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** ''VideoGame/DoomEternal'' keeps going with the the ''2016'' portrayal and expands it; one cutscene, with the Doom Slayer strolling through a still human-controlled base in Phobos to get to the demons outside, has every last living human there backing the hell away with visible fear. And if he wants something, be it a keycard (with the cord and the neck of the guy wearing it still attached) or a plasma rifle (from an armoured guard that needed it), they just let him take it; no one even ''tries'' saying no. The facility even has a specific PA announcement to warn everyone that the Doom Slayer has entered the building, so everyone can get out of the way while he [[OneManArmy works]]. And a very specific one for everyone to [[DontAskJustRun haul ass immediately]] and abandon ''the entirety of Phobos and flee to the surface of Mars'' (which, by that point, is rapidly disinitgrating after getting hit by a WaveMotionGun) because the Slayer found the {{BFG}}. Even better, it's revealed that he's [[spoiler: Doomguy [[CanonCharacterAllAlong from the original]] Doom 1, 2 and 64 eras, meaning the {{Player Character}}s slaughtering legions of demons throughout the entire franchise are all the same man]].

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** ''VideoGame/DoomEternal'' keeps going with the the ''2016'' portrayal and expands it; one cutscene, with the Doom Slayer strolling through a still human-controlled base in Phobos to get to the demons outside, has every last living human there backing the hell away with visible fear. And if he wants something, be it a keycard (with the cord and the neck of the guy wearing it still attached) or a plasma rifle (from an armoured guard that needed it), they just let him take it; no one even ''tries'' saying no. The facility even has a specific PA announcement to warn everyone that the Doom Slayer has entered the building, so everyone can get out of the way while he [[OneManArmy works]]. And a very specific one for everyone to [[DontAskJustRun haul ass immediately]] and abandon ''the entirety of Phobos and flee to the surface of Mars'' (which, by that point, is rapidly disinitgrating disintegrating after getting hit by a WaveMotionGun) because the Slayer found the {{BFG}}. Even better, it's revealed that he's [[spoiler: Doomguy [[CanonCharacterAllAlong from the original]] Doom 1, 2 and 64 eras, meaning the {{Player Character}}s slaughtering legions of demons throughout the entire franchise are all the same man]].
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** ''VideoGame/DoomEternal'' keeps going with the the ''2016'' portrayal and expands it; one cutscene, with the Doom Slayer strolling through a still human-controlled base in Phobos to get to the demons outside, has every last living human there backing the hell away with visible fear. And if he wants something, be it a keycard (with the cord and the neck of the guy wearing it still attached) or a plasma rifle (from an armoured guard that needed it), they just let him take it; no one even ''tries'' saying no. The facility even has a specific PA announcement to warn everyone that the Doom Slayer has entered the building, so everyone can get out of the way while he [[OneManArmy works]]. And a very specific one for everyone to [[DontAskJustRun haul ass immediately]] and abandon ''the entirety of Phobos'' because the Slayer found the {{BFG}}. Even better, it's revealed that he's [[spoiler: Doomguy [[CanonCharacterAllAlong from the original]] Doom 1, 2 and 64 eras, meaning the {{Player Character}}s slaughtering legions of demons throughout the entire franchise are all the same man]].

