History ThatOneBoss / Megaman

19th Jul '17 6:53:35 PM Meenoru
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* The first duel with Bass is ''very rough''. You fight on a irregular, cramped arena and Bass simply doesn't stop shooting and jumping and his charged buster is nigh impossible to jump over if you're in the wrong position. Sure you can crush him with the Super Adapter, but facing him using the old Buster weapon is a nightmare.
4th Jun '17 4:52:45 PM Exusia
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* The Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, (even his Rock Force weakness, Knight Crush, gets deflected), and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.
9th May '17 9:00:08 PM Prinzenick
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* Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack. Of course, with Shotgun Ice you can easily stun lock him (he even freezes in mid-air in total defiance of the laws of physics if you hit him while he's jumping), trivializing the encounter to the point where he's basically a ZeroEffortBoss.
9th May '17 8:58:54 PM Prinzenick
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* You won't realize Launch Octopus is a LightningBruiser who relies on MacrossMissileMassacre...unless you fight him without dashing. He can stop firing and start his whirlpool to LifeDrain attack very quickly, and the only warning you get is how fast his jump is.


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* Spark Mandrill without the Shotgun Ice is a LightningBruiser due to the SchrodingerFu unpredictability of his attacks and how easy it is to get cornered. Without the dash boots you have to rely on his AIRoulette to pick bad moves that give you a chance to escape and counter attack. Of course, with Shotgun Ice you can easily stun lock him (he even freezes in mid-air in total defiance of the laws of physics if you hit him while he's jumping), trivializing the encounter to the point where he's basically a ZeroEffortBoss.
7th May '17 9:39:58 PM lalalei2001
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* The Paozo elephants from Concrete Man's stage. What makes it worse is the fact they're ''only mini-bosses''. These guys are also found in the downloadable Special Stage featuring [[spoiler:Fake Man, the impostor police robot who arrested Dr. Light]] and Endless Attack.
* Concrete Man hits very hard, the Laser Trident doesn't do much damage, to him and he has an unavoidable, heavy-damage charge attack if you're stuck in concrete. While the Laser Trident can pierce through the block of his weapon, it don't work if you're trapped in it -- and they travel diagonally from the air and are ''very fast''. He's so bad that he can even screw up the BossRush.
1st May '17 6:02:35 PM Exusia
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* The second set of Robot Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.

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* The second set of Robot Fusion Masters that you fight is dependent upon which one of the first eight you defeat last; meaning you may or may not have to fight War Man, who fights somewhat like Sigma from the first ''X'' game. He has a shield that allows him to deflect any attack other than Crypt Cloak or Nitro Man's Wheel Cutter, and this shield is only put down for a second when he attacks (which he will only do if you get within a dangerously close range). He's too big to jump over, and deals ridiculous amounts of damage with his attacks. He also deals a lot of contact damage, and can easily stick you in a corner if you're not ready for a fight against what is basically a giant Sniper Joe.Joe.
* If you don't get War Man, the other set of Fusion Masters has a nasty fight in Flare Man. Similar to Stone Man from ''Mega Man 5'', he jumps around the room, stunning you whenever he lands unless you jump. ''Un''like Stone Man, ''his other attacks'' also stun you when he starts them, which can really mess up your timing when dodging them. He's also one of a few bosses who's actually harder to fight with Mega Man than his Rock Force weakness; Crypt Cloak is hard to hit him with because it's ground-based and he jumps around a lot, but Nitro Man can throw the Wheel Cutter in multiple directions.
* Regardless of which set of Fusion Masters you fight, once you beat all four your next stop is Death Man. He's not a very complex boss but he makes up for it by doing ''absurd'' damage with his attacks, which kill from full health in just three hits!
27th Apr '17 7:41:37 AM MarsJenkar
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** The Yellow Devil's difficulty stems from his attack pattern; he splits apart and flies across the room one piece at a time, and you have to have crazy good reflexes to dodge him without getting hit. Once he's fully formed, his eye opens and fires a fast-moving projectile at you, then it closes and he starts flying across the room again. You only get a couple of seconds before the eye closes, and if you're trying to kill him with the Buster, the eye sometimes opens too high to hit. Not only that, but he takes forever and a day to die.

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** The Yellow Devil's difficulty stems from his attack pattern; he splits apart and flies across the room one piece at a time, and you have to have crazy good reflexes reflexes--or have to have memorized his pattern--to dodge him without getting hit. Once he's fully formed, his eye opens and fires a fast-moving projectile at you, then it closes and he starts flying across the room again. You only get a couple of seconds before the eye closes, and if you're trying to kill him with the Buster, the eye sometimes opens too high to hit. Not only that, but he takes forever and a day to die.



*** The key to survive this fight is to ''memorize the entire splitting pattern'' since it doesn't change at all. Full knowing when you can jump and when you can't gotta give you some kind of advantage.

