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** ThisTroper had that problem (the whole "choosing Chikorita" bit in particular), until he reread his type matchups and found that rock moves do 4x damage against Scyther, a Bug/Flying type. Geodude is available in one of the earliest parts of the game, if you know where to look. Rock Throw = AWW YEAH
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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[TheComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses '''whatsover''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.

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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[TheComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses '''whatsover''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.retaliation.
* Lt. Surge was fairly easy in Red and Blue, but in Yellow he became a monster. His Raichu is level 28, which towers over anything else you've faced. Speed? It goes first. Offense? STAB Thunderbolt will massacre anything in its path. If you thought you were clever and caught a ground-type Diglett at the nearby cave to ignore Thunderbolt, well, Raichu also knows Mega Punch and Mega Kick, and Diglett's defenses are basically tinfoil.
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**Catch a female Onix in a cave. Level it up. Teach it Rock Smash. Then, stock up on super potions and settle in for a long haul: Miltank won't be able to damage you much, so it's just a matter of whittling it down.
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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[TheComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses ''''whatsover'''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.

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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[TheComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses ''''whatsover'''', '''whatsover''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.
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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[theComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses ''''whatsover'''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.

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* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[theComputerIsACheatingBastard ''[[TheComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses ''''whatsover'''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.
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* Murray in the Pokemon TCG GBC game. He's the Psychic Master, but his deck is based around stalling and basically being cruel. Think you've got him cornered? Nope, there's his Alakazam siphoning off damage to Chansey. Think you've got him ''there''? Nope, he's got Pokemon Center cards. And then you run out of cards in your deck...

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* Murray in the Pokemon TCG GBC game. He's the Psychic Master, but his deck is based around stalling and basically being cruel. Think you've got him cornered? Nope, there's his Alakazam siphoning off damage to Chansey. Think you've got him ''there''? Nope, he's got Pokemon Center cards. And then you run out of cards in your deck...deck...
* Cynthia from Gen IV games is far and away the most difficult Champion battle of the series. Her pokemon are at ''much'' higher levels than what was generally seen in the previous games, are of varied typings, and are all ''[[theComputerIsACheatingBastard perfectly EV-trained.]]'' Compare that the previous Champions who had teams that maxed out at about level 58-60 and (with the exception of Blue/Gary from RBY) stuck to one elemental typing that could be exploited more easily. Oh, and to make matters worse, her strongest pokemon is a [[GameBreaker Garchomp]], a pokemon so stupidly overpowered that ''it's been banned from normal competitive play.'' And in addition to ''that'', she also uses a Spiritomb, whose typing gives it no elemental weaknesses ''''whatsover'''', and a Milotic, a [[MightyGlacier "bulky water" type]] with ridiculously high Special Defense. Think you can wipe it out with Thunderbolt? Nope! It survives the critical attack, regenerates its health with Aqua Ring, then outright kills you instead with Mirror Coat in retaliation.
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** In the other hand, the Beasts aren't LostForever if you defeat them; you can still get them from an OptionalBoss after-game, where you'll have higher levels. Or you could do the [[GoodBadBugs Master Ball switch bug]].
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* Blue in HeartGold/SoulSilver. Your team will be nerfed by Exeggutor's Trick Room, making the slowest Pokemon move first. The MightyGlacier aspect of Pokemon like Machamp and Rhyhorn is thus conveniently removed, allowing them to destroy you. Of course, if you choose to rematch him, he turns out to have gotten a Tyranitar. [[Understatement Oh, ''crap.'']]

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* Blue in HeartGold/SoulSilver. Your team will be nerfed by Exeggutor's Trick Room, making the slowest Pokemon move first. The MightyGlacier aspect of Pokemon like Machamp and Rhyhorn is thus conveniently removed, allowing them to destroy you. Of course, if you choose to rematch him, he turns out to have gotten a Tyranitar. [[Understatement Oh, ''crap.'']]crap.]]

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* Blue in HeartGold/SoulSilver. Your team will be nerfed by Exeggutor's Trick Room, making the slowest Pokemon move first. The MightyGlacier aspect of Pokemon like Machamp and Rhyhorn is thus conveniently removed, allowing them to destroy you. Of course, if you choose to rematch him, he turns out to have gotten a Tyranitar. [[''Understatement''|Oh, ''crap. '']]

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* Blue in HeartGold/SoulSilver. Your team will be nerfed by Exeggutor's Trick Room, making the slowest Pokemon move first. The MightyGlacier aspect of Pokemon like Machamp and Rhyhorn is thus conveniently removed, allowing them to destroy you. Of course, if you choose to rematch him, he turns out to have gotten a Tyranitar. [[''Understatement''|Oh, ''crap. '']][[Understatement Oh, ''crap.'']]
* Murray in the Pokemon TCG GBC game. He's the Psychic Master, but his deck is based around stalling and basically being cruel. Think you've got him cornered? Nope, there's his Alakazam siphoning off damage to Chansey. Think you've got him ''there''? Nope, he's got Pokemon Center cards. And then you run out of cards in your deck...