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** ''VideoGame/DoomEternal'' keeps going with the the ''2016'' portrayal and expands it; one cutscene, with the Doom Slayer strolling through a still human-controlled base in Phobos to get to the demons outside, has every last living human there backing the hell away with visible fear. And if he wants something, be it a keycard (with the cord and the neck of the guy wearing it still attached) or a plasma rifle (from an armoured guard that needed it), they just let him take it; no one even ''tries'' saying no. The facility even has a specific PA announcement to warn everyone that the Doom Slayer has entered the building, so everyone can get out of the way while he [[OneManArmy works]]. And a very specific one for everyone to [[DontAskJustRun haul ass immediately]] and abandon ''the entirety of Phobos'' Phobos and flee to the surface of Mars'' (which, by that point, is rapidly disinitgrating after getting hit by a WaveMotionGun) because the Slayer found the {{BFG}}. Even better, it's revealed that he's [[spoiler: Doomguy [[CanonCharacterAllAlong from the original]] Doom 1, 2 and 64 eras, meaning the {{Player Character}}s slaughtering legions of demons throughout the entire franchise are all the same man]].
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* ''VideoGame/DestroyAllHumans'':
** The Furon race as a whole is dreaded, given that a single Furon like Crypto [[OneManArmy can fight the US army to a standstill.]] Imagine a full invasion fleet.
** The sequel gives us the Blisk. The former native lifeforms on Mars before the Furons reduced it to desert. Despite the Furons winning the war against them, the Furons are damn terrified of them. The moment Crypto and Pox find out that there are still a few living Blisk on Earth, Pox has a rightful freak-out. According to ''Reprobed'', the Blisk managed to kill off a million Furons before they developed their cloning technology and forced the Furons to use the strongest weaponry they had to render Mars inhospitable [[PyrrhicVictory at the cost of their own reproductive means]].
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** Shepard themselves comes off as this to the [[EldritchAbomination Reapers]]. By the end of the second game, the Reapers are forced to admit that [[WorthyOpponent Shepard is actually a hindrance to their plans]], the first and only time they ever admit such a thing ("Shepard. You have become an ''annoyance''."), and in the third game every Reaper has top-priority "Kill On Sight" orders for Shepard personally, even turning their guns away from fleets in orbit, to kill this one human. In the ''Leviathan'' DLC, [[spoiler:the Leviathans state that Shepard is the first being in history (a history stretching back over a billion years, mind you) that the Reapers have ever feared]]. In the Twitter feed tie-in for ''VideoGame/MassEffect3'', while the Reapers have [[ResistanceIsFutile dismissed all opposition]] with a tone of casual indifference, during their invasion of Earth a priority is issued for confirmation that "Hostile Target Shepard" is dead. When none comes, the Reapers actually get ''worried'' about the possibility that they're still alive.

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** Shepard themselves themself comes off as this to the [[EldritchAbomination Reapers]]. By the end of the second game, the Reapers are forced to admit that [[WorthyOpponent Shepard is actually a hindrance to their plans]], the first and only time they ever admit such a thing ("Shepard. You have become an ''annoyance''."), and in the third game every Reaper has top-priority "Kill On Sight" orders for Shepard personally, even turning their guns away from fleets in orbit, to kill this one human. In the ''Leviathan'' DLC, [[spoiler:the Leviathans state that Shepard is the first being in history (a history stretching back over a billion years, mind you) that [[HorrifyingTheHorror the Reapers have ever feared]].feared]]]]. In the Twitter feed tie-in for ''VideoGame/MassEffect3'', while the Reapers have [[ResistanceIsFutile dismissed all opposition]] with a tone of casual indifference, during their invasion of Earth a priority is issued for confirmation that "Hostile Target Shepard" is dead. When none comes, the Reapers actually get ''worried'' about the possibility that they're still alive.

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** Shepard themselves comes off as this to the [[EldritchAbomination Reapers]]. By the end of the second game, the Reapers are forced to admit that [[WorthyOpponent Shepard is actually a hindrance to their plans]], the first and only time they ever admit such a thing ("Shepard. You have become an ''annoyance''."), and in the third game every Reaper has top-priority "Kill On Sight" orders for Shepard personally, even turning their guns away from fleets in orbit, to kill this one human. In the ''Leviathan'' DLC, [[spoiler:the Leviathans state that Shepard is the first thing in history (a history stretching back over a billion years, mind you) that the Reapers have ever feared]]. In the Twitter feed tie-in for ''VideoGame/MassEffect3'', while the Reapers have [[ResistanceIsFutile dismissed all opposition]] with a tone of casual indifference, during their invasion of Earth a priority is issued for confirmation that "Hostile Target Shepard" is dead. When none comes, the Reapers actually get ''worried'' about the possibility that they're still alive.
*** This extends to a lesser (though still major) opponent: Cerberus. When Shepard arrives at the Alliance base on Mars during the prologue and finds that Cerberus has arrived and taken it over, the first reaction of the Cerberus troops when Shepard opens fire is essentially "Holy shit! It's ''Shepard''!!" Worth noting is that these Cerberus troops are indoctrinated and partially turned into Husks -- they're physically ''unable'' to feel fear, and they still panic when Shepard arrives.