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*** The key to survive surviving this fight is to ''memorize the entire splitting pattern'' since it doesn't change at all. Full Fully knowing when you can jump and when you can't gotta give gives you some kind a significant advantage. However, [[GoddamnedBoss the boss is still annoying to deal with]] because of advantage.the short windows of vulnerability.
5th Mar '17 4:10:07 PM Spanks
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* [[ConfusionFu The Doc Robot mimicking Quick Man.]] Remember how in ''2'', Quick Man was a FragileSpeedster and ''still'' tricky to beat? [[LightningBruiser Remove the fragility and increase his size]] [[OhCrap and you have this boss.]]

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* [[ConfusionFu The Doc Robot mimicking Quick Man.]] Remember how in ''2'', Quick Man was a FragileSpeedster and ''still'' tricky to beat? [[LightningBruiser Remove the fragility and increase his size]] [[OhCrap and you have this boss.]]]] It says a lot when the most basic strategy is to ''deliberately try to get hit'' by his boomerangs, which hurt far less than [[CollisionDamage colliding with him]], which is a near-inevitability.
27th Feb '17 8:47:00 AM Getta
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* Magma Dragoon, considering he has both the fire-based [[{{StreetFighter}} Hadoken (Fireball) and Shoryuken (Dragon Punch)]] and loves to constantly use these moves. This isn't even the best part, as when he gets hurt enough, he'll shoot out a large stream of fire, or summon a fiery meteor storm that is pretty much impossible to dodge. This is take UpToEleven with Zero, who has to slash him at close-range, unlike X who can easily fight him from a decent distance away.

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* Magma Dragoon, considering he has both the fire-based [[{{StreetFighter}} [[Videogame/StreetFighter Hadoken (Fireball) and Shoryuken (Dragon Punch)]] and loves to constantly use these moves. This isn't even the best part, as when he gets hurt enough, he'll shoot out a large stream of fire, or summon a fiery meteor storm that is pretty much impossible to dodge. This is take UpToEleven with Zero, who has to slash him at close-range, unlike X who can easily fight him from a decent distance away.



* Sigma's an exhausting grudge match, with ''three'' forms, the last consisting of two separate bosses that switch in and out of the fight and do NOT share health, and no breaks in between. The first form goes down easily enough, but the second delights in chasing you around with his SinisterScythe and filling the screen with projectiles, and the third? Each form stays on screen for maybe thirty seconds at a time, and alternates with three robot heads who try to knock off bits of your health and never stay dead for good. One of the two forms is prone to busting out a nasty laser attack with maybe a second's window for dodging, and the second has a nearly unavoidable garbage-spray and an attack that can knock you into some (non-lethal but very painful) spikes. And while X can tear through the first two forms with ease and at least keep the last at a safe distance, Zero has to deal with these things ''up close.''

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* Storm Owl, a flying boss with variety of dangerous attacks. His swooping move is hard to predict and avoid, and will deal high damage to you should it connects. His feather shots cover a wide area, and he can summon wind orbs which float onto a position each (covering parts of the area) and block your shots, then fly towards your position. There's also his DesperationAttack where he spams wind orbs to 4 directions; you have to constantly move to stay on the safe spot (including upwards to the the top platform). Oh, and he puts a wind barrier that blocks your further attacks whenever he gets hit too much. He's easy with his weakness weapon (even the hard-to-use Rakuhouha) but he's daunting without it.
* Sigma's an exhausting grudge match, with ''three'' forms, the last consisting of two separate bosses that switch in and out of the fight and do NOT share health, and no breaks in between. The first form goes down easily enough, but the second delights in chasing you around with his SinisterScythe and filling the screen with projectiles, and the third? Each form stays on screen for maybe thirty seconds at a time, and alternates with three robot heads who try to knock off bits of your health and never stay dead for good. One of the two forms is prone to busting out a nasty laser attack with maybe a second's window for dodging, and the second has a nearly unavoidable garbage-spray and an a wind attack that can knock you into some (non-lethal but very painful) spikes. And while X can tear through the first two forms with ease and at least keep the last at a safe distance, Zero has to deal with these things ''up close.''



* Squid Adler. His strategy is basically [[BulletHell filling the screen with lightning projectiles]]. Also if his health is depleted by 1/3, he'll electrify the floor (temporarily), forcing you to take the walls and the floating blocks he oh-so-kindly summons for you (which can also disappear without warning). Worse, he might sometimes summon ''electrified'' blocks instead, and his DesperationAttack is him firing a wide spread of lightning at once. The weapons he's weak to are hard to use; X's Goo Shaver will go downward diagonally if fired in midair (and he flies a lot), while Zero's F-Splasher will require him to ''airdash towards him'' (which will damage Zero as well if you're not careful).



* Infinity Mijinion, whose main gimmick is cloning an infinite amount of himself. His clones have the uncanny ability to get in your way a whole bunch until you forget which one's the real one. Even getting to him is a huge problem because the entire stage is spent fighting Illumina, which is no walk in the park either. Heck, this is a case in which using the boss' weakness probably makes the battle ''harder''. Hitting him with the uncharged Guard Shell is difficult, if only because it only works against one of his attacks (which is unpredictable to use, mind you), but if it ''does'' hit, it ''creates another clone''. It wouldn't even be that bad if the clones didn't have so much health, usually taking three charged normal shots to destroy.

