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** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and no access to reclassing or forging. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (most of the time, this includes ''[[CrutchCharacter Jagen]]''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast, accurate, and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, your only healer, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.

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** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and [[EarlyBirdBoss no access to reclassing or forging.forging]]. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (most of the time, this includes ''[[CrutchCharacter Jagen]]''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast, accurate, and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, your only healer, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.
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** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It's Flametongue [[FixedDamageAttack hits for exactly 37 damage,]] ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!

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** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It's Flametongue [[FixedDamageAttack hits for exactly 37 damage,]] ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the came with an unintended side effect of making the already durable Fire Dragon even more bulkier!
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** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It's Flametongue hits for exactly 37 damage, ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!

to:

** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It's Flametongue [[FixedDamageAttack hits for exactly 37 damage, damage,]] ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!
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** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!

to:

** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense AND resistance, most of your units won't be able to so much as scratch the thing. It It's Flametongue hits for exactly 37 damage, ignoring defense and resistance, easily killing your toughest unit in two hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!
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** Any boss becomes That One whenever Saias is on the field. He has a whopping 10 Leadership Stars, giving +30 Accuracy and Avoid to ''every enemy on the map''. He himself can also pelt you with StandardStatusEffects like Sleep and Berserk from anywhere on the map, on top of making it harder to hit and avoid everything. Fortunately, he never stays for the entire duration of a chapter, and only appears in a few chapters. It's also possible to scare him off by [[OutsideTheBoxTactic using Warp to send someone past a certain map threshhold that triggers an event to make him leave]].

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** Any boss becomes That One whenever Saias is on the field. He has a whopping 10 Leadership Stars, giving +30 Accuracy and Avoid to ''every enemy on the map''. He himself can also pelt you with StandardStatusEffects StatusEffects like Sleep and Berserk from anywhere on the map, on top of making it harder to hit and avoid everything. Fortunately, he never stays for the entire duration of a chapter, and only appears in a few chapters. It's also possible to scare him off by [[OutsideTheBoxTactic using Warp to send someone past a certain map threshhold that triggers an event to make him leave]].
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** Even by the standards of a final boss, the Dragon is absurdly overpowered. With a whopping 40 defense, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance, easily killing your toughest unit in two hits. If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight.

to:

