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* BlackComedy: Very much so -- PaulDini compared it to the work of Creator/CharlesAddams in an introduction he wrote to one of the original comics.

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* BlackComedy: Very much so -- PaulDini Creator/PaulDini compared it to the work of Creator/CharlesAddams in an introduction he wrote to one of the original comics.
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* BlackComedy: Very much so -- PaulDini compared it to the work of CharlesAddams in an introduction he wrote to one of the original comics.

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* BlackComedy: Very much so -- PaulDini compared it to the work of CharlesAddams Creator/CharlesAddams in an introduction he wrote to one of the original comics.
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Website dead.


The game's official website is [[http://channelmlive.com/ here.]]
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If you\'re going to remove something, leave an edit reason. As far as I can tell, the trope fits.

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* [[ScrewYouElves Screw You, Witches!]]: The Malleus' reason for existence is to take down the pretty, perfect witches.
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* [[ScrewYouElves Screw You, Witches!]]: The Malleus' reason for existence is to take down the pretty, perfect witches.
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* FlyingBroomstick: Witches use them. There are also flying carpets, flying cars, and flying vespa scooters.

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* FlyingBroomstick: Witches use them. There are also flying carpets, flying cars, and flying vespa Vespa scooters.
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* EverythingsBetterWithPrincesses: The signature character is a magical princess from another world. Of course, this is [[BlackComedy darkly parodied]], as her family was overthrown because they were [[WickedWitch wicked witches]], and she's a CardCarryingVillain instead of a PrincessClassic.
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* AlternateUniverse: There are a couple. The ''Nemesis'' universe and Bruja (the StandardFantasySetting world), to name two.

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* KillItWithWater: The biggest downside to Hag's Syndrome in the modern day is that water makes witches with the syndrome melt -- the prejudices against its sufferers are largely a thing of the past (Though they still get a social penalty), and those with it can use make-up to fix it. Unfortunatly, spells to fix it automatically fail.

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* KillItWithWater: The biggest downside to the Hag's Syndrome heritage in the modern day is that water makes witches with the syndrome melt -- the prejudices against its sufferers are largely a thing of the past (Though (though they still get a social penalty), and those with it can use make-up to fix it. Unfortunatly, Unfortunately, spells to fix it automatically fail. Potions that alter one's appearance aren't forbidden though.
**This vulnerability is addressed several times more in the 13 Magazine supplement. Page 24 introduces "Jennie Green Teeth", a monster with Elementalism/Mentalism and green skin, but who THRIVES underwater. Her bite which paralyzes people but allows them to breathe underwater could be harmless (save for making you vulnerable to being ripped apart) but would be utterly deadly to a hag. Page 34 introduces an "Instant Minions" conjuration spell from Denora which allows human minions at a lower magic rank than normal, but they are vulnerable to instant destruction by water. Page 35 introduces the "Wychlerro" hat from Abby (Soto's witchsona, a hag herself) which protects the wearer from the wetness of non-magical rains. Page 36 features an ad for the (presumably never published) second issue of 13 Magazine which promised a "Living with Hags Syndrome" article and [[http://images.wikia.com/witchgirls/images/3/34/13magazineIssue2.jpg featured a little girl with green skin]].

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* YouFailHistoryForever: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.



* YouFailHistoryForever: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.
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* ComicallyMissingThePoint/SpoofAesop: In one story from the second volume of ''Witch Girls Tales'', Lucinda comes to the conclusion that [[NobleDemon helping people can be rewarding and she should do it more often.]] However, the reward she's referring to is the sadistic enjoyment she gains from destroying some bullies through downright horrifying methods, then tricking the boy who needed the help first into serving her for a year, then tricking him into getting out of it by cleaning her mouse cage... by shrinking down smaller than the mice to give it a really thorough cleaning. Without removing the mice. When it's near their feeding time. Notice she's mentioned under HeroicComedicSociopath and CardCarryingVillain.

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* ComicallyMissingThePoint/SpoofAesop: ComicallyMissingThePoint[=/=]SpoofAesop: In one story from the second volume of ''Witch Girls Tales'', Lucinda comes to the conclusion that [[NobleDemon helping people can be rewarding and she should do it more often.]] However, the reward she's referring to is the sadistic enjoyment she gains from destroying some bullies through downright horrifying methods, then tricking the boy who needed the help first into serving her for a year, then tricking him into getting out of it by cleaning her mouse cage... by shrinking down smaller than the mice to give it a really thorough cleaning. Without removing the mice. When it's near their feeding time. Notice she's mentioned under HeroicComedicSociopath and CardCarryingVillain.
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* AlwaysChaoticEvil -- Horrors and other servants of Echidna.

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* AlwaysChaoticEvil -- AlwaysChaoticEvil: Horrors and other servants of Echidna.



