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* NewbieBoom: Received one of its own nearly 12 years after it came it out thanks to ''Series/Fallout2024''. Fan communities surged with new membership while the game itself saw massive upticks in digital sales across the board, with concurrent players on Platform/{{Steam}} increasing by thousands of percentage points in the weeks after the series came out, practically unheard of for such an old game.
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** There is a persistence statement among fans of the Legion fans that there were plans to have more of the Legion's "positive" traits shown but they were cut due to the short development time of the game. While the Legion do have cut content, and the developers have never denied that, no where has it been stated that the Legion's cut content was meant to make them look better than they appear, and most of the cut content was locations and interactions that, if anything, reinforced that the Legion is a brutal and cruel faction.

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** There is a persistence persistent statement among fans of the Legion fans that there were plans to have more of the Legion's "positive" traits shown but they were cut due to the short development time of the game. While the Legion do have cut content, and the developers have never denied that, no where has it been stated that the Legion's cut content was meant to make them look better than they appear, and most of the cut content was locations and interactions that, if anything, reinforced that the Legion is a brutal and cruel faction.

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* UrbanLegendOfZelda: The most common rumors that abounds in the fandom is that certain characters (mainly Benny, Victor and Vulpes Inculta) were originally supposed to be available as companions at some points in the game but this feature was cut due to time constraints. [[WordOfGod Joshua Sawyer]], the game's lead director, debunked those rumors in a [[https://www.youtube.com/watch?v=0pLft_FQPFo livestream]] and claimed that the only character that was supposed to be a companion is Ulysses, who was cut from the game during development and only returned as the main antagonist of the ''Lonesome Road'' DLC.

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* UrbanLegendOfZelda: UrbanLegendOfZelda:
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The most common rumors that abounds in the fandom is that certain characters (mainly Benny, Victor and Vulpes Inculta) were originally supposed to be available as companions at some points in the game but this feature was cut due to time constraints. [[WordOfGod Joshua Sawyer]], the game's lead director, debunked those rumors in a [[https://www.youtube.com/watch?v=0pLft_FQPFo livestream]] and claimed that the only character that was supposed to be a companion is Ulysses, who was cut from the game during development and only returned as the main antagonist of the ''Lonesome Road'' DLC.DLC.
** There is a persistence statement among fans of the Legion fans that there were plans to have more of the Legion's "positive" traits shown but they were cut due to the short development time of the game. While the Legion do have cut content, and the developers have never denied that, no where has it been stated that the Legion's cut content was meant to make them look better than they appear, and most of the cut content was locations and interactions that, if anything, reinforced that the Legion is a brutal and cruel faction.
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** The New Vegas Strip and Freeside were meant to be whole zones by themselves. E3 2010 showed of the whole Strip, and it is also rendered that way in the intro cinematic. Freeside was a single massive zone, including a number of generic [=NPCs=] like beggars and pickpockets. [[https://www.pcgamesn.com/fallout-new-vegas/making-of-fallout-new-vegas-josh-sawyer Both instances were "sectioned off"]] due to the UsefulNotes/Xbox360 and Platform/PlayStation3 not having the necessary processing power to render all the [=NPCs=] running around the Strip and Freeside without some serious slowdown or even game crashes. The Strip just had two scrap metal gates separating it into three zones. Freeside, however, got hit harder: fences/gates made from junked buses were added, and [=NPCs=] were cut to reduce the memory problems. Appropriately, there are a pair of mods that convert the Strip and Freeside to their early open area builds.

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** The New Vegas Strip and Freeside were meant to be whole zones by themselves. E3 2010 showed of off the whole Strip, and it is also rendered that way in the intro cinematic. Freeside was a single massive zone, including a number of generic [=NPCs=] like beggars and pickpockets. [[https://www.pcgamesn.com/fallout-new-vegas/making-of-fallout-new-vegas-josh-sawyer Both instances were "sectioned off"]] due to the UsefulNotes/Xbox360 Platform/Xbox360 and Platform/PlayStation3 not having the necessary processing power to render all the [=NPCs=] running around the Strip and Freeside without some serious slowdown or even game crashes. The Strip just had two scrap metal gates separating it into three zones. Freeside, however, got hit harder: fences/gates made from junked buses were added, and [=NPCs=] were cut to reduce the memory problems. Appropriately, there are a pair of mods that convert the Strip and Freeside to their early open area builds.
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* PreOrderBonus: Somewhat uniquely, there were four different potential packs unlocked depending on where you preordered the game - the "Caravan Pack" from UsefulNotes/{{Steam}} or Wal-Mart, the "Mercenary Pack" from Best Buy, the "Tribal Pack" from Amazon or [=Direct2Drive=], and the "Classic Pack" from [=GameStop=] or EB Games. A week after the release of ''Lonesome Road'', all four were bundled together as the "Courier's Stash".

