History ThatOneLevel / Pokemon

22nd Mar '17 10:17:25 PM mcb01932
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** The Worldcore, in which you must play as your partner solo in the postgame in order to [[spoiler: get you to come back to the Pokemon World.]] It is basically every enemy similar to [[spoiler:Munna]]'s gang in the dungeon. Whirlipede can and will eat your Reviver Seeds and Oran Berries with its Bug Bite. Munna (similar to the [[spoiler: Munna from the main storyline]]) can use Yawn and Psybeam on you to inflict Sleep and Confusion respectivley, and Salamence and Chandelure can seriously hit you hard in the face. And Arceus help you if your partner is a Grass type.

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** The Worldcore, in which you must play as your partner solo in the postgame in order to [[spoiler: get you to come back to the Pokemon World.]] It is basically every enemy similar to [[spoiler:Munna]]'s gang [[spoiler:Munna's gang]] in the dungeon. Whirlipede can and will eat your Reviver Seeds and Oran Berries with its Bug Bite. Munna (similar to the [[spoiler: Munna from the main storyline]]) can use Yawn and Psybeam on you to inflict Sleep and Confusion respectivley, and Salamence and Chandelure can seriously hit you hard in the face. And Arceus help you if your partner is a Grass type.
3rd Mar '17 7:51:18 AM MayIncon
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* Johto Route 40-41 in ''VideoGame/PokemonGoldAndSilver'' can also be a contender. Most likely, it's the first time you'll be sailing/surfing on your Pokémon, as Cianwood City Gym would be your next gym after Ecruteak. On your way, you'll be facing Tentacools and Tentacruels. Problem is, due to their dual-water/poison type, and their moves, your Pokemon will probably be poisoned, requiring lots of antidotes and/or potions. They are the only ones you'll be facing, and due to the nature of water terrain, you'll probably end up encountering more often. Repels may not necessarily work either, as there are Tentacruels which can go up to level 29, which is rather high for this stage in the game. [[note]]For reference, all of the swimmers' trainer battles on the way are mostly around 18-23. Eusine's Pokemon in the Cianwood City event battle is around 25 at the most. Chuck's Pokémon for the gym battle are 27-31.[[/note]] And this is in addition to any trainer battles you make along the way. At least, once you beat Chuck, you'll now have the option to fly straight back to Olivine City.

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* Johto Route 40-41 in ''VideoGame/PokemonGoldAndSilver'' can also be a contender. Most likely, it's the first time you'll be sailing/surfing on your Pokémon, as Cianwood City Gym would be your next gym after Ecruteak. On your way, you'll be facing Tentacools and Tentacruels. Problem is, due to their dual-water/poison dual-Water/Poison type, and their moves, your Pokemon will probably be poisoned, requiring lots of antidotes and/or potions.potions and your Grass-type will mostly be useless. They are the only ones you'll be facing, and due to the nature of water terrain, you'll probably end up encountering more often. Repels may not necessarily work either, as there are Tentacruels which can go up to level 29, which is rather high for this stage in the game. [[note]]For reference, all of the swimmers' trainer battles on the way are mostly around 18-23. Eusine's Pokemon in the Cianwood City event battle is around 25 at the most. Chuck's Pokémon for the gym battle are 27-31.[[/note]] And this is in addition to any trainer battles you make along the way. At least, once you beat Chuck, you'll now have the option to fly straight back to Olivine City.
20th Feb '17 2:33:55 PM SonicGamer07
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** Really, most Mega stages are notorious for being nerve-wrackingly frustrating and requiring either an optimized team setup or Item abuse.
** Milotic is known for being one of the worst non-Mega stages in the game. The entire board starts off frozen except for four squares in the middle (a MythologyGag to ''VideoGame/PokemonRubyAndSapphire''). This makes it infuriatingly hard to get any matches off without good RNG, and on top of that, Feebas is [[TheLoad a forced party member]], which can make it even less likely that you'll get any combos at all. Your best bet is to [[ViolationOfCommonSense also bring Feebas]], but even then, good luck S Ranking without Complexity -1.
14th Feb '17 10:28:29 AM Mitis
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* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.

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* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is [[https://www.youtube.com/watch?v=YCvgN0HibWw#t=28m41s The Speedster puts it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.best.]]
14th Feb '17 10:25:27 AM Mitis
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* The scrappy level for Red/Blue Rescue Team would be Purity Forest. It's 99 floors long, you can only bring one Pokémon, said Pokémon is reduced to level 1, and all of your money and [[BagOfSharing toolbox]] contents are destroyed. You're pretty much at the random generator's mercy here.

