History TabletopGame / WerewolfTheApocalypse

19th Jan '17 10:24:57 PM Kulsprutejojjo
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Publication of ''Werewolf: The Apocalypse'' ended in 2004 with the cancellation of the entire TabletopGame/OldWorldOfDarkness, and it was followed up with a new game with a new setting and completely different cosmology: ''TabletopGame/WerewolfTheForsaken'', which continues today. An updated, revised edition of ''Werewolf: The Apocalypse'' came out in 2013 to celebrate the game's 20th anniversary.

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Publication of ''Werewolf: The Apocalypse'' ended in 2004 with the cancellation of the entire TabletopGame/OldWorldOfDarkness, and it was followed up with a new game with a new setting and completely different cosmology: ''TabletopGame/WerewolfTheForsaken'', which continues today. An updated, revised edition of ''Werewolf: The Apocalypse'' came out in 2013 to celebrate the game's 20th anniversary.
anniversary, [[https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/ and a video game adaptation was confirmed to be in the works as of January 2017]] by Creator/FocusHomeInteractive.
6th Jan '17 1:19:32 PM Matt620
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* ShapeshifterModeLock: Garou had a version of this in the past, used to keep Garou in Crinos form if they were entering a difficult battle or for Litany violations. But the knowledge to make it was lost with time. In the modern day, they have a mystic rite that will allow a dying metis to assume the form of either a human or wolf, so that the corpse does not arouse suspicion.



** The Kitsune werefoxes. By far the physically weakest of the Changing Breeds, and the only ones with no HealingFactor, they're arguably the most powerful sorcerers.

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** The Kitsune werefoxes. By far the physically weakest of the Changing Breeds, and the only ones with no HealingFactor, they're arguably the most powerful sorcerers.HealingFactor. However, they are incredibly adept with magic, and can even get use Fox Magic to make new spells.
2nd Jan '17 9:14:30 AM H.TorranceGriffin
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* BloodbathVillainOrigin: A Garou's First Change frequently boils down to 'Lapse into UnstoppableRage and change into a giant war-beast when in a stressful situation[[note]](which ranges from 'Mob trying to kill you' to 'argument with parents' to 'all-nighter at law school')[[/note]],' so this is sadly common.
26th Dec '16 1:39:25 PM Nopperabo
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* BlindObedience:
** With the exception of the democratic-minded Bone Gnawers and Children of Gaia, most Garou tribes expect their members to obey elders without question. Cubs and cliath who openly question their elders are throated or worse.
** Ananasa expects the Ananasi to obey her commands without question.
** According to ''Chronicles of the Black Labyrinth'', Pretanic Order initiates who have yet to walk the Black Spiral Labyrinth are expected to obey higher-ranking cultists in all things. Brutal punishments await those who disobey.
10th Nov '16 11:30:16 AM Nopperabo
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* WeirdSun:
** In the Umbra's Aetherial Realm, travelers can visit the sun, which is ruled by the celestine Hyperion and populated by solar spirits. The umbral sun is solid and habitable, and travelers can ride the solar winds it emits to other parts of the Aetherial Realm.
** In Malfeas, the Umbral nerve center of the Wyrm, the desert ruled by the Nameless Angel of Despair has a huge black sun hanging overhead.
** One portent of the Apocalypse is the appearance of Anthelios, a huge red "anti-sun" that can be seen in the skies of both the Umbra and the physical world.
17th Oct '16 12:05:19 PM Nopperabo
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* PsychologicalTormentZone:
** In the 20th anniversary edition of ''Umbra: The Velvet Shadow'', Erebus is described in these terms. Garou who wish to be rid of extreme Wyrm taint are submerged in the silver lake of Erebus, where the realm's guardians compel them to come to terms with their sins.
** In ''Rage Across the Heavens'', Umbral travelers visiting Vulcan must tread the Path of Ashes, where they must master their greatest weaknesses and fears.
** All circles of the Black Spiral Labyrinth inflict psychological torment on those who enter. One's innermost secrets, fears, and pain are laid bare before the Wyrm.
4th Oct '16 6:03:03 PM nombretomado
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*** And as of W20, they've been taken over by creatures previously slumbering beneath the [[EVEOnline Scandinavian ice]], with it left deliberately ambiguous whether they're ancient Banes or some entirely different brand of unwholesomeness.

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*** And as of W20, they've been taken over by creatures previously slumbering beneath the [[EVEOnline [[VideoGame/EVEOnline Scandinavian ice]], with it left deliberately ambiguous whether they're ancient Banes or some entirely different brand of unwholesomeness.
24th Sep '16 4:34:37 AM Morgenthaler
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* SpecialSnowflakeSyndrome: Modern-day White Howlers, anyone? However, what's worse is when a player wants to be a Bunyip in the WildWest setting since they were still alive back then, and gives a convoluted story of how an Indigenous Australian wound up in Texas in 1850. And then there are players wanting to play a werewolf who's also a [[TabletopGame/VampireTheMasquerade ghoul]], [[TabletopGame/MageTheAscension sorcerer]], [[WraithTheOblivion medium]], and/or [[ChangelingTheDreaming fae-blooded]].

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* SpecialSnowflakeSyndrome: Modern-day White Howlers, anyone? However, what's worse is when a player wants to be a Bunyip in the WildWest setting since they were still alive back then, and gives a convoluted story of how an Indigenous Australian wound up in Texas in 1850. And then there are players wanting to play a werewolf who's also a [[TabletopGame/VampireTheMasquerade ghoul]], [[TabletopGame/MageTheAscension sorcerer]], [[WraithTheOblivion [[TabletopGame/WraithTheOblivion medium]], and/or [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming fae-blooded]].
5th Sep '16 6:21:31 PM H.TorranceGriffin
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** Red Talons have a spell that inverts this, making it seem as if the bodies of those they have slain were mangled by human tools rather than fang and claw.
5th Sep '16 3:53:12 PM JustinCognito
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* AnimalisticAbomination: In olden days, Banes would possess animals, creating bestial horrors that would be sent against the Garou as siege engines. This is where legends like the manticore come from. In modern days, human fomori are preferred because they're a bit less conspicuous.
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