* BalefulPolymorph -- Certainly in the game, ''constantly'' in the fluff. [[FateWorseThanDeath And nearly always permanently.]] Often followed by casually killing the target.

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* BalefulPolymorph -- BalefulPolymorph: Certainly in the game, ''constantly'' in the fluff. [[FateWorseThanDeath And nearly always permanently.]] Often followed by casually killing the target.



* CardCarryingVillain -- Princess Lucinda, which is why she tends to get very upset when people point out her tendency toward NobleDemon.
* ComicallyMissingThePoint, SpoofAesop -- In one story from the second volume of ''Witch Girls Tales'', Lucinda comes to the conclusion that [[NobleDemon helping people can be rewarding and she should do it more often.]] However, the reward she's referring to is the sadistic enjoyment she gains from destroying some bullies through downright horrifying methods, then tricking the boy who needed the help first into serving her for a year, then tricking him into getting out of it by cleaning her mouse cage... by shrinking down smaller than the mice to give it a really thorough cleaning. Without removing the mice. When it's near their feeding time. Notice she's mentioned under HeroicComedicSociopath and CardCarryingVillain.

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* CardCarryingVillain -- CardCarryingVillain: Princess Lucinda, which is why she tends to get very upset when people point out her tendency toward NobleDemon.
* ComicallyMissingThePoint, SpoofAesop -- ComicallyMissingThePoint/SpoofAesop: In one story from the second volume of ''Witch Girls Tales'', Lucinda comes to the conclusion that [[NobleDemon helping people can be rewarding and she should do it more often.]] However, the reward she's referring to is the sadistic enjoyment she gains from destroying some bullies through downright horrifying methods, then tricking the boy who needed the help first into serving her for a year, then tricking him into getting out of it by cleaning her mouse cage... by shrinking down smaller than the mice to give it a really thorough cleaning. Without removing the mice. When it's near their feeding time. Notice she's mentioned under HeroicComedicSociopath and CardCarryingVillain.



* CulturalPosturing -- Quite a bit of it goes on, and is accepted. (The quote above? That's from a ''history textbook''.) Members of the Highbinders (who actually function on the party line that mundanes and otherkin are scum and witches should come out and rule the world) are the most likely to do this.

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* CulturalPosturing -- CulturalPosturing: Quite a bit of it goes on, and is accepted. (The quote above? That's from a ''history textbook''.) Members of the Highbinders (who actually function on the party line that mundanes and otherkin are scum and witches should come out and rule the world) are the most likely to do this.



* CurseOfTheAncients -- In one comic, Lillian says "that would suck" to Headmistress Mistt, who replies "I wouldn't use that exact words, (ever again in my presence)." "Suck" is a GoshDarnItToHeck swear-word in today's day and age, but even a few decades ago it was quite a bit harsher.
* CuteWitch -- The player characters. Though the Sorceress and Insider cliques (characters who were born into and spent most of their lives in the magical world) fit the most.
* DeathIsCheap -- Well, magical death, anyway. Restoring a mostly-intact body from magical death is only a rank 5 Healing spell (out of 10), and although restoring someone who was say, turned into a pile of ash to life isn't actually listed, it's likely not that much harder -- the amazing task of resurrecting someone from non-magical harm is Rank 7. Restoring from a BalefulPolymorph is even more trivial. Thus, all the witch girls who have little experience with mundane life or have become too used to the magical world not quite realizing that killing and transforming people is kind of a big deal for ordinary humans.

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* CurseOfTheAncients -- CurseOfTheAncients: In one comic, Lillian says "that would suck" to Headmistress Mistt, who replies "I wouldn't use that exact words, (ever again in my presence)." "Suck" is a GoshDarnItToHeck swear-word in today's day and age, but even a few decades ago it was quite a bit harsher.
* CuteWitch -- CuteWitch: The player characters. Though the Sorceress and Insider cliques (characters who were born into and spent most of their lives in the magical world) fit the most.
* DeathIsCheap -- DeathIsCheap: Well, magical death, anyway. Restoring a mostly-intact body from magical death is only a rank 5 Healing spell (out of 10), and although restoring someone who was say, turned into a pile of ash to life isn't actually listed, it's likely not that much harder -- the amazing task of resurrecting someone from non-magical harm is Rank 7. Restoring from a BalefulPolymorph is even more trivial. Thus, all the witch girls who have little experience with mundane life or have become too used to the magical world not quite realizing that killing and transforming people is kind of a big deal for ordinary humans.



