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[[AC:VideoGame/PokemonSuperMysteryDungeon]]
* The fight with the [[spoiler:Void Shadows]] at the end of Reverse Mountain. The two Mega Gengars aren't so bad beyond having Confuse Ray, and even the Mega Tyranitar isn't too hard, other than being very bulky. It's [[spoiler:the Void Shadows themselves]] that will give the most trouble, as they can duplicate themselves, they have an area of effect attack, and they can also drain your health. Worse still, their attacks do not have types, so you cannot resist them. They also have about 225 HP apiece. If you don't take them out before any of the other enemies, you'll be overwhelmed very quickly.
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Has nothing to do with familiarity with in-universe fiction.


* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Vileplume on its own isn't too tough, but Karen is GenreSavvy enough to anticipate you using a fire type move on it, switching to Houndoom so it will use Flash Fire to buff its Special Attack without even having to use Nasty Plot, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond, the latter of which takes your Pokemon down with Gengar if KOed the same turn Destiny Bond's used.

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* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Vileplume on its own isn't too tough, but Karen is GenreSavvy smart enough to anticipate you using a fire type move on it, switching to Houndoom so it will use Flash Fire to buff its Special Attack without even having to use Nasty Plot, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond, the latter of which takes your Pokemon down with Gengar if KOed the same turn Destiny Bond's used.
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* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond, the latter of which takes your Pokemon down with Gengar if KOed the same turn Destiny Bond's used.
* Champion Lance has 6 Pokemon which ALL know the super-powerful Hyper Beam. His team consists of 3 under-leveled Dragonite, one of which has Outrage, which will easily take out most of your team. They also know Thunder Wave, so chances are you'll be the slower one. His Aerodactyl is super-fast and has the flinch-inducing Rock Slide, which Aerodactyl ISN'T EVEN SUPPOSED TO LEARN in Gen2. Gyarados and Charizard will be the least of your troubles, but even they are quite annoying. In the remakes, he gets even harder. All of his Pokemon except for the higher-level Dragonite have flinching moves (Dragon Rush, Rock Slide/Thunder Fang, Air Slash, and Waterfall), and he isn't as prone to abusing Hyper Beam like he did before due to the requirement of a recharge, and the other moves on his Pokemon are so strong he doesn't need to anyway.

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* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Vileplume on its own isn't too tough, but Karen is GenreSavvy enough to anticipate you using a fire type move on it, switching to Houndoom so it will use Flash Fire to buff its Special Attack without even having to use Nasty Plot, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond, the latter of which takes your Pokemon down with Gengar if KOed the same turn Destiny Bond's used.
* Champion Lance has 6 Pokemon which ALL know the super-powerful Hyper Beam. His team consists of 3 under-leveled Dragonite, one of which has Outrage, which will easily take out most of your team.team unless you happen to have a then-rare steel type (only 5 fully-evolved steel Pokemon existed in Generation 2). They also know Thunder Wave, so chances are you'll be the slower one. His Aerodactyl is super-fast and has the flinch-inducing Rock Slide, which Aerodactyl ISN'T EVEN SUPPOSED TO LEARN in Gen2. Gyarados and Charizard will be the least of your troubles, but even they are quite annoying. In the remakes, he gets even harder. All of his Pokemon except for the higher-level Dragonite have flinching moves (Dragon Rush, Rock Slide/Thunder Fang, Air Slash, and Waterfall), and he isn't as prone to abusing Hyper Beam like he did before due to the requirement of a recharge, and the other moves on his Pokemon are so strong he doesn't need to anyway.
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Adding the Pokemon Stadium subpage. This is a nintendo hard game, so there are alot of examples.


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[[AC:VideoGame/PokemonStadium]][[AC:VideoGame/PokemonStadium]]: Now with its own [[ThatOneBoss/PokemonStadium page]], but here are some examples below.

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* Erika might not seem like much trouble, but if she manages to get the first attack in, be prepared for her Victreebel to spam the single most annoying attack of Gen 1: Wrap. Unlike the version of the attack you're now familiar with, Gen 1 Wrap prevented your Pokémon from taking any actions while they were caught. And guess what she'll do the moment your Pokémon is free from her Wrap attack. That's right, use Wrap again, preventing you from doing anything more than watching as the attack chips away your helpless Pokémon's health at a painfully slow pace to add insult to injury, and God forbid she manages to paralyze your Pokémon while they're suffering Wrap. You'll essentially be stuck in an infinite juggle. On the other hand, if you get the first attack in, this battle will be very easy if you're a Fire, Flying, Electric, or Ice-type.

