History ThatOneBoss / Megaman

23rd Apr '18 10:27:35 AM Xlsfd
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* [=ThunderMan.EXE=] remains in the back row, and fields 3 thunder clouds that move back and forth the rows. These can fire off paralyzing thunder balls, and attack [=MegaMan=] if their movement gets obstructed. This results in the player needing to do some fancy footwork to be able to land hits on [=ThunderMan=] while dodging the clouds. And due to plot circumstances, the first time you fight him, you have also lost all your chips with exception to your folder, and you can't access the net to get new chips unless you beat him.

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* [=ThunderMan.EXE=] remains in the back row, and fields 3 thunder clouds that move back and forth the rows. These can fire off paralyzing thunder balls, and attack [=MegaMan=] if their movement gets obstructed. This results in the player needing to do some fancy footwork to be able to land hits on [=ThunderMan=] while dodging the clouds. And due to plot circumstances, the first time you fight him, you have also lost all your chips with exception to your folder, and you can't access the net to get new chips unless you beat him.
him. In the Virtual Console rerelease, he has the potential to be ''even worse'' if the player has relied on the Gospel Breath chips (which can't hit anything in the back row) and hasn't upgraded the chip folder from time to time.
18th Apr '18 8:40:34 PM DoctorCooper
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* [[MostAnnoyingSound DESU BORU!!]] Er...High Max. "Hmm...What's this glowing crystal-like thing here? Oh, wow! Haven't been here before. Guess I can fight the main boss later. Huh? A door? Must be the main boss. Wait a minute...Pfft! This guy's no problem...Oh, wait. I don't have any weapons on me, and I need them. Like, at all. [[UnwinnableByMistake Time to kill myself!]]"
** Basically, High Max isn't that much of a challenge in terms of his attacks, at least not as much as he is annoying. He's impossible to beat without any boss weapons, and even then, he only takes a small amount of damage. X has to stun him with a charged buster and then use a boss' attack to deal damage, while Zero has to stun him with a boss attack then slash him, which leads to doing pretty low damage, unless you can stun him when he's low enough to peg him with the Z-Buster (which deals far more damage in one shot at point blank than a single slash from the Z-Saber). Everytime you successfully do it, he'll enter a lengthy invulnerable phase.
*** When he TurnsRed, you're spared the tedious "stun and hit" cycle from before and can hurt him anytime, but he turns into TheBerserker. He floats in the center of the room, spawning four orbs around him at a time and fires them at you one by one in a barrage. If you were too clumsy during the rest of the fight, this attack will kill you very quickly. But when he's fought again in [[ThatOneLevel Gate's Laboratory]] is where controllers start being broken. He gains a barrier that has to be destroyed before the player can deal serious damage, which he can fire to the side and crush the player with. He also gains a watered-down variant of his final attack, which he can use during his "DESU BORU (or Death Ball)" attack. Unless you can finish him off in short order, you will die -- again, and again, and again.
9th Apr '18 1:58:20 PM HeroicJay
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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult (indeed, ''Magazine/NintendoPower'' actually started with Air Man on their guide). The context of the song lost in translation was that it was about a player who never played games trying out ''Rockman 2''. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]]. [[note]]Another thing that gets lost is that not only is the singer a newcomer to the series playing on the Japanese version, which has only one difficulty setting, he also gets stuck in a loop. He gets stuck at the disappearing blocks in Heat Man's stage, so he looks up what could help and finds that the item you get after Air Man is a glider with which you can skip it. He goes to Air Man, but cannot defeat him. He looks up Air Man's weakness and finds it is the leaf Shield of Wood Man, but cannot defeat Wood Man either. Wood Man's weakness is the flamethrower of Heat Man... and the Metal Blades of the weakest enemy in the game.[[/note]]

