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* DummiedOut: ''VI'' has more cut content than perhaps any other entry. A lot of it is still floating around in the ROM's coding. You can [[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_dummied_content read a comprehensive list on the fan wiki]]; it's super-interesting. The following are pertinent to the article at hand:
** Unused bosses like the Kaiser Dragon and Colossus. The former is famously still present in the game's coding. He has introductory dialogue, so it's obvious that he was a planned Dragon boss, but no AI script. He would reappear in the GBA remake after you beat the Dragon's Den and slay all of the Dragons again.
** Two events involving Baram and "Clyde" arriving in Thamasa. This indicates that one or more of Shadow's dream sequences was cut.
** A number of character sprites, including Terra in her Esper form, a Merchant from occupied South Figaro, the Ghosts, and General Leo have a ''complete'' set of sprite animations like the main party, such as: turning their heads, wagging their fingers, {{wild take}}s, laughing, and so forth. And they all have sprites for casting magic in battle. The Imp takes the cake: it has a full spritesheet, including a chocobo-riding sprite and ''a Magitek Armor-riding sprite''.
** Leo has a fully-functional sprite for chocobo-riding across the [=WoB=] in Mode 7. And if you hack the game (either to include General Leo in your party or simply switch to the alternate color palettes for the characters) during the confrontation on Kefka's Tower, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present. There actually is a way to properly recruit Leo into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ here]]), though it wasn't intentional on the part of the devs.
** Terra's father Maduin is briefly playable in a flashback to the Easper World. He actually has some set stat levels, as well as a pair of Sprint Shoes. The main menu is disabled during the flashback, so players can't see either of these.
** Four Rages exist in the game that cannot be learned by Gau. Siegfried and Typhon don't appear on the Veldt without a hack. Neither Death Warden or Tonberry can be learned due to a programming error: Death Warden doesn't appear in the enemy arrangements on the Veldt. Tonberry actually ''can'' be learned and shows up last on the Rage list, but he can't be selected thanks to a bug which always leave such spaces blank. At least Death Warden was fixed in the Advance version. Tonberry is still unplayable.
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* MarketBasedTitle: The original US release was known as ''Final Fantasy III'' due to some localization gaps with previous ''Final Fantasy'' games. All subsequent re-releases have fixed the title.
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this is wrong, many bosses can be Suplexed


* {{Blooper}}: Bosses normally can't be suplexed by Sabin. But the developers apparently forgot to make the Phantom Train immune to being suplexed, which lead to one the funniest things in the game.
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* {{Blooper}}: Bosses normally can't be suplexed by Sabin. But the developers apparently forgot to make the Phantom Train immune to being suplexed, which lead to one the funniest things in the game.
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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this game's 27th anniversary.

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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges acknowledged suplexing trains on the post that celebrated this game's 27th anniversary.
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Scapegoat Creator is being merged with Misblamed, per TRS


* ScapegoatCreator: According to Woolsey, back then, Square had to submit the entire game script and ROM to Nintendo so they could comb through it looking for raunchy stuff. That alone took 50-60 hours to transcribe, and if the company found ''anything'' they didn't like, it would jam up the whole process and prevent Square from meeting their deadline. Most developers decided to err on the side of caution, which resulted in "Holy" being rendered as "Pearl" and the like. Nintendo still removed all of the "scatological humor" and pop culture jokes; only the Princess Leia reference survived.
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* KillerApp: Squaresoft's entire output for the SNES is a big reason why it remained ahead of the Sega Genesis in Japan, with ''VideoGame/FinalFantasyVI'' being perhaps the biggest indicator of this; it is the bestselling JRPG on the SNES, and is generally considered to be one of the greatest games of all time.
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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this games 27th anniversary.

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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this games game's 27th anniversary.
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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this games 20th anniversary.

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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this games 20th 27th anniversary.
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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledges suplexing trains on the post that celebrated this games 20th anniversary.
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** VideoGame/GameGenie users found that it was entirely possible to have a party with Kefka and Gestahl in it, though they were largely non-functional and shared a character portrait with Terra. This is caused by various scenes in the game where they appear in-battle as their SuperDeformed sprites (as opposed to the static enemy artwork), which necessitated coding them as some equivalent to a party character. Suffice to say, this led to rumors that it is possible to recruit them into your party. The above are parodied by an infamous list of "unlockable characters" which starts with General Leo, and ends with Ryu from ''Street Fighter'', with increasingly-bizarre and impossible requirements for each.