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* Flint, in Diamond and Pearl at least. So your geared up with your water- ground- or rock-type Pokémon, ready to stomp those fire-types of his. But then you find out that ''three of his five Pokémon'' aren't fire-type. Platinum was much nicer to us about it, though, giving him a full team of fire-types.

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* Flint, in Diamond and Pearl at least. So your geared up with your water- ground- or rock-type Pokémon, ready to stomp those fire-types of his. But then you find out that ''three of his five Pokémon'' aren't fire-type. Platinum was much nicer to us about it, though, giving him a full team of fire-types.fire-types.
* Blue in HeartGold/SoulSilver. Your team will be nerfed by Exeggutor's Trick Room, making the slowest Pokemon move first. The MightyGlacier aspect of Pokemon like Machamp and Rhyhorn is thus conveniently removed, allowing them to destroy you. Of course, if you choose to rematch him, he turns out to have gotten a Tyranitar. [[''Understatement''|Oh, ''crap. '']]
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** And let's not forget [[Spoiler:Darkrai and pals]]

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** And let's not forget [[Spoiler:Darkrai [[spoiler:Darkrai and pals]]
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** And let's not forget [[Spoiler:Darkrai and pals]]
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** Falnnery's difficulty goes out the Window if you picked Torchic or Mudkip. There was a reason why Torkoal is borderline never used and thats because of its 4x weakness and lack of speed. Overheat and Sunny Day do not really matter if you can one shot it and get it done with. An easy enough solution is just to pick up the Geodude you caught before and actually train it up a bit. One hit of Magnitude and as long as it is above somewhere like a 6, then you can one shot it. And the best part? Graveller resists everthing Torkoal can throw at it and dish it back 8 fold.
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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy, [[MyRulesAreNotRules without ever actually missing]]. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...

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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy, [[MyRulesAreNotRules [[MyRulesAreNotYourRules without ever actually missing]]. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...
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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy (Only when they use it, it's accuracy seems way over the usual percentage) which will absolutely devastate your Delibird or Piloswine. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...

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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy (Only when they use it, it's accuracy seems way over the usual percentage) which will absolutely devastate your Delibird or Piloswine.accuracy, [[MyRulesAreNotRules without ever actually missing]]. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...
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*** This is slightly counteracted by the fact that many of the people playing the remakes have much more experience than they did playing the originals. The Sending Out A Ghastly Never Works theory only works if you don't actually train it. Seeing as you can get a Ghastly as soon as you get to Violet City, you can start training from there. Of course, training it is a lesson in ''pain'', as it only knows Lick until level 14, when it learns Night Shade. But if you train that thing well enough, it can sweep Morty like no one's business. The end results are more than worth it, as a Gengar can trample 90% of the trainers in the game (Jasmine being the primary exception).

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** Misty's Starmie can be this if you don't have a Grass type or a Pikachu. And even with one or both of those two, Bubblebeam and Water Pulse hit hard...and in Fire Red and Leaf Green, it has RECOVER.



** In PokemonHeartGoldAndSoulSilver this gets to ridiculous levels. What, you've overcome the flinchax? Too bad, the cow had used Attract on your male Mon which is now in lurrve and won't attack. What? Did you try the same trick that pulled you through in the original Gold and Silver, catching a [[GlassCannon Gastly]] to nullify Miltank's physical attacks? Guess what! Miltank now has the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-Types with Normal-type attacks. As you can see, it's pretty much a rule of thumb that Sending Out a Gastly Never Works. So in desperation you set out to somehow make The Cow slower than whatever you have out, which nullifies Stomp's 30% rate of causing you to flinch and skip your turn. No luck, mate: That Mooing thing is most likely faster[[hottip:* :higher base speed than ''Rayquaza''?! How the hell does that work? Also, it carries a Lum Berry; so much for your cunning plan of paralyzing the thing]] than anything you have up to that point (bar trading), and has hideously high defenses for that point of the game. Then just to make things worse, it uses Milk Drink to recover its HP.
In Gen II, Bugsy. If your starter was Chikorita in GSC, you most likely were gritting your teeth in frustration; even if you were smart and caught a Flying-type, you were still pitted against a relatively high-leveled Scyther that knew Fury Cutter (aka: Rollout lite, for bugs). For HG&SS, Scyther has the ''Technician'' Ability and Fury Cutter gets '''STAB''' from it. IfMyCalculationsAreCorrect, the power sequence goes thus as 22, 44, 88... Kinda makes you feel good that the move was [[{{Nerf}} replaced]], right? No. They gave Scyther ''U-Turn'', which has a base power of 70 ''and'' takes Scyther off the field to protect him from retaliation, instead. Even if your Pokémon is at Level 24, at that point of the game if it gets hit for super-effective (Chikorita, Hoppip, Slowpoke) it's fainted, period.