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* The scrappy level for Red/Blue Rescue Team would be Purity Forest.Forest, Celebi's domain. It's 99 floors long, you can only bring one Pokémon, said Pokémon is reduced to level 1, and all of your money and [[BagOfSharing toolbox]] contents are destroyed. You're pretty much at the random generator's mercy here. At least you don't have to ''fight'' Celebi at the end.
3rd Feb '17 9:41:28 AM narm00
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* Vast Poni Canyon might not be named Victory Road but it does have all the required elements to be one. It is just as long as past Victory Roads (maybe even longer), full of tough trainers and wild Pokémon. There are also a lot of branching paths, some can be difficult to spot and most need a Poke Ride to go through. It also begins with a boss against Kahuna Hapu, whose highest levelled Pokémon are level 48, (trainers before and after her are in the mid forties) and ends with a trial against the region's Dragon puedo-legendary (which is thankfully capable of being rendered anticlimactic). Then you have to face the BigBad and the Mascot Legendary. The only relief you get is periodic heals from Lillie.

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* Vast Poni Canyon might not be named Victory Road but it does have all the required elements to be one. It is just as long as past Victory Roads (maybe even longer), full of tough trainers and wild Pokémon. There are also a lot of branching paths, some can be difficult to spot and most need a Poke Ride to go through. It also begins with a boss against Kahuna Hapu, whose highest levelled Pokémon are level 48, (trainers before and after her are in the mid forties) and ends with a trial against the region's Dragon puedo-legendary psuedo-legendary (which is thankfully capable of being rendered anticlimactic). Then you have to face the BigBad and the Mascot Legendary. The only relief you get is periodic heals from Lillie.
22nd Jan '17 11:02:33 AM mario0987
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[[folder: Gen VII]]
* Vast Poni Canyon might not be named Victory Road but it does have all the required elements to be one. It is just as long as past Victory Roads (maybe even longer), full of tough trainers and wild Pokémon. There are also a lot of branching paths, some can be difficult to spot and most need a Poke Ride to go through. It also begins with a boss against Kahuna Hapu, whose highest levelled Pokémon are level 48, (trainers before and after her are in the mid forties) and ends with a trial against the region's Dragon puedo-legendary (which is thankfully capable of being rendered anticlimactic). Then you have to face the BigBad and the Mascot Legendary. The only relief you get is periodic heals from Lillie.
* The second visit to [[spoiler: Aether Paradise]]. The trainers have high levelled Pokémon, many fighting you in a row with no break to heal. Backtracking to heal and stock up on supplies is also rendered a pain by the size of the place. And to top is all off is two bosses that qualify as ThatOneBoss.
[[/folder]]
31st Oct '16 4:34:06 PM Exusia
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*** There's a way to do this dungeon with a partner, but your only option is Hoopa. Hoopa cannot be controlled directly, so it may cause more harm than good to have it around. And because it's a Psychic type, Houndoom is bad news for it.



** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat to Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.

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** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save [[spoiler:save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat to Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.
10th Aug '16 10:43:51 AM Ferot_Dreadnaught
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* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.

to:

* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.
18th Jun '16 2:53:43 AM PinkCelebi
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** In the main story mode, Sky Tower can be a tough climb. Early floors have you dealing with ghosts, who can travel through walls and attack your Pokémon there, while most Pokémon cannot attack into walls. There are also floors that activate different weather, including Hail, which drains your health faster than you can heal it off, forcing you to scramble for the exit. Enemies also start getting nastier, featuring lots of enemies with the PP-draining Pressure ability, foes like Venomoth who use Silver Wind to hit anyone in the same room as it, and Aerodactyl, who can use not only Supersonic to confuse you, but also Agility to make ''all the enemy Pokémon in the same room move at double speed''. And in these later levels, it isn't uncommon to stumble into a Monster House, which dumps ten or so Pokémon at you all at once. [[HoldYourHippogriffs Arceus help you]] if two or more Aerodactyl drop in, as their combined Agility will mean you'll be ganged up on all sides by Pokémon moving at quadruple speed while Venomoth in the back spam Silver Wind on your team. The ''only'' saving grace is that its layouts are simple, unlike Magma Cavern.

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** In the main story mode, Sky Tower can be a tough climb. Early floors have you dealing with ghosts, who can travel through walls and attack your Pokémon there, while most Pokémon cannot attack into walls. There are also floors that activate different weather, including Hail, which drains your health faster than you can heal it off, forcing you to scramble for the exit. Enemies also start getting nastier, featuring lots of enemies with the PP-draining Pressure ability, foes like Venomoth who use Silver Wind to hit anyone in the same room as it, and Aerodactyl, who can use not only Supersonic to confuse you, but also Agility to make ''all the enemy Pokémon in the same room move at double speed''. And in these later levels, it isn't uncommon to stumble into a Monster House, which dumps ten or so Pokémon at you all at once. [[HoldYourHippogriffs Arceus help you]] if two or more Aerodactyl drop in, as their combined Agility will mean you'll be ganged up on all sides by Pokémon moving at quadruple speed while Venomoth in the back spam Silver Wind on your team. The ''only'' saving grace is that its layouts are simple, unlike Magma Cavern.Then comes Sky Tower Summit, which, while only 9 floors long, spawns no food ''at all'' and has complicated layout which makes finding stairs a luck-based mission.
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