History TabletopGame / WerewolfTheApocalypse

11th Aug '16 8:22:58 PM Teakay
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* TakeThat: Sourcebooks are not shy about castigating players who get it wrong. To be fair, [[SelfDeprecation they also take shots at earlier books that got it wrong]].
28th Jul '16 8:50:52 AM Nopperabo
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** Empress Aliara, one of the Maeljin Incarna, is an expy of Slaanesh from ''TabletopGames/{{Warhammer}}'' and ''TabletopGames/Warhammer40000''. Both characters serve as gods of hedonism and sexual depravity, take on whatever form an onlooker finds most beautiful, and oversee a spirit-world realm full of pleasures and temptations that doom those who partake.
30th Jun '16 4:55:09 PM Kalaong
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*** End result; a literally bestial hermit with TesteronePoisoning. They're ''great'' savage kung-fu fighters, absolutely shit at ''anything else.''

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*** End result; a literally bestial hermit with TesteronePoisoning.TestosteronePoisoning. They're ''great'' savage kung-fu fighters, absolutely shit at ''anything else.'' This is even set out in the rules - they are locked into three specific Gift lists.
30th Jun '16 4:53:41 PM Kalaong
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* InterspeciesRomance: Actively enforced. Garou ''cannot'' mate with other Garou (as the resulting offspring are almost always TheGrotesque), and must mate with non-were humans or wolves in the appropriate form to sire/conceive new Garou. This has the expected result when a male Garou impregnates a female wolf -- a feral intelligence that has no real understanding of human civilization. Lupis pups are infamously bestial and have to be taught to ''walk upright.''

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* InterspeciesRomance: Actively enforced. Garou ''cannot'' mate with other Garou (as the resulting offspring are almost always TheGrotesque), and must mate with non-were humans or wolves in the appropriate form to sire/conceive new Garou. This has the expected result when a male Garou impregnates a female wolf -- a feral intelligence that has no real understanding of human civilization. Lupis Lupus pups are infamously bestial and have to be taught to ''walk upright.''



* MinmaxersDelight: Three words universally loathed by Werewolf players: Lupus Stargazer Ahroun. Starting Gnosis is determined by breed (Lupus get the most), starting Willpower by tribe (Stargazers get the most) and starting Rage by auspice (Ahroun get the most). Of course, taking this combination may prove short-sighted to the extreme if your GM enforces at least a modicum of roleplaying: Lupus often start play unfamiliar with basic human concepts and Stargazers are a classic pastiche of far-eastern monks. It doesn't get much more removed from regular human society unless you're going for a Red Talon. Additionally, this locks you in on three specific gift lists - good if your concept is that of a savage kung-fu fighter, less so if it's ''anything else.''

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* MinmaxersDelight: Three words universally loathed by Werewolf players: Lupus Stargazer Ahroun. Starting Gnosis is determined by breed (Lupus get the most), starting Willpower by tribe (Stargazers get the most) and starting Rage by auspice (Ahroun get the most). Of course, taking this combination may prove short-sighted to the extreme if your GM enforces at least a modicum of roleplaying: roleplaying:
##
Lupus are born of wild wolves, and often start play unfamiliar with basic human concepts and Stargazers such as table manners, toilets, speech, or even ''walking upright.''
##Stargazers
are a classic pastiche of far-eastern monks. It doesn't get much monks - ascetic hermits - and have difficulty interacting even with ''other Garou.'' Only the Red Talons - fanatical anti-humans who wish the Impergium was still in effect and who refuse to even learn the human concept of ''time'' - are more removed from regular human society unless you're going for a Red Talon. Additionally, this locks you in on three specific gift lists - good if your concept is that society.
## Ahroun are inherently HotBlooded, driven to take the already-extreme aspects
of their ProudWarriorRace UpToEleven.
*** End result;
a literally bestial hermit with TesteronePoisoning. They're ''great'' savage kung-fu fighter, less so if it's fighters, absolutely shit at ''anything else.''''
18th Jun '16 7:30:55 AM Matt620
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*** The Black Furies get a second one in Time of Judgment, where they accept their second-class male metis as equals on their mission.
10th May '16 9:32:35 AM Nopperabo
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* AnAesop: Several tribes ''finally'' learn important thematic lessons in one Time of Judgment scenario.
** After centuries of hostility, the Black Furies and Get of Fenris finally learn how to work together against the Wyrm. The aesop in question is that it's important to cooperate with others when faced with a common problem.
** The Shadow Lords have a reputation as manipulators. Under the Margrave's leadership, the Shadow Lords use their persuasion and politicking skills to unify different Garou tribes. The aesop is that if you're good at persuasion and manipulation, use your people skills for ''positive'' ends.
6th May '16 11:32:29 AM Nopperabo
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* MixedAncestry
** Members of the Siberakh tribe are descendants of Silver Fang Garou who bred with Wendigo kinfolk.
** Get of Fenris who belong to the Ymir's Sweat camp are descendants of ancient Get who had children with Native Americans. Because of their indigenous ancestry, they are not well-regarded by other Get of Fenris.
** The narrator of the Nuwisha tribebook observes that red wolves are the result of interspecies breeding between wolves and coyotes, implying that Garou-Nuwisha hybrids may exist.
6th May '16 9:34:35 AM Theriocephalus
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* '''Glass Walkers''': Urban Garou with an affinity for high society, technology, business, and even [[TheMafia organized crime]]. They've had a few different names and motifs as technology has changed throughout history

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* '''Glass Walkers''': Urban Garou with an affinity for high society, technology, business, and even [[TheMafia organized crime]]. They've had a few different names and motifs as technology has changed throughout historyhistory.