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** In PokemonHeartGoldAndSoulSilver Heart Gold and Soul Silver this gets to ridiculous levels. What, you've overcome the flinchax? Too bad, the cow had used Attract on your male Mon which is now in lurrve and won't attack. What? Did you try the same trick that pulled you through in the original Gold and Silver, catching a [[GlassCannon Gastly]] to nullify Miltank's physical attacks? Guess what! Miltank now has the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-Types with Normal-type attacks. As you can see, it's pretty much a rule of thumb that Sending Out a Gastly Never Works. So in desperation you set out to somehow make The Cow slower than whatever you have out, which nullifies Stomp's 30% rate of causing you to flinch and skip your turn. No luck, mate: That Mooing thing is most likely faster[[hottip:* :higher base speed than ''Rayquaza''?! How the hell does that work? Also, it carries a Lum Berry; so much for your cunning plan of paralyzing the thing]] than anything you have up to that point (bar trading), and has hideously high defenses for that point of the game. Then just to make things worse, it uses Milk Drink to recover its HP.
* In Gen II, Bugsy. If your starter was Chikorita in GSC, you most likely were gritting your teeth in frustration; even if you were smart and caught a Flying-type, you were still pitted against a relatively high-leveled Scyther that knew Fury Cutter (aka: Rollout lite, for bugs). For HG&SS, Scyther has the ''Technician'' Ability and Fury Cutter gets '''STAB''' from it. IfMyCalculationsAreCorrect, the power sequence goes thus as 22, 44, 88... Kinda makes you feel good that the move was [[{{Nerf}} replaced]], right? No. They gave Scyther ''U-Turn'', which has a base power of 70 ''and'' takes Scyther off the field to protect him from retaliation, instead. Even if your Pokémon is at Level 24, at that point of the game if it gets hit for super-effective (Chikorita, Hoppip, Slowpoke) it's fainted, period.



** Remember how Sending Out a Gastly Never Works? Well, to be more precise, ''you'' sending out a Gastly never works. This guy has Gengar which is what Gastly eventually becomes when you've actually bothered to train it instead of backtracking, picking it up and hoping its immunity to Normal- and Fighting- type attacks will magically do away with the trouble you're having. Some exact stats for this species of Pokemon: SPEED- don't bother, it'll move first unless you inflict it with paralysis; SP.ATTACK- if you do not have [[StoneWall Umbreon]] or something you may now start crying. Brought in a Psychic-type to pull that whole Sabrina situation, only this time in your favor? Yeah, that thing knows shadow ball. That actually IS effective against Psychic-types. So you're better off bringin in some other Mon, which Gengar will in all likelihood use Hypnosis to put to sleep, then hit with Dream Eater, the most powerful Psychic-type attack in the game. Refer to that thing's SP.ATTACK stat from earlier and note that half the damage dealt will heal Gengar. Figured you'd switch out? Nope, it knows Mean Look. If that sleeping pathetic wreck over there having its dreams munched on was your only hope of defeating Gengar you'll have to use a revive. Which at that point of the game is a strategy that will get you bankrupt.

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** Remember how Sending Out sending out a Gastly Never Works? never works? Well, to be more precise, ''you'' sending out a Gastly never works. This guy has Gengar which is what Gastly eventually becomes when you've actually bothered to train it instead of backtracking, picking it up and hoping its immunity to Normal- and Fighting- type attacks will magically do away with the trouble you're having. Some exact stats for this species of Pokemon: SPEED- don't bother, it'll move first unless you inflict it with paralysis; SP.ATTACK- if you do not have [[StoneWall Umbreon]] or something you may now start crying. Brought in a Psychic-type to pull that whole Sabrina situation, only this time in your favor? Yeah, that thing knows shadow ball. That actually IS effective against Psychic-types. So you're better off bringin in some other Mon, which Gengar will in all likelihood use Hypnosis to put to sleep, then hit with Dream Eater, the most powerful Psychic-type attack in the game. Refer to that thing's SP.ATTACK stat from earlier and note that half the damage dealt will heal Gengar. Figured you'd switch out? Nope, it knows Mean Look. If that sleeping pathetic wreck over there having its dreams munched on was your only hope of defeating Gengar you'll have to use a revive. Which at that point of the game is a strategy that will get you bankrupt.
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*** This is slightly counteracted by the fact that many of the people playing the remakes have much more experience than they did playing the originals. The Sending Out A Ghastly Never Works theory only works if you don't actually train it. Seeing as you can get a Ghastly as soon as you get to Violet City, you can start training from there. Of course, training it is a lesson in ''pain'', as it only knows Lick until level 14, when it learns Night Shade. But if you train that thing well enough, it can sweep Morty like no one's business. The end results are more than worth it, as a Gengar can trample 90% of the trainers in the game (Jasmine being the primary exception).


