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* The Skip Button Ending. At first it seems like the usual blend of humorous SelfDeprication and comedic arrogance, with the Narrator complaining about [[TakeThatUs the poor quality of the new content]] and basking in the glory of how utterly perfect the original version of the game was. Then it all takes a turn when the Narrator and Stanley stumble upon a collection of Steam reviews of the original game, all of which (or at least all that the Narrator reads) are [[CausticCritic bashing the game]] and complaining about the Narrator in particular. While at first the Narrator reacts to this with the expected indignation, it quickly becomes clear how hard these reviews are hitting him, with him talking about how he feels like he failed these players (a sentiment that anyone who's struggled with negative feedback on their creative work can likely sympathize with). His utter desperation to please the fans leads the Narrator to create [[ArtifactOfDoom the Skip Button]], which ultimately leads to his own undoing at the player's hands when they find they have no real choice but to keep pressing the button until everything around them- including the Narrator- is gone.
** To make it even more poignant, take a look at the surroundings in the area with the Steam reviews. There are lots of review that the Narrator doesn't read aloud, and all of them have the blue thumbs-up icon indicating a positive review...except they're all blurred out so that [[AccentuateTheNegative only the negative reviews can actually be read]].
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* The bucket version of the Escape Pod ending. Unlike the regular version of the ending, the game does ''not'' cut out before reaching the pod, but after Stanley arrives, he has a sudden realization that only one of them will be able to escape and elects to sacrifice himself in order to let the bucket escape the facility.
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* Also in the Epilogue, on one of the floors of the abandoned Memory Zone, there are a few scattered deposits of [[OverlyLongName Buttons That Say the Name of the Player That is Playing the Game]]. Most of them don't work due to the passage of time, and of the ones that do, as you would expect from earlier in the story, they all say "Jim". [[TragicKeepsake Except one, hidden away in a decently missable deposit, which says "Stanley"]].

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* Also in the Epilogue, on one of the floors of the abandoned Memory Zone, there are a few scattered deposits of [[OverlyLongName Buttons That Say the Name of the Player That is Playing the Game]]. Most of them don't work due to the Skip Button-induced passage of time, and of the ones that do, as you would expect from earlier in the story, they all say "Jim". [[TragicKeepsake Except one, hidden away in a decently missable deposit, which says "Stanley"]].

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* Also in the Epilogue, on one of the floors of the abandoned Memory Zone, there are a few scattered deposits of [[OverlyLongName Buttons That Say the Name of the Player That is Playing the Game]]. Most of them don't work due to the passage of time, and of the ones that do, as you would expect from earlier in the story, they all say "Jim". [[TragicKeepsake Except one, hidden away in a decently missable deposit, which says "Stanley"]].
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* The Figley/Stanlurine ending in ''Ultra Deluxe'' counts towards this. In this ending, the Narrator sends Stanley back to the Memory Zone to relive his accomplishment at collection each of the Figlies/Stanlurines. Once Stanley and the Narrator reaches the end, the Narrator resets the game, but not wanting to move forward, he undoes the reset and tells Stanley to relive his memories [[BackToFront in reverse]]. From there, the two arrive [[WhenItAllBegan at Stanley's office]], and the Narrator realizes his reasoning for creating Stanley: the Narrator had become complacent and needed a character to do what he was thinking, one that would make the decisions that he could not. The Narrator even questions if his creation of Stanley was in part because he was lonely and he [[IJustWantToHaveFriends wanted a companion to talk to]]. After giving his thoughts about Stanley, the Narrator decides to [[PutOnABus retire Stanley]] and be on his own again, promising to take care of himself and be much stronger. However, remarking how fun his experience with Stanley had been, the Narrator decides to tell Stanley's story [[OneLastJob for the last time]], starting off with [[BookEnd "This is the story of a man named Stanley."]]

