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* HarpingOnAboutHarpies: Khinerai, a subrace of the Daughters of Khaine who have large, leathery wings and long, skinny tails, are a playable race offered in the "Era of the Beast" {{sourcebook}}. Though technically aelves, they've been so thoroughly changed after their souls were eaten by Slaanesh, saved from Slaanesh by Morathi's shadow magic, and mixed with Morathi's blood that they've become their own distinct race.
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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including Humans, [[OurElvesAreDifferent Aelves]], [[HarpingOnAboutHarpies Khinerai]], [[SnakePeople Melusai]], [[OurDwarvesAreAllTheSame Duardin]], [[PlantPerson Sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], [[LizardFolk Skinks, Sauruses]], [[OurDragonsAreDifferent Draconith]] [[ProudMerchantRace Hobgrots]], [[OurOgresAreHungrier Ogors]], [[OurOrcsAreDifferent Orruks]], [[OurGoblinsAreDifferent Grots]], [[AllTrollsAreDifferent Troggoths]], [[OurVampiresAreDifferent Vampires]], [[OurGhostsAreDifferent Nighthaunts]], [[MergerofSouls Ossiarch]] [[EliteArmy Bonereapers]], [[OurWightsAreDifferent Wights]] and [[OurGhoulsAreCreepier Ghouls]]. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.

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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including Humans, [[OurElvesAreDifferent Aelves]], [[HarpingOnAboutHarpies Khinerai]], [[SnakePeople Melusai]], [[OurDwarvesAreAllTheSame Duardin]], [[PlantPerson Sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], [[LizardFolk Skinks, Sauruses]], [[OurDragonsAreDifferent Draconith]] Draconith]], [[ProudMerchantRace Hobgrots]], [[OurOgresAreHungrier Ogors]], [[OurOrcsAreDifferent Orruks]], [[OurGoblinsAreDifferent Grots]], [[AllTrollsAreDifferent Troggoths]], [[OurVampiresAreDifferent Vampires]], [[OurGhostsAreDifferent Nighthaunts]], [[MergerofSouls Ossiarch]] [[EliteArmy Bonereapers]], [[OurWightsAreDifferent Wights]] and [[OurGhoulsAreCreepier Ghouls]]. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.

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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including Humans, [[OurElvesAreDifferent Aelves]], [[OurDwarvesAreAllTheSame Duardin]], [[PlantPerson Sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], [[LizardFolk Skinks, Sauruses]], [[OurOgresAreHungrier Ogors]], [[OurOrcsAreDifferent Orruks]], [[OurGoblinsAreDifferent Grots]], [[OurVampiresAreDifferent Soulblight Vampires]], [[OurGhostsAreDifferent Nighthaunts]], [[MergerofSouls Ossiarch]] [[EliteArmy Bonereapers]], [[OurWightsAreDifferent Wights]] and [[OurGhoulsAreCreepier Ghouls]]. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.
** That's not even the entirety of available races! There's also [[ProudMerchantRace Hobgrots]], [[AllTrollsAreDifferent Troggoths]], and [[OurDragonsAreDifferent Draconith]].
*** The most insane thing is that a Binding can contain any of these races in any combination. Unlikely? Sure. Awesome? Definitely.

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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including Humans, [[OurElvesAreDifferent Aelves]], [[HarpingOnAboutHarpies Khinerai]], [[SnakePeople Melusai]], [[OurDwarvesAreAllTheSame Duardin]], [[PlantPerson Sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], [[LizardFolk Skinks, Sauruses]], [[OurDragonsAreDifferent Draconith]] [[ProudMerchantRace Hobgrots]], [[OurOgresAreHungrier Ogors]], [[OurOrcsAreDifferent Orruks]], [[OurGoblinsAreDifferent Grots]], [[AllTrollsAreDifferent Troggoths]], [[OurVampiresAreDifferent Soulblight Vampires]], [[OurGhostsAreDifferent Nighthaunts]], [[MergerofSouls Ossiarch]] [[EliteArmy Bonereapers]], [[OurWightsAreDifferent Wights]] and [[OurGhoulsAreCreepier Ghouls]]. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.
** That's not even the entirety of available races! There's also [[ProudMerchantRace Hobgrots]], [[AllTrollsAreDifferent Troggoths]], and [[OurDragonsAreDifferent Draconith]].
*** The most insane thing is
Note that a Binding can contain any of these races in any combination. Unlikely? Sure. Awesome? Definitely.For a Warhammer game, that's practically unheard of.



* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}. Also, contain elements of {{Medusa}} and GorgeousGorgon as they are beautiful aelf women from the waist up and have a nasty tendency to rip out people's hearts and petrify their bodies.