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** Shepard themselves comes off as this to the [[EldritchAbomination Reapers]]. By the end of the second game, the Reapers are forced to admit that [[WorthyOpponent Shepard is actually a hindrance to their plans]], the first and only time they ever admit such a thing ("Shepard. You have become an ''annoyance''."), and in the third game every Reaper has top-priority "Kill On Sight" orders for Shepard personally, even turning their guns away from fleets in orbit, to kill this one human. In the ''Leviathan'' DLC, [[spoiler:the Leviathans state that Shepard is the first thing being in history (a history stretching back over a billion years, mind you) that the Reapers have ever feared]]. In the Twitter feed tie-in for ''VideoGame/MassEffect3'', while the Reapers have [[ResistanceIsFutile dismissed all opposition]] with a tone of casual indifference, during their invasion of Earth a priority is issued for confirmation that "Hostile Target Shepard" is dead. When none comes, the Reapers actually get ''worried'' about the possibility that they're still alive.
*** This extends to a lesser (though still major) opponent: Cerberus. When Shepard arrives at the Alliance base on Mars during the prologue and finds that Cerberus has arrived and taken it over, the first reaction of the Cerberus troops when Shepard opens fire is essentially "Holy shit! It's shit, that's ''Shepard''!!" Worth noting is that these Cerberus troops are indoctrinated and partially turned into Husks -- they're physically ''unable'' to feel fear, and they still panic when Shepard arrives.



--->'''[=CAT6=] Merc''': I think that turian they've got is Archangel! How the hell are we supposed to kill him?!\\
'''Garrus''': ''[gunshot]'' [[BondOneLiner You're not.]]\\

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--->'''[=CAT6=] Merc''': I think that turian But they've got is Archangel! How the hell are a krogan! Why don't we supposed have a krogan?\\
'''Wrex''': Wouldn't want
to kill him?!\\
'''Garrus''': ''[gunshot]'' [[BondOneLiner You're not.]]\\
be you, princesses! HAHAHA!\\



'''[=CAT6=] Merc''': But they've got a krogan! Why don't we have a krogan?\\
'''Wrex''': Wouldn't want to be you, princesses! HAHAHA!\\
---\\



'''Javik''': [[PreMortemOneLiner And that's a future corpse over there!]]

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'''Javik''': [[PreMortemOneLiner And that's a future corpse over there!]]there!]]\\
---\\
'''[=CAT6=] Merc''': I think that turian they've got is Archangel! How the hell are we supposed to kill him?!\\
'''Garrus''': ''[gunshot]'' [[BondOneLiner You're not!]]
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* ''VideoGame/LethalCompany'': Sigurd, another employee before your group, gives a detailed explanation for every type of (scannable) wildlife and other creature in the game. The only exception is the Jester, who he is too afraid to closely examine or try to make sense of, just telling the reader to run if it starts to crank and what his group nicknamed it. Given that [[StalkedByTheBell the Jester will kill anyone left in the building if they don't exit when it finishes its song]], this is justified.
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** Creepers explode when provoked, so few mobs (the exceptions being the Wither, the Warden, Vindicators named "Johnny", goats, and Snow Golems) dare to intentionally attack it. Tamed wolves won't attack them even if the player instructs them to, they are the only hostile mob that Iron Golems don't target, and they are one of only two mobs ''period'' that Zoglins won't attack (the other being other Zoglins).

