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* Grendel, Lotus on a BIKE Grendel. Getting his blueprints requires you to get three keys from Arbitrations, which require you completing ''every'' node in the game. The keys lead to three missions-- an Excavation mission, a Defense mission, and a Survival Mission-- which guarantees you the part if you complete it. However, each of these missions has the "No Mods Mode" modifier-- as in, the mods you apply to your Warframe and Weapons don't work at all. No damage mods, no range mods, no utility mods ''nothing''. Not even [[spoiler:Operator Mode]] works! And did we mention that the missions have enemy levels 40-60?

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* Grendel, Lotus on a BIKE Grendel. Getting his blueprints requires you to get three keys from Arbitrations, which require you completing ''every'' node in the game. The keys lead to three missions-- an Excavation mission, a Defense mission, and a Survival Mission-- which guarantees you the part if you complete it. However, each of these missions has the "No Mods Mode" modifier-- as in, the mods you apply to your Warframe and Weapons don't work at all. No damage mods, no range mods, no utility mods ''nothing''. Not even [[spoiler:Operator Mode]] works! And did works, and nor do Incarnons! The only mods that work are Warframe Augments.Did we mention that the missions have enemy levels 40-60?
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* One of the Nightwave challenges involves going three consecutive rounds on [[ThatOneLevel The Index]] without letting the enemy team score. While the AI on the Index is thankfully fairly braindead, if they score just ''one'' point, you're SOL and have to start all over again. It's gotten to the point where people are asking DE to remove this challenge from the Nightwave rotation.

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* One of the Nightwave challenges involves going three consecutive rounds on [[ThatOneLevel The Index]] without letting the enemy team score. While the AI on the Index is thankfully fairly braindead, if they score just ''one'' point, you're SOL and have to start all over again. It's gotten to the point where people are asking DE to remove this challenge from the Nightwave rotation.rotation.
* Building a Necramech - which is mandatory to do The New War quest - is a real pain in the neck:
** First you have to be - at the absolute minimum, Rank 4 with the Entrati family to get the required blueprints for the materials required to craft each component, and optionally Rank ''5'' if you want an easier time getting one specific fishing-related material that only drops from Requiem Obelisks or an extremely rare fish. This part can already take several days of grinding depending on your Mastery Rank.
** Then you have to get Broken necramech components, four in total, that ''only'' drop from enemy Necramechs found exclusively in Isolation Vaults bounties - of which one (tier 1), two (tier 2) or three (tier 3) will spawn. They are not guaranteed drops, forcing players to repeat those bounties over and over ''and over'' again for the chance to drop one. Thankfully this was mildly alleviated in a later update that allows players to directly buy broken components from the Necraloid syndicate with Standing - but you still have to do Isolation Vaults to get the rank-up materials to actually reach that rank with the Necraloids in the first place.
** Then you have to get all the materials for the components, which of course include Cambrion Drift ores and rare gems - but even the common ores have the rather infuriating addendum that they ''also'' require Orb Vallis or Plains of Eidolon ores to get their refined version, which can catch an unprepared player off guard and force them to grind out a totally different zone entirely.
** Then, once you're done, you can ''finally'' build each component - which takes 12 hours to craft each - and then the Necramech itself, which requires 72 hours like Warframes to fully craft.
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That One Sidequest is about being unusually difficult to complete, not annoying audio clips. That could go under Annoying Video Game Helper.


* Prior to Update 30.3, the Limbo Theorem was an incredibly annoying quest. It required you to build each component of Limbo before the quest could progress, and every time you loaded into your Orbiter while that part was being crafted, Ordis [[CaptainObvious would remind you that a part was being crafted]]. This happened whenever you logged in, came back from a mission, came back from the Dojo... it was ''interminable'', hearing the same voice line from Ordis every time you loaded in. The aforementioned update made it so that crafting the blueprint wasn't necessary, just acquiring it was enough. What's more, Update 34.0 reduced the crafting time for each part to one minute.
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* Prior to Update 30.3, the Limbo Theorem was an incredibly annoying quest. It required you to build each component of Limbo before the quest could progress, and every time you loaded into your Orbiter while that part was being crafted, Ordis [[CaptainObvious would remind you that a part was being crafted]]. This happened whenever you logged in, came back from a mission, came back from the Dojo... it was ''interminable'', hearing the same voice line from Ordis every time you loaded in. The aforementioned update made it so that crafting the blueprint wasn't necessary, just acquiring it was enough. What's more, Update 34.0 reduced the crafting time for each part to one minute.
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** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.

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** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted. After one completes The New War, however, [[spoiler:Narmer Isoplasts can now be traded into Vox Solaris, and are worth 2000 standing each, significantly mitigating the grind]].
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** With the Exumus rework making them immune to crowd control as long as they possess Overguard, there's a particular Riven challenge that's now all but impossible: "Complete a Level 30 or Higher Defense Mission Without The Defense Target Taking Damage". Before the rework, Limbo could just put a Catclysm bubble around the objective and cast Stasis before slaughtering them, but now, Exumus units are immune to both the Rift ''and'' Stasis.