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** VideoGame/GameGenie UsefulNotes/GameGenie users found that it was entirely possible to have a party with Kefka and Gestahl in it, though they were largely non-functional and shared a character portrait with Terra. This is caused by various scenes in the game where they appear in-battle as their SuperDeformed sprites (as opposed to the static enemy artwork), which necessitated coding them as some equivalent to a party character. Suffice to say, this led to rumors that it is possible to recruit them into your party. The above are parodied by an infamous list of "unlockable characters" which starts with General Leo, and ends with Ryu from ''Street Fighter'', with increasingly-bizarre and impossible requirements for each.
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Add link to interview


* DearNegativeReader: Ted Woolsey is an easygoing guy. He got his share of hate mail; he took it in good humor. He did point out in an interview that some of those criticisms came from a place of ignorance:

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* DearNegativeReader: Ted Woolsey is an easygoing guy. He got his share of hate mail; he took it in good humor. [[http://www.playeronepodcast.com/2007/02/15/transcript-of-ted-woolsey-interview He did point out in an interview interview]] that some of those criticisms came from a place of ignorance:
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* ScapegoatCreator: According to Woolsey, back then, Square had to submit the entire game script and ROM to Nintendo so they could comb through it looking for raunchy stuff. That alone took 50-60 hours to transcribe, and if the company found ''anything'' they didn't like, it would jam up the whole process and prevent Square from meeting their deadline. Most companies decided to err on the side of caution, which resulted in "Holy" being rendered as "Pearl" and the like. Nintendo still removed all of the "scatological humor" and pop culture jokes; only the Princess Leia reference survived.

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* ScapegoatCreator: According to Woolsey, back then, Square had to submit the entire game script and ROM to Nintendo so they could comb through it looking for raunchy stuff. That alone took 50-60 hours to transcribe, and if the company found ''anything'' they didn't like, it would jam up the whole process and prevent Square from meeting their deadline. Most companies developers decided to err on the side of caution, which resulted in "Holy" being rendered as "Pearl" and the like. Nintendo still removed all of the "scatological humor" and pop culture jokes; only the Princess Leia reference survived.
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-->"One thing that I just had to bust up on was, I saw one translation in which the whole game, it must have been a thousand pages long, all done in the Japanese syntax with the verb at the end. So like, 'I you and they want and have a good time to go.' They felt they had really preserved the essence of Japanese by having that syntax that was for them very special and that was the charm of them reading Japanese. You know, Japanese don't perceive the language that way. [[RealityIsUnrealistic It's perceived more the way that most translators write it]], which is digesting it and putting it out in English that makes sense."

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-->"One thing that I just had to bust up on was, I saw one translation in which the whole game, it must have been a thousand pages long, all done in the Japanese syntax with the verb at the end. So like, 'I '[[BlindIdiotTranslation I you and they want and have a good time to go.' ]]' They felt they had really preserved the essence of Japanese by having that syntax that was for them very special and that was the charm of them reading Japanese. You know, Japanese don't perceive the language that way. [[RealityIsUnrealistic It's perceived more the way that most translators write it]], which is digesting it and putting it out in English that makes sense."
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* TroubledProduction: According to Woolsey, Nintendo threw all their weight behind ''VideoGame/FinalFantasyI'' to drive sales, but that wasn't going to cut it this time. Square tried to translate the game into English themselves, but they didn't even have a localization department at this stage, so they finally called in a professional. Woolsey was given a 30-day window to play the game and localize it. He rode a plane to Tokyo twice to deliver a script, and both revisions were scrapped for being too long. ''VideoGame/SecretOfMana'' was even worse: Square were still pounding out a script as he was translating it.

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* TroubledProduction: According to Woolsey, Nintendo threw all their weight behind ''VideoGame/FinalFantasyI'' to drive sales, but that wasn't going to cut it this time. Square tried to translate the game into English themselves, but they didn't even have a localization department at this stage, so they finally called in a professional. Woolsey was given a 30-day window to play the game and localize it. He rode a plane to Tokyo twice to deliver a script, and both revisions were scrapped for being too long. (Romanizing Japanese takes up a lot more space than simply typing kanji characters). ''VideoGame/SecretOfMana'' was even worse: Square were still pounding out a script as he was translating it.
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* ScapegoatCreator: According to Woolsey, back then, Square had to submit the entire game script and ROM to Nintendo so they could comb through it looking for raunchy stuff. That alone took 50-60 hours to transcribe, and if the company found ''anything'' they didn't like, it would jam up the whole process and prevent Square from meeting their deadline. Most companies decided to err on the side of caution, which resulted in "Holy" being rendered as "Pearl" and the like. Nintendo still removed all of the "scatological humor" and pop culture jokes; only the Princess Leia reference survived.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: According to Woolsey, Nintendo threw all their weight behind ''VideoGame/FinalFantasyI'' to drive sales, but that wasn't going to cut it this time. Square tried to translate the game into English themselves, but they didn't even have a localization department at this stage, so they finally called in a professional. Woolsey was given a 30-day window to play the game and localize it. He rode a plane to Tokyo twice to deliver a script, and both revisions were scrapped for being too long. ''VideoGame/SecretOfMana'' was even worse: Square were still pounding out a script as he was translating it.
-->"It would have been great to have two months, two and a half months to really work on that stuff. I think at the time, as one Japanese person explained to me, [[AnimationAgeGhetto they were toys for kids and chill out]]; let's get this thing out the door. When in fact they were really art objects, cinematic stories for adults. These role playing games skewed older."