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* Infinity Mijinion, whose main gimmick is cloning an infinite amount of himself. His clones have the uncanny ability to get in your way a whole bunch until you forget which one's the real one. The clones also releases slow-moving homing blobs of goo which further add to the difficulty. Even getting to him is a huge problem because the entire stage is spent fighting Illumina, which is no walk in the park either. Heck, this is a case in which using the boss' weakness probably makes the battle ''harder''. Hitting him with the uncharged Guard Shell is difficult, if only because it only works against one of his attacks (which is unpredictable to use, mind you), but if it ''does'' hit, it ''creates another clone''. It wouldn't even be that bad if the clones didn't have so much health, usually taking three charged normal shots to destroy.



** Basically, High Max isn't that much of a challenge in terms of his attacks, at least not as much as he is annoying. He's impossible to beat without any boss weapons, and even then, he only takes a small amount of damage. Zero has to stun him with a boss attack then slash him, which leads to doing pretty low damage, unless you can stun him when he's low enough to peg him with the Z-Buster (which deals far more damage in one shot at point blank than a single slash from the Z-Saber).
*** When he TurnsRed, you're spared the tedious "stun and hit" cycle from before and can hurt him anytime, but he turns into TheBerserker. He floats in the center of the room, spawning four orbs around him at a time and fires them at you one by one in a barrage. If you were too clumsy during the rest of the fight, this attack will kill you very quickly. But when he's fought again in [[ThatOneLevel Gate's Laboratory]] is where controllers start being broken. He gains a barrier that has to be destroyed before the player can deal serious damage, which he can fire to the side and crush the player with. He also gains a watered-down variant of his final attack, which he can use during his "Energy Sphere (DESU BORU (or Death Ball))" attack. Unless you can finish him off in short order, you will die -- again, and again, and again.

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** Basically, High Max isn't that much of a challenge in terms of his attacks, at least not as much as he is annoying. He's impossible to beat without any boss weapons, and even then, he only takes a small amount of damage. X has to stun him with a charged buster and then use a boss' attack to deal damage, while Zero has to stun him with a boss attack then slash him, which leads to doing pretty low damage, unless you can stun him when he's low enough to peg him with the Z-Buster (which deals far more damage in one shot at point blank than a single slash from the Z-Saber).
Z-Saber). Everytime you successfully do it, he'll enter a lengthy invulnerable phase.
*** When he TurnsRed, you're spared the tedious "stun and hit" cycle from before and can hurt him anytime, but he turns into TheBerserker. He floats in the center of the room, spawning four orbs around him at a time and fires them at you one by one in a barrage. If you were too clumsy during the rest of the fight, this attack will kill you very quickly. But when he's fought again in [[ThatOneLevel Gate's Laboratory]] is where controllers start being broken. He gains a barrier that has to be destroyed before the player can deal serious damage, which he can fire to the side and crush the player with. He also gains a watered-down variant of his final attack, which he can use during his "Energy Sphere (DESU "DESU BORU (or Death Ball))" Ball)" attack. Unless you can finish him off in short order, you will die -- again, and again, and again.



!!''Mega Man X8''

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!!''Mega Man X8''!!''Videogame/MegaManX8''



* Bamboo Pandamonium. He's tall enough that you can't get behind him without taking a hit, and has attacks that take up big chunks of the screen. Also, when he takes enough damage, he will try to lunge at the player, [[OneHitKO which is almost instant death if it connects]] if you don't have any Life Ups. It's more bearable with the Ride Armor... [[GuideDangIt if you knew you could take it with you to the boss.]] And you don't have access to it at all in the BossRush, so good luck with that.

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* Bamboo Pandamonium. He's tall enough that you can't get behind him without taking a hit, and has attacks that take up big chunks of the screen. Also, when he takes enough damage, he will try to lunge at the player, [[OneHitKO which is almost instant death if it connects]] if you don't have any Life Ups. It's more bearable with the Ride Armor... [[GuideDangIt if you knew you could take it with you to the boss.]] And you don't have access to it at all in the BossRush, so good luck with that. Oh, and Zero's technique that's strong against him is... a downward stab from the air (which puts you into a big risk).




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* Cubit Foxtar. She's able to fire her fireballs in several intricate ways, and especially if you hit her with a lightning attack, she'll transform into 5 "ghost flames" that will then fly around the screen in a pattern that requires you to time your dashes; she's invulnerable when she does this.
12th Feb '17 11:09:25 PM LucaEarlgrey
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[[/folder]]

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[[/folder]][[/folder]]
----
-> ''(pow-pow-pow-pow-pow...) \\
[[http://www.youtube.com/watch?v=FAXJ3XUIXWk GAME OVER]]''
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