* DisintegratorRay - Second only to BalefulPolymorph in the girls' favorite fates for petty annoyances.
* DisproportionateRetribution -- Even good witches are guilty of this sometimes, but wicked witches downright specialize in it. Denora [=DeSade=] is guilty of such things as setting a man's car on fire and accidentally killing his entire family -- not that she cared much once she realized -- because he demanded insurance information after a minor accident, or '''conjuring giant ants to eat the theatergoers because the movie she was watching was boring.'''
* EldritchAbomination -- The Horrors. The picture is quite [[ShoutOut blatantly Cthulhu]] and they even have a skill called "Gibbering Insanity". As they're born from her dreams, Echidna could qualify as well.
* FallenPrincess -- Lucinda, who was exiled from the realm of [[GratuitousSpanish Bruja]] after her evil monarch parents were murdered.
* FantasticRacism -- Witches tend to consider themselves just plain ''better'' than everyone else -- especially the Highbinders mentioned above. The rulebooks do take the time to point out that this is actually a ''bad'' thing, but it honestly doesn't get as much play as it probably should.

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* DisintegratorRay - DisintegratorRay: Second only to BalefulPolymorph in the girls' favorite fates for petty annoyances.
* DisproportionateRetribution -- DisproportionateRetribution: Even good witches are guilty of this sometimes, but wicked witches downright specialize in it. Denora [=DeSade=] is guilty of such things as setting a man's car on fire and accidentally killing his entire family -- not that she cared much once she realized -- because he demanded insurance information after a minor accident, or '''conjuring giant ants to eat the theatergoers because the movie she was watching was boring.'''
* EldritchAbomination -- EldritchAbomination: The Horrors. The picture is quite [[ShoutOut blatantly Cthulhu]] and they even have a skill called "Gibbering Insanity". As they're born from her dreams, Echidna could qualify as well.
* FallenPrincess -- FallenPrincess: Lucinda, who was exiled from the realm of [[GratuitousSpanish Bruja]] after her evil monarch parents were murdered.
* FantasticRacism -- FantasticRacism: Witches tend to consider themselves just plain ''better'' than everyone else -- especially the Highbinders mentioned above. The rulebooks do take the time to point out that this is actually a ''bad'' thing, but it honestly doesn't get as much play as it probably should.



* FlyingBroomstick -- Witches use them. There are also flying carpets, flying cars, and flying vespa scooters.
* ForTheEvulz -- The motivation of nearly all of the villains mentioned in the rulebook. A major exception is the Malleus Maleficarum, who have a very good reason to hate witches and want to see them dead -- the "villain" part comes primarily from the fact that they don't restrict this to the ones who deserve it.

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* FlyingBroomstick -- FlyingBroomstick: Witches use them. There are also flying carpets, flying cars, and flying vespa scooters.
* ForTheEvulz -- ForTheEvulz: The motivation of nearly all of the villains mentioned in the rulebook. A major exception is the Malleus Maleficarum, who have a very good reason to hate witches and want to see them dead -- the "villain" part comes primarily from the fact that they don't restrict this to the ones who deserve it.



* HalfHumanHybrid -- Every type of otherkin has a heritage for one of these and players who take the "Half Otherkin" heritage can be one.
* HeroicComedicSociopath -- Lucinda, when she's not an outright villain -- which is more frequent than you might think, given the astonishingly high volume of examples of her being a petty godling.
* InvisibilityCloak -- One of items you can buy for your character.
* KidsAreCruel -- Most of the major characters don't think twice about inflicting permanent {{Baleful Polymorph}}s and {{Body Horror}}s on mortals who slightly irritate them and other witches with whom they have petty rivalries, or even just killing them outright. Even the nicer ones (who only ''temporarily'' turn mildly annoying people into dumb animals, inanimate objects, and Things That Should Not Be) stand idly by while others do this.

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* HalfHumanHybrid -- HalfHumanHybrid: Every type of otherkin has a heritage for one of these and players who take the "Half Otherkin" heritage can be one.
* HeroicComedicSociopath -- HeroicComedicSociopath: Lucinda, when she's not an outright villain -- which is more frequent than you might think, given the astonishingly high volume of examples of her being a petty godling.
* InvisibilityCloak -- InvisibilityCloak: One of items you can buy for your character.
* KidsAreCruel -- KidsAreCruel: Most of the major characters don't think twice about inflicting permanent {{Baleful Polymorph}}s and {{Body Horror}}s on mortals who slightly irritate them and other witches with whom they have petty rivalries, or even just killing them outright. Even the nicer ones (who only ''temporarily'' turn mildly annoying people into dumb animals, inanimate objects, and Things That Should Not Be) stand idly by while others do this.



* KnightTemplar -- The Malleus Maleficarum. All of them have had tragic experiences with witches and thus know witches are capable of terrible things. So they kill every witch they can -- even if they had no intention of doing terrible things, or are young new witches who could be guided away from it. They're also specialized to be the typical witch's worst nightmare, being able to soak up magic attacks and deal loads of physical damage.

