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* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-'''''2024''''' and the game is '''still''' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.

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* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-'''''2024''''' '''''2024''''' and the game is '''still''' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.
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* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-''''2024'''' and the game is '''still''' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.

to:

* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-''''2024'''' mid-'''''2024''''' and the game is '''still''' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.
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* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-'''2023''' and the game is ''still'' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.

to:

* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-'''2023''' mid-''''2024'''' and the game is ''still'' '''still''' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.
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Added DiffLines:

* DevelopmentHell: The game's first demo was released in April 2012. It's now mid-'''2023''' and the game is ''still'' in Early Access, having switched to an entirely new engine in the process. Downplayed in that progress has been constant and steady, even if slow, and justified in that the dev team can literally be counted with one's fingers.

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Removed: 31

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* ExtremelyLengthyCreation: Dating back to at least [[https://www.youtube.com/watch?v=dJlJji_lKCM August 2011,]] the game has seen a number of UI and design environment changes, multiple new car and engine design features, reworks of the systems underpinning multiple game mechanics, and an entire ''game engine change.''

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* ExtremelyLengthyCreation: Dating back to at least [[https://www.youtube.com/watch?v=dJlJji_lKCM August 2011,]] the game has seen a number of UI and design environment changes, multiple new car and engine design features, reworks of the systems underpinning multiple game mechanics, and an entire ''game engine change.'''' Justified, as it's an extremely large and complex game being developed by a team of about half-a-dozen people.



%%* LineToGod: A few, actually.



** [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are [[CoolButInefficient superchargers]].

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** [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are (for the time being) [[CoolButInefficient superchargers]].
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Need more context.


* LineToGod: A few, actually.

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* %%* LineToGod: A few, actually.
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** [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are [[CoolButInefficient superchargers]].
* TheWikiRule: [[https://wiki.automationgame.com/ Here ya go.]]

to:

** [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are [[CoolButInefficient superchargers]].
* TheWikiRule: [[https://wiki.automationgame.com/ Here ya go.]]
superchargers]].
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** Up until December 2022, turbo tech was stuck in TheEighties, and [=ECUs=] couldn't benefit from dynamic air-fuel ratios or ignition timing.

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** Up until December 2022, turbo tech was stuck in TheEighties, and [=ECUs=] couldn't benefit from weren't capable of dynamic air-fuel ratios or ignition timing.

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updated info


* TechnologyMarchesOn: It's expected to be remedied by early 2022, but turbo tech is still stuck in TheEighties for now, and [=ECUs=] can't yet benefit from dynamic air-fuel ratios or ignition timing. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.

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* TechnologyMarchesOn: It's expected to be remedied by early TechnologyMarchesOn:
** Up until December
2022, but turbo tech is still was stuck in TheEighties for now, TheEighties, and [=ECUs=] can't yet couldn't benefit from dynamic air-fuel ratios or ignition timing. timing.
**
[[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.[[CoolButInefficient superchargers]].
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* FlagshipFranchise: For Camshaft Software.
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** The creator of the "[[PlaceboEffect Place]]BLOWERS" mod was hired as a vehicle artist, and has since made a handful of vanilla car bodies (each with [[DoingItForTheArt quite a few variants]]) and plenty of vanilla fixtures.

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** The creator of the "[[PlaceboEffect Place]]BLOWERS" mod was hired as a vehicle artist, and has since made a handful of vanilla car bodies (each with [[DoingItForTheArt quite a few variants]]) variants) and plenty of vanilla fixtures.
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Moving misuse to ymmv


* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass 80s hot hatch with a massive [=V8=] and BBS turbofan wheels? A mid-engined carbon-fibre sports car with a tiny turbocharged inline-five, barebones interior, and flame-spitting top-exit exhaust? Why not?
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updated wiki link


* TheWikiRule: [[https://automation.gamepedia.com/Automation_Wiki Here ya go.]]

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* TheWikiRule: [[https://automation.gamepedia.com/Automation_Wiki [[https://wiki.automationgame.com/ Here ya go.]]

Changed: 141

Removed: 197

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* ExtremelyLengthyCreation: Dating back to at least [[https://www.youtube.com/watch?v=dJlJji_lKCM August 2011,]] the game has seen a number of UI and design environment changes, multiple new car and engine design features, and an entire ''game engine change.''

to:

* ExtremelyLengthyCreation: Dating back to at least [[https://www.youtube.com/watch?v=dJlJji_lKCM August 2011,]] the game has seen a number of UI and design environment changes, multiple new car and engine design features, reworks of the systems underpinning multiple game mechanics, and an entire ''game engine change.''



* ModelDissonance: Despite the wooden framework on the ceiling of the 2010s design room implying a transparent glass roof, the actual ceiling above it is opaque.
* NewbieBoom: See ColbertBump above.



* TechnologyMarchesOn: It's expected to be remedied by early 2022, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.

to:

* TechnologyMarchesOn: It's expected to be remedied by early 2022, but turbo tech is still stuck in TheEighties for now.now, and [=ECUs=] can't yet benefit from dynamic air-fuel ratios or ignition timing. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: It's expected to be remedied by late 2021, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.

to:

* TechnologyMarchesOn: It's expected to be remedied by late 2021, early 2022, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are superchargers.
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** The car designer
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* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass 80s hot hatch with a massive [=V8=] and BBS turbofan wheels? A mid-engined carbon-fibre sports car with a tiny turbocharged four-cylinder, barebones interior, and [=DeTomaso P72=]-style top-exit exhaust? Why not?

to:

* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass 80s hot hatch with a massive [=V8=] and BBS turbofan wheels? A mid-engined carbon-fibre sports car with a tiny turbocharged four-cylinder, inline-five, barebones interior, and [=DeTomaso P72=]-style flame-spitting top-exit exhaust? Why not?

