History TabletopGame / VampireTheRequiem

6th Jun '16 10:41:01 AM Elyandarin
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* CastFromExperiencePoints: A few of the most powerful Theban Sorcery spells cost Willpower Points; once cast, the stat ''itself'' goes down. Characters can spend XP to buy it back up to the previous level, but until then they're essentially less able to expend mental and emotional energy. Interestingly, creating a new vampire requires the exact same expenditure on part of the vampire's sire. The setting details some sires who mass embrace too many, too quickly, and become emotional wrecks unable to hold themselves together.
30th Mar '16 9:18:52 PM CrashMan
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* CityOfAdventure - New Orleans

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* ChronicBackstabbingDisorder - Zig-zagged, depending on splatbook. For example; in ''World of Darkness: Chicago,'' it's played straight with Richard Tabor.
* CityOfAdventure - New OrleansOrleans is cited to possess the best aesthetic for any Vampire campaign that doesn't have the capacity to purely homebrew a Vampire city. Los Angeles is also a noted city for a Vampire campaign, given its connections to Kindred history.
5th Jan '16 6:53:44 PM jormis29
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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} Jared Nomak]].

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** The art for the Moroi bloodline from the Ordo Dracul sourcebook is clearly meant to be [[{{Blade}} [[Film/BladeII Jared Nomak]].
24th Aug '15 8:39:27 PM WanderingBrowser
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** In KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.

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** In KindredOfTheEast, TabletopGame/KindredOfTheEast, Malaysia was a [[WretchedHive lawless, dangerous place]] ruled by the Golden Court of the Penangallan Queens. In this game, they're [[{{Expy}} exactly the same]], even down to the title. The only difference is they now work for the largely European Invictus. Another reference to the Kuei-jin is the elevation of larvae. Awfully similar to what that game did for chih-mei.



** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".

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** ''Wicked Dead'' offers up a number of non-Kindred vampires ranging from the Mnemovores, who feed on memories, to the Jiang Shi, the fabled "[[ChineseVampire hopping corpses]]".corpses]]" of China, to the various breeds of Aswang and the Penanggalan (a female "vampire" who exists as a normal woman in the day, but whose head and entrails fly away at night to suck blood, favoring pregnant women and [[EatsBabies small children]] for its victims).



** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.

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** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.damage with the exception of sunlight.


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* SuspiciouslySimilarSubstitute: The Julii Clan of the Camarilla and the Ventrue Clan of the modern era are so similar to each other -- the only difference being Julii vampires are more likely to lose their Humanity and Ventrue vampires are more likely to be driven insane by their sins -- that this trope is actually observed InUniverse, with most believing that the Ventrue are "heirs" to the Julii. Most likely a Bloodline that supplanted their progenitors.
20th Aug '15 3:19:27 PM Yossarian
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* '''Daeva:''' Faster, stronger and sexier, [[HornyDevils the Serpents]] are the sex symbols of the vampire race. As expected they are [[TheBeautifulPeople good-looking]] or at least very charming. However, out of the five Clans, they are the most tragically inhuman since they are as dead emotionally as they are physically and because of this many of them become jaded and depraved. Their Disciplines are: [[SuperSpeed Celerity]], ''[[{{Glamour}} Majesty]]'' and [[SuperStrength Vigor]].
* '''Gangrel:''' Vampires capable of great ferocity and insight. The Savages may be [[BookDumb simple minded]], but their special bond with the Beast give them a sagacity matched by no other Clan, and, in fact, some of the wisest vampires out there are Gangrel. On the other hand, while other vampires tend towards more... human evil, the Gangrel do boast some atrocious monsters. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[ShapeShifting Protean]]'' and [[MadeOfIron Resilience]]

