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* FiveFiveFive: Attempted but in one case the artist didn't realize that putting a 1-800 in front made it a real number... as in a working RealLife sex hotline. Whoops.


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[[folder: #]]
* FiveFiveFive: Attempted but in one case the artist didn't realize that putting a 1-800 in front made it a real number... as in a working RealLife sex hotline. Whoops.
[[/folder]]


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* CrueltyIsTheOnlyOption: [[spoiler:You have to kill the doctor standing next to Ellie in the end-game to proceed. He might nervously and meekly threaten Joel with a scalpel, but he never actually follows through on that threat no matter how close Joel gets to him, but merely pushing him aside or intimidating him to move away is not an option.]]
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* CruelAndUnusualDeath: The Bloater, if it catches Joel, will rip his face apart.

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I think the \"Heh, you wish\" line is more of a Call Back


** [[spoiler:Both the first and last time you play as Joel, he's carrying his little girl to safety through a hostile environment with no means of defense.]]

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** [[spoiler:Both the first and last time you play as Joel, he's carrying his little girl to safety through a hostile environment with no means of defense.defense, ending with him being held at gunpoint. Also, at the beginning of the game, he ends up lying wounded on the ground as someone prepares to shoot him. At the end of the game, Marlene's lying wounded on the ground as he walks over to shoot her.]]



** [[spoiler:"Alright."]]



** [[spoiler:"Heh... you wish..."]]

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** [[spoiler:"Heh... you wish..."]]When Joel and Ellie first start travelling together, Joel is quiet and indifferent while Ellie's cheerful, constantly making comments and trying to start conversations. [[spoiler:In the last travel section in the Spring chapter, Ellie has become the quiet and distant one while Joel is now in a good mood, casually making conversations and attempting to cheer her up.]]
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** As [[http://o.canada.com/technology/gaming/the-last-of-us-how-the-games-creator-envisions-its-ending/ this article]] explains, [[spoiler:it takes the bittersweet feeling to another level when it turns out the creators own intention with what Ellie's "Okay." at the ending means isn't what most players' interpretation probably were. While the most common one is that it was a complacent statement and Ellie was happy to be with him despite what he did, it turns out it was actually her realizing that, while she loves and cares for him, she also hates him for taking away her choice, and she feels that because of it, she will no longer be able to rely on him, but will have to leave him and take care of herself, which is also in line with her intended CharacterDevelopment into someone more independent.]]

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** As [[http://o.canada.com/technology/gaming/the-last-of-us-how-the-games-creator-envisions-its-ending/ this article]] explains, [[spoiler:it takes the bittersweet feeling to another level when it turns out the creators own intention with what Ellie's "Okay." "Okay," at the ending means isn't what most players' interpretation probably were. While the most common one is that it was a complacent statement and Ellie was happy to be with him despite what he did, it turns out it was actually her realizing that, while she loves and cares for him, she also hates him for taking away her choice, and she feels that because of it, she will no longer be able to rely on him, but will have to leave him and take care of herself, which is also in line with her intended CharacterDevelopment into someone more independent.]]
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** The AI is terrible at determining ''how'' someone died. A very good area that demonstrates this is the courtyard where [[spoiler:Ellie is handed the rifle to play over watch]]. With so many enemies in the area, it should be impossible for them to miss one of their buddies being killed regardless of certain stealth tactics. Yet if a guy is shot in the back of the head with an arrow and lands square on their face, they won't hear his very loud gurgling sounds let alone determine the very obvious and narrow area of trajectory. Hell, the AI will never notice that their buddies have gone missing until they find the bodies. However, the AI won't recognize a body until they are three feet away from it even if it is in the open and in a brightly lit area. It is very easy for the AI to wander right past their buddy's body and completely miss it.
** As part of ArtificialBrilliance, if two or more guys here the same thrown brick or bottle, they won't all go looking for the sound. Some will wait behind and watch while others will walk the other direction from where the sound originated. However, if there is only one AI there, they will always fall for it and walk towards the sound. Plus, no matter what happens or what angle the object is thrown at, no one will ever determine the general direction from where the object was thrown even if it flies past right in front of their face.
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a few minor fixes to get the page up to code and to reduce the amount of characters


* ABirthdayNotABreak: [[spoiler: The infection spread its way to Joel's home just hours after his birthday.]]

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* ABirthdayNotABreak: [[spoiler: The [[spoiler:The infection spread its way to Joel's home just hours after his birthday.]]



--> '''Ellie''': I used to be addicted to soap, but I'm clean now.

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--> '''Ellie''': -->'''Ellie:''' I used to be addicted to soap, but I'm clean now.



--> '''Ellie''': What did the mermaid wear to her math class?
--> '''Joel''': What?
--> '''Ellie''': An algea bra!
--> '''Joel''': (chuckles) Terrible.

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--> '''Ellie''': --->'''Ellie:''' What did the mermaid wear to her math class?
--> '''Joel''': What?
--> '''Ellie''':
class?\\
'''Joel:''' What?\\
'''Ellie:'''
An algea bra!
--> '''Joel''':
bra!\\
'''Joel:'''
(chuckles) Terrible.



* AdultFear: [[spoiler: Sarah, Sam, possibly any kids that the Hunters find as implied by dialogue overheard in Pittsburgh]].
** [[spoiler: In the sewers --[[MercyKill They Did Not Suffer]]]].

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* AdultFear: [[spoiler: Sarah, [[spoiler:Sarah, Sam, possibly any kids that the Hunters find as implied by dialogue overheard in Pittsburgh]].
** [[spoiler: In [[spoiler:In the sewers --[[MercyKill They Did Not Suffer]]]]. Suffer]]]].



* AllForNothing: [[spoiler:The ultimate outcome of Ellie and Joel's journey. Upon learning that Ellie has to die for a possible vaccine to be made, Joel refuses and rescues her from the surgery, killing her pursuers. While he is content with the success of having saved his surrogate daughter, Ellie suffers under this trope and WordOfGod states part of her resented him for it.]]

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* AllForNothing: [[spoiler:The ultimate outcome of Ellie and Joel's journey. Upon learning that Ellie has to die for a possible vaccine to be made, Joel refuses and rescues her from the surgery, killing her pursuers. While he is content with the success of having saved his surrogate daughter, Ellie suffers under this trope and WordOfGod states part of her resented him for it.]] ]]



** There's an additional conversation in which Joel will sarcastically say he's the romantic type, and Tess will reply "You got your ways." which further implies they were more than just partners once.
* AlreadyUndoneForYou: During a segment in the Fall chapter, Joel and Tommy are riding through the woods to find Ellie, and ends up running into a lair with enemies they have to fight. There's no mention of how Ellie got past them just a few moments before however.

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** There's an additional conversation in which Joel will sarcastically say he's the romantic type, and Tess will reply "You got your ways." which further implies they were more than just partners once.
once.
* AlreadyUndoneForYou: During a segment in the Fall chapter, Joel and Tommy are riding through the woods to find Ellie, and ends up running into a lair with enemies they have to fight. There's no mention of how Ellie got past them just a few moments before however.



-->'''Joel''': [upset] Well, no matter how hard you try, I guess you can't escape your past. ''Thank you.''

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-->'''Joel''': -->'''Joel:''' [upset] Well, no matter how hard you try, I guess you can't escape your past. ''Thank you.''



** The "Runners" (people recently turned) are heavily implied to still have a bit of their consciousness left, given how they sound like they're ''crying'', or walk around with pained grunts and whimpers in general.
* AndNowForSomeoneCompletelyDifferent: You control Sarah, Joel's daughter, at the very beginning. You also [[spoiler: play as Ellie in the majority of the Winter chapter and in the epilogue.]]

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** The "Runners" (people recently turned) are heavily implied to still have a bit of their consciousness left, given how they sound like they're ''crying'', or walk around with pained grunts and whimpers in general.
general.
* AndNowForSomeoneCompletelyDifferent: You control Sarah, Joel's daughter, at the very beginning. You also [[spoiler: play [[spoiler:play as Ellie in the majority of the Winter chapter and in the epilogue.]]



*** Although, it ''can'' get a bit [[{{narm}} narmy]] sometimes when Ellie or someone else of your escorts runs around like a madman two inches from an enemy without them reacting.

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*** Although, it ''can'' get a bit [[{{narm}} narmy]] sometimes when Ellie or someone else of your escorts runs around like a madman two inches from an enemy without them reacting.



** In Winter, during [[spoiler: the period while you're playing as Ellie]], the enemies all have substantially less stamina, making them easier to defeat.