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** With the Exumus Eximus rework making them immune to crowd control as long as they possess Overguard, there's a particular Riven challenge that's now all but impossible: "Complete a Level 30 or Higher Defense Mission Without The Defense Target Taking Damage". Before the rework, Limbo could just put a Catclysm bubble around the objective and cast Stasis before slaughtering them, but now, Exumus units are immune to both the Rift ''and'' Stasis.
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** With the Exumus rework making them immune to crowd control as long as they possess Overguard, there's a particular Riven challenge that's now all but impossible: "Complete a Level 30 or Higher Defense Mission Without The Defense Target Taking Damage". Before the rework, Limbo could just put a Catclysm bubble around the objective and cast Stasis before slaughtering them, but now, Exumus units are immune to both the Rift ''and'' Stasis.
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* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it difficult to complete some bonus objectives like luring an assassination target out in under a minute.
* On launch, Bounties on the Zariman Ten-Zero were loathed by players due to a GameBreakingBug that made it impossible to extract from the mission, meaning that you would miss out on not only bounty rewards, but on the Voidplumes needed to rank up with the Holdfast syndicate, plus any rewards you got from doing the endless missions on the Zariman. While this was eventually fixed, it took over a ''month'' past launch to do so, and the Zariman still has a reputation as being a buggy mess even compared to the open worlds on launch.
* One of the Nightwave challenges involves going three consecutive rounds on [[ThatOneLevel The Index]] without letting the enemy team score. While the AI on the Index is thankfully fairly braindead, if they score just ''one'' point, you're SOL and have to start all over again.

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* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains of Eidolon has always been wonky, making it difficult to complete some bonus objectives like luring an assassination target out in under a minute.
* On launch, Bounties on the Zariman Ten-Zero were loathed by players due to a GameBreakingBug that made it impossible to extract from the mission, meaning that you would miss out on not only bounty rewards, but on you would also lose the Voidplumes needed to rank up with the Holdfast syndicate, plus any rewards you got from doing the endless missions on the Zariman. While this was eventually fixed, it took over a ''month'' ''months'' past launch to do so, and the Zariman [[NeverLiveItDown still has a reputation as of being a buggy mess even compared to the open worlds on launch.
of a tileset]] as a result.
* One of the Nightwave challenges involves going three consecutive rounds on [[ThatOneLevel The Index]] without letting the enemy team score. While the AI on the Index is thankfully fairly braindead, if they score just ''one'' point, you're SOL and have to start all over again. It's gotten to the point where people are asking DE to remove this challenge from the Nightwave rotation.
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None


* On launch, Bounties on the Zariman Ten-Zero were loathed by players due to a GameBreakingBug that made it impossible to extract from the mission, meaning that you would miss out on not only bounty rewards, but on the Voidplumes needed to rank up with the Holdfast syndicate, plus any rewards you got from doing the endless missions on the Zariman. While this was eventually fixed, it took over a ''month'' past launch to do so, and the Zariman still has a reputation as being a buggy mess even compared to the open worlds on launch.

to:

* On launch, Bounties on the Zariman Ten-Zero were loathed by players due to a GameBreakingBug that made it impossible to extract from the mission, meaning that you would miss out on not only bounty rewards, but on the Voidplumes needed to rank up with the Holdfast syndicate, plus any rewards you got from doing the endless missions on the Zariman. While this was eventually fixed, it took over a ''month'' past launch to do so, and the Zariman still has a reputation as being a buggy mess even compared to the open worlds on launch.launch.
* One of the Nightwave challenges involves going three consecutive rounds on [[ThatOneLevel The Index]] without letting the enemy team score. While the AI on the Index is thankfully fairly braindead, if they score just ''one'' point, you're SOL and have to start all over again.
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None


* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it difficult to complete some bonus objectives like luring an assassination target out in under a minute.

to:

* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it difficult to complete some bonus objectives like luring an assassination target out in under a minute.minute.
* On launch, Bounties on the Zariman Ten-Zero were loathed by players due to a GameBreakingBug that made it impossible to extract from the mission, meaning that you would miss out on not only bounty rewards, but on the Voidplumes needed to rank up with the Holdfast syndicate, plus any rewards you got from doing the endless missions on the Zariman. While this was eventually fixed, it took over a ''month'' past launch to do so, and the Zariman still has a reputation as being a buggy mess even compared to the open worlds on launch.
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* In Update 33, the Duviri Paradox, a new mode was added called 'The Circuit', where the primary rewards outside of the Steel Path are Warframe components. 33 of the first 39 Warframes[[note]]Wukong, Nezha, Zephyr, Volt, and Banshee are all available through clan research; Equinox was excluded because of the need to assemble both day and night forms.[[/note]] are available through the Circuit, making the process for crafting ''several'' of these Warframes much less time-consuming.
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skill issue


* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it essentially impossible to complete some bonus objectives like luring an assassination target out in under a minute.

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* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it essentially impossible difficult to complete some bonus objectives like luring an assassination target out in under a minute.
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* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released. At [=TennoCon=] 2023 DE revealed they were going to be going over some of the more frustrating quests, with Rebecca highlighting Waverider in particular as one that many people ''still'' hadn't been bothered (or able) to finish.

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* The Waverider quest you need to complete to unlock Yareli is "The Waverider", which unlocks Yareli, was widely disliked for turning ''Warframe'' into a poor man's ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is was considered one of the worst Warframes ever released. At [=TennoCon=] 2023 DE revealed they were going to be going over some of the more frustrating quests, with 2023, Rebecca highlighting highlighted Waverider in particular as one a frustrating quest that's in dire need of a rework, and the "Abyss of Dagath" update that many people ''still'' hadn't been bothered (or able) to finish.followed greatly reduced the number of tasks needed.
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* Hydroid must be farmed from fighting Vay Hek, who's one of the most annoying bosses to fight.

