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-->'''Sandy Petersen''': Microsoft’s response was "Starcraft sold a million billion copies in Korea. We need to have the Korean civ so we can compete." My response: "[[{{Dissimile}} There’s a Korean civ in Starcraft?]] [[DeadpanSnarker Is that why they sold so well?]]"

to:

-->'''Sandy --->'''Sandy Petersen''': Microsoft’s response was "Starcraft sold a million billion copies in Korea. We need to have the Korean civ so we can compete." My response: "[[{{Dissimile}} There’s "There’s a Korean civ in Starcraft?]] [[DeadpanSnarker Starcraft? Is that why they sold so well?]]"well?"
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** The [[TheBerserker Woad Raider]] was based on the Celtic "[[AdaptationalModesty naked]] [[FullFrontalAssault fanatics]]" mentioned by UsefulNotes/JuliusCaesar and other ancient authors. This AnachronismStew was probably [[TheArtifact not so in the beginning]], since development of ''Age of Empires II'' started before ''Rise of Rome'' and likely covered Late Antiquity before being given the Fall of Rome as a starting date. And yet, the role of Woad Raiders in the game as fast, support light infantry is actually not far off from the Irish [[https://en.wikipedia.org/wiki/Kern_(soldier) Kerns]] of the Middle and Modern Ages.

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** The [[TheBerserker Woad Raider]] was based on the Celtic "[[AdaptationalModesty naked]] [[FullFrontalAssault "[[FullFrontalAssault naked fanatics]]" mentioned by UsefulNotes/JuliusCaesar and other ancient authors. This AnachronismStew was probably [[TheArtifact not so in the beginning]], since development of ''Age of Empires II'' started before ''Rise of Rome'' and likely covered Late Antiquity before being given the Fall of Rome as a starting date. And yet, the role of Woad Raiders in the game as fast, support light infantry is actually not far off from the Irish [[https://en.wikipedia.org/wiki/Kern_(soldier) Kerns]] of the Middle and Modern Ages.

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** No houses bonus and siege cavalry unique unit was first proposed for the Mongols, then given to the Huns in ''The Conquerors''.

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** No houses The "No houses" bonus and siege cavalry unique unit was first proposed for the Mongols, then given to the Huns in ''The Conquerors''.


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*Chronologically, the earliest campaign depicted in this series (through all expansions) is Alaric's (followed by Attila's), while the latest is Bayinnaung's.
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** The Malians in were drafted for both ''Age of Empires II'' and ''III'' expansions years before ''The African Kingdoms'' included them.

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** The Malians in were drafted for both ''Age of Empires II'' and ''III'' expansions years before ''The African Kingdoms'' included them.
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* RefittedForSequel:
** No houses bonus and siege cavalry unique unit was first proposed for the Mongols, then given to the Huns in ''The Conquerors''.
** Civ specific monks and buildings that would produce gold by assigning Villagers to them were planned for the original game, but not included until ''Videogame/AgeOfEmpiresIII''.
** The Malians in were drafted for both ''Age of Empires II'' and ''III'' expansions years before ''The African Kingdoms'' included them.
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** The [[TheBerserker Woad Raider]] was based on the Celtic "[[AdaptationalModesty naked]] [[FullFrontalAssault fanatics]]" mentioned by UsefulNotes/JuliusCaesar and other ancient authors. This AnachronismStew was probably [[TheArtifact not so in the beginning]], since development of ''Age of Empires II'' started before ''Rise of Rome'' and likely covered Late Antiquity before being given the Fall of Rome as a starting date. And yet, the role of Woad Raiders in the game as fast, support light infantry is actually not far off from the [[https://en.wikipedia.org/wiki/Kern_(soldier) Kerns]] used in Ireland during the Middle and Modern Ages.

to:

** The [[TheBerserker Woad Raider]] was based on the Celtic "[[AdaptationalModesty naked]] [[FullFrontalAssault fanatics]]" mentioned by UsefulNotes/JuliusCaesar and other ancient authors. This AnachronismStew was probably [[TheArtifact not so in the beginning]], since development of ''Age of Empires II'' started before ''Rise of Rome'' and likely covered Late Antiquity before being given the Fall of Rome as a starting date. And yet, the role of Woad Raiders in the game as fast, support light infantry is actually not far off from the Irish [[https://en.wikipedia.org/wiki/Kern_(soldier) Kerns]] used in Ireland during of the Middle and Modern Ages.