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** In Winter, during [[spoiler: the [[spoiler:the period while you're playing as Ellie]], the enemies all have substantially less stamina, making them easier to defeat.



* AnyoneCanDie: At any time, anywhere, with little to no warning before it happens. [[spoiler: A perfect example is Joel's daughter, who is killed by a soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]] Administrivia/YouHaveBeenWarned.

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* AnyoneCanDie: At any time, anywhere, with little to no warning before it happens. [[spoiler: A [[spoiler:A perfect example is Joel's daughter, who is killed by a soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]] Administrivia/YouHaveBeenWarned.



* ArtificialBrilliance: Scavengers have reactions recorded for various situations. They are able to inform the others in their group if Joel is spotted or they find a body of one of their dead comrades, recognize the sound of an empty magazine, and take cover when fired at. They can even come up with strategies to surround and corner you. Also, enemies manage to invert stealth-based gameplay on you: enemies can hide, leave traps, sneak up behind you, take your gun, and attack you if you're not paying attention. Enemies can even grab you from behind and use you as a human shield, making you an easy target for their allies.
** Ellie also demonstrates this by taking cover on her own, distracting enemies when Joel is in a pinch, attacking an enemy if Joel is struggling with one close by, and when Joel gets hurt by an attack, she asks if he's okay. She'll also notify you if she sees an enemy out of your line of sight. She is also fully capable of taking out enemies on her own when one tries to sneak up on Joel, will collect ammo for him and give it over before/in/after a fight.

to:

* ArtificialBrilliance: Scavengers have reactions recorded for various situations. They are able to inform the others in their group if Joel is spotted or they find a body of one of their dead comrades, recognize the sound of an empty magazine, and take cover when fired at. They can even come up with strategies to surround and corner you. Also, enemies manage to invert stealth-based gameplay on you: enemies can hide, leave traps, sneak up behind you, take your gun, and attack you if you're not paying attention. Enemies can even grab you from behind and use you as a human shield, making you an easy target for their allies.
allies.
** Ellie also demonstrates this by taking cover on her own, distracting enemies when Joel is in a pinch, attacking an enemy if Joel is struggling with one close by, and when Joel gets hurt by an attack, she asks if he's okay. She'll also notify you if she sees an enemy out of your line of sight. She is also fully capable of taking out enemies on her own when one tries to sneak up on Joel, will collect ammo for him and give it over before/in/after a fight.



** Putting a certain amount of distance between you and enemies can render them unaware of your presence, and they won't follow you past that distance, even if you were just shooting at them seconds ago. With a big enough environment, it's entirely possible to clear a whole room with hit-and-run tactics, and the enemies will never be the wiser so long as you retreat to the last safe room after each kill.
* ArtisticLicenseGunSafety:

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** Putting a certain amount of distance between you and enemies can render them unaware of your presence, and they won't follow you past that distance, even if you were just shooting at them seconds ago. With a big enough environment, it's entirely possible to clear a whole room with hit-and-run tactics, and the enemies will never be the wiser so long as you retreat to the last safe room after each kill.
kill.
* ArtisticLicenseGunSafety: ArtisticLicenseGunSafety:



* BatterUp: A wooden baseball bat being one of the melee weapons Joel can use. It is a step up from a 2x4 plank, but still breaks after a few uses.

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* BatterUp: A wooden baseball bat being one of the melee weapons Joel can use. It is a step up from a 2x4 plank, but still breaks after a few uses.



* BeardOfSorrow: While Joel has a slightly unshaven look in the prologue, after Sarah's death and the twenty-year time skip his beard becomes much thicker and (understandably) grayer as he himself has slipped into GrayAndGrayMorality.

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* BeardOfSorrow: While Joel has a slightly unshaven look in the prologue, after Sarah's death and the twenty-year time skip his beard becomes much thicker and (understandably) grayer as he himself has slipped into GrayAndGrayMorality.



* BittersweetEnding: [[spoiler: Joel saves Ellie from being killed by the Fireflies and the two are free to live out their lives in peace. This comes at the cost of a possible vaccine for the cordyceps and Joel having to lie to Ellie about the circumstances behind their escape.]]

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* BittersweetEnding: [[spoiler: Joel [[spoiler:Joel saves Ellie from being killed by the Fireflies and the two are free to live out their lives in peace. This comes at the cost of a possible vaccine for the cordyceps and Joel having to lie to Ellie about the circumstances behind their escape.]]



** With that said, Druckman has also stated that people are free to interpret the ending as they want, and Ashley Johnson herself sees it the same way that most players do.

to:

** With that said, Druckman has also stated that people are free to interpret the ending as they want, and Ashley Johnson herself sees it the same way that most players do.



-->'''Ellie''': Does he totally gut her by the end?\\
'''Joel''': Nobody gets gutted, [[TakeThat it's a dumb teen movie]].

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-->'''Ellie''': -->'''Ellie:''' Does he totally gut her by the end?\\
'''Joel''': '''Joel:''' Nobody gets gutted, [[TakeThat it's a dumb teen movie]]. movie]].



* BodyMotifs: The fungus grows from the head and [[spoiler: to study the infection, they must cut out Ellie's brain.]]

to:

* BodyMotifs: The fungus grows from the head and [[spoiler: to [[spoiler:to study the infection, they must cut out Ellie's brain.]]



* BookEnds:
** [[spoiler: Both the first and last time you play as Joel, he's carrying his little girl to safety through a hostile environment with no means of defense.]]
** [[spoiler: You also start and end the game controlling Joel's 'baby girl'.]]
*** Additionally, both the first and last shots in the game is a close up of Joel's daughter/surrogate daughter's face.
** [[spoiler: Optional conversations in Boston and Colorado both have Joel ask Ellie, "So, is it everything you hoped for?" Ellie's response in both instances includes the phrase, "you can't deny that view."]]
** [[spoiler: "Alright."]]
** [[spoiler: Both the first and last interaction you have with Marlene involve her being wounded in the same area of her stomach, the first happening offscreen and the last being inflicted by Joel to stop her from taking Ellie back.]]
** [[spoiler: "Heh... you wish..."]]

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* BookEnds:
BookEnds:
** [[spoiler: Both [[spoiler:Both the first and last time you play as Joel, he's carrying his little girl to safety through a hostile environment with no means of defense.]]
** [[spoiler: You [[spoiler:You also start and end the game controlling Joel's 'baby girl'.]]
*** Additionally, both the first and last shots in the game is a close up of Joel's daughter/surrogate daughter's face.
face.
** [[spoiler: Optional [[spoiler:Optional conversations in Boston and Colorado both have Joel ask Ellie, "So, is it everything you hoped for?" Ellie's response in both instances includes the phrase, "you can't deny that view."]]
** [[spoiler: "Alright.[[spoiler:"Alright."]]
** [[spoiler: Both [[spoiler:Both the first and last interaction you have with Marlene involve her being wounded in the same area of her stomach, the first happening offscreen and the last being inflicted by Joel to stop her from taking Ellie back.]]
** [[spoiler: "Heh...[[spoiler:"Heh... you wish..."]]



* {{Bowdlerise}}: The part during Winter where Ellie is captured and wakes up to see James cutting up a human body is censored in the Japanese version, where angles are switched around to imply it instead.

to:

* {{Bowdlerise}}: The part during Winter where Ellie is captured and wakes up to see James cutting up a human body is censored in the Japanese version, where angles are switched around to imply it instead.



* ButThouMust: Try to deal with [[spoiler: the surgeon]] any other way than lethally, we dare you. Bricks and bottles simply don't hurt him, he'll stab if you get too close without attacking, you can only shoot or stab him yourself. Try to shoot him anywhere you might deem non-lethal with the weakest gun you have and he falls over, dead.
** Joel's "listen" ability allows the player to essentially see enemies through walls. But if the game wants Joel to be ambushed in a cut scene, Joel ''will'' be ambushed in a cut scene- the listen ability won't let you see the enemy lurking behind the door or at the top of the ladder. This is particularly galling at the university lab, where "listening" in front of a SchmuckBait door reveals nothing, only to have a lurking enemy spring an ambush as soon as the player opens the door. The ensuing struggle ends with Joel [[spoiler: impaled on a piece of rebar.]]

to:

* ButThouMust: Try to deal with [[spoiler: the [[spoiler:the surgeon]] any other way than lethally, we dare you. Bricks and bottles simply don't hurt him, he'll stab if you get too close without attacking, you can only shoot or stab him yourself. Try to shoot him anywhere you might deem non-lethal with the weakest gun you have and he falls over, dead.
** Joel's "listen" ability allows the player to essentially see enemies through walls. But if the game wants Joel to be ambushed in a cut scene, Joel ''will'' be ambushed in a cut scene- the listen ability won't let you see the enemy lurking behind the door or at the top of the ladder. This is particularly galling at the university lab, where "listening" in front of a SchmuckBait door reveals nothing, only to have a lurking enemy spring an ambush as soon as the player opens the door. The ensuing struggle ends with Joel [[spoiler: impaled [[spoiler:impaled on a piece of rebar.]]



