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*** ''Ape Academy 2'' finally made it to North American shores on the UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5. Presumably, the fact that it already had an English version made the decision easier.

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*** ''Ape Academy 2'' finally made it to North American shores on the UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/PlayStation5.Platform/PlayStation5. Presumably, the fact that it already had an English version made the decision easier.



** The games (at least, the North American versions) are inconsistent with the voice actors. This is bad enough that even the UsefulNotes/PlayStationPortable port of the original had different voice actors from the original UsefulNotes/PlayStation version (Barring [[https://youtu.be/byGnnSes8gk?t=6m29s/ one cutscene]] for some reason.)

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** The games (at least, the North American versions) are inconsistent with the voice actors. This is bad enough that even the UsefulNotes/PlayStationPortable Platform/PlayStationPortable port of the original had different voice actors from the original UsefulNotes/PlayStation Platform/PlayStation version (Barring [[https://youtu.be/byGnnSes8gk?t=6m29s/ one cutscene]] for some reason.)
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*** ''Ape Academy 2'' finally made it to North American shores on the UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5. Presumably, the fact that it already had an English version made the decision easier.
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dewicking defunct tropes


* RelationshipVoiceActor: Jimmy (Creator/VeronicaTaylor) and Natalie (Creator/RachaelLillis) ended up sounding like [[{{Anime/Pokemon}} Ash and Misty]] in the North American version of ''Ape Escape 2''. [[GottaCatchThemAll Given the nature of the game]], it fits.
* TalkingToHimself: In ''Ape Escape 2'', Creator/DanGreen does double-duty as both the Professor and Spike. In the same game, Creator/VeronicaTaylor voices Jimmy and Pink Monkey.
* TwoVoicesOneCharacter: Happened by accident in the PSP remake, with one cutscene suddenly switching to audio from the original version instead of the new voice acting.
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** In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game, As well as a art book.

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** In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game, As well as a an art book.
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* DuelingDubs: For some reason, the games are almost always given two English dubs. One for North America where the characters all have American accents, and another for the UK where everyone has a British accent. This applies to everyone except for Monkey Pink, who retains the same more American accent in both.

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* DuelingDubs: For some reason, the games are almost always given two English dubs. One for North America where the characters all have American accents, and another for the UK where everyone has a British accent. This applies to everyone except for Monkey Pink, Pink Monkey, who retains the same more American accent in both.
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Some info based on AE 2's concept art.

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** Based on some concept art in ''Ape Escape 2'', it seems originally Spike was going to be the player character again, until he was replaced by Jimmy at some point in development. Additionally, Jake and Casi from the first game were going to appear as well.
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*** There are also several characters shown that don't appear in the final game, including a female mage (Who bears a striking similarity to Jake), and a male monk.

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*** There are also several characters shown that don't appear in the final game, including a female mage (Who somewhat bears a striking similarity resemblance in appearance to Jake), and a male monk.

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* DevelopmentGag: This artbook seems to explain why the word "Kidz" was used so much in the first Ape Escape. The word was see in some of the levels, on signs, graffiti, and game consoles, as well as the Ski Kidz Racing minigame. These mentions of the word are most likely either leftovers from when the game had this name, or inside references to the game's development. It's possible that the apes in Monkey Madness that play arcade cabinets reading "Kidz" are intended to be playing the prototype game that evolved into Ape Escape.
**There are also some designs of scrapped characters resembling wizards and witches. These designs might have inspired Yumi's Fantasy Knight transformation in Ape Escape 3.



** In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game.

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** In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game.game, As well as a art book.
*** The plot of the game would have revolved around The Professor sending Spike to an "Animal World" where primates ruled the world as villains. Spike would venture throughout the world, trying to find a way back home. Spike would have moved with the Left Stick, and have an animal companion be moved with the Right Stick. While the animal movement was scrapped, the idea was reworked into the R.C. Car Gadget. Monkeys also appeared, but there was no catching mechanic added.
*** Spike's appearance is similar to his final design, but seems more mature, slightly taller and has an earing on his left ear. Spike's horizontally-striped shirt matches some unused sprites found in the data of Ape Escape, showing that some ideas from this artbook, at one time, made it off the paper and into the game in some form, before the changes were made. In some artworks, his blonde tuft on his forehead is gone, making him look similar to Jimmy. While it doesn't seem like Gadgets appear in this concept, Spike is seen wielding a sword and a wooden club, similarly to the Stun Club. Spike also had an animal companion on his shoulder that may or may not have evolved into Pipotchi from the second game.
*** Helga also strangely appears in this artwork, which means that Helga was originally planned to be in the prototype/original Ape Escape. Since she holds a Stun Club, it's possible that she could have either been a second playable character, similar to Yumi, or an assistant like Casi.
*** Specter seems to have gone through the most changes, but he has always had a unique helmet and throne to set him apart from the other apes, even in the earliest artwork, along with his albino coloring.
*** There are also several characters shown that don't appear in the final game, including a female mage (Who bears a striking similarity to Jake), and a male monk.


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* WorkingTitle: Project KIDZ
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* KillerApp: The first game served as one for the [=DualShock=] controller, being the first game to explicitly require it due to utilizing both of the analogue sticks. Because of this, it became one of the most acclaimed games on the platform, and was cited as being revolutionary.
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** TwoVoicesOneCharacter: Happened by accident in the PSP remake, with one cutscene suddenly switching to audio from the original version instead of the new voice acting.

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** * TwoVoicesOneCharacter: Happened by accident in the PSP remake, with one cutscene suddenly switching to audio from the original version instead of the new voice acting.
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None

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** TwoVoicesOneCharacter: Happened by accident in the PSP remake, with one cutscene suddenly switching to audio from the original version instead of the new voice acting.
Is there an issue? Send a MessageReason:
None


* TalkingToHimself: In ''Ape Escape 2'', Creator/DanGreen does double-duty as both the Professor and Spike.

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* TalkingToHimself: In ''Ape Escape 2'', Creator/DanGreen does double-duty as both the Professor and Spike. In the same game, Creator/VeronicaTaylor voices Jimmy and Pink Monkey.

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* WhatCouldHaveBeen: In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game. game.
** In a much sadder note, the Ape Escape's 20th anniversary Twitter account was announced to close after the series' 21st anniversary. [[https://gamerant.com/ape-escape-anniversary-twitter-account-no-new-announcements/ The final tweets]] implies that a new game was in the works, but it didn't work out.
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* WhatCouldHaveBeen: In honor of ''Ape Escape'''s 20th anniversary, [[https://twitter.com/piposaru20th this Twitter account]] was set up, and periodically provided various sketches and drawings for concepts that ultimately didn't get into the first game.

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