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* DearNegativeReader: Ted Woolsey is an easygoing guy. He got his share of hate mail; he took it in good humor. He did point out in an interview that some of those criticisms came from a place of ignorance:
-->"One thing that I just had to bust up on was, I saw one translation in which the whole game, it must have been a thousand pages long, all done in the Japanese syntax with the verb at the end. So like, 'I you and they want and have a good time to go.' They felt they had really preserved the essence of Japanese by having that syntax that was for them very special and that was the charm of them reading Japanese. You know, Japanese don't perceive the language that way. [[RealityIsUnrealistic It's perceived more the way that most translators write it]], which is digesting it and putting it out in English that makes sense."
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** The [=CzarDragon=] rumors (see UrbanLegendOfZenda) were helped along by a lot of dummied content that made the rumors seem credible; there is dummied battle text for several members of the Eight Dragons' powering up in some way, text for each of them calling in the other for back-up, and of course the [=CzarDragon=] itself. When the Gameboy Advance version came out, the new bonus dungeon Dragons' Den contains rematches with the Eight Dragons, who use the same gimmicks described in the dummied battle text, and the boss of the dungeon is [=KaiserDragon=], which shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it. And then when you beat Kaiser you unlock the Soul Shrine, a gauntlet of 128 battles ending with the Eight Dragons and Kaiser. The dummied assets make it clear that Dragons' Den and Soul Shrine, or something like them, were planned for the Super NES release, but left out for time or technical reasons.

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** The [=CzarDragon=] rumors (see UrbanLegendOfZenda) UrbanLegendOfZelda) were helped along by a lot of dummied content that made the rumors seem credible; there is dummied battle text for several members of the Eight Dragons' powering up in some way, text for each of them calling in the other for back-up, and of course the [=CzarDragon=] itself. When the Gameboy Advance version came out, the new bonus dungeon Dragons' Den contains rematches with the Eight Dragons, who use the same gimmicks described in the dummied battle text, and the boss of the dungeon is [=KaiserDragon=], which shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it. And then when you beat Kaiser you unlock the Soul Shrine, a gauntlet of 128 battles ending with the Eight Dragons and Kaiser. The dummied assets make it clear that Dragons' Den and Soul Shrine, or something like them, were planned for the Super NES release, but left out for time or technical reasons.

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** Hacking the game revealed the existence of [=CzarDragon=], an apparent "boss" of the Eight Dragons. The main theory on how to encounter him was to Petrify the Blue Dragon (which is impossible) and you'll get the Raiden Magicite without giving up the Odin Magicite. When you beat the Eight Dragons and get Crusader, you now have all the Magicite pieces in the game and will be thrust into a rematch with the Eight Dragons, who are now stronger than before, finishing off with [=CzarDragon=] entering the ring. This was sometimes combined with the Leo revival rumors by claiming one had to defeat [=CzarDragon=] to resurrect Leo. With the Gameboy Advance version adding the Dragon's Den which contains stronger versions of the Eight Dragons and the superboss [=KaiserDragon=] (who actually shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it), it is apparent that the dungeon or something like it was intended originally but left out for time or technical restraints.

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** Hacking the game revealed the existence of [=CzarDragon=], an apparent "boss" of the Eight Dragons. The main theory on how to encounter him was to Petrify the Blue Dragon (which is impossible) and you'll get the Raiden Magicite without giving up the Odin Magicite. When you beat the Eight Dragons and get Crusader, you now have all the Magicite pieces in the game and will be thrust into a rematch with the Eight Dragons, who are now stronger than before, finishing off with [=CzarDragon=] entering the ring. This was sometimes combined with the Leo revival rumors by claiming one had to defeat [=CzarDragon=] to resurrect Leo. With the Gameboy Advance version adding the Dragon's Den which contains stronger versions of the Eight Dragons and the superboss [=KaiserDragon=] (who actually shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it), it is apparent that the dungeon or something like it was intended originally but left out for time or technical restraints.