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** An [[https://en.wikipedia.org/wiki/Principality_of_Theodoro actual Gothic state]] survived till 1475, well into the Renaissance, thus making it perfectly possible to picture Goths fighting with firearms and cannons (the Gothic language also survived there until the 18th century). However, given the fact that this isn't mentioned in any of the tie-in material and other liberties taken with the Goths (like poor cavalry and German dialogue) it is likelier that the creators were not aware of it.
** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for such dietary laws to be codified and enforced, with some Muslims claiming at times that wild boars and pigs were different animals so the former was okay to eat.

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** An [[https://en.wikipedia.org/wiki/Principality_of_Theodoro actual Gothic state]] survived till until 1475, well into the Renaissance, thus making it perfectly possible to picture Goths fighting with firearms and cannons (the Gothic language also survived there until the 18th century). However, given the fact that since this isn't mentioned in any of the tie-in material and other liberties taken with the Goths Gothic civilization (like poor cavalry and German dialogue) it is likelier that the creators were not aware of it.
** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, Yet, it actually took centuries for such dietary laws to be codified and enforced, with some Muslims claiming at times that wild boars and pigs were different animals so the former was okay to eat. eat.
** The [[TheBerserker Woad Raider]] was based on the Celtic "[[AdaptationalModesty naked]] [[FullFrontalAssault fanatics]]" mentioned by UsefulNotes/JuliusCaesar and other ancient authors. This AnachronismStew was probably [[TheArtifact not so in the beginning]], since development of ''Age of Empires II'' started before ''Rise of Rome'' and likely covered Late Antiquity before being given the Fall of Rome as a starting date. And yet, the role of Woad Raiders in the game as fast, support light infantry is actually not far off from the [[https://en.wikipedia.org/wiki/Kern_(soldier) Kerns]] used in Ireland during the Middle and Modern Ages.
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None


** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for Muslim dietary laws to be codified and enforced, with some claiming at times that wild boars and pigs were different animals so the former was okay to eat.

to:

** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for Muslim such dietary laws to be codified and enforced, with some Muslims claiming at times that wild boars and pigs were different animals so the former was okay to eat.eat.
Is there an issue? Send a MessageReason:
None


** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for Muslim dietary laws to be codified and enforced, with some claimed at times that wild boars and pigs were different animals so the former was okay to eat.

to:

** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for Muslim dietary laws to be codified and enforced, with some claimed claiming at times that wild boars and pigs were different animals so the former was okay to eat.
Is there an issue? Send a MessageReason:
None


** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) Most Dangerous Game, was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it took centuries for Muslim dietary laws to be codified and enforced, with some at times claiming that wild boars and pigs were different animals and were therefore okay to eat.

to:

** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) [[FullBoarAction Most Dangerous Game, Game]], was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it actually took centuries for Muslim dietary laws to be codified and enforced, with some claimed at times claiming that wild boars and pigs were different animals and were therefore so the former was okay to eat.

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* AccidentallyCorrectWriting: An [[https://en.wikipedia.org/wiki/Principality_of_Theodoro actual Gothic state]] survived till 1475, well into the Renaissance, thus making it perfectly possible to picture Goths fighting with firearms and cannons (the Gothic language also survived there until the 18th century). However, given the fact that this isn't mentioned in any of the tie-in material and other liberties taken with the Goths (like poor cavalry and German dialogue) it is likelier that the creators were not aware of it.

to:

* AccidentallyCorrectWriting: AccidentallyCorrectWriting:
**
An [[https://en.wikipedia.org/wiki/Principality_of_Theodoro actual Gothic state]] survived till 1475, well into the Renaissance, thus making it perfectly possible to picture Goths fighting with firearms and cannons (the Gothic language also survived there until the 18th century). However, given the fact that this isn't mentioned in any of the tie-in material and other liberties taken with the Goths (like poor cavalry and German dialogue) it is likelier that the creators were not aware of it.it.
** Wild Boar hunting, obviously based on the Medieval European impressions of it as the (literal) Most Dangerous Game, was almost taken out. It's all but stated that this was over concerns with having Muslim factions (e.g. Saracens) eating pork on the screen. And yet, it took centuries for Muslim dietary laws to be codified and enforced, with some at times claiming that wild boars and pigs were different animals and were therefore okay to eat.
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None