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** And God help you if his last pokemon is Weavile and you didn't pick Chimchar. Even bringing in a Lucario won't save you, as the thing knows BRICK BREAK.
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Pointing out that an entire section of this page should actually be on the Bonus Boss page. Didn't want to perform a massive copy paste as that would surely upset people.

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** Uh, guys? You can only access Battle Frontier ''after'' you beat the Elite Four. That means ''the entire area'' is squarely in BonusBoss territory.

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* Flint, in Diamond and Pearl at least. So your geared up with your water- ground- or rock-type Pokémon, ready to stomp those fire-types of his. But then you find out that ''three of his five Pokémon'' aren't fire-type. Platinum was much nicer to us about it, though, giving him a full team of fire-types.
* Mother. Freaking. Cynthia. Once this troper got past Bertha and her Earthquake-using Hippowdon (who can also put you to sleep in Platinum), getting to Cynthia wasn't that hard... but getting ''past'' Cynthia took about five tries. Her IVs are near-perfect, and unless you have an Ice- or Dragon-type move, her Garchomp (who also has Earthquake; see the pattern?) will END you. If you get past that, you get to face Lucario, whose Extreme Speed has a high chance of killing you, and whose Aura Sphere will probably kill you if you survive. Getting past ''that'' will give you the not-as-difficult-but-still-irritating Roserade and Milotic, but if you manage to get through all four of them, you get to face a Spiritomb, which has no weaknesses unless you manage to have the Scrappy ability or Odor Sleuth/Foresight, moves which you probably wouldn't have this far into the game. ''Then'', if you're playing Diamond or Pearl, you get a Gastrodon, which you can't beat with Electric attacks and [[OverlyLongGag who also has Earthquake]]. If you're playing Platinum, you're up against Togekiss, who is the same level as Lucario and can also use Aura Sphere. They certainly didn't make the first female Champion a weak one...
** By FinalBoss standards I don't think Cynthia was THAT hard. Take into account you're talking about the CHAMPION, aka the FinalBoss, so it is expected to be difficult. The problem is that the Elite Four got depowered after the first installments of the game, where the Champion had his pokémon at their high 60s, and when D&P came out nobody expected them to be powerful again as they are supposed to be.
** You're forgetting Lucian. Good lord, that guy was a royal pain in the arse! Remember that Bronzor that could rape yoour entire team earlier in the game? Well, Lucian has a Bronzong, the evolved form of that mother. It's a Psychic-Steel type with Levitate, ipso facto the only thing that can scratch it is a Fire-type. Which means that if you didn't pick Chimchar and never got a Ponyta/Rapidash, you sir are S-O-L. Oh but wait, did I mention it also knows Earthquake?

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* Flint, in Diamond and Pearl at least. So your geared up with your water- ground- or rock-type Pokémon, ready to stomp those fire-types of his. But then you find out that ''three of his five Pokémon'' aren't fire-type. Platinum was much nicer to us about it, though, giving him a full team of fire-types.
* Mother. Freaking. Cynthia. Once this troper got past Bertha and her Earthquake-using Hippowdon (who can also put you to sleep in Platinum), getting to Cynthia wasn't that hard... but getting ''past'' Cynthia took about five tries. Her IVs are near-perfect, and unless you have an Ice- or Dragon-type move, her Garchomp (who also has Earthquake; see the pattern?) will END you. If you get past that, you get to face Lucario, whose Extreme Speed has a high chance of killing you, and whose Aura Sphere will probably kill you if you survive. Getting past ''that'' will give you the not-as-difficult-but-still-irritating Roserade and Milotic, but if you manage to get through all four of them, you get to face a Spiritomb, which has no weaknesses unless you manage to have the Scrappy ability or Odor Sleuth/Foresight, moves which you probably wouldn't have this far into the game. ''Then'', if you're playing Diamond or Pearl, you get a Gastrodon, which you can't beat with Electric attacks and [[OverlyLongGag who also has Earthquake]]. If you're playing Platinum, you're up against Togekiss, who is the same level as Lucario and can also use Aura Sphere. They certainly didn't make the first female Champion a weak one...
** By FinalBoss standards I don't think Cynthia was THAT hard. Take into account you're talking about the CHAMPION, aka the FinalBoss, so it is expected to be difficult. The problem is that the Elite Four got depowered after the first installments of the game, where the Champion had his pokémon at their high 60s, and when D&P came out nobody expected them to be powerful again as they are supposed to be.
** You're forgetting Lucian. Good lord, that guy was a royal pain in the arse! Remember that Bronzor that could rape yoour entire team earlier in the game? Well, Lucian has a Bronzong, the evolved form of that mother. It's a Psychic-Steel type with Levitate, ipso facto the only thing that can scratch it is a Fire-type. Which means that if you didn't pick Chimchar and never got a Ponyta/Rapidash, you sir are S-O-L. Oh but wait, did I mention it also knows Earthquake?
fire-types.
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** Actually, during my most recent playthrough, I had pretty much no trouble from Wattson - I just had the smarts to catch a shroomish early and train it to awesomeness. Do NOT, under ANY circumstances, underestimate Shroomish/Breloom. However, until I found out you could catch a handy Sableye in a nearby cave, Brawly obliterated me every single time. That damn Makuhita...
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Trainer attacks CAN miss, albeit more rarely. And they do run out of PP.


** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy and limited use (PP). Only when they use it, it's 100% accurate and has infinite usage. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...

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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy and limited use (PP). Only (Only when they use it, it's 100% accurate and has infinite usage.accuracy seems way over the usual percentage) which will absolutely devastate your Delibird or Piloswine. At least Red took one for the team and dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...
Is there an issue? Send a MessageReason:
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** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy and limited use (PP). Only when they use it, it's 100% accurate and has infinite usage. At least Red took one for the team and bothered to have a Mon constantly make it Hail to justify Blizzard always hitting...

to:

** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy and limited use (PP). Only when they use it, it's 100% accurate and has infinite usage. At least Red took one for the team and bothered to have a Mon constantly make it Hail dealt with Mt. Silver's perma-Hail to justify Blizzard always hitting...

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**By FinalBoss standards I don't think Cynthia was THAT hard. Take into account you're talking about the CHAMPION, aka the FinalBoss, so it is expected to be difficult. The problem is that the Elite Four got depowered after the first installments of the game, where the Champion had his pokémon at their high 60s, and when D&P came out nobody expected them to be powerful again as they are supposed to be.

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**By FinalBoss standards I don't think Cynthia was THAT hard. Take into account you're talking about the CHAMPION, aka the FinalBoss, so it is expected to be difficult. The problem is that the Elite Four got depowered after the first installments of the game, where the Champion had his pokémon at their high 60s, and when D&P came out nobody expected them to be powerful again as they are supposed to be.be.
**You're forgetting Lucian. Good lord, that guy was a royal pain in the arse! Remember that Bronzor that could rape yoour entire team earlier in the game? Well, Lucian has a Bronzong, the evolved form of that mother. It's a Psychic-Steel type with Levitate, ipso facto the only thing that can scratch it is a Fire-type. Which means that if you didn't pick Chimchar and never got a Ponyta/Rapidash, you sir are S-O-L. Oh but wait, did I mention it also knows Earthquake?
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**By FinalBoss standards I don't think Cynthia was THAT hard. Take into account you're talking about the CHAMPION, aka the FinalBoss, so it is expected to be difficult. The problem is that the Elite Four got depowered after the first installments of the game, where the Champion had his pokémon at their high 60s, and when D&P came out nobody expected them to be powerful again as they are supposed to be.
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*** ... You had a chance to die horribly anyway. Here's the problem with Rollout: The damage of most moves are calculated using the attack's "base attack" stat. Run-of-the-mill attacks have 20~60. Very powerful moves have 75 to 100. "Ultimate attacks" (most require charging or have some crippling caveat) have around 120 to 150. Reversal and Flail have 200 if you are at the brink of death. The extremely-powerful-at-great-cost Explosion has 250. And you quickly learn to fear anything stronger than 120 regardless of the user's strength. So here you have Rollout. It has a base attack of 30, it will attack up to five times in a row and each time it will have its power doubled. Oh, and if you used Defense Curl at least once beforehand, Rollout's power is doubled since step one. So, if Miltank used Defense Curl and it went past the third Rollout without missing... yep, you were done.
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** Speaking of the Battle Frontier, there's Pike Queen Lucy. Getting to her alone is hell enough, since you have to rely on the RandomNumberGod and the unreliable guides in the Battle Pike. But when you're actually ''fighting'' her, she has a [[GoddamnedBats Shuckle]], which has Sandstorm and Toxic, and along with 255 base defenses, [[MarathonBoss have fun with your slow and agonizing battle]]. [[ItGotWorse And that's just ''one'' out of her three Pokemon]] (Milotic and Dusknoir, for those curious, which ''also'' have nigh impenetrable defenses). Oh, and did I mention that this is only the ''first'' time you're battling her? [[LuckBasedMission And Arceus help you if your Pokemon got hit by status effects and didn't get healed beforehand...]] Then again, trying out your luck is the point of the Battle Pike...
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** Actually, during my most recent playthrough, I had pretty much no trouble from Wattson - I just had the smarts to catch a shroomish early and train it to awesomeness. Do NOT, under ANY circumstances, underestimate Shroomish/Breloom. However, until I found out you could catch a handy Sableye in a nearby cave, Brawly obliterated me every single time. That damn Makuhita...
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* Mother. Freaking. Cynthia. Once this troper got past Bertha and her Earthquake-using Hippowdon (who can also put you to sleep in Platinum), getting to Cynthia wasn't that hard... but getting ''past'' Cynthia took about five tries. Her IVs are near-perfect, and unless you have an Ice- or Dragon-type move, her Garchomp (who also has Earthquake; see the pattern?) will END you. If you get past that, you get to face Lucario, whose Extreme Speed has a high chance of killing you, and whose Aura Sphere will probably kill you if you survive. Getting past ''that'' will give you the not-as-difficult-but-still-irritating Roserade and Milotic, but if you manage to get through all four of them, you get to face a Spiritomb, which has no weaknesses unless you manage to have the Scrappy ability or Odor Sleuth/Foresight, moves which you probably wouldn't have this far into the game. ''Then'', if you're playing Diamond or Pearl, you get a Gastrodon, which you can't beat with Electric attacks and [[OverlyLongGag who also has Earthquake]]. If you're playing Platinum, you're up against Togekiss, who is the same level as Lucario and can also use Aura Sphere. They certainly didn't make the first female Champion a weak one...

