Follow TV Tropes

Following

History Trivia / Bioshock

Go To

OR

Is there an issue? Send a MessageReason:
None


[[/index]]
----
* ActorAllusion: Andrew Ryan's voice actor, Creator/ArminShimerman, also portrays somebody who [[Series/StarTrekDeepSpaceNine worships the almighty gold-pressed latinum]], and he adheres to the Great Chain, which sounds similar to the "Great Material Continuum."
* {{Defictionalization}}: Played for [[ShoutOut awesome laughs]]. Website/{{Google}} [[https://maps.google.com/maps?q=63%C2%B0+2%27+N,+29%C2%B0+55%27+W 63° 2' N, 29° 55' W]]
** [[http://static.fjcdn.com/large/pictures/90/8e/908e17_205439.jpg Now]] on Google Earth!
* DescendedCreator: Ken Levine voices the Circus of Values clown and Cohen's disciple Martin Finnegan, while concept artist Mauricio Tejerina voices the El Ammo Bandito machine.
* WhatCouldHaveBeen
** The original ''[=BioShock=]'' game underwent many, many changes from the time it was pitched to the final product. The original pitch still had the {{Zeerust}} idea; they wanted it to take place on land, however, in a series of interconnected controlled environment chambers created by 1940's Germany. The laboratories would be full of mysteriously dead human bodies, being overrun by strange, insectoid life forms called Gatherers, who collected genetic material and body parts, the Protectors for the Gatherers, and predatory Aggressors. These eventually developed into the Little Sisters, Big Daddies and Splicers, respectively, when the developers decided they wanted a more "human" angle. The concept art book for ''[=BioShock=]'' shows off some of these life-forms; particularly striking is one insectoid being half-fused into a human body using its arms and legs to walk and fire a pistol. Among other things promised was the ability to alter the controlled environment, such as raising the temperature in an area and giving yourself a plasmid that protected you from heat exhaustion.
** According to the original pitch of the game, you would have played as Carlos Cuello, a "deprogrammer" asssigned to infiltrate a mysterious cult based on a remote island and "rescue" a wealthy heiress being held there. The game would have also included a much more in-depth weapon creation system, based on the superpower creation system in ''VideoGame/FreedomForce''. Some of the weapons you could make included a triple-barelled automatic shotgun, a silenced railgun, magnetic grenades, a sniper rifle that shoots acid-coated bullets, ''and a chain lightning taser pistol''.
** One of the insectoids nearly made it to ''VideoGame/BioShock2'' - the concept art shows Splicers turning into things that made [[Franchise/ResidentEvil G-Virus mutants]] look cute.
** The original game had Jack mutate more and more with plasmid use, and would make players decide if they wanted to become a hideous freak like the splicers to survive, or refuse, keeping their humanity at the cost of less safety. The final product ''encourages'' you to use more ADAM and EVE.
** The weapon mods originally looked like they were cobbled together with random household junk ''Series/MacGyver'' style, as a means to emphasize how Rapture was supposed to be a mostly weapons-free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".
** Frank Fontaine's voice actor, Greg Baldwin, was originally asked to voice Atlas as well using a American southern accent. Playtesters immediately distrusted him, so the developers instead got Karl Hanover to voice him with an Irish accent instead.
** The sequel went through several ''huge'' shifts in storyline and themes during development; originally the Big Sister was intended as a single BigBad or TheDragon, a former Little Sister incapable of adapting to life on the surface who had returned to Rapture to try and rebuild the city of her childhood, kidnapping girls to do so, with Tenenbaum returning to try and clean up her mess. This entire plot was more or less scrapped in exchange for a PerspectiveFlip with a religious collectivist villain in contrast to the first game's atheist Objectivist BigBad.
** At one point, the sequel was to have [[DirtyCommunists Soviet Russia invade Rapture]], with the Soviet troops fighting splicers. They were meant to be much more intelligent than the batshit insane splicers, and would use efficient tactics (taking cover, hiding, flanking, et cetera). (It was even in some demos shown to reviewers.)
** There were to be more survivors that had barricades themselves during the Splicer outbreak and were to assist the player, but this was during the "Big Sister is the primary villain" phase.
** Also during said phase, Mark Meltzer was apparently supposed to play a bigger role in the story, even being the one who hired the main player (either a detective or a parent whose daughter had also gone missing) in the first place.
** Subject Delta's armor used to be based off of old UsefulNotes/WorldWarII bombers and would have been a lot more top-heavy and bulkier.
** Some of the elements above (man infiltrating hidden area, singular BigBad[=/=]TheDragon harassing you at every turn) are being recycled into ''VideoGame/BioShockInfinite'', while the Russian soldier AI was utilized for the Splicers in ''VideoGame/BioShock2''.
** During the early stages of ''[=BioShock=] 2'', there was a giant squid boss that Delta was supposed to fight outside of Rapture.
** Dionysus Park was originally conceived as an area of Rapture that was clean and not destroyed by all the fighting of the civil war. It would have been home to wild parties hosted by the famous filmmaker Ava Marie-Tate, in which Delta would have taken an ADAM-derived drug called Eden, which would cause hallucinations such as images from his past, large marionettes, and even Sander Cohen as a "20-foot-tall Freudian monster bunny". Delta was also supposed to get there by taking a scuba-diving trip through [[NostalgiaLevel Fort Frolic]], which had become completely flooded since Jack's visit in the first game.
** The concept art displays many things that didn't make the cut of ''Infinite'', such as a darker atmosphere more akin to Rapture and enemies that had damage from {{portal cut}}s and reality shifting.
** ''Infinite'' also went through several development cycles. In the game's early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.
** Vigors were originally slated to have a set number of doses, and once you exhausted it, you had to find more.
** The Little Sisters were originally chipmunks.
* WordOfGay: The producers have provided confirmation of this for Sander Cohen, after years of fan speculation.
----