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* PreOrderBonus: Somewhat uniquely, there were four different potential packs unlocked depending on where you preordered the game - the "Caravan Pack" from UsefulNotes/{{Steam}} Platform/{{Steam}} or Wal-Mart, the "Mercenary Pack" from Best Buy, the "Tribal Pack" from Amazon or [=Direct2Drive=], and the "Classic Pack" from [=GameStop=] or EB Games. A week after the release of ''Lonesome Road'', all four were bundled together as the "Courier's Stash".



** The New Vegas Strip and Freeside were meant to be whole zones by themselves. E3 2010 showed of the whole Strip, and it is also rendered that way in the intro cinematic. Freeside was a single massive zone, including a number of generic [=NPCs=] like beggars and pickpockets. [[https://www.pcgamesn.com/fallout-new-vegas/making-of-fallout-new-vegas-josh-sawyer Both instances were "sectioned off"]] due to the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 not having the necessary processing power to render all the [=NPCs=] running around the Strip and Freeside without some serious slowdown or even game crashes. The Strip just had two scrap metal gates separating it into three zones. Freeside, however, got hit harder: fences/gates made from junked buses were added, and [=NPCs=] were cut to reduce the memory problems. Appropriately, there are a pair of mods that convert the Strip and Freeside to their early open area builds.

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** The New Vegas Strip and Freeside were meant to be whole zones by themselves. E3 2010 showed of the whole Strip, and it is also rendered that way in the intro cinematic. Freeside was a single massive zone, including a number of generic [=NPCs=] like beggars and pickpockets. [[https://www.pcgamesn.com/fallout-new-vegas/making-of-fallout-new-vegas-josh-sawyer Both instances were "sectioned off"]] due to the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 not having the necessary processing power to render all the [=NPCs=] running around the Strip and Freeside without some serious slowdown or even game crashes. The Strip just had two scrap metal gates separating it into three zones. Freeside, however, got hit harder: fences/gates made from junked buses were added, and [=NPCs=] were cut to reduce the memory problems. Appropriately, there are a pair of mods that convert the Strip and Freeside to their early open area builds.
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** Obsidian considered making a ''VideoGame/{{Fallout}}'' game set in the former Los Angeles area, the Boneyard, as ''Fallout: New Vegas 2'', or ''Fallout: Los Angeles''.

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** Obsidian considered making a ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' game set in the former Los Angeles area, the Boneyard, as ''Fallout: New Vegas 2'', or ''Fallout: Los Angeles''.
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* AbsurdlyShortProductionTime: Usually, game companies take 2-4 years to make sure they get it right. Obsidian was only given... ''13 months''. Factoring in at least 2 months for pre-planning (confirmed by J.E. Sawyer) and at least a month of basic bug testing, they made the entire game in ''ten'' months. Very impressive when you realize the scope of the game. On the other hand, a TearJerker for Obsidian as Sawyer let slip that they needed 5 more months to fully flesh out the game: specifically to add the post-game sequences and Legion territory.

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* AbsurdlyShortProductionTime: Usually, game companies take 2-4 years to make sure they get it right. Obsidian was only given... ''13 months''. Factoring in at least 2 months for pre-planning (confirmed by J.E. Sawyer) and at least a month of basic bug testing, they made the entire game in ''ten'' months. Very impressive when you realize the scope of the game. On the other hand, a TearJerker for Obsidian as game, although Sawyer let slip has gone on record stating that they needed 5 more months to fully flesh out the game: game, specifically to add the post-game sequences content and more Legion territory.



* CreatorCameo: Although inaccessable in normal gameplay, there exists a character in the game called "Ron the Narrator", modeled after Creator/RonPerlman, [[ExactlyWhatItSaysOnTheTin the game's narrator]].

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* CreatorCameo: Although inaccessable inaccessible in normal gameplay, there exists a character in the game called "Ron the Narrator", modeled after Creator/RonPerlman, [[ExactlyWhatItSaysOnTheTin the game's narrator]].
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Update to some of the entries


** Creator/DannyTrejo voices Raul Tejada, a ghoul mechanic who's an all around kind, soft-spoken and thoughtful fellow.
** Michael Hogan is typically cast as hard-ass military men. Doc Mitchell is a mild-mannered doctor and NonActionGuy.

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** Creator/DannyTrejo Creator/DannyTrejo, as in [[Film/{{Machete}} Machete himself]], voices Raul Tejada, a ghoul mechanic who's an all around all-around kind, soft-spoken soft-spoken, and thoughtful fellow.
fellow who's more fond of revolvers than blades.
** Michael Hogan Creator/MichaelHogan is typically cast as hard-ass military men. Doc Mitchell is a mild-mannered doctor and NonActionGuy.
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** There is a cut dialogue option to convince Caesar to spare the Brotherhood for the time being by having them attack HELIOS One while the Legion attacks Hoover Dam. Again, [[https://www.nexusmods.com/newvegas/mods/48330/ a mod]] restores this.

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** There is a cut dialogue option to convince Caesar to spare the Brotherhood for the time being by having them attack HELIOS One while the Legion attacks Hoover Dam. Again, [[https://www.nexusmods.com/newvegas/mods/48330/ com/newvegas/mods/74086 a mod]] restores this.

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