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** The [=CzarDragon=] rumors (see UrbanLegendOfZenda) were helped along by a lot of dummied content that made the rumors seem credible; there is dummied battle text for several members of the Eight Dragons' powering up in some way, text for each of them calling in the other for back-up, and of course the [=CzarDragon=] itself. When the Gameboy Advance version came out, the new bonus dungeon Dragons' Den contains rematches with the Eight Dragons, who use the same gimmicks described in the dummied battle text, and the boss of the dungeon is [=KaiserDragon=], which shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it. And then when you beat Kaiser you unlock the Soul Shrine, a gauntlet of 128 battles ending with the Eight Dragons and Kaiser. The dummied assets make it clear that Dragons' Den and Soul Shrine, or something like them, were planned for the Super NES release, but left out for time or technical reasons.
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Was unable to find a legitimate source for this. Looking through the edit history, this line had originally claimed the content existed but was dummied out, but there is no dummied content for Leo. He does have unused sprites for spellcasting, finger-wave, winking, etc, but all field sprite sets have slots for those poses whether the particular character ever uses them or not. If someone can find more concrete evidence of an early draft where Leo survives, this line can be re-added then.


###Leo appears in a few other cutscenes that imply he was a LoveInterest for Terra at one point.
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** Gogo's recruitment was also different. Originally, you will run into a doppelganger of one of the party members in random towns. To recruit Gogo, you would have bring to bring his/her double to meet them. The Siegfried "imposter" makes a bit more sense in hindsight.

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** Gogo's recruitment was also different. Originally, you will run into a doppelganger of one of the party members in random towns. To recruit Gogo, you would have bring to bring his/her double to meet them. The Siegfried "imposter" makes a bit more sense in hindsight.

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** The persistent rumor that General Leo can join your party and the existence of a Paladin Ring. There's also a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting is involved, as well. Leo ''can'' be recruited, in a sense, but it involves using a complex glitch and playing through the World of Balance without saving to get him in the party, and he's only usable in a very limited capacity.

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** The persistent rumor that Before the [[VideoGame/FinalFantasyVIII Aerith revival rumors]] became infamous, there were the General Leo can revival rumors. Myths abounds about ways to revive Leo in the World of Ruin and he would permanently join your party and the existence party. The most common rumor was that if one killed so many Tyrannosaurs in the Dinosaur Forest, they'd encounter a dragon (a belief prompted by a mistranslation of what the thieves on the Veldt say, specifically referring to a Paladin Ring. There's also dragon in the forest that was meant to refer to the dangerous monsters in general) that dropped a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting potion that could revive Leo. This is involved, as well. Leo sometimes combined with the [=CzarDragon=] rumors (next point) by claiming he was the dragon players would encounter. Years later it was found you ''can'' be recruited, in a sense, but it involves using a complex glitch and playing through the World of Balance without saving to get him Leo in the party, and he's only usable in but it requires a very limited capacity.complicated glitch and comes with many restrictions on how he can be used.
** Hacking the game revealed the existence of [=CzarDragon=], an apparent "boss" of the Eight Dragons. The main theory on how to encounter him was to Petrify the Blue Dragon (which is impossible) and you'll get the Raiden Magicite without giving up the Odin Magicite. When you beat the Eight Dragons and get Crusader, you now have all the Magicite pieces in the game and will be thrust into a rematch with the Eight Dragons, who are now stronger than before, finishing off with [=CzarDragon=] entering the ring. This was sometimes combined with the Leo revival rumors by claiming one had to defeat [=CzarDragon=] to resurrect Leo. With the Gameboy Advance version adding the Dragon's Den which contains stronger versions of the Eight Dragons and the superboss [=KaiserDragon=] (who actually shares its Japanese name with [=CzarDragon=] and uses a modified sprite of it), it is apparent that the dungeon or something like it was intended originally but left out for time or technical restraints.

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* TrollingCreator: In the Cave to the Sealed Gate, there's a treasure chest positioned in such a way that players who go straight for it will trigger floor switches that destroy two paths to it. When you get to it in a round-about manner, the chest turns out to just contain a switch that is actually a KaizoTrap, removing part of the bridge up ahead until you go back and re-flip it. Thankfully, the developers weren't foolproof here -- a player who outsmarts the floor switches and gets to the chest without hitting them essentially glitches the trap up and the bridge won't be removed when they come to it.



** The persistent rumor that General Leo can join your party and the existence of a Paladin Ring. There's also a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting is involved, as well. Leo ''can'' be recruited, in a sense: Gau learns "Shock" if you add the Retainer enemy to his Rage skillset.