** Even by the standards of a final boss, the Fire Dragon is absurdly overpowered. With a whopping 40 defense, defense AND resistance, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance, easily killing your toughest unit in two hits. hits, on top of very rarely missing! If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight.fight. To make matters worse, in the American and European versions, the decision to reduce effective weaponry down to 2x has the side effect of making the already durable Fire Dragon even more bulkier!
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (and only a high level Seliph or Ares with their MageKiller Holy weapons stand any real chance of taking one than one hit from her). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Hope you got Ced to 28+ Magic and gave him the Magic bracelet so he can use the Silence or Sleep staff on her, because her crazy accuracy from Mjolnir and her leadership bonuses gives her a real chance to kill even the Forseti user in one round if Adept activates!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (and only a high level Seliph or Ares with their MageKiller Holy weapons stand any real chance of taking one than one hit from her). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Hope you got Ced to 28+ Magic and gave him the Magic bracelet so he can use the Silence or Sleep staff on her, because her crazy accuracy the skill boost from Mjolnir and her leadership bonuses gives give her a real chance to kill even the Forseti user in one round if Adept activates!
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (and only a high level Seliph or Ares with their MageKiller Holy weapons stand any real chance of taking one than one hit from her). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Hope you got Ced to 28+ Magic and gave him the Magic bracelet so he can use the Silence or Sleep staff on her, because her crazy accuracy from Mjolnir and her leadership bonuses gives her a real chance to kill even the Forseti user in one round in Adept activates!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (and only a high level Seliph or Ares with their MageKiller Holy weapons stand any real chance of taking one than one hit from her). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Hope you got Ced to 28+ Magic and gave him the Magic bracelet so he can use the Silence or Sleep staff on her, because her crazy accuracy from Mjolnir and her leadership bonuses gives her a real chance to kill even the Forseti user in one round in if Adept activates!
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Better hope you have the Forseti tome ready by then!
** [[spoiler:Arvis]] is arguably even worse. He has an absolutely ludicrous attack power of ''70'', meaning that he will one-shot a lot of your units. His holy weapon grants him ''ridiculous'' defence boosts (as in 40 defense and 40 resistance), and his defences were high to begin with. Making this even worse is the fact that he's a level 30 unit with pavise, which equates to a 30% chance to NoSell '''ANYTHING''' you throw at him. You'll need holy weapons if you want to give him anything worse than a scratch. Oh, he's also guarding a castle, which makes his '''evasion''' skyrocket as well. To add insult to injury, he also has the Nihil skill, which cancels out any chance of a critical hit on your side. If you don't have units with legendary weapons, high resistance, enough strength to actually dent him, and a shitload of healers... godspeed, soldier.
** [[spoiler:Arion.]] He's packing an [[InfinityPlusOneSword Infinity Plus One Lance]] that is guaranteed to make any player burst into tears. If the EliteMooks with Sleep Swords, Slim Lances, and hyper-accuracy due to his ''5-star'' leadership aura doesn't make you rage, the boss himself will. Nihil and good defenses makes him resistant, if not immune, to most tried-and-true killing strategies, and the sadistic combination of Follow-Up, Adept, and insane speed means he'll either [[OneHitPointWonder double your units normally, or double consecutively before you can counter]]. The only units that will stand a chance against this boss without being [[LudicrousGibs ludicrously gibbed]] are either your legendary-wielding bow-user, or your [[GlassCannon legendary-wielding sage]]. Oh, and if you're unfortunate enough to reduce his HP below 10 without killing him? He trips his Miracle skill, and for one turn, he'll dodge everything, and during his phase he'll fly and stab an unfortunate unit in the face. GLARGH. As one seeming final insult, he comes back in the endgame with everything save Miracle, but this time [[spoiler:Altena can talk him into [[HeelFaceTurn becoming a partner unit]]. [[WhosLaughingNow Mwahahahaha!]]]]

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to (and only a dead unit).high level Seliph or Ares with their MageKiller Holy weapons stand any real chance of taking one than one hit from her). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Better hope Hope you have got Ced to 28+ Magic and gave him the Magic bracelet so he can use the Silence or Sleep staff on her, because her crazy accuracy from Mjolnir and her leadership bonuses gives her a real chance to kill even the Forseti tome ready by then!
user in one round in Adept activates!
** [[spoiler:Arvis]] is arguably even worse. He has an absolutely ludicrous attack power of ''70'', meaning that he will one-shot a lot of your units. His holy weapon grants him ''ridiculous'' defence boosts (as in 40 +10 defense and 40 resistance), and his defences resistance, when both were high ''capped'' to begin with. with.) Making this even worse is the fact that he's a level 30 unit with pavise, which equates to a 30% chance to NoSell '''ANYTHING''' you throw at him. You'll need holy weapons if you want to give him anything worse than a scratch. Oh, he's he also has perfect leadership bonuses and is guarding a castle, which makes his '''evasion''' skyrocket as well. To add insult to injury, he also has the Nihil skill, which cancels out any chance of a critical hit on your side. If you don't have units with legendary weapons, high resistance, enough strength to actually dent him, and a shitload of healers... godspeed, soldier.
** [[spoiler:Arion.]] He's packing an [[InfinityPlusOneSword Infinity Plus One Lance]] that is guaranteed to make any player burst into tears. If the EliteMooks with Sleep Swords, Slim Lances, and hyper-accuracy due to his ''5-star'' leadership aura doesn't make you rage, the boss himself will. Nihil and good defenses makes him resistant, if not immune, to most tried-and-true killing strategies, strategies (including using bows, as it cancels his flying weakness), and the sadistic combination of Follow-Up, Adept, and insane speed means he'll either [[OneHitPointWonder double your units normally, or double consecutively before you can counter]]. The only units unit that will stand a chance against this boss can feasibly beat him without being [[LudicrousGibs ludicrously gibbed]] are either your legendary-wielding bow-user, or is your [[GlassCannon legendary-wielding sage]]. Oh, and if you're unfortunate enough to reduce his HP below 10 without killing him? He trips his Miracle skill, and for one turn, he'll dodge everything, and during his phase he'll fly and stab an unfortunate unit in the face. GLARGH. As one seeming final insult, he comes back in the endgame with everything save Miracle, but this time [[spoiler:Altena can talk him into [[HeelFaceTurn becoming a partner unit]]. [[WhosLaughingNow Mwahahahaha!]]]]
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** Even by the standards of a final boss, the Dragon is absurdly overpowered. With a whopping 40 defense, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance. If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight.