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* '''Daeva:''' Faster, stronger and sexier, [[HornyDevils the Serpents]] are the sex symbols of the vampire race. As expected they are [[TheBeautifulPeople good-looking]] or at least very charming. However, out of the five Clans, they are the most tragically inhuman since they are That talent for moving among humanity is a double edged sword, though, as dead emotionally as they are physically and because of this many of them Daeva become jaded and depraved.[[StalkerWithACrush obsessed]] with their human victims the more they feed off them. Their Disciplines are: [[SuperSpeed Celerity]], ''[[{{Glamour}} Majesty]]'' and [[SuperStrength Vigor]].
* '''Gangrel:''' Vampires capable of great ferocity and insight. The Savages may be [[BookDumb simple minded]], have [[UnstoppableRage hairpin triggers]], but their special bond with the Beast give them a sagacity matched by no other Clan, and, in fact, some of the wisest vampires out there are Gangrel. On the other hand, while other vampires tend towards more... human evil, the Gangrel do boast some atrocious monsters. Their Disciplines are: [[TheBeastmaster Animalism]], ''[[ShapeShifting Protean]]'' and [[MadeOfIron Resilience]]
6th Jul '15 5:16:16 PM nombretomado
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* ShoutOut: Newer books contain references to popular websites and memes like ImageBoards, LiveJournal, {{Lolcats}}, and Website/YouTube. The dhampir chapter of ''Wicked Dead'' was a goldmine in particular.

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* ShoutOut: Newer books contain references to popular websites and memes like ImageBoards, LiveJournal, {{Lolcats}}, WebOriginal/LOLCats, and Website/YouTube. The dhampir chapter of ''Wicked Dead'' was a goldmine in particular.
21st Jun '15 5:17:16 PM WanderingBrowser
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* ComboPlatterPowers: Though vampires can learn all of the "common" Disciplines, at least potentially, they are by nature inclined towards mastery of a few, based on their Clan and, potentially, their Bloodline. The precise combination of Disciplines can be rather surprising. For example, the Daeva (whose niche is VampiresAreSexGods) have access to not only the [[CharmPerson Majesty Discipline]], but also the [[SuperSpeed Celerity]] and [[SuperStrength Vigour]] Disciplines as well.
21st Jun '15 5:08:03 PM WanderingBrowser
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* BlessedWithSuck - It is ''not'' fun to be a vampire. Those who disagree tend to become ash in the wind one way or another.

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* BlessedWithSuck - It is ''not'' fun to be a vampire. Those who disagree tend to become ash in the wind one way or another. To the point that, in 2e, many of a vampire's ''own inherent powers'' can cause them to lose points of Humanity -- use some of that SuperStrength or SuperSpeed? That's a Humanity 9 "sin". Survive an attack thanks to your combination of SuperToughness and HealingFactor? That's a Humanity ''7'' sin. Even your immortality causes you to slip towards monstrosity; only vampires with a Humanity of ''1'' are immune to the need to make checks for surviving centuries.



* BlobMonster - The extinct Pijavica clan, introduced in ''Blood and Smoke''. When the Pijavica Embraced, the victim died, and if the corpse was left to rot long enough the new Pijavica would burst out as a sentient mass of blood. Given enough time, they'd [[BishonenLine eventually develop into a mostly human form]].
* BloodBath - One bloodline of vampires, the Galloi, bathe in blood to make themselves more beautiful.
** Macellarius and Noctoku feeding habits are this trope. Noctoku, at least, can absorb blood through their skin.

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* BlobMonster - BlobMonster:
** A vampire using the Yama’s Benefice power of the Sakti Pata Discipline can turn themselves into one of these by possessing their own blood and then animating it seperately of their corpse-shell. This can even help them escape death, allowing their blood to ooze out of their destroyed body before it is completely destroyed and try to find a new corpse to inhabit.
**
The extinct Pijavica clan, introduced in ''Blood and Smoke''. When the Pijavica Embraced, the victim died, and if the corpse was left to rot long enough the new Pijavica would burst out as a sentient mass of blood. Given enough time, they'd [[BishonenLine eventually develop into a mostly human form]].
* BloodBath - BloodBath: One bloodline of vampires, the Galloi, bathe in blood to make themselves more beautiful.
** Macellarius and Noctoku feeding habits are this trope. Noctoku, at least, can absorb blood through their skin. Macellarius are just so disgusting and gluttonous they tend to slop their food all over themselves.



** Eventually, a book updating blood magic to a more [[TabletopGame/MageTheAwakening Mage]] paradigm, Blood Sorcery, came out. Reading the book, one gets the idea that [[BodyHorror you]] [[BoltOfDivineRetribution don't]] [[MookMaker fuck]] [[ScarilyCompetentTracker with]] [[GreenThumb blood]] [[InfinityPlusOneSword sorcerers]].