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** The persistent rumor that General Leo can join your party and the existence of a Paladin Ring. There's also a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting is involved, as well. Leo ''can'' be recruited, in a sense: Gau learns "Shock" if you add sense, but it involves using a complex glitch and playing through the Retainer enemy World of Balance without saving to his Rage skillset.get him in the party, and he's only usable in a very limited capacity.

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* CreatorsFavorite: Creator/YoshitakaAmano has stated that of all characters he has drawn for ''Franchise/FinalFantasy'', Terra Branford from ''VideoGame/FinalFantasyVI'' is his favorite which explains why Terra has the [[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_concept_art#Terra_Branford most]] Amano artworks of any ''Final Fantasy'' character.

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* CreatorsFavorite: CreatorsFavorite:
**
Creator/YoshitakaAmano has stated that of all characters he has drawn for ''Franchise/FinalFantasy'', Terra Branford from ''VideoGame/FinalFantasyVI'' is his favorite which explains why Terra has the [[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_concept_art#Terra_Branford most]] Amano artworks of any ''Final Fantasy'' character.character.
** Yoshinori Kitase regards Celes as his favorite character in the game.



* {{Magitek}}

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* {{Magitek}}{{Magitek}}
----
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** Long-considered a 16-bit game ''par excellence'',''VI'' was originally going to be set entirely in Terra's world (dubbed the "World of Balance" by the fold-out map which came with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] cartridge). An April 2019 interview in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka before he could destroy the world. But the game was completed way ahead of schedule, so Square doubled its length with the [[WideOpenSandbox free-roaming]] [[VillainWorld "World of Ruin"]], caused by the Empire disturbing the Warring Triad.

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** Long-considered a 16-bit game ''par excellence'',''VI'' excellence'', ''VI'' was originally going to be set entirely in Terra's world (dubbed the "World of Balance" by the fold-out map which came with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] cartridge). An April 2019 interview in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka before he could destroy the world. But the game was completed way ahead of schedule, so Square doubled its length with the [[WideOpenSandbox free-roaming]] [[VillainWorld "World of Ruin"]], caused by the Empire disturbing the Warring Triad.

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Moved to main.


** The persistent rumor that General Leo can join your party and the existence of a Paladin Ring. There's also a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting is involved, as well. Leo ''can'' be recruited, in a sense: Gau learns "Shock" if you add the Retainer enemy to his Rage skillset. There actually is a way to properly recruit Leo into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ here]]), though it wasn't intentional on the part of the developers.

to:

** The persistent rumor that General Leo can join your party and the existence of a Paladin Ring. There's also a General Leo Revival theory which somehow ties into Shadow having two or three additional dream sequences. Sometimes dinosaur-fighting is involved, as well. Leo ''can'' be recruited, in a sense: Gau learns "Shock" if you add the Retainer enemy to his Rage skillset. There actually is a way to properly recruit Leo into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ here]]), though it wasn't intentional on the part of the developers.



** If you hack the game to either include General Leo in your party or simply switch to the alternate color palettes for the characters, in the final confrontation with Kefka, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present.
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** Lone Wolf from ''[=FFV=]'' appears as a thief being held in Figaro's prison who later takes Mog hostage. Technically, Gogo firsy debuted as a {{puzzle boss}} in ''V''.

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** Lone Wolf from ''[=FFV=]'' appears as a thief being held in Figaro's prison who later takes Mog hostage. Technically, Gogo firsy also debuted as a {{puzzle boss}} in ''V''.

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* DeletedScene: The game was one of the first 24mb cartridges for the SNES but several events still had to be cut due to space limitations. They are known through sources like old ''V-Jump'' articles.
** Most famous is the exchange between Strago and Shadow in a bar. [[spoiler:Strago tells Shadow he wants to see his face for Relm's sake, to which the latter unmasks with his back to the camera.]] The scene is also illustrated in a ''[[TheMerch Carddass]]''.
** If time ran out in the damaged building in Tzen, instead of a standard GameOver, Sabin was planned to [[spoiler: be caught in the collapse and die. Bringing Edgar to the site would make him spend all night trying to dig out his brother, even though too many in-game days have passed after the fact.]] This was altered partly due to being [[PlayerPunch too dark]].
* FanNickname: Kefka is called "the psycho clown" (or synonyms thereof) and "ComicBook/TheJoker".



** Lone Wolf from ''[=FFV=]'' appears as a thief being held in Figaro's prison and later takes Mog hostage. Technically, Gogo counts, too.
** Moogles would be this. They first appeared in [=FFIII=] and reappeared in [=FFV=], both of which were only given Western releases long after FFVI. They first appeared in the U.S. in ''VideoGame/FinalFantasyAdventure'' (only as a status effect) and later reappeared in ''VideoGame/SecretOfMana'' (as both a status effect and [=NPCs=]), as well.