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** Creepers explode when provoked, so few mobs (the exceptions being the Wither, the Warden, Vindicators named "Johnny", goats, and Snow Golems) dare to intentionally attack it. Tamed wolves won't attack them even if the player instructs them to, they are the only hostile mob that Iron Golems don't target, and they are one of only two mobs ''period'' that Zoglins won't attack (the other being other Zoglins). Early in the game's development, other mobs were even coded to ''flee in terror'' when a creeper started hissing, though this was dropped for being too taxing on system resources.

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* In ''VideoGame/{{Minecraft}}'', enemies normally spawn anywhere it's dark. The Underground Cities however are ''completely'' monster-free, despite being mostly pitch-black, and nothing will dare spawn there out of fear of provoking [[BossInMookClothing The Warden]].

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* In ''VideoGame/{{Minecraft}}'', enemies ''VideoGame/{{Minecraft}}'':
** Enemies
normally spawn anywhere it's dark. The Underground Cities however are ''completely'' monster-free, despite being mostly pitch-black, and nothing will dare spawn there out of fear of provoking [[BossInMookClothing The Warden]].Warden]].
** Creepers explode when provoked, so few mobs (the exceptions being the Wither, the Warden, Vindicators named "Johnny", goats, and Snow Golems) dare to intentionally attack it. Tamed wolves won't attack them even if the player instructs them to, they are the only hostile mob that Iron Golems don't target, and they are one of only two mobs ''period'' that Zoglins won't attack (the other being other Zoglins).
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*** The true horror of Fatalis perhaps lies not in its incredible power, but in its raw, unprecedented malice. Generally speaking, nearly all monsters, even the Elder Dragons, will only attack humans for the same reasons that animals in real life do: self-defence, territorialism, and predation. ''Not'' Fatalis. As a result of the GreatOffscreenWar that destroyed the [[{{Precursors}} Ancients]] and nearly drove the Elder Dragons to extinction, Fatalis harbours a specific burning for humanity and the civilization they have built even untold ages since. Fatalis is known for desecrating and melting the bodies of slain humans and hunters, and the Fatalis fought in ''Iceborne'' sports a SlasherSmile, even licking its lips at the sight of human prey to kill. Simply put, it is implied that while the other dragons forgave or forgot the Great Dragon War, Fatalis is the one that '''[[MisanthropeSupreme didn't]]'''.

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*** The true horror of Fatalis perhaps lies not in its incredible power, but in its raw, unprecedented malice. Generally speaking, nearly all monsters, even the Elder Dragons, will only attack humans for the same reasons that animals in real life do: self-defence, territorialism, and predation. ''Not'' Fatalis. As a result of the GreatOffscreenWar that destroyed the [[{{Precursors}} Ancients]] and nearly drove the Elder Dragons to extinction, Fatalis harbours a specific burning ''hatred'' for humanity and the civilization they have built even untold ages since. Fatalis is known for desecrating and melting the bodies of slain humans and hunters, and the Fatalis fought in ''Iceborne'' sports a cruel SlasherSmile, even licking its lips at the sight of human prey to kill. Simply put, it is implied that while the other dragons forgave or forgot the Great Dragon War, Fatalis is the one that '''[[MisanthropeSupreme didn't]]'''.
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*** The true horror of Fatalis perhaps lies not in its incredible power, but in its raw, unprecedented malice. Generally speaking, nearly all monsters, even the Elder Dragons, will only attack humans for the same reasons that animals in real life do: self-defence, territorialism, and predation. ''Not'' Fatalis. As a result of the GreatOffscreenWar that destroyed the [[{{Precursors}} Ancients]] and nearly drove the Elder Dragons to extinction, Fatalis harbours a specific burning for humanity and the civilization they have built even untold ages since. Fatalis is known for desecrating and melting the bodies of slain humans and hunters, and the Fatalis fought in ''Iceborne'' sports a SlasherSmile, even licking its lips at the sight of human prey to kill. Simply put, it is implied that while the other dragons forgave or forgot the Great Dragon War, Fatalis is the one that '''[[MisanthropeSupreme didn't]]'''.
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** Giratina. Giratina. Everyone, excluding Arceus, is afraid of it in Platinum and in the anime. It was so feared in the Sinnoh myths including its dex entry that it actually holds water in Legends: Arceus. In that game, it, along with Volo, are actually responsible for the space-time distortions in Hisui that forces Arceus' own hand in getting the protagonist from the modern world into the past to not only collect every Pokémon in Hisui, but to also prevent a space-time disaster. Even before then, it was the most feared Pokémon by the Celestica People that Arceus had to intervene to stop it, resulting in its grudge on its own creator. Even Cynthia, who had minimum knowledge of Giratina, knows how much of a red flag it is.
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* [[OurDragonsAreDifferent Volvagia]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became infamous among Gorons for eating them before one of their heroes killed him. The Goron prisoners in the Fire Temple are found [[TroubledFetalPosition shaking]] at the thought of being next.