to:

[[/index]]
----
* ActorAllusion: Andrew Ryan's voice actor, Creator/ArminShimerman, also portrays somebody who [[Series/StarTrekDeepSpaceNine worships the almighty gold-pressed latinum]], and he adheres to the Great Chain, which sounds similar to the "Great Material Continuum."
* {{Defictionalization}}: Played for [[ShoutOut awesome laughs]]. Website/{{Google}} [[https://maps.google.com/maps?q=63%C2%B0+2%27+N,+29%C2%B0+55%27+W 63° 2' N, 29° 55' W]]
** [[http://static.fjcdn.com/large/pictures/90/8e/908e17_205439.jpg Now]] on Google Earth!
* DescendedCreator: Ken Levine voices the Circus of Values clown and Cohen's disciple Martin Finnegan, while concept artist Mauricio Tejerina voices the El Ammo Bandito machine.
* WhatCouldHaveBeen
** The original ''[=BioShock=]'' game underwent many, many changes from the time it was pitched to the final product. The original pitch still had the {{Zeerust}} idea; they wanted it to take place on land, however, in a series of interconnected controlled environment chambers created by 1940's Germany. The laboratories would be full of mysteriously dead human bodies, being overrun by strange, insectoid life forms called Gatherers, who collected genetic material and body parts, the Protectors for the Gatherers, and predatory Aggressors. These eventually developed into the Little Sisters, Big Daddies and Splicers, respectively, when the developers decided they wanted a more "human" angle. The concept art book for ''[=BioShock=]'' shows off some of these life-forms; particularly striking is one insectoid being half-fused into a human body using its arms and legs to walk and fire a pistol. Among other things promised was the ability to alter the controlled environment, such as raising the temperature in an area and giving yourself a plasmid that protected you from heat exhaustion.
** According to the original pitch of the game, you would have played as Carlos Cuello, a "deprogrammer" asssigned to infiltrate a mysterious cult based on a remote island and "rescue" a wealthy heiress being held there. The game would have also included a much more in-depth weapon creation system, based on the superpower creation system in ''VideoGame/FreedomForce''. Some of the weapons you could make included a triple-barelled automatic shotgun, a silenced railgun, magnetic grenades, a sniper rifle that shoots acid-coated bullets, ''and a chain lightning taser pistol''.
** One of the insectoids nearly made it to ''VideoGame/BioShock2'' - the concept art shows Splicers turning into things that made [[Franchise/ResidentEvil G-Virus mutants]] look cute.
** The original game had Jack mutate more and more with plasmid use, and would make players decide if they wanted to become a hideous freak like the splicers to survive, or refuse, keeping their humanity at the cost of less safety. The final product ''encourages'' you to use more ADAM and EVE.
** The weapon mods originally looked like they were cobbled together with random household junk ''Series/MacGyver'' style, as a means to emphasize how Rapture was supposed to be a mostly weapons-free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".
** Frank Fontaine's voice actor, Greg Baldwin, was originally asked to voice Atlas as well using a American southern accent. Playtesters immediately distrusted him, so the developers instead got Karl Hanover to voice him with an Irish accent instead.
** The sequel went through several ''huge'' shifts in storyline and themes during development; originally the Big Sister was intended as a single BigBad or TheDragon, a former Little Sister incapable of adapting to life on the surface who had returned to Rapture to try and rebuild the city of her childhood, kidnapping girls to do so, with Tenenbaum returning to try and clean up her mess. This entire plot was more or less scrapped in exchange for a PerspectiveFlip with a religious collectivist villain in contrast to the first game's atheist Objectivist BigBad.
