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Misuse of the page/link (You Will Not Evade Me is moving a target towards you, not the other way around)


* YouWillNotEvadeMe:
** Getting too far away from King Slime or leaving him in a small space will make him teleport to you.
** Attempt to run away from the Wall of Flesh, and it'll give you a debuff called "The Tongue," which basically means it reels you back in for heavy contact damage. If a player attempts to warp back to spawn, the Wall of Flesh instakills them instead, accompanied by a special [[HaveANiceDeath death message]].
** Attempting to warp away from [[spoiler:the Moon Lord]] now makes him teleport right to your spot instead; though he can be outrun, if the player gets too far, he will teleport to them.

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* YouWillNotEvadeMe:
** Getting too far away from King Slime or leaving him in a small space will make him teleport to you.
**
YouWillNotEvadeMe: Attempt to run away from the Wall of Flesh, and it'll give you a debuff called "The Tongue," which basically means it reels you back in for heavy contact damage. If a player attempts to warp back to spawn, the Wall of Flesh instakills them instead, accompanied by a special [[HaveANiceDeath death message]].
** Attempting to warp away from [[spoiler:the Moon Lord]] now makes him teleport right to your spot instead; though he can be outrun, if the player gets too far, he will teleport to them.
message]].
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* ScratchDamageEnemy: The Dungeon Guardian has a ludicrous amount of defense (9999), so even hits with the game's InfinityPlusOneSword will not inflict more than a single point of damage to him, save for crits, which will inflict 2 points of damage instead.
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* UndergroundMonkey: Slimes. At first there are only PaletteSwaps green slimes, blue slimes, red slimes, etc. As you venture further out though a unique slime can be found for each environment, ice slimes, jungle slimes, desert slimes, etc.

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* UndergroundMonkey: Slimes. At first there are only PaletteSwaps {{Palette Swap}}s green slimes, blue slimes, red slimes, etc. As you venture further out though a unique slime can be found for each environment, ice slimes, jungle slimes, desert slimes, etc.
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** The Cyborg fires rockets.

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** The Cyborg fires rockets.launches rockets, proximity mines and grenades from an ArmCannon.
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* StrongEnemiesLowRewards: The [[BeefGate Dungeon Guardian]] has the highest defense and attack of any enemy in the game, meaning it can kill an endgame level player in 1-2 hits, and even [[InfinityPlusOneSword the Zenith]] will only deal one damage per hit. Killing it is nearly impossible without extensive preparation. Until Version 1.2, it dropped absolutely nothing. As of the most recent version, it drops only the Bone Key, which is a simple cosmetic for {{Bragging|RightsReward}} purposes. The minimal drops and extreme difficulty is intentional as the point of the Dungeon Guardian is to prevent SequenceBreaking.
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Added Waterfall into the Abyss Entry

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* WaterfallIntoTheAbyss: Water normally adheres to gravity and will drain given an opening, but small holes create a cosmetic water effect that will gradually fade if it doesn't reach a hole first. Seen particularly with water on floating islands, and one of the forest backgrounds that show floating islands.
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** The Journey's End 1.4 patch aimed to reduce some of the more egregious sequence breaks, and patched out three of the biggest. Meteors can no longer fall until the Eater of Worlds or Brain of Cthulhu is dead[[labelnote:*]]previously, the player could bomb their way through to a single shadow orb/crimson heart and then mine up the meteorite for an equipment set that remained viable until Hardmode[[/labelnote]], fishing has been nerfed by separating normal mode and hard mode crates[[labelnote:*]]crates used to be universal, so by fishing up a bunch before defeating the Wall of Flesh, the crates could be opened immediately after for piles of Hardmode ore without touching an altar[[/labelnote]] and reducing the Reaver Shark's pickaxe power[[labelnote:*]]prior to 1.4, it could mine the first Hardmode ore, obviating tool progression for the entire first half of the game; now it's limited to mining Demonite/Crimtane[[/labelnote]].

