History Trivia / Descent

18th Mar '15 3:05:35 PM nombretomado
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** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', and a lot of rumored elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
to:
** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', ''[[VideoGame/FreeSpace Descent: FreeSpace]]'', and a lot of rumored elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
13th Jan '15 2:50:07 PM ZanyDragon
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** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', and a lot of rumoured elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
to:
** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', and a lot of rumoured rumored elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
19th Jan '14 12:22:32 AM Androgeos
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Added archived Avault feature.
** ''Descent 3'', it seems, was originally planned to be much more complex than what it is now. An old video on what used to be [=PlanetDescent=] shows a short segment of Level 3 when ''Descent 3'' was still in testing, and an ancient page on the Adrenaline Vault used to detail every single robot's strengths, weaknesses and capabilities, such as the Juggernaut being able to kneel down to dodge a missile, the EMD Gun being the only weapon capable of short-circuiting the Spy Hunter's self-destruct mechanism, or the Thief being able to generate three decoys to fool a pursuing player. Traces of some of these additional features are still present in the final game (like the Stinger being more prone to friendly-fire incidents, or the EMD Gun being particularly effective on the Spy Hunter).\\
to:
** ''Descent 3'', it seems, was originally planned to be much more complex than what it is now. An old video on what used to be [=PlanetDescent=] shows a short segment of Level 3 when ''Descent 3'' was still in testing, and [[http://web.archive.org/web/20060706123037/http://avault.com/featured/descent3/ an ancient page on the Adrenaline Vault feature]] used to detail every single robot's strengths, weaknesses and capabilities, such as the Juggernaut being able to kneel down to dodge a missile, the EMD Gun being the only weapon capable of short-circuiting the Spy Hunter's self-destruct mechanism, or the Thief being able to generate three decoys to fool a pursuing player. Traces of some of these additional features are still present in the final game (like the Stinger being more prone to friendly-fire incidents, or the EMD Gun being particularly effective on the Spy Hunter).\\

** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', and a lot of rumoured elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
to:
** ''Descent 4''. A fourth title in the series got pushed back when the developers Parallax split into two separate companies, Outrage and Volition, of which Volition made a sort-of sequel in the form of ''Descent: FreeSpace'', and a lot of rumoured elements of ''Descent 4'', such as the character's name (Parker) got recycled into the then new series, ''RedFaction''.
19th Jan '14 12:20:27 AM Androgeos
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Some changes
** ''Descent 3'', it seems, was originally planned to be much more complex than what it is now. An old video on what used to be [=PlanetDescent=] shows a short segment of Level 3 when ''Descent 3'' was still in testing, and an ancient page on the Adrenaline Vault used to detail every single robot and what it was capable of, such as the Juggernaut being able to kneel down to dodge a missile, the EMP Gun being the only weapon capable of short-circuiting the Spy Hunter's self-destruct mechanism, or the Thief being able to generate three decoys to fool a pursuing player.\\ \\ Only a handful of the robots' abilities and flaws ever made it into the final version. Some levels, such as Level 6 and 15, were originally meant to have much more eventful boss battles, such as the player navigating a maze while being chased by a Homunculus shrouded in darkness, or the Hellion Assault Mech smashing out huge sections of the cavern he is in to generate lava falls.\\ \\ In addition, Level 3 of ''Mercenary'' was originally conceived such that the player would have a more drawn-out battle with the Tracking Station's Captain; he would remove himself from the lavatory and enter a secret door to the side into a very small room. ''Descent 3'', it seems was also wildly anticipated by fans of the franchise, and had Interplay invested their funds in the right kind of advertising (and not on a US$50K tournament, mind you), ''Descent 3'' may have had a larger, albeit [[BrokenBase very broken]], fanbase. Further details may be found [[http://www.descent4.org/outragedescent3 here]]. You might be surprised at the wealth of information over there.
to:
** ''Descent 3'', it seems, was originally planned to be much more complex than what it is now. An old video on what used to be [=PlanetDescent=] shows a short segment of Level 3 when ''Descent 3'' was still in testing, and an ancient page on the Adrenaline Vault used to detail every single robot robot's strengths, weaknesses and what it was capable of, capabilities, such as the Juggernaut being able to kneel down to dodge a missile, the EMP EMD Gun being the only weapon capable of short-circuiting the Spy Hunter's self-destruct mechanism, or the Thief being able to generate three decoys to fool a pursuing player.player. Traces of some of these additional features are still present in the final game (like the Stinger being more prone to friendly-fire incidents, or the EMD Gun being particularly effective on the Spy Hunter).\\ Some levels, such as Level 6 and 15, were originally meant to have much more eventful boss battles, such as the player navigating a maze while being chased by a Homunculus shrouded in darkness, or the Hellion Assault Mech smashing out huge sections of the cavern he is in to generate lava falls. In addition, Level 3 of ''Mercenary'' was originally conceived such that the player would have a more drawn-out battle with the Tracking Station's Captain; he would remove himself from the lavatory and enter a secret door to the side into a very small room.\\ Only a handful of the robots' abilities and flaws ever made it into the final version. Some levels, such as Level 6 and 15, were originally meant to have much more eventful boss battles, such as the player navigating a maze while being chased by a Homunculus shrouded in darkness, or the Hellion Assault Mech smashing out huge sections of the cavern he is in to generate lava falls.\\ \\ In addition, Level 3 of ''Mercenary'' was originally conceived such that the player would have a more drawn-out battle with the Tracking Station's Captain; he would remove himself from the lavatory and enter a secret door to the side into a very small room. ''Descent 3'', it seems 3'' was also wildly anticipated by fans of the franchise, and had Interplay invested their funds in the right kind of advertising (and not on a US$50K tournament, mind you), (a tournament [[NoExportForYou held in the US]] is ''not'' the right kind of advertising), ''Descent 3'' may have had a larger, albeit [[BrokenBase very broken]], fanbase. Further details may be found [[http://www.descent4.org/outragedescent3 org/ here]]. You might be surprised at the wealth of information over there.
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