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* [[OurDragonsAreDifferent Volvagia]] in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' became infamous among Gorons for [[ImAHumanitarian eating them them]] before one of their heroes killed him. The Goron prisoners in the Fire Temple are found [[TroubledFetalPosition shaking]] at the thought of being next.
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** Speaking of, once you defeat a Sanctuary Guardian, ''all'' of the enemies there will flee from you in terror no matter what your level is. Nothing says "dreaded" like killing their much more powerful boss, after all.
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Cool Guns is a disambiguation


** [[PosthumousCharacter Randall Dean Clark]] of ''Honest Hearts'' was an old Pre-War soldier who became a CrazySurvivalist after entering Zion National Park. He was eventually joined by some Spanish-speaking refugees, and he began secretly providing them aid and supplies. When an expedition from Vault 22 butchered the refugees, [[RoaringRampageOfRevenge Clark began a one-man guerilla war against the expedition]]. After methodically wiping out two-thirds of the hundred-strong group with traps, explosives and his [[CoolGuns trusty custom rifle]] over the course of almost a year, the survivors began to attribute the deaths to an evil spirit which haunted the canyon, and fled in terror, but not before leaving [[http://fallout.wikia.com/wiki/BEWARE_-_A_VENGEFUL_SPIRIT_STALKS_THESE_CANYONS this]] ApocalypticLog. [[spoiler:Randall eventually took under his wing a group of children whose ancestors would go on to become The Sorrows tribe]].

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** [[PosthumousCharacter Randall Dean Clark]] of ''Honest Hearts'' was an old Pre-War soldier who became a CrazySurvivalist after entering Zion National Park. He was eventually joined by some Spanish-speaking refugees, and he began secretly providing them aid and supplies. When an expedition from Vault 22 butchered the refugees, [[RoaringRampageOfRevenge Clark began a one-man guerilla war against the expedition]]. After methodically wiping out two-thirds of the hundred-strong group with traps, explosives and his [[CoolGuns trusty custom rifle]] rifle over the course of almost a year, the survivors began to attribute the deaths to an evil spirit which haunted the canyon, and fled in terror, but not before leaving [[http://fallout.wikia.com/wiki/BEWARE_-_A_VENGEFUL_SPIRIT_STALKS_THESE_CANYONS this]] ApocalypticLog. [[spoiler:Randall eventually took under his wing a group of children whose ancestors would go on to become The Sorrows tribe]].
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* Aside from Adam Smasher from the tabletop, ''VideoGame/Cyberpunk2077'' has Aguilar Nubiola. Think Film/JohnWick, but Cuban. Aside from some Voodoo Boyz gangoons (who historically care little for outsiders anyways), pretty much everyone who sees Aguilar (actually V disguised as said assassin at Mr. Hands' behest) coming their way practically shits themselves.
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* In ''VideoGame/{{Minecraft}}'', enemies normally spawn anywhere it's dark. The Underground Cities however are ''completely'' monster-free, despite being mostly pitch-black, and nothing will dare spawn there out of fear of provoking [[BossInMookClothing The Warden]].
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Bonus Boss is a disambiguation


* In ''VideoGame/DarkSoulsI'', most enemies are described as powerful, but beatable. The one exception is the BonusBoss, the Black Dragon Kalameet. He is described as the sole remaining Everlasting Dragon[[note]]it's later revealed that ThereIsAnother, namely Darkeater Midir[[/note]], having survived the war that exterminated his species, and is so vicious that "even mighty Anor Londo dared not provoke his ire". Anor Londo is also known as the "City of the Gods" and was the civilization largely responsible for mass-slaughtering the Everlasting Dragons in the first place. And ''they'' are terrified of Kalameet.