* CallBack[=/=]CallForward: In the Winter chapter [[spoiler:you track a deer as Ellie, which leads into a series of events of cannibals and their paedophilic leader chasing the two and mainly Ellie down, forcing them to get separated and go through some hellish situations ending with Ellie nearly getting raped and killed, before they reunite again. At the start of the Spring chapter, Ellie's looking at a carving of a running deer, the factor that had begun the whole thing.]]
** [[CallForward Related to the above]]; There is a picture hanging over Joel's bed in the prologue of [[spoiler: a deer]] in a setting that looks suspiciously like the forest in which the Winter chapter starts. There's also a picture of two [[spoiler: deer]] in a spring-like setting outside his room.
** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers simply, "Nothing". It was likely either a reference to how it was a regular soldier who killed his daughter and not an infected, or to Joel's own despicable past and the things he did while trying to survive and protect Tommy and himself after the infection hit, which is referenced by Tommy when they meet up again in the Fall chapter.]]
* CannibalLarder: During the Winter segment, Ellie finds herself locked in a cage, with James butchering a corpse on a nearby table, in a room full of bloodstains.

to:

* CallBack[=/=]CallForward: In the Winter chapter [[spoiler:you track a deer as Ellie, which leads into a series of events of cannibals and their paedophilic leader chasing the two and mainly Ellie down, forcing them to get separated and go through some hellish situations ending with Ellie nearly getting raped and killed, before they reunite again. At the start of the Spring chapter, Ellie's looking at a carving of a running deer, the factor that had begun the whole thing.]]
]]
** [[CallForward Related to the above]]; There is a picture hanging over Joel's bed in the prologue of [[spoiler: a [[spoiler:a deer]] in a setting that looks suspiciously like the forest in which the Winter chapter starts. There's also a picture of two [[spoiler: deer]] [[spoiler:deer]] in a spring-like setting outside his room.
** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers simply, "Nothing". It was likely either a reference to how it was a regular soldier who killed his daughter and not an infected, or to Joel's own despicable past and the things he did while trying to survive and protect Tommy and himself after the infection hit, which is referenced by Tommy when they meet up again in the Fall chapter.]]
]]
* CannibalLarder: During the Winter segment, Ellie finds herself locked in a cage, with James butchering a corpse on a nearby table, in a room full of bloodstains.



* CharacterDevelopment:

to:

* CharacterDevelopment: CharacterDevelopment:



** Henry goes from a strictly survival oriented overbearing protector of his younger brother to loosening up enough to actually crack a smile and let his brother have some fun. Not bad for an hour or so of interaction.
** Marlene goes from the stern, pragmatic leader of the Fireflies to a desperate woman willing to [[spoiler: order a deadly surgery to be performed on Ellie while she's alive, on the chance that it might hold some cure for the fungus.]]

to:

** Henry goes from a strictly survival oriented overbearing protector of his younger brother to loosening up enough to actually crack a smile and let his brother have some fun. Not bad for an hour or so of interaction.
interaction.
** Marlene goes from the stern, pragmatic leader of the Fireflies to a desperate woman willing to [[spoiler: order [[spoiler:order a deadly surgery to be performed on Ellie while she's alive, on the chance that it might hold some cure for the fungus.]]



** It does appear subtly at the end of the game. When Joel talks about the struggle of surviving, he visibly pauses to rub the watch. It looks to be a type of coping mechanism for him.

to:

** It does appear subtly at the end of the game. When Joel talks about the struggle of surviving, he visibly pauses to rub the watch. It looks to be a type of coping mechanism for him.



* ClimaxBoss: [[spoiler: Ellie's fight with David or the truck in Pittsburgh.]]

to:

* ClimaxBoss: [[spoiler: Ellie's [[spoiler:Ellie's fight with David or the truck in Pittsburgh.]]



--> '''Joel''': It'll happen to you soon enough.

to:

--> '''Joel''': -->'''Joel:''' It'll happen to you soon enough.



* CrazySurvivalist: Joel says Bill is one, but apart from somewhat justified paranoia he ends up seeming ''mostly'' sane - if in the habit of talking to himself occasionally.

to:

* CrazySurvivalist: Joel says Bill is one, but apart from somewhat justified paranoia he ends up seeming ''mostly'' sane - if in the habit of talking to himself occasionally.



* DashedPlotLine: Starting with a prologue set 20 years before the main plot, it picks up in Summer, before skipping to Fall, then Winter, and finally Spring.

to:

* DashedPlotLine: Starting with a prologue set 20 years before the main plot, it picks up in Summer, before skipping to Fall, then Winter, and finally Spring.



-->'''Reporter''': It appears that what we initially reported as riots seem to be somehow connected to the nationwide pandemic. We've received reports that victims afflicted with the infection show signs of increased aggression and -\\
'''Soldier''': We need to move everybody out of here right now. There's a gas leak. Hey - move!\\
'''Reporter''': There's some commotion coming from beh-\\
'''Soldier''': Get out of here!\\
'''Soldier''': Lady, get the hell out of here right- ''(explosion spreads across the screen)''

to:

-->'''Reporter''': -->'''Reporter:''' It appears that what we initially reported as riots seem to be somehow connected to the nationwide pandemic. We've received reports that victims afflicted with the infection show signs of increased aggression and -\\
'''Soldier''': '''Soldier:''' We need to move everybody out of here right now. There's a gas leak. Hey - move!\\
'''Reporter''': '''Reporter:''' There's some commotion coming from beh-\\
'''Soldier''': '''Soldier:''' Get out of here!\\
'''Soldier''': '''Soldier:''' Lady, get the hell out of here right- ''(explosion spreads across the screen)''



** More or less an actual deconstruction of Apocalyptic Scenarios by grounding it in reality- there are no insane, megalomaniac leaders, no roaming bands of killers and rapists- in every segment where you fight people, almost all of them have a reason to be coming after you, and towards the end of Pittsburgh and [[spoiler: Lakeside]] it becomes less and less about supplies, and more about catching you for vengeance.

to:

** More or less an actual deconstruction of Apocalyptic Scenarios by grounding it in reality- there are no insane, megalomaniac leaders, no roaming bands of killers and rapists- in every segment where you fight people, almost all of them have a reason to be coming after you, and towards the end of Pittsburgh and [[spoiler: Lakeside]] [[spoiler:Lakeside]] it becomes less and less about supplies, and more about catching you for vengeance.



* DialogDuringGameplay: A striking amount, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a Molotov cocktail, being pinned down, etc). The characters virtually almost never shut up, keeping you company through cities and wilderness alike. Which makes the brief moments when you get separated actually ''feel'' lonely and uncomfortable, so much that the character you play often ends up talking to themselves out loud. Most noticeable when Joel falls down an elevator shaft into a flooded basement and when [[spoiler: Ellie escapes from the town of cannibals.]]

to:

* DialogDuringGameplay: A striking amount, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a Molotov cocktail, being pinned down, etc). The characters virtually almost never shut up, keeping you company through cities and wilderness alike. Which makes the brief moments when you get separated actually ''feel'' lonely and uncomfortable, so much that the character you play often ends up talking to themselves out loud. Most noticeable when Joel falls down an elevator shaft into a flooded basement and when [[spoiler: Ellie [[spoiler:Ellie escapes from the town of cannibals.]]



* DisasterDemocracy: At least one is in the game as an enemy faction. [[spoiler: the four candidates are the Pittsburgh [[JustforPun Stealers]], the [[HiddenElfVillage Sewer]] [[DoomedHometown City]], the [[ImAHumanitarian Cannibals]], and the only friendly settlement in the game, Jackson.]]

to:

* DisasterDemocracy: At least one is in the game as an enemy faction. [[spoiler: the [[spoiler:the four candidates are the Pittsburgh [[JustforPun Stealers]], the [[HiddenElfVillage Sewer]] [[DoomedHometown City]], the [[ImAHumanitarian Cannibals]], and the only friendly settlement in the game, Jackson.]]



