History TabletopGame / WraithTheOblivion

24th Jan '17 3:12:06 PM DaibhidC
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** The {{Splatbook}} ''Pardoners and Puppeteers'' has a spirit modelled on Creator/JimHenson. He is, of course, a Puppeteer.

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** The {{Splatbook}} {{Splat}}book ''Pardoners and Puppeteers'' has a spirit modelled on Creator/JimHenson. He is, of course, a Puppeteer.
24th Jan '17 3:11:22 PM DaibhidC
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* ShoutOut: Compare [[http://i297.photobucket.com/albums/mm224/Zenoseiya/wraith2epg207.jpg this artwork from page 207]] of the Wraith 2nd edition rulebook to [[http://www.gnosis.art.pl/iluminatornia/sztuka_o_inspiracji/zdzislaw_beksinski/zdzislaw_beksinski_1971.jpg this piece painted by Zdzislaw Beksinski]].

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* ShoutOut: ShoutOut:
**
Compare [[http://i297.photobucket.com/albums/mm224/Zenoseiya/wraith2epg207.jpg this artwork from page 207]] of the Wraith 2nd edition rulebook to [[http://www.gnosis.art.pl/iluminatornia/sztuka_o_inspiracji/zdzislaw_beksinski/zdzislaw_beksinski_1971.jpg this piece painted by Zdzislaw Beksinski]].Beksinski]].
** The {{Splatbook}} ''Pardoners and Puppeteers'' has a spirit modelled on Creator/JimHenson. He is, of course, a Puppeteer.
23rd Dec '16 12:54:10 AM InsomniacWeasel
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Added DiffLines:

* AfterlifeAntechamber: The Underworld is ultimately this. It takes a very specific balance of hope and despair, attachment to life and angst, to turn someone into a Wraith. Most people never get there (they either move straight on to whatever lies beyond, or they're instantly consumed by Oblivion) and Wraiths who Transcend move on to someplace else. Whatever it is other than Oblivion that can be Transcended to (or ''into'') isn't elaborated on but is generally accepted to be an unquestionable "good end".
16th Dec '16 5:28:24 AM IdumeanPatriot
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Added DiffLines:

* HopelessWar: Stygia's war against the [[FarEast Dark Kingdom of Jade]], which pits the ghosts of the Western world against the even bleaker tyranny of the first and greatest of the Chinese emperors, who now rules all the dead of Asia in death as he ruled the living in life.
7th Oct '16 10:24:35 AM Morgenthaler
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* DarknessInducedAudienceApathy: Wraith was one of the OldWorldOfDarkness' less popular titles, and this criticism was frequently leveled at it. It even extends in universe. Many a wraith can easily fall to Oblivion through simple despair.

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* DarknessInducedAudienceApathy: Wraith was one of the OldWorldOfDarkness' TabletopGame/OldWorldOfDarkness' less popular titles, and this criticism was frequently leveled at it. It even extends in universe. Many a wraith can easily fall to Oblivion through simple despair.
24th Sep '16 4:34:44 AM Morgenthaler
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** [[PlayingWithATrope Played With]] -- And yet, as many fans loved to point out, it was weirdly the most hopeful of the settings. Managing to resolve your fetters and passions, thus ascending out of the Shadowlands was a very attainable goal, putting it way ahead of the all but impossible existential goals from [[TabletopGame/VampireTheMasquerade Vampire]] and [[TabletopGame/WerewolfTheApocalypse Werewolf]], the at-the-very-least highly unlikely goals of [[TabletopGame/MageTheAscension Mage]], or the no-kidding-you're-screwed-no-way-out nihilism of [[ChangelingTheDreaming Changeling]].

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** [[PlayingWithATrope Played With]] -- And yet, as many fans loved to point out, it was weirdly the most hopeful of the settings. Managing to resolve your fetters and passions, thus ascending out of the Shadowlands was a very attainable goal, putting it way ahead of the all but impossible existential goals from [[TabletopGame/VampireTheMasquerade Vampire]] and [[TabletopGame/WerewolfTheApocalypse Werewolf]], the at-the-very-least highly unlikely goals of [[TabletopGame/MageTheAscension Mage]], or the no-kidding-you're-screwed-no-way-out nihilism of [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming Changeling]].
16th Dec '15 2:03:49 PM Morgenthaler
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Added DiffLines:

* EscapedFromHell: Characters can under certain circumstances claw their way back into the lands of the living as Risen. Even though they just reek of ''Franchise/TheCrow'', the white face paint is not obligatory.
16th Dec '15 11:59:25 AM Morgenthaler
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** ''MummyTheResurrection'' has mummies [[OffstageWaitingRoom loitering]] in the [[TheUnderworld Shadowlands]] between deaths [[DerailedTrainOfThought and playing their little mind games, saying things like "You may be dead, but in the morning I'll be better!"]]

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** ''MummyTheResurrection'' ''TabletopGame/MummyTheResurrection'' has mummies [[OffstageWaitingRoom loitering]] in the [[TheUnderworld Shadowlands]] between deaths [[DerailedTrainOfThought and playing their little mind games, saying things like "You may be dead, but in the morning I'll be better!"]]
28th Oct '15 6:59:52 PM FordPrefect
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* SlidingScaleOfIdealismVersusCynicism: The game occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EpiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]

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* SlidingScaleOfIdealismVersusCynicism: The game game's occupation of an extremely interesting point along it is often brought up as one of its main points of appeal. On the one hand, on the surface, it appears to be by far the most depressing of the World of Darkness games: it ''opens'' with the characters being not only dead, but spiritually unfulfilled and on the verge of succumbing to the cosmic force of nihilism. The book is gray and filled with extremely depressing imagery, and the setting is established on suffering and despair. At the same time, it's the ''only'' World of Darkness game in which "victory" is not just a theoretical, distant possibility (like Golconda or Ascension), but a realistic ([[EarnYourHappyEnding albeit extremely hard to achieve]]) goal. Being a wraith in the Underworld might be an incredibly horrible existence, but if you're brave, wise and compassionate enough, you ''can'' [[EpiphanicPrison attain Transcendence and Move On into the true afterlife, leaving all suffering behind you.]]
28th Oct '15 6:58:19 PM FordPrefect
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* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidenally set off near the mouth of Oblivion.

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* WorldWreckingWave: ''Six'' of them. Five of the Great Maelstroms were caused by historical events that thrust large numbers of the dead into the Underworld: the fall of Rome, the Black Plague, the Conquest of the Americas, World War I and the Spanish Flu, and World War II, the atom bombs, and the Holocaust. The relic of one of said atom bombs caused the Sixth and final Great Maelstrom when it was accidenally accidentally set off near the mouth of Oblivion.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.WraithTheOblivion