* '''Uktena''': Mystics who delve for new secrets...sometimes from dubious sources. Originally just {{Magical Native American}}s, but rather more diverse in recent times.

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* '''Uktena''': Mystics who delve for new secrets... sometimes from dubious sources. Originally just {{Magical Native American}}s, but rather more diverse in recent times.



There are also three extinct Tribes: The Bunyip, a tribe of Australian spirit-walkers who were wiped out by other local shape shifters and European Garou who wanted the Caerns for themselves; the Croatan, a Native American tribe less extreme than the Uktena or Wendigo who sacrificed themselves to stop a monster from starting the Apocalypse; and the White Howlers, proud werewolf Scotsmen who fell to the Wyrm after succumbing to their own Rage and need to prove themselves and became an evil tribe: the Black Spiral Dancers. The 20th anniversary books added a relict group of werewolves on New Guinea, but just as story content.

Minor sub-tribes knock about too. Most interesting of all are the 11 other types of were-creatures: Once these were the werewolves partners in the war against the Apocalypse, but most of them were wiped out generations ago by...the werewolves themselves. Long story, but the short version is: Mistakes were made. Now a handful of each lurk around as uncomfortable reminders of the sins of the past, everything from werebears and weretigers to exotic weresnakes and weresharks (yes ''weresharks'').


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There are also three extinct Tribes: The the Bunyip, a tribe of Australian spirit-walkers who were wiped out by other local shape shifters and European Garou who wanted the Caerns for themselves; the Croatan, a Native American tribe less extreme than the Uktena or Wendigo who sacrificed themselves to stop a monster from starting the Apocalypse; and the White Howlers, proud werewolf Scotsmen who fell to the Wyrm after succumbing to their own Rage and need to prove themselves and became an evil tribe: the Black Spiral Dancers. The 20th anniversary books added a relict group of werewolves on in New Guinea, but just as story content.

Minor sub-tribes knock about too. Most interesting of all are the 11 eleven other types of were-creatures: Once once these were the werewolves werewolves' partners in the war against the Apocalypse, but most of them were wiped out generations ago by...by... the werewolves themselves. Long story, but the short version is: Mistakes mistakes were made. Now made, the werewolves screwed up big, and now the world is doomed. Now, a handful of each lurk around as uncomfortable reminders of the sins of the past, everything from werebears and weretigers to exotic weresnakes and weresharks (yes (yes, ''weresharks'').




* {{Animorphism}}: Well ''duh!''

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* {{Animorphism}}: Well ''duh!''It's a game where you play as a werewolf. It's sort of to be expected.



** The Wyrm totem G'louogh has much in common with Shub-Niggurath from the {{Cthulhu mythos}}. Both have jumbled features that constantly reshape themselves, and both spontaneously give birth to vile young.
** Great Trash Heap, a Bone Gnawer totem, is an expy of Marjory the Trash Heap from ''Series/{{Fraggle Rock}}''. Both are sentient piles of garbage who offer wisdom to supplicants.

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** The Wyrm totem G'louogh has much in common with Shub-Niggurath from the {{Cthulhu mythos}}.CthulhuMythos. Both have jumbled features that constantly reshape themselves, and both spontaneously give birth to vile young.
** Great Trash Heap, a Bone Gnawer totem, is an expy of Marjory the Trash Heap from ''Series/{{Fraggle Rock}}''.''Series/FraggleRock''. Both are sentient piles of garbage who offer wisdom to supplicants.



* InterspeciesRomance: Actively enforced. Garou ''cannot'' mate with other Garou(as they always result in TheGrotesque), and must mate with non-were humans or wolves in the appropriate form to sire/conceive new Garou. This has the expected result when a male Garou impregnates a female wolf - a feral intelligence that has no real understanding of human civilization. Lupis pups are infamously bestial and have to be taught to ''walk upright.''

to:

* InterspeciesRomance: Actively enforced. Garou ''cannot'' mate with other Garou(as they Garou (as the resulting offspring are almost always result in TheGrotesque), and must mate with non-were humans or wolves in the appropriate form to sire/conceive new Garou. This has the expected result when a male Garou impregnates a female wolf - -- a feral intelligence that has no real understanding of human civilization. Lupis pups are infamously bestial and have to be taught to ''walk upright.''



** "Lawful Stupid" describes the Weaver, with added paranoid schizophrenia and Control Freak.

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** "Lawful Stupid" describes ''describes'' the Weaver, with added paranoid schizophrenia and Control Freak.ControlFreak.


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** In terms of specific times, the Black Spiral Dancers are far more evil and savage than most Gaian Garou, as are the Red Talons (who consider humanity part of Gaia's problem). {{Proud Warrior Race Guy}}s such as the Get of Fenris and Wendigo tribes often skirt this as well, sometimes ''quite'' closely.
6th May '16 9:24:26 AM Theriocephalus
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* '''Get of Fenris''': Nordic {{Proud Warrior Race Guy}}s. Sometimes loud and belligerent (and a tendency towards Nazism), but not to be crossed.

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* '''Get of Fenris''': Nordic {{Proud Warrior Race Guy}}s. Sometimes loud and belligerent (and with a tendency towards Nazism), but not to be crossed.
4th May '16 9:22:24 AM lorgskyegon
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** A particularly loathed group among the Garou are called Skin Dancers. Kinfolk who are upset that they weren't born Garou, they gather the pelts of five Garou, prepare them with a special ointment, and use a profane rite to become Garou. Unless the skins were given willingly, the new Garou is automatically corrupted by the Wyrm.
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