History TabletopGame / WraithTheOblivion

16th Dec '15 2:03:49 PM Morgenthaler
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* EscapedFromHell: Characters can under certain circumstances claw their way back into the lands of the living as Risen. Even though they just reek of ''Franchise/TheCrow'', the white face paint is not obligatory.
16th Dec '15 11:59:25 AM Morgenthaler
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** ''MummyTheResurrection'' has mummies [[OffstageWaitingRoom loitering]] in the [[TheUnderworld Shadowlands]] between deaths [[DerailedTrainOfThought and playing their little mind games, saying things like "You may be dead, but in the morning I'll be better!"]]

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** ''MummyTheResurrection'' ''TabletopGame/MummyTheResurrection'' has mummies [[OffstageWaitingRoom loitering]] in the [[TheUnderworld Shadowlands]] between deaths [[DerailedTrainOfThought and playing their little mind games, saying things like "You may be dead, but in the morning I'll be better!"]]
28th Oct '15 6:59:52 PM FordPrefect
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* SlidingScaleOfIdealismVersusCynicism: The game occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EpiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]

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* SlidingScaleOfIdealismVersusCynicism: The game game's occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EpiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]
28th Oct '15 6:58:19 PM FordPrefect
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* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidenally set off near the mouth of Oblivion.

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* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidenally accidentally set off near the mouth of Oblivion.
7th Sep '15 6:45:08 PM nombretomado
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** In a more literal example, certain items that are destroyed will make their way into the Shadowlands, from guns to [[{{Hindenburg}} rigid airships.]]

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** In a more literal example, certain items that are destroyed will make their way into the Shadowlands, from guns to [[{{Hindenburg}} [[UsefulNotes/TheHindenburg rigid airships.]]
24th May '15 2:18:17 PM InsomniacWeasel
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* EpiphanicPrison

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* EpiphanicPrisonEpiphanicPrison: Transcendence can be achieved by fusing the Shadow and the Eidolon, [[CrowningMomentOfHeartWarming essentially accepting that though your life had both its good sides and bad sides,]] [[{{Tearjerker}} it was worth living, and no matter how much it hurt first, the time has come to move on.]] [[CrowningMomentOfAwesome You may have not been able to achieve every last thing you wanted, but no person ever can. But you did enough - you felt enough, loved enough, and made enough, and what matters is that to you, it's really enough. So you sprout great wings of light, and soar towards Heaven.]]



* SlidingScaleOfIdealismVersusCynicism: The game occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EphiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]

to:

* SlidingScaleOfIdealismVersusCynicism: The game occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EphiphanicPrison [[EpiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]
24th May '15 2:12:41 PM InsomniacWeasel
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Added DiffLines:

* SlidingScaleOfIdealismVersusCynicism: The game occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EphiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]
4th Jan '15 3:25:26 PM JustinCognito
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** Likewise, wraiths often seek out Haunts as places to rest up and take shelter from Maelstroms. They can be as small as closets or as big as the Winchester Mystery House, but they do provide some measure of comfort.
23rd Dec '14 1:17:44 PM JustinCognito
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* AndIMustScream: Soulforging. That soulsteel sword you're holding, the kind of thing that makes mincemeat out of Spectres? Guess how fondly you'll look on it when you realize it's ''weeping''. The building blocks of Wraith technology are forged from Wraiths themselves.

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* AndIMustScream: Soulforging. That soulsteel sword you're holding, the kind of thing that makes mincemeat out of Spectres? Guess how fondly you'll look on it when you realize it's ''weeping''. The building blocks of Wraith technology are forged from Wraiths themselves. Technically speaking, the consciousness ''should'' be extinguished, but Nhudri (the first Artificier) had to make examples of some of his underlings for "haphazard work," and there ''are'' high-level Arcanoi that allow you to draw knowledge from forged souls.
2nd Dec '14 6:02:33 PM JustinCognito
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A 20th anniversary edition was announced at [=GenCon=] 2013.

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A 20th anniversary edition was announced at [=GenCon=] 2013.
2013. [[https://www.kickstarter.com/projects/200664283/deluxe-wraith-the-oblivion-20th-anniversary-editio A Kickstarter for the game went live on December 2, 2014, and was fully funded within hours.]]
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