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** The ''Forgotten Empires'' crew was delighted to learn that Ensemble had considered all their civilizations for ''The Conquerors'' at different points.
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** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[TroubledProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'''s [[FollowTheLeader popularity]] in South Korea was cited as the reason.
-->'''Sandy Petersen''': Microsoft’s response was "''Starcraft'' sold a million billion copies in Korea. We need to have the Korean civ so we can compete." My response: "[[{{Dissimile}} There’s a Korean civ in Starcraft?]] [[DeadpanSnarker Is that why they sold so well?]]"

to:

** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[TroubledProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'''s ''Videogame/StarcraftI'''s [[FollowTheLeader popularity]] in South Korea was cited as the reason.
-->'''Sandy Petersen''': Microsoft’s response was "''Starcraft'' "Starcraft sold a million billion copies in Korea. We need to have the Korean civ so we can compete." My response: "[[{{Dissimile}} There’s a Korean civ in Starcraft?]] [[DeadpanSnarker Is that why they sold so well?]]"
Is there an issue? Send a MessageReason:
None


** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[AccidentedProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'''s [[FollowTheLeader popularity]] in South Korea was cited as the reason.

to:

** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[AccidentedProduction ''[[TroubledProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'''s [[FollowTheLeader popularity]] in South Korea was cited as the reason.
Is there an issue? Send a MessageReason:
None


** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[AccidentedProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'s [[FollowTheLeader popularity]] in South Korea was cited as the reason.

to:

** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[AccidentedProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'s ''{{Videogame/Starcraft}}'''s [[FollowTheLeader popularity]] in South Korea was cited as the reason.

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** Microsoft vetoed the Janissary's tall white hat, arguing that they looked like Klansmen. So the hats were removed despite being the most characteristic part of Janissary attire. If this isn't enough of a FacePalm, bear in mind that 1) the first version of the Janissary's hat wasn't white, but changed color; and 2) such tall hats were only worn by Janissary ''archers'' in the first place (like the first concept of the Janissary, but not the one included in the game), while Janissaries armed with other weapons wore completely different hats.

to:

** Microsoft vetoed the Janissary's tall white hat, arguing that they looked like Klansmen. So the hats were removed despite being the most characteristic distinctive part of Janissary attire. If this isn't enough of a FacePalm, bear in mind that 1) the first version of the Janissary's hat wasn't white, but changed color; and 2) such tall hats were only worn by Janissary ''archers'' in the first place (like the first concept of the Janissary, but not the one included in the game), while Janissaries armed with other weapons wore completely different hats. Furthermore, the leaked Design Doc [[HarsherInHindsight specifically]] instructed the art department to make the hat look good.



** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea.

to:

** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea.Korea ([[AllForNothing it didn't]]). The craziest part: The request was made ''[[AccidentedProduction two months]]'' before release, and ''{{Videogame/Starcraft}}'s [[FollowTheLeader popularity]] in South Korea was cited as the reason.
-->'''Sandy Petersen''': Microsoft’s response was "''Starcraft'' sold a million billion copies in Korea. We need to have the Korean civ so we can compete." My response: "[[{{Dissimile}} There’s a Korean civ in Starcraft?]] [[DeadpanSnarker Is that why they sold so well?]]"
Is there an issue? Send a MessageReason:
None


* BeamMeUpScotty: "Wololo", said by the first game's Priests, is often associated with this game's Monks as well, despite the fact that they make a "Waaaaaah..." sound.

to:

* BeamMeUpScotty: "Wololo", said by the first game's Priests, is often associated with this game's Monks as well, despite the fact that they make a "Waaaaaah..." sound. This is likely due to the inclusion of the "Wololo" sound effect as a taunt, by typing '30' in the chat.

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* ExecutiveMeddling:
** Microsoft vetoed the Janissary's tall white hat, arguing that they looked like Klansmen. So the hats were removed despite being the most characteristic part of Janissary attire. If this isn't enough of a FacePalm, bear in mind that 1) the first version of the Janissary's hat wasn't white, but changed color; and 2) such tall hats were only worn by Janissary ''archers'' in the first place (like the first concept of the Janissary, but not the one included in the game), while Janissaries armed with other weapons wore completely different hats.
** Due to the unexpected success of the game, the ExpansionPack ''The Conquerors'' was rushed, so the artists couldn't do more than a new building style and probably disregarded potential units and civilizations that would require more work.
** Like it happened with the Eastern Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea.



