid DLC released for it, IO have stated that ''Hitman (2016)'' wouldn't feature paid DLC or micro-transactions, but rather all new content will be free to anyone who owns the game. They only broke this rule after Square Enix dropped IOI as publisher, and needed money to keep the franchise afloat.
** After it initially looked like Agent 47's long time voice actor, David Bateson, was being replaced in ''Absolution'', IO listened to fan complaints about the new voice and got Bateson to reprise his role as 47. Bateson himself even confirmed he will continue to voice 47 for the forseeable future, returning also to voice him in ''Hitman (2016)'', ''Hitman 2'' and ''Hitman 3''.
** The sixth game in the series (simply titled ''Hitman'', referred to as ''Hitman (2016)'' to avoid confusion with the first game) seems to be this. IO Interactive stated numerous times that ''Hitman (2016)'' was to be a return to the gameplay style of earlier entries (''Blood Money'' in particular), as they're aware that not many fans liked the more linear gameplay used in ''Absolution''. ''Absolution'' had a lot of paid DLC released for it, IO have stated that ''Hitman (2016)'' wouldn't feature paid DLC or micro-transactions, but rather all new content will be free to anyone who owns the game. They only broke this rule after Square Enix dropped IOI as publisher, and needed money to keep the franchise afloat.
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Names The Same is no longer a trope
Deleted line(s) 39,41 (click to see context) :
* NamesTheSame:
** Agent Smith and [[Franchise/TheMatrix Agent Smith.]]
** A MadScientist meddling with creating a super soldier named [[VideoGame/ResidentEvilCodeVeronica Edward Ashford.]]
** Agent Smith and [[Franchise/TheMatrix Agent Smith.]]
** A MadScientist meddling with creating a super soldier named [[VideoGame/ResidentEvilCodeVeronica Edward Ashford.]]
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* FlagshipFranchise: By far the most successful and enduring series developed by Creator/IOInteractive and the one synonymous with the studio.
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* ReferencedBy:
** One guard is named "Agent 47" in ''Videogame/DetroitBecomeHuman''.
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".
** One guard is named "Agent 47" in ''Videogame/DetroitBecomeHuman''.
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".
to:
* ReferencedBy:
** One guard is named "Agent 47" in ''Videogame/DetroitBecomeHuman''.
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".ReferencedBy: [[ReferencedBy/HitMan Has its own page]].
** One guard is named "Agent 47" in ''Videogame/DetroitBecomeHuman''.
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".
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* SparedByTheCut: An alternate ending has Nika being shot in a drive-by.
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No longer Trivia. See X Source Cleanup.
Deleted line(s) 39,44 (click to see context) :
* ImageSource:
** BlendingInStealthGameplay (from ''VideoGame/HITMAN2'', the image is modified to make the "blending in UI" more obvious)
** CampingACrapper (from the first ''Film/{{Hitman}}'' film)
** ElectrifiedBathtub (promo image from ''VideoGame/HitmanBloodMoney'')
** ScannableMan (from the first ''Film/{{Hitman}}'' film)
** ProfessionalKiller (the first issue cover for ''ComicBook/Agent47BirthOfTheHitman'')
** BlendingInStealthGameplay (from ''VideoGame/HITMAN2'', the image is modified to make the "blending in UI" more obvious)
** CampingACrapper (from the first ''Film/{{Hitman}}'' film)
** ElectrifiedBathtub (promo image from ''VideoGame/HitmanBloodMoney'')
** ScannableMan (from the first ''Film/{{Hitman}}'' film)
** ProfessionalKiller (the first issue cover for ''ComicBook/Agent47BirthOfTheHitman'')
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**One guard is named "Agent 47" in ''Videogame/DetroitBecomeHuman''.