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** Lone Wolf from ''[=FFV=]'' appears as a thief being held in Figaro's prison and who later takes Mog hostage. Technically, Gogo counts, too.
firsy debuted as a {{puzzle boss}} in ''V''.
** Moogles would be this.Moogles. They first appeared in [=FFIII=] and reappeared in [=FFV=], both of which were only given Western releases long after FFVI. They first appeared in the U.S. in ''VideoGame/FinalFantasyAdventure'' (only as a status effect) and later reappeared in ''VideoGame/SecretOfMana'' (as both a status effect and [=NPCs=]), as well.



* ThrowItIn: Kefka's introduction cutscene barring Terra's flashback (specifically the part involving his shoes being dusted) was not in the original script, but was ad-libbed by Yoshinori Kitase in order to give players an early implication that Kefka was missing a screw or two from his head, and also because the scene itself, without it, seemed too boring to make completely normal.

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* ThrowItIn: Kefka's introduction introductory cutscene barring after Terra's flashback (specifically the part involving his shoes boots being dusted) sandy) was not in the original script, but script; it was ad-libbed by Yoshinori Kitase in order to give players an early implication that Kefka was missing a screw or two from doesn't have all his head, marbles, and also because the scene itself, seemed boring without it, seemed too boring to make completely normal.it.



** The persistent rumors that General Leo can join your party (as HesJustHiding), and the existence of the Paladin Ring. And there's the General Leo Revival theory that somehow ties into Shadow having two or three more (depending who you ask) hidden dreams. Sometimes dinosaur fighting is involved as well.
*** Leo ''can'' be recruited, in a sense. Gau learns "Shock" if you add the Retainer enemy to his Rage skillset.
*** There actually is a way to recruit Leo for [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ part of the game]], though it clearly wasn't intentional on the part of the developers. It's ''at least'' as strange as any of the "revive Leo" rumours that circulated back in the day.
** Game Genie users found that it was entirely possible to have a party with Kefka and Gestahl in it... though they were largely non-functional and shared a character portrait with Terra. This stems from various scenes in the game where they appear in-battle with their regular character sprites (as opposed to the elaborate, motionless sprites of enemies), which necessitated writing them as some equivalent to a party character in the code. Suffice to say, this led to rumors that it was possible to have them in your party legitimately.
*** The above two are parodied by an infamous list of "unlockable characters" that starts at General Leo, and ends with Ryu from Street Fighter, with increasingly bizarre and impossible methods for each one.
*** However, if you use codes to add Leo, well, see WhatCouldHaveBeen...
** The GBA release of the game featured censorship of the scene with Celes in prison. In the original release (worldwide), Celes was beaten by her guards while still in chains. The GBA version removed the beating and showed her unchained. After fans confirmed that this cut was in the Japanese version as well, speculation that the scene was censored due to mirroring a real life kidnapping in Japan ran rampant for years. Eventually, the game's translator, [[http://www.rpgamer.com/features/insidegaming/tslatteryint.html Tom Slattery]], revealed the story was far more mundane. Square was targeting a CERO-A content rating in Japan for the re-release, but violence against a restrained person gets a much higher age rating under CERO. CERO didn't exist when the game was originally released, and thus the content wasn't a problem in the early 90s.
** Early on, there was massive speculation as to what might be unlocked thanks to finding Cyan's "Book of Secrets" in the World of Ruin. Years later, it was finally put to rest, when it turned out that was the censors' response to what was supposed to be a PornStash.