** At one point, the sequel was to have [[DirtyCommunists Soviet Russia invade Rapture]], with the Soviet troops fighting splicers. They were meant to be much more intelligent than the batshit insane splicers, and would use efficient tactics (taking cover, hiding, flanking, et cetera). (It was even in some demos shown to reviewers.)
** There were to be more survivors that had barricades themselves during the Splicer outbreak and were to assist the player, but this was during the "Big Sister is the primary villain" phase.
** Also during said phase, Mark Meltzer was apparently supposed to play a bigger role in the story, even being the one who hired the main player (either a detective or a parent whose daughter had also gone missing) in the first place.
** Subject Delta's armor used to be based off of old UsefulNotes/WorldWarII bombers and would have been a lot more top-heavy and bulkier.
** Some of the elements above (man infiltrating hidden area, singular BigBad[=/=]TheDragon harassing you at every turn) are being recycled into ''VideoGame/BioShockInfinite'', while the Russian soldier AI was utilized for the Splicers in ''VideoGame/BioShock2''.
** During the early stages of ''[=BioShock=] 2'', there was a giant squid boss that Delta was supposed to fight outside of Rapture.
** Dionysus Park was originally conceived as an area of Rapture that was clean and not destroyed by all the fighting of the civil war. It would have been home to wild parties hosted by the famous filmmaker Ava Marie-Tate, in which Delta would have taken an ADAM-derived drug called Eden, which would cause hallucinations such as images from his past, large marionettes, and even Sander Cohen as a "20-foot-tall Freudian monster bunny". Delta was also supposed to get there by taking a scuba-diving trip through [[NostalgiaLevel Fort Frolic]], which had become completely flooded since Jack's visit in the first game.
** The concept art displays many things that didn't make the cut of ''Infinite'', such as a darker atmosphere more akin to Rapture and enemies that had damage from {{portal cut}}s and reality shifting.
** ''Infinite'' also went through several development cycles. In the game's early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.
** Vigors were originally slated to have a set number of doses, and once you exhausted it, you had to find more.
** The Little Sisters were originally chipmunks.
* WordOfGay: The producers have provided confirmation of this for Sander Cohen, after years of fan speculation.
----
[[/index]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[index]]
* ''Trivia/BioShock1''
* ''Trivia/BioShock2''
* ''Trivia/BioShockInfinite''
[[/index]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Little Sisters were originally chipmunks.

Added: 250

Changed: 1067

Removed: 121

Is there an issue? Send a MessageReason:
None


** The weapon mods originally looked like they were cobbled together with random household junk Series/MacGyver style, as a means to emphasize how Rapture was supposed to be a mostly weapons free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".

to:

** The weapon mods originally looked like they were cobbled together with random household junk Series/MacGyver ''Series/MacGyver'' style, as a means to emphasize how Rapture was supposed to be a mostly weapons free weapons-free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".doing".
** Frank Fontaine's voice actor, Greg Baldwin, was originally asked to voice Atlas as well using a American southern accent. Playtesters immediately distrusted him, so the developers instead got Karl Hanover to voice him with an Irish accent instead.



