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* WordOfGod: Zagreus' age is kept [[VagueAge vague]] in the story, which spawned some discussions and theories in the fandom. When one fan asked in the 2020 Reddit AMA if Zagreus even has a canon age, Greg replied [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68tos4?utm_source=share&utm_medium=web2x&context=3 "No; the gods are deathless and immortal. Time means little to them. No telling how old he is."]] As a follow-up, Greg mentioned that Zagreus "appears to be a young man in his early 20s" when compared to real-life human age.

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* WordOfGod: Zagreus' [[VagueAge age is kept [[VagueAge vague]] in the story, which spawned spawning some discussions and theories in the fandom. When So when one fan asked in the 2020 Reddit AMA if Zagreus even has a canon age, Greg replied [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68tos4?utm_source=share&utm_medium=web2x&context=3 "No; the gods are deathless and immortal. Time means little to them. No telling how old he is."]] As Although in a follow-up, follow-up sentence, Greg mentioned did mention that Zagreus "appears to be a young man in his early 20s" when compared to real-life human age.
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* WordOfGod: Zagreus' age is kept [[VagueAge vague]] in the story, which spawned some discussions and theories in the fandom. When one fan asked in the 2020 Reddit AMA if Zagreus even has a canon age, Greg replied [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68tos4?utm_source=share&utm_medium=web2x&context=3 "No; the gods are deathless and immortal. Time means little to them. No telling how old he is."]] As a follow-up, Greg mentioned that Zagreus "appears to be a young man in his early 20s" when compared to real-life human age.
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It would be nice to add a reference to the Accidentally Correct Writing trope. This statement from the Reddit AMA is the closest one I could find.


* AccidentallyCorrectWriting: In the game, Sisyphus is depicted as having mellowed out due to his eternal punishment and now lives a simple but happy life, taking the futility of his situation in good humor. Many fans assumed this was a ShoutOut to Creator/AlbertCamus' essay on Sisyphus, which uses Sisyphus's punishment as a metaphor for what Camus perceived as the futility and absurdity of the search for meaning. Camus claimed that once Sisyphus realized he would never reach the top, he would accept his place in the world and become content--in short, he'd take on the exact attitude shown by the Sisyphus in the game. However, the developers claimed to have never heard of it, meaning they reached the same conclusion as Camus independently.

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* AccidentallyCorrectWriting: In the game, Sisyphus is depicted as having mellowed out due to his eternal punishment and now lives a simple but happy life, taking the futility of his situation in good humor. Many fans assumed this was a ShoutOut to Creator/AlbertCamus' essay on Sisyphus, which uses Sisyphus's punishment as a metaphor for what Camus perceived as the futility and absurdity of the search for meaning. Camus claimed that once Sisyphus realized he would never reach the top, he would accept his place in the world and become content--in short, he'd take on the exact attitude shown by the Sisyphus in the game. However, [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68ehgj?utm_source=share&utm_medium=web2x&context=3 the developers claimed to have never heard of it, it]], meaning they reached the same conclusion as Camus independently.

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* InspirationForTheWork: Darren Korb [[https://www.thegamer.com/hades-interview-zagreus-darren-korb/ mentioned]] Music/{{Radiohead}} (specifically the vocalist Thom Yorke and his falsetto) as an influence for the kind of vibe that would fit Orpheus' ethereal singing voice.

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* InspirationForTheWork: InspirationForTheWork:
**
Darren Korb [[https://www.thegamer.com/hades-interview-zagreus-darren-korb/ mentioned]] Music/{{Radiohead}} (specifically the vocalist Thom Yorke and his falsetto) as an influence for the kind of vibe that would fit Orpheus' ethereal singing voice.voice.
** Joanne Tran, the environment artist of Supergiant Games, [[https://www.artstation.com/artwork/oA9EGw confirmed]] that the Map of the Underworld in ''Hades'' is inspired by the Abyss Map in ''Manga/MadeInAbyss''.
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* InspirationForTheWork: Darren Korb [[https://www.thegamer.com/hades-interview-zagreus-darren-korb/ mentioned]] Music/{{Radiohead}} (specifically the vocalist Thom Yorke and his falsetto) as an influence for the kind of vibe that would fit Orpheus' ethereal singing voice.
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* BonusMaterial: The physical edition for the UsefulNotes/NintendoSwitch comes with an art booklet and a download code for Darren Korb's soundtrack.
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** [[spoiler:Hades]] is commonly called "[REDACTED]", based on the reports censoring Zagreus' cause of death whenever he dies to the FinalBoss, an oddity that Hypnos would repeatedly mention.