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** Eventually, a book updating blood magic to a more [[TabletopGame/MageTheAwakening Mage]] paradigm, Blood Sorcery, came out. Reading the book, one gets the idea that [[BodyHorror you]] [[BoltOfDivineRetribution don't]] [[MookMaker fuck]] [[ScarilyCompetentTracker with]] [[GreenThumb blood]] blood]] [[InfinityPlusOneSword sorcerers]]. sorcerers]].
* BloodyMurder: Vampires can do a ''lot'' of stuff with their blood, but the Sakti Pata Discipline is the closest to this trope.



* CanisLatinicus - "Lancea Sanctum."

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* CanisLatinicus - "Lancea Sanctum."" Changed to the actually correct "Lancea et Sanctum" in 2e.



* DarkerAndEdgier: Unlike in Masquerade, it isn't actually possible to embrace your new power without giving into the Beast, at least partially-which means it's impossible to remain a moral individual and have something resembling power in vampiric society. And that's the ''least'' bad thing that will happen to you. Yeah, BlessedWithSuck ''doesn't begin to describe Kindred''.
* DarkestAfrica: ''Requiem for Rome'' has a section detailing how a game set in sub-Saharan Africa might be like. It's described like this trope, but it may be [[JustifiedTrope justified.]]

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* DarkerAndEdgier: Unlike in Masquerade, it isn't actually possible to embrace your new power without giving into the Beast, at least partially-which partially -- which means it's impossible to remain a moral individual and have something resembling power in vampiric society. And that's the ''least'' bad thing that will happen to you. Yeah, BlessedWithSuck ''doesn't begin to describe Kindred''.
* DarkestAfrica: ''Requiem for Rome'' has a section detailing how a game set in sub-Saharan Africa might be like. It's described like this trope, but it may be [[JustifiedTrope justified.]]justified]], since this ''is'' Africa during the time of the Roman Empire.



* {{Dhampyr}}: Covered in "Wicked Dead", they are the result of dark rituals and an unnatural obsession for a vampire to procreate. So long as the parents are one mortal and one vampire, [[HomosexualReproduction normal gender requirements are void]]. [[MisterSeahorse The female partner can even impregnate the male partner]] -- [[BodyHorror naturally, this is death for a mortal man]]. Dhampyrs themselves are pretty much BlessedWithSuck; they can deactivate Disciplines without even realising it and vampires that drink their blood have to regurgitate it before they can use their powers, but at the same time a vampire that drinks a dhampyr's blood goes nuts, often becoming obsessed with the dhampyr to boot.

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* {{Dhampyr}}: Covered in "Wicked Dead", they are the result of dark rituals and an unnatural obsession for a vampire to procreate. So long as the parents are one mortal and one vampire, [[HomosexualReproduction normal gender requirements are void]]. [[MisterSeahorse The female partner can even impregnate the male partner]] -- [[BodyHorror naturally, this is very likely to result in death for a mortal man]]. Dhampyrs themselves are pretty much BlessedWithSuck; they can deactivate Disciplines without even realising it and vampires that drink their blood have to regurgitate it before they can use their powers, but at the same time a vampire that drinks a same-clan dhampyr's blood goes nuts, often becoming obsessed with the dhampyr to boot.



* FanDisservice - The cover of ''The Wicked Dead'' has a LesbianVampire blood orgy. [[NightmareFuel It's not sexy.]]

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* FanDisservice - The cover of ''The Wicked Dead'' has a LesbianVampire blood orgy. [[NightmareFuel It's not sexy. In the slightest.]]



** The Lancea Sanctum faction called the Crimson Cavalry is the Christian Identity Movement with vampire clans taken into consideration. Wow.

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** The Lancea et Sanctum faction called the Crimson Cavalry is the Christian Identity Movement with vampire clans taken into consideration. Wow.



* FinalDeath

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* FinalDeathFinalDeath: Since vampires are the walking dead to begin with, and pretty hard to kill, this is their term for any vampire that is truly destroyed (which generally requires fire or sunlight).