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* Hydroid must be farmed from fighting Vay Hek, who's one of the most annoying bosses to fight. He's a GetBackHereBoss that you chase across several arenas; he can proc magnetic status, which drains your Warframe's energy and shields; and his weak point for the entirety of phase one is mere pixels wide, can only be shot from the front, and only appears for a few seconds while he's doing the aforementioned Mag Proc attack. At least his second phase doesn't have invincibility periods.

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** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.

to:

** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.diluted.
* Fortuna launched with bonus objectives in its bounties that you could complete for additional rewards. These were added onto Cetus bounties in 2019, and they suck. The enemy spawn rate on the Plains has always been wonky, making it essentially impossible to complete some bonus objectives like luring an assassination target out in under a minute.
Is there an issue? Send a MessageReason:
None


* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released.

to:

* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released. At [=TennoCon=] 2023 DE revealed they were going to be going over some of the more frustrating quests, with Rebecca highlighting Waverider in particular as one that many people ''still'' hadn't been bothered (or able) to finish.
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* Jordas Precept, an otherwise rather mundane quest that unlocks the Atlas warframe, has an infuriating progression stopper in an item of Pherliac Pods. You need to craft them to progress further, and the components to do so can only be obtained by killing Infested Juggernauts. Finding a Juggernaut is not difficult, if a bit tedious (especially if you do not succeed in luring it out when you get the opportunity - since you can only lure Juggernaut out once per mission, if you did not succeed you effectively wasted the whole mission if you came for the sole purpose of fighting the Juggernaut), fighting it can be very hard as an entry above attests, but the main problem comes from its' drop rates. First, Juggernaut is guaranteed to drop one of the four components needed to craft it, but only one, and if RNG hates you you can spend a long time trying to get the component that you're missing. And finally and most importantly, besides the component you need to obtain ''the blueprint'' for crafting - it also drops from Juggernauts, but is not guaranteed to do so, and in fact has a rather low (~10%) chance to drop. What this all results in is a very time-consuming endeavour not unlike panning river sand for gold, that has you fight a very powerful enemy with very slim chances of getting what you need, in between all other things that can go wrong on any mission. Fortunately, if you happened to have some pods before you started the quest you can just use those, but if not - brace yourself for a very long grind. Thankfully, subsequent updates have made farming for the components somewhat easier due to "lesser" Juggernauts now spawning in Infested Disruption missions and randomly encountered in the Cambion Drift. While these are still fairly difficult, they're still nowhere near as painful as a normal Juggernaut.

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* Jordas Precept, an otherwise rather mundane quest that unlocks the Atlas warframe, has an infuriating progression stopper in an item of Pherliac Pods. You need to craft them to progress further, and the components to do so can only be obtained by killing Infested Juggernauts. Finding a Juggernaut is not difficult, if a bit tedious (especially if you do not succeed in luring it out when you get the opportunity - since you can only lure Juggernaut out once per mission, if you did not succeed you effectively wasted the whole mission if you came for the sole purpose of fighting the Juggernaut), fighting it can be very hard as an entry above attests, but the main problem comes from its' drop rates. First, Juggernaut is guaranteed to drop one of the four components needed to craft it, but only one, and if RNG hates you you can spend a long time trying to get the component that you're missing. And finally and most importantly, besides the component you need to obtain ''the blueprint'' for crafting - it also drops from Juggernauts, but is not guaranteed who can only be spawned once per mission (requiring you to do so, and in fact has kill a rather low (~10%) large number of enemies), with only a small chance to drop. What this all results in is a very time-consuming endeavour not unlike panning river sand for gold, that has you fight a very powerful enemy with very slim chances of getting what you need, in between all other things that can go wrong on any mission.dropping the Pherliac Pods blueprint. Fortunately, if you happened to have some pods before you started the quest you can just use those, but if not - brace yourself for a very long grind. Thankfully, subsequent updates have made farming for the components somewhat easier due to "lesser" Juggernauts now spawning in Infested Disruption missions and randomly encountered in the Cambion Drift. While these are still fairly difficult, they're still nowhere near as painful as a normal Juggernaut.
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Hidden Messages is not very hard. If you're stumped, you can easily look up the answers.


* Hidden Messages, the quest which provides the blueprints for the Mirage Warframe, requires you to solve three riddles. However there is no indication of what to do with the answers, leaving the player to realize that they're the names of the mission location where they must go. After each mission another piece of Mirage must be crafted, taking 12 hours a piece, and a full 36 hours in total to complete the quest unless the player wants to spend the platinum to rush each.
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* Baruuk is a frustrating combination of the previous two examples. Requiring Rank 3 and 4 with both Vox Solaris and Solaris United respectively, forcing players to put in twice the work by farming Toroids while doing bounties to raise their Solaris United standing.

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* Baruuk is a frustrating combination of the previous two examples. Requiring requiring Rank 3 and 4 with both Vox Solaris and Solaris United respectively, forcing players to put in twice the work by farming Toroids while doing bounties to raise their Solaris United standing.
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Prime farming is not that bad. Radsharing is maybe a bit tedious, but far from such a horrifying grind.


* Getting the blueprints and parts to build prime weapons and Warframes take even longer. Requiring you to farm Void Relics by running missions with a high chance of dropping them in hopes of getting the ones you need. While some parts are more common and easily acquired, each build has one or two parts which are much rarer and harder to get. In these cases relics must be refined with Void Traces from completing Fissure missions to increase the chances of yielding the desired item. Taking around 4 or 5 missions on average to get the traces needed to fully refine a single relic. Even after all of this the parts are still not guaranteed, and it all comes down to a random roll.

