History ThatOneLevel / RealTimeStrategy

25th Apr '18 12:38:39 PM EricNeoMatrix
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* In ''VideoGame/SupremeCommander2'', the first mission in the Cybran campaign features an absolutely ridiculous DifficultySpike with no corresponding increase in tech level. To elaborate, the moment the mission begins, you're swarmed from three sides by never-ending waves of units. Point-defense towers won't shoot the artillery sent in said waves half the time. You have almost no mass generation to speak of unless you reclaim units, which is complicated by constant waves of reinforcements. And that's just the first half. For the second half, you have to manage to escape before the enemy Zerg Rushes you into oblivion with a mass of experimental air units, gunships, and ground forces that will utterly overwhelm your defenses unless you've turtled like crazy. Worse still, one of the achievements requires you to wait long enough to shoot down nine experimentals.
29th Jan '18 8:11:46 PM nombretomado
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* "Legacy of Tesla" from the Counterstrike expansion is incredibly counter-intuitive. The idea is to destroy a prototype nuclear MiG. A "prototype" that can be replaced over and over, mind you. So, these new Tesla Tanks must be important to the mission, right? No. The MiG's landing strip is overseas, but you don't have a Construction Yard or Sub Pen, so you'll have to capture the Allied Naval Yard. Don't capture it though, as this provoke nuclear retaliation. What you're supposed to do is capture a Construction Yard, build a Naval Yard and many AA Guns to ward off helicopters, and send units to attack an island.

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* "Legacy of Tesla" from the Counterstrike expansion is incredibly counter-intuitive. The idea is to destroy a prototype nuclear MiG.[=MiG=]. A "prototype" that can be replaced over and over, mind you. So, these new Tesla Tanks must be important to the mission, right? No. The MiG's [=MiG=]s landing strip is overseas, but you don't have a Construction Yard or Sub Pen, so you'll have to capture the Allied Naval Yard. Don't capture it though, as this provoke nuclear retaliation. What you're supposed to do is capture a Construction Yard, build a Naval Yard and many AA Guns to ward off helicopters, and send units to attack an island.
26th Dec '17 6:58:06 PM Tropemaster849
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** The third game gives us [[MeaningfulName Formidable Oak]], which is a maze of puzzles and enemies while you are hunted down by the Plasm Wraith.
10th Sep '17 2:39:17 PM nombretomado
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* Power games in [[AnnoDomini Anno 2070]] is the only three-star difficulty mission in the original game, for very good reason. The victory conditions are as follows:

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* Power games in [[AnnoDomini ''[[VideoGame/AnnoDomini Anno 2070]] 2070]]'' is the only three-star difficulty mission in the original game, for very good reason. The victory conditions are as follows:
13th Jul '17 12:52:41 AM desdendelle
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* From ''Empire at War'' in the StarWars universe comes the fifth Empire Campaign mission, where you have to destroy a powerful Rebel space station - when [[TheComputerIsACheatingBastard they have a higher population cap than you and get free reinforcements.]] The best part? While you're attacking the station, two [[BossInMookClothing Mon Calamari Cruisers]] come in from behind you, and you're required to kill them. Good luck.



** '''Every single''' stronghold mission in ''Soulstorm'' is ThatOneLevel. Tau can attack anywhere on the map with a ridiculously powerful cannon and, like the Orks, possess multiples of their most powerful units ([[MyRulesAreNotYourRules their numbers are supposed to be limited to one or two]]). Imperial Guard can build multiple Baneblades if their factories aren't watched carefully. Space Marines frequently send fully-upgraded squads directly into the player's forces. Both Necrons and Chaos can spawn their two most powerful units at a moment's notice. Eldar have half a dozen hidden bases, each with massive rushing potential. Dark Eldar only allow a base to be built halfway through and spam their special abilities. The Sisters of Battle stronghold is the worst though, possessing an invincible unit that causes ''everything else near it'' to become invincible as well. The only way to defeat it is by destroying four icons: said unit ''immediately teleports'' if one of them is under attack.
*** The only way to win the Sororitas stronghold mission is to deliberately take massive casualties. You mount simultaneous attacks on two of the icons, allowing the Living Saint to tear one of your forces to shreds while the other one levels the icon. When there is only one Icon left, you have to throw a large force directly at the main Sisters base to draw the Saint away, and then hit the last Icon with a small demolition force that you kept back. And sometimes even this tactic does not work, because the Saint refuses to go away from the Icon.
16th Jun '17 11:53:52 AM Willy2537
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** Mission 8 of 'The Liberation of Caen' campaign from ''Opposing Fronts'' has you use what force you have left from the last two missions to defend agaisnt the Panzer Elite onslaught from three different directions, and the enemy just loves throwing [[DemonicSpiders heavy tanks]] like [[LightningBruiser Tigers, Panthers]], [[GlassCannon Hetzers]], and the worst nightmare of all, [[MightyGlacier King Tigers and Jagdpanthers.]] Not only you have to deal with all of them at once, the AI loves to make use of the ruined city landscape and the heavy night storm to hide themselves from sight and sneak past behind your defenses and surprise-attacks you where your defense is lacking, forcing you to send your precious tanks to deal with them first before they completely destroy your entire base, all the while leaving the areas where you are ''required'' to defend vulnerable to further attacks. The final mission is even worse if you wanted to do the bonus objective. Flak 88s and Panzer groups made the large open ground a killing field, and the aforementioned King Tigers and Jagdpanthers have their cannons buffed so they can now almost one-shot kill your tanks. To put in perspective, the bonus objective of this mission requires you to lose no more than 10 tanks, while your enemy has ''more than 30 tanks, including the deadly Flak 88s'' in their arsenal, and their tanks have heavier armors and hit harder than your tanks. Have fun.