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** Agent Smith and [[Film/TheMatrix Agent Smith.]]
to:
** Agent Smith and [[Film/TheMatrix [[Franchise/TheMatrix Agent Smith.]]
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** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''. Likewise, John Hopkins (The Shadow Client/Lucas Grey) mentioned in the same interview that he once missed out on an audition because he was preoccupied with the St. Petersburg mission in ''VideoGame/Hitman2SilentAssassin'' being ThatOneLevel for him.
to:
** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman ''Hitman'' fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''. Likewise, John Hopkins (The Shadow Client/Lucas Grey) mentioned in the same interview that he once missed out on an audition because he was preoccupied with the St. Petersburg mission in ''VideoGame/Hitman2SilentAssassin'' being ThatOneLevel for him.
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Changed line(s) 51 (click to see context) from:
** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''.
to:
** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''. Likewise, John Hopkins (The Shadow Client/Lucas Grey) mentioned in the same interview that he once missed out on an audition because he was preoccupied with the St. Petersburg mission in ''VideoGame/Hitman2SilentAssassin'' being ThatOneLevel for him.
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* ''Triva/Hitman3''
to:
* ''Triva/Hitman3''''Trivia/Hitman3''
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to:
* ''Triva/Hitman3''
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* PromotedFanboy: An extremely quick example. David Bateson was working on a completely different project in 2000, and happened to overhear that IOI needed a voice for the PlayerCharacter. He contacted them and after he heard the premise, he was instantly hooked. He considers himself to be 47's biggest fan, and has played through every single Hitman game (As of this writing, he has yet to play ''VideoGame/Hitman2016'' because he's been too busy), and has said that as long as IOI doesn't decide to replace him, he's completely willing to voice the character even after he retires.[[labelnote:Source]][[https://muropaketti.com/pelit/peliartikkelit/haastattelussa-hitman-pelien-tahti-david-bateson/ Finnish only, unfortunately]][[/labelnote]]
to:
* PromotedFanboy: PromotedFanboy:
** An extremely quick example. David Bateson was working on a completely different project in 2000, and happened to overhear that IOI needed a voice for the PlayerCharacter. He contacted them and after he heard the premise, he was instantly hooked. He considers himself to be 47's biggest fan, and has played through every single Hitman game (As of this writing, he has yet to play ''VideoGame/Hitman2016'' because he's been too busy), and has said that as long as IOI doesn't decide to replace him, he's completely willing to voice the character even after he retires.[[labelnote:Source]][[https://muropaketti.com/pelit/peliartikkelit/haastattelussa-hitman-pelien-tahti-david-bateson/ Finnish only,unfortunately]][[/labelnote]] unfortunately]][[/labelnote]]
** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''.
** An extremely quick example. David Bateson was working on a completely different project in 2000, and happened to overhear that IOI needed a voice for the PlayerCharacter. He contacted them and after he heard the premise, he was instantly hooked. He considers himself to be 47's biggest fan, and has played through every single Hitman game (As of this writing, he has yet to play ''VideoGame/Hitman2016'' because he's been too busy), and has said that as long as IOI doesn't decide to replace him, he's completely willing to voice the character even after he retires.[[labelnote:Source]][[https://muropaketti.com/pelit/peliartikkelit/haastattelussa-hitman-pelien-tahti-david-bateson/ Finnish only,
** Philip Rosch—voice of The Constant/Arthur Edwards in the “[[VideoGame/Hitman2016 World]] [[VideoGame/Hitman2 of]] [[VideoGame/Hitman3 Assassination]]” trilogy—revealed in an [[https://youtu.be/X_LDI99fLCQ?t=637 interview]] that he’s been a long time Hitman fan since 2002, recounting how frustrating it was to not be able to save in ''Codename 47''.
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** TalkingToHimself: Creator/TraciLords voiced Layla Stockton in ''Absolution''. Evidently, her performance impressed IO enough that she returned for the ''World Of Assassination'' trilogy as Maya Parvatti and Dexy Barratt.
to:
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* ReferencedBy: ** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
to:
* ReferencedBy: ReferencedBy:
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
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** TalkingToHimself: Creator/TraciLords voiced Layla Stockton in ''Absolution''. Evidently, her performance impressed IO enough that she returned for the ''World Of Assassination'' trilogy as Maya Parvatti and Dexy Barratt.
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* ReferencedBy: ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
to:
* ReferencedBy: ** ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man." "
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".