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** The Journey's End 1.4 patch aimed to reduce some of the more egregious sequence breaks, and patched out three of the biggest. Meteors can no longer fall until the Eater of Worlds or Brain of Cthulhu is dead[[labelnote:*]]previously, the player could a brand-new characters could, with little difficulty, bomb their way through to a single shadow orb/crimson heart and then mine up the meteorite for an equipment set that remained viable until Hardmode[[/labelnote]], fishing has been nerfed by separating normal mode and hard mode crates[[labelnote:*]]crates used to be universal, only care about which biome their were caught in and their contents were decided when opened, so by fishing up a bunch before defeating the Wall of Flesh, the crates could be opened immediately after for farming them in easy mode and opening them in hard mode would result in piles of Hardmode hardmode ore without touching an altar[[/labelnote]] even populating them into the world; now getting hardmode crates requires being in hardmode with decent fishing gear[[/labelnote]] and reducing the Reaver Shark's pickaxe power[[labelnote:*]]prior to 1.4, it could mine the first Hardmode ore, obviating tool progression for the entire first half of the game; now it's limited to mining Demonite/Crimtane[[/labelnote]].Demonite/Crimtane, which is useless without boss drops anyway[[/labelnote]].

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* SadlyMythtaken: In Myth/NorseMythology, the Gungnir is said to be Odin's javelin that never misses when thrown. In ''Terraria'', the Gungnir is a spear that the player character holds and jabs at enemies, and cannot be thrown as a weapon.

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* SadlyMythtaken: SadlyMythtaken:
**
In Myth/NorseMythology, the Gungnir is said to be Odin's javelin that never misses when thrown. In ''Terraria'', the Gungnir is a spear that the player character holds and jabs at enemies, and cannot be thrown as a weapon.weapon.
** In the Matter of France, Durendal is said to be Roland's sword, capable of cutting through giant boulders of stone with a single strike, and was indestructible. In ''Terraria'', it's not a sword, but a WhipSword.
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* VideoGameTools: The main tools you get are pickaxes (which let you mine blocks), axes (which can chop down trees and other plants, like cactus), and hammers (which can shape blocks and mine background objects like walls and demon altars). You can pick up other tools as well, like the Rod of Discord, which teleports you to your mouse cursor, or the Clentaminator, a device that can purge (or spread) certain biomes like the Corruption, but only the pickaxes are required for progression.
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** Attempting to warp away from [[spoiler:the Moon Lord]] now makes him teleport right to your spot instead; though [[spoiler:the Moon Lord]] can be outrun, if the player gets too far, [[spoiler:the Moon Lord]] will teleport to them.

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** Attempting to warp away from [[spoiler:the Moon Lord]] now makes him teleport right to your spot instead; though [[spoiler:the Moon Lord]] he can be outrun, if the player gets too far, [[spoiler:the Moon Lord]] he will teleport to them.
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* SadlyMythtaken: In Myth/NorseMythology, the Gungnir is said to be Odin's javelin that never misses when thrown. In Terraria, the Gungnir is a spear that the player character holds and jabs at enemies, and cannot be thrown as a weapon.

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* SadlyMythtaken: In Myth/NorseMythology, the Gungnir is said to be Odin's javelin that never misses when thrown. In Terraria, ''Terraria'', the Gungnir is a spear that the player character holds and jabs at enemies, and cannot be thrown as a weapon.



* TheScourgeOfGod: The Wall Of Flesh only appears when you chuck a voodoo doll of someone you know into a pit of lava.

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* TheScourgeOfGod: The Wall Of of Flesh only appears when you chuck a voodoo doll of someone you know into a pit of lava.



** With the inclusion of debuffs, these enemies become very vulnerable to [[KillItWithFire flamethrowers]] and [[HellFire cursed flames]], as each segment burns individually, draining their HP very fast. Except Destroyer, who is ''completely immune'' to all debuffs.

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** With the inclusion of debuffs, these enemies become very vulnerable to [[KillItWithFire flamethrowers]] and [[HellFire cursed flames]], as each segment burns individually, draining their HP very fast. Except the Destroyer, who is ''completely immune'' to all debuffs.



** There are and were numerous methods available to enter the Lihzahrd Temple before defeating Plantera. They're typically fixed in a future patch, but some remain, such as hammering three platforms upside-down in front of the door and pressing down while walking towards it. Entering the Lihzahrd Temple early can get you access to advanced traps and unique furniture items, but the Golem boss still can't be summoned unless you defeat Plantera first.

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** There are and were numerous methods available to enter the Lihzahrd Temple before defeating Plantera. They're typically fixed in a future patch, but some remain, such as hammering three platforms upside-down in front of the door and pressing down while walking towards it. Entering the Lihzahrd Temple early can get you access to advanced traps and unique furniture items, but the Golem boss still can't be summoned unless you defeat Plantera first.first, and since 1.4, the advanced traps found there can't be mined without defeating Golem, so there's little point in doing so.