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* Farming any Warframe can become this, depending on the requirements. For example, Mesa - which requires 30 missions, ''at minimum'' (9 for a full set of the nav coordinates you need to farm the boss once, repeat 3 times. 3 for the number of times you need to farm) to achieve.

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* Farming any Warframe can become this, depending on the requirements. For example, Mesa - which requires 30 missions, ''at minimum'' (9 for a full set of the nav coordinates you need to farm the boss once, repeat 3 times. 3 for the number of times you need to farm) to achieve.

[[folder:Warframe crafting]]



* Exaggerated with Vauban Prime, who has ''all of his parts'' marked as "rare" in relics, meaning you either have to group up and radshare with a group to get a chance at them or pray to God that you don't run out of relics before you get the parts you need. That's not even going into the actual building requirements, of which you notably need '''20''' nitain, 7000 Oxium and 9000 Cryotic to fully build.

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* Exaggerated with Vauban Prime, who has ''all of his parts'' marked as "uncommon" or "rare" in relics, meaning you either have to group up and radshare with a group to get a chance at them or pray to God that you don't run out of relics before you get the parts you need. That's not even going into the actual building requirements, of which you notably need '''20''' nitain, 7000 Oxium and 9000 Cryotic to fully build.



* The Glast Gambit, the quest line you need to complete to unlock the Nidus Warframe, is considered by many to be by FAR the worst Warframe quest in the game, if not the worst mission in the game, if only for the sheer amount of time and credits that needs to be invested to complete it and the uncertain nature of each match.
* Getting the parts for Nidus is no walk in the park either. They only drop from the Infested Salvage mission, a tedious endless mission found on Eris which has pitiful rewards-- a potential reward after four rounds is ''80 Endo'' (you can likely pick up double that from dead enemies in the mission), along with some 'rare' mods that most players will probably have two or three copies of by that point in the star chart.
* Hidden Messages, the quest which provides the blueprints for the Mirage Warframe, requires you to solve three riddles. However there is no indication of what to do with the answers, leaving the player to realize that they're the names of the mission location where they must go. After each mission another piece of Mirage must be crafted, taking 12 hours a piece, and a full 36 hours in total to complete the quest unless the player wants to spend the platinum to rush each.
* Jordas Precept, an otherwise rather mundane quest that unlocks the Atlas warframe, has an infuriating progression stopper in an item of Pherliac Pods. You need to craft them to progress further, and the components to do so can only be obtained by killing Infested Juggernauts. Finding a Juggernaut is not difficult, if a bit tedious (especially if you do not succeed in luring it out when you get the opportunity - since you can only lure Juggernaut out once per mission, if you did not succeed you effectively wasted the whole mission if you came for the sole purpose of fighting the Juggernaut), fighting it can be very hard as an entry above attests, but the main problem comes from its' drop rates. First, Juggernaut is guaranteed to drop one of the four components needed to craft it, but only one, and if RNG hates you you can spend a long time trying to get the component that you're missing. And finally and most importantly, besides the component you need to obtain ''the blueprint'' for crafting - it also drops from Juggernauts, but is not guaranteed to do so, and in fact has a rather low (~10%) chance to drop. What this all results in is a very time-consuming endeavour not unlike panning river sand for gold, that has you fight a very powerful enemy with very slim chances of getting what you need, in between all other things that can go wrong on any mission. Fortunately, if you happened to have some pods before you started the quest you can just use those, but if not - brace yourself for a very long grind. Thankfully, subsequent updates have made farming for the components somewhat easier due to "lesser" Juggernauts now spawning in Infested Disruption missions and randomly encountered in the Cambion Drift. While these are still fairly difficult, they're still nowhere near as painful as a normal Juggernaut.
* Sands Of Inaros is easier than other Warframe quests, but can still be a pain. For one, you have to "build" the quest with a blueprint that can be bought from Baro Ki'Teer, who only shows up once every two weeks, and the blueprint requires [[ScrappyMechanic Nitain Extract]]. After you unlock the actual blueprint for Inaros, you do three [[MassMonsterSlaughterSidequest Mass Monster Slaughter Sidequests]] of one of three random mobs per blueprint-- the enemies for the Neuroptics and Chassis blueprints are relatively common, but for the systems, you have to find one of three rare mobs: either a Denial Bursa, A Grineer Manic, or a Juggernaut. The last one is especially frustrating-- Juggernauts only show up once per mission, and you have to kill Infested ''very'' quickly to get them to show up. This has been slightly mitigated due to the Infested Disruption mission adding Demolisher Juggernauts, which count towards kills for the purpose of this quest.



