History ThatOneLevel / Pokemon

31st Oct '16 4:34:06 PM Exusia
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*** There's a way to do this dungeon with a partner, but your only option is Hoopa. Hoopa cannot be controlled directly, so it may cause more harm than good to have it around. And because it's a Psychic type, Houndoom is bad news for it.



** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat to Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.

to:

** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save [[spoiler:save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat to Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.
10th Aug '16 10:43:51 AM Ferot_Dreadnaught
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* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.

to:

* The final level of ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.
18th Jun '16 2:53:43 AM PinkCelebi
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** In the main story mode, Sky Tower can be a tough climb. Early floors have you dealing with ghosts, who can travel through walls and attack your Pokémon there, while most Pokémon cannot attack into walls. There are also floors that activate different weather, including Hail, which drains your health faster than you can heal it off, forcing you to scramble for the exit. Enemies also start getting nastier, featuring lots of enemies with the PP-draining Pressure ability, foes like Venomoth who use Silver Wind to hit anyone in the same room as it, and Aerodactyl, who can use not only Supersonic to confuse you, but also Agility to make ''all the enemy Pokémon in the same room move at double speed''. And in these later levels, it isn't uncommon to stumble into a Monster House, which dumps ten or so Pokémon at you all at once. [[HoldYourHippogriffs Arceus help you]] if two or more Aerodactyl drop in, as their combined Agility will mean you'll be ganged up on all sides by Pokémon moving at quadruple speed while Venomoth in the back spam Silver Wind on your team. The ''only'' saving grace is that its layouts are simple, unlike Magma Cavern.

to:

** In the main story mode, Sky Tower can be a tough climb. Early floors have you dealing with ghosts, who can travel through walls and attack your Pokémon there, while most Pokémon cannot attack into walls. There are also floors that activate different weather, including Hail, which drains your health faster than you can heal it off, forcing you to scramble for the exit. Enemies also start getting nastier, featuring lots of enemies with the PP-draining Pressure ability, foes like Venomoth who use Silver Wind to hit anyone in the same room as it, and Aerodactyl, who can use not only Supersonic to confuse you, but also Agility to make ''all the enemy Pokémon in the same room move at double speed''. And in these later levels, it isn't uncommon to stumble into a Monster House, which dumps ten or so Pokémon at you all at once. [[HoldYourHippogriffs Arceus help you]] if two or more Aerodactyl drop in, as their combined Agility will mean you'll be ganged up on all sides by Pokémon moving at quadruple speed while Venomoth in the back spam Silver Wind on your team. The ''only'' saving grace is that its layouts are simple, unlike Magma Cavern.Then comes Sky Tower Summit, which, while only 9 floors long, spawns no food ''at all'' and has complicated layout which makes finding stairs a luck-based mission.
27th May '16 4:07:09 PM hamza678
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* The Ice Path from ''VideoGame/PokemonGoldAndSilver'' and remakes is another one, between the ice sliding and pushing boullders through holes and more ice...

to:

* The Ice Path from ''VideoGame/PokemonGoldAndSilver'' and remakes is another one, between the ice sliding and pushing boullders boulders through holes and more ice...



** What's especially annoying is the whole point of going into Mt. Mortar is to get a rare Pokémon, and if you have all six party spots full you have to leave, ditch the extra Pokémon, then ''go through it again''. But the game doesn't tell you that until you actually get to the character who gives it to you. In fact, the game doesn't even tell you that you'll get a rare Pokémon by entering the mountain.
*** Fortunately, you can also get that rare Pokémon by trading a Hitmonchan or Hitmonlee from R/B/Y and breeding it with a Ditto.

to:

** What's especially annoying is the whole point of going into Mt. Mortar is to get a rare Pokémon, and if you have all six party spots full you have to leave, ditch the extra Pokémon, then ''go through it again''. But the game doesn't tell you that until you actually get to the character who gives it to you. In fact, the game doesn't even tell you that you'll get a rare Pokémon by entering the mountain.
***
mountain. Fortunately, you can also get that rare Pokémon by trading a Hitmonchan or Hitmonlee from R/B/Y and breeding it with a Ditto.



*** Stare closely at the screen and you can see that the sticky tiles are slightly darker than the ones that aren't. Nintendo always makes this trick in Pokémon games, like Koga's invisible wall Gym.
*** This was made far more obvious for the Platinum release as well.



* The Reflection Cave. Good god, the Reflection Cave. It's the first cave with random encounters that you face (The Glittering Cave has a certain amount of wild Pokemon that are scripted to come out). The mirrors make it very hard to see where you're going, there are a ton of dead ends, and the worse part is you can find wild WOBBUFFET here. All Wobbuffet have the ability Shadow Tag, which prevents you from fleeing the battle or even swapping out. It's also incredibly defensive, which means it can easily survive the attacks you have to use to finish the battle and it knows both Counter and Mirror Coat which can reflect your attacks back for DOUBLE DAMAGE. If you run into a wild Wobbuffet, expect to lose at least one Pokemon to it. And did I mention there are still trainers to fight? And majority of those you cannot avoid because they face the mirrors, so they ''will'' see you pasing by behind them. This place can become a nightmare.

to:

* The Reflection Cave. Good god, the Reflection Cave. It's the first cave with random encounters that you face (The Glittering Cave has a certain amount of wild Pokemon that are scripted to come out). The mirrors make it very hard to see where you're going, there are a ton of dead ends, and the worse part is you can find wild WOBBUFFET here. All Wobbuffet have the ability Shadow Tag, which prevents you from fleeing the battle or even swapping out. It's also incredibly defensive, which means it can easily survive the attacks you have to use to finish the battle and it knows both Counter and Mirror Coat which can reflect your attacks back for DOUBLE DAMAGE. If you run into a wild Wobbuffet, expect to lose at least one Pokemon to it. And did I mention there are still trainers to fight? And majority of those you cannot avoid because they face the mirrors, so they ''will'' see you pasing passing by behind them. This place can become a nightmare.