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Click This page is about bosses in {{Pokemon}} that give away grief like it's candy. We need no advice for defeating these monstrosities- that defeats the edit button purpose!

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!Examples
* Sabrina at Gen 1. Not only is she packing a team of psychic-types, but her Pokemon are fifteen
to eighteen (depending on which version you're playing) levels higher than the last gym leader. The fact that Psychic was extremely overpowered in Gen I certainly didn't help any. You might have watched the Anime and learned that Psychic-types are weak to Ghost-types, and thought yourself very clever for catching a Gastly, the only available Ghost-type, to use against Sabrina. In that case you were probably dismayed to have it knocked out in one hit. Because it, and its line of evolution, is also half Poison-type, which means weak to Psychic-type attacks. Oh, and possessing of horrid HP and defenses. In addition to this, there was a stupid bug in R/B/G/Y where Ghost-type moves had no effect on Pyschic-types and Ghost pokemon weren't even strong defensively against Psychic-type like they were said to be. Even if they were, the only Ghost-type moves in Gen 1 were Lick, Night Shade and Confuse Ray. Lick has a power of 20, Night shade has fixed damage (and is thus not applicable to the type advantage multiplier) and Confuse Ray does no damage. Part of her outrageous difficulty is due to accidental SequenceBreaking, since after beating Celadon it's entirely up to you whether to go to Fuchsia or Saffron next, even though Koga's difficulty is vastly more appropriate as a follow-up.
* Whitney, from Gen II.
** While her Mons have no strengths against any specific elements, she more than makes up for this with her Miltank. It has an attack called "Rollout" which gets stronger on subsequent use, and if it [[IncrediblyLamePun gets rolling]], you're dead. And god forbid you picked Quilava for your starter, who's weak to Rock-type attacks. However, if you [[GuideDangIt know about the trade to get Machop...]]
** In PokemonHeartGoldAndSoulSilver this gets to ridiculous levels. What, you've overcome the flinchax? Too bad, the cow had used Attract on your male Mon which is now in lurrve and won't attack. What? Did you try the same trick that pulled you through in the original Gold and Silver, catching a [[GlassCannon Gastly]] to nullify Miltank's physical attacks? Guess what! Miltank now has the ability "Scrappy" ([[TheScrappy how appropriate]]) which allows it to hit Ghost-Types with Normal-type attacks. As you can see, it's pretty much a rule of thumb that Sending Out a Gastly Never Works. So in desperation you set out to somehow make The Cow slower than whatever you have out, which nullifies Stomp's 30% rate of causing you to flinch and skip your turn. No luck, mate: That Mooing thing is most likely faster[[hottip:*:higher base speed than ''Rayquaza''?! How the hell does that work? Also, it carries a Lum Berry; so much for your cunning plan of paralyzing the thing]] than anything you have up to that point (bar trading), and has hideously high defenses for that point of the game. Then just to make things worse, it uses Milk Drink to recover its HP.
In Gen II, Bugsy. If your starter was Chikorita in GSC, you most likely were gritting your teeth in frustration; even if you were smart and caught a Flying-type, you were still pitted against a relatively high-leveled Scyther that knew Fury Cutter (aka: Rollout lite, for bugs). For HG&SS, Scyther has the ''Technician'' Ability and Fury Cutter gets '''STAB''' from it. IfMyCalculationsAreCorrect, the power sequence goes thus as 22, 44, 88... Kinda makes you feel good that the move was [[{{Nerf}} replaced]], right? No. They gave Scyther ''U-Turn'', which has a base power of 70 ''and'' takes Scyther off the field to protect him from retaliation, instead. Even if your Pokémon is at Level 24, at that point of the game if it gets hit for super-effective (Chikorita, Hoppip, Slowpoke) it's fainted, period.
* Morty, Gen II's 4th Gym leader.
** Remember how Sending Out a Gastly Never Works? Well, to be more precise, ''you'' sending out a Gastly never works. This guy has Gengar which is what Gastly eventually becomes when you've actually bothered to train it instead of backtracking, picking it up and hoping its immunity to Normal- and Fighting- type attacks will magically do away with the trouble you're having. Some exact stats for this species of Pokemon: SPEED- don't bother, it'll move first unless you inflict it with paralysis; SP.ATTACK- if you do not have [[StoneWall Umbreon]] or something you may now
start crying. Brought in a Psychic-type to pull that whole Sabrina situation, only this new page. time in your favor? Yeah, that thing knows shadow ball. That actually IS effective against Psychic-types. So you're better off bringin in some other Mon, which Gengar will in all likelihood use Hypnosis to put to sleep, then hit with Dream Eater, the most powerful Psychic-type attack in the game. Refer to that thing's SP.ATTACK stat from earlier and note that half the damage dealt will heal Gengar. Figured you'd switch out? Nope, it knows Mean Look. If that sleeping pathetic wreck over there having its dreams munched on was your only hope of defeating Gengar you'll have to use a revive. Which at that point of the game is a strategy that will get you bankrupt.