* ForTheEvulz - One of the most deranged things introduced in the game is a ghoul family called the Crassus. Unlike most ghoul families, these guys are pretty awesome. They're a 6,000 member family with tons of cash, connections, fame, and Kindred disciplines. They're called the Caesars, and sometimes the royalty of America. They have their hand in everything from insurance to Mob wars. But there's a catch: see, this family was created when a Ventrue dude named Lysander agreed to paying a Roman gambler's debt, but in return everyone in his family is now a toy for Invictus members. Only a few individuals in the family know this. And by "toy," we mean the Invictus can beat and rape the hell out of them whenever they want to vent out some of their frustration (or the lulz), only to return the poor Crassus member to their normal life as if nothing has happened. [[RefugeInAudacity The Crassus are noted for being incredibly resistant to the thought of anything supernatural, even their own powers, so they always always rationalize these regular degradations as some "evil uncle paying a visit."]] The fluff actually encourages this behavior: the Crassus are consistently portrayed as [[RichBitch vain and snot-nosed rich kids]] that [[BreakTheHaughty "need to be taken down a peg or three"!]] But wait, it gets better! All Crassus ghouls can have their choice of either the Ventrue or Daeva weakness. Clearly, being part of a rich family sucks in this world.

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* ForTheEvulz - One of the most deranged things introduced in the game is a ghoul family called the Crassus. Unlike most ghoul families, these guys are pretty awesome. They're a 6,000 member family with tons of cash, connections, fame, and Kindred disciplines. They're called the Caesars, and sometimes the royalty of America. They have their hand in everything from insurance to Mob wars. But there's a catch: see, this family was created when a Ventrue dude named Lysander agreed to paying a Roman gambler's debt, but in return everyone in his family is now a toy for Invictus members. Only a few individuals in the family know this. And by "toy," we mean the Invictus can beat and rape the hell out of them whenever they want to vent out some of their frustration (or the lulz), only to return the poor Crassus member to their normal life as if nothing has happened. [[RefugeInAudacity The Crassus are noted for being incredibly resistant to the thought of anything supernatural, even their own powers, so they always always rationalize these this regular degradations degradation as some "evil uncle paying a visit."]] The fluff actually encourages this behavior: the Crassus are consistently portrayed as [[RichBitch vain and snot-nosed rich kids]] that [[BreakTheHaughty "need to be taken down a peg or three"!]] But wait, it gets better! All Crassus ghouls can have their choice of either the Ventrue or Daeva weakness. Clearly, being part of a rich family sucks in this world.



* GrandTheftMe: Members of the En bloodline have a semi-sentient Beast that encourages them to commit diablerie, and indeed grants additional benefits at higher Blood Potency. As a result, however, an En that reaches Humanity 0 doesn't become a draugr- instead, they're possessed by their Beast and become a victim of this trope.

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* GrandTheftMe: Members of the En bloodline have a semi-sentient Beast that encourages them to commit diablerie, and indeed grants additional benefits at higher Blood Potency. As a result, however, an En that reaches Humanity 0 doesn't become a draugr- draugr -- instead, they're possessed by their Beast and become a victim of this trope.



** Played straight in ''Wicked Dead'', with the introduction of the Dampyr. Thing is, each and every Dampyr is a walking curse incarnate, designed to utterly shatter a vampire's unlife... and thanks to the nature of their powers, the Dampyr are often utterly oblivious to the effects they have on the vampires around them. Most aren't even aware vampires exist.
* HealingFactor: Requires Vitae, one point heals two bashing or one lethal damage (and guns deal bashing to vampires). Aggravated damage is more expensive.

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** Played straight in ''Wicked Dead'', with the introduction of the Dampyr. Dhampyr. Thing is, each and every Dampyr Dhampyr is a walking curse incarnate, designed to utterly shatter a vampire's unlife... and thanks to the nature of their powers, the Dampyr Dhampyr are often utterly oblivious to the effects they have on the vampires around them. Most aren't even aware vampires exist.
* HealingFactor: Requires Vitae, one point heals two bashing or one lethal Vampires can regenerate damage (and guns deal bashing on the fly by spending Vitae (consumed blood) to vampires). Aggravated damage is more expensive.do so. The rules for this are slightly changed between first and second editions.



* HorrorHunger: Vampires and blood, among whom the Noctuku in ''Requiem'' take it to new levels. They're not only blood drinking monsters, but ''addicted to cannibalism''. That's right, they need to eat the flesh of the living (animals, humans, and vampires) or suffer crippling hunger pains and worsening social and mental abilities. Worse, they still can't digest, so it all ''comes right back up.''

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* HorrorHunger: Vampires and blood, among whom the Noctuku in ''Requiem'' Bloodline take it to new levels. They're not only blood drinking monsters, but ''addicted to cannibalism''. That's right, they need to eat the flesh of the living (animals, humans, and vampires) or suffer crippling hunger pains and worsening social and mental abilities. Worse, they still can't digest, so it all ''comes right back up.''



