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I think Proton Jon mentioned something like this during the TRG playthough?


* CreatorBacklash: The animated series pilot is this for the creators.

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* CreatorBacklash: CreatorBacklash:
**
The animated series pilot is this for the creators. creators.
** According to an interview and if the several scrapped elements of the arcade game are any indication, it seems as if working under Creator/ElectronicArts as a publisher left many of Rare's staff with a sour taste in their mouths.
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* KeepCirculatingTheTapes: Until it's release on Switch Online in 2024, for a while Battlemaniacs never saw a rerelease. Not even on Rare Replay.

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* KeepCirculatingTheTapes: Until it's its release on Switch Online in 2024, for a while Battlemaniacs never saw a rerelease. Not even on Rare Replay.

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Old Shame is In-Universe only


* CreatorBacklash: The animated series pilot is this for the creators.



* OldShame: The animated series pilot is this for the creators.
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* KeepCirculatingTheTapes: Until it's release on Switch Online in 2024, for a while Battlemaniacs never saw a rerelease. Not even on Rare Replay.
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* TheWikiRule: The [[http://battletoads.wikia.com/wiki/Main_Page Battletoads Wiki]].

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* InvisibleAdvertising: The 2020 reboot was not advertised ''at all'' and quietly released in August of that year. Very few knew it was incoming since it's announcement back in 2018.

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* InvisibleAdvertising: The 2020 reboot was not advertised ''at all'' and quietly released in August of that year. Very few knew it was incoming since it's its announcement back in 2018.



** The series was going to be fully committed to the virtual reality theme from the comic and Battlemaniacs, if the concept arts are any indication. Not only Alexei Vakuse (the executive from the comic) and Michiko (the damsel from Battlemaniacs) have Gamescape avatar concepts, there are also a handful of concepts for unused human characters (a kid named Billy, both of his parents, two bodyguards) who also had Gamescape avatars. Not only that, T. Bird also have a concept art for a human form and Princess Angelica have concepts for a SuperpoweredEvilSide.

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** The series was going to be fully committed to the virtual reality theme from the comic and Battlemaniacs, if the concept arts are any indication. Not only Alexei Vakuse (the executive from the comic) and Michiko (the damsel from Battlemaniacs) have Gamescape avatar concepts, there are also a handful of concepts for unused human characters (a kid named Billy, both of his parents, two bodyguards) who also had Gamescape avatars. Not only that, T. Bird also have had a concept art for a human form and Princess Angelica have had concepts for a SuperpoweredEvilSide.



** A Game Boy game based on the arcade game was planned but was never released.
*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the ''VideoGame/DonkeyKongCountry1'' Trilogy GBA remakes.

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** A Game Boy game based on the arcade game was planned but was never released.
*** As
released, as well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the ''VideoGame/DonkeyKongCountry1'' Trilogy GBA remakes.
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** A game boy game based on the arcade game was planned but was never released.
*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the ''VideoGame/DonkeyKongCountry1'' Trilogy GBA Ports.

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** A game boy Game Boy game based on the arcade game was planned but was never released.
*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the ''VideoGame/DonkeyKongCountry1'' Trilogy GBA Ports.remakes.

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** The series was going to be fully committed to the virtual reality theme from the comic and Battlemaniacs, if the concept arts are any indication. Not only Alexei Vakuse (the executive from the comic) and Michiko (the damsel from Battlemaniacs) have Gamescape avatar concepts, there are also a handful of concepts for unused human characters (a kid named Billy, both of his parents, two bodyguards) who also had Gamescape avatars. Not only that, T. Bird also have a concept art for a human form and Princess Angelica have concepts for a SuperpoweredEvilSide.



** The arcade game was going to have Admiral Oink as the boss of Stage 2, and Karnath as the boss of Stage 4. Karnath was instead moved to Stage 2 and Admiral Oink was removed.

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** The arcade game was going to have Admiral Oink as the boss of Stage 2, and Karnath as the boss of Stage 4. Karnath was instead moved to Stage 2 and Admiral Oink was removed. Two extra stages were also cut, one where the players would run away from the large brain from the Game Boy game and another where a wrecked Robo-Manus would chase players.
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** A planned game boy game based on the arcade game was planned but was never released.