** While Duke Fishron was intended to be an end game boss just before the Lunatic Cultist, it can still be summoned as soon as you get to hardmode. As such, you ''can'' make it the first hardmode boss you face, and while extremely difficult to fight at that point, if you ''do'' manage to beat him, you can get some really powerful end game equipment before even fighting any of the mechanical bosses, which in turn makes the rest of the game a breeze up until the point you'd normally fight Fishron.
** The Journey's End 1.4 patch aimed to reduce some of the more egregious sequence breaks, and patched out three of the biggest. Meteors can no longer fall until the Eater of Worlds or Brain of Cthulhu is dead[[labelnote:*]]previously, the player could bomb their way through to a single shadow orb/crimson heart and then mine up the meteorite for an equipment set that remained viable until hardmode[[/labelnote]], fishing has been nerfed by separating normal mode and hard mode crates[[labelnote:*]]crates used to be universal, so by fishing up a bunch before defeating the Wall of Flesh, the crates could be opened immediately after for piles of hardmode ore without touching an altar[[/labelnote]] and reducing the Reaver Shark's pickaxe power[[labelnote:*]]prior to 1.4, it could mine the first hardmode ore, obviating tool progression for the entire first half of the game; now it's limited to mining Demonite/Crimtane[[/labelnote]].

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** While Duke Fishron was intended to be an end game boss just before the Lunatic Cultist, it can still be summoned as soon as you get to hardmode.Hardmode. As such, you ''can'' make it the first hardmode boss you face, and while extremely difficult to fight at that point, if you ''do'' manage to beat him, you can get some really powerful end game equipment before even fighting any of the mechanical bosses, which in turn makes the rest of the game a breeze up until the point you'd normally fight Fishron.
** The Journey's End 1.4 patch aimed to reduce some of the more egregious sequence breaks, and patched out three of the biggest. Meteors can no longer fall until the Eater of Worlds or Brain of Cthulhu is dead[[labelnote:*]]previously, the player could bomb their way through to a single shadow orb/crimson heart and then mine up the meteorite for an equipment set that remained viable until hardmode[[/labelnote]], Hardmode[[/labelnote]], fishing has been nerfed by separating normal mode and hard mode crates[[labelnote:*]]crates used to be universal, so by fishing up a bunch before defeating the Wall of Flesh, the crates could be opened immediately after for piles of hardmode Hardmode ore without touching an altar[[/labelnote]] and reducing the Reaver Shark's pickaxe power[[labelnote:*]]prior to 1.4, it could mine the first hardmode Hardmode ore, obviating tool progression for the entire first half of the game; now it's limited to mining Demonite/Crimtane[[/labelnote]].



* ShamuFu: The 1.2.4 update added a number of fish weapons/tools with the introduction of the Fishing mechanic, including a Clubberfish to... club with, the obvious Swordfish and its Obsidian variant (which despite the name are used as spears), a Saw-tooth Shark that makes a perfect [[ChainsawGood chainsaw]] (it even makes motor sounds), a Reaver Shark that is used as a pickaxe, and a Rockfish you can use as a hammer. They're surprisingly effective, the reaver shark being the one of the best pickaxes available before Hardmode, and useful for SequenceBreaking until it was nerfed in 1.4.

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* ShamuFu: The 1.2.4 update added a number of fish weapons/tools with the introduction of the Fishing mechanic, including a Clubberfish to... club with, the obvious Swordfish and its Obsidian variant (which despite the name are used as spears), a Saw-tooth Shark that makes a perfect [[ChainsawGood chainsaw]] (it even makes motor sounds), a Reaver Shark that is used as a pickaxe, and a Rockfish you can use as a hammer. They're surprisingly effective, the reaver shark Reaver Shark being the one of the best pickaxes available before Hardmode, and useful for SequenceBreaking until it was nerfed in 1.4.



* ShockwaveClap: Before the Journey's End 1.4 update, the Stardust Guardian that comes as a set bonus from Stardust armor had the ability to cause explosions that cause minor damage, and he would draw enemies towards him and away from you by clapping his hands.