** So how could Gengar become any more of a pain to deal with? Well, hypothetically, if they gave him some sort of levitation ability that nullified his weakness to Ground-type attacks and made him immune to them instead. Or maybe if they made shadow ball a special-based attack so it would run off of Gengar's SP.ATTACK, thus causing more damage than dream eater ever did without your Mon even having to be asleep. Oh, wait. They did both of these for the remake. Have fun.
* Clair, the 8th gym leader from Gold/Silver/Crystal.
** She was usually (if you had a well balanced team, that is), 3-5 levels higher than you, which would be fine if she weren't so insanely hard to match types with, because Dragon only has 2 weaknesses: ice and dragon. This left you with basically 2 options, both of which are insane level grinding, and neither of which make your victory ''easy'', just possible. Then she has the gall to not give you the badge after you survive hell. Oh yeah, and the only place to get an Ice-type at this point in the game? The Ice Path you just came out of. Any Jynx, Swinub, or Delibird found in there is likely to be more than several levels lower than a well-balanced team. In fact, her final Pokemon is a Water/Dragon type, meaning it's ''only'' weak against Dragon-types. Unless you got a Dratini from the Goldenrod Game Corner, you have absolutely no access - save trading - to Dragon-types whatsoever at that point in the game- not that it would have done you much good.
** Clair, and by proxy, Lance, get even worse in the remakes, where they will now spam moves like Thunder and Hydro Pump, high power moves that are supposed to be balanced out by low accuracy and limited use (PP). Only when they use it, it's 100% accurate and has infinite usage. At least Red took one for the team and bothered to have a Mon constantly make it Hail to justify Blizzard always hitting...
** Then, at one point you can fight a double battle against BOTH Lance AND Clair, with your Rival "supporting" you... only not, since your Rival is absolutely pathetic and will quickly die, leaving the battle up to you.
*Flannery from the 3rd Generation, but mainly her Torkoal. You obliterate her Slugmas, and are feeling fine. But then comes the Demon-in-a-Half-Shell Torkoal, which promptly melts you with Overheat if you have anything but a water-type out. But not even a water type can hold up to Torkoal, with it knowing Attract and Body Slam, which somehow always paralyzes. Then Flannery decides you still haven't had enough and uses Sunny Day. I LOST TO A TURTLE!
* Norman from the 3rd Generation, for those who didn't pick Torchic as their starter. This guy is only the fifth gym leader, yet he has ''two'' Slakings, which have the highest attack stat of any non-legendary Pokemon up to then and a ton of HP. Even though they can only attack every other turn, they are still capable of KOing a Pokemon in one hit. He also has a Vigoroth, which is less powerful but incredibly fast, able to attack before most other Pokemon you probably own. Finally, all three Pokemon come equipped with Facade, an attack that ''doubles in power'' if the user is poisoned, burned, or paralyzed. So if you're trying to break him with stuff like Thunder Wave, he'll just throw attacks at you that are only 10 points weaker than a ''[[DangerousForbiddenTechnique Hyper Beam]]''; and that's not counting the bonus Slaking gets from being the same type as Facade.
* Tate and Liza in Emerald, which doubles as a very nasty shock to anyone who played Ruby or Sapphire. In Ruby/Sapphire, the only Pokémon the pair had were Solrock and Lunatone, easily taken out with a few good Dark-, Grass-, or Water-type attacks. In Emerald, you first need to fight through a Xatu (which can either use Confuse Ray on your fighters or Calm Mind to jack up its stats, aside from flat-out attacking with Psychic) and a Claydol (which spams Earthquake and Ancientpower). If you do manage to get through those two, you'd think Solrock and Lunatone would be pieces of cake, right? NOPE. It's not uncommon for Xatu to use Sunny Day before biting the dust, so Solrock can either hit with a powered-up Flamethrower (in case anyone would try to use Shiftry or Cacturne) or skip the charging turn to attack with SolarBeam (say goodbye to Sharpedo and Crawdaunt). For those not keeping track, the only Dark-types (the ideal choice, being immune to Psychic attacks) left at that point in the game are Absol, Mightyena, and Sableye. Did I mention Claydol uses [[GameBreaker Earthquake]], which hits every other Pokémon on the field and which the other three Pokémon on the Leaders' team are all immune to? None of the three aforementioned Dark-types have stellar Defense stats.