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** The persistent rumors rumor that General Leo can join your party (as HesJustHiding), and the existence of the a Paladin Ring. And there's the There's also a General Leo Revival theory that which somehow ties into Shadow having two or three more (depending who you ask) hidden dreams. additional dream sequences. Sometimes dinosaur fighting dinosaur-fighting is involved involved, as well.
***
well. Leo ''can'' be recruited, in a sense. sense: Gau learns "Shock" if you add the Retainer enemy to his Rage skillset.
***
skillset. There actually is a way to properly recruit Leo for into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ part of the game]], here]]), though it clearly it wasn't intentional on the part of the developers. It's ''at least'' as strange as any of the "revive Leo" rumours that circulated back in the day.
developers.
** Game Genie VideoGame/GameGenie users found that it was entirely possible to have a party with Kefka and Gestahl in it... it, though they were largely non-functional and shared a character portrait with Terra. This stems from is caused by various scenes in the game where they appear in-battle with as their regular character SuperDeformed sprites (as opposed to the elaborate, motionless sprites of enemies), static enemy artwork), which necessitated writing coding them as some equivalent to a party character in the code. character. Suffice to say, this led to rumors that it was is possible to have recruit them in into your party legitimately.
***
party. The above two are parodied by an infamous list of "unlockable characters" that which starts at with General Leo, and ends with Ryu from Street Fighter, ''Street Fighter'', with increasingly bizarre increasingly-bizarre and impossible methods requirements for each one.
*** However, if you use codes to add Leo, well, see WhatCouldHaveBeen...
each.
** The GBA release of the game featured censorship of the scene with Celes in prison. In the original release (worldwide), Celes was beaten by her guards while still in chains. The GBA version removed the beating and showed her unchained. After fans confirmed that this cut was in the Japanese version as well, speculation that the scene was censored due to mirroring a real life kidnapping in Japan ran rampant for years. Eventually, the game's translator, [[http://www.rpgamer.com/features/insidegaming/tslatteryint.html Tom Slattery]], revealed the story was explanation is far more mundane. mundane: Square was targeting were angling for a CERO-A content rating in Japan for the re-release, but violence against a restrained person gets nets you a much higher much-higher age rating under CERO. CERO didn't exist when the game was originally released, and thus the content wasn't a problem considered as racy in the early 90s.
** Early on, there was massive speculation as to what might be unlocked thanks to after finding Cyan's "Book of Secrets" in the World of Ruin. Years later, it was finally put to rest, rest when it turned out that was the censors' response to what was supposed to be a censored PornStash.



** During development, Terra was originally conceived as a 20 year-old, male half-esper who was a partner in crime to Locke. Parts of this concept ended up inspiring the characters [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyIX Zidane]], and in concept art this character heavily resembles [[VideoGame/FinalFantasyVIII Squall Leonheart]].
** Terra was also intended to have [[spoiler:been KilledOffForReal during the game's ending]].
** If you hack the game to either include General Leo in your party or to simply switch to the alternate color palettes for the characters, in the final confrontation with [[spoiler:Kefka]], ''he appears as one of the three characters in the cutscene before the final battle,'' heavily implying that he was originally intended to be present. He appears in a few other cutscenes as well, implying that he was at one point a LoveInterest for Terra.
** According to some storyline concepts, Celes was originally going to suffer from mental instability similar to Kefka due to the Magitek process, but she would have gotten over it. In addition, she actually was intended to be a spy (albeit a conflicted one), but that ended up removed, although they reused the concept for Cait Sith in the next game. Interestingly, her "spy" plotline was kept in the story (note how much the characters talk about her being a "traitor"), but what she actually did to be called treasonous is never brought up in the story, likely the result of a last minute cut.
** Gogo's recruitment was also different. Originally, they planned it so that you will meet a duplicate of your characters in random towns. To recruit him, you must bring the character he's currently disguised as. Suddenly, the Siegfried imposter makes a lot more sense.
** Relm was going to paint Creator/YoshitakaAmano artwork during the game, and was going to paint a mural of the party's adventures during the ending.
** One of Square's initial possible plans for Final Fantasy 7 was to make it a [[http://www.polygon.com/a/final-fantasy-7 direct sequel to Final Fantasy 6]].

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** During development, Terra was originally conceived as a 20 year-old, male half-esper who was a partner in crime to Locke. Parts of this concept ended up inspiring the characters [[VideoGame/FinalFantasyX Tidus]] and [[VideoGame/FinalFantasyIX Zidane]], and in concept art this character heavily resembles [[VideoGame/FinalFantasyVIII Squall Leonheart]].
** Terra was also intended to have [[spoiler:been KilledOffForReal during the game's ending]].
** If you hack the
The game to either include General Leo in your party or to simply switch to the alternate color palettes for the characters, in the final confrontation with [[spoiler:Kefka]], ''he appears as was one of the three characters in first 24mb cartridges for the cutscene before the final battle,'' heavily implying that he was originally intended console, but several events still had to be present. He cut due to space limitations. They are known through sources like old ''V-Jump'' articles:
###Leo
appears in a few other cutscenes as well, implying that imply he was at one point a LoveInterest for Terra.Terra at one point.
###Most famous is the exchange between Strago and Shadow in a bar. Strago demands to see Shadow's face for Relm's sake, to which the Shadow unmasks with his back to the camera. The scene is also illustrated in a ''Carddass''.
###If time runs out in the laser-ravaged Tzen (World of Ruin), instead of a standard Game Over, Sabin was planned to die in the collapsing house and disappear for good. Bringing Edgar to the site would lead to him spending all night trying to dig out his brother, even though too many in-game days have passed after the fact. This was considered too dark and was removed.
** According to some storyline concepts, Celes During development, Terra was originally going to suffer from mental instability similar to Kefka due to the Magitek process, but she would have gotten over it. In addition, she actually was intended to be conceived as a spy (albeit 20 year-old male (but still a conflicted one), but that ended up removed, although they reused the half-esper) who is Locke's partner-in-crime. Parts of this concept for Cait Sith in the next game. Interestingly, her "spy" plotline was kept in the story (note how much the characters talk about her being a "traitor"), but what she actually did to be called treasonous is never brought up in the story, likely the result of a last minute cut.
** Gogo's recruitment was also different. Originally, they planned it so that you will meet a duplicate of your characters in random towns. To recruit him, you must bring the
were later incorporated into [[VideoGame/FinalFantasyIX Zidane]] and [[VideoGame/FinalFantasyX Tidus]]. In concept art, this character he's currently disguised as. Suddenly, the Siegfried imposter makes a lot more sense.
** Relm was going to paint Creator/YoshitakaAmano artwork during the game, and was going to paint a mural of the party's adventures during the ending.
** One of Square's initial possible plans for Final Fantasy 7 was to make it a [[http://www.polygon.com/a/final-fantasy-7 direct sequel to Final Fantasy 6]].
heavily-resembles [[VideoGame/FinalFantasyVIII Squall]].