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* The Figley/Stanlurine ending in ''Ultra Deluxe'' counts towards this. In this ending, the Narrator sends Stanley back to the Memory Zone to relive his accomplishment at collection each of the Figlies/Stanlurines. Once Stanley and the Narrator reaches reach the end, the Narrator resets the game, but not wanting to move forward, he undoes the reset and tells Stanley to relive his memories [[BackToFront in reverse]]. From there, the two arrive [[WhenItAllBegan at Stanley's office]], and the Narrator realizes his reasoning for creating Stanley: the Narrator had become complacent and needed a character to do what he was thinking, one that would make the decisions that he could not. The Narrator even questions if his creation of Stanley was in part because he was lonely and he [[IJustWantToHaveFriends wanted a companion to talk to]]. After giving his thoughts about Stanley, the Narrator decides to [[PutOnABus retire Stanley]] and be on his own again, promising to take care of himself and be much stronger. However, remarking how fun his experience with Stanley had been, the Narrator decides to tell Stanley's story [[OneLastJob for the last time]], starting off with [[BookEnd "This is the story of a man named Stanley."]]
* The Epilogue sequence could possibly be seen as this, since, if not for the unknown character giving the player and Stanley a chance to experience everything further, it may well have been the end of the road for good. It's also a bittersweet finale to the game, as, even though the long road has come to a close, and The Stanley Parable's development is over now, [[BookEnd the adventures are only just beginning.]]
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* The Figley/Stanlurine ending in ''Ultra Deluxe'' counts towards this. In this ending, the Narrator sends Stanley back to the Memory Zone to relive his accomplishment at collection each of the Figlies/Stanlurines. Once Stanley and the Narrator reaches the end, the Narrator resets the game, but not wanting to move forward, he undoes the reset and tells Stanley to relive his memories [[BackToFront in reverse]]. From there, the two arrive [[WhenItAllBegan at Stanley's office]], and the Narrator realizes his reasoning for creating Stanley: the Narrator had become complacent and needed a character to do what he was thinking, one that would make the decisions that he could not. The Narrator even questions if his creation of Stanley was in part because he was lonely and he [[IJustWantToHaveFriends wanted a companion to talk to]]. After giving his thoughts about Stanley, the Narrator decides to [[PutOnABus retire Stanley]] and be on his own again, promising to take care of himself and be much stronger. However, remarking how fun his experience with Stanley had been, the Narrator decides to tell Stanley's story [[OneLastJob for the last time]], starting off with [[BookEnd "This is the story of a man named Stanley."]]
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One quick way to interpret ''VideoGame/TheStanleyParable'' is that in the end, Stanley and the Narrator will never get what either of them want. Which leads into plenty of {{Tear Jerker}}s.

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One quick The reader began to realize that one way to interpret ''VideoGame/TheStanleyParable'' is that in the end, Stanley and the Narrator will never get what either of them want. Which leads into plenty of {{Tear Jerker}}s.led them to [[TearJerker feel very sad]].
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Moments are spoilers off


* On route to the [[spoiler:Starry Dome]] ending in the HD remix, The Narrator [[spoiler:will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
** Additionally, if you alternate [[spoiler:jumping from the staircase]] and [[spoiler:returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler:doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]
** Even worse, his last words are [[spoiler:[[ResetButton "I'm going ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.
* The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-determined, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets.
* In both the original and the HD remix, The [[spoiler:Pawn/Phone ending. Also the source of the page quote.]]
* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning... [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice, but with no success. His voice becomes increasingly desperate and panicked as he tries to get Stanley to do anything without player input. The credits roll.]].

