History TabletopGame / VampireTheRequiem

20th May '17 3:52:15 PM nombretomado
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** There's also "The Other," from the VampireTheRequiem Storyteller's Guide, which can optionally replace the Beast, and is a bit like the PoisonousFriend within.

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** There's also "The Other," from the VampireTheRequiem ''TabletopGame/VampireTheRequiem'' Storyteller's Guide, which can optionally replace the Beast, and is a bit like the PoisonousFriend within.
20th May '17 3:16:15 PM nombretomado
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** The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname [=LaCroix=] and unorthodox methods that ruffle his superiors. An expy [[VampireTheMasqueradeBloodlines Sebastian LaCroix]], really.

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** The first example Ventrue in their clanbook is an upstart, arrogant entitled brat with the surname [=LaCroix=] and unorthodox methods that ruffle his superiors. An expy [[VampireTheMasqueradeBloodlines [[VideoGame/VampireTheMasqueradeBloodlines Sebastian LaCroix]], really.
10th Apr '17 4:55:40 PM DustSnitch
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* CrystalDragonJesus: The ''Lancea Sanctum'', a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed [[{{Jesus}} the actual Jesus from the Bible]] with his spear, as some kind of dark vampire messiah.

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* CrystalDragonJesus: The ''Lancea Sanctum'', a group of vampires that follow the teachings of Longinus, the legionnaire that they believe stabbed [[{{Jesus}} [[UsefulNotes/{{Jesus}} the actual Jesus from the Bible]] with his spear, as some kind of dark vampire messiah.
9th Apr '17 8:11:11 PM satorui
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** The Lancea et Sanctum section of Secrets of the Covenants turns the often overlooked easter egg of the missing verses from the Testament of Longinus book into a conspiracy with some very interesting implications for the setting as a whole
9th Apr '17 8:06:27 PM satorui
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** downplayed in 2e, the Invitus are still pretty traditional, but they are also more adaptable when it comes to technolgy than they were in 1e


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** in 2e, the Jiang Shi in the research triangle of North Carolina are in the process of becoming a true Kindred clan.


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** 2e softens this a bit. Vampires can hold on to their humanity via interaction with Touchstones, which are people, places or things that remind them of what being human was like.
15th Mar '17 4:21:29 PM Anura
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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent variations]].

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'''The Clans:''' A Clan is basically a blood family which is determined by the Sire. Instead of the previous game's thirteen (and then some) clans, clans being the most distinctive (and easily litigated) feature of White Wolf's system, it was whittled down to [[FiveBadBand five "archetype" Clans]], but each one of them has tons of [[PrestigeClass Bloodlines]] that adds a few more [[OurVampiresAreDifferent [[VampireVarietyPack variations]].



** All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).
** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).
** And the Ordo Dracul are working on making themselves ''more'' different, getting rid of or lessening those certain weaknesses in particular.
** ''Chronicler's Guide'', a book written to give suggestions and ideas to {{Game Master}}s to create games, is the embodiment of this trope: There is a section that deals with making the vampires clanless, with suggestions of how to create new vampiric features and weaknesses. Another section suggests making the Beast into the calculative, manipulative Other and discusses the possible implications for the chronicle. Last but not least, there's a section dedicated to revamp the whole system to make vampires the utter debased monsters they are.
** ''Night Horrors: The Wicked Dead'' introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however.
** In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.


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* VampireVarietyPack:
** All Kindred share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).
** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).
** And the Ordo Dracul are working on making themselves ''more'' different, getting rid of or lessening those certain weaknesses in particular.
** ''Chronicler's Guide'', a book written to give suggestions and ideas to {{Game Master}}s to create games, is the embodiment of this trope: There is a section that deals with making the vampires clanless, with suggestions of how to create new vampiric features and weaknesses. Another section suggests making the Beast into the calculative, manipulative Other and discusses the possible implications for the chronicle. Last but not least, there's a section dedicated to revamp the whole system to make vampires the utter debased monsters they are.
** ''Night Horrors: The Wicked Dead'' introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however.
** In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.
12th Mar '17 5:55:28 PM ErikModi
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** ''Damnation City'', a sourcebook about creating cities and their cultures for ''Requiem'', offers the rule of thumb that "a city extends as far below the surface as it does above," and advises Storytellers not to neglect all the subeterrenean infrastructure required to keep the city running smoothly.
12th Mar '17 5:45:47 PM ErikModi
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*** Possibly subverted: it's said that artist was no longer contracted by White Wolf after a few of his pieces were a little too obviously characters from other media.


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** A common complaint of ''Requiem'' is that it's ''too much'' like ''Masquerade'', existing in a bizarre overlap between TheyChangedItNowItSucks and ItsTheSameNowItSucks. ''Requiem'' 2E does a better job of establishing itself as its own entity.
11th Mar '17 8:04:49 PM ErikModi
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** One of the [[ShrugOfGod potential]] effects of Changeling blood when drunk by a vampire is that the blood may taste like a random, regular food. . . [[MundaneUtility to someone who hasn't tasted food in hundreds of years.]] This is really only mentioned in one [=NPC's=] write-up, but his plan is to [[CutLexLuthorACheck harvest and sell Changeling blood from willing donors to vampires for shitloads of money.]]
11th Mar '17 7:35:42 PM ErikModi
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** It should be noted that the Bloodline Weakness of the Moroi is basically the Clan weakness of the Clan they didn't come from; in other words, they have both the Gangrel and Nosferatu (1st Edition) weaknesses, which apply identical penalties to Social rolls (Nosferatu) and Mental rolls (Gangrel). Notes for the Bloodline flat-out state that they're exceptional in combat, nearly useless for just about anything else, and actually provides some tips for approaching the Crippling Overspecialization trope in-story.
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