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** [[spoiler:Hades]] is commonly called "[REDACTED]", based on the reports censoring Zagreus' cause of death whenever he dies to the FinalBoss, an oddity that Hypnos would repeatedly mention. Players use this nickname to avoid accidentally spoiling the identity of the FinalBoss to newcomers who haven't faced it yet.
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** [[spoiler:Hades]] is commonly called "[REDACTED]", based on the reports censoring Zagreus' cause of death whenever he dies to the FinalBoss, an oddity that Hypnos would repeatedly mention.
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** [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68cjcb?utm_source=share&utm_medium=web2x&context=3 From the September 2020 Reddit AMA]], Supergiant mentions that the Extreme Measures boss fights went through some changes from their initial concepts. For example, they originally started with the idea of fighting multiple Furies with their own health bars instead of the "[[WolfpackBoss support version]]" that they ended up with.

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** [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68cjcb?utm_source=share&utm_medium=web2x&context=3 From the September 2020 Reddit AMA]], Supergiant mentions mentioned that the Extreme Measures boss fights went through some changes from their initial concepts. For example, they originally started with the idea of [[WolfpackBoss fighting multiple Furies Furies]] with their own health bars ''bars'' instead of the "[[WolfpackBoss support version]]" "support assist" version that they ended up with.
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** [[https://www.reddit.com/r/NintendoSwitch/comments/ixri6b/we_are_supergiant_games_creators_of_hades_pyre/g68cjcb?utm_source=share&utm_medium=web2x&context=3 From the September 2020 Reddit AMA]], Supergiant mentions that the Extreme Measures boss fights went through some changes from their initial concepts. For example, they originally started with the idea of fighting multiple Furies with their own health bars instead of the "[[WolfpackBoss support version]]" that they ended up with.
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** The "Captain America Strategy" refers to the act of players spamming the [[ThrowingYourShieldAlwaysWorks Special]] of the shield until all enemies in the room are killed.

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* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few surviving records about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story, and the rest is history.
* TheWikiRule: [[https://hades.gamepedia.com/Hades_Wiki The Hades Wiki]].

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
[[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few surviving records about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story, and the rest is history.
history.
** Later on, [[https://www.theverge.com/2021/3/5/22315749/hades-theseus-worst-character-zagreus-supergiant Co-founder Amir Rao]] revealed more details regarding the game's early development days and the aforementioned "Minotaur's labyrinth" concept; ''Hades'' was originally called ''Minos'', the PlayerCharacter could've been Theseus, and the roguelike elements would've capitalized on the twisting labyrinth of Crete. Unfortunately, the team couldn't get a solid grip on who Theseus was as a hero, and he had the risk of being a generic protagonist. In the end, they rewrote Theseus into a showboating villain.
* TheWikiRule: [[https://hades.gamepedia.com/Hades_Wiki The Hades Wiki]].Wiki]].
* WorkingTitle: ''Minos''

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** Patroclus gets rather affectionately referred to as "The Run Saver/Savior" due to his ability to completely replinish Zagreus' Death Defiances.

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** Patroclus gets rather affectionately referred to as "The Run Saver/Savior" due to his ability to completely replinish replenish Zagreus' Death Defiances.Defiances.
** The Special for the Fists of Malphon is affectionately called the "{{Shoryuken}}" by fans.

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* FanNickname: Nyx is often nicknamed "Night Mom" by fans. This was even acknowledged by Paige Carter, the 3D artist for the game, who called her that in a video.