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* Erika might not seem like much trouble, but if she manages to get the first attack in, be prepared for her Victreebel to spam the single most annoying attack of Gen 1: Wrap. Unlike the version of the attack you're now familiar with, Gen 1 Wrap prevented your Pokémon from taking any actions while they were caught. And guess what she'll do the moment your Pokémon is free from her Wrap attack. That's right, use Wrap again, preventing you from doing anything more than watching as the attack chips away your helpless Pokémon's health at a painfully slow pace to add insult to injury, and God forbid she manages to paralyze your Pokémon while they're suffering Wrap. You'll essentially be stuck in an infinite juggle. On the other hand, if you get the first attack in, this battle will be very easy if you're a Fire, Flying, Electric, or Ice-type.



* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for the ''[[MemeticMutation infamous]]'' Miltank. It has Rollout, a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.
** In fact, Whitney is ''so bad'' that, like Brock in Yellow, the game actually comes with a hidden "cheat" to get around her, thanks to an in-game trainer in the Goldenrod Department Store who'll swap their female Machop for a Drowzee (or an Abra, in Crystal). And keep in mind, she's ''still'' not a perfect counter since Miltank is more than capable of flinching her to death with Stomp before she can do anything.

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* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for the ''[[MemeticMutation infamous]]'' Miltank. It has Rollout, a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.
** In fact, Whitney is ''so bad'' that, like Brock in Yellow, the game actually comes with a hidden "cheat" to get around her, thanks to
it. However, an in-game trainer in the Goldenrod Department Store who'll will swap their female Machop for a Drowzee (or an Abra, in Crystal). And keep in mind, she's ''still'' not a perfect counter since Miltank It makes the battle much easier as it is more than capable of flinching her immune to death with Stomp before she can do anything.Attract, resistant to Rollout, and has super-effective moves.
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* Sootopolis Gym is already hard enough with that godforsaken puzzle, and then in Emerald, there's Wallace's replacement and former tutor Juan. He starts out with his Luvdisc, which has a lot of Speed and loves to spam confusion (and Attract if your Pokémon is male) - terrible stats apart from Speed don't matter much when your Pokémon is busily damaging ''itself''. And that's just the starting point - his other Pokémon will be quite happy to use Rain Dance, boosting the power of their Water moves to ridiculous levels (and as an added bonus, doubling the speed of any his Pokémon with "Swift Swim"). Whiscash hits hard with STAB Earthquake, and his Sealeo is all too happy to annoy you with the seldom seen but incredibly nasty Encore. Of course, all of this pales in comparison to his trump card: Kingdra. Not only does it have excellent defensive typing, it has the ability Swift Swim, meaning that while it's raining, outspeeding it is nigh impossible, and that's on top of the rain boosting its power. It also uses the obnoxious Chesto-Rest strategy, allowing it to fully heal its HP and remove status at no cost (only once, but of course after that, Juan is all too happy to use Max Potions when its HP gets low). Did we mention Kingdra also has [[ThatOneAttack Double]] [[LuckBasedMission Team]]? [[SarcasmMode Have fun with that.]]

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* Sootopolis Gym is already hard enough with that godforsaken puzzle, and then in Emerald, there's Wallace's replacement and former tutor Juan. He starts out with his Luvdisc, which has a lot of Speed and loves to spam confusion (and Attract if your Pokémon is male) - terrible stats apart from Speed don't matter much when your Pokémon is busily damaging ''itself''. And that's just the starting point - his other Pokémon will be quite happy to use Rain Dance, boosting the power of their Water moves to ridiculous levels (and as an added bonus, doubling the speed of any his Pokémon with "Swift Swim"). Whiscash hits hard with STAB Earthquake, Earthquake and has high HP, and his Sealeo is all too happy to annoy you with the seldom seen but incredibly nasty Encore. Of course, all of this pales in comparison to his trump card: Kingdra. Not only does it have excellent defensive typing, it has the ability Swift Swim, meaning that while it's raining, outspeeding it is nigh impossible, and that's on top of the rain boosting its power. It also uses the obnoxious Chesto-Rest strategy, allowing it to fully heal its HP and remove status at no cost (only once, but of course after that, Juan is all too happy to use Max Potions when its HP gets low). Did we mention Kingdra also has [[ThatOneAttack Double]] [[LuckBasedMission Team]]? [[SarcasmMode Have fun with that.]]

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* Candice in Platinum. Most of her Pokémon are pretty easy, but after Abomasnow sets up some permanent hail and Froslass comes out, things can get hectic. Endless hail will be chipping away at your health while an absurdly fast Froslass spams perfectly accurate Blizzards. Furthermore, its ability Snow Cloak will cause you to miss 20% of the time. Even worse, it can use Double-Team to even further decrease your chances of hitting it. Type advantages are meaningless if you keep missing while Hail and powerful coverage moves takes large chunks out of your HP every turn.