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** Mission 8 of 'The Liberation of Caen' campaign from ''Opposing Fronts'' has you use what force you have left from the last two missions to defend agaisnt the Panzer Elite onslaught from three different directions, and the enemy just loves throwing [[DemonicSpiders heavy tanks]] like [[LightningBruiser Tigers, Panthers]], [[GlassCannon Hetzers]], and the worst nightmare of all, [[MightyGlacier King Tigers and Jagdpanthers.]] Not only you have to deal with all of them at once, the AI loves to make use of the ruined city landscape and the heavy night storm to hide themselves from sight and sneak past behind your defenses and surprise-attacks you where your defense is lacking, forcing you to send your precious tanks to deal with them first before they completely destroy your entire base, all the while leaving the areas where you are ''required'' to defend vulnerable to further attacks. The final mission is even worse if you wanted to do the bonus objective. Flak 88s and Panzer groups made the large open ground a killing field, and the aforementioned King Tigers and Jagdpanthers have their cannons ridiculously buffed so they can now almost one-shot kill your tanks. To put in perspective, the bonus objective of this mission requires you to lose no more than 10 tanks, while your enemy has ''more than 30 tanks, including the deadly Flak 88s'' in their arsenal, and their tanks have heavier armors and hit harder than your tanks. Have fun.
16th Jun '17 11:44:36 AM Willy2537
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** Mission 8 of 'The Liberation of Caen' campaign from ''Opposing Fronts'' has you use what force you have left from the last two missions to defend agaisnt the Panzer Elite onslaught from three different directions, and the enemy just loves throwing [[DemonicSpiders heavy tanks]] like [[LightningBruiser Tigers, Panthers]], [[GlassCannon Hetzers]], and the worst nightmare of all, [[MightyGlacier King Tigers and Jagdtigers.]] Not only you have to deal with all of them at once, the AI loves to make use of the ruined city landscape and the heavy night storm to hide themselves from sight and sneak past behind your defenses and surprise-attacks you where your defense is lacking, forcing you to send your precious tanks to deal with them first before they completely destroy your entire base, all the while leaving the areas where you are ''required'' to defend vulnerable to further attacks.