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* KnightTemplar -- KnightTemplar: The Malleus Maleficarum. All of them have had tragic experiences with witches and thus know witches are capable of terrible things. So they kill every witch they can -- even if they had no intention of doing terrible things, or are young new witches who could be guided away from it. They're also specialized to be the typical witch's worst nightmare, being able to soak up magic attacks and deal loads of physical damage.



* {{Magitek}} -- The Cybermancy school revolves around this, starting with the creation and use of magical computers and cell phones. The school is popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches such as the Highbinders.
* MarySue -- Poked fun at with the "Mary Sue" character trait, which gives the character a roll bonus for when they're in situations where they need to show off and prove how special they are. [[invoked]]
* {{Masquerade}} -- There is one. But the Witches World Council doesn't mind if it's broken as long as it isn't on a large scale. Witches telling {{Muggles}} about the secret is vaguely okay, {{Muggles}} who spread the secret or are security risks either get LaserGuidedAmnesia...or the [[BalefulPolymorph usual]] [[FateWorseThanDeath fates]].

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* {{Magitek}} -- {{Magitek}}: The Cybermancy school revolves around this, starting with the creation and use of magical computers and cell phones. The school is popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches such as the Highbinders.
* MarySue -- MarySue: Poked fun at with the "Mary Sue" character trait, which gives the character a roll bonus for when they're in situations where they need to show off and prove how special they are. [[invoked]]
* {{Masquerade}} -- {{Masquerade}}: There is one. But the Witches World Council doesn't mind if it's broken as long as it isn't on a large scale. Witches telling {{Muggles}} about the secret is vaguely okay, {{Muggles}} who spread the secret or are security risks either get LaserGuidedAmnesia...or the [[BalefulPolymorph usual]] [[FateWorseThanDeath fates]].



* {{Muggles}} -- Called "mundanes" here.

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* {{Muggles}} -- {{Muggles}}: Called "mundanes" here.



* OffModel -- The art in the rulebooks. Some of the artists hired are... better than others...
* OrderVersusChaos -- Averted. While it's established that Witches exist to bring chaos and change, while Immortals bring order and stability, they are ''not'' true enemies. They sometimes rub against each other the wrong way, but they're not foes and will work together if they have reason to -- the core book compares their relationship to bickering siblings.
* OurFairiesAreDifferent -- Fae range from [[FairyCompanion tiny]] {{Winged Humanoid}}s to gnomes to the High Elf variety (though the term "fairy" only refers to the first kind). Many have an affinity for the arts.
* OurVampiresAreDifferent -- Most vampires are evil and conniving and only help others if it would benefit them in some way. They also tend to organize themselves into medieval style kingdoms. They have all the usual aversion to sunlight and are weak to Necromancy. They also have SuperStrength, SuperSpeed, are immortal, can reproduce normally or by biting others, and are physically numb (they cannot feel, taste, or have a heartbeat) if they don't have blood in their system. Lookswise, they range from LooksLikeOrlok to [[Literature/{{Twilight}} Edward Cullen]] (without the sparkling) depending on their heritage. {{Dhampyr}} also exist.
* OurWerebeastsAreDifferent -- Shapeshifters come in mostly the wolf, cat, and raven varieties and all shift and become angry and lash out during the full moon. They can be born normally or turn others via a bite, and are mostly immune to Alteration magic. They can shift into a half-animal form and a regular animal form.

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* OffModel -- OffModel: The art in the rulebooks. Some of the artists hired are... better than others...
* OrderVersusChaos -- OrderVersusChaos: Averted. While it's established that Witches exist to bring chaos and change, while Immortals bring order and stability, they are ''not'' true enemies. They sometimes rub against each other the wrong way, but they're not foes and will work together if they have reason to -- the core book compares their relationship to bickering siblings.
* OurFairiesAreDifferent -- OurFairiesAreDifferent: Fae range from [[FairyCompanion tiny]] {{Winged Humanoid}}s to gnomes to the High Elf variety (though the term "fairy" only refers to the first kind). Many have an affinity for the arts.
* OurVampiresAreDifferent -- OurVampiresAreDifferent: Most vampires are evil and conniving and only help others if it would benefit them in some way. They also tend to organize themselves into medieval style kingdoms. They have all the usual aversion to sunlight and are weak to Necromancy. They also have SuperStrength, SuperSpeed, are immortal, can reproduce normally or by biting others, and are physically numb (they cannot feel, taste, or have a heartbeat) if they don't have blood in their system. Lookswise, they range from LooksLikeOrlok to [[Literature/{{Twilight}} Edward Cullen]] (without the sparkling) depending on their heritage. {{Dhampyr}} also exist.
* OurWerebeastsAreDifferent -- OurWerebeastsAreDifferent: Shapeshifters come in mostly the wolf, cat, and raven varieties and all shift and become angry and lash out during the full moon. They can be born normally or turn others via a bite, and are mostly immune to Alteration magic. They can shift into a half-animal form and a regular animal form.