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* In ''VideoGame/DarkSoulsI'', most enemies are described as powerful, but beatable. The one exception is the BonusBoss, the Black Dragon Kalameet. He is described as the sole remaining Everlasting Dragon[[note]]it's later revealed that ThereIsAnother, namely Darkeater Midir[[/note]], having survived the war that exterminated his species, and is so vicious that "even mighty Anor Londo dared not provoke his ire". Anor Londo is also known as the "City of the Gods" and was the civilization largely responsible for mass-slaughtering the Everlasting Dragons in the first place. And ''they'' are terrified of Kalameet.
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* ''VideoGame/MetalGearSolidVThePhantomPain'' has Big Boss, who, by this point in history, is wanted dead by the governments of the world due to his attempts to create a New World Order by founding a military free from the control of any nation. Within the Diamond Dogs, there is also Quiet, the sharpshooter who defects from Cipher to fight alongside Venom Snake after he bests her in battle. Many in the Diamond Dogs feel uneasy with her around, not only because of her previous affiliation with Cipher, but because of her bizarre abilities and attributes: her ability to make herself invisible at will, her uncanny marksmanship, her being completely untalkative, and her bizarre biology that allows her to breathe and absorb water through her skin, as well as photosynthesize for sustenance makes her appear as [[HumanoidAbomination something other than human]].

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* In ''VideoGame/{{Fallout 4}}'':

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* In ''VideoGame/{{Fallout 4}}'':''VideoGame/Fallout4'':



* ''VideoGame/{{FEAR}}'':
** Alma is generally considered to be the most terrifying thing in the game, both in and out of universe. The mere possibility of her being released and what this would mean results in total pants-browning terror to Armacham's personnel, to the point that Genevieve Aristide is willing to effectively detonate a nuclear-scale explosive in the middle of a major city to stop her. [[spoiler: Eventually, the Point Man does the same. It doesn't even slow her down.]]
** In the third game, there's The Creep. How bad is he? Alma is afraid of him. ''[[PersonOfMassDestruction ALMA]].'' For a good reason, too. [[spoiler: It is the personification of the worst traits of her father, Harlan Wade]]. It turns out that the only way to stop it is for [[spoiler: the Point Man and Fettel to actually destroy their own horrific memories of Harlan Wade when they were children so they can face the Creep and kill it.]]
** By the later parts of the games, the Point Man, Fettel, and Michael Beckett become these to the ATC troops and even the Replica. They ''know'' that they can't stop these superpowered soldiers, and that fact scares the piss out of them. In the third game, the Phase Commanders have to order their troops to fight on pain of dismemberment to keep them shooting at Fettel and the Point Man.



* ''VideoGame/FirstEncounterAssaultRecon'':
** Alma is generally considered to be the most terrifying thing in the game, both in and out of universe. The mere possibility of her being released and what this would mean results in total pants-browning terror to Armacham's personnel, to the point that Genevieve Aristide is willing to effectively detonate a nuclear-scale explosive in the middle of a major city to stop her. [[spoiler: Eventually, the Point Man does the same. It doesn't even slow her down.]]
** In the third game, there's The Creep. How bad is he? Alma is afraid of him. ''[[PersonOfMassDestruction ALMA]].'' For a good reason, too. [[spoiler: It is the personification of the worst traits of her father, Harlan Wade]]. It turns out that the only way to stop it is for [[spoiler: the Point Man and Fettel to actually destroy their own horrific memories of Harlan Wade when they were children so they can face the Creep and kill it.]]
** By the later parts of the games, the Point Man, Fettel, and Michael Beckett become these to the ATC troops and even the Replica. They ''know'' that they can't stop these superpowered soldiers, and that fact scares the piss out of them. In the third game, the Phase Commanders have to order their troops to fight on pain of dismemberment to keep them shooting at Fettel and the Point Man.