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* Candice in Platinum. Most of her Pokémon are pretty easy, but after Abomasnow sets up some permanent hail with Snow Warning and Froslass comes out, things can get hectic. Endless hail will be chipping away at your health while an absurdly fast Froslass spams perfectly accurate Blizzards. Furthermore, its ability Snow Cloak will cause you to miss 20% of the time. Even worse, it can use Double-Team to even further decrease your chances of hitting it. Type advantages are meaningless if you keep missing while Hail and powerful coverage moves takes large chunks out of your HP every turn. turn.
** One easy way to defeat her Froslass is to bring a Sneasel that knows Faint Attack. Sneasel will likely be faster than Froslass and not only is Faint Attack a super-effective STAB move, it also never misses, ruining Froslass's evasion strategy. In addition, Sneasel's typing makes it immune to the hail and either resistant or outright immune to every attack Froslass can throw at it.

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Can\'t believe that the BS known as Glacia hasn\'t been posted here.


* Lt. Surge in Yellow has only one Pokémon, which is his Raichu. Easy, right? Wrong. First off, it knows Thunderbolt, which hits incredibly hard, especially at this part of the game, and it hits even harder than usual due to STAB. And to top it off, Raichu is at level 28, much higher than anything you've faced at this point in the game. It also has Mega Punch and Mega Kick, both of which hit incredibly hard and will do a number on Pokémon with lackluster defenses. To make it even harder, Raichu is one of the fastest Pokémon ''in the game'', meaning that you probably won't have anything fast enough to hit it first. Unless you managed to grab a [[DemonicSpiders Diglett or Dugtrio]] from the nearby tunnel.

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* Lt. Surge in Yellow has only one Pokémon, which is his Raichu. Easy, right? Wrong. ''Wrong.'' First off, it knows Thunderbolt, which hits incredibly hard, especially at this part of the game, and it hits even harder than usual due to STAB. And to top it off, Raichu is at level 28, much higher than anything you've faced at this point in the game. It also has Mega Punch and Mega Kick, both of which hit incredibly hard and will do a number on Pokémon with lackluster defenses. To make it even harder, Raichu is one of the fastest Pokémon ''in the game'', meaning that you probably won't have anything fast enough to hit it first. Unless you managed to grab a [[DemonicSpiders Diglett or Dugtrio]] from the nearby tunnel.



** In fact, Whitney is ''so bad'' that, like Brock in Yellow, the game actually comes with a hidden "cheat" to get around her, thanks to an in-game trainer in the Goldenrod Department Store who'll swap their female Machop for a Drowzee (or an Abra, in Crystal).
* In Gen II's remake, Bugsy's Scyther gained a move called ''U-Turn'', which takes Scyther off the field to protect him from retaliation. The real horror comes from a strategy with Scyther: Once Bugsy's two cocoon Pokémon faint, Scyther has a STAB 70 power Bug-type attack without drawback (and with Scyther's good attack stat spells trouble) and the other attacks get a boost from Technician, Scyther's ability. There's also the fact that Scyther is extremely fast, so you probably won't be able to attack first.
* Morty's Gengar was already strong, with STAB Shadow Ball, Hypnosis to put you to sleep, Dream Eater to LifeDrain sleeping Mons, and Mean Look to prevent switching out. Then HG/SS improved it even further, with Levitate turning its Ground weakness into an ''immunity'', and Shadow Ball running off Gengar's monstrous Special Attack, instead of its inferior Attack.

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** In fact, Whitney is ''so bad'' that, like Brock in Yellow, the game actually comes with a hidden "cheat" to get around her, thanks to an in-game trainer in the Goldenrod Department Store who'll swap their female Machop for a Drowzee (or an Abra, in Crystal).
Crystal). And keep in mind, she's ''still'' not a perfect counter since Miltank is more than capable of flinching her to death with Stomp before she can do anything.
* In Gen II's remake, Bugsy's Scyther gained a move called ''U-Turn'', which takes Scyther off the field to protect him her from retaliation. The real horror comes from a strategy with Scyther: Once Bugsy's two cocoon Pokémon faint, Scyther has a STAB 70 power Bug-type attack without drawback (and with Scyther's good attack stat spells trouble) and the other attacks get a boost from Technician, Scyther's ability. There's also the fact that Scyther is extremely fast, so you probably won't be able to attack first.
* Morty's Gengar was already strong, with STAB Shadow Ball, Hypnosis to put you to sleep, Dream Eater to LifeDrain sleeping Mons, and Mean Look to prevent switching out. Then HG/SS improved it even further, with Levitate turning its Ground weakness into an ''immunity'', and Shadow Ball running off Gengar's monstrous Special Attack, instead of its inferior Attack. Attack meaning that just about anything that doesn't resist it will be floored in one hit, or have most of their health blasted off.