** [[spoiler: Henry does this after being faced with killing his brother when he turns.]]

to:

** [[spoiler: Henry [[spoiler:Henry does this after being faced with killing his brother when he turns.]]



-->'''Sam''': How's it that you're never scared?\\
'''Ellie''': Who says that I'm not?\\
'''Sam''': What are you scared of?\\
'''Ellie''': Let's see... Scorpions are pretty creepy. Um... [[HiddenDepths being by myself. I'm scared of ending up alone.]]

to:

-->'''Sam''': -->'''Sam:''' How's it that you're never scared?\\
'''Ellie''': '''Ellie:''' Who says that I'm not?\\
'''Sam''': '''Sam:''' What are you scared of?\\
'''Ellie''': '''Ellie:''' Let's see... Scorpions are pretty creepy. Um... [[HiddenDepths being by myself. I'm scared of ending up alone.]]



* DynamicCharacter: As the game progresses, Joel and Ellie become more familiar with one another and it begins to show. Not only does it appear blatantly (such as Joel and Ellie starting to chat about comics and billboards before getting more in-depth), but it includes the subtle things like Ellie learning to whistle and quietly singing to herself.

to:

* DynamicCharacter: As the game progresses, Joel and Ellie become more familiar with one another and it begins to show. Not only does it appear blatantly (such as Joel and Ellie starting to chat about comics and billboards before getting more in-depth), but it includes the subtle things like Ellie learning to whistle and quietly singing to herself.
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Added DiffLines:

** Joel's "listen" ability allows the player to essentially see enemies through walls. But if the game wants Joel to be ambushed in a cut scene, Joel ''will'' be ambushed in a cut scene- the listen ability won't let you see the enemy lurking behind the door or at the top of the ladder. This is particularly galling at the university lab, where "listening" in front of a SchmuckBait door reveals nothing, only to have a lurking enemy spring an ambush as soon as the player opens the door. The ensuing struggle ends with Joel [[spoiler: impaled on a piece of rebar.]]
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** More or less an actual deconstruction of Apocalyptic Scenario's by grounding it in reality- there are no insane, megalomaniac leaders, no roaming bands of killers and rapists- in every segment where you fight people, almost all of them have a reason to be coming after you, and towards the end of Pittsburgh and [[spoiler: Lakeside]] it becomes less and less about supplies, and more about catching you for vengeance.

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** More or less an actual deconstruction of Apocalyptic Scenario's Scenarios by grounding it in reality- there are no insane, megalomaniac leaders, no roaming bands of killers and rapists- in every segment where you fight people, almost all of them have a reason to be coming after you, and towards the end of Pittsburgh and [[spoiler: Lakeside]] it becomes less and less about supplies, and more about catching you for vengeance.
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* DeadlineNews: Early on in the game, you can watch a news report on the what's happening in Austin when a nearby soldier shouts that there's going to be a gas-explosion. Cue the static. The game even gets you to look out the window to see an explosion, driving home that something terrible is happening right in your vicinity.

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* DeadlineNews: Early on in the game, you can watch a news report on the what's happening in Austin when a nearby soldier shouts that there's going to be a gas-explosion. Cue the static. The game even gets you to look out the window to see an explosion, driving home that something terrible is happening right in your vicinity.
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* DamselInDistress: Ellie is captured and incapacitated by the Firelfies, and is being involuntarily preped for a surgery that will kill her. She is completely helpless and Joel has to rescue her.

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* DamselInDistress: Ellie is captured and incapacitated by the Firelfies, and is being involuntarily preped prepped for a surgery that will kill her. She is completely helpless and Joel has to rescue her.

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* ChasingYourTail: The Cannibal leader fight is him and Ellie trying to out maneuver each other.



* ChasingYourTail: The Cannibal leader fight is him and Ellie trying to out maneuver each other.

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Wasn\'t alphabetized.


* CatapultNightmare: Joel's introduction after the [[spoiler:20 year]] timeskip.

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* TheCastShowoff: Subverted; as ''VideoGame/BioShockInfinite'' showed us, Creator/TroyBaker can play guitar and sing. Joel states he can play and wanted to be a singer, but does neither in the game.
* CasualDangerDialogue: Ellie tries to put up a "badass" front by engaging in this early on, quipping occasionally about the danger the two of them face. Of course, Joel's more brutal kills (molotovs, head-stomps, [[NoHoldsBarredBeatdown beatdowns]]) will simply elicit a terrified "holy shit, Joel!", and she [[CharacterDevelopment gradually loses the need]] to snark during combat as a defense mechanism. The rest of the time, of course, not so much.
* CatapultNightmare: Joel's introduction after the [[spoiler:20 year]] timeskip. timeskip.
* CatScare: While exploring the (mostly lifeless) UEC in the Fall chapter, you'll open a door, hear an inhuman hiss, and find [[spoiler:some escaped lab monkeys.]]



* CasualDangerDialogue: Ellie tries to put up a "badass" front by engaging in this early on, quipping occasionally about the danger the two of them face. Of course, Joel's more brutal kills (molotovs, head-stomps, [[NoHoldsBarredBeatdown beatdowns]]) will simply elicit a terrified "holy shit, Joel!", and she [[CharacterDevelopment gradually loses the need]] to snark during combat as a defense mechanism. The rest of the time, of course, not so much.
* TheCastShowoff: Subverted; as ''VideoGame/BioShockInfinite'' showed us, Creator/TroyBaker can play guitar and sing. Joel states he can play and wanted to be a singer, but does neither in the game.
* CatScare: While exploring the (mostly lifeless) UEC in the Fall chapter, you'll open a door, hear an inhuman hiss, and find [[spoiler:some escaped lab monkeys.]]
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** For a person you never meet Ish certainly gets a decent amount. He goes from a CrazySurvivalist version of TheAloner to [[spoiler:the leader of a doomed DisasterDemocracy; even after it falls, he's still unwilling to give up]].

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** For a person you never meet meet, Ish certainly gets a decent amount. He goes from a CrazySurvivalist version of TheAloner to [[spoiler:the leader of a doomed DisasterDemocracy; even after it falls, he's still unwilling to give up]].
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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely either a reference to how it was a regular soldier who killed his daughter, not an infected, or to Joel's own despicable past and the things he did while trying to survive after the infection hit, which is referenced by Tommy when they meet up again in the Fall chapter.]]

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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers simply, "Nothing". It was likely either a reference to how it was a regular soldier who killed his daughter, daughter and not an infected, or to Joel's own despicable past and the things he did while trying to survive and protect Tommy and himself after the infection hit, which is referenced by Tommy when they meet up again in the Fall chapter.]]
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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely a reference to how it was a regular soldier who killed his daughter, not an infected.]]

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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how, despite how bad the infected are, at least they're predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely either a reference to how it was a regular soldier who killed his daughter, not an infected.infected, or to Joel's own despicable past and the things he did while trying to survive after the infection hit, which is referenced by Tommy when they meet up again in the Fall chapter.]]
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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how despite how bad the infected are, at least they're predictable; it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely a reference to how it was a regular soldier who killed his daughter, not an infected.]]

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** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how how, despite how bad the infected are, at least they're predictable; predictable, it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely a reference to how it was a regular soldier who killed his daughter, not an infected.]]
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** [[CallForward Related to the above]]; There is also a picture hanging over Joel's bed in the prologue of [[spoiler: a deer]] in a setting that looks suspiciously like the forest in which the Winter chapter starts. There is also a picture of two [[spoiler: deer]] in a spring-like setting outside his room.

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** [[CallForward Related to the above]]; There is also a picture hanging over Joel's bed in the prologue of [[spoiler: a deer]] in a setting that looks suspiciously like the forest in which the Winter chapter starts. There is There's also a picture of two [[spoiler: deer]] in a spring-like setting outside his room.
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Fixed up some very confusing, messy writing...I think this is what the writer was trying to say.


** [[CallForward Related to the above]]; There is also a picture of [[spoiler: a deer]] hanging over Joel's bed in prologue in a setting that looks suspiciously like the forest where Winter starts out in as well as one of two in a spring-ish setting outside his room.

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** [[CallForward Related to the above]]; There is also a picture of [[spoiler: a deer]] hanging over Joel's bed in the prologue of [[spoiler: a deer]] in a setting that looks suspiciously like the forest where in which the Winter starts out in as well as one chapter starts. There is also a picture of two [[spoiler: deer]] in a spring-ish spring-like setting outside his room.
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** The "Runners" (people recently turned) are heavily implied to still have a bit of their consciousness left, given how they sound like they're ''crying'', or walks around with pained grunts and whimpers in general.