to:

** Even by the standards of a final boss, the Dragon is absurdly overpowered. With a whopping 40 defense, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance.resistance, easily killing your toughest unit in two hits. If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight.
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** Sonia is incredibly obnoxious. She can use Bolting to snipe your units from a distance, and her Magic stat is high enough that she can easily two shot most of your units. To make matters worse, she's flanked by ''two'' Wyvern Riders. This wouldn't be so bad if she were a SquishyWizard, but Sonia can take a surprising amount of punishment, and if her counter-attack doesn't kill you, her Wyverns probably will. The only mercy is that you can skip her chapter entirely.
** Even by the standards of a final boss, the Dragon is absurdly overpowered. With a whopping 40 defense, most of your units won't be able to so much as scratch the thing. It hits for 37 damage, ignoring defense and resistance. If you didn't stock up on Elixirs and level up your Lords like a fiend, you are in for an absolute nightmare of a fight.

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** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and no access to reclassing or forging. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (including ''Jagen''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.

to:

** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and no access to reclassing or forging. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (including ''Jagen''!), (most of the time, this includes ''[[CrutchCharacter Jagen]]''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast fast, accurate, and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, your only healer, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.

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** The fight with the Black Knight is a full-on LuckBasedMission. Even if Ike has maxed Strength, Skill, Speed, and Defense, you still rely entirely on him activating [[SignatureMove Aether]] enough times to bypass the Black Knight's defense and self-healing. (Technically, if Ike has capped Strength, he can defeat the Black Knight without Aether if he attacks and hits the Black Knight every turn... though that too makes for a Luck Based Mission.) Leveling up Mist, the only healer you'll have access to in the fight, helps, but only so much. Oh, and you have five turns to win. (Fortunately, you're not forced to win to proceed, though you recruit a crappier unit if you don't win.)

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** The fight with the Black Knight is a full-on LuckBasedMission. Even He's so insanely powerful that even if Ike has maxed Strength, Skill, Speed, and Defense, you he's still rely entirely on getting hit for 9 damage and killing Ike in four hits. Backing him activating [[SignatureMove Aether]] enough times to bypass the Black Knight's defense up is his Renewal skill, meaning he gets back a bit of health every turn, and self-healing. (Technically, if Ike has capped Strength, Luna, which means he can defeat the Black Knight without Aether if he attacks randomly cut Ike's Defense in half and hits the Black Knight every turn... though that too makes for get a Luck Based Mission.) massive jump in damage. Leveling up Mist, the only healer you'll have access to in the fight, helps, but only so much.much. The only abilities that make the fight any easier are Aether or a crit from Wrath, and both of those are also random--Aether has a 27% chance ''at best'' of activating, Wrath has a chance around 50% but requires Ike to be at half health, putting him in danger of dying to Luna. Oh, and you have five turns to win. (Fortunately, you're not forced to win to proceed, though you recruit a crappier unit if you don't win.)
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** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and no access to reclassing or forging. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (including ''Jagen''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that, while ''Shadow Dragon'' is generally known for having the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.

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** The DS version of ''Shadow Dragon'' is known to have HardLevelsEasyBosses, with the vast majority dying in a single round to a forged [[WeaponOfXSlaying effective weapon]]... which is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and no access to reclassing or forging. As a Pirate, there is no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units (including ''Jagen''!), two-shots everything at minimum, is pretty dodgy and accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that, while ''Shadow Dragon'' is generally known for having that the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.