** ''VideoGame/MetalGearSolidVThePhantomPain'' has Ocelot refer to Quiet as "our Silent Assassin".
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* ActorAllusion: Creator/TimothyOlyphant is a well-trained killer with superb [[Film/APerfectGetaway situational awareness]]. [[Series/{{Deadwood}} This also isn't the first time]] Olyphant has played a character who broke someone's neck whilst lynching them.
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* BigNameFan: Marxist philosopher and cultural critic Slavoj Žižek [[http://kotaku.com/5935676/one-film-critic-voted-that-awful-hitman-movie-as-one-of-the-best-of-all-time-seriously voted for it]] for ''Sight & Sound'''s poll regarding the best films of all time. Even the writer of the piece seems confused by this verdict.
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* MoneyDearBoy: Olyphant has admitted in interviews that he did the film as a means to help pay for his house after ''Series/{{Deadwood}}'' was cancelled.
to:
* MoneyDearBoy: Olyphant Creator/TimothyOlyphant has admitted in interviews that he did the film as a means to help pay for his house after ''Series/{{Deadwood}}'' was cancelled.
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* ActorSharedBackground: During the restaurant sequence, the scene in which Nika talks about owning a squirrel/chipmunk when she was young was actually true for Olga Kurylenko, and the scene was improvised during filming.
to:
* ActorSharedBackground: During the restaurant sequence, the scene in which Nika talks about owning a squirrel/chipmunk when she was young was actually true for Olga Kurylenko, Creator/OlgaKurylenko, and the scene was improvised during filming.
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* FakeNationality: A multi-ethnic assassin with a South African accent (courtesy of his voice actor) who is Romanian by birth.
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Moved.
Deleted line(s) 45 (click to see context) :
* KeepCirculatingTheTapes: Whereas the other three games in the series came onto UsefulNotes/{{Steam}} in March 2007, a year after ''Blood Money''[='=]s release, ''Contracts'' remained unavailable on the platform until January 2014 due to a music licensing issue regarding a Music/{{Clutch}} song in the mission "Rendezvous in Rotterdam".
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* WhatCouldHaveBeen:
** ''Contracts''’ story starts just after "Curtains Down", the Paris Opera House from ''Blood Money''. ''Contracts'' originally '''was''' ''Blood Money''; Las Vegas being a location was even being teased as something that would appear in ''Contracts.'' ''Contracts'' exists because ''Blood Money'' was under a deadline which IO couldn’t meet, and they didn’t want to botch their next-gen ''Hitman'' title, so they carved out some select content from ''Blood Money'', reworked some old levels, and fleshed out a minor plot point to create ''Contracts.''
** Creator/IronGalaxyStudios bet on the right to make ''Hitman GO'' and lost, [[http://www.giantbomb.com/articles/dave-lang-s-top-10-games-of-2014/1100-5139/ according to CEO Dave Lang]], although he also states that the end result is probably way better than whatever they would have come up with.
** ''Contracts''’ story starts just after "Curtains Down", the Paris Opera House from ''Blood Money''. ''Contracts'' originally '''was''' ''Blood Money''; Las Vegas being a location was even being teased as something that would appear in ''Contracts.'' ''Contracts'' exists because ''Blood Money'' was under a deadline which IO couldn’t meet, and they didn’t want to botch their next-gen ''Hitman'' title, so they carved out some select content from ''Blood Money'', reworked some old levels, and fleshed out a minor plot point to create ''Contracts.''
** Creator/IronGalaxyStudios bet on the right to make ''Hitman GO'' and lost, [[http://www.giantbomb.com/articles/dave-lang-s-top-10-games-of-2014/1100-5139/ according to CEO Dave Lang]], although he also states that the end result is probably way better than whatever they would have come up with.
to:
* WhatCouldHaveBeen:
** ''Contracts''’ story starts just after "Curtains Down", the Paris Opera House from ''Blood Money''. ''Contracts'' originally '''was''' ''Blood Money''; Las Vegas being a location was even being teased as something that would appear in ''Contracts.'' ''Contracts'' exists because ''Blood Money'' was under a deadline which IO couldn’t meet, and they didn’t want to botch their next-gen ''Hitman'' title, so they carved out some select content from ''Blood Money'', reworked some old levels, and fleshed out a minor plot point to create ''Contracts.''