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** The "Runners" (people recently turned) are heavily implied to still have a bit of their consciousness left, given how they sound like they're ''crying'', or walks walk around with pained grunts and whimpers in general.
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** There's an additional conversation in which Joel will sarcastically say he's the romantic type, and Tess will reply "You got your ways." which only further implies they were more than just partners once.

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** There's an additional conversation in which Joel will sarcastically say he's the romantic type, and Tess will reply "You got your ways." which only further implies they were more than just partners once.
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** With that said, Druckman have also stated that people are free to interpret the ending as they want, and Ashley Johnson herself sees it the same way that most players do.

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** With that said, Druckman have has also stated that people are free to interpret the ending as they want, and Ashley Johnson herself sees it the same way that most players do.
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\"VA\" is not clear enough for the layman; also cleaned up the phrasing


* AllLoveIsUnrequited: WordOfGod [[http://blog.us.playstation.com/2012/12/14/the-last-of-us-new-survivor-tess-background-details/ originally stated]] that Tess has romantic feelings for Joel (due to them having worked together for a long time), but Joel does not reciprocate. Aside from a quick mention in the first chapter after the prologue, there is no other indication that Tess feels this way towards Joel. However, this was changed later (due to Joel's VA story meddling) to the trust/relation being mutual. Joel's just very good at burying things.

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* AllLoveIsUnrequited: WordOfGod [[http://blog.us.playstation.com/2012/12/14/the-last-of-us-new-survivor-tess-background-details/ originally stated]] that Tess has romantic feelings for Joel (due to them having worked together for a long time), but Joel does not reciprocate. Aside from a quick mention in the first chapter after the prologue, there is no other indication that Tess feels this way towards Joel. However, this was changed later (due to story meddling from Joel's VA story meddling) voice actor Troy Baker) to the trust/relation being mutual. Joel's just very good at burying things.
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* ComicBookFantasyCasting: Ellie looked a ''lot'' like EllenPage before [[http://kotaku.com/5911064/my-my-you-certainly-look-different-ellie the game designers changed her appearance]].

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* ComicBookFantasyCasting: Ellie looked a ''lot'' like EllenPage Creator/EllenPage before [[http://kotaku.com/5911064/my-my-you-certainly-look-different-ellie the game designers changed her appearance]].
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** As [[http://o.canada.com/technology/gaming/the-last-of-us-how-the-games-creator-envisions-its-ending/ this article]] explains, [[spoiler:it takes the bittersweet feeling to another level when it turns out the creators own intention with what Ellie's "Okay." at the ending means isn't what most players' interpretation probably were. While the most common one is that it was a complacent statement and Ellie was happy to be with him despite what he did, it turns out it was actually her realizing that, while she ''does'' love and care for him, she also hates him for taking away her choice, and she feels that because of it, she will no longer be able to rely on him, but will have to leave him and take care of herself, which is also in line with her intended CharacterDevelopment into someone more independent.]]

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** As [[http://o.canada.com/technology/gaming/the-last-of-us-how-the-games-creator-envisions-its-ending/ this article]] explains, [[spoiler:it takes the bittersweet feeling to another level when it turns out the creators own intention with what Ellie's "Okay." at the ending means isn't what most players' interpretation probably were. While the most common one is that it was a complacent statement and Ellie was happy to be with him despite what he did, it turns out it was actually her realizing that, while she ''does'' love loves and care cares for him, she also hates him for taking away her choice, and she feels that because of it, she will no longer be able to rely on him, but will have to leave him and take care of herself, which is also in line with her intended CharacterDevelopment into someone more independent.]]
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[[/folder]]

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[[/folder]][[/folder]]
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[[VideoGame/TheLastOfUs Main Page]] | Tropes A to D | [[[[TheLastOfUsTropesEToJ Tropes E To J]] | [[TheLastOfUsTropesKToN Tropes K To N]] | [[TheLastOfUsTropesOToZ O to Z]]


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[[VideoGame/TheLastOfUs Main Page]] | Tropes A to D | [[[[TheLastOfUsTropesEToJ [[TheLastOfUs/TropesEToJ Tropes E To J]] | [[TheLastOfUsTropesKToN [[TheLastOfUs/TropesKToN Tropes K To N]] | [[TheLastOfUsTropesOToZ [[TheLastOfUs/TropesOToZ O to Z]]

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[[VideoGame/TheLastOfUs Main Page]] | Tropes A to D


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[[VideoGame/TheLastOfUs Main Page]] | Tropes A to D

D | [[[[TheLastOfUsTropesEToJ Tropes E To J]] | [[TheLastOfUsTropesKToN Tropes K To N]] | [[TheLastOfUsTropesOToZ O to Z]]

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[[foldercontrol]]
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[[VideoGame/TheLastOfUs Main Page]] | Tropes A to D


* FiveFiveFive: Attempted but in one case the artist didn't realize that putting a 1-800 in front made it a real number... as in a working RealLife sex hotline. Whoops.