* Wattson in Emerald, if you didn't pick Mudkip for your starter. He will Shockwave all of your Pokemon into submission before you can even attack.
* Pokémon Colosseum's Cipher Admins; this isn't so much because they were difficult to defeat but because you had to spend ages trying to capture the legendary beasts WHILE keeping ''yours'' alive. Especially Ein...oh god, despite being nearly ten levels up, that Raikou's Thunderdance combo really freaking HURT.
* The second fight with Snattle in PokemonXD also hurts quite a bit if you don't have the right number (or quality) of sweepers. Why? That goddamn STARMIE. It hits fast, hard, and if you haven't been dragging a tank of a Shadow Pokemon around to soak up the damage, it can wipe out an entire (non-Shadow) team. It's Shadow Solrock partner, by contrast, is almost insultingly easy after that thing.
* Those bloody group bosses in ''[[PokemonMysteryDungeon Pokemon Mystery Dungeon: Explorers of Time/Darkness]]''. I'm talking to you Luxio tribe, [[spoiler:Dusknoir and Sableyes]], 'The Grand Master of All Things Bad' and their cronies.
* Pokemon Stadium 2 brings us Janine. She's easy in Round 1, but what's her strategy for Round 2? Baton Passing multiple layers of Double Team (a move normally banned in competitive play for being [[LuckBasedMission too luck-based]]). All her Baton Pass targets can take a few good hits, have Confuse Ray, Attract, or Swagger to screw with your chances of hitting even further, and will wear you down with Toxic and Sandstorm. If you're planning to just switch out, take note that she's also packing Spikes and Mean Look. She will slowly torture you to death unless you come prepared with Haze and Heal Bell, but even then you're still at the mercy of many elements of luck.
* In Pokemon Diamond, Pearl, or Platinum, Fantina is probably one of these to anyone who starts with Chimchar. Her Pokemon have powerful Psychic-types moves that can easily mess your Pokemon up pretty badly. And in Platinum, her first two Pokemon are pretty easy, but the Mismagius can easily wipe you out.
* The Battle Frontier in Pokemon Emerald-
** There's an area called the Battle Frontier which hosts seven different battling facilities each with their own set of rules and conditions. By far the most intimidating of these was the Battle Palace, where you were ''forbidden to give attacking orders'' to your Pokemon. Instead, you would select the command to attack and your Pokemon would choose an attack that corresponded to their nature. You could assemble a team with the hardest hitting attacks in the game and get beat in the first fight without landing ''a single'' hit because those attacks were incompatible with the Pokemon's nature. In some unlucky cases, a Pokemon would use an ineffective move. In some extreme cases, their attacks and nature would be compatible but they would stay idle while the opponent wailed on them. Then there's the Battle Palace's "boss" Spencer, who had a Crobat, a Lapras, and a Slaking.
** To make the player's life even more miserable, his Pokemon were decked out with horrifically overpowered move sets designed to make you hurt yourself and waste PP. Crobat had [Fly, Double Team, Confuse Ray, Toxic], Lapras came equipped with [Ice Beam, Confuse Ray, HORN DRILL, Protect], and Slaking got [Swagger, Earthquake, Brick Break, Shadow Ball]. Basically, he had every base covered and then some. Note that all of his Pokemon have a move which confuses your own, adding further frustration to an already heavily luck-based form of battling.
* [[CompleteMonster Cyrus]] from Gen IV. Gyarados used waterfall! Bam, you're dead. All right, reload. Let's send out an Electric-type Mon. Gyarados used Earthquake! Bam, you're dead. Hmm.
* Karen of the Elite Four in HG/SS. Houndoom flinches you with Dark Pulses which are super-powered, because it had earlier used nasty plot. Half your team dies. Oh, look here's your friend Gengar again. Ha! Finally brought it to within an inch of its life! It dies next attack!- [[TakingYouWithMe DESTINY BOND]]? FUUUUUUU
* All of that said, a special honorary mention goes to a certain trainer in Gen I's Mt. Moon who had a level 16 Raticate. With Hyper Fang. Never mind the fact that level 16 is the highest you have seen at that point and that getting hyper-fanged by a [[ComMons RATTATA]] at that level would have still hurt, and you get... that THING. Thankfully, it was fixed in Yellow.
* Flint, in Diamond and Pearl at least. So your geared up with your water- ground- or rock-type Pokémon, ready to stomp those fire-types of his. But then you find out that ''three of his five Pokémon'' aren't fire-type. Platinum was much nicer to us about it, though, giving him a full team of fire-types.

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