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* FanNickname: FanNickname:
**
Nyx is often nicknamed "Night Mom" by fans. This was even acknowledged by Paige Carter, the 3D artist for the game, who called her that in a video.video.
** Patroclus gets rather affectionately referred to as "The Run Saver/Savior" due to his ability to completely replinish Zagreus' Death Defiances.
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Actor Allusion is not a Trivia trope though, so I'll move this to Thanatos' character folder


* ActorAllusion: Christopher Saphire, who voices Thanatos, previously voiced [[TheDragon Asher Kendrell]] in ''VideoGame/{{Transistor}}''--a reserved, ([[NotSoStoic mostly]]) unemotional character, [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately Thanatos' story turns out a ''lot'' [[MyGodWhatHaveIDone better]] [[MikeNelsonDestroyerOfWorlds than]] [[DrivenToSuicide Asher's]].]]
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* AccidentallyCorrectWriting: In the game, Sisyphus is depicted as having mellowed out due to his eternal punishment and now lives a simple but happy life, taking the futility of his situation in good humor. Many fans assumed this was a ShoutOut to Albert Camus' essay on Sisyphus, which uses Sisyphus's punishment as a metaphor for what Camus perceived as the futility and absurdity of the search for meaning. Camus claimed that once Sisyphus realized he would never reach the top, he would accept his place in the world and become content--in short, he'd take on the exact attitude shown by the Sisyphus in the game. However, the developers claimed to have never heard of it, meaning they reached the same conclusion as Camus independently.

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* AccidentallyCorrectWriting: In the game, Sisyphus is depicted as having mellowed out due to his eternal punishment and now lives a simple but happy life, taking the futility of his situation in good humor. Many fans assumed this was a ShoutOut to Albert Camus' Creator/AlbertCamus' essay on Sisyphus, which uses Sisyphus's punishment as a metaphor for what Camus perceived as the futility and absurdity of the search for meaning. Camus claimed that once Sisyphus realized he would never reach the top, he would accept his place in the world and become content--in short, he'd take on the exact attitude shown by the Sisyphus in the game. However, the developers claimed to have never heard of it, meaning they reached the same conclusion as Camus independently.



* HeAlsoDid: Darren Korb, who voices Zagreus, is also the award-winning composer of Creator/SupergiantGames' videogames, including this one as well.

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* HeAlsoDid: Darren Korb, who voices Zagreus, is also the award-winning composer of Creator/SupergiantGames' videogames, video games, including this one as well.



* TalkingToHimself: Several of the characters share voice actors, though not all of them share scenes together. Logan Cunningham voices both Hades and Achilles, while Darren Korb voices both Zagreus and Skelly, leading to this trope when those pairs of characters interact. [[https://twitter.com/SupergiantGames/status/1326938618271657986 A tweet from the Supergiant account has a short video with an introduction to all of them.]]
* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few surviving records about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.

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* TalkingToHimself: Several of the characters share voice actors, though not all of them share scenes together. Logan Cunningham Creator/LoganCunningham voices both Hades and Achilles, while Darren Korb voices both Zagreus and Skelly, leading to this trope when those pairs of characters interact. [[https://twitter.com/SupergiantGames/status/1326938618271657986 A tweet from the Supergiant account has a short video with an introduction to all of them.]]
* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few surviving records about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story story, and the rest is history.
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* NewbieBoom: The game had a modest fanbase on par with Supergiant's other titles when it was in Early Access on PC, but its popularity exploded through the roof once Version 1.0 hit the Nintendo Switch.

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* NewbieBoom: The game had a modest fanbase on par with Supergiant's other titles when it was in Early Access on PC, but its popularity exploded through the roof once Version 1.0 hit the Nintendo Switch.UsefulNotes/NintendoSwitch.
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* BigNameFan: The game hit big on the gaming community, with ''Creator/JimSterling'' and ''WebVideo/MattMcMuscles'' being both huge fans of the game and using their platform to showcase it:
** In Jim's case, they broke their own rule in their 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.
** In Matt's case, ''Hades'' was the subject of the debut of his new web series "Why I Like The Thing".
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** In Jim's case, they broke their own rule in his 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.