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* Glacia wasn't too bad in the original games, but she became far more irritating in the remakes thanks to the Hail weather effect getting a slight revamp that her team (Four of whom know said dreaded move) can exploit to their best ability. Her wimpy Sealeos have been replaced with Froslasses, and they both get an evasiveness boost while Hail falls which makes them irritatingly hard to hit. One of them is particularly dangerous thanks to being able to trip your Pokemon up with Confuse Ray, and runs a constant risk of boosting all her stats with Ominous Wind. And her ace of a Walrein is an absolute behemoth of a Pokemon who can tank hits like they're nothing and give as good as she gets, and if any of your Pokemon are of a lower level than her, then they run the risk of being instantly knocked out with her dreaded Sheer Cold attack. And Walrein as well as Glacia's Froslasses know Blizzard, a powerful move which normally has shaky accuracy, but Hail removes that penalty meaning that they can constantly nail you with it for heavy damage.
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** Even worse is the training that unlocks only for fully trained Pokemon. Several of them will fire an AdvancingWallOfDoom that covers roughly 2/3s of the screen. Hydreigon's shots will always reset your score to zero. And Mega Tyranitar not only fires two [[AdvancingWallOfDoom advancing walls of doom]] in a row, but one is horizontal and the other is vertical. [[MarathonBoss Did we mention that this is after fighting Larivatar, Pupitar, and Tyranitar in the same match? Or that it takes a total of 12,800 points to take out all four?]].

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** Even worse is the training that unlocks only for fully trained Pokemon. Several of them will fire an AdvancingWallOfDoom that covers roughly 2/3s of the screen. Hydreigon's shots will always reset your score to zero. And Mega Tyranitar Tyranitar/Aggron not only fires two [[AdvancingWallOfDoom advancing walls of doom]] in a row, but one is horizontal and the other is vertical. [[MarathonBoss Did we mention that this is after fighting Larivatar, Pupitar, and Tyranitar all three of their previous forms in the same match? Or that it takes a total of 12,800 points to take out all four?]].

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** This is much worse in Pokemon Yellow, as your starter, your beloved Pikachu, will most likely have no reliable strategy to deal with any of his Pokemon 1-vs-1 bar Potion spamming until level 20, when he gets Slam and his absurdly higher level will most likely be strong enough to take his Pokemon down with several non-effective hits. Thankfully, it's not hard to catch and raise one of the Nidoran lurking in the patch of tall grass just outside Pewter City, and they learn the super-effective Double Kick at level 12 as opposed to level 43 in Red and Blue. (You should at least evolve it into a Nidorino/Nidorina first, though.)

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** This is much worse in Pokemon Yellow, as your starter, your beloved Pikachu, will most likely have no reliable strategy to deal with any of his Pokemon 1-vs-1 bar Potion spamming until level 20, when he gets Slam and his absurdly higher level will most likely be strong enough to take his Pokemon down with several non-effective hits. Thankfully, it's not hard to catch They actually realized how unfair Brock would be, and raise one of the Nidoran lurking in the patch of tall grass just outside Pewter City, and so they learn the super-effective Double Kick at level 12 as opposed offered a number of "cheats" for players willing to level 43 in Red and Blue. (You should at least evolve it into a Nidorino/Nidorina first, though.)explore, mostly by adding Mankey to Route 22.


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** In fact, Whitney is ''so bad'' that, like Brock in Yellow, the game actually comes with a hidden "cheat" to get around her, thanks to an in-game trainer in the Goldenrod Department Store who'll swap their female Machop for a Drowzee (or an Abra, in Crystal).
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Gotta add leftovers to the shadow Snorlax, which made it very annoying in this rather difficult battle to catch


** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist.

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** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist.
Mist. Oh and the Snorlax has leftovers, which actually makes this one of ''the'' most annoying shadow Pokemon to catch, as every turn, the catch rate decreases.
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** [[VideoGameRemake FireRed and LeafGreen]] has all of Brock's Pokemon know Rock Tomb, making him more of a threat if you chose Charmander. However, if you taught your Charmander Metal Claw, he becomes laughably easy.
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fixing a redundant sentence


** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break and Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist.

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** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break and Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist.
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Also, fixed \"mid-forties\"


** Before him, there's one of his right-hand men as well as the penultimate boss, [[spoiler: Eldes]]. He has four Shadow Pokémon, which will be the highest amount you've seen in the game so far, and they are all hard hitters. Special mention goes to his Marowak, who hits extremely hard thanks to its held item the Thick Club, and his Salamence, who is Level 50 at a point where your past opponents have been in the mid forites. Without a decently bulky Shadow Pokémon to absorb their blows, Marowak and Salamence will pretty much one-shot anything you throw at them. And to make things worse, all of them (save for his Shadow Manectric) are decently bulky as well, making them even harder to take down. If it's any consolation, his non-Shadow Ninjask and Flygon are nowhere near as annoying to deal with as the rest of his party.

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** Before him, there's one of his right-hand men as well as the penultimate boss, [[spoiler: Eldes]]. He has four Shadow Pokémon, which will be the highest amount you've seen in the game so far, and they are all hard hitters. Special mention goes to his Marowak, who hits extremely hard thanks to its held item the Thick Club, and his Salamence, who is Level 50 at a point where your past opponents have been in the mid forites.forties. Without a decently bulky Shadow Pokémon to absorb their blows, Marowak and Salamence will pretty much one-shot anything you throw at them. And to make things worse, all of them (save for his Shadow Manectric) are decently bulky as well, making them even harder to take down. If it's any consolation, his non-Shadow Ninjask and Flygon are nowhere near as annoying to deal with as the rest of his party.
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Adding Ardos, due to not just a powerful shadow pokemon team, but possibly the most powerful ingame non-shadow team.