* [[ScrappyMechanic Riven unveiling quests]] are essentially an entire ''genre'' of these. Clear a high-level survival where you aren't allowed to kill anything? Finish at least three waves of a high-level Intercept where you are only allowed to use a sniper rifle and forbidden from having your feet leave the ground? Or maybe you'd enjoy a challenge where you have to get twenty stealth kills with a shotgun ''in a row'' '''without your feet ever touching the ground.''' Name a horrible, hair-pullingly infuriating combination of requirements, and odds are Rivens will have you covered.
** Exaggerated if you acquire a Riven with the challenge "Complete a level 30 or higher Exterminate mission without being detected (Including an additional random modifier)". At first, this seems like a relatively simple StealthBasedMission until you discover that "Detection" means ''If the enemy becomes even slightly suspicious''. If any enemy anywhere at all hears a stray gunshot, sees a dead body, or catches the slightest glimpse that you are there, the challenge fails. And more often then not you will encounter large groups of enemies spread out just enough that killing them all simultaneously is impossible, forcing you to wait extensive periods of time for them to seclude themselves from the others and have enough time for their body to disappear before it's spotted. Sometimes the AI will glitch, locking them in place so you never get a solid opening to attack. The challenge can also include modifiers such as [[FromBadToWorse having an extinguished dragon key equipped, dramatically reducing the damage you deal]]. Players will generally throw rivens like this away simply because ''nobody will even take them for free''. Ironically, you can literally complete the challenge by just doing ''absolutely nothing'' if you play with a group - the challenge only depends on whether or not ''you'' have been detected.
* Ranking up with either the Quills or Vox Solaris. Either one's standing can only be increased by trading in resources, Eidolon Shards for the Quills, and Toroids for Vox Solaris, both of which can take quite some time to acquire. Requiring players to hunt Eidolons on the plains, lengthy affairs which will not reward any shards if they are failed. Or search caves and kill enemies at high alert levels on Orb Vallis and hope to get lucky.
** On that note, actually building the amps needed to make farming for Quills rep much more bearable is an exercise in tedium, requiring tens and upwards of 100 [[{{Unobtainium}} Cetus Wisps]] for each Quills amp, which notoriously only spawn in 5-10 at a time throughout the ''whole'' Plains map every time you enter, requiring a specialized build to make the farm feasible. You'll have to put up with 2 loading screens each time you want to refresh the wisp spawns and depending on your computer, could make it absolutely ''painful''. Thankfully, Cetus Wisps count as resources for the purpose of Resource Boosters and Smeeta's Charm, so you can wait until you earn a booster and grind until you get what you need. You also earn the option to buy Cetus Wisps directly from Onkko, but only in the final rank of the Quills by which you probably won't need it anymore '''OR''' from Nakak during the rare Plague Star event, but she'll have so many limited items available, you might not be able to buy the Wisps until you've gotten everything else you want.
** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.



* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released.

to:

* Getting the parts for Nidus is no walk in the park. They only drop from the Infested Salvage mission, a tedious endless mission found on Eris which has pitiful rewards-- a potential reward after four rounds is ''80 Endo'' (you can likely pick up double that from dead enemies in the mission), along with some 'rare' mods that most players will probably have two or three copies of by that point in the star chart.
[[/folder]]

[[folder:Quests]]
* The Glast Gambit, the quest line you need to complete to unlock the Nidus Warframe, is considered by many to be by FAR the worst Warframe quest in the game, if not the worst mission in the game, if only for the sheer amount of time and credits that needs to be invested to complete it and the uncertain nature of each match.
* Hidden Messages, the quest which provides the blueprints for the Mirage Warframe, requires you to solve three riddles. However there is no indication of what to do with the answers, leaving the player to realize that they're the names of the mission location where they must go. After each mission another piece of Mirage must be crafted, taking 12 hours a piece, and a full 36 hours in total to complete the quest unless the player wants to spend the platinum to rush each.
* Jordas Precept, an otherwise rather mundane quest that unlocks the Atlas warframe, has an infuriating progression stopper in an item of Pherliac Pods. You need to craft them to progress further, and the components to do so can only be obtained by killing Infested Juggernauts. Finding a Juggernaut is not difficult, if a bit tedious (especially if you do not succeed in luring it out when you get the opportunity - since you can only lure Juggernaut out once per mission, if you did not succeed you effectively wasted the whole mission if you came for the sole purpose of fighting the Juggernaut), fighting it can be very hard as an entry above attests, but the main problem comes from its' drop rates. First, Juggernaut is guaranteed to drop one of the four components needed to craft it, but only one, and if RNG hates you you can spend a long time trying to get the component that you're missing. And finally and most importantly, besides the component you need to obtain ''the blueprint'' for crafting - it also drops from Juggernauts, but is not guaranteed to do so, and in fact has a rather low (~10%) chance to drop. What this all results in is a very time-consuming endeavour not unlike panning river sand for gold, that has you fight a very powerful enemy with very slim chances of getting what you need, in between all other things that can go wrong on any mission. Fortunately, if you happened to have some pods before you started the quest you can just use those, but if not - brace yourself for a very long grind. Thankfully, subsequent updates have made farming for the components somewhat easier due to "lesser" Juggernauts now spawning in Infested Disruption missions and randomly encountered in the Cambion Drift. While these are still fairly difficult, they're still nowhere near as painful as a normal Juggernaut.
* Sands Of Inaros is easier than other Warframe quests, but can still be a pain. For one, you have to "build" the quest with a blueprint that can be bought from Baro Ki'Teer, who only shows up once every two weeks, and the blueprint requires [[ScrappyMechanic Nitain Extract]]. After you unlock the actual blueprint for Inaros, you do three [[MassMonsterSlaughterSidequest Mass Monster Slaughter Sidequests]] of one of three random mobs per blueprint-- the enemies for the Neuroptics and Chassis blueprints are relatively common, but for the systems, you have to find one of three rare mobs: either a Denial Bursa, A Grineer Manic, or a Juggernaut. The last one is especially frustrating-- Juggernauts only show up once per mission, and you have to kill Infested ''very'' quickly to get them to show up. This has been slightly mitigated due to the Infested Disruption mission adding Demolisher Juggernauts, which count towards kills for the purpose of this quest.
* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released.released.
[[/folder]]