**WhatCouldHaveBeen: Creator/IronGalaxyStudios bet on the right to make ''Hitman GO'' and lost, [[http://www.giantbomb.com/articles/dave-lang-s-top-10-games-of-2014/1100-5139/ according to CEO Dave Lang]], although he also states that the end result is probably way better than whatever they would have come up with.
** ''Contracts''’ story starts just after "Curtains Down", the Paris Opera House from ''Blood Money''. ''Contracts'' originally '''was''' ''Blood Money''; Las Vegas being a location was even being teased as something that would appear in ''Contracts.'' ''Contracts'' exists because ''Blood Money'' was under a deadline which IO couldn’t meet, and they didn’t want to botch their next-gen ''Hitman'' title, so they carved out some select content from ''Blood Money'', reworked some old levels, and fleshed out a minor plot point to create ''Contracts.''
**
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** CampingACrapper (from ''Film/{{Hitman}}'')
** ElectrifiedBathtub (promo image from ''Blood Money'')
** ScannableMan (from ''Film/{{Hitman}}'')
** ProfessionalKiller (the first cover for ''Birth of the Hitman'')
** ElectrifiedBathtub (promo image from ''Blood Money'')
** ScannableMan (from ''Film/{{Hitman}}'')
** ProfessionalKiller (the first cover for ''Birth of the Hitman'')
to:
** BlendingInStealthGameplay (from ''VideoGame/HITMAN2'', the image is modified to make the "blending in UI" more obvious)
** CampingACrapper (from''Film/{{Hitman}}'')
the first ''Film/{{Hitman}}'' film)
** ElectrifiedBathtub (promo image from''Blood Money'')
''VideoGame/HitmanBloodMoney'')
** ScannableMan (from''Film/{{Hitman}}'')
the first ''Film/{{Hitman}}'' film)
** ProfessionalKiller (the first issue cover for''Birth of the Hitman'')''ComicBook/Agent47BirthOfTheHitman'')
** CampingACrapper (from
** ElectrifiedBathtub (promo image from
** ScannableMan (from
** ProfessionalKiller (the first issue cover for
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Added DiffLines:
* ImageSource:
** CampingACrapper (from ''Film/{{Hitman}}'')
** ElectrifiedBathtub (promo image from ''Blood Money'')
** ScannableMan (from ''Film/{{Hitman}}'')
** ProfessionalKiller (the first cover for ''Birth of the Hitman'')
** CampingACrapper (from ''Film/{{Hitman}}'')
** ElectrifiedBathtub (promo image from ''Blood Money'')
** ScannableMan (from ''Film/{{Hitman}}'')
** ProfessionalKiller (the first cover for ''Birth of the Hitman'')
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* DuelingWorks: The ''Hitman'' series has traditionally gone up against [[VideoGame/SplinterCell Sam Fisher]] in the console wars, particularly ''Absolution''. Jesper Kyd also composed some tracks for ''Splinter Cell: Chaos Theory.''
to:
* DuelingWorks: The ''Hitman'' series has traditionally gone up against [[VideoGame/SplinterCell Sam Fisher]] in the console wars, particularly ''Absolution''. Jesper Kyd Music/JesperKyd also composed some tracks for ''Splinter Cell: Chaos Theory.''Theory''.
* FlagshipFranchise: By far the most successful and enduring series developed by Creator/IOInteractive and the one synonymous with the studio.
* FlagshipFranchise: By far the most successful and enduring series developed by Creator/IOInteractive and the one synonymous with the studio.