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* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age "Era of the Beast" {{sourcebook}}. Also, contain elements of {{Medusa}} and GorgeousGorgon as they are beautiful aelf women from the waist up and have a nasty tendency to rip out people's hearts and petrify their bodies.
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* FullBoarAction: Gruntas, massive, foul-tempered, predatory boar monsters native to Ghur. Orruks love them as they're one of the only creatures in all the Mortal Realms as savage and bloodthirsty as they are, leading to many orruks using them as mounts.
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** Reaches an extreme with the Draconith introduced in the Era of the Beast sourcebook with a whopping ''one'' Archetype, the Errant Draconith. Then again, you're getting to play as a dragon, so...
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* PlantPerson: The Sylvaneth. As a species, they can look like anything from vaguely aelvish folk with some wooden bits to actual {{Treants}}. They can communicate with each other over long distances via telepathic song, their reproductive cycle is complex and strange, and they have some very alien views of the world.
* ResurrectiveImmortality: The Stormcast Eternals have a flawed version of this. They can never truly die due to their bond with Sigmar and his Anvil of Apotheosis, but every time they suffer a "Reforging," they lose a bit of themselves - memories, aspects of their personalities, and even basic human essentials like empathy. Being Reforged too many times reduces a Stormcast to a cold, unfeeling automaton fulfilling its orders to the letter.
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* SquareRaceRoundClass: In general, races tend to have very limited Archetypes (the class equivalent for Soulbound), which usually represent distinct roles within a specific subculture. For this reason, most Archetypes tie into the ''TabletopGame/WarhammerAgeOfSigmar'' armies -- there are duradin Archetypes associated with the Kharadon Overlords and the Fyreslayers, but no "generic duradin" Archetypes, for example. Taken to the extreme with the Seraphon, who currently have a grand total of ''two'' Archetypes; one for skinks and one for sauruses.

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* SquareRaceRoundClass: In general, races tend to have very limited Archetypes (the class equivalent for Soulbound), which usually represent distinct roles within a specific subculture. For this reason, most Archetypes tie into the ''TabletopGame/WarhammerAgeOfSigmar'' armies -- there are duradin duardin Archetypes associated with the Kharadon Overlords and the Fyreslayers, but no "generic duradin" duardin" Archetypes, for example. Taken to the extreme with the Seraphon, who currently have a grand total of ''two'' Archetypes; one for skinks and one for sauruses.
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* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}. Also, contain elements of [[Medusa]] and GorgeousGorgon as they are beautiful aelf women from the waist up and have a nasty tendency to rip out peoples' hearts and petrify their bodies.

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* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}. Also, contain elements of [[Medusa]] {{Medusa}} and GorgeousGorgon as they are beautiful aelf women from the waist up and have a nasty tendency to rip out peoples' people's hearts and petrify their bodies.
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* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}.

to:

* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}. Also, contain elements of [[Medusa]] and GorgeousGorgon as they are beautiful aelf women from the waist up and have a nasty tendency to rip out peoples' hearts and petrify their bodies.
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** That's not even the entirety of available races! There's also [[ProudMerchantRace Hobgrots]], [[AllTrollsAreDifferent Troggoths]], and [[OurDragonsAreDifferent Draconith]].
*** The most insane thing is that a Binding can contain any of these races in any combination. Unlikely? Sure. Awesome? Definitely.
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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including humans, [[OurElvesAreDifferent aelves]], [[OurDwarvesAreAllTheSame duardin]], [[PlantPerson sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], skinks, sauruses, ogors, orruks, grots, vampires, ghosts, ossiarchs, wights and ghouls. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.

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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including humans, Humans, [[OurElvesAreDifferent aelves]], Aelves]], [[OurDwarvesAreAllTheSame duardin]], Duardin]], [[PlantPerson sylvaneth]], Sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], skinks, sauruses, ogors, orruks, grots, vampires, ghosts, ossiarchs, wights [[LizardFolk Skinks, Sauruses]], [[OurOgresAreHungrier Ogors]], [[OurOrcsAreDifferent Orruks]], [[OurGoblinsAreDifferent Grots]], [[OurVampiresAreDifferent Soulblight Vampires]], [[OurGhostsAreDifferent Nighthaunts]], [[MergerofSouls Ossiarch]] [[EliteArmy Bonereapers]], [[OurWightsAreDifferent Wights]] and ghouls.[[OurGhoulsAreCreepier Ghouls]]. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.
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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including humans, aelves, duradin, sylvaneth, Stormcast Eternals, skinks, sauruses, ogres, orruks, goblins, vampires, ghosts, ossiarchs, wights and ghouls. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.