** The ''Lava Zone'' has one notorious side-quest that's both frustrating and difficult. Long story short, you have to bring some iron ore (that you get via drill) down to where Camerupt is so that you can use it to make a new lever for the furnace (the old one broke). However, not only do you have to deal with the shoddy camera angles in the game (causing you to get stuck in areas that you think you can walk on), but you also have to deal with Torkoal. A lot of Torkoal. [[RuleOfThree A]] '''[[RuleOfThree lot]]''' [[RuleOfThree of]] '''[[OhCrap very angry Torkoal]]''' that will constantly ram into you causing you to drop the iron you need to fix the furnace and advance in the game. Did we mention that ''any'' time you carry an item, you move at about one-fourth of your normal speed, you can't dash, and you are unable to use Thunderbolt? [[SarcasmMode Good luck getting past all those angry Torkoal]].
*** Oh, and did we mention that the Torkoal will chase you all the way to where Camerupt is and will still ram into you afterwards?

to:

** The ''Lava Zone'' has one notorious side-quest that's both frustrating and difficult. Long story short, you have to bring some iron ore (that you get via drill) down to where Camerupt is so that you can use it to make a new lever for the furnace (the old one broke). However, not only do you have to deal with the shoddy camera angles in the game (causing you to get stuck in areas that you think you can walk on), but you also have to deal with Torkoal. A lot of Torkoal. [[RuleOfThree A]] '''[[RuleOfThree lot]]''' [[RuleOfThree of]] '''[[OhCrap very angry Torkoal]]''' that will constantly ram into you causing you to drop the iron you need to fix the furnace and advance in the game. Did we mention that ''any'' time you carry an item, you move at about one-fourth of your normal speed, you can't dash, and you are unable to use Thunderbolt? [[SarcasmMode Good luck getting past all those angry Torkoal]].
***
Torkoal]]. Oh, and did we mention that the Torkoal will chase you all the way to where Camerupt is and will still ram into you afterwards?



* The final level of Pokemon XD, Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guarenteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.

to:

* The final level of Pokemon XD, ''VideoGame/PokemonXD'', Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guarenteed guaranteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.
24th Apr '16 10:15:10 AM Adam43
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** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.

to:

** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat to Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.
24th Apr '16 10:14:04 AM Adam43
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** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will a possible threat Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.

to:

** The Purifying Cave, yet another postgame dungeon in which you need to do in order to [[spoiler: save Mew, who is said to have some of Dark Matter's energy in him,]] is basically like the Worldcore, but ''this'' particular dungeon is a dungeon that forces players who turned into a Grass type or Riolu at the start of the game to use trial and error or be wrecked. There are Psychic types and Ice types, and even Flying types. One example is Future Sight, which will hit Fighting types extremely hard. Also, Ice Pokémon and Flying Pokémon will become a possible threat Grass types, with Flying types ''also'' hitting Fighting types hard. As an additional warning, one hit from an attack, and you are possibly dead. This means that your ultimate skills are put to the test, so you need to be extra careful. Luckily, you can bring two Pokémon with you, but if you faint, you're a goner, and it is back to the start of the Purifying Cave for you.
14th Apr '16 11:06:23 PM Exusia
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* The final level of Pokemon XD, Citadark Isle. Boy is it tedious, there's trainers everywhere all of which Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guarenteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle.

to:

* The final level of Pokemon XD, Citadark Isle. Boy is it tedious, there's trainers everywhere all of which have Shadow Pokemon which need to be captured and are ones with low catch rates. So if one wants to get 100%, they have to keep the battle going that could've ended a while ago to capture the Shadow Pokemon & after that almost guarenteed you may need to heal. Which means one needs to backtrack to the Pokemon Center Machine to heal, which is a pain since in a attempt to milk as much trainers as much the path back to it is a little complex. And that's just the surface of the many things of Citadark Isle. At one point directly after a boss fight, a shortcut back to a healing machine opens up...and on the other end of the shortcut is a Cipher grunt who's GenreSavvy enough to be there to stop anyone taking the shortcut. That fight isn't too hard, but it's ''mean'', especially if you're still hurting from the boss fight.
14th Apr '16 10:57:34 PM Exusia
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Added DiffLines:

** Dragon Gate. What type would you expect to see in a dungeon with this name? That's right, [[BaitAndSwitch Normal and Fairy!]] A lot of the enemies here are pretty bulky, too, and at the end of it is [[SequentialBossFight THREE back-to-back legendary fights.]] It is without mercy the whole way through.
21st Feb '16 3:15:20 AM AlisonPuzzle
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Added DiffLines:

** There is also Oblivia Ruins in Guardian Signs, the level itself is OK. [[StealthBasedMission But there is a part, where you must try to get to the next room without the Claydols catching you to progress or you'll be sent back to the start of the room.]] The Claydols unlike the Dusclops in the forest, can't be captured to get them out the way as they have a 360' vision so you can't go behind them and the Claydols are rather hard to avoid. To make matters more frustrating, in the first visit there are places where you require Poké Assists for Target Clear in the middle of the Claydol room. Not to add, you have to go there more than once and the Claydols are still there.
19th Feb '16 6:07:26 AM kyberserafino
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** Similarly, if you or your partner is a Fire type, Surrounded Sea will royally screw you over. And it has "50" floors. Really, any dungeon that has an overall type advantage against your team turns into one of these.

to:

** Similarly, if you or your partner is a Fire type, Surrounded Sea will royally screw you over. And it has "50" ''50'' floors. Really, any dungeon that has an overall type advantage against your team turns into one of these.
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