!!Misc. examples
* [[ScrappyMechanic Riven unveiling quests]] are essentially an entire ''genre'' of these. Clear a high-level survival where you aren't allowed to kill anything? Finish at least three waves of a high-level Intercept where you are only allowed to use a sniper rifle and forbidden from having your feet leave the ground? Or maybe you'd enjoy a challenge where you have to get twenty stealth kills with a shotgun ''in a row'' '''without your feet ever touching the ground.''' Name a horrible, hair-pullingly infuriating combination of requirements, and odds are Rivens will have you covered.
** Exaggerated if you acquire a Riven with the challenge "Complete a level 30 or higher Exterminate mission without being detected (Including an additional random modifier)". At first, this seems like a relatively simple StealthBasedMission until you discover that "Detection" means ''If the enemy becomes even slightly suspicious''. If any enemy anywhere at all hears a stray gunshot, sees a dead body, or catches the slightest glimpse that you are there, the challenge fails. And more often then not you will encounter large groups of enemies spread out just enough that killing them all simultaneously is impossible, forcing you to wait extensive periods of time for them to seclude themselves from the others and have enough time for their body to disappear before it's spotted. Sometimes the AI will glitch, locking them in place so you never get a solid opening to attack. The challenge can also include modifiers such as [[FromBadToWorse having an extinguished dragon key equipped, dramatically reducing the damage you deal]]. Players will generally throw rivens like this away simply because ''nobody will even take them for free''. Ironically, you can literally complete the challenge by just doing ''absolutely nothing'' if you play with a group - the challenge only depends on whether or not ''you'' have been detected.
* Ranking up with either the Quills or Vox Solaris. Either one's standing can only be increased by trading in resources, Eidolon Shards for the Quills, and Toroids for Vox Solaris, both of which can take quite some time to acquire. Requiring players to hunt Eidolons on the plains, lengthy affairs which will not reward any shards if they are failed. Or search caves and kill enemies at high alert levels on Orb Vallis and hope to get lucky.
** On that note, actually building the amps needed to make farming for Quills rep much more bearable is an exercise in tedium, requiring tens and upwards of 100 [[{{Unobtainium}} Cetus Wisps]] for each Quills amp, which notoriously only spawn in 5-10 at a time throughout the ''whole'' Plains map every time you enter, requiring a specialized build to make the farm feasible. You'll have to put up with 2 loading screens each time you want to refresh the wisp spawns and depending on your computer, could make it absolutely ''painful''. Thankfully, Cetus Wisps count as resources for the purpose of Resource Boosters and Smeeta's Charm, so you can wait until you earn a booster and grind until you get what you need. You also earn the option to buy Cetus Wisps directly from Onkko, but only in the final rank of the Quills by which you probably won't need it anymore '''OR''' from Nakak during the rare Plague Star event, but she'll have so many limited items available, you might not be able to buy the Wisps until you've gotten everything else you want.
** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.
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* Ash's blueprints are only dropped by Grineer Manics, high level enemies who only have a small chance of spawning, with an equally slim chance of dropping any loot.

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* In the past, Ash's blueprints are were only dropped by Grineer Manics, high level enemies who only have a small chance of spawning, with an equally slim chance of dropping any loot.loot. He's still a pain to farm nowadays, with his parts being rarely dropped from certain Corpus Railjack missions.



** On that note, actually building the amps needed to make farming for Quills rep much more bearable is an exercise in tedium, requiring tens and upwards of 100 [[{{Unobtainium}} Cetus Wisps]] for each Quills amp, which notoriously only spawn in 5-10 at a time throughout the ''whole'' Plains map every time you enter, requiring a specialized build to make the farm feasible. You'll have to put up with 2 loading screens each time you want to refresh the wisp spawns and depending on your computer, could make it absolutely ''painful''. Thankfully, Cetus Wisps count as resources for the purpose of Resource Boosters and Smeeta's Charm, so you can wait until you earn a booster and grind until you get what you need. You also earn the option to buy Cetus Wisps directly from Onkko, but only in the final rank of the Quills by which you probably won't need it anymore '''OR''' from Nakak during the bi-annual Plague Star event, but she'll have so many limited items available, you might not be able to buy the Wisps until you've gotten everything else you want.

to:

** On that note, actually building the amps needed to make farming for Quills rep much more bearable is an exercise in tedium, requiring tens and upwards of 100 [[{{Unobtainium}} Cetus Wisps]] for each Quills amp, which notoriously only spawn in 5-10 at a time throughout the ''whole'' Plains map every time you enter, requiring a specialized build to make the farm feasible. You'll have to put up with 2 loading screens each time you want to refresh the wisp spawns and depending on your computer, could make it absolutely ''painful''. Thankfully, Cetus Wisps count as resources for the purpose of Resource Boosters and Smeeta's Charm, so you can wait until you earn a booster and grind until you get what you need. You also earn the option to buy Cetus Wisps directly from Onkko, but only in the final rank of the Quills by which you probably won't need it anymore '''OR''' from Nakak during the bi-annual rare Plague Star event, but she'll have so many limited items available, you might not be able to buy the Wisps until you've gotten everything else you want.
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''Warframe'' has a ''lot'' of different sidequests and optional objectives for you to do, so it stands to reason that some would be more annoying than others.
* Farming any Warframe can become this, depending on the requirements. For example, Mesa - which requires 30 missions, ''at minimum'' (9 for a full set of the nav coordinates you need to farm the boss once, repeat 3 times. 3 for the number of times you need to farm) to achieve.
* Vauban's component blueprints used to be occasional Alert rewards. You were completely at the mercy of the RNG system, hoping an alert offering them turns up while you're playing; once you've got one or two, you get to add in the hope that the alert will be for one of the parts that you still need. Thankfully, his parts are now permanently available in the Nightwave shop, and while this used to be a pain to grind for as well, he's now a very easy Warframe to obtain.
* Exaggerated with Vauban Prime, who has ''all of his parts'' marked as "rare" in relics, meaning you either have to group up and radshare with a group to get a chance at them or pray to God that you don't run out of relics before you get the parts you need. That's not even going into the actual building requirements, of which you notably need '''20''' nitain, 7000 Oxium and 9000 Cryotic to fully build.
* Hydroid must be farmed from fighting Vay Hek, who's one of the most annoying bosses to fight.
* Ash's blueprints are only dropped by Grineer Manics, high level enemies who only have a small chance of spawning, with an equally slim chance of dropping any loot.
* Chroma's blueprints are easily obtained, but require parts from four other Warframes to complete. Volt's part is the easiest, since you get those through Clan research and can therefore grab only the part you need, but the other three are a pain for various reasons. Ember's part drops from the tedious Sargas Ruk, while Frost's drops from the notoriously-awful Lech Kril. Meanwhile, Saryn's part drops from Kela De Thaym, who requires Judgement Points to fight. Where do you get Judgement Points, you ask? Why, grinding Rathuum, of course. These different parts must then be built so they can be used to make Chroma's real components, requiring two warframes worth of pieces to be crafted before Chroma's actual construction can begin.
* Equinox is also fairly frustrating to grind, since you need ''eight'' parts to build her instead of the usual three. While Tyl Regor's boss fight isn't nearly as bad as some of the others, it's still not all that fun running it that many times. As if that wasn't enough, both the Night and Day aspects take ''three days'' to complete, ''individually''. In addition to the regular three it takes to craft Equinox once both halves are complete. Requiring nearly a week in real time to craft her, assuming both the Night and Day halves began construction at the same time. Otherwise it could be ''9'' days.
* Getting the blueprints and parts to build prime weapons and Warframes take even longer. Requiring you to farm Void Relics by running missions with a high chance of dropping them in hopes of getting the ones you need. While some parts are more common and easily acquired, each build has one or two parts which are much rarer and harder to get. In these cases relics must be refined with Void Traces from completing Fissure missions to increase the chances of yielding the desired item. Taking around 4 or 5 missions on average to get the traces needed to fully refine a single relic. Even after all of this the parts are still not guaranteed, and it all comes down to a random roll.
* The Glast Gambit, the quest line you need to complete to unlock the Nidus Warframe, is considered by many to be by FAR the worst Warframe quest in the game, if not the worst mission in the game, if only for the sheer amount of time and credits that needs to be invested to complete it and the uncertain nature of each match.
* Getting the parts for Nidus is no walk in the park either. They only drop from the Infested Salvage mission, a tedious endless mission found on Eris which has pitiful rewards-- a potential reward after four rounds is ''80 Endo'' (you can likely pick up double that from dead enemies in the mission), along with some 'rare' mods that most players will probably have two or three copies of by that point in the star chart.
* Hidden Messages, the quest which provides the blueprints for the Mirage Warframe, requires you to solve three riddles. However there is no indication of what to do with the answers, leaving the player to realize that they're the names of the mission location where they must go. After each mission another piece of Mirage must be crafted, taking 12 hours a piece, and a full 36 hours in total to complete the quest unless the player wants to spend the platinum to rush each.
* Jordas Precept, an otherwise rather mundane quest that unlocks the Atlas warframe, has an infuriating progression stopper in an item of Pherliac Pods. You need to craft them to progress further, and the components to do so can only be obtained by killing Infested Juggernauts. Finding a Juggernaut is not difficult, if a bit tedious (especially if you do not succeed in luring it out when you get the opportunity - since you can only lure Juggernaut out once per mission, if you did not succeed you effectively wasted the whole mission if you came for the sole purpose of fighting the Juggernaut), fighting it can be very hard as an entry above attests, but the main problem comes from its' drop rates. First, Juggernaut is guaranteed to drop one of the four components needed to craft it, but only one, and if RNG hates you you can spend a long time trying to get the component that you're missing. And finally and most importantly, besides the component you need to obtain ''the blueprint'' for crafting - it also drops from Juggernauts, but is not guaranteed to do so, and in fact has a rather low (~10%) chance to drop. What this all results in is a very time-consuming endeavour not unlike panning river sand for gold, that has you fight a very powerful enemy with very slim chances of getting what you need, in between all other things that can go wrong on any mission. Fortunately, if you happened to have some pods before you started the quest you can just use those, but if not - brace yourself for a very long grind. Thankfully, subsequent updates have made farming for the components somewhat easier due to "lesser" Juggernauts now spawning in Infested Disruption missions and randomly encountered in the Cambion Drift. While these are still fairly difficult, they're still nowhere near as painful as a normal Juggernaut.
