History ThatOneBoss / Megaman

1st Nov '16 9:42:55 PM Exusia
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) Crypt Cloak and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range), is range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
21st Sep '16 9:45:32 PM ironcommando
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks, is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

to:

* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally) and this shield is only put down for a second when he attacks, attacks (which he will only do if you get within a dangerously close range), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
21st Sep '16 9:45:06 PM ironcommando
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally), is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

to:

* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than his weakness (Crypt Cloak, incidentally), incidentally) and this shield is only put down for a second when he attacks, is too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
17th Sep '16 5:00:50 AM SAMAS
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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult. The context of the song lost in translation was that it was about a player who never played games trying out Rockman 2. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]].

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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult.difficult(indeed, ''Magazine/NintendoPower'' actually started with Air Man on their guide). The context of the song lost in translation was that it was about a player who never played games trying out Rockman 2. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]].
12th Aug '16 8:58:44 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Likewise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.

to:

* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Likewise, Zero's Ryuejin Ryuenjin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.effective against the same boss.
12th Aug '16 8:57:40 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.

to:

* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Likewise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.
12th Aug '16 8:55:26 AM CybranGeneralSturm
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* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because he doesn't get their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage.

to:

* Zero finds some of his bosses tougher considering that he is suitable for advanced players, especially because he doesn't get it's a technique from another boss that hits their weakness. The aforementioned Magma Dragoon is weak to Storm Owl's weapon... for X, who gets the Double Cyclone. Zero only gets the ability to cancel shots with his saber, which does no extra damage to Dragoon. Also applies to Split Mushroom's weapon against Cyber Peacock; X gets the Soul Body which creates an invincible psychedelic copy of himself that damages Cyber Peacock and interrupts his attacks, Zero gets a double jump and the ability to hit everything around him when he attacks while jumping, which of course deals no extra damage to Cyber Peacock. Same goes for Jet Stingray's weapon against Slash Beast; X gets the Ground Hunter that breaks Slash Beast's claw, Zero gets an Air Dash that does no damage. This can go the other way around as well if someone plays as X after playing as Zero; Web Spider gives Zero the Raijingeki technique, which is his means of hitting Magma Dragoon and Slash Beast's weaknesses, and they both NoSell X's Lightning Web. Liekwise, Zero's Ryuejin technique hits Cyber Peacock's weakness but the Rising Fire that X gets isn't very effective.
22nd Jun '16 3:32:44 AM OlfinBedwere
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* This game's Wily Machine can come as quite a shock after the easy time that the rest of the game gives you. The biggest issue is that all three phases have attacks that are extremely difficult to avoid, something made worse by the game's HitboxDissonance. In addition, the only weapon that can do decent damage to Wily is the Sakugarne... which also ''damages Mega Man'', so much so that it's a lot safer to just stick with the Mega Buster and deal with Wily's attacks.
19th Jun '16 8:21:43 AM malter
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* Dark Man 3 fires three rings that immobilize Mega Man completely, allowing him to hit him easily (which will pretty much always happen). They're difficult to dodge at a close range as well. His major weakness, Beat, is a weapon that can only be found by collecting all the plates that spell "MEGAMANV" in the Robot Master stages and thus some players may not have. In addition, the boss after Dark Man 3 is also weak to Beat, and the stage containing it is short with absolutely no way to refill weapon energy, so players that ''do'' have Beat will want to save it for him.

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* Dark Man 3 fires three rings that immobilize Mega Man completely, allowing him to hit him easily (which will pretty much always happen). They're difficult to dodge at a close range as well. His major weakness, Beat, is a weapon that can only be found by collecting all the plates that spell "MEGAMANV" in the Robot Master stages (the G in particular is for GuideDangIt, being hidden behind a shootable wall that looks like any other wall in the area) and thus some players may not have. In addition, the boss after Dark Man 3 is also weak to Beat, and the stage containing it is short with absolutely no way to refill weapon energy, so players that ''do'' have Beat will want to save it for him.
13th Jun '16 3:52:31 AM OlfinBedwere
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* Magna Centipede isn't just difficult, but an outright LuckBasedMission if you don't have his weakness, or at the very a least a near-full set of upgrades. His favorite trick is to use an attack which cannot be avoided and will gradually cripple X's combat abilities for the duration of the battle, eventually leaving X with no charge shot, a slow firing rate and limited jumping abilities. After that, he'll bombard you non-stop with ninja throwing stars until you die. While having his weakness does make things a ''lot'' easier by taking out his disabling attack, that still leaves you with a constant stream of throwing stars, and his habit of rapidly teleporting and bouncing around the room makes it difficult to hit him with follow-up attacks.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Megaman