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** The other right-hand man, [[spoiler: Ardos]], is far more nasty in other ways. Half of his team consists of very dangerous shadow pokemon, and the other half, consists of very dangerous non-shadow pokemon, unlike the aforementioned Ninjask and Flygon. His signature Pokemon, [[spoiler: Alakazam]], which utterly one-shotted a previous entry, has all elemental punches and has a very powerful STAB attack, all coming off from one of the highest special attack stats in the series, and he can easily target many shadow pokemon's, and even regular pokemon's weaknesses. Heracross and Kingdra are no slouches either, the former has a powerful STAB megahorn attack which will leave a mark, the latter has a weakness to a type that you most likely won't have, and can cover that weakness easily. Two of his shadow pokemon are extremely fast, and have a nasty move called "Shadow Half" which works like an unholy combination of pain split and super fang, which halves the HP of every pokemon on the field, with a recharge turn. The third shadow pokemon is a Snorlax, which introduces the powerful Shadow End move, which will destroy non-shadows very easily, and works really well together with its equally dangerous teammates. In addition, the first two shadow pokemon have four different shadow moves, including Shadow Break and Shadow Break, Shadow Storm, Shadow Sky, and Shadow Mist.
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* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for Miltank. It has Rollout, a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.

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* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for the ''[[MemeticMutation infamous]]'' Miltank. It has Rollout, a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.
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* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for Miltank. It has a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.

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* Whitney's Clefairy is for the most part is easy to deal with, but the same cannot be said for Miltank. It has Rollout, a Rock-type attack that gets stronger every consecutive turn it connects, and lasts up to five turns[[note]] The move's attack power ''doubles'' its previous value from hit two onward, meaning on the fifth consecutive hit it's doing ''1600% of its base damage''[[/note]]. At this stage in the game, Rollout can gradually put the hurt on pretty much anything, even if it resists Rock. Miltank also knows Attract, which can infatuate male Pokemon and give them a 50% chance of not attacking every turn, Stomp, a strong STAB attack with a chance of causing flinching, and Milk Drink to restore health. Add to that Miltank is surprisingly fast and has enough bulk to give most physical attackers pause. In [=HeartGold=] & [=SoulSilver=], they gave her the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-types with Normal-type attacks. On top of that, they gave it a Lum Berry as a hold item, giving it the ability to remove whatever status ailment you inflicted upon it.
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* Jasmine in GSC/HGSS has two Magnemite and a Steelix, both of whom have rather high levels for that stage in the game. It doesn't help that Steel has a load of resistances, making her a tricky battle. However, if you picked Cyndaquil as your starter, this battle will actually be fairly easy.

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* Jasmine in GSC/HGSS has two Magnemite and a Steelix, both of whom have rather high levels for that stage in the game. It doesn't help that Steel has a load of resistances, making her a tricky battle. However, if you picked Cyndaquil as your starter, this battle will actually be fairly easy. If you do some SequenceBreaking and head over to Mahogany Town first and dispose of Team Rocket there, you can gain plenty of experience points for your team, which will make facing Jasmine that much easier.
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Behold the tales of Franchise/{{Pokemon}} bosses, Gym Leaders, and Grand Masters for whom laugh at the player's expense flow more readily than the water in the Eclo Wastes. To make a long story short, these are the reason why Gym Guides exist.

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Behold the tales of Franchise/{{Pokemon}} bosses, Gym Leaders, and Grand Masters for whom laugh laughter at the player's expense flow more readily than the water in the Eclo Wastes. To make a long story short, these are the reason why Gym Guides exist.
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* Erika might not seem like much trouble, but if she manages to get the first attack in, be prepared for her Victreebel to spam the single most annoying attack of Gen 1: Wrap. Unlike the version of the attack you're now familiar with, Gen 1 Wrap prevented your Pokémon from taking any actions while they were caught. And guess what she'll do the moment your Pokémon is free from her Wrap attack. That's right, use Wrap again, preventing you from doing anything more than watching as the attack chips away your helpless Pokémon's health at a painfully slow pace to add insult to injury, and God forbid she manages to paralyze your Pokémon while they're suffering Wrap. You'll essentially be stuck in an infinite juggle. On the other hand, if you get the first attack in, this battle will be very easy.