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** In the DS version of ''Shadow Dragon'', Hyman, the boss of Chapter 3 has absurdly high stats for his placement in the game. He has absurd levels of strength and HP alongside having a 1-2 range Hand Axe, which makes going toe-to-toe with him a gambit no matter who you use. However he's only really a spike on average difficulties, if you're playing higher difficulties, then he's outright one of the hardest bosses in the game, as his stats suddenly become ludicrously high and can potentially one-shot most of your party. Not helping either scenario is that he comes incredibly early on, so reclassing is not yet available and otherwise GameBreaker units like Marth or Cain and Abel have yet to fully flourish.

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** In the The DS version of ''Shadow Dragon'', Hyman, Dragon'' is known to have HardLevelsEasyBosses, with the boss of Chapter 3 has absurdly high stats for his placement vast majority dying in the game. He has absurd levels of strength and HP alongside having a 1-2 range Hand Axe, single round to a forged [[WeaponOfXSlaying effective weapon]]... which makes going toe-to-toe with him a gambit no matter who you use. However he's only really a spike on average difficulties, if you're playing higher difficulties, then he's outright is why it's rather surprising that Gomer, the second boss, is generally considered to be one of the hardest bosses in the game, as his stats suddenly become ludicrously high series. He's fought when you're still well within EarlyGameHell, with only a small amount of XP to work with and can potentially one-shot most of your party. Not helping either scenario is that he comes incredibly early on, so no access to reclassing or forging. As a Pirate, there is not yet available no weapon capable of hitting him effectively. Unlike the first boss, Gazzak, he has a handaxe, so you can't outrange him. But what puts him here is what his stats become on higher difficulties--capping out on Merciless at around 36 HP, 16 Strength, and otherwise GameBreaker 12 Speed, with his standard 5 Defense boosted to 7 by his gate and the benefits of A-rank axes. With that kind of statline, he doubles the vast majority of base-level units like Marth or Cain (including ''Jagen''!), two-shots everything at minimum, is pretty dodgy and Abel accurate against non-swordsmen, and takes about four or five hits to die before accounting for his gate's healing. Ogma is fast and has weapon triangle, making him the only one with a real chance, but he barely survives one hit. Wrys, who has only one heal staff and doesn't heal for much, can't heal Ogma without placing himself in Gomer's range. The only other source of healing are one vulnerary and the nearby forts. It says quite a lot about Gomer that, while ''Shadow Dragon'' is generally known for having the most oft-recommended strategy for reliably beating him is to simply weather his hits with fort healing until his weapon breaks.
** Hyman, the boss fought in Chapter 3, is nigh-on identical to Gomer, except that he's a Fighter, he's got slightly more HP... and he's hardcoded to
have yet 14 Speed on all difficulties. There are four characters at that point in the game that can avoid being doubled by him at base--Caeda, Julian, Navarre, and Ogma again--and the former two [[FragileSpeedster are really frail]]. One might expect Navarre to fully flourish.be the perfect assassin for his old boss... except Navarre takes speed loss from steel swords and his Killing Edge, which drags ''him'' down to getting doubled as well, forcing him to wield iron swords and deal almost no damage. On any difficulty above Normal, he's a pickle, and on Merciless, Ogma, once again, becomes the only character who can face him. The sole thing keeping Hyman from being even worse than Gomer is that you now have a Killing Edge and a Devil Axe to work with, and a crit from Ogma with the former and a hit from Barst with the latter will bring him down in one turn, which is plenty feasible if you're willing to use the nearby savepoint for SaveScumming. If you're not, prepare to endure many turns of fort healing and twenty handaxe hits to Ogma and Navarre's faces.



** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, a holy weapon (preferably Forseti, which might not be around then)), or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses and the [[DemonicSpiders strongest generic units you will ever see]]. Better hope you have the Forseti tome ready by then!



** Henning, the boss of chapter 8x, is an extremely blatant DifficultySpike in an otherwise straightforward map. He has stats that aren't out of place for bosses ''five chapters'' ahead of him, and is well-equipped: a Hand Axe to strike at range and a Steel Blade to hit hard in melee. You can't even exploit his pitiful resistance because he will double or OneHitKill your [[SquishyWizard magic users]]. Coupled with the throne boosts, there is not really any easy solution to beating him.
** Gel, the Swordmaster boss of Chapter 19 (Sacae route). Being a Swordmaster is bad enough in a game with low hit rates like this one, but he's also on a Gate (which, while not as bad as a Throne, is still +20% Avoid) and carries a Light Brand so you can't just bombard him from a distance. He's got high skill and speed, too, making it even harder to hit him.