* Sands Of Inaros is easier than other Warframe quests, but can still be a pain. For one, you have to "build" the quest with a blueprint that can be bought from Baro Ki'Teer, who only shows up once every two weeks, and the blueprint requires [[ScrappyMechanic Nitain Extract]]. After you unlock the actual blueprint for Inaros, you do three [[MassMonsterSlaughterSidequest Mass Monster Slaughter Sidequests]] of one of three random mobs per blueprint-- the enemies for the Neuroptics and Chassis blueprints are relatively common, but for the systems, you have to find one of three rare mobs: either a Denial Bursa, A Grineer Manic, or a Juggernaut. The last one is especially frustrating-- Juggernauts only show up once per mission, and you have to kill Infested ''very'' quickly to get them to show up. This has been slightly mitigated due to the Infested Disruption mission adding Demolisher Juggernauts, which count towards kills for the purpose of this quest.
* Ivara's parts only drop from Spy missions. This wouldn't be too bad, but you have to succeed in ''all three vaults'' to get a chance for them to drop, and her Neuroptics only drop from Spy missions on Uranus onwards, which can be very difficult. It doesn't help that the best frame to farm Ivara ''is'' Ivara.
* Harrow's Chassis Blueprints are very, ''very'' common, to the point where they're [[BetterOffSold common selling fodder]]. The rest of him is another matter entirely. His systems are only dropped from Defection missions (of which there are three in the whole game), and his Neuroptics drop from the spy mission on [[spoiler:the Kuva Fortress]], which is probably one of the hardest spy missions in the game. And, like Ivara, the Neuroptics only get a chance to drop if you succeed on all three vaults.
* Grendel, Lotus on a BIKE Grendel. Getting his blueprints requires you to get three keys from Arbitrations, which require you completing ''every'' node in the game. The keys lead to three missions-- an Excavation mission, a Defense mission, and a Survival Mission-- which guarantees you the part if you complete it. However, each of these missions has the "No Mods Mode" modifier-- as in, the mods you apply to your Warframe and Weapons don't work at all. No damage mods, no range mods, no utility mods ''nothing''. Not even [[spoiler:Operator Mode]] works! And did we mention that the missions have enemy levels 40-60?
* [[ScrappyMechanic Riven unveiling quests]] are essentially an entire ''genre'' of these. Clear a high-level survival where you aren't allowed to kill anything? Finish at least three waves of a high-level Intercept where you are only allowed to use a sniper rifle and forbidden from having your feet leave the ground? Or maybe you'd enjoy a challenge where you have to get twenty stealth kills with a shotgun ''in a row'' '''without your feet ever touching the ground.''' Name a horrible, hair-pullingly infuriating combination of requirements, and odds are Rivens will have you covered.
** Exaggerated if you acquire a Riven with the challenge "Complete a level 30 or higher Exterminate mission without being detected (Including an additional random modifier)". At first, this seems like a relatively simple StealthBasedMission until you discover that "Detection" means ''If the enemy becomes even slightly suspicious''. If any enemy anywhere at all hears a stray gunshot, sees a dead body, or catches the slightest glimpse that you are there, the challenge fails. And more often then not you will encounter large groups of enemies spread out just enough that killing them all simultaneously is impossible, forcing you to wait extensive periods of time for them to seclude themselves from the others and have enough time for their body to disappear before it's spotted. Sometimes the AI will glitch, locking them in place so you never get a solid opening to attack. The challenge can also include modifiers such as [[FromBadToWorse having an extinguished dragon key equipped, dramatically reducing the damage you deal]]. Players will generally throw rivens like this away simply because ''nobody will even take them for free''. Ironically, you can literally complete the challenge by just doing ''absolutely nothing'' if you play with a group - the challenge only depends on whether or not ''you'' have been detected.
* Ranking up with either the Quills or Vox Solaris. Either one's standing can only be increased by trading in resources, Eidolon Shards for the Quills, and Toroids for Vox Solaris, both of which can take quite some time to acquire. Requiring players to hunt Eidolons on the plains, lengthy affairs which will not reward any shards if they are failed. Or search caves and kill enemies at high alert levels on Orb Vallis and hope to get lucky.
** On that note, actually building the amps needed to make farming for Quills rep much more bearable is an exercise in tedium, requiring tens and upwards of 100 [[{{Unobtainium}} Cetus Wisps]] for each Quills amp, which notoriously only spawn in 5-10 at a time throughout the ''whole'' Plains map every time you enter, requiring a specialized build to make the farm feasible. You'll have to put up with 2 loading screens each time you want to refresh the wisp spawns and depending on your computer, could make it absolutely ''painful''. Thankfully, Cetus Wisps count as resources for the purpose of Resource Boosters and Smeeta's Charm, so you can wait until you earn a booster and grind until you get what you need. You also earn the option to buy Cetus Wisps directly from Onkko, but only in the final rank of the Quills by which you probably won't need it anymore '''OR''' from Nakak during the bi-annual Plague Star event, but she'll have so many limited items available, you might not be able to buy the Wisps until you've gotten everything else you want.
** Special mention must go to ranking up with Vox Solaris. In addition to the [[RareRandomDrop Toroids]] needed, you also require three different Systems items. Where do you get these items? The Profit-Taker bounties, which are only unlocked upon maxing out Solaris United, gating progression behind another syndicate. [[FromBadToWorse That’s only one hard gate progressing with this syndicate has]]. The aforementioned bounties have the systems in a loot table at the end of each bounty. While the Gyromag Systems are common and will eventually drop, the Atmo Systems needed for Rank 3 are uncommon. How uncommon? 10% drop rate in every bounty. And the loot tables are *very* diluted.
* The items needed to craft Garuda's components can only be acquired after reaching a certain level with Solaris United, forcing players to reach Rank 4 before they can build her.
* Baruuk is a frustrating combination of the previous two examples. Requiring Rank 3 and 4 with both Vox Solaris and Solaris United respectively, forcing players to put in twice the work by farming Toroids while doing bounties to raise their Solaris United standing.
* The Waverider quest you need to complete to unlock Yareli is widely disliked for turning ''Warframe'' into ''VideoGame/TonyHawksProSkater'', requiring you to rack up increasingly ludicrous trick point combos on your K-Drive to complete the requirements. Adding insult to injury, Yareli herself is considered one of the worst Warframes ever released.

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