Added: 19

Changed: 78

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None


* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass hot hatch with a massive [=V8=]? A mid-engined carbon-fibre sports car with a tiny turbocharged four-cylinder and barebones interior? Why not?

to:

* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass 80s hot hatch with a massive [=V8=]? [=V8=] and BBS turbofan wheels? A mid-engined carbon-fibre sports car with a tiny turbocharged four-cylinder and four-cylinder, barebones interior? interior, and [=DeTomaso P72=]-style top-exit exhaust? Why not?not?
** The car designer

Added: 928

Changed: 89

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* DoingItForTheArt: Despite ''Automation'' advertising itself as being a tycoon game first and foremost, there's a surprising amount of creative freedom on the vehicle creation side. A fibreglass hot hatch with a massive [=V8=]? A mid-engined carbon-fibre sports car with a tiny turbocharged four-cylinder and barebones interior? Why not?
* ExtremelyLengthyCreation: Dating back to at least [[https://www.youtube.com/watch?v=dJlJji_lKCM August 2011,]] the game has seen a number of UI and design environment changes, multiple new car and engine design features, and an entire ''game engine change.''
* FlagshipFranchise: For Camshaft Software.
* HeAlsoDid: ''The Cyclist: Tactics,'' a TurnBasedStrategy game themed around pro cycling.



* ModelDissonance: Despite the wooden framework on the ceiling of the 2010s design room implying a transparent glass roof, the actual ceiling above it is opaque.
* NewbieBoom: See ColbertBump above.



** Likewise, the creator of such mod bodies as the Scania PRT, Nissan [=100NX=], and Suzuki Cappuccino has also made plenty of vanilla bodies.
* TechnologyMarchesOn: It's expected to be remedied by mid-2021, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are supercharger upgrades.

to:

** Likewise, the creator creators of such mod bodies as the Scania PRT, Nissan [=100NX=], and Suzuki Cappuccino has Cappuccino, Porsche 917, Audi R8, and Daihatsu Midget II have also made plenty of vanilla bodies.
* TechnologyMarchesOn: It's expected to be remedied by mid-2021, late 2021, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for, as are supercharger upgrades.superchargers.
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None


** Likewise, the creator of such mod bodies as the Scania PRT, Nissan [=100NX=], and Suzuki Cappucino has also made plenty of vanilla bodies.
* TechnologyMarchesOn: It's expected to be remedied by mid-2021, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for.

to:

** Likewise, the creator of such mod bodies as the Scania PRT, Nissan [=100NX=], and Suzuki Cappucino Cappuccino has also made plenty of vanilla bodies.
* TechnologyMarchesOn: It's expected to be remedied by mid-2021, but turbo tech is still stuck in TheEighties for now. [[BoringButPractical Hybrid]] and electric powertrains are also unaccounted for.for, as are supercharger upgrades.
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech is still stuck in TheEighties for now. Hybrid and electric powertrains, as well as [[BoringButPractical CVTs]], are also unaccounted for.

to:

* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, by mid-2021, but turbo tech is still stuck in TheEighties for now. Hybrid and electric powertrains, as well as [[BoringButPractical CVTs]], Hybrid]] and electric powertrains are also unaccounted for.
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added Official Fan-Submitted Content

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* OfficialFanSubmittedContent: Several mods, including the Toyota Corolla [=E90=], Skoda Karoq, and "patchwork" pieces, have since been incorporated into the vanilla game. In a few cases, mod creators have been commissioned for vanilla content (see below).

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* PromotedFanboy: The creator of the "[[PlaceboEffect Place]]BLOWERS" mod was hired as a vehicle artist, and has since made a handful of vanilla car bodies (each with [[DoingItForTheArt quite a few variants]]) and plenty of vanilla fixtures.
* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech is still stuck in TheSeventies for now. Hybrid and electric powertrains, as well as [[BoringButPractical CVTs]], are also unaccounted for.

to:

* PromotedFanboy: PromotedFanboy:
**
The creator of the "[[PlaceboEffect Place]]BLOWERS" mod was hired as a vehicle artist, and has since made a handful of vanilla car bodies (each with [[DoingItForTheArt quite a few variants]]) and plenty of vanilla fixtures.
** Likewise, the creator of such mod bodies as the Scania PRT, Nissan [=100NX=], and Suzuki Cappucino has also made plenty of vanilla bodies.
* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech is still stuck in TheSeventies TheEighties for now. Hybrid and electric powertrains, as well as [[BoringButPractical CVTs]], are also unaccounted for.
Is there an issue? Send a MessageReason:
None


* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech (even in 2020) is still stuck in TheSeventies for now. Hybrid and electric powertrains are also unaccounted for.

to:

* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech (even in 2020) is still stuck in TheSeventies for now. Hybrid and electric powertrains powertrains, as well as [[BoringButPractical CVTs]], are also unaccounted for.
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None

Added DiffLines:

* ColbertBump: The VideoGame/{{BeamNG}} collaboration was likely the best thing to happen to the game business-wise, given the former game's [[NewbieBoom existing player base]].
* LineToGod: A few, actually.
* PromotedFanboy: The creator of the "[[PlaceboEffect Place]]BLOWERS" mod was hired as a vehicle artist, and has since made a handful of vanilla car bodies (each with [[DoingItForTheArt quite a few variants]]) and plenty of vanilla fixtures.
* TechnologyMarchesOn: It's expected to be remedied towards the end of 2020, but turbo tech (even in 2020) is still stuck in TheSeventies for now. Hybrid and electric powertrains are also unaccounted for.
* TheWikiRule: [[https://automation.gamepedia.com/Automation_Wiki Here ya go.]]

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