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* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including humans, aelves, duradin, sylvaneth, Stormcast Eternals, [[OurElvesAreDifferent aelves]], [[OurDwarvesAreAllTheSame duardin]], [[PlantPerson sylvaneth]], [[ResurrectiveImmortality Stormcast]] [[SuperSoldier Eternals]], skinks, sauruses, ogres, ogors, orruks, goblins, grots, vampires, ghosts, ossiarchs, wights and ghouls. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.
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* DarkIsNotEvil: It's not especially ''good'' either, but Order Soulbound can easily gain Death-aligned creatures such as Necromancers and the undead if they break free of Nagash's control.

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* DarkIsNotEvil: It's not especially ''good'' either, but Order Soulbound can easily gain Death-aligned creatures such as Necromancers and the undead if they break free of Nagash's control. It's difficult as such alliances come with their fair share of challenges - the stigma against necromancers, Soulblight bloodthirst, a Nighthaunt's antipathy for the living, etc - but it's far from impossible, ''and ''being part of a Binding does make it easier.
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** Another theory, one notably held by the duardin god Grungni, is that the souls will "knit themselves back together" in time and rejoin the world. Like the above, there's no evidence to confirm or deny this - despite whatever Nagash may say - but it's as valid as any other belief.
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** Ossiarch Bonereapers are a dark mirror of the Stormcast Eternals; both are {{Artificial Humanoid}}s created by and directly loyal to a patron god who cannot actually be a spiritually linked ''part'' of a Binding, but instead merely find common cause with a binding.

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** Ossiarch Bonereapers are a dark mirror of the Stormcast Eternals; both are {{Artificial Humanoid}}s Human}}oids created by and directly loyal to a patron god who cannot actually be a spiritually linked ''part'' of a Binding, but instead merely find common cause with a binding.



* GeneticMemory: The Sylvaneth pass down their memories to their offspring, which is why becoming a Soulbound is regarded as such SeriousBusiness by them; a Sylvaneth who becomes Soulbound can no longer pass on their specific GeneticMemories, resulting in a true, final death for an individual from a species that instead views life and death as merely an endless cycle.

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* GeneticMemory: The Sylvaneth pass down their memories to their offspring, which is why becoming a Soulbound is regarded as such SeriousBusiness by them; a Sylvaneth who becomes Soulbound can no longer pass on their specific GeneticMemories, memories, resulting in a true, final death for an individual from a species that instead views life and death as merely an endless cycle.
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** In general, a Witch Aelf or Idoneth will typically serve as this for a Binding of Order. Daughters of Khaine worship the God of Murder and perform BloodMagic, whilst the Idoneth Deepkin [[YourSoulIsMine harvest souls to extend the lives of their own degenerate subrace]].

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** In general, a Witch an Aelf of one sort or Idoneth another will typically serve as this for a Binding of Order. Daughters of Khaine worship the God of Murder and perform BloodMagic, whilst the Idoneth Deepkin [[YourSoulIsMine harvest souls to extend the lives of their own degenerate subrace]].lives]], and the Lumineth are elitist zealots whose anti-emotion convictions border on TheEvilsOfFreeWill.
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* DarkIsNotEvil: It's not especially ''good'' either, but Order Soulbound can easily gain Death-aligned creatures such as Necromancers and the undead if they break free of Nagash's control.

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Compared to ''TabletopGame/WarhammerFantasyRoleplay'', ''Soulbound'' has a much more optimistic, HighFantasy feeling. Soulbound are invariably exceptional individuals and great champions in their own right; when their collective powers are brought to bear, they can achieve monumental feats.

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Compared to ''TabletopGame/WarhammerFantasyRoleplay'', ''Soulbound'' has a much more optimistic, HighFantasy feeling. Soulbound are invariably exceptional individuals and great champions in their own right; when their collective powers are brought to bear, they can achieve monumental feats.
feats. Despite this, the odds are still stacked against them, and the world is dark and hostile.



* FireForgedFriendship: Not all Soulbound will ''like'' each other, certainly not when they first start out, but over time, a Binding can become surprisingly loyal to each other, even overcoming the natural divide fostered by being different races.



* OurOrcsAreDifferent: The Orruks are divided into three major races; the Ironjawz, Bonesplitterz, and Kruleboyz. Ironjawz are fairly standard brutish warriors, valuing strength and toughness above all else whilst revering Gork (god of brutality) as their patron. Bonesplitterz are deeply spiritual orruks whose faith and self-confidence are so strong they can repel weapons through the sheer power of belief; they review Gorkamorka, the conjoined form of Gork and Mork. Finally, the Kruleboyz are sadistic but cunning and manipulative orruks who inhabit swamps and marshlans, and who have turned to Mork (god of cunning) as their patron god.