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** Henning, the boss of chapter 8x, is an extremely blatant DifficultySpike in an otherwise straightforward map. He has stats that aren't out of place for bosses ''five chapters'' ahead of him, and is well-equipped: a Hand Axe to strike at range and a Steel Blade to hit hard in melee. You can't even exploit his pitiful resistance because he will double or OneHitKill your [[SquishyWizard magic users]]. Coupled with As a Hero, he's pretty dodgy, and the throne boosts, there is not really any easy solution bonus raises his Avoid even further, reducing hit rates to beating him.
the 40s and 50s. There's only one character who can generally take him on: Rutger, who doubles with somewhat acceptable accuracy and has a pretty hefty crit rate on him when promoted, and even he isn't completely foolproof.
** Gel, the Swordmaster boss of Chapter 19 (Sacae route). Being a Swordmaster is bad enough boss in a game with low generally lower hit rates like this one, is a scary prospect, but he's also very accurate, and more importantly, very fast. As in, on Hard Mode, he has 27 Speed when the cap is 30; he ''cannot'' be doubled, and he has 89 Avoid with his Luck and throne. Even the strongest lance units in the game are struggling to go above 40% Hit, and Rutger, the most accurate unit in the game, barely breaks 50 without supports when capped. You might scoff at his relatively low attack power, but then you realize that, as a Gate (which, Swordmaster, he has a sizeable crit rate--which, when combined with him doubling most units, is a very real concern. Melady is pretty much the only unit in the game with a chance of surviving two crits from him at that point. The only saving grace to the battle is his Light Brand, as while not as bad as it does boast a Throne, is still +20% Avoid) ranged attack, it's a FixedDamageAttack and carries a Light Brand so you can't just bombard crit, meaning strong bow-users and sages can outlast him from a distance. He's got high skill and speed, too, making it even harder to hit him.with enough healing support.
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** Any of the Divine Beasts, which are faced in Linhardt and Leonie's Paralogue, Claude's Paralogue (Verdant Wind-only) and [[spoiler: as the FinalBoss of Silver Snow]]. They're monster enemies with as many as 5 health bars, each with over 100 HP on the higher difficulties, powerful long-range attacks, a THREE-BY-THREE armor grid to break through and high stats on top of all that. But what really pushes them into this category is they all have [[LastChanceHitPoint Miracle]] on their last few health bars, and very high Luck to the point where it'll active 30% of the time at minimum, ''on the lowest difficulties''. Banking on finishing a health bar to avoid a counter attack? [[LuckBasedMission Hope you get lucky.]] The one under the spoiler tags is by far the worst, not only having '''a 51% chance of Miracle on Maddening''', but gaining a stat boost halfway through the fight and a skill that lets them use their [=AoE=] attack whenever they want, which also ''fully replenishes their armor.'' They also heal to full if a White Beast is nearby, and guess what? ''White Beasts are also multi-healthbar monsters with Miracle.''
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*** Funnily enough, the reason Maxime has the stupidly high stat bonuses he has is because of a developer oversight. Maxime was erroneously assigned hard mode bonuses of an unpromoted unit, but since a level 1 prepromote counts as a level 21 unpromote, Maxime effectively gets 20 extra levels of stats. Had the devs not made such a mistake, Maxime would've been much more manageable.
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses at and the same time.[[DemonicSpiders strongest generic units you will ever see]]. Better hope you have the Forseti tome ready by then!
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* ''VideoGame/FireEmblemThreeHouses''