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** In Jim's case, they broke their own rule in his their 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.
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* AccidentallyCorrectWriting: In the game, Sisyphus is depicted as having mellowed out due to his eternal punishment and now lives a simple but happy life, taking the futility of his situation in good humor. Many fans assumed this was a ShoutOut to Albert Camus' essay on Sisyphus, which uses Sisyphus's punishment as a metaphor for what Camus perceived as the futility and absurdity of the search for meaning. Camus claimed that once Sisyphus realized he would never reach the top, he would accept his place in the world and become content--in short, he'd take on the exact attitude shown by the Sisyphus in the game. However, the developers claimed to have never heard of it, meaning they reached the same conclusion as Camus independently.
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** In Jim's case, he broke his own rule in his 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.

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** In Jim's case, he they broke his their own rule in his 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.
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* BigNameFan: The game hit big on the gaming community, with ''Creator/JimSterling'' and ''WebVideo/MattMcMuscles'' being both huge fans of the game and using their platform to showcase it:
** In Jim's case, he broke his own rule in his 2020 Games of the Year, which considers all games with no ranking and relatively equal to decide ''Hades'' is ''the'' best game of 2020, both for its quality and believing the game's production should be an inspiration for the industry.
** In Matt's case, ''Hades'' was the subject of the debut of his new web series "Why I Like The Thing".
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few stories about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.

to:

* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few stories surviving records about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonster a little-known Greek deity with very few stories about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.

to:

* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonster [[MinorlyMentionedMythsAndMonsters a little-known Greek deity with very few stories about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.
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* WhatCouldHaveBeen: [[https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ According to director Greg Kasavin]], the game was originally going to be set in the Minotaur's labyrinth, with the Minotaur being at the center and the player having to hunt it down. However, the developers had a hard time coming up with a fitting story or protagonist for that concept. After Kasavin did some research and learned about Zagreus, [[MinorlyMentionedMythsAndMonster a little-known Greek deity with very few stories about him]], he realized that Zagreus' obscurity would be a good jumping-off point for a story and the rest is history.
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* QuoteSource: GeneHunting

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* DescendedCreator: Greg Kasavin, the director and writer of the game, also voices Hypnos.

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* DescendedCreator: DescendedCreator:
**
Greg Kasavin, the director and writer of the game, also voices Hypnos.Hypnos.
** Darren Korb, the game's music composer, also voices both Zagreus and Skelly. In his case, he ended up becoming a PermanentPlaceholder for both characters.
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* DescendedCreator: Greg Kasavin, the director and writer of the game, also voices Hypnos.
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* ActorAllusion: Christopher Saphire, who voices Thanatos, previously voiced [[TheDragon Asher Kendrell]] in ''VideoGame/{{Transistor}}''--a reserved, ([[NotSoStoic mostly]]) unemotional character, [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately Thanatos' story turns out a ''lot'' better than Asher's.]]

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* ActorAllusion: Christopher Saphire, who voices Thanatos, previously voiced [[TheDragon Asher Kendrell]] in ''VideoGame/{{Transistor}}''--a reserved, ([[NotSoStoic mostly]]) unemotional character, [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately Thanatos' story turns out a ''lot'' better than Asher's.[[MyGodWhatHaveIDone better]] [[MikeNelsonDestroyerOfWorlds than]] [[DrivenToSuicide Asher's]].]]
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* ActorAllusion: Christopher Saphire, who voices Thanatos, previously voiced Asher Kendrell in ''VideoGame/{{Transistor}}''--a reserved, ([[NotSoStoic mostly]]) unemotional character, [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately Thanatos' story turns out a ''lot'' better than Asher's.]]

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* ActorAllusion: Christopher Saphire, who voices Thanatos, previously voiced [[TheDragon Asher Kendrell Kendrell]] in ''VideoGame/{{Transistor}}''--a reserved, ([[NotSoStoic mostly]]) unemotional character, [[GayOption in a loving relationship with Grant]], who prioritizes duty and loyalty. [[spoiler:Fortunately Thanatos' story turns out a ''lot'' better than Asher's.]]

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