* RetGone -- Another major risk to mortals in the girls' vicinity.
* RougeAnglesOfSatin -- There are rampant spelling errors in the rulebook, which don't impact the rules but are most definitely annoying. The opening dedication is from a schoolteacher. Irony!
* RoyalBrat -- Lucinda. Don't like it? Have fun being a toad.

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* RetGone -- RetGone: Another major risk to mortals in the girls' vicinity.
* RougeAnglesOfSatin -- RougeAnglesOfSatin: There are rampant spelling errors in the rulebook, which don't impact the rules but are most definitely annoying. The opening dedication is from a schoolteacher. Irony!
* RoyalBrat -- RoyalBrat: Lucinda. Don't like it? Have fun being a toad.



* ScoutOut -- The Hex Scouts.
* [[ScrewYouElves Screw You, Witches!]] -- The Malleus' reason for existence is to take down the pretty, perfect witches.
* ShoutOut -- The rulebooks make references to other witch series like ''[[Series/SabrinaTheTeenageWitch Sabrina]]'' and ''Series/{{Bewitched}}''.

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* ScoutOut -- ScoutOut: The Hex Scouts.
* [[ScrewYouElves Screw You, Witches!]] -- Witches!]]: The Malleus' reason for existence is to take down the pretty, perfect witches.
* ShoutOut -- ShoutOut: The rulebooks make references to other witch series like ''[[Series/SabrinaTheTeenageWitch Sabrina]]'' and ''Series/{{Bewitched}}''.



* TroublingUnchildlikeBehaviour - The note on Evil Smoking isn't just for the adult witches.

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* TroublingUnchildlikeBehaviour - TroublingUnchildlikeBehaviour: The note on Evil Smoking isn't just for the adult witches.



* YouFailHistoryForever -- Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.

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* YouFailHistoryForever -- YouFailHistoryForever: Vlad Dracul and Vlad Dracula are not the same person. They just seem to have not realized they were not only two different people, but father and son. A hint is that "Dracula" roughly translates to English as "Son of the Dragon", with "a" being the "Son of" part.



* WickedWitch -- Hag's Syndrome makes a witch look about as close to the part as the series' {{Cute Witch}}es and {{Hot Witch}}es can, with red eyes, green skin and hair, and [[Literature/TheWonderfulWizardOfOz a tendency to melt in water]]. It's essentially a congenital disorder, though, and has nothing to do with the witch's morality. Good witches can have it, and truly wicked witches can look perfectly normal.

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* WickedWitch -- WickedWitch: Hag's Syndrome makes a witch look about as close to the part as the series' {{Cute Witch}}es and {{Hot Witch}}es can, with red eyes, green skin and hair, and [[Literature/TheWonderfulWizardOfOz a tendency to melt in water]]. It's essentially a congenital disorder, though, and has nothing to do with the witch's morality. Good witches can have it, and truly wicked witches can look perfectly normal.



* WitchSpecies -- All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have SuperSpeed and HealingFactor, and most also have SuperStrength and toughness.
* WizardingSchool -- The game is designed to revolve around these.
* YouAreTheTranslatedForeignWord -- Lillian Tamako's grandmother revealed to her at age 7 that she is descended from a long line of (long thought to be extinct) Japanese witches called "The Maho" and that she is the first one in centuries. A lot of {{anime}} fans can tell you that "maho" or "mahou" is just the Japanese word for "magic".

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* WitchSpecies -- WitchSpecies: All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have SuperSpeed and HealingFactor, and most also have SuperStrength and toughness.
* WizardingSchool -- WizardingSchool: The game is designed to revolve around these.
* YouAreTheTranslatedForeignWord -- YouAreTheTranslatedForeignWord: Lillian Tamako's grandmother revealed to her at age 7 that she is descended from a long line of (long thought to be extinct) Japanese witches called "The Maho" and that she is the first one in centuries. A lot of {{anime}} fans can tell you that "maho" or "mahou" is just the Japanese word for "magic".
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* AuthorAppeal: Transformation. BleachedUnderpants or not, the game and comics repeatedly showcase Alteration magic and Princess Lucinda.
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* PostModernMagik: A mild version with Cybermancy, which allows witches to use cellphones and computers in place of magic wands.