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* ShockwaveClap: Before the Journey's End 1.4 update, the Stardust Guardian that comes as a set bonus from the Stardust armor had the ability to cause explosions that cause minor damage, and he would draw enemies towards him and away from you by clapping his hands.



* SilverBullet: Surprisingly subverted; you can buy or craft Silver Bullets, which ''is'' a more powerful upgrade to Musket Balls, but unlike Stakes which deal a whopping 1000% damage bonus against Vampires, Silver Bullets don't do any extra damage against Werewolves.
* SimpleRescueMechanic: Throughout the game and depending on whatever you've killed, NPCs might start showing up while you're exploring, either bound, asleep, unconscious, or in one case playing golf with himself. Simply interacting with any of these once will "free" them and allow them to move into any available housing you have- as in, literally move into their designated home via Offscreen Teleportation once night falls, no matter where they were beforehand.

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* SilverBullet: Surprisingly subverted; you You can buy or craft Silver Bullets, which ''is'' not only is a more powerful upgrade to Musket Balls, but unlike just like Stakes which deal a whopping 1000% damage bonus against Vampires, since 1.4.4, Silver Bullets don't do any deal 3x extra damage against Werewolves.
* SimpleRescueMechanic: Throughout the game and depending on whatever you've killed, NPCs [=NPC=]s might start showing up while you're exploring, either bound, asleep, unconscious, or in one case playing golf with himself. Simply interacting with any of these once will "free" them and allow them to move into any available housing you have- as in, literally move into their designated home via Offscreen Teleportation once night falls, no matter where they were beforehand.



* {{Snowlems}}: Using the Snow Globe you get from Presents will summon the Frost Legion, which is an entire army of these. They're a lot harder than the Goblin Army.

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* {{Snowlems}}: Using the Snow Globe you get from Presents during Hardmode will summon the Frost Legion, which is an entire army of these. They're While they're a lot harder than the Goblin Army.Army, there isn't much reason to fight them other than unlocking Santa Claus and a few paintings from the Travelling Merchant.



* SpeedySnail: Giant Tortoises and Ice Tortoises are for the most part, slow, but when they attack they start spinning and immediately do a very fast spinning tackle at the player, which hurts ''a lot'' if they connect.

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* SpeedySnail: Giant Shellies, Giant Tortoises and Ice Tortoises are for the most part, slow, but when they attack they start spinning and immediately do a very fast spinning tackle at the player, which in the case of the Tortoises, it hurts ''a lot'' if they connect.



* {{Superboss}}

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* {{Superboss}}{{Superboss}}:



** The Empress of Light is already a hard opponent, but if you summon her during the day, her attack pattern gets far more aggressive and [[OneHitKill a single projectile can kill you instantly]], but she drops the Terraprisma, by far the best summoner weapon in the game.

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** The Empress of Light is already a hard opponent, but if you summon her during the day, her attack pattern gets far more aggressive and [[OneHitKill a single projectile can kill you instantly]], but instantly]]; however, she drops the Terraprisma, by far the best summoner weapon in the game.
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* SimpleRescuseMechanic: Throughout the game and depending on whatever you've killed, NPCs might start showing up while you're exploring, either bound, asleep, unconscious, or in one case playing golf with himself. Simply interacting with any of these once will "free" them and allow them to move into any available housing you have- as in, literally move into their designated home via Offscreen Teleportation once night falls, no matter where they were beforehand.

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* SimpleRescuseMechanic: SimpleRescueMechanic: Throughout the game and depending on whatever you've killed, NPCs might start showing up while you're exploring, either bound, asleep, unconscious, or in one case playing golf with himself. Simply interacting with any of these once will "free" them and allow them to move into any available housing you have- as in, literally move into their designated home via Offscreen Teleportation once night falls, no matter where they were beforehand.



** Burn: Burning (caused by coming in contact with hot blocks; it's the only one that can be prevented, by using an obsidian skull), On Fire, Frostburn, Cursed Inferno, Shadowflame, and Daybroken (the latter two can only be inflicted ''by'' players, though). All of them do damage over time, the main differences among them being the source, how much life they take (with Daybroken being the most painful at 25 damage a tick), and whether they can be extinguished by entering water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.