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* On route to the [[spoiler:Starry Dome]] Starry Dome ending in the HD remix, The Narrator [[spoiler:will will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
** Additionally, if you alternate [[spoiler:jumping jumping from the staircase]] staircase and [[spoiler:returning returning to the space room]] room enough times, the Narrator will eventually call you out for [[spoiler:doing doing it to play with his emotions, to provoke a reaction from him]].him. Especially upsetting, considering that [[YouBastard he's probably right.]]
** Even worse, his last words are [[spoiler:[[ResetButton [[ResetButton "I'm going ba-"]] ba-" showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.
* The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this this was all pre-determined, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets.
* In both the original and the HD remix, The [[spoiler:Pawn/Phone Pawn/Phone ending. Also the source of the page quote.]]
quote.
* When you [[spoiler:unplug unplug the telephone]], telephone, after doing both branches afterwards (including [[spoiler:a a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], HeroicMime, and then [[spoiler:the the game completely glitching up due to "narrative contradiction"]]), contradiction"), the game then resets back to the initial two doors near the beginning... [[spoiler:except except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice, but with no success. His voice becomes increasingly desperate and panicked as he tries to get Stanley to do anything without player input. The credits roll.]].roll...
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** Additionally, if you alternate [[spoiler:jumping from the catwalk]] and [[spoiler:returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler:doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]
** Even worse, his last words are [[spoiler:[[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.

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** Additionally, if you alternate [[spoiler:jumping from the catwalk]] staircase]] and [[spoiler:returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler:doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]
** Even worse, his last words are [[spoiler:[[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.
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* En route to the [[spoiler:Starry Dome]] ending in the HD remix, The Narrator [[spoiler:will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.

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* En On route to the [[spoiler:Starry Dome]] ending in the HD remix, The Narrator [[spoiler:will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.

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-->'''Narrator''': This is a very sad story about the death of a man named Stanley.

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-->'''Narrator''': This -->This is a very sad story about the death of a man named Stanley.
-->-- '''Narrator'''

One quick way to interpret ''VideoGame/TheStanleyParable'' is that in the end, Stanley and the Narrator will never get what either of them want. Which leads into plenty of {{Tear Jerker}}s.
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*** The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-determined, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets…

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*** * The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-determined, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets…resets.



* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… beginning... [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice choice, but with no success. His voice becomes increasingly desperate and panicked as he tries to get Stanley to do anything without player input. The credits roll]].roll.]].
----
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*** This one really hit me hard, seeing that this would have probably been the best ending if it continued.

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Natter, and that example is already stated directly above it.


* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].
* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decision, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever. [[spoiler:[[MoodWhiplash Until the game inevitably resets]].]]

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].
* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decision, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever. [[spoiler:[[MoodWhiplash Until the game inevitably resets]].]]
roll]].
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Added a little something


* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decision, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever.

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* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decision, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever. [[spoiler:[[MoodWhiplash Until the game inevitably resets]].]]
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Fixed a spelling mistake.


* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decisions, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever.

to:

* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decisions, decision, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever.

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Added a tear jerker opinion thingimabober what am i supposed to put here


* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].roll]].
* For this troper, the Not Stanely ending is this. To be specific, the part where [[spoiler:you are broken apart from Stanley, and just watch him stay motionless from above.]] Hearing The Narrator's voice start to sound more... broken as he waits for Stanley to make a decisions, despite the fact that [[spoiler:since you've been broken apart from Stanley,]] he will never be able to do anything. Ever.

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].
** Except that in the context of that ending [[spoiler:[[CrowningMomentOfAwesome this is your, meaning the player's, great moment of triumph against the Narrator]], as you finally force him to realize that it's not you needing him, it's ''him'' that needs ''you''. Sure, the Narrator is nearly driven to tears, but considering the shit he puts you through if you were to answer the phone (and the fact that he brazenly lied to you about the outcome of answering it when you unplugged it), [[AssholeVictim It's very hard to argue he doesn't deserve it]].]]