** [[spoiler:Catherine]] in Chapter 12 [[spoiler:if Byleth chose to side with Edelgard]] after choosing the Black Eagles is an incredibly difficult boss, and is harder than the actual main target of the level, [[spoiler:Rhea]]. They hit very hard, have high speed thus allowing them to double almost all your units, and [[spoiler:Thunderbrand]] gives a Brave Sword like effect, meaning just about ''anyone'' dumb enough to get in their range will die in one round of combat. They also have a high crit chance, meaning even if your unit can survive the two hits, they might get killed anyway. To put into perspective how tough they are, your only real hope of winning is to use long range spells and bows, weaken them with gambits, or hope [[spoiler:the Death Knight, who she can one-round regardless]], can whittle them down for you.
** [[spoiler:Edelgard]] in chapter 17 of the Azure Moon and Verdant Wind routes. She has high defense and resistance, and she's surprisingly fast and hard to double. She has Counterattack, so nobody can attack her without retaliation. And she has 68 attack on the easiest difficulty, meaning she can potentially take out your squishier units in a single hit. Furthermore, she can use her Raging Storm combat art, which not only boosts her attack, but will likely give her another action, meaning she can potentially take out multiple units in a single turn.
** If she is not recruited on the Azure Moon or Verdant Wind routes, you face [[spoiler:Petra]] twice, once in chapter 17 of both, and again in chapter 21 of the former and chapter 20 of the latter. Both times can be immensely frustrating. On Normal, she has 40 Speed on her first appearance and 44 or 46 on her second, enough to double even the fastest of your units (and in higher difficulties she's ''even faster''), and thanks to a combination of Sword Prowess, Alert Stance, Keen Intuition (an enemy-only skill that gives +30 Avoid when fighting an enemy at range), and her Avoid-boosting [[spoiler:Brigid Hunters]] battalion, her Avoid can get boosted to the point that she's almost impossible to hit. She can also hit fairly hard, especially if she's going up against an already damaged unit [[spoiler:as her personal skill, Hunter's Boon, boosts her crit when fighting an opponent with less than half HP - which is even worse on Verdant Wind chapter 20, as she uses a Wo Dao there instead of the Sword of Zoltan she uses in Azure Moon]]. Good luck defeating her without first rattling her with a gambit - which is hard enough to do in the first place.
** The [[spoiler:Umbral Beast]] in Cindered Shadows' DLC can be an absolute ''nightmare'' to deal with if you don't use your resources carefully. Like any beast final bosses, it has three life bars, and will frequently summon [[spoiler:Aelfric Illusions]] to fight your units. However any clones not killed will have their life drained by the monster. It will also has an attack that rearranges its position, causing you to be separated from your other units. It can also damage any unlucky character in its path doing this. Good luck defeating it when your units are around level 30 range.
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead.dead (though it is possible to go around and kill the actual boss and seize the castle, which will also cause them to go away). She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another 30% chance to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range and her Adept skill gives her another 30% chance '''50% chance''' to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!
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** Henning, the boss of chapter 8x, is an extremely blatant DifficultySpike in an otherwise straightforward map. He has stats that aren't out of place for bosses ''five chapters'' ahead of him, and is well-equipped: a Hand Axe to strike at range and a Steel Blade to hit hard in melee. Coupled with the throne boosts, there is not really any easy solution to beating him.