** According to the "Mythologies" sourcebook for ''Requiem'', ''any'' powerful vampire has a reason to be tempted to eat human livers. If they can keep it down overday, then they'll "dilute" their blood, allowing them to drink less powerful blood (so a Blood Potency 7+ liver-eater no longer needs to feed on other vampires) for a time. Of course, it only lasts about a fortnight to a month, and then they need to eat another liver.

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** According to the "Mythologies" sourcebook for ''Requiem'', ''any'' powerful vampire has a reason to be tempted to eat human livers. If they can keep it down overday, then they'll "dilute" their blood, allowing them to drink less powerful blood (so a Blood Potency 7+ liver-eater no longer needs to feed on other vampires) for a time. Of course, it only lasts about a fortnight to a month, and then they need to eat another liver.liver...



* ImAHumanitarian: The Noctuku, a bloodline of the Nosferatu whose members have a taste for the flesh of other vampires. They regulary have to consume another vampire's flesh (even though they can't keep it down and don't gain any nourishment from it) or risk going into a [[UnstoppableRage hunger frenzy]].
** What makes the Noctuku really fit that trope is that they actually don't need vampire flesh; pork and lamb will do just fine, but no, they just ''prefer'' other vampires.
** There's also the Macellarius, a Ventrue bloodline of [[VillainousGlutton villainous gluttons]] whose extra weakness is they bloat to obesity shortly after joining the bloodline and keep going year after year. While they gorge themselves on just about everything, they also eat their victims alive instead of just drinking their blood, as their unique powers allow them to convert raw flesh into extra nutrition. Considering that Vampires cannot digest anything other than vitae, and must eventually vomit up anything else they eat as a bloody slurry, the ends to Macellarius dinner parties tend to be [[BloodSplatteredInnocents messy]], to say the very least.
* ImmuneToBullets: Technically; because vampires are dead, and thusly have lower capacities to feel pain, don't bleed the way humans do, and don't need organs the way humans do, they convert gunshots from lethal damage to bashing damage, meaning shooting at a vampire is about as effective as punching one in the face. They literally need to be ripped to shreds by gunfire before they will start noticing it. Oddly, despite the logic behind why they were resistant to gunfire, this resistance originally applies ''only'' to gunshots, so stabbing or hacking a vampire is still perfectly valid. [[UpdatedReRelease Shadows & Blood]] took another look at it and changed it so that any normal source of lethal damage gets downgraded to bashing, so now trying to chop a vampire up with an axe is as near-useless as shooting it in the face.

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* ImAHumanitarian: The Noctuku, a bloodline of the Nosferatu whose members have a taste for the flesh of other vampires. They regulary have to consume another vampire's flesh (even though they can't keep it down and don't gain any nourishment from it) or risk going into a [[UnstoppableRage hunger frenzy]].
**
frenzy]]. What makes the Noctuku really fit that trope is that they actually don't need vampire flesh; pork and lamb will do just fine, but no, they just ''prefer'' other vampires.
** There's also the Macellarius, a Ventrue bloodline of [[VillainousGlutton villainous gluttons]] {{Villainous Glutton}}s whose extra weakness is they bloat to obesity shortly after joining the bloodline and keep going year after year. While they gorge themselves on just about everything, they also eat their victims alive instead of just drinking their blood, as their unique powers allow them to convert raw flesh into extra nutrition. Considering that Vampires cannot digest anything other than vitae, and must eventually vomit up anything else they eat as a bloody slurry, the ends to Macellarius dinner parties tend to be [[BloodSplatteredInnocents messy]], to say the very least.
* ImmuneToBullets: Technically; because vampires are dead, and thusly have lower capacities to feel pain, don't bleed the way humans do, and don't need organs the way humans do, they convert gunshots from lethal damage to bashing damage, meaning shooting at a vampire is about as effective as punching one in the face. They literally need to be ripped to shreds by gunfire before they will start noticing it. Oddly, despite the logic behind why they were resistant to gunfire, this resistance originally applies ''only'' to gunshots, so stabbing or hacking a vampire is still perfectly valid. [[UpdatedReRelease Shadows & Blood]] took another look at it and changed it so that any normal source of lethal damage gets downgraded to bashing, so now trying to chop a vampire up with an axe is as near-useless as shooting it in the face.