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* Air Man is an interesting example. Due to [[EarWorm a certain song]], he has been elevated to MemeticBadass status, despite being only moderately difficult (indeed, ''Magazine/NintendoPower'' actually started with Air Man on their guide). The context of the song lost in translation was that it was about a player who never played games trying out ''Rockman 2''. Modern Western fans are left scratching their heads, [[MemeticMutation but the meme just stuck around]]. [[note]]Another thing that gets lost is that not only is the singer a newcomer to the series playing on the Japanese version, which has only one difficulty setting, he also gets stuck in a loop. He gets stuck at the disappearing blocks in Heat Man's stage, so he looks up what could help and finds that the item you get after Air Man is a glider with which you can skip it. He goes to Air Man, but cannot defeat him. He looks up Air Man's weakness and finds it is the leaf Shield of Wood Man, but cannot defeat Wood Man either. Wood Man's weakness is the flamethrower of Heat Man... and the Metal Blades of the weakest enemy in the game.but he's actually vulnerable to several other weapons too.[[/note]]
2nd Apr '18 9:58:11 AM Taxi-Pizzatime
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* The first fights against the X-Hunters can be challenging without and with their weakness.
** Serges in particular is invincible a fair part of the time, drops mines on the ground, forcing your jumping to be near-perfect, gives you a small window to jump over his floating platform before he slams you into the wall (while he's spraying a circle of lasers the entire time), and only gives you equally brief windows where he's guaranteed to not be shielded.
** [[LightningBruiser Violen]] is the worst of the three fights you have to do to get the Zero Parts, considering he liked the idea of Armadillo's invincible attacks, but decided to make them even less predictable. Lady Luck needs to be on your side both times to defeat this guy. Why? His ball-and-chain attack. Whenever he fires it, it will do one of two things. Either it will bounce in an arc in a far-mid-close range configuration, or it will bounce around the room at random. When it bounces randomly, it will lazily trail X, but it bounces off the wall at weird angles. Trying to outrace it is impossible, as it merely has to decide to cut your escape route off and it will. The rematch against him on the X-Hunters base is even harder as now it will randomly spawn blocks that bounce his spike ball attacks. If you try to be cheeky and think that you can use the blocks as platforms to avoid his attacks think again as the blocks are destroyed by his ball on rebound. Both battles are more of an attrition match than anything else while you keep trying to hit him with the X-Buster or the Bubble Splash and kill him before he kills you.
17th Mar '18 9:33:07 AM Adam43
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* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. Even with your Mega Buster's charged shot upgrade that can be bought, Dagger Man has another trick up his sleeve; he also teleports before two of his main attacks and after he shoots his Flash Dagger, which can be annoying if you've charged up your Mega Buster and he teleports away from your shot, (even when he teleports right behind you) even when he is about to use his dash attack. There is also the attack where he shoots three daggers down, and it is easy to get hit by the dagger he shoots down while you are avoiding the shockwaves, leaving you screwed.

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* Dagger Man. His attacks involve knives, daggers, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. Even with your Mega Buster's charged shot upgrade that can be bought, Dagger Man has another trick up his sleeve; he also teleports before two of his main attacks and after he shoots his Flash Dagger, which meaning if you don't have his weakness, this teleportation can be annoying if you've charged up your Mega Buster and he teleports away from your shot, (even when he teleports right behind you) even when he is about to use his dash attack. There is also the attack where he shoots three daggers down, and it is easy to get hit by the dagger he shoots down while you are avoiding the shockwaves, leaving you screwed.
16th Mar '18 5:58:18 PM Adam43
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* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. Even with your Mega Buster's charged shot upgrade that can be bought, Dagger Man has another trick up his sleeve; he also teleports before two of his main attacks and after he shoots his Flash Dagger, which can be annoying if you've charged up your Mega Buster and he teleports away from your shot, even when he is about to use his dash attack.

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* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. Even with your Mega Buster's charged shot upgrade that can be bought, Dagger Man has another trick up his sleeve; he also teleports before two of his main attacks and after he shoots his Flash Dagger, which can be annoying if you've charged up your Mega Buster and he teleports away from your shot, (even when he teleports right behind you) even when he is about to use his dash attack.attack. There is also the attack where he shoots three daggers down, and it is easy to get hit by the dagger he shoots down while you are avoiding the shockwaves, leaving you screwed.
16th Mar '18 5:52:34 PM Adam43
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* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. He also teleports before two of his main attacks, which can be annoying if you charged up your Mega Buster and he teleports away from your shot.

to:

* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. He Even with your Mega Buster's charged shot upgrade that can be bought, Dagger Man has another trick up his sleeve; he also teleports before two of his main attacks, attacks and after he shoots his Flash Dagger, which can be annoying if you you've charged up your Mega Buster and he teleports away from your shot.shot, even when he is about to use his dash attack.
16th Mar '18 5:39:04 PM Adam43
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!!''VideoGame/MegaManSuperFighting Robot''

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!!''VideoGame/MegaManSuperFighting Robot''!!''VideoGame/MegaManSuperFightingRobot''
16th Mar '18 5:36:24 PM Adam43
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!!''VideoGame/MegaManSuperFighting Robot

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!!''VideoGame/MegaManSuperFighting RobotRobot''
16th Mar '18 5:36:01 PM Adam43
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Added DiffLines:


!!''VideoGame/MegaManSuperFighting Robot
* Dagger Man. His attacks involve knives, and his attacks deal tons of damage. You will most likely get hit by his attack where he dashes and then sends cutter waves two times. It's very easy to be hit by this attack. He also teleports before two of his main attacks, which can be annoying if you charged up your Mega Buster and he teleports away from your shot.
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http://tvtropes.org/pmwiki/article_history.php?article=ThatOneBoss.Megaman