** Sander Cohen was planned at one point to return in ''VideoGame/BioShock2'' as a "20-foot-tall Freudian monster bunny".



** During the early stages of ''VideoGame/BioShock2'', there was a giant squid boss that Delta was supposed to fight outside of Rapture.
** The concept art displays many things that didn't make the cut of ''Infinite'', such as a darker atmosphere more akin to Rapture and enemies that had damage from portal cuts and reality shifting.
** Dionysus Park was originally conceived as an area of Rapture that was clean and not destroyed by all the fighting of the civil war. Delta was also supposed to get there by taking a scuba-diving trip through [[NostalgiaLevel Fort Frolic]], which had become completely flooded since Jack's visit in the first game.
** Infinite also went through several development cycles. In the game's early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.
** Vigours were originally slated to have a set number of doses, and once you exhausted it, you had to find more.

to:

** During the early stages of ''VideoGame/BioShock2'', ''[=BioShock=] 2'', there was a giant squid boss that Delta was supposed to fight outside of Rapture.
** The concept art displays many things that didn't make the cut of ''Infinite'', such as a darker atmosphere more akin to Rapture and enemies that had damage from portal cuts and reality shifting.
** Dionysus Park was originally conceived as an area of Rapture that was clean and not destroyed by all the fighting of the civil war. It would have been home to wild parties hosted by the famous filmmaker Ava Marie-Tate, in which Delta would have taken an ADAM-derived drug called Eden, which would cause hallucinations such as images from his past, large marionettes, and even Sander Cohen as a "20-foot-tall Freudian monster bunny". Delta was also supposed to get there by taking a scuba-diving trip through [[NostalgiaLevel Fort Frolic]], which had become completely flooded since Jack's visit in the first game.
** Infinite The concept art displays many things that didn't make the cut of ''Infinite'', such as a darker atmosphere more akin to Rapture and enemies that had damage from {{portal cut}}s and reality shifting.
** ''Infinite''
also went through several development cycles. In the game's early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.
** Vigours Vigors were originally slated to have a set number of doses, and once you exhausted it, you had to find more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DescendedCreator: Ken Levine voices the Circus of Values clown and Cohen's disciple Martin Finnegan, while concept artist Mauricio Tejerina voices the El Ammo Bandito machine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Vigours were originally slated to have a set number of doses, and once you exhausted it, you had to find more.
Is there an issue? Send a MessageReason:
None


** According to the original pitch of the game, you would have played as Carlos Cuello, a "deprogrammer" asssigned to infiltrate a mysterious cult based on a remote island and "rescue" a wealthy heiress being held there. The game would have also included a much more in-depth weapon creation system, based on the superpower creation system in ''FreedomForce''. Some of the weapons you could make included a triple-barelled automatic shotgun, a silenced railgun, magnetic grenades, a sniper rifle that shoots acid-coated bullets, ''and a chain lightning taser pistol''.

to:

** According to the original pitch of the game, you would have played as Carlos Cuello, a "deprogrammer" asssigned to infiltrate a mysterious cult based on a remote island and "rescue" a wealthy heiress being held there. The game would have also included a much more in-depth weapon creation system, based on the superpower creation system in ''FreedomForce''.''VideoGame/FreedomForce''. Some of the weapons you could make included a triple-barelled automatic shotgun, a silenced railgun, magnetic grenades, a sniper rifle that shoots acid-coated bullets, ''and a chain lightning taser pistol''.

Changed: 25

Removed: 3280

Is there an issue? Send a MessageReason:
Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* ActorAllusion: Andrew Ryan's voice actor also portrays somebody who [[Series/StarTrekDeepSpaceNine worships the almighty gold-pressed latinum]], and he adheres to the Great Chain, which sounds similar to the "Great Material Continuum."

to:

* ActorAllusion: Andrew Ryan's voice actor actor, Creator/ArminShimerman, also portrays somebody who [[Series/StarTrekDeepSpaceNine worships the almighty gold-pressed latinum]], and he adheres to the Great Chain, which sounds similar to the "Great Material Continuum."