* JabbaTableManners: See the Macellarius bloodline in the ImAHumanitarian entry above.

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* JabbaTableManners: See the Macellarius bloodline in the ImAHumanitarian entry above. This is part of the reason other vampires think of them as being repulsive -- both in the sense of "that's scary" and in the sense of "that's just damn gross".



* OurGhoulsAreCreepier: They're the blood-addicted human slaves of vampires.
** It gets worse. The Vitae drives ghouls to love their masters, ''no matter what.'' Only extraordinary hatred or long-term deprivation of blood has a shot at breaking this bond, which means a lot of vampires feel perfectly okay with abusing their ghouls in ways that would get them put on trial in an international tribunal, were they doing such things to a prisoner of war rather than their blood-addicted servants. Also, since the blood allows for regeneration, don't expect pity for any injuries you may suffer from the depravities of your vampire master, or anything that might happen to you while performing the duties your master expects of you. Obviously, many ghouls are [[ThereAreNoTherapists not right in the head.]]

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* OurGhoulsAreCreepier: They're It starts with them being the blood-addicted human slaves of vampires.
**
vampires. It gets worse. The Vitae drives ghouls to love their masters, ''no matter what.'' Only extraordinary hatred or long-term deprivation of blood has a shot at breaking this bond, which means a lot of vampires feel perfectly okay with abusing their ghouls in ways that would get them put on trial in an international tribunal, were they doing such things to a prisoner of war rather than their blood-addicted servants. Also, since the blood allows for regeneration, don't expect pity for any injuries you may suffer from the depravities of your vampire master, or anything that might happen to you while performing the duties your master expects of you. Obviously, many ghouls are [[ThereAreNoTherapists not right in the head.]]



* OurVampiresAreDifferent: All vampires share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).

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* OurVampiresAreDifferent: All Explicitly called out upon in the corebook. The Kindred share a number of traits with pop-culture "gothick" vampires and with mythological ones, but they're different enough that anyone relying on pop-culture is most likely to end up dead if they try hunting one. They can't stand sunlight (though the ones with a stronger grasp on their Humanity can handle it better than the more monstrous ones, in 2e), they hate fire (though, again, 2e Kindred with Resilience can actually downgrade this, too), but garlic, running water and religious symbols all mean diddly squat to them. For the most part. They have a vast variety of supernatural powers, and though they can technically learn all of them given time, they normally start with only a small selection -- SuperStrength, SuperSpeed and CharmPerson, for example. They have euphoric bites and can transform humans into love-addled, mind-controlled slaves called "ghouls" by feeding people their blood. Also, the older they are, the more stringent their dietary restrictions.
** All Kindred
share the same common weaknesses, but each clan has a unique new weakness and each Bloodline (a sub-group of a clan) has an extra one. Some are more traditional than others; the Zelani, an offshoot of the Daeva, can't enter homes uninvited (mainly due to the horrible crimes inflicted on their progenitor by her sire during a home invasion).



** ''Night Horrors: The Wicked Dead'' introduces Larvae, Kindred who were only partially Embraced (Embracing vampire spent a Willpower Point instead of a Willpower Dot), resulting in a feral, mindless creature that is more a blood-drinking zombie than a vampire. They can become true vampires in turn, however.
** In 2e, Kindred can be Embraced post-humously (if they had Vitae in their bodies when they died as humans) or even spontaneously if a vampire simply drinks a human dry (or if a ghoul dies). The former become normal Kindred, the latter become creatures called Revenants, which are weaker, more feral vampires who cannot Blood Bond, Embrace or Ghoul unless they manage to become true Kindred.



** Vampires can only feed by drinking the blood of living humans; young (or voluntarily weak, or magically tweaked) vampires can drink animal blood, but human blood is much tastier and there comes a point where animal blood isn't good enough.
*** Also, it ''has'' to come from a living human. Corpse blood and medically stored blood is incredibly unsustaining for vampires.

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** Vampires can only feed by drinking the blood of living humans; young (or voluntarily weak, or magically tweaked) vampires can drink animal blood, but human blood is much tastier and there comes a point where animal blood isn't good enough.
***
enough. Also, it ''has'' to come from a living human. Corpse blood and medically stored blood is incredibly unsustaining for vampires.vampires.
** The ''Mythologies'' splat introduces a Discipline that allows a vampire to feed on "human breath". A vampire who only fills up on stolen breath is noted as still feeling hungry, as it's not as physically satisfying as blood.
** The same splat also introduces Liver-Eating, where vampires can learn to physically digest human livers to "thin their vitae" and allow them a wider option of food.