** An April 2019 interview in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka just before he could destroy the world. The World of Ruin was added once the development team found that they were pretty far ahead of schedule.

to:

** Terra was also intended to die during the game's ending.
** Long-considered a 16-bit game ''par excellence'',''VI'' was originally going to be set entirely in Terra's world (dubbed the "World of Balance" by the fold-out map which came with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] cartridge).
An April 2019 interview in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka just before he could destroy the world. The World of Ruin But the game was added once the development team found that they were pretty far completed way ahead of schedule.schedule, so Square doubled its length with the [[WideOpenSandbox free-roaming]] [[VillainWorld "World of Ruin"]], caused by the Empire disturbing the Warring Triad.
** According to some storyline concepts, Celes was originally going to suffer from mental instability similar to Kefka due to the flawed Magitek process, but she would have overcome it. In addition, she actually was intended to be a DoubleAgent who infiltrated the Returners (albeit a conflicted one). They reused that concept for Cait Sith in the next game. Notably, other characters speak of her as a "traitor", but what she actually did to earn the ire of the Imperials is never brought up in the story, likely the result of a last-minute cut.
** If you hack the game to either include General Leo in your party or simply switch to the alternate color palettes for the characters, in the final confrontation with Kefka, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present.
** Gogo's recruitment was also different. Originally, you will run into a doppelganger of one of the party members in random towns. To recruit Gogo, you would have bring to bring his/her double to meet them. The Siegfried "imposter" makes a bit more sense in hindsight.
** Relm was going to paint Creator/YoshitakaAmano artwork, and later paint a mural depicting the party's adventures in the ending.
** One of Square's initial plans for ''VII'' was to make it a [[http://www.polygon.com/a/final-fantasy-7 direct sequel]] to ''VI''.



* WordOfSaintPaul: Soraya Saga was one of the scenario writers of the game and was responsible for creating Edgar and Sabin. She wrote a doujinshi that detailed the background history of the Figaro family such as the death of King Figaro and [[FreudianExcuse Edgar's mother issues]]. She also wrote that the reason Sabin, Gau and Cyan got along so well was because they found a surrogate family with each other. However, Square has not confirmed or denied how much of that is considered canonical, and Saga even said it's just a side story.

to:

* WordOfSaintPaul: Soraya Saga was one of the scenario writers of the game and was the person responsible for creating Edgar and Sabin. She wrote a doujinshi that which detailed the background history of the Figaro family such as the death of King Figaro and [[FreudianExcuse Edgar's mother issues]]. She also wrote that the reason Sabin, Gau and Cyan got along so well was because they found a surrogate family with each other. However, Square has not confirmed or denied how much of that is considered canonical, and Saga even said it's just a side story.
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* ReferencedBy: ''WebAnimation/ZeroPunctuation'' uses Terra's sprite to represent old-school (but not old-timey) graphics in the "Fortnite/Dusk" double-bill episode. Yahtzee also points to [=FF6=] as the last JRPG he could stand to actually play ([=FF7=]'s more melodramatic story and overwrought character designs put him off som'thin' fierce).

to:

* ReferencedBy: ''WebAnimation/ZeroPunctuation'' uses Terra's sprite to represent old-school (but not old-timey) graphics in the "Fortnite/Dusk" double-bill episode. Yahtzee also points to [=FF6=] as the last JRPG he could actually stand to actually play ([=FF7=]'s more melodramatic story and overwrought character designs put him off som'thin' fierce).play.

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