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* LizardFolk: The Seraphon, which are divided between smaller, smarter Skinks and larger, more brutish Sauruses. In the World-That-Was, they were essentially {{Flesh Golem}}s in the shape of lizardfolk. In the Mortal Realms, Seraphon are divided into two "breeds"; the Starborne are made of living celestial energy and emphasize the artificial nature of their origins, whilst the Coalesced have somehow transcended (or descended) to become creatures of flesh and blood, which makes them more aggressive and less intelligent.
* LoadsAndLoadsOfRaces: Compared to ''TabletopGame/WarhammerFantasyRoleplay'', Soulbound offers a much wider variety of playable races, including humans, aelves, duradin, sylvaneth, Stormcast Eternals, skinks, sauruses, ogres, orruks, goblins, vampires, ghosts, ossiarchs, wights and ghouls. And that's ''before'' you get into the distinct cultural splits that run so deep as to be borderline genetic subraces, such as the distinction between Fyreslayers and Kharadron Overlords, or Daughters of Khaine and Idoneth Deepkin.
* OurElvesAreDifferent: The Aelves are largely divided into the Daughters of Khaine, the Idoneth Deepkin, and the Lumineth Realm-Lords. Taken to the extreme with the Sylvaneth, who ''were'' wood elves in the World-That-Was, but are now closer to PlantPeople, being a fusion of elf spirit and living wood.
* OurOrcsAreDifferent: The Orruks are divided into three major races; the Ironjawz, Bonesplitterz, and Kruleboyz. Ironjawz are fairly standard brutish warriors, valuing strength and toughness above all else whilst revering Gork (god of brutality) as their patron. Bonesplitterz are deeply spiritual orruks whose faith and self-confidence are so strong they can repel weapons through the sheer power of belief; they review Gorkamorka, the conjoined form of Gork and Mork. Finally, the Kruleboyz are sadistic but cunning and manipulative orruks who inhabit swamps and marshlans, marshlands, and who have turned to Mork (god of cunning) as their patron god.god.
* SnakePeople: Melusai, a subrace of the Daughters of Khaine who have the lower bodies of giant serpents, are a playable race offered in the "Age of the Beast" {{sourcebook}}.
* SquareRaceRoundClass: In general, races tend to have very limited Archetypes (the class equivalent for Soulbound), which usually represent distinct roles within a specific subculture. For this reason, most Archetypes tie into the ''TabletopGame/WarhammerAgeOfSigmar'' armies -- there are duradin Archetypes associated with the Kharadon Overlords and the Fyreslayers, but no "generic duradin" Archetypes, for example. Taken to the extreme with the Seraphon, who currently have a grand total of ''two'' Archetypes; one for skinks and one for sauruses.



** In general, a Witch Aelf or Idoneth will typically serve as this for a Binding of Order.

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** In general, a Witch Aelf or Idoneth will typically serve as this for a Binding of Order. Daughters of Khaine worship the God of Murder and perform BloodMagic, whilst the Idoneth Deepkin [[YourSoulIsMine harvest souls to extend the lives of their own degenerate subrace]].
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'''Warhammer Age of Sigmar: Soulbound''' is a tabletop roleplaying game is a counterpart of ''TabletopGame/WarhammerFantasyRoleplay'' set in the ''TabletopGame/WarhammerAgeOfSigmar'' universe.

During the Age of Myth, just as the deities Sigmar, Alarielle, Tyrion, Teclis, Grungni, Malerion, Nagash and Gorkamorka worked together to shape the Mortal Realms into a place where life could flourish, they sponsored parties of adventurers to act on their behalf as champions, imbuing them with divine might so they could battle the forces of Chaos. Though the Order of the Soulbound fell to the wayside as the Pantheon of Order was sundered and the Mortal Realms descended into the Age of Chaos, Sigmar never forgot its creation. Now, in the turbulent era of the Age of Death, in the wake of the Necroquake unleashed by Nagash, the Soulbound have been revived; cells of divinely sponsored champions whose very souls have been interlinked, imbuing them with the power to take on the worst that the Realms can throw of them. But Nagash and Gorkamorka have taken note of what Sigmar has done, and they too have created their own Soulbound to champion ''their'' causes instead.

Players take the role of a Binding, a collection of individuals who have undergone the divine ritual of becoming Soulbound, which transforms them into a spiritually linked collection of immortals. Though they forfeit the comfort of the afterlife, their spiritual bond grants them a pool of divine might that can empower them to do great things in times of need, and also shields them from many of the spiritual maladies of the Realms.