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** A planned game boy game based on the arcade game was planned but was never released.
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* CanonWelding: Big Blag's appearance and size between games up to the arcade game had been inconsistent, with him being roughly the size of the toads and wearing a leotard, or being enormous and having a bare-chest and trunks in the ''Double Dragon'' crossover. The arcade game shows the giant form is actually a SuperMode he can take on whenever he's particularly angry.
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* InvisibleAdvertising: The 2020 reboot was not advertised ''at all'' and quietly released in August of that year. Very few knew it was incoming since it's announcement back in 2018.
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None


** The arcade game was going to have Admiral Oink as the boss of Stage 2, and Karnath as the boss of Stage 4.

to:

** The arcade game was going to have Admiral Oink as the boss of Stage 2, and Karnath as the boss of Stage 4. Karnath was instead moved to Stage 2 and Admiral Oink was removed.
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None


* DevelopmentGag: In the arcade game, Admiral Oink was meant to be the Stage 2 boss. A portrait of Admiral Oink is visible in Stage 5.

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* DevelopmentGag: In the arcade game, Admiral Oink was meant to be the Stage 2 boss.boss but was instead replaced by Karnath the snake. A portrait of Admiral Oink is visible in Stage 5.
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** A planned spin-off game series called War Hogs about a Pigs biker gang led by Captain Pork battling evil in a Mad Max-esk style world, but nothing came from the idea.

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** A planned spin-off game series called War Hogs about a Pigs biker gang led by Captain Pork battling evil in a Mad Max-esk Max-esque style world, but nothing came from the idea.
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** A planned spin-off game called War Hogs about a Pigs biker gang led by Captain Pork battling evil in a Mad Max-esk style world but nothing came from the idea.

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** A planned spin-off game series called War Hogs about a Pigs biker gang led by Captain Pork battling evil in a Mad Max-esk style world world, but nothing came from the idea.
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None

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** A planned spin-off game called War Hogs about a Pigs biker gang led by Captain Pork battling evil in a Mad Max-esk style world but nothing came from the idea.
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None


** Bayliss originally designed Battletoads as a Disney-themed video game, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.

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** Bayliss originally designed Battletoads as a Disney-themed video game, game but the creators were no where near any artist who can pull off that art style, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.
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None

Added DiffLines:

* DevelopmentGag: In the arcade game, Admiral Oink was meant to be the Stage 2 boss. A portrait of Admiral Oink is visible in Stage 5.
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None

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** A level on the back of the box features a Toad riding a wheeled vehicle. The level was cut for being too similar to the Turbo Tunnel, and was changed to Volkmire's Inferno.
** The arcade game was going to have Admiral Oink as the boss of Stage 2, and Karnath as the boss of Stage 4.
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* TheWikiRule: The [[http://battletoads.wikia.com/wiki/Main_Page Battletoads Wiki]].
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*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the [[Donkey Kong Country]] Trilogy GBA Ports.

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*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the [[Donkey Kong Country]] ''VideoGame/DonkeyKongCountry1'' Trilogy GBA Ports.

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* WhatCouldHaveBeen: Bayliss originally designed Battletoads as a Disney-themed video game, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Bayliss originally designed Battletoads as a Disney-themed video game, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.characters.
** A planned game boy game based on the arcade game was planned but was never released.
*** As well as a planned sequel/remake for the Game Boy Advance but was canceled to focus on the [[Donkey Kong Country]] Trilogy GBA Ports.
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* StillbornFranchise: The animated series never got past the pilot, no plans for additional animated adaptations despite the cult status of the original game. A good example of how attempts to leverage popularity in one genre to another can go awry.

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* StillbornFranchise: The animated series never got past the pilot, no plans for additional animated adaptations despite the cult status of the original game. A good example of how attempts to leverage popularity in one genre to another can go awry.awry.
* WhatCouldHaveBeen: Bayliss originally designed Battletoads as a Disney-themed video game, however as the game gradually became more graphic, Bayliss took extra liberties to "tone down" violence and restrict all usage of weapons in the game, whilst creating a sense of uniqueness for the characters.
* WorkingTitle: Amphibianz
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* OldShame: The animated series pilot is this for the creators.
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moved from work page.

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* CutSong: There's an unused song in the game's data, and can be found [[http://www.youtube.com/watch?v=uhnnl-eRpio&feature=related here]]. Its use is unknown.[[note]]Common theories include it being a possible final boss theme thanks to its fan name "The Armageddon", and being the music meant for the level Terra Tubes, as the level shares the same music with Surf City, which is unusual as all the other levels have their own music.[[/note]]
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* BadExportForYou: The legendary pause music is not included in the Japanese version.

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* BadExportForYou: The legendary pause music is not included in the Japanese version.version.
* StillbornFranchise: The animated series never got past the pilot, no plans for additional animated adaptations despite the cult status of the original game. A good example of how attempts to leverage popularity in one genre to another can go awry.
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None

Added DiffLines:

* BadExportForYou: The legendary pause music is not included in the Japanese version.

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