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* Erika might not seem like much trouble, but if she manages to get the first attack in, be prepared for her Victreebel to spam the single most annoying attack of Gen 1: Wrap. Unlike the version of the attack you're now familiar with, Gen 1 Wrap prevented your Pokémon from taking any actions while they were caught. And guess what she'll do the moment your Pokémon is free from her Wrap attack. That's right, use Wrap again, preventing you from doing anything more than watching as the attack chips away your helpless Pokémon's health at a painfully slow pace to add insult to injury, and God forbid she manages to paralyze your Pokémon while they're suffering Wrap. You'll essentially be stuck in an infinite juggle. On the other hand, if you get the first attack in, this battle will be very easy.easy if you're a Fire, Flying, Electric, or Ice-type.



* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond.

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* Karen of the Elite Four in HG/SS. Murkrow can hit Fighting- and Bug-types hard with Pluck, force your Pokemon out with Whirlwind, use a STAB Faint Attack, which never misses, and hit your Pokemon with Sucker Punch. Houndoom was gifted with Nasty Plot to send its already beefy Special Attack through the roof, Umbreon is very bulky and can use its sluggish speed to its advantage with Payback, and Gengar has Focus Blast and Destiny Bond.Bond, the latter of which takes your Pokemon down with Gengar if KOed the same turn Destiny Bond's used.



* Winona is basically the Whitney of Gen 3, having a fairly easy team up until the final round. Winona uses Flying-types, and her last Pokemon is an Altaria which knows the deadly combo of Earthquake and Dragon Dance, [[TheComputerIsACheatingBastard which she can't learn at the level you fight her]], setting her up perfectly to sweep your entire team with powered up Earthquake and STAB Aerial Ace techniques, the latter of which never misses. Plus, Altaria is part Dragon-type, neutralizing its weakness to Electric-type moves.

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* Winona is basically the Whitney of Gen 3, having a fairly easy team up until the final round. Winona uses Flying-types, and her last Pokemon is an Altaria which knows the deadly combo of Earthquake and Dragon Dance, [[TheComputerIsACheatingBastard which she can't learn at the level you fight her]], setting her up perfectly to sweep your entire team with powered up Earthquake and STAB Aerial Ace techniques, the latter of which never misses. Plus, Altaria is part Dragon-type, neutralizing its weakness to Electric-type moves. She's also the first leader to use Full Restores, which restore health AND cure ailments.



* Hell, speaking of Team Galactic, Commanders Mars and Jupiter, due to the EarlyGameHell aspect in Diamond, Pearl, and Platinum being downright absurd, with their level curves resulting in extensive grinding for the average player. Not only this, but they have also earned the bane of many for their hideously underleveled Pokemon, ranging from [[TheComputerIsACheatingBastard PURUGLY AT LEVEL 16 AND A SKUNTANK AT LEVEL 23]], both with endgame stats and movesets that otherwise annihilate any player that dares fight them unprepared or worse, (And [[ForcedLevelGrinding more than likely]]) underleveled. It doesn't help that these Pokémon have typing that leaves them each with only one type weakness.

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* Hell, speaking of Team Galactic, Commanders Mars and Jupiter, due to the EarlyGameHell aspect in Diamond, Pearl, and Platinum being downright absurd, with their level curves resulting in extensive grinding for the average player. Not only this, but they have also earned the bane of many for their hideously underleveled Pokemon, ranging from [[TheComputerIsACheatingBastard PURUGLY AT LEVEL 16 AND A SKUNTANK AT LEVEL 23]], both with endgame stats and movesets that otherwise annihilate any player that dares fight them unprepared or worse, (And [[ForcedLevelGrinding more than likely]]) underleveled. It doesn't help that these Pokémon have typing that leaves them each with only one type weakness. Purugly also knows the aptly-named Faint Attack, which can KO at low levels.
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** This is much worse in Pokemon Yellow, as your starter, your beloved Pikachu, will most likely have no reliable strategy to deal with any of his Pokemon 1-vs-1 bar Potion spamming until level 20, when he gets Slam and his absurdly higher level will most likely be strong enough to take his Pokemon down with several non-effective hits. Thankfully, it's not hard to catch and raise one of the Nidoran lurking in the patch of tall grass just outside Pewter City, and they learn the super-effective Double Kick at level 12 as opposed to level 43 in Red and Blue. (You should at least evolve it into a Nodorino/Nidorina first, though.)

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** This is much worse in Pokemon Yellow, as your starter, your beloved Pikachu, will most likely have no reliable strategy to deal with any of his Pokemon 1-vs-1 bar Potion spamming until level 20, when he gets Slam and his absurdly higher level will most likely be strong enough to take his Pokemon down with several non-effective hits. Thankfully, it's not hard to catch and raise one of the Nidoran lurking in the patch of tall grass just outside Pewter City, and they learn the super-effective Double Kick at level 12 as opposed to level 43 in Red and Blue. (You should at least evolve it into a Nodorino/Nidorina Nidorino/Nidorina first, though.)
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* Most of the above problems become non-existent if the player chooses to make use of the Exp. Share that they get fairly early on in the game - experience is given a lot more freely in Kalos, and it becomes rather easy to become That One Boss to enemy trainers, yourself.
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Inaccurate information, they are not forced captures