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** Henning, the boss of chapter 8x, is an extremely blatant DifficultySpike in an otherwise straightforward map. He has stats that aren't out of place for bosses ''five chapters'' ahead of him, and is well-equipped: a Hand Axe to strike at range and a Steel Blade to hit hard in melee. You can't even exploit his pitiful resistance because he will double or OneHitKill your [[SquishyWizard magic users]]. Coupled with the throne boosts, there is not really any easy solution to beating him.
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range. Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range.range and her Adept skill gives her another 30% chance to Mjolnir them ''again'' if they survived (which equates to a dead unit). Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!
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** [[spoiler:Arvis]] is arguably even worse. He has an absolutely ludicrous attack power of ''70'', meaning that he will one-shot a lot of your units. His holy weapon grants him ''ridiculous'' defence boosts, and his defences were high to begin with. You'll need holy weapons if you want to give him anything worse than a scratch. Oh, he's also guarding a castle, which makes his '''evasion''' skyrocket as well. To add insult to injury, he also has the Nihil skill, which cancels out any chance of a critical hit on your side. If you don't have units with legendary weapons, high resistance, enough strength to actually dent him, and a shitload of healers... godspeed, soldier.

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** [[spoiler:Arvis]] is arguably even worse. He has an absolutely ludicrous attack power of ''70'', meaning that he will one-shot a lot of your units. His holy weapon grants him ''ridiculous'' defence boosts, boosts (as in 40 defense and 40 resistance), and his defences were high to begin with.with. Making this even worse is the fact that he's a level 30 unit with pavise, which equates to a 30% chance to NoSell '''ANYTHING''' you throw at him. You'll need holy weapons if you want to give him anything worse than a scratch. Oh, he's also guarding a castle, which makes his '''evasion''' skyrocket as well. To add insult to injury, he also has the Nihil skill, which cancels out any chance of a critical hit on your side. If you don't have units with legendary weapons, high resistance, enough strength to actually dent him, and a shitload of healers... godspeed, soldier.
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** The Dark Warlords are mostly just annoying, but Bovis and Canis are genuinely very difficult. Bovis is functionally identical to [[spoiler:Galzus]], meaning he's got high stats and strong weapons, in addition to Astra and Luna. Canis has the same skills as [[spoiler:Sara]] and comes with a Berserk Staff (and statuses in this game are 100% accurate) and [[LifeDrain Resire]], [[WhyWontYouDie making it difficult to ensure that she actually takes any damage.]] Canis also has Wrath, meaning that whenever you attack her she responds with a critical hit.

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** The Dark Warlords are mostly just annoying, but Bovis and Canis are genuinely very difficult. Bovis is functionally identical to [[spoiler:Galzus]], meaning he's got high stats and strong weapons, in addition to Astra and Luna. Canis has the same skills as [[spoiler:Sara]] and comes with a Berserk Staff (and statuses in this game are 100% accurate) and [[LifeDrain Resire]], [[WhyWontYouDie making it difficult to ensure that she actually takes any damage.]] Canis also has Wrath, meaning that whenever you attack her she responds with a life-draining critical hit.hit. Making matters even worse is that in Thracia, if you deal overkill damage when using Nosferatu, you heal the amount of damage you would have dealt, meaning you can heal more than your opponent lost in HP. Combine this with crits on your units and you'll quickly realize that simply throwing bodies at her won't work.
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** The Dark Warlords are mostly just annoying, but Bovis and Canis are genuinely very difficult. Bovis is functionally identical to [[spoiler:Galzus]], meaning he's got high stats and strong weapons, in addition to Astra and Luna. Canis has the same skills as [[spoiler:Sara]] and comes with a Berserk Staff (and statuses in this game are 100% accurate) and [[LifeDrain Resire]], making it difficult to ensure that she actually takes any damage. Canis also has Wrath, meaning that whenever you attack her she responds with a critical hit.

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** The Dark Warlords are mostly just annoying, but Bovis and Canis are genuinely very difficult. Bovis is functionally identical to [[spoiler:Galzus]], meaning he's got high stats and strong weapons, in addition to Astra and Luna. Canis has the same skills as [[spoiler:Sara]] and comes with a Berserk Staff (and statuses in this game are 100% accurate) and [[LifeDrain Resire]], [[WhyWontYouDie making it difficult to ensure that she actually takes any damage. damage.]] Canis also has Wrath, meaning that whenever you attack her she responds with a critical hit.
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period.


* ''VideoGame/FireEmblemHeroes'' has enough to fill [[ThatOneBoss/FireEmblemHeroes its own page]]

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* ''VideoGame/FireEmblemHeroes'' has enough to fill [[ThatOneBoss/FireEmblemHeroes its own page]]page]].
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** The final boss. He has an area of effect attack that damages the player's team heavily unless a Dragon Vein is used to soften the blow, but even then, it will still leave quite a mark. To say [[ThatOneLevel nothing of the hardest level in the entire game]], simply reaching the final boss is a daunting task in and of itself. Once the player has reached him, the player has to contend with his massive 1-4 range weapon which is effective against fliers. He has Dragonskin, which mitigates any damage taken, almost requiring Corrin's Shadow Yato to break through, Draconic Hex to debuff all of any assailant's stats by -4, and on higher difficulties, skills like Vengeance and Lifetaker. Finally, what makes the final boss particularly special is that he is paired up with a clone of himself and has the skill Bold Stance, which lets him fight with the benefits of both Attack Stance and Guard Stance, being able to do extra damage and also potentially block attacks. He is easily one of the toughest bosses in the game and is an incredibly dangerous opponent to face. And just who is this asshole who makes the end of ''Conquest'' so miserable? [[spoiler:It's none other than Takumi, bringing his [[RecurringBoss amount of appearances as a boss]] to a total of four times, culminating in him being the final boss, and he makes for one hell of a boss fight every time.]]