* ExecutiveMeddling:
** Microsoft vetoed the Janissary's tall white hat, arguing that they looked like Klansmen. So the hats were removed despite being the most characteristic part of Janissary attire. If this isn't enough of a FacePalm, bear in mind that 1) the first version of the Janissary's hat wasn't white, but changed color; and 2) such tall hats were only worn by Janissary ''archers'' in the first place (like the first concept of the Janissary, but not the one included in the game), while Janissaries armed with other weapons wore completely different hats.
** Due to the unexpected success of the game, the x-pack ''The Conquerors'' was rushed, so the artist couldn't do more than a new building style and probably disregarded potential units and civilizations that would require more work.
** Like with the East Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling:
** Microsoft vetoed the Janissary's tall white hat, arguing that they looked like Klansmen. So the hats were removed despite being the most characteristic part of Janissary attire. If this isn't enough of a FacePalm, bear in mind that 1) the first version of the Janissary's hat wasn't white, but changed color; and 2) such tall hats were only worn by Janissary ''archers'' in the first place (like the first concept of the Janissary, but not the one included in the game), while Janissaries armed with other weapons wore completely different hats.
** Due to the unexpected success of the game, the x-pack ''The Conquerors'' was rushed, so the artist couldn't do more than a new building style and probably disregarded potential units and civilizations that would require more work.
** Like with the East Asian civilizations in ''Age of Empires'', Microsoft pushed for the Koreans to be included as one of the new civilizations in ''The Conquerors'' because they believed that it would increase sales in South Korea.

Changed: 55

Removed: 6078

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None


* WhatCouldHaveBeen:
** Some civilizations that were considered for ''The Conquerors'' during development but didn't make it to the game include the Incas, (because they would have required either an exclusive set of buildings or doing the American one [[{{Mayincatec}} too generic]], plus the developers already had difficulties trying to make 2 civs with no horses distinctive enough) and some East European nations such as the Russians and Polish which would have got another unique building set.
** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack along with the Indians and Slavs, while the Khmers are eventually added in the ''Rise of the Rajas'' expansion.
** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.
** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who deals bonus damage against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.
*** In ''The African Kingdoms'', the Genitour finally returns to the game as one of two [=UUs=] of the Berbers, that is also available to other civilizations allied with a Berber player.
** Other units that were planned at some stage but dropped:
*** Spies, in the guise of villagers wearing the enemy's colors. It's unknown if they'd have a function beyond exploring.
*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
*** Saboteurs, later reintroduced and renamed Petards in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.
** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users would mistake it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
** The beta version of the original game had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization an unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor, and the beta Temple of Heaven can be downloaded from some fansites.
** The beta also had different, less detailed graphics for a lot of units, buildings and even map props like rocks. The cliffs, on the other hand, survived unchanged even though they are just scaled-up versions of the ones used in the first ''Age of Empires'', released in 1997.
** Originally, there was to be a Trade Workshop where villagers could be assigned to produce "luxury goods", which would then be sold for gold, but was ultimately dropped for some reason. The Trade Workshop survives as a function-less, mere eye candy building in the editor (and can be found in several levels), and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).
** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended. Evidence of the "Sea walls" still shows up in at least one scenario in the campaign.
** Camels were going to have the ability to convert (read: enslave) enemy villagers.

to:

* WhatCouldHaveBeen:
** Some civilizations that were considered for ''The Conquerors'' during development but didn't make it to the game include the Incas, (because they would have required either an exclusive set of buildings or doing the American one [[{{Mayincatec}} too generic]], plus the developers already had difficulties trying to make 2 civs with no horses distinctive enough) and some East European nations such as the Russians and Polish which would have got another unique building set.
** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack along with the Indians and Slavs, while the Khmers are eventually added in the ''Rise of the Rajas'' expansion.
** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.
** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who deals bonus damage against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.
*** In ''The African Kingdoms'', the Genitour finally returns to the game as one of two [=UUs=] of the Berbers, that is also available to other civilizations allied with a Berber player.
** Other units that were planned at some stage but dropped:
*** Spies, in the guise of villagers wearing the enemy's colors. It's unknown if they'd have a function beyond exploring.
*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
*** Saboteurs, later reintroduced and renamed Petards in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.
** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users would mistake it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
** The beta version of the original game had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in
WhatCouldHaveBeen: [[WhatCouldHaveBeen/AgeOfEmpiresII Has its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization an unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor, and the beta Temple of Heaven can be downloaded from some fansites.
** The beta also had different, less detailed graphics for a lot of units, buildings and even map props like rocks. The cliffs, on the other hand, survived unchanged even though they are just scaled-up versions of the ones used in the first ''Age of Empires'', released in 1997.
** Originally, there was to be a Trade Workshop where villagers could be assigned to produce "luxury goods", which would then be sold for gold, but was ultimately dropped for some reason. The Trade Workshop survives as a function-less, mere eye candy building in the editor (and can be found in several levels), and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).
** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's
own docks as intended. Evidence of the "Sea walls" still shows up in at least one scenario in the campaign.
** Camels were going to have the ability to convert (read: enslave) enemy villagers.
page.]]
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I don't think this is confirmed, but it's more of speculation