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* SupernaturalPhone: The Celestial Cell is a magical cellphone. Also, [[PostModernMagik many younger witches use cellphones as their magic wands]].
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* AllCrimesAreEqual: The Malleus Maleficarum consider merely being a witch a crime punishable by death -- there's no distinction in their eyes between a magical princess who helps people and a witch who routinely kills mundanes for fun.
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* {{Zeerust}}: The Zap-Gun in the Core Rule Book (pg 61) takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). It acts as a wand, stores 2 spells, and doesn't limit range like another device.

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* {{Zeerust}}: The Zap-Gun in the Core Rule Book sold at Mod Mia's Modern Magic (pg 61) takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). It acts as a wand, stores 2 spells, and doesn't limit range like another device. This is in turn based on Mia Ramirez' superior prototype "Ray Gun" (pg 139) which allows her to store in her gun for an entire year anybody she shoots.

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A squirt gun is not Zeerust.


* {{Zeerust}}: Invoked in several items:
** The Zap-Gun in the Core Rule Book (pg 61) takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). It acts as a wand, stores 2 spells, and doesn't limit range like another device.
** The Alchemist Shooter in All about the Voodollars (pg 17) allows the storage of 6 spells (3 shots each) and extends range to 50 feet.

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* {{Zeerust}}: Invoked in several items:
**
The Zap-Gun in the Core Rule Book (pg 61) takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). It acts as a wand, stores 2 spells, and doesn't limit range like another device.
** The Alchemist Shooter in All about the Voodollars (pg 17) allows the storage of 6 spells (3 shots each) and extends range to 50 feet.
device.

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listing the names and page numbers of guns


* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). Its main advantage is storing two spells to cast later. Yes, it's awesome.

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* {{Zeerust}}: Invoked with a wand which in several items:
**The Zap-Gun in the Core Rule Book (pg 61)
takes the shape of a Buck Rogers ray gun (rather ''RaygunGothic''). Its main advantage is storing two It acts as a wand, stores 2 spells, and doesn't limit range like another device.
**The Alchemist Shooter in All about the Voodollars (pg 17) allows the storage of 6
spells (3 shots each) and extends range to cast later. Yes, it's awesome.50 feet.
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* WitchSpecies -- All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have [[SuperSpeed]] and [[HealingFactor]], and most also have [[SuperStrength strength]] and toughness.

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* WitchSpecies -- All women, of course. The (mostly) male counterpart are Immortals, but they have a limited repertoire of spells, while being resistant to magic (except for Half Immortals, who are more vulnerable to it). They all have [[SuperSpeed]] SuperSpeed and [[HealingFactor]], HealingFactor, and most also have [[SuperStrength strength]] SuperStrength and toughness.
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this description of immortals is wrong, fixing. The books specify that there are also female immortals, and not all immortals have super-strength, warlocks do not. Immortal spells are not weaker, it\'s their availability that\'s less.


* WitchSpecies -- All women, of course. The male counterpart are Immortals, who function the same way for the most part, but can only cast very weak spells. And are very resistant to magic. And they have massive supernatural [[SuperStrength strength]] and [[SuperSpeed speed]].

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* WitchSpecies -- All women, of course. The (mostly) male counterpart are Immortals, who function the same way for the most part, but can only cast very weak spells. And are very they have a limited repertoire of spells, while being resistant to magic. And they magic (except for Half Immortals, who are more vulnerable to it). They all have massive supernatural [[SuperSpeed]] and [[HealingFactor]], and most also have [[SuperStrength strength]] and [[SuperSpeed speed]].toughness.

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* OurFairiesAreDifferent -- Fairies range from [[FairyCompanion tiny]] {{Winged Humanoid}}s to gnomes to the High Elf variety. Many have an affinity for the arts.
** Actually this group of Otherkin is called "Fae" and the "high elf" is actually the "High Fae". The term "Fairies" refers to a specific breed of tiny winged Fae.

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* OurFairiesAreDifferent -- Fairies Fae range from [[FairyCompanion tiny]] {{Winged Humanoid}}s to gnomes to the High Elf variety. variety (though the term "fairy" only refers to the first kind). Many have an affinity for the arts.
** Actually this group of Otherkin is called "Fae" and the "high elf" is actually the "High Fae". The term "Fairies" refers to a specific breed of tiny winged Fae.
arts.
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* {{Magitek}} -- There are magical computers and cell phones. The Cybermancy magic type also revolves around this. It's popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches such as the Highbinders.

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* {{Magitek}} -- There are The Cybermancy school revolves around this, starting with the creation and use of magical computers and cell phones. The Cybermancy magic type also revolves around this. It's school is popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches such as the Highbinders.

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The trope is about how witches need to do something creative to defeat the Kung Fu Proof Mook, not about how super-terrifying they are. Stacked bonuses on a boss-level enemy are not the same as a Kung Fu Proof Mook.


