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* CarFu
* ChainsawGood

to:

* %%* CarFu
* %%* ChainsawGood



* ImprovisedWeapon: All of them, once you play the "Weapon Bonus" rule.
* KillItWithFire

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* %%* ImprovisedWeapon: All of them, once you play the "Weapon Bonus" rule.
* %%* KillItWithFire



* ZombieApocalypse
* ZombieInfectee: One of the New Rules allows Friend cards to become these.

to:

* %%* ZombieApocalypse
* %%* ZombieInfectee: One of the New Rules allows Friend cards to become these.

Added: 82

Changed: 4

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zombie_fluxx.png]]



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* BrainFood: A Brain is one of the Keepers, and since this is Fluxx and many goals are puns, Brain Food is an actual goal. You win if you have the Brain as well as the Sandwich.
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* ObviousRulePatch: One action card allows you to choose one opponent and steal all of his or her zombies. In a 2-player game, the card is {{Nerf}}ed so that you can only steal one zombie from your opponent.
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* WrittenSoundEffect: Keepers which can be weapons later are denoted by a '''POW'''
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* AuthorAvatar: The Friend Keepers are based on Andrew Looney and his wife.
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Many of the keepers not only fulfill goals, but can kill or attract zombies, meaning there's slightly more long-term strategy involve than the basic version.

to:

Many of the keepers not only fulfill goals, but can kill or attract zombies, meaning there's slightly more long-term strategy involve involved than the basic version.



!!Tropes this game include:

to:

!!Tropes included in this game include:game:
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One of the many variants[=/=]expansions of TabletopGame/{{Fluxx}}, this permutation themes itself as a zombie movie, where the Goals involves such things as boarding up the windows, escaping in your car, and stockpiling supplies.

to:

One of the many variants[=/=]expansions of TabletopGame/{{Fluxx}}, this permutation themes itself as a zombie movie, where the Goals involves involve such things as boarding up the windows, escaping in your car, and stockpiling supplies.
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One of the many variants[=/=]expansions of TabletopGame/{{Fluxx}}, this permutation themes itself as a zombie movie, where the Goals involves such things as boarding up the windows, escaping in your car, and stockpiling supplies.

This was the version of the game to make Creepers (cards you are forced to play) a big part of gameplay, but in the spirit of the original game, shifting rules and goals mean that they can go from liability to boon very easily. Unlike the original game, getting rid of Creepers is more a matter of "how many you can kill" instead of when you do.

Many of the keepers not only fulfill goals, but can kill or attract zombies, meaning there's slightly more long-term strategy involve than the basic version.
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!!Tropes this game include:
* CarFu
* ChainsawGood
* DownerEnding: Several of the goals (including "I Alone Survived") are this, but particularly the Ungoal (where all the Zombies win).
* ImprovisedWeapon: All of them, once you play the "Weapon Bonus" rule.
* KillItWithFire
* UnwinnableByDesign: There is an Ungoal card where the zombies can win (i.e. the players all lose).
** Unless the Zombie King card is in play, in which case that player ''wins'' if the Ungoal is met.
* ZombieApocalypse
* ZombieInfectee: One of the New Rules allows Friend cards to become these.
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