* BannedInChina: This trope is pretty much the reason why the developers specifically stated that they will never include Tibetans as a playable civilization, as the developers want to literally avoid this trope due to how popular this game is in China.

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* BannedInChina: This trope is pretty much probably the reason why the developers specifically stated that they will would never include Tibetans as a playable civilization, as it's very likely the developers want to literally avoid this trope due to how popular this game is in China.

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* IKnewIt: A datamine of the HD Version after the ''African Kingdoms'' expansion in Steam have indicated another expansion that will put focus on Southeast Asian civilizations. This was proven correct when ''Rise of the Rajas'' expansion was released focusing on civilizations in Southeast Asia.

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* IKnewIt: IKnewIt:
**
A datamine of the HD Version after the ''African Kingdoms'' expansion in Steam have indicated another expansion that will put focus on Southeast Asian civilizations. This was proven correct when ''Rise of the Rajas'' expansion was released focusing on civilizations in Southeast Asia.


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* MemeAcknowledgement: [[https://www.reddit.com/r/aoe2/comments/bywv6d/theres_some_fun_community_references_and_memes_in/ Several of the Achievements]] reference [=AoE=] community memes such as "90 kg." (related to the Trebuchets), "Castle of Doubt" (for Daut Castle), "Masterpiece" (for the Koreans), "Not The Viper!" (failing the Masterpiece), "Satan's Map" (related to Forest Nothing), and "Too Lame, Too Tame" (boar stealing).
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* IKnewIt: A datamine of the HD Version after the ''African Kingdoms'' expansion in Steam have indicated another expansion that will put focus on Southeast Asian civilizations. This was proven correct when ''Rise of the Rajas'' expansion was released focusing on civilizations in Southeast Asia.
** In addition, another datamine after the ''Rise of the Rajas'' expansion had another "expansion" and when ''Age of Empires 2: Definitive Edition'' was announced, fans speculated that Age of Empires 2: Definitive Edition will be available in Steam. This was [[https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/ confirmed by a business representative from Microsoft]] that all of the Age of Empires: Definitive Editions will be available in Steam.
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** Camels were going to have the ability to convert (read: enslave) enemy villagers.
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* AccidentallyCorrectWriting: An [[https://en.wikipedia.org/wiki/Principality_of_Theodoro actual Gothic state]] survived till 1475, well into the Renaissance, thus making it perfectly possible to picture Goths fighting with firearms and cannons (the Gothic language also survived there until the 18th century). However, given the fact that this isn't mentioned in any of the tie-in material and other liberties taken with the Goths (like poor cavalry and German dialogue) it is likelier that the creators were not aware of it.
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* BannedInChina: This trope is pretty much why the developers specifically stated that they will never include Tibetans as a playable civilization, as the developers want to literally avoid this trope due to how popular this game is in China.

to:

* BannedInChina: This trope is pretty much the reason why the developers specifically stated that they will never include Tibetans as a playable civilization, as the developers want to literally avoid this trope due to how popular this game is in China.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BannedInChina: This trope is pretty much why the developers specifically stated that they will never include Tibetans as a playable civilization, as the developers want to literally avoid this trope due to how popular this game is in China.
Is there an issue? Send a MessageReason:
None


** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.

to:

** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended. Evidence of the "Sea walls" still shows up in at least one scenario in the campaign.
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None


** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, pack along with the Indians and Slavs.Slavs, while the Khmers are eventually added in the ''Rise of the Rajas'' expansion.



** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.

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** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack deals bonus damage against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.



*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.

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*** Saboteurs, later reintroduced reintroduced and renamed Petards in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.
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* BeamMeUpScotty: "Wololo", said by the first game's Priests, is often associated with this game's Monks as well, despite the fact that they make a "Waaaaaah..." sound.

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