* KungFuProofMook: Malleus Maleficarum soldiers have implants that give them AntiMagic abilities, protecting them from magical assault and requiring creativity on the part of witch [=PCs=] to defeat.
** Even the more generic less competent breed of Witch Hunters can learn the ability to Dodge Spell, making them immune to any spell whose casting roll doesn't surpass their Reflex. Being that it is based on Body, which is much cheaper to improve than Magic (half cost) this makes those with this ability even better at avoiding magical damage than Witches themselves. This is especially frightening when you know (based on an NPC) that Immortals can become Witch Hunters, that all but Warlocks get a bonus to Body, and that they can attack twice as often as Witches.

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* KungFuProofMook: KungFuProofMook:
**
Malleus Maleficarum soldiers have implants that give them AntiMagic abilities, protecting them from magical assault and requiring creativity on the part of witch [=PCs=] to defeat.
** Even the more generic generic, less competent breed of Witch Hunters can learn the ability to Dodge Spell, making them immune to any spell whose casting roll doesn't surpass their Reflex. Being that it is based on Body, which is much cheaper to improve than Magic (half cost) this makes those with this ability even better at avoiding magical damage than Witches themselves. This is especially frightening when you know (based on an NPC) that Immortals can become Witch Hunters, that all but Warlocks get a bonus to Body, and that they can attack twice as often as Witches.Reflex.

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Clearing natter, Repair Dont Respond. This is not a character-creation guide, either.


** Actually, since restoring someone from a pile of ash to life isn't listed, that means it's not possible. Besides the "be most intact" clause there is also a time limit of ~2 days to the resurrection, meaning if you can't find the corpse in time, you'd better travel back in time to do it, and then put a fake corpse in its place to avoid causing a paradox.



*** Of course, the Doom spell would be ridiculously easy at high levels to avoid, since Curse Magic itself has a spell which greatly increase the Resist Magic stat against other kinds of Curse Magic, which is stackable with other Protection spells that do. Other forms of magical death, while damage-based and lacking a 'no resurrection' clause, are actually more dangerous since it is harder to resist them, and since they would reasonable reduce you to ash (as Lucinda did to a boy with a Lightning Bolt in one of her stories) meaning they could not be ressurected.



** Only in very broad terms. The "Half Fae" characteristic, for example, while worded broadly, is clearly based on the High Fae and not other types (although the Star Creation Guide does have a 'half fairy', that still leaves out Satyrs, Gnomes, etc.) One can also only be a Half Werewolf, even though there are other types of Shape-shifters (WereBirds and WereCats) amongst the Nightlings. Half Immortals are also very generic and have little to do with any of the various breeds of Immortals, and are for some reason MORE vulnerable to magic even though normal Immortals lack this vulnerability.



* {{Magitek}} -- There are magical computers and cell phones. The Cybermancy magic type also revolves around this.
** It's generally looked down upon by the more traditional, self-absorbed witches, such as the Highbinders, who view them as silly mortal toys that witches have no business bothering with.

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* {{Magitek}} -- There are magical computers and cell phones. The Cybermancy magic type also revolves around this.
**
this. It's popular among the younger generation, but generally looked down upon by the more traditional, self-absorbed witches, witches such as the Highbinders, who view them as silly mortal toys that witches have no business bothering with.Highbinders.



** Actually, Voodollars is not an in-game term and does not represent actual setting currency. Voodollars are the equivalent of 'experience points' and only used out-of-game to reward role-playing and improve characters. There is no specialized system of Witch wealth and the 'all about the Voodollars' supplement clarifies that Witch bank accounts are opened with things like silver and gold. So not only could conjuring up these elements ruin the Mundane economy, but also cause inflation problems in the Witch Economy as well. What is used to represent physical wealth in the game is actually "Allowance" or "Allowance Points" which are vague approximations of real currency (each worth approximately 50 dollars or 35 euros)



** The 13 Magazine supplement also includes obvious conversions of the cast of Scooby Doo (page 8) and Slimer (page 23) while the Ghostbusters are in Pirates of Buccaneer Hill (page 30) as the "Phantom Breakers" and page 43 has an Internal Enhancement for Celestial Cell Phones called "I Choose You!", a nod to the Pokemon series, which allows a player to store up to 3 magical pets inside their phone. This is a notable clarification on the main book rules, as it was not clear whether or not players were limited to purchasing 1 magical pet or if they could have multiple pets. This clarifies they can have at least 3, if not more, familiars.

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** The 13 Magazine supplement also includes obvious conversions of the cast of Scooby Doo (page 8) and Slimer (page 23) while the Ghostbusters are in Pirates of Buccaneer Hill (page 30) as the "Phantom Breakers" and page 43 has an Internal Enhancement for Celestial Cell Phones called "I Choose You!", a nod to the Pokemon series, which allows a player to store up to 3 magical pets inside their phone. This is a notable clarification on the main book rules, as it was not clear whether or not players were limited to purchasing 1 magical pet or if they could have multiple pets. This clarifies they can have at least 3, if not more, familiars.