* HeyItsThatVoice:
** Andrew Ryan is voiced by Armin Shimerman. [[YouMightRememberMeFrom You might remember him as]] [[Series/StarTrekDeepSpaceNine Quark]] or [[Series/BuffyTheVampireSlayer Principal Snyder]] or [[Franchise/RatchetAndClank Nefarious]]. It can be difficult to recognize him the first two times he is heard, though - Shimerman absolutely nails that cultured fifties style of phrasing in the Rapture introduction and the second time he speaks is through a PA system. But he is clearly recognizable after he begins communicating with the player over their portable radio and in the voice recordings.
** Frank Fontaine [[spoiler: after dropping his Atlas guise]] is voiced by [[TheOtherDarrin The Other]] [[WesternAnimation/AvatarTheLastAirbender Iroh]].
** The voice of the Little Sisters is provided by Creator/JulietLandau, who played [[Series/BuffyTheVampireSlayer Drusilla]].
*** In VideoGame/BioShock2, they're voiced by Jodelle Ferland, who has experience playing a CreepyChild in films like ''SilentHill''.
** Speaking of ''[=DS9=]'', The Doctor Splicers ("[[MadnessMantra How am I supposed to help you if you don't come to me]]!?") are voiced by J. G Hertzler, aka General Martok.
** Speaking of Doctors, Sofia Lamb is voiced by Fenella Woolgar; you might remember her as Creator/AgathaChristie in the ''Series/DoctorWho'' episode [[Recap/DoctorWhoS30E7TheUnicornAndTheWasp "The Unicorn and the Wasp"]].
** And the voice of the grown-up Eleanor Lamb? It's Sarah Bolger, of ''Series/TheTudors'' and ''Film/TheSpiderwickChronicles'' fame.
** Dr. Steinman is voiced by Peter Francis James, who can be often be seen on one ''Law & Order'' show or another as a judge.
** Naledi Atkins' voice actor also voiced another female pilot whose plane was downed, namely Captain "Deadly" Pelayo from ''VideoGame/ModernWarfare''.
** The [[RichBitch "Lady Smith"]] splicers and Dr. Langford are voiced by the same actress, whom you might know better as Wanda and Timmy's mom in ''WesternAnimation/TheFairlyOddParents''. She's also taken over voicing Cruella de Vil, Maleficent, and Lady Tremaine in recent Disney works such as ''KingdomHearts''.
** Sander Cohen is voiced by T. Ryder Smith, who might be best remembered as the villainous Trickster from the 90s horror film ''Film/{{Brainscan}}'', but more recently has been the voice of Baron Underbheit on ''WesternAnimation/TheVentureBrothers''.
** Within the first game itself, it's clear -- and a bit jarring -- that they re-used Peach Wilkins' (unnamed) voice actor for one-off character Charlie.
** In Minerva's Den, Charles Milton Porter was voiced by Carl Lumbly, whom you might remember as [[Series/{{Alias}} Marcus Dixon]] and [[{{DCAU}} the Martian Manhunter]].
** In Bioshock 2 the spider splicer model named the "crawler" is voiced by [[Manga/{{Naruto}} Sasuke]] or [[WesternAnimation/{{Ben 10}} Ben]] depending on which one you're more familiar with.
** The Japanese voice actors are more easily identified as Creator/ToshiyukiMorikawa is the voice actor for Atlas, Andrew Ryan is Creator/UnshoIshizuka, Bridget Tenabaum is Creator/MieSonozaki, and Creator/KaoriShimizu voice the Little Sisters. In other words terms, Shaggia Frost wants Jack to kill Sergei Smirnov while Aplodia Neuro tries to save Signum and Lain Iwakura.
Is there an issue? Send a MessageReason:
None


** The weapon mods originally looked like they were cobbled together with random household junk MacGyver style, as a means to emphasize how Rapture was supposed to be a mostly weapons free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".

to:

** The weapon mods originally looked like they were cobbled together with random household junk MacGyver Series/MacGyver style, as a means to emphasize how Rapture was supposed to be a mostly weapons free society. Levine decided that the weapons ended up looking "dorky" and thus changed the mods as to still look hand modified but "by someone who knows what they're doing".
Is there an issue? Send a MessageReason:
None