Compared to ''TabletopGame/WarhammerFantasyRoleplay'', ''Soulbound'' has a much more optimistic, HighFantasy feeling. Soulbound are invariably exceptional individuals and great champions in their own right; when their collective powers are brought to bear, they can achieve monumental feats.

!!This game includes examples of:
* CessationOfExistence: Nobody actually knows ''what'' happens to the spirits of individual Soulbound when they die, not even Nagash, and the dominant theory is that their blended spirit simply fades from existence. Of course, since the afterlife is known to be real and under the undisputed control of [[JerkassGods Nagash]], many Soulbound consider that possibility a step-up. Renegade Undead members of a Binding actually considered the fact that dying will truly leave them beyond Nagash's reach to be a ''bonus''.
* EvilCounterpart:
** The Death and Destruction Bindings essentially exist as the EvilCounterpart to the Order Bindings of the corebook.
** Ossiarch Bonereapers are a dark mirror of the Stormcast Eternals; both are {{Artificial Humanoid}}s created by and directly loyal to a patron god who cannot actually be a spiritually linked ''part'' of a Binding, but instead merely find common cause with a binding.
* GeneticMemory: The Sylvaneth pass down their memories to their offspring, which is why becoming a Soulbound is regarded as such SeriousBusiness by them; a Sylvaneth who becomes Soulbound can no longer pass on their specific GeneticMemories, resulting in a true, final death for an individual from a species that instead views life and death as merely an endless cycle.
* GoodIsNotNice: Even in the Order races alone, the potential members of a binding range from Humans (generally heroic, but not guaranteed to be), to Sylvaneth and Seraphon (generally benevolent, but with alien sensibilities), to Kharadron and Fyreslayers (hailing from cultures that regard pragmatism as a virtue and mercenary as a respectable profession), to Witch Aelves (religious fanatics who regard murder as a holy sacrament) and Idoneth Deepkin (soul-eating xenophobes).
* HeroicWillpower: An integral characteristic of any Nighthaunt which has managed to become part of a mixed-faction Binding without being assigned to one by Nagash. Doing so requires the ghost to wrestle against the mental stagnation universal to undead, break free of its imposed desire to hate and revile the living, then escape the prison-like realm of Shyish to seek out a God of Order and beg them to make the Nighthaunt a Soulbound. It's noted that the gods typically accept such a plea on the spot, because any Nighthaunt who can pull ''that'' off is exactly the kind of {{determinator}} that the gods want in a Binding.
* ImmortalProcreationClause: Whilst becoming a Soulbound guarantees immortality (of the "no longer age" variety), it comes at the cost of incurable sterility. This makes becoming Soulbound an extremely big deal to both Fyreslayers, whose patriarchal culture exhorts men to father as many sons as possible, and to the Sylvaneth, whose reproduction is somewhere between {{Reincarnation}} and ResurrectiveImmortality thanks to their GeneticMemory. It's such a big deal that the Gods of Order agree that only Alarielle has the right to ask a Sylvaneth to become Soulbound.
* InsanityImmunity: One of the subtler perks of becoming Soulbound is that it provides immunity to many spiritual maladies native to the Mortal Realms, including the insane paranoia caused by aether-gold, the bloodthirsty avarice provoked by ur-gold, and the eternal phantom pain that afflicts the Idoneth.
* OurOrcsAreDifferent: The Orruks are divided into three major races; the Ironjawz, Bonesplitterz, and Kruleboyz. Ironjawz are fairly standard brutish warriors, valuing strength and toughness above all else whilst revering Gork (god of brutality) as their patron. Bonesplitterz are deeply spiritual orruks whose faith and self-confidence are so strong they can repel weapons through the sheer power of belief; they review Gorkamorka, the conjoined form of Gork and Mork. Finally, the Kruleboyz are sadistic but cunning and manipulative orruks who inhabit swamps and marshlans, and who have turned to Mork (god of cunning) as their patron god.
* TeethClenchedTeamwork: A Binding is compelled to work together, but that doesn't necessarily mean that they ''like'' each other.
* TokenEvilTeammate:
** In general, a Witch Aelf or Idoneth will typically serve as this for a Binding of Order.
** In a mixed-faction Binding with an Order majority, the Death or Destruction member will probably serve as this.
** Cairn Wraiths are loathed even in all-Death Bindings, because they are typically single-minded murder machines that care only about killing and their next kill. So, naturally, Nagash likes to force them on Bindings to be a dick.
** Kruleboyz are regarded with the greatest general loathing of all the Destruction races, due to their pronounced racial tendency towards sadism and cruelty.

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