Follow TV Tropes

Following

History Trivia / ChampionsOnline

Go To

OR

Is there an issue? Send a MessageReason:
None


* WhatMightHaveBeen: The Nemesis System was set up to be a huge deal, to make personal villains for players rather than pre-generated mooks. Players would have to seek out evidence of their Nemeses, and could trade customization options. Instead, the live game featured a scaled down, skeletal system with no trade options and only a handful of missions on repeat. The only update of note was a poorly-received raid where your characters' greatest enemies acted as Dr. Destroyer's one-off lackeys.

to:

* WhatMightHaveBeen: The Nemesis System was set up to be a huge deal, to make personal villains for players rather than pre-generated mooks. Players would have to seek out evidence of their Nemeses, and could trade customization options. Instead, the live game featured a scaled down, skeletal system with no trade options and only a handful of missions on repeat. The only update of note was a poorly-received raid where your characters' greatest enemies acted as Dr. Shadow Destroyer's one-off lackeys.lackeys. More recently, Nemesis content has been revived with the Save the Earth alert and an overhaul of the related currency.

Removed: 112

Is there an issue? Send a MessageReason:


* WhatMightHaveBeen: The Nemesis System was set up to be a huge deal, to make personal villains for players rather than pre-generated mooks. Players would have to seek out evidence of their Nemeses, and could trade customization options. Instead, the live game featured a scaled down, skeletal system with no trade options and only a handful of missions on repeat. The only update of note was a poorly-received raid where your characters' greatest enemies acted as Dr. Destroyer's one-off lackeys.
* TheWikiRule: [[https://championsonline.fandom.com/wiki/Champions_Online_Wiki Champions Online Wiki | Fandom ]]

to:

* WhatMightHaveBeen: The Nemesis System was set up to be a huge deal, to make personal villains for players rather than pre-generated mooks. Players would have to seek out evidence of their Nemeses, and could trade customization options. Instead, the live game featured a scaled down, skeletal system with no trade options and only a handful of missions on repeat. The only update of note was a poorly-received raid where your characters' greatest enemies acted as Dr. Destroyer's one-off lackeys.
* TheWikiRule: [[https://championsonline.fandom.com/wiki/Champions_Online_Wiki Champions Online Wiki | Fandom ]]
lackeys.

Added: 112

Changed: 523

Is there an issue? Send a MessageReason:
None


TheWikiRule: [[https://championsonline.fandom.com/wiki/Champions_Online_Wiki Champions Online Wiki | Fandom ]]

to:

* WhatMightHaveBeen: The Nemesis System was set up to be a huge deal, to make personal villains for players rather than pre-generated mooks. Players would have to seek out evidence of their Nemeses, and could trade customization options. Instead, the live game featured a scaled down, skeletal system with no trade options and only a handful of missions on repeat. The only update of note was a poorly-received raid where your characters' greatest enemies acted as Dr. Destroyer's one-off lackeys.
*
TheWikiRule: [[https://championsonline.fandom.com/wiki/Champions_Online_Wiki Champions Online Wiki | Fandom ]]
Is there an issue? Send a MessageReason:
None


TheWikiRule: [[Champions Online Wiki | Fandom https://championsonline.fandom.com/wiki/Champions_Online_Wiki]]

to:

TheWikiRule: [[Champions Online Wiki | Fandom https://championsonline.[[https://championsonline.fandom.com/wiki/Champions_Online_Wiki]]com/wiki/Champions_Online_Wiki Champions Online Wiki | Fandom ]]
Is there an issue? Send a MessageReason:
Minor Edit

Added DiffLines:

TheWikiRule: [[Champions Online Wiki | Fandom https://championsonline.fandom.com/wiki/Champions_Online_Wiki]]

Top