* Kazuma Kiryu, "The Dragon of Dojima" from the ''VideoGame/LikeADragon'' series starts out as a street tough and Yakuza enforcer, and as the games and time passes he slowly graduates to the status of a living legend for both surviving living a life as dangerous as a Yakuza tough, and for genuinely being one of the scariest and toughest people around, approaching being a OneManArmy in a completely mundane setting where that kind of person shouldn't exist. By the time of ''VideoGame/YakuzaLikeADragon'', ''nobody'' who knows who Kiryu is wants to willingly pick a fight with him, when people realize who he is, they react with an OhCrap, and when Ichiban's party has a chance to fight him, he's one of the hardest enemies in the game and more than capable of wiping out your party, themselves no slouches. [[spoiler:Since Kiryu publicly has been FakingTheDead since at least ''VideoGame/Yakuza6'', whenever he has to re-emerge before he goes back into hiding, there's usually a brief period of time where the Yakuza underworld wonders if he's ''come back from the dead for them like a demon from hell''.]]



* Kazuma Kiryu, "The Dragon of Dojima" from the ''VideoGame/{{Yakuza}}'' series starts out as a street tough and Yakuza enforcer, and as the games and time passes he slowly graduates to the status of a living legend for both surviving living a life as dangerous as a Yakuza tough, and for genuinely being one of the scariest and toughest people around, approaching being a OneManArmy in a completely mundane setting where that kind of person shouldn't exist. By the time of ''Yakuza 7'', ''nobody'' who knows who Kiryu is wants to willingly pick a fight with him, when people realize who he is, they react with an OhCrap, and when Ichiban's party has a chance to fight him, he's one of the hardest enemies in the game and more than capable of wiping out your party, themselves no slouches. [[spoiler: Since Kiryu publicly has been FakingTheDead since at least Yakuza 6, whenever he has to re-emerge before he goes back into hiding, there's usually a brief period of time where the Yakuza underworld wonders if he's ''come back from the dead for them like a demon from hell''.]]
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* With how many mobsters he had killed through the first game, the titular character in ''VideoGame/MaxPayne2'' developed into one for the Italian mob. Especially Vinnie Gognitti, who freaks out with a ClusterFBomb once he learns Max has arrived during his shootout with Vladimir Lem at the latter's under-renovation restaurant. Vladimir lampshades it over the intercom to demoralize the attackers:
-->'''Vladimir Lem''': Ladies and gentlemen, allow me to introduce Max Payne, New York's Finest with the biggest mobster body count ever. Dearest guests, ''prepare to die!''
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** ''VideoGame/MonsterHunter2Dos'' introduces the brutal thunder-wielding gorilla Rajang, whose danger forces the Guild to restrict its hunt to high-rank veterans (as well as G-Rank hunters where available). They have a 6/7 star rating and are known to hunt ''Kirin'' for their horns, which is shown on-screen in ''Iceborne''. To give you an idea of how dangerous it is, their epithet is "Destruction Incarnate". And the permanently-enraged Furious Rajang introduced later in the series is even worse.

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** ''VideoGame/MonsterHunter2Dos'' introduces the brutal thunder-wielding gorilla [[KillerGorilla gorilla]] Rajang, whose danger forces the Guild to restrict its hunt to high-rank veterans (as well as G-Rank hunters where available). They have a 6/7 star rating and are known to hunt ''Kirin'' for their horns, which is shown on-screen in ''Iceborne''. To give you an idea of how dangerous it is, their epithet is "Destruction Incarnate". And the permanently-enraged Furious Rajang introduced later in the series is even worse.

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