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** Burn: Burning (caused by coming in contact with hot blocks; it's the only one that can be prevented, by using an obsidian skull), On Fire, Frostburn, Frostburn (and their Hardmode equivalents, Hellfire and Frostbite), Cursed Inferno, Shadowflame, and Daybroken (the latter two can only be inflicted ''by'' players, though). All of them do damage over time, the main differences among them being the source, how much life they take (with Daybroken being the most painful at 25 damage a tick), and whether they can be extinguished by entering water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.



** Berserk: Tipsy, caused by [[BoozeBasedBuff drinking ale]], which reduces defense but enhances physical stats. Despite being considered a negative status, the defense drop is barely noticeable in later stages of the game, while the physical buffs are quite important.

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** Berserk: Tipsy, caused by [[BoozeBasedBuff drinking ale]], which reduces defense but enhances physical stats.stats (and fishing power, as a bonus). Despite being considered a negative status, the defense drop is barely noticeable in later stages of the game, while the physical buffs are quite important.



* StockBeehive: The game has giant hives deep underground in the jungle that resembles Wasp Nests, with honeycomb walls and honey, as well as a Queen Bee BonusBoss. There are also normal-sized beehives that release bees and sometimes hornets when destroyed.

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* StockBeehive: The game has giant hives deep underground in the jungle that resembles Wasp Nests, with honeycomb walls and honey, as well as a Queen Bee BonusBoss.OptionalBoss. There are also normal-sized beehives that release bees and sometimes hornets when destroyed.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* SurpriseCreepy: The player's first night, most likely. Sure, it's a cheerful sandbox game that takes place in a cutesy SugarBowl world, but then night falls and the zombies and flying disembodied eyeballs show up...

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* SurpriseCreepy: SurprisinglyCreepyMoment: The player's first night, most likely. Sure, it's a cheerful sandbox game that takes place in a cutesy SugarBowl world, but then night falls and the zombies and flying disembodied eyeballs show up...

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* UselessUsefulSpell: Status effects are mostly not very effective. In the time it takes for the slow damage over time of the On Fire! or Poisoned debuffs to kill an enemy you could have already killed the enemy a hundred times over using regular weapon attacks. Averted in the case of the bosses though, as the extra damage status effects allow you to deal will definitely help.

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* UselessUsefulSpell: UselessUsefulSpell:
**
Status effects are mostly not very effective. In the time it takes for the slow damage over time of the On Fire! or Poisoned debuffs to kill an enemy you could have already killed the enemy a hundred times over using regular weapon attacks. Averted in the case of the bosses though, as the extra damage status effects allow you to deal will definitely help.help, and some of the debuffs available in Hardmode are much stronger.
** The Dark Artist armor has an unlisted effect of increasing the area of effect from the Phantom Phoenix's special projectile. While this sounds great in paper, the Dark Artist armor is designed for mage/summoner hybrids, while the Phantom Phoenix is a ranged weapon (and thus, suboptimal for use with the Dark Artist armor). Besides, the Phantom Phoenix is a weapon from the Mechanical Boss tier, while the Dark Artist armor is an armor from the post-Golem tier, which means the Phantom Phoenix is a weapon that is quite obsolete by the time the Dark Artist armor is available.



* WickedWasps: Hornets really, but there are dozens of the bloody things in the underground jungle.


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* WickedWasps: Hornets really, but there are dozens of the bloody things in the underground jungle.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: The Journey's End 1.4 update introduced whips as a weapon for Summoners. Not only does it allow Summoners to directly attack with Summon damage, but enemies that are hit by the whip get focused on and take extra damage from summons.

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* WhipItGood: WhipOfDominance: The Journey's End 1.4 update introduced whips as a weapon for Summoners. Not only does it allow Summoners [[SummonMagic Summoners]], allowing the player to directly attack with Summon damage, but better control their summoned creatures. Whipped enemies are afflicted with [[DamageIncreasingDebuff a debuff that are hit by the whip get focused on and makes them take extra damage from summons.summons]], and the summons will focus their attacks on the last enemy you whipped.

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* ThinkOfTheChildren: Meta example; the original seed for the "Everything" world was "Broke Ass Game Ass," but Redigit decided to change it to "Get Fixed Boi" near the end of 1.4.4's development as they didn't want to encourage kids into saying ass.


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* SeriesFauxnale: The game's final update was Journey's End, in 2020. Despite this, there have been multiple updates since, even discounting bugfix updates -- adding new content to the games, such as with the 1.4.3 update bringing a {{Crossover}} with ''VideoGame/DontStarveTogether''.