** Vampires who get too potent can only feed on vampire blood. Or, in 2e, on the blood of any specific supernatural breed that they have spent Merit points "adjusting" to -- so one vampire can only feed on [[TabletopGame/WerewolfTheForsaken Urathra or wolf-bloods]], another can only feed on [[TabletopGame/MageTheAwakening Mages]], etc.

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** Vampires who get too potent can only feed on vampire blood. blood.
***
Or, in 2e, on the blood of any specific supernatural breed that they have spent Merit points "adjusting" to -- so one vampire can only feed on [[TabletopGame/WerewolfTheForsaken Urathra Uratha or wolf-bloods]], another can only feed on [[TabletopGame/MageTheAwakening Mages]], etc.



** The Lancea Sanctum tweaks the Abrahamic faiths to suit the vampire reality, preaching that vampires are "God's chosen monsters" with a duty of scaring humans back into the arms of the church.

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** The Lancea et Sanctum tweaks the Abrahamic faiths to suit the vampire reality, preaching that vampires are "God's chosen monsters" with a duty of scaring humans back into the arms of the church.church. In 2e, it's the opposite of the Circle of the Crone, in that a vampire needs a high Humanity score to use its associated Discipline.



* SuperToughness:
** Since vampires are more or less undead consciousnesses shackled to their blood and driving around a shell of meat & bone, vampires don't take damage quite the same way humans do. In 1e, this means shooting attacks only do Bashing damage, rather than Lethal. In 2e, realizing that this didn't make more sense, vampires instead downgrade all forms of damage one step towards Bashing, unless it comes from "Baneful" sources (supernatural attacks, fire or sunlight, curse-induced vulnerabilities).
** The Resilience Discipline further augments a vampire's ability to tank damage. In 2e, it even protects a vampire from ''fire'' and any Bane damage.
** Masters of the Sakti Pata Discipline can actually escape their bodies if they are destroyed by reverting to the form of a mass of animate blood. This mass can then sink into a fresh corpse and assimilate it, allowing the vampire to resurrect itself again. Needless to say, this makes killing a vampire with this Discipline very, very challenging.



** A vampire whose Humanity falls too low (pre-''Blood & Smoke'' anyway) falls into this, via combination of subtle physical degeneration (bloodless skin, mostly) and a distinctive lack of subconscious tics like movement, blinking, ''breathing'' that makes it increasingly clear to a human observer that this is a walking corpse.

to:

** A vampire whose Humanity falls too low (pre-''Blood & Smoke'' anyway) falls into this, via combination of subtle physical degeneration (bloodless skin, mostly) and a distinctive lack of subconscious tics like movement, blinking, ''breathing'' ''breathing'', etc, that makes it increasingly clear to a human observer that this is a walking corpse.



* VillainByDefault: Belial's Brood. They were added to the setting only to serve as ObviouslyEvil [[{{Mooks}} straighforward antagonists]] with little characterisation or information about how their society works. Averted with their splat, which makes them a full-fledged Covenant.

to:

* VillainByDefault: Belial's Brood. They were added to the setting only to serve as ObviouslyEvil [[{{Mooks}} straighforward antagonists]] with little characterisation characterization or information about how their society works. Averted with their splat, which makes them a full-fledged Covenant.
30th May '15 8:44:17 PM WillBGood
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* MonsterCannibalism:

to:

* MonsterCannibalism:MonstrousCannibalism:
12th May '15 11:13:47 PM WanderingBrowser
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Added DiffLines:

* PickyPeopleEater:
** Vampires can only feed by drinking the blood of living humans; young (or voluntarily weak, or magically tweaked) vampires can drink animal blood, but human blood is much tastier and there comes a point where animal blood isn't good enough.
*** Also, it ''has'' to come from a living human. Corpse blood and medically stored blood is incredibly unsustaining for vampires.
** It's a fairly common weakness for Bloodlines that only the blood of certain ''kinds'' of humans will satisfy them.
*** Morbus vampires can only feed on diseased blood.
*** Anvari vampires need to drink blood laced with opiates.
*** The Brothers of Ypres need to spike their blood with poison, disease or radiation, though chemical pollutants taste nicest to them.
** Vampires who