** Seeing as how it's clear that many of the immortal creatures sometimes pose as their own children (an example among witches being Allison Kadabra (page 151) it is possible that this legendary vampire could have been BOTH Vlad Dracul AND Vlad Dracula.



** Actually, Immortals are not limited to casting weak spells. Their main limitations are for the most part being limited to a strict area of spellcasting. The necromancer-type Immortal can cast all spells 1-6, for example, which is all the spells available in the book. The only higher-level spell in Necromancy is the Ghost Army spell owned by the NPC Ingrid von Frieze. The healer-type Immortal (such as Arthur Pendragon) can similarly cast pretty much all healing spells, the only exception being the rare level 7 spell that allows bringing back people from non-magical fatalties. The rest are mostly limited to specific kinds of elementalism (fire, water, earth, air) but are not limited so much by power level as much by versatility. Warlocks are not limited at all, and can cast any kind of spell available to witches, their central limitation being that they need to steal it first. Warlocks also only have super-speed and healing and not the strength or toughness of other Immortals.

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Has nothing to do with the trope.


* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers ray gun (rather ''RaygunGothic''). Its main advantage is storing two spells to cast later. Yes, it's awesome.
** Not as awesome as the iPod type device that allows you to store TWELVE spells for later, of course. Albeit that has range limitations so is mostly useful for defensive spell storage and not for offensive spells.
** The alchemy potion squirt guns in All about the Voodollars also allow a rather high range to be used for low-level spells.

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* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers Rogers ray gun (rather ''RaygunGothic''). Its main advantage is storing two spells to cast later. Yes, it's awesome.
** Not as awesome as the iPod type device that allows you to store TWELVE spells for later, of course. Albeit that has range limitations so is mostly useful for defensive spell storage and not for offensive spells.
** The alchemy potion squirt guns in All about the Voodollars also allow a rather high range to be used for low-level spells.
awesome.
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* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers ray gun. Its main advantage is storing two spells to cast later. Yes, it's awesome.

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* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers ray gun.gun (rather ''RaygunGothic''). Its main advantage is storing two spells to cast later. Yes, it's awesome.

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* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers ray gun, also available in squirt-gun form for alchemy. Its main advantage is storing two spells to cast later. Yes, it's awesome.

to:

* {{Zeerust}}: Invoked with a wand which takes the shape of a Buck Rodgers ray gun, also available in squirt-gun form for alchemy.gun. Its main advantage is storing two spells to cast later. Yes, it's awesome.awesome.
**Not as awesome as the iPod type device that allows you to store TWELVE spells for later, of course. Albeit that has range limitations so is mostly useful for defensive spell storage and not for offensive spells.
**The alchemy potion squirt guns in All about the Voodollars also allow a rather high range to be used for low-level spells.
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**Seeing as how it's clear that many of the immortal creatures sometimes pose as their own children (an example among witches being Allison Kadabra (page 151) it is possible that this legendary vampire could have been BOTH Vlad Dracul AND Vlad Dracula.


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**Actually, Immortals are not limited to casting weak spells. Their main limitations are for the most part being limited to a strict area of spellcasting. The necromancer-type Immortal can cast all spells 1-6, for example, which is all the spells available in the book. The only higher-level spell in Necromancy is the Ghost Army spell owned by the NPC Ingrid von Frieze. The healer-type Immortal (such as Arthur Pendragon) can similarly cast pretty much all healing spells, the only exception being the rare level 7 spell that allows bringing back people from non-magical fatalties. The rest are mostly limited to specific kinds of elementalism (fire, water, earth, air) but are not limited so much by power level as much by versatility. Warlocks are not limited at all, and can cast any kind of spell available to witches, their central limitation being that they need to steal it first. Warlocks also only have super-speed and healing and not the strength or toughness of other Immortals.
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**The 13 Magazine supplement also includes obvious conversions of the cast of Scooby Doo (page 8) and Slimer (page 23) while the Ghostbusters are in Pirates of Buccaneer Hill (page 30) as the "Phantom Breakers" and page 43 has an Internal Enhancement for Celestial Cell Phones called "I Choose You!", a nod to the Pokemon series, which allows a player to store up to 3 magical pets inside their phone. This is a notable clarification on the main book rules, as it was not clear whether or not players were limited to purchasing 1 magical pet or if they could have multiple pets. This clarifies they can have at least 3, if not more, familiars.
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Added DiffLines:

**Actually this group of Otherkin is called "Fae" and the "high elf" is actually the "High Fae". The term "Fairies" refers to a specific breed of tiny winged Fae.

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