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* ThinkOfTheChildren: Meta example; the original seed for the "Everything" world was "Broke Ass Game Ass," but Redigit decided to change it to "Get Fixed Boi" near the end of 1.4.4's development as they didn't want to encourage kids into saying ass.
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* SpeedySnail: Giant Tortoises and Ice Tortoises are for the most part, slow, but when they attack they start spinning and immediately do a very fast spinning tackle at the player, which hurts ''a lot'' if they connect.
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* SimpleRescuseMechanic: Throughout the game and depending on whatever you've killed, NPCs might start showing up while you're exploring, either bound, asleep, unconscious, or in one case playing golf with himself. Simply interacting with any of these once will "free" them and allow them to move into any available housing you have- as in, literally move into their designated home via Offscreen Teleportation once night falls, no matter where they were beforehand.

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Duke Fishron and nighttime Empress of Light qualify more as Optional Bosses


** Duke Fishron is a weird shark-pig boss added as something of an April Fool's joke. He's a ''hard'' fight, being a LightningBruiser to the extreme, but he's not needed to activate any events, and he doesn't drop any special crafting materials, so he can be skipped if you're not interested in any of his equipment drops.
** The Empress of Light can be encountered as soon as Plantera is killed, but is ''far'' more powerful than this timing would indicate. The projectiles she fires off turns the game into a veritable BulletHell, and she drops some very good gear if you can handle it. [[ChallengeRun As an added bonus]], if you summon her during the day, her attack pattern gets far more aggressive and [[OneHitKill a single projectile can kill you instantly]], but she drops the Terraprisma, by far the best summoner weapon in the game.

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** Duke Fishron is a weird shark-pig boss added as something of an April Fool's joke. He's a ''hard'' fight, being a LightningBruiser to the extreme, but he's not needed to activate any events, and he doesn't drop any special crafting materials, so he can be skipped if you're not interested in any of his equipment drops.
** The Empress of Light can be encountered as soon as Plantera is killed, already a hard opponent, but is ''far'' more powerful than this timing would indicate. The projectiles she fires off turns the game into a veritable BulletHell, and she drops some very good gear if you can handle it. [[ChallengeRun As an added bonus]], if you summon her during the day, her attack pattern gets far more aggressive and [[OneHitKill a single projectile can kill you instantly]], but she drops the Terraprisma, by far the best summoner weapon in the game.
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migrating/elaborating from Bonus Boss entry

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* {{Superboss}}
** The Dungeon Guardians were never intended to be killable, but [[LordBritishPostulate players have still found ways to do it]]. This has been acknowledged with a unique (though purely cosmetic) item that only they drop.
** Duke Fishron is a weird shark-pig boss added as something of an April Fool's joke. He's a ''hard'' fight, being a LightningBruiser to the extreme, but he's not needed to activate any events, and he doesn't drop any special crafting materials, so he can be skipped if you're not interested in any of his equipment drops.
** The Empress of Light can be encountered as soon as Plantera is killed, but is ''far'' more powerful than this timing would indicate. The projectiles she fires off turns the game into a veritable BulletHell, and she drops some very good gear if you can handle it. [[ChallengeRun As an added bonus]], if you summon her during the day, her attack pattern gets far more aggressive and [[OneHitKill a single projectile can kill you instantly]], but she drops the Terraprisma, by far the best summoner weapon in the game.

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** The "Rod of Discord" item, which allows the player to blink to wherever the mouse cursor is. Just don't use it in rapid succession, or it will kill you.

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** The "Rod Rod of Discord" Discord item, which allows the player to blink to wherever the mouse cursor is. Just don't use it in rapid succession, or it will kill you. In the postgame, it is possible to upgrade this to the Rod of Harmony, which can be used infinitely without draining health.



** You can get a Whoopee Cushion, which can be combined with a Cloud in a Bottle to get a Fart in a Bottle, and then combine THAT with the Shiny Red Balloon to get a Fart in a Balloon as of version 1.2.1.1.

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** You can get a Whoopee Cushion, which can be combined with a Cloud in a Bottle to get a Fart in a Bottle, and then combine THAT that with the Shiny Red Balloon to get a Fart in a Balloon as of version 1.2.1.1.


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** Poo can be collected in block form by sitting on a toilet while having a food buff as of 1.4.4.

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