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].
** Except that in the context of that ending [[spoiler:[[CrowningMomentOfAwesome this is your, meaning the player's, great moment of triumph against the Narrator]], as you finally force him to realize that it's not you needing him, it's ''him'' that needs ''you''. Sure, the Narrator is nearly driven to tears, but considering the shit he puts you through if you were to answer the phone (and the fact that he brazenly lied to you about the outcome of answering it when you unplugged it), [[AssholeVictim It's very hard to argue he doesn't deserve it]].]]
roll]].
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**** This one really hit me hard, seeing that this would have probably been the best ending if it continued.
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*** The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-planned, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets…

to:

*** The Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-planned, pre-determined, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets…



** Except that in the context of that ending [[spoiler:[[CrowningMomentOfAwesome this is your, meaning the player's, great moment of triumph against the Narrator]], as you finally force him to realize that it's not you that needs him, it's ''him'' that needs ''you''. Sure, the Narrator is nearly driven to tears, but considering the shit he puts you through if you were to answer the phone (and the fact that he brazenly lied to you about the outcome of answering it when you unplugged it), [[AssholeVictim It's very hard to argue he doesn't deserve it]].]]

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** Except that in the context of that ending [[spoiler:[[CrowningMomentOfAwesome this is your, meaning the player's, great moment of triumph against the Narrator]], as you finally force him to realize that it's not you that needs needing him, it's ''him'' that needs ''you''. Sure, the Narrator is nearly driven to tears, but considering the shit he puts you through if you were to answer the phone (and the fact that he brazenly lied to you about the outcome of answering it when you unplugged it), [[AssholeVictim It's very hard to argue he doesn't deserve it]].]]

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* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].

to:

* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].roll]].
** Except that in the context of that ending [[spoiler:[[CrowningMomentOfAwesome this is your, meaning the player's, great moment of triumph against the Narrator]], as you finally force him to realize that it's not you that needs him, it's ''him'' that needs ''you''. Sure, the Narrator is nearly driven to tears, but considering the shit he puts you through if you were to answer the phone (and the fact that he brazenly lied to you about the outcome of answering it when you unplugged it), [[AssholeVictim It's very hard to argue he doesn't deserve it]].]]
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* En route to the [[spoiler:suicide]] ending in the HD remix, The Narrator [[spoiler:will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.

to:

* En route to the [[spoiler:suicide]] [[spoiler:Starry Dome]] ending in the HD remix, The Narrator [[spoiler:will beg Stanley not to kill himself, because for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.



** Even worse, his last words are [[spoiler: [[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.
*** The Confusing Ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-planned, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets...

to:

** Even worse, his last words are [[spoiler: [[ResetButton [[spoiler:[[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, and nothing has changed.
*** The Confusing Ending Confusion ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-planned, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets...resets…



* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning... [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].

to:

* When you [[spoiler:unplug the telephone]], after doing both branches afterwards (including [[spoiler:a different boss' office with a voice receiver instead of a keypad that can't be used due to Stanley being a HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning... beginning… [[spoiler:except ''you'' are placed above the ceiling and unable to do anything except walk around and look down at Stanley standing motionless, while the Narrator begs him to make a choice but with no success. The credits roll]].
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Linking to Tear Jerker in a Tear Jerker sub-page.


** Even worse, his last words are [[spoiler: [[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, [[TearJerker and nothing has changed]].

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** Even worse, his last words are [[spoiler: [[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, [[TearJerker and nothing has changed]].changed.
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None

Added DiffLines:

** Even worse, his last words are [[spoiler: [[ResetButton "I'm going to go ba-"]] showing that the Narrator is afraid of returning to his cruel past self.]] And then you start right back at the beginning, [[TearJerker and nothing has changed]].
*** The Confusing Ending is sad for similar reasons. After finally befriending Stanley and looking forward to creating new adventures together without relying on the script you both learn that [[spoiler:this was all pre-planned, and nothing the Narrator did was of his own free will. Oh, and the game is about to restart and the Narrator is going to forget everything that happened.]] Naturally, the Narrator doesn't believe a thing. And then the game resets...
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None


* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
** Additionally, if you alternate [[spoiler: jumping from the catwalk]] and [[spoiler: returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler: doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]

to:

* En route to the [[spoiler: suicide]] [[spoiler:suicide]] ending in the HD remix, The Narrator [[spoiler: will [[spoiler:will beg Stanley not to kill himself, because for the for once in his life, he's happy. If Stanley dies, the game is reset, and he loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
** Additionally, if you alternate [[spoiler: jumping [[spoiler:jumping from the catwalk]] and [[spoiler: returning [[spoiler:returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler: doing [[spoiler:doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Additionally, if you alternate [[spoiler: jumping from the catwalk]] and [[spoiler: returning to the space room]] enough times, the Narrator will eventually call you out for [[spoiler: doing it to play with his emotions, to provoke a reaction from him]]. Especially upsetting, considering that [[YouBastard he's probably right.]]
Is there an issue? Send a MessageReason:
Found out you have to do both branches of the \"unplug the phone\" ending before coming to the tear jerking finale


* When you [[spoiler:unplug the telephone]], if you do as the Narrator tells you and head to the boss' office, you'll [[spoiler:be unable to proceed because the office is different than usual and that the secret door is opened through a voice receiver than a keypad, and can't be used due to Stanley being a HeroicMime. The game then resets back to the initial two doors near the beginning... except ''you'' are placed above the ceiling being unable to do anything but look down at Stanley standing motionless, and the Narrator begs him to make a choice but with no success. The credits roll]].

to:

* When you [[spoiler:unplug the telephone]], if you do as the Narrator tells you and head to the after doing both branches afterwards (including [[spoiler:a different boss' office, you'll [[spoiler:be unable to proceed because the office is different than usual and that the secret door is opened through with a voice receiver than instead of a keypad, and keypad that can't be used due to Stanley being a HeroicMime. The HeroicMime]], and then [[spoiler:the game completely glitching up due to "narrative contradiction"]]), the game then resets back to the initial two doors near the beginning... except [[spoiler:except ''you'' are placed above the ceiling being and unable to do anything but except walk around and look down at Stanley standing motionless, and while the Narrator begs him to make a choice but with no success. The credits roll]].
Is there an issue? Send a MessageReason:
None


* In both the original and the HD remix, The [[spoiler:Pawn/Phone ending. Also the source of the page quote.]]

to:

* In both the original and the HD remix, The [[spoiler:Pawn/Phone ending. Also the source of the page quote.]]]]
* When you [[spoiler:unplug the telephone]], if you do as the Narrator tells you and head to the boss' office, you'll [[spoiler:be unable to proceed because the office is different than usual and that the secret door is opened through a voice receiver than a keypad, and can't be used due to Stanley being a HeroicMime. The game then resets back to the initial two doors near the beginning... except ''you'' are placed above the ceiling being unable to do anything but look down at Stanley standing motionless, and the Narrator begs him to make a choice but with no success. The credits roll]].
Is there an issue? Send a MessageReason:
None


* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If Stanley dies, the game is reset, and he looses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.

to:

* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If Stanley dies, the game is reset, and he looses loses the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
Is there an issue? Send a MessageReason:
None


* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If stanley dies, the game is reset, and he looses his the space room.]] He is begging Stanley not to take that one beautiful moment away from him.

to:

* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If stanley Stanley dies, the game is reset, and he looses his the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
Is there an issue? Send a MessageReason:
Created the page. Needs more love.

Added DiffLines:

-->'''Narrator''': This is a very sad story about the death of a man named Stanley.

* En route to the [[spoiler: suicide]] ending in the HD remix, The Narrator [[spoiler: will beg Stanley not to kill himself, because for the for once in his life, he's happy. If stanley dies, the game is reset, and he looses his the space room.]] He is begging Stanley not to take that one beautiful moment away from him.
* In both the original and the HD remix, The [[spoiler:Pawn/Phone ending. Also the source of the page quote.]]

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