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** The final boss. He has an area of effect attack that damages the player's team heavily unless a Dragon Vein is used to soften the blow, but even then, it will still leave quite a mark. To say [[ThatOneLevel nothing of the hardest level in the entire game]], simply reaching the final boss is a daunting task in and of itself. Once the player has reached him, the player has to contend with his massive 1-4 range weapon which is effective against fliers. He has Dragonskin, which mitigates any damage taken, almost requiring Corrin's Shadow Yato to break through, Draconic Hex to debuff all of any assailant's stats by -4, and on higher difficulties, skills like Vengeance and Lifetaker. Finally, what makes the final boss particularly special is that he is paired up with a clone of himself and has the skill Bold Stance, which lets him fight with the benefits of both Attack Stance and Guard Stance, being able to do extra damage and also potentially block attacks. He is easily one of the toughest bosses in the game and is an incredibly dangerous opponent to face. And just who is this asshole who makes the end of ''Conquest'' so miserable? [[spoiler:It's none other than Takumi, bringing his [[RecurringBoss amount of appearances as a boss]] to a total of four times, culminating in him being the final boss, and he makes for one hell of a boss fight every time.]]]]
*''VideoGame/FireEmblemHeroes'' has enough to fill [[ThatOneBoss/FireEmblemHeroes its own page]]
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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range. Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!

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** When it comes to ridiculous ''Fire Emblem'' bosses, Ishtar might as well take the cake. Not merely content with being ThatOneBoss, she insists on being a RecurringBoss as well! Not only are her stats absurdly high in each appearance, but she always wields the Mjolnir tome, which has an insane 30 might, +20 skill, and +10 speed. Combined with her maxed out magic and speed stats, Ishtar is able to 1-shot most of your characters with perfect accuracy at 1-2 range. Unlike other bosses sporting legendary weapons, Ishtar has free range of movement every time she appears. Her first appearance is in chapter 8, before most of your units are even promoted; good luck landing a critical hit with Febail's Yewfelle, or you'll be losing some characters. [[note]]Though if you can avoid her for a couple of turns, Julius will show up to take her away with him without you having to fight her.[[/note]] For her second appearance in chapter 10, she's backed up by [[spoiler:Julius (who's nearly impossible to kill at this stage of the game)]], and she won't leave until she is defeated or one of your units is dead. She returns one last time on the final chapter, flanked by three other difficult bosses at the same time. Better hope you have the Forseti tome ready by then!
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** Rumel the boss of chapter 2 of the SNES version. To begin with, he's a dracoknight with high stats, especially defense in the second map, but he also has a Ridersbane when your army is composed of primarily cavalry. Finally unlike every other boss, Rumel moves when a unit enters his range and a major gimmick of the map is chasing a [[BanditMook thief]] with a valuable, meaning the unit trying to catch the thief will likely enter Rumel's range. The DS version even nerfed Rumel by removing his ridersbane and making him a StationaryBoss on easy and normal. Even with these nerf, Rumel is still no slouch.


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** Gomes, the boss of chapter 8X. Unlike Batta the Beast, Gomes the invincible actually has stats to back up his title. In a game where the stat cap for everything but HP is 20, Gomes has 18 strength, 14 skill, 14 speed, 11 luck and 12 defense. As a Warrior, Gomes also lacks any weaknesses to weaponry. Not only that, but unlike all prior bosses, Gomes sits on a throne giving him +10 defense and +30 avoid. This makes Gomes unable to be doubled, able to tank all physical punishment and hard to hit. Good luck defeating Gomes without the mage, Asvel and [[DiscOneNuke Grafcalbiur]].

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