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* ''Trivia/Hitman2016
to:
* ''Trivia/Hitman2016''Trivia/Hitman2016''
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Deleted line(s) 26 (click to see context) :
* ''Trivia/HitmanBloodMoney''
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!!The film based on the video game series:
to:
[[folder:The film based on the
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!!The video game series:
to:
[[folder:The video game
!!Individual games:
[[index]]
* ''Trivia/HitmanCodename47''
* ''Trivia/Hitman2SilentAssassin''
* ''Trivia/HitmanBloodMoney''
* ''Trivia/HitmanAbsolution''
* ''Trivia/Hitman2016
* ''Trivia/Hitman2''
[[/index]]
!!General trivia
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** The song Eve sings on the stage is actually made by a Danish band called Swan Lee. The song is called "Tomorrow Never Dies" (no connection to the Bond movie of the same name).
to:
** The song Eve sings on the stage is actually made by a Danish band called Swan Lee. The song is called "Tomorrow Never Dies" (no connection to (a rejected theme for [[Film/TomorrowNeverDies the Bond movie of the same name).name]]).
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!The GameShow:
to:
[[folder:The GameShow]]
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* WhatCouldHaveBeen: Jay Wolpert hosted the pilot. When the series was picked up, NBC requested that Wolpert drop 20 pounds and wear a toupee. Wolpert balked and Tomarken was hired to host.
to:
* WhatCouldHaveBeen: Jay Wolpert hosted the pilot. When the series was picked up, NBC requested that Wolpert drop 20 pounds and wear a toupee. Wolpert balked and Tomarken was hired to host.host.
[[/folder]]
----
[[/folder]]
----
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Moved to Silent Assassin YMMV.
Deleted line(s) 14 (click to see context) :
* CreatorsFavoriteEpisode: David Bateson considers ''Silent Assassin'' to be his favorite game in the series.
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Removing out-of-universe Not Making This Up Disclaimer invocation.
Changed line(s) 4 (click to see context) from:
* BigNameFan: [[NotMakingThisUpDisclaimer Believe it or not]], Marxist philosopher and cultural critic Slavoj Žižek [[http://kotaku.com/5935676/one-film-critic-voted-that-awful-hitman-movie-as-one-of-the-best-of-all-time-seriously voted for it]] for ''Sight & Sound'''s poll regarding the best films of all time. Even the writer of the piece seems confused by this verdict.
to:
* BigNameFan: [[NotMakingThisUpDisclaimer Believe it or not]], Marxist philosopher and cultural critic Slavoj Žižek [[http://kotaku.com/5935676/one-film-critic-voted-that-awful-hitman-movie-as-one-of-the-best-of-all-time-seriously voted for it]] for ''Sight & Sound'''s poll regarding the best films of all time. Even the writer of the piece seems confused by this verdict.
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Added DiffLines:
* ReferencedBy: ''VideoGame/MutantYearZero'' has a perk called "Silent Assassin," which increases CriticalHit chances. The flavour text reads "Like the dome-headed assassins of the past, you are able to do great damage while hidden from your target. That's as long as you hit... Man."
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Changed line(s) 24 (click to see context) from:
* PromotedFanboy: An extremely quick example. David Bateson was working on a completely different ptoject in 2000, and happened to overhear that IOI needed a voice for the PlayerCharacter. He contacted them and after he heard the premise, he was instantly hooked. He considers himself to be 47's biggest fan, and has played through every single Hitman game (As of this writing, he has yet to play ''VideoGame/Hitman2016'' because he's been too busy), and has said that as long as IOI doesn't decide to replace him, he's completely willing to voice the character even after he retires.
to:
* PromotedFanboy: An extremely quick example. David Bateson was working on a completely different ptoject project in 2000, and happened to overhear that IOI needed a voice for the PlayerCharacter. He contacted them and after he heard the premise, he was instantly hooked. He considers himself to be 47's biggest fan, and has played through every single Hitman game (As of this writing, he has yet to play ''VideoGame/Hitman2016'' because he's been too busy), and has said that as long as IOI doesn't decide to replace him, he's completely willing to voice the character even after he retires. [[labelnote:Source]][[https://muropaketti.com/pelit/peliartikkelit/haastattelussa-hitman-pelien-tahti-david-bateson/ Finnish only, unfortunately]][[/labelnote]]