** Knowing all of this, sounds pretty bad, right? Well guess what? There's one more fact that makes this battle ''TEN TIMES'' worse. Not only is this a forced encounter, it's a ''forced capture'' too. As in, you cannot knock out Primal Kyogre or Primal Groudon and just get yourself ready for them later. You have no choice here. You HAVE to catch them. If you don't want to use the Master Ball or you simply don't have it, ''good freaking luck''.
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* The champion battle with Cynthia is by far one of the most difficult fights of the franchise. Her team is very high-level even compared to the battle immediately before her, has varied types, and boasts perfect [=IVs=] across the board, meaning that they're far stronger than normal Pokémon you might fight at the same level. She has Spiritomb, which back then had no weaknesses to any types by default; you just have to have a Pokemon strong enough to hit it until it gets knocked out. She has Milotic with Ice Beam for your Grass-types and Mirror Coat for your special attackers. And then there's her Garchomp, a LightningBruiser of a pokemon with powerful moves.


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* The champion battle with Cynthia is by far one of the most difficult fights of the franchise. Her team is very high-level even compared to the battle immediately before her, has varied types, and boasts perfect [=IVs=] across the board, meaning that they're far stronger than normal Pokémon you might fight at the same level. She has Spiritomb, which back then had no weaknesses to any types by default; default[[note]]Generation 6 introduced the Fairy type, which is super effective against Spiritomb.[[/note]]; you just have to have a Pokemon strong enough to hit it until it gets knocked out. She has Milotic with Ice Beam for your Grass-types and Mirror Coat for your special attackers. And then there's her Garchomp, a LightningBruiser of a pokemon with powerful moves.

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* Koga in Yellow. In addition to getting a huge level spike from Red and Blue, Koga now uses the strategy of Double Team + Toxic to stall out your Pokemon. His Level 50 Venomoth (which is likely stronger than anything you have at that point by at least ten levels) is more than capable of tanking most anything you can actually hit him with, and its Psychic attack can usually knock out most of your team in two hits. In [=FireRed=] and [=LeafGreen=]; both of his Koffing and Weezing have the Levitate ability to turn their Ground-type weakness into an ''immunity'', and Muk would spam Acid Armor and Minimize to increase its already strong defenses.

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* Koga in Yellow. In addition to getting a huge level spike from Red and Blue, Koga now uses the strategy of Double Team + Toxic to stall out your Pokemon. His Level 50 Venomoth (which is likely stronger than anything you have at that point by at least ten levels) is more than capable of tanking most anything you can actually hit him with, and its Psychic attack can usually knock out most of your team in two hits. If you thought ahead and brought a Psychic Pokemon into battle, it also knows Leech Life, one of the rare moves in Generation 1 that is super-effective against psychics, plus it heals Venomoth! In [=FireRed=] and [=LeafGreen=]; both of his Koffing and Weezing have the Levitate ability to turn their Ground-type weakness into an ''immunity'', and Muk would spam Acid Armor and Minimize to increase its already strong defenses.
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* [[BigBad Cyrus]]'s battle in Spear Pillar[[note]]Diamond / Pearl[[/note]] / Distortion World [[note]]Platinum[[/note]]. Gyarados used Aqua Tail / Waterfall! Bam, you're dead. Reload. Gyarados used Earthquake! Bam, you're dead. Gyarados used Ice Fang! Bam, you're dead. His [[FragileSpeedster Crobat]] is just as bad. Confuse Ray to throw you in for a loop, Air Slash to flinch, [[TheComputerIsACheatingBastard which is likely to happen]], and Toxic just to make it more painful. Weavile, Cyrus's strongest Pokémon, has high ATK and Speed. He will be able to demolish your team quite easily thanks to his high coverage, with attacks like like Night Slash, X-Scissor, Ice Punch, and depending on the version, Brick Break (Diamond / Pearl) or Fake Out (Platinum). Honchkrow has a good mix of attacks, especially in Platinum. Houndoom in the Platinum version is the least of your worries, but it can pack quite a punch with Flamethrower and Dark Pulse. It also has Thunder Fang, in case you were trying to use a Water-Type against it. His team's movesets are much better than what you have faced up to that point as well, so... less to be said, Cyrus's team is quite the thing for that point in the game. If you lose, [[ContinuingIsPainful you're climbing back up Mt. Coronet and through the Distortion World]].