** Infinite also went through several development cycles. In the games early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.

to:

** Infinite also went through several development cycles. In the games game's early trailers, there are a lot of characters you never meet, places you never go, and powers you never get in the main game. One trailer notably takes place on a bridge that is seen frequently through the early portions of the game but never visited. The Skyline movement was shown as more extensive in the trailers but devolved into circular paths within a relatively small 'level' area. The ''Infinite'' dystopia shown in the trailers also mutated from circa 1900 American societal ills, to strange religious cultism, and thence to the multiverse fantasy.
Is there an issue? Send a MessageReason:
None


** Andrew Ryan is voiced by Armin Shimerman. [[YouMightRememberMeFrom You might remember him as]] [[Series/StarTrekDeepSpaceNine Quark]] or [[Series/BuffyTheVampireSlayer Principal Snyder]] or [[RatchetAndClank Nefarious]]. It can be difficult to recognize him the first two times he is heard, though - Shimerman absolutely nails that cultured fifties style of phrasing in the Rapture introduction and the second time he speaks is through a PA system. But he is clearly recognizable after he begins communicating with the player over their portable radio and in the voice recordings.

to:

** Andrew Ryan is voiced by Armin Shimerman. [[YouMightRememberMeFrom You might remember him as]] [[Series/StarTrekDeepSpaceNine Quark]] or [[Series/BuffyTheVampireSlayer Principal Snyder]] or [[RatchetAndClank [[Franchise/RatchetAndClank Nefarious]]. It can be difficult to recognize him the first two times he is heard, though - Shimerman absolutely nails that cultured fifties style of phrasing in the Rapture introduction and the second time he speaks is through a PA system. But he is clearly recognizable after he begins communicating with the player over their portable radio and in the voice recordings.
Is there an issue? Send a MessageReason:
None


** Naledi Atkins' voice actor also voiced another female pilot whose plane was downed, namely Captain "Deadly" Pelayo from ''ModernWarfare''.

to:

** Naledi Atkins' voice actor also voiced another female pilot whose plane was downed, namely Captain "Deadly" Pelayo from ''ModernWarfare''.''VideoGame/ModernWarfare''.
Is there an issue? Send a MessageReason:
None


** The Japanese voice actors are more easily identified as Creator/ToshiyukiMorikawa is the voice actor for Atlas, Andrew Ryan is Creator/UnshoIshizuka, Bridget Tenabaum is MieSonozaki, and Creator/KaoriShimizu voice the Little Sisters. In other words terms, Shaggia Frost wants Jack to kill Sergei Smirnov while Aplodia Neuro tries to save Signum and Lain Iwakura.

to:

** The Japanese voice actors are more easily identified as Creator/ToshiyukiMorikawa is the voice actor for Atlas, Andrew Ryan is Creator/UnshoIshizuka, Bridget Tenabaum is MieSonozaki, Creator/MieSonozaki, and Creator/KaoriShimizu voice the Little Sisters. In other words terms, Shaggia Frost wants Jack to kill Sergei Smirnov while Aplodia Neuro tries to save Signum and Lain Iwakura.
Is there an issue? Send a MessageReason:
This sounds more like someone saying \"this would have been cool if it had happened\" rather than it actually being something that was planned.


** A more Epic Twist would have been Ryan faking HIS death to scam the scammer Fontaine.
Is there an issue? Send a MessageReason:
None


** The [[RichBitch "Lady Smith"]] splicers and Dr. Langford are voiced by the same actress, whom you might know better as Wanda and Timmy's mom in ''TheFairlyOddParents''. She's also taken over voicing Cruella de Vil, Maleficent, and Lady Tremaine in recent Disney works such as ''KingdomHearts''.

to:

** The [[RichBitch "Lady Smith"]] splicers and Dr. Langford are voiced by the same actress, whom you might know better as Wanda and Timmy's mom in ''TheFairlyOddParents''.''WesternAnimation/TheFairlyOddParents''. She's also taken over voicing Cruella de Vil, Maleficent, and Lady Tremaine in recent Disney works such as ''KingdomHearts''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WordOfGay: The producers have provided confirmation of this for Sander Cohen, after years of fan speculation.

Top