[[folder: A]]
* ABirthdayNotABreak: [[spoiler: The infection spread its way to Joel's home just hours after his birthday.]]
* ActionGirl: Tess. Arguably Ellie the more the game goes on, but her young age makes her more of a LittleMissBadass.
* ActionSurvivor: Mostly Ellie, though Joel has elements of it under his higher willingness to kill.
** Every survivor, really.
* ActuallyPrettyFunny: Most of the jokes Ellie reads from her joke book make Joel groan with annoyance, but she eventually tells one that even gets him to chuckle and remark that he's actually never heard it.
--> '''Ellie''': I used to be addicted to soap, but I'm clean now.
** There is also this exchange a few puns later:
--> '''Ellie''': What did the mermaid wear to her math class?
--> '''Joel''': What?
--> '''Ellie''': An algea bra!
--> '''Joel''': (chuckles) Terrible.
* AdvancingBossOfDoom: [[spoiler:The Humvee in Pittsburgh. Also comes with a good RecurringBoss build up.]]
* AdultFear: [[spoiler: Sarah, Sam, possibly any kids that the Hunters find as implied by dialogue overheard in Pittsburgh]].
** [[spoiler: In the sewers --[[MercyKill They Did Not Suffer]]]].
* AfterTheEnd: The game's setting, with "the end" being when a fungal infection broke out.
* AllForNothing: [[spoiler:The ultimate outcome of Ellie and Joel's journey. Upon learning that Ellie has to die for a possible vaccine to be made, Joel refuses and rescues her from the surgery, killing her pursuers. While he is content with the success of having saved his surrogate daughter, Ellie suffers under this trope and WordOfGod states part of her resented him for it.]]
* AllLoveIsUnrequited: WordOfGod [[http://blog.us.playstation.com/2012/12/14/the-last-of-us-new-survivor-tess-background-details/ originally stated]] that Tess has romantic feelings for Joel (due to them having worked together for a long time), but Joel does not reciprocate. Aside from a quick mention in the first chapter after the prologue, there is no other indication that Tess feels this way towards Joel. However, this was changed later (due to Joel's VA story meddling) to the trust/relation being mutual. Joel's just very good at burying things.
** There's an additional conversation in which Joel will sarcastically say he's the romantic type, and Tess will reply "You got your ways." which only further implies they were more than just partners once.
* AlreadyUndoneForYou: During a segment in the Fall chapter, Joel and Tommy are riding through the woods to find Ellie, and ends up running into a lair with enemies they have to fight. There's no mention of how Ellie got past them just a few moments before however.
* AnAesop: Joel spends the entire game refusing to even acknowledge anything in the past, which even includes Tess when he and Ellie have to leave her behind. However, late in the game he's finally close enough to Ellie to accept the photo of Sarah he left:
-->'''Joel''': [upset] Well, no matter how hard you try, I guess you can't escape your past. ''Thank you.''
* AnAxToGrind: One of the OneHitKill melee weapons towards the end of the game.
* AndIMustScream: Sam mentions to Ellie that he's afraid of the idea of the infected being fully conscious humans who can't control their bodies or stop themselves from doing horrible atrocities.
** The "Runners" (people recently turned) are heavily implied to still have a bit of their consciousness left, given how they sound like they're ''crying'', or walks around with pained grunts and whimpers in general.
* AndNowForSomeoneCompletelyDifferent: You control Sarah, Joel's daughter, at the very beginning. You also [[spoiler: play as Ellie in the majority of the Winter chapter and in the epilogue.]]
* AndTheAdventureContinues: After Joel saves Ellie a final time from the Salt Lake City hospital, an epilogue shows that they're continuing to survive simply because they have no other choice. At the very least they're on the way back to Tommy's to take him up on his offer.
* AndSomeOtherStuff: The myriad survivalist training manuals (or rather, scattered torn-out pages of them), which, [[GottaCatchEmAll when collected]], provide Joel with handy-dandy information on [[YouHaveResearchedBreathing how to survive in a post-apocalyptic wasteland]]. The pages about treating injuries more effectively have some actually pretty useful information on splints, tourniquets and the like. The pages about making smoke bombs, tying knots on weapons, sharpening shivs, and improving the construction of molotov cocktails all noticeably have their pages stained or torn and trail off into illegibility.
* AndStarring: NolanNorth is listed this way in the game's credits.
* AndYourRewardIsClothes: There's a laundry list of in-game tasks to accomplish, everything from listening to Ellie's jokes to accruing kills with improvised weapons to completing the game on various difficulty levels. These award cash spent in the menus to unlock art galleries and the only in-game content -- different attires for Joel and Ellie.
* AnnoyingArrows: Averted - firing arrows at unaware enemies almost always results in a one-hit kill. At higher difficulties, clickers can take two arrows even if the first is a headshot.
* AntiFrustrationFeatures
** Enemies won't detect your escorts during sneaking sessions, just you. Appropriately, they sneak around corners almost as well as you can, but if you're careful you may notice a few times when the bad guys ought to be noticing your escorts but don't. We are ''not'' complaining, though. The alternative would be insufferable.
*** Although, it ''can'' get a bit [[{{narm}} narmy]] sometimes when Ellie or someone else of your escorts runs around like a madman two inches from an enemy without them reacting.
** Killed enemies tend to drop the same type of ammo or equipment they were killed with, especially when you're low on that particular type. Notice how enemies killed by stealth (i.e. bare hands) rarely drop anything. This might lead to a generalized TooAwesomeToUse, so it's important to use what you have... within reason of course.
** In multiplayer, executions do not use ammo, even if the animation clearly involves the player firing a shot.
** If you die a few times on the same encounter, your character heals up substantially for the next attempt.
** In Winter, during [[spoiler: the period while you're playing as Ellie]], the enemies all have substantially less stamina, making them easier to defeat.
** If you're low on health and out of health kits, one of your A.I. partners (usually Ellie) will spawn one for you.
** During the part where Joel is caught by a trap, he has unlimited ammo for the revolver he automatically equips for the event. Also when he is grabbed by an infected (not a clicker for obvious reasons), successfully shaking it off and aiming with the revolver afterwards will have Joel automatically aim the head for a one-hit kill opportunity.
** During the steakhouse boss fight, Listen Mode (when available) reveals David's position at any distance, even if you never spent upgrade points to increase it previously.
* AnyoneCanDie: At any time, anywhere, with little to no warning before it happens. [[spoiler: A perfect example is Joel's daughter, who is killed by a soldier very, very suddenly. [[UpToEleven In the first minutes of the game.]]]] Administrivia/YouHaveBeenWarned.
* ApocalypticLog: Several can be found throughout the game in the form of journals, including one from a boy whose parents make an attempt to escape long after the infection has hit.
* ArtificialBrilliance: Scavengers have reactions recorded for various situations. They are able to inform the others in their group if Joel is spotted or they find a body of one of their dead comrades, recognize the sound of an empty magazine, and take cover when fired at. They can even come up with strategies to surround and corner you. Also, enemies manage to invert stealth-based gameplay on you: enemies can hide, leave traps, sneak up behind you, take your gun, and attack you if you're not paying attention. Enemies can even grab you from behind and use you as a human shield, making you an easy target for their allies.
** Ellie also demonstrates this by taking cover on her own, distracting enemies when Joel is in a pinch, attacking an enemy if Joel is struggling with one close by, and when Joel gets hurt by an attack, she asks if he's okay. She'll also notify you if she sees an enemy out of your line of sight. She is also fully capable of taking out enemies on her own when one tries to sneak up on Joel, will collect ammo for him and give it over before/in/after a fight.
* ArtificialStupidity: Mainly due to the RuleOfFun, but enemies thankfully ignore allies when in stealth mode, which can lead to some immersion-breaking scenarios. [[http://penny-arcade.com/comic/2013/06/19 Penny Arcade's take on this,]] as well as [[http://iamarg.com/2013/06/19/thelastofus/ I Am ARG!'s.]] The enemies are also completely incapable of hearing their companions being strangled even close by, including Clickers, who are supposed to rely on hearing.
** As part of their programming, enemies will react to certain stimuli, such as an empty magazine. Always. Which means you can fake out enemies with an unloaded gun and headshot them with a loaded gun once they try to charge you, and they'll never wise up to your tactic.
** Putting a certain amount of distance between you and enemies can render them unaware of your presence, and they won't follow you past that distance, even if you were just shooting at them seconds ago. With a big enough environment, it's entirely possible to clear a whole room with hit-and-run tactics, and the enemies will never be the wiser so long as you retreat to the last safe room after each kill.
* ArtisticLicenseGunSafety:
** In the prologue, after Tommy saves Joel from a runner using a brick, Joel hands Tommy his revolver barrel-first.
** When Bill and Joel are gearing up for the trip to the school, Bill loads his shotgun, cocks it, then drops it on the table, facing directly toward Joel.
** Averted in the scene where Ellie gets her pistol, demonstrating good trigger discipline.
[[/folder]]