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* [[BigBad Cyrus]]'s battle in Spear Pillar[[note]]Diamond / Pearl[[/note]] / Distortion World [[note]]Platinum[[/note]]. Gyarados used Aqua Tail / Waterfall! Bam, you're dead. Reload. Gyarados used Earthquake! Bam, you're dead. Gyarados used Ice Fang! Bam, you're dead. His [[FragileSpeedster Crobat]] is just as bad. Confuse Ray to throw you in for a loop, Air Slash to flinch, [[TheComputerIsACheatingBastard which is likely to happen]], and Toxic just to make it more painful. Weavile, Cyrus's strongest Pokémon, has high ATK and Speed. He will be able to demolish your team quite easily thanks to his high coverage, with attacks like like Night Slash, X-Scissor, Ice Punch, and depending on the version, Brick Break (Diamond / Pearl) or Fake Out (Platinum). Honchkrow has a good mix of attacks, especially in Platinum. Houndoom in the Platinum version is the least of your worries, but it can pack quite a punch with Flamethrower and Dark Pulse. It also has Pulse, as well as Thunder Fang, Fang in case you were trying to use a Water-Type against it.it. Weavile, Cyrus's strongest Pokémon, has very high Attack and Speed. He will be able to demolish your team quite easily thanks to its high coverage, with attacks like Night Slash, Ice Punch, X-Scissor, and depending on the version, Brick Break (Diamond / Pearl) or Fake Out (Platinum). His team's movesets are much better than what you have faced up to that point as well, so... less to be said, Cyrus's team is quite the thing for that point in the game. If you lose, [[ContinuingIsPainful you're climbing back up Mt. Coronet and through the Distortion World]].



* Flint. His Infernape is outright terrifying due to its high level and great coverage (Flare Blitz, Thunderpunch, Earthquake, and Mach Punch). He usually starts off with Sunny Day, and then the "fun" really begins. His Infernape's Flare Blitz combined with Sunny Day will pretty much instantly defeat anything and even then he still knows Earthquake. He's no slouch in Platinum either. If his Houndoom or Rapidash manage to use Sunny Day, you're in trouble. Rapidash is pretty damn fast. His strongest Pokemon, Magmortar, will hit extremely hard with any of its moves, and it can easily cover its type weaknesses. If Sunny Day is still in effect from one of Flint's previous Pokemon, Magmortar's Solar Beam will take no time to charge up, and it is super-effective against anything that normally has an advantage over Fire-types. It also knows Thunderbolt, which can make short work of most Water-type opponents and takes no time to charge up, in case Sunny Day is not active.

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* Flint. His Infernape is outright terrifying due to its high level and great coverage (Flare Blitz, Thunderpunch, Earthquake, and Thunder Punch, Mach Punch).Punch, and Earthquake). He usually starts off with Sunny Day, and then the "fun" really begins. His Infernape's Flare Blitz combined with Sunny Day will pretty much instantly defeat anything and even then he still knows Earthquake. He's no slouch in Platinum either. If his Houndoom or Rapidash manage to use Sunny Day, you're in trouble. Rapidash is pretty damn fast. His strongest Pokemon, Magmortar, will hit extremely hard with any of its moves, and it can easily cover its type weaknesses. If Sunny Day is still in effect from one of Flint's previous Pokemon, Magmortar's Solar Beam will take no time to charge up, and it is super-effective against anything that normally has an advantage over Fire-types. It also knows Thunderbolt, which can make short work of most Water-type opponents and takes no time to charge up, in case Sunny Day is not active.
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** In the remakes, he trades Facade with Retaliate. While Status Effects are now safe to use against him, this presents a different problem. Remember Lenora's Watchog from Black and White? Well now, his Pokémon have it. If you knock out one of his Pokémon and he uses his other Slaking next, keep in mind it runs off a titanic base 160 attack. Add that to a base 140 attack that gets STAB, guaranteeing a OneHitKill.

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** In the remakes, he trades Facade with Retaliate. While Status Effects are now safe to use against him, this presents a different problem. Remember Lenora's Watchog from Black and White? Well now, his Pokémon have it. If you knock out one of his Pokémon and he uses his other Slaking next, keep in mind it runs off a titanic base 160 attack.Attack. Add that to a base 140 attack that gets STAB, guaranteeing a OneHitKill. And just like Lenora before him, all of Norman's Pokémon know this move now, so forcing him to switch with a move like Roar won't do any good.
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** The remakes remove Attract from Torkoal's moveset but don't go celebrating because it gets replaced by Sunny Day to circumvent the Gen VI Nerf to weather moves. Also added is Curse to boost the already high defence even higher.


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** The double battle between them at Sky Pillar has you dealing with all the things that made their signature mon's difficult at the same time. Your rival is supposed to be helping you but he always stats with a Munchlax which can give you a bad start.


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** Double Subverted however in that Gyarados knows Iron Head to deal with its new Fairy weakness.
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[[AC:VideoGame/PokemonRumble]]
* If the EscortMission "Restraunt Opening" was not hard enough, the Slurpuff battle in ''World'' can be this. Coming right after the Tarous midboss, Slurpuff has come prepared with a heckload of Swirlix, who endlessly spawn to no end and will ''gladly'' spam Attract, which can and will home in on you and make your Pokemon unable to do anything at all. In addition, it has a move that can '''restore''' its HP. You also have to do this mission and boss fight within the time limit, and if you either run out of time or if your Mii loses all of its HP, you have to do the mission again.

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