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** Mission 8 of 'The Liberation of Caen' campaign from ''Opposing Fronts'' has you use what force you have left from the last two missions to defend agaisnt the Panzer Elite onslaught from three different directions, and the enemy just loves throwing [[DemonicSpiders heavy tanks]] like [[LightningBruiser Tigers, Panthers]], [[GlassCannon Hetzers]], and the worst nightmare of all, [[MightyGlacier King Tigers and Jagdtigers.Jagdpanthers.]] Not only you have to deal with all of them at once, the AI loves to make use of the ruined city landscape and the heavy night storm to hide themselves from sight and sneak past behind your defenses and surprise-attacks you where your defense is lacking, forcing you to send your precious tanks to deal with them first before they completely destroy your entire base, all the while leaving the areas where you are ''required'' to defend vulnerable to further attacks. The final mission is even worse if you wanted to do the bonus objective. Flak 88s and Panzer groups made the large open ground a killing field, and the aforementioned King Tigers and Jagdpanthers have their cannons buffed so they can now almost one-shot kill your tanks. To put in perspective, the bonus objective of this mission requires you to lose no more than 10 tanks, while your enemy has ''more than 30 tanks, including the deadly Flak 88s'' in their arsenal, and their tanks have heavier armors and hit harder than your tanks. Have fun.
16th Jun '17 10:07:36 AM Willy2537
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** Mission 8 of 'The Liberation of Caen' campaign from ''Opposing Fronts'' has you use what force you have left from the last two missions to defend agaisnt the Panzer Elite onslaught from three different directions, and the enemy just loves throwing [[DemonicSpiders heavy tanks]] like [[LightningBruiser Tigers, Panthers]], [[GlassCannon Hetzers]], and the worst nightmare of all, [[MightyGlacier King Tigers and Jagdtigers.]] Not only you have to deal with all of them at once, the AI loves to make use of the ruined city landscape and the heavy night storm to hide themselves from sight and sneak past behind your defenses and surprise-attacks you where your defense is lacking, forcing you to send your precious tanks to deal with them first before they completely destroy your entire base, all the while leaving the areas where you are ''required'' to defend vulnerable to further attacks.
31st Mar '17 8:15:35 AM Morgenthaler
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* God have mercy on you if you play ''EuropaUniversalis III'' as one of the indigenous North or South American societies, even if you start in 1399. You do have some breathing room until the European countries show up on your doorstep, but you start out extremely poor, with no forts in your provinces, with your slider far on the decentralized end of the scale, and with your research way behind most other countries in the game. You might stand a chance if you manage to Westernize, but that requires that you survive for a fairly long time and have more than a bit of luck. Better hope that in your game the Ottoman Empire invades at least most of Europe!

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* God have mercy on you if you play ''EuropaUniversalis ''VideoGame/EuropaUniversalis III'' as one of the indigenous North or South American societies, even if you start in 1399. You do have some breathing room until the European countries show up on your doorstep, but you start out extremely poor, with no forts in your provinces, with your slider far on the decentralized end of the scale, and with your research way behind most other countries in the game. You might stand a chance if you manage to Westernize, but that requires that you survive for a fairly long time and have more than a bit of luck. Better hope that in your game the Ottoman Empire invades at least most of Europe!



* DarkReign has mission 5, which is infuriating no matter whose side you're on. The Freedom Guard get a hopeless level where they have to save up 30000 credits, while holding off waves of Imperium tanks. Wouldn't be so bad, if the [[GameBreaker Tachion Tanks]] didn't make their debut appearances in this level. As a result, the only viable tactics are to constantly build units, meaning you'll never hit your goal, or gather up everything you start with, bring it back to your base, and only build when absolutely necessary, meaning you'll get near your goal but get stomped by Tachion Tanks. As the Imperium, you have to destroy the Freedom Guard while protecting a MacGuffin located ''inside their base'', which they attack the moment you show up on their doorstep, meaning the only possible way to win is to build a horde of Tachion Tanks and pray you can break down their defenses quickly, destroy the units attacking said MacGuffin, and then hold out long enough to build some reinforcements and get them up there to mop up the rest. Oh, and the Freedom Guard get access to Martyrs in this level, meaning taking your eyes off your base for more than a minute means you'll find smoking holes where all your buildings used to be. While the rest of the levels after this get harder and harder, this one takes the cake for sheer frustration.

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* DarkReign ''VideoGame/DarkReign'' has mission 5, which is infuriating no matter whose side you're on. The Freedom Guard get a hopeless level where they have to save up 30000 credits, while holding off waves of Imperium tanks. Wouldn't be so bad, if the [[GameBreaker Tachion Tanks]] didn't make their debut appearances in this level. As a result, the only viable tactics are to constantly build units, meaning you'll never hit your goal, or gather up everything you start with, bring it back to your base, and only build when absolutely necessary, meaning you'll get near your goal but get stomped by Tachion Tanks. As the Imperium, you have to destroy the Freedom Guard while protecting a MacGuffin located ''inside their base'', which they attack the moment you show up on their doorstep, meaning the only possible way to win is to build a horde of Tachion Tanks and pray you can break down their defenses quickly, destroy the units attacking said MacGuffin, and then hold out long enough to build some reinforcements and get them up there to mop up the rest. Oh, and the Freedom Guard get access to Martyrs in this level, meaning taking your eyes off your base for more than a minute means you'll find smoking holes where all your buildings used to be. While the rest of the levels after this get harder and harder, this one takes the cake for sheer frustration.
23rd Mar '17 3:43:33 PM Tyrannosauruses
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* - The Aftermath contains a mission where the Soviets have to face the Molotov Brothers, who in exchange for their Tesla Tank (and some other units you can't produce either) get most of the Allied ground vehicles and base defenses GAP Generator included, plus the Allies reinforce them with some units they didn't already have.
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