[[folder: B]]
* BaconAddiction: You can listen to a hunter boasting that he has twenty-five cans of bacon (really twenty-four because he had already eaten one) and another hunter basically begs him for some, saying he [[YouOweMe saved his life from a clicker.]]
* BadassAndChildDuo: Joel and Ellie as well as Henry and Sam to an extent.
* BadassGrandpa: Joel is at least 50; assuming he had Sarah at 18 would make him 30 in the prologue and 50 years old 20 years later when the story starts.
* BadassInDistress: Ellie in the Winter chapter. And then [[RoaringRampageOfRevenge she breaks out]]... unfortunately for her captors.
* BadDreams: A recurring theme. Joel has one in the opening sequence, then gets one again (and mentions it) when Ellie asks him about his broken watch before he falls asleep in an early chapter. Ellie saying she hates bad dreams and Joel agreeing is their first moment of bonding.
* BatterUp: A wooden baseball bat being one of the melee weapons Joel can use. It is a step up from a 2x4 plank, but still breaks after a few uses.
* [[BattleInTheRain Battle in the Blizzard]]: The winter level even takes the cold and low visibility into account during the battle.
* BeardOfSorrow: While Joel has a slightly unshaven look in the prologue, after Sarah's death and the twenty-year time skip his beard becomes much thicker and (understandably) grayer as he himself has slipped into GrayAndGrayMorality.
* BigBrotherMentor: It's mentioned that Joel was this to Tommy in the early days when the infection was first spreading.
** Also applies to Henry and Sam.
* BittersweetEnding: [[spoiler: Joel saves Ellie from being killed by the Fireflies and the two are free to live out their lives in peace. This comes at the cost of a possible vaccine for the cordyceps and Joel having to lie to Ellie about the circumstances behind their escape.]]
** As [[http://o.canada.com/technology/gaming/the-last-of-us-how-the-games-creator-envisions-its-ending/ this article]] explains, [[spoiler:it takes the bittersweet feeling to another level when it turns out the creators own intention with what Ellie's "Okay." at the ending means isn't what most players' interpretation probably were. While the most common one is that it was a complacent statement and Ellie was happy to be with him despite what he did, it turns out it was actually her realizing that, while she ''does'' love and care for him, she also hates him for taking away her choice, and she feels that because of it, she will no longer be able to rely on him, but will have to leave him and take care of herself, which is also in line with her intended CharacterDevelopment into someone more independent.]]
** With that said, Druckman have also stated that people are free to interpret the ending as they want, and Ashley Johnson herself sees it the same way that most players do.
* BlandNameProduct: You generally see completely made up names and titles for stuff, but there are occasional logos and such that bear a strong resemblance to actual brands, such as a half-deflated "Paldeng" basketball. Meanwhile, there are also cases of FictionalCounterpart, such as ''Dawn of the Wolf'', which various posters and conversations suggest is a stand in for [[{{Literature/Twilight}} Twilight]] with a [[OurWerewolvesAreDifferent werewolf]] as the main [[ParanormalRomance love interest]].
-->'''Ellie''': Does he totally gut her by the end?\\
'''Joel''': Nobody gets gutted, [[TakeThat it's a dumb teen movie]].
** The American Princess store in the ''Left Behind'' DLC is clearly a parody of AmericanGirl, down to the boxes and display shelves.
* BodyHorror: Humans infected by the fungus are ''not'' a pretty sight.
* BodyMotifs: The fungus grows from the head and [[spoiler: to study the infection, they must cut out Ellie's brain.]]
* BoobyTrap: During the search for Bill, Joel and Ellie have to navigate a town which Bill has set up traps to kill the infected. You have to tread slowly to avoid being blown to kingdom come. At one point Joel gets himself caught in one of the traps and has to fend off the infected while hanging upside down as Ellie tries to get him free.
* BookEnds:
** [[spoiler: Both the first and last time you play as Joel, he's carrying his little girl to safety through a hostile environment with no means of defense.]]
** [[spoiler: You also start and end the game controlling Joel's 'baby girl'.]]
*** Additionally, both the first and last shots in the game is a close up of Joel's daughter/surrogate daughter's face.
** [[spoiler: Optional conversations in Boston and Colorado both have Joel ask Ellie, "So, is it everything you hoped for?" Ellie's response in both instances includes the phrase, "you can't deny that view."]]
** [[spoiler: "Alright."]]
** [[spoiler: Both the first and last interaction you have with Marlene involve her being wounded in the same area of her stomach, the first happening offscreen and the last being inflicted by Joel to stop her from taking Ellie back.]]
** [[spoiler: "Heh... you wish..."]]
* BossBattle: There are four of them: [[spoiler:Robert the WarmUpBoss, the different Bloaters, the Truck in Pittsburgh and after the Sewer City, and David the Cannibal leader.]]
* BossInMookClothing: Bloaters for the [[NotUsingtheZedWord Infected]]. They become much easier to beat when you can apply MoreDakka and KillItWithFire.
* BoringButPractical: Depending on your play style, the incidental bricks and the bottles you can pick up could turn out to be one of the most useful items in the game. In stealth they can be thrown to divert and isolate enemies for a silent kill. In a pinch, they can be thrown directly at an enemy, stunning them, giving you time to run. Offensively, a stunned enemy can be quickly killed by melee or a grab, or used as a shield to give time to make those all important head shots. Two up-close hits with a brick stuns human enemies without breaking the brick, letting you reuse it. Combined with a melee weapon, bricks and bottles are a reliable one-hit kill even against clickers.
* BottomlessMagazines: Averted. Ammo is rare, and when you do get it, it'll be in very small quantities, so every bullet counts. Played straight with enemies though. Unfortunately, the player rarely can pick up ammo or guns from gun toting enemies.
* {{Bowdlerise}}: The part during Winter where Ellie is captured and wakes up to see James cutting up a human body is censored in the Japanese version, where angles are switched around to imply it instead.
* BreakableWeapons: Baseball bats and wooden planks will bust into splinters in a few large strikes. Bladed weapons are more durable, but can still break if used too often. What's odd is that Bill has an ''extremely'' good kukri that never breaks and is sharp enough to ''remove heads'', [[RuleOfFun which no other blade in America seems to be able to match the quality of]]. Granted, the machetes and axes you find have probably been lying around for years, and your shivs are basically old scissor blades with duct tape.
* BringMyBrownPants: After sneaking past one of the infected in a partially-collapsed building, Tess asks Ellie if she's alright. Her response: "Other than shitting my pants, I'm fine."
* BulletproofHumanShield: Joel can grab {{mooks}} to help soak up a few rounds. Though they will eventually break free if you are not fast enough.
* ButThouMust: Try to deal with [[spoiler: the surgeon]] any other way than lethally, we dare you. Bricks and bottles simply don't hurt him, he'll stab if you get too close without attacking, you can only shoot or stab him yourself. Try to shoot him anywhere you might deem non-lethal with the weakest gun you have and he falls over, dead.
[[/folder]]

[[folder: C]]
* CaliforniaDoubling: A rare video game example. Naughty Dog recycled the road signs from the Pittsburgh segments of the game to use on the roads in Boston, leading to the odd sight of a highway sign in what's supposed to be Boston saying that the Fort Duquesne Bridge is ahead.
* CallBack[=/=]CallForward: In the Winter chapter [[spoiler:you track a deer as Ellie, which leads into a series of events of cannibals and their paedophilic leader chasing the two and mainly Ellie down, forcing them to get separated and go through some hellish situations ending with Ellie nearly getting raped and killed, before they reunite again. At the start of the Spring chapter, Ellie's looking at a carving of a running deer, the factor that had begun the whole thing.]]
** [[CallForward Related to the above]]; There is also a picture of [[spoiler: a deer]] hanging over Joel's bed in prologue in a setting that looks suspiciously like the forest where Winter starts out in as well as one of two in a spring-ish setting outside his room.
** [[spoiler:A brief one during one of Joel's conversations with Bill. The latter comments on how despite how bad the infected are, at least they're predictable; it's the normal people that scare him, and "[Joel] should understand that better than anyone." Ellie asks what he means by that and Joel answers "Nothing". It was likely a reference to how it was a regular soldier who killed his daughter, not an infected.]]
* CannibalLarder: During the Winter segment, Ellie finds herself locked in a cage, with James butchering a corpse on a nearby table, in a room full of bloodstains.
* CatapultNightmare: Joel's introduction after the [[spoiler:20 year]] timeskip.
* CentralTheme: Partnership. Just about every named character has or had some sort of partner or companion. Even the comics you find feature an adult protagonist teamed up with a child.
** Selfishness comes in at a close second. There's rare exceptions but the motivations of almost all the characters have some degree of selfishness to them.
* CharacterDevelopment:
** Joel's exterior as an [[KnightInSourArmor angry, salty old dude]] is slowly chipped away to reveal a genuinely caring and [[PapaWolf fiercely protective]] man.
** Ellie matures from an aggressive TagalongKid into a cooler-headed girl who's just as protective of Joel as he is of her.
** Henry goes from a strictly survival oriented overbearing protector of his younger brother to loosening up enough to actually crack a smile and let his brother have some fun. Not bad for an hour or so of interaction.
** Marlene goes from the stern, pragmatic leader of the Fireflies to a desperate woman willing to [[spoiler: order a deadly surgery to be performed on Ellie while she's alive, on the chance that it might hold some cure for the fungus.]]
** For a person you never meet Ish certainly gets a decent amount. He goes from a CrazySurvivalist version of TheAloner to [[spoiler:the leader of a doomed DisasterDemocracy; even after it falls, he's still unwilling to give up]].
* CasualDangerDialogue: Ellie tries to put up a "badass" front by engaging in this early on, quipping occasionally about the danger the two of them face. Of course, Joel's more brutal kills (molotovs, head-stomps, [[NoHoldsBarredBeatdown beatdowns]]) will simply elicit a terrified "holy shit, Joel!", and she [[CharacterDevelopment gradually loses the need]] to snark during combat as a defense mechanism. The rest of the time, of course, not so much.
* TheCastShowoff: Subverted; as ''VideoGame/BioShockInfinite'' showed us, Creator/TroyBaker can play guitar and sing. Joel states he can play and wanted to be a singer, but does neither in the game.
* CatScare: While exploring the (mostly lifeless) UEC in the Fall chapter, you'll open a door, hear an inhuman hiss, and find [[spoiler:some escaped lab monkeys.]]
* ChekhovsGun: Sarah buys Joel a watch, and notes she got it because he doesn't shut up about his broken one. Further into the plot, Ellie notes his watch from Sarah is broken, [[BreakTheCutie which he neither cares about nor mentions again]].
** It does appear subtly at the end of the game. When Joel talks about the struggle of surviving, he visibly pauses to rub the watch. It looks to be a type of coping mechanism for him.
* ChekhovsSkill: Ellie manages to steal a porn magazine from right under Bill's nose, which later comes in use later when she decides to keep the photo of Sarah for Joel, and steals it from Maria.
* ChasingYourTail: The Cannibal leader fight is him and Ellie trying to out maneuver each other.
* ChildrenAreInnocent: [[DefiedTrope Defied]]; Even Sarah, the closest thing this game has to a normal kid, knows enough about things to [[DeadpanSnarker snark]] that she saved money for Joel's birthday present by selling "hardcore drugs".
* ChokeHolds: Standard stealth kill. They even work on lesser [[OurZombiesAreDifferent infected]].
* ClimaxBoss: [[spoiler: Ellie's fight with David or the truck in Pittsburgh.]]
* ClusterFBomb: Many characters (including Ellie, a 14-year old girl) are prone to these. This game could give ''VideoGame/TheHouseOfTheDeadOverkill'' a run for its money.
* ColdEquation: Joel does this in the intro, deciding that even if stragglers have children, you do not let them into your car during an apocalypse. [[spoiler:Subverted for the ending, however, when Joel decides that the chance of a cure for the infection isn't worth the life of an innocent girl.]]
** Also, in Chapter 6, [[spoiler:Henry decides to leave Joel at the hands of scavengers to save Sam and Ellie, though the latter returns to Joel. Later subverted, however, when he spots them and saves them from drowning.]]
* ComicBookFantasyCasting: Ellie looked a ''lot'' like EllenPage before [[http://kotaku.com/5911064/my-my-you-certainly-look-different-ellie the game designers changed her appearance]].
* ControllableHelplessness: At one point Joel is CaughtInASnare forcing you to shoot down attacking infected whilst upside-down until Ellie cuts you down.
** During multiplayer when you take enough damage you're forced to crawl around until you die or someone heals you.
* CoolOldGuy: Joel definitely qualifies. He may be graying in the hair and getting a little past his prime, but he certainly knows how to smash in teeth and take on hordes of infected. His oldness is pointed out by his brother around the middle of the game.
--> '''Joel''': It'll happen to you soon enough.
* CouldntFindAPen: Two examples, the first being the entrance to the Sewers at the end of the level. The other is when Joel is using [[JackBauerInterrogationTechnique Jack Bauer Interrogation Techniques]] on a mook and tells him to label their base on a map - using the knife Joel just jammed behind his kneecap.
* CrazySurvivalist: Joel says Bill is one, but apart from somewhat justified paranoia he ends up seeming ''mostly'' sane - if in the habit of talking to himself occasionally.
* CutsceneIncompetence: You have EnemyDetectingRadar during gameplay, but manage to be ambushed by enemies in cutscenes on multiple occasions.
[[/folder]]

[[folder: D]]
* DamselInDistress: Ellie is captured and incapacitated by the Firelfies, and is being involuntarily preped for a surgery that will kill her. She is completely helpless and Joel has to rescue her.
* DarkAndTroubledPast: '''''[[UpToEleven Joel.]]''''' It isn't far in when it becomes apparent that Joel gets through life and survives the apocalypse by bottling up anything painful and never dealing with it.
* DashedPlotLine: Starting with a prologue set 20 years before the main plot, it picks up in Summer, before skipping to Fall, then Winter, and finally Spring.
* DaylightHorror: Beautiful outdoor locations, filled with enemy scavengers and crazed fungal mutants.
* DeadlineNews: Early on in the game, you can watch a news report on the what's happening in Austin when a nearby soldier shouts that there's going to be a gas-explosion. Cue the static. The game even gets you to look out the window to see an explosion, driving home that something terrible is happening right in your vicinity.
-->'''Reporter''': It appears that what we initially reported as riots seem to be somehow connected to the nationwide pandemic. We've received reports that victims afflicted with the infection show signs of increased aggression and -\\
'''Soldier''': We need to move everybody out of here right now. There's a gas leak. Hey - move!\\
'''Reporter''': There's some commotion coming from beh-\\
'''Soldier''': Get out of here!\\
'''Soldier''': Lady, get the hell out of here right- ''(explosion spreads across the screen)''
* DeadpanSnarker: Ellie has some shades of this. She's not exactly clean-mouthed either. This is especially present in the [[http://www.youtube.com/watch?v=krLNvmYF7lM Bill introductory cinematic]].
* {{Deconstruction}}: Of SurvivalHorror. Every single mechanic is justified in-universe, up to and including the player's [=OCD=] loot-everything paranoia. Basically the only missing traditional SurvivalHorror element is SolveTheSoupCans puzzles; even Naughty Dog must have figured there was no justifying ''that''.
** More or less an actual deconstruction of Apocalyptic Scenario's by grounding it in reality- there are no insane, megalomaniac leaders, no roaming bands of killers and rapists- in every segment where you fight people, almost all of them have a reason to be coming after you, and towards the end of Pittsburgh and [[spoiler: Lakeside]] it becomes less and less about supplies, and more about catching you for vengeance.
* DespairEventHorizon: Henry, who is DrivenToSuicide after [[spoiler:having to kill his infected brother]].
** The Firefly scientist in Colorado University bitterly reflects on the pointlessness of their mission after he's bitten by infected monkeys.
* DialogDuringGameplay: A striking amount, both story-related and situational. Some of the dialog arises out of specific situations that occur during gameplay (getting hurt, torching an enemy with a Molotov cocktail, being pinned down, etc). The characters virtually almost never shut up, keeping you company through cities and wilderness alike. Which makes the brief moments when you get separated actually ''feel'' lonely and uncomfortable, so much that the character you play often ends up talking to themselves out loud. Most noticeable when Joel falls down an elevator shaft into a flooded basement and when [[spoiler: Ellie escapes from the town of cannibals.]]
* DiedInYourArmsTonight: Sarah dies while Joel is holding her. It's especially wrenching because she doesn't slowly close her eyes and to some extent has a peaceful death which is typical for the trope, no; [[TearJerker she whimpers in pain from the gunshot wound while Joel desperately tries to tell her she'll be alright, before her expression suddenly fades away...]]
* DisasterDemocracy: At least one is in the game as an enemy faction. [[spoiler: the four candidates are the Pittsburgh [[JustforPun Stealers]], the [[HiddenElfVillage Sewer]] [[DoomedHometown City]], the [[ImAHumanitarian Cannibals]], and the only friendly settlement in the game, Jackson.]]
* DisasterScavengers: Basically everyone, including the player. However, the "local" scavengers that rule over certain zones are very protective of them. They don't like guys like Joel and Ellie "poaching" their stuff. The official term they use for people like Joel and Ellie is "tourists."
* DoubleAesop: Initially [[CommonalityConnection lampshaded]] and played with to a degree between Joel/Henry and Ellie/Sam.
* DownerBeginning: Within the first hour of the game, the ZombieApocalypse erupts, and Joel [[spoiler:loses his daughter. Made even more tragic by the fact that it wasn't a zombie which killed her, but a soldier who was ordered to kill both of them]].
** It deserves a mention that even the ''voice actors'' cried. [[http://www.playstationlifestyle.net/2013/06/18/major-spoilers-naughty-dog-talks-the-last-of-us-beginning-ending-and-slightly-alternate-ending/]]
* TheDreaded: Joel and Ellie pretty much pick up a reputation as a crazy old guy and girl as they mow their way through hostile mooks. Hints of this reputation linger even before they team up though, with Tess carrying a lot of weight with the underbelly of Boston, and a small miss-able conversation before they get past the wall where a pair of citizens are conversing - if the player hangs around to listen to the end, one pulls the MuggingTheMonster line while his companion tells him to stow it and practically pleads Joel not to take offense with the tone of his voice.
* DrivenToSuicide:
** Joel and Ellie will occasionally stumble across the bodies of people that took their own lives (like a couple in a bathtub). They wanted to die [[BetterToDieThanBeKilled before the infection got them]]. Joel implies with his talk about how it "ain't easy" that he tried at least once before, but couldn't go through with it.
** Bill's "partner", Frank, hanged himself after being bit.
** [[spoiler: Henry does this after being faced with killing his brother when he turns.]]
* DuctTapeForEverything: Duct tape and other binding materials are important crafting materials.
* DyingAlone: Brought up occasionally, which is unsurprising considering how numerous supporting characters either die abruptly or leave suddenly.
-->'''Sam''': How's it that you're never scared?\\
'''Ellie''': Who says that I'm not?\\
'''Sam''': What are you scared of?\\
'''Ellie''': Let's see... Scorpions are pretty creepy. Um... [[HiddenDepths being by myself. I'm scared of ending up alone.]]
* DyingAsYourself: [[spoiler:Tess chooses this fate, opting to die buying time for Joel rather than succumbing to the infection.]]
* DynamicCharacter: As the game progresses, Joel and Ellie become more familiar with one another and it begins to show. Not only does it appear blatantly (such as Joel and Ellie starting to chat about comics and billboards before getting more in-depth), but it includes the subtle things like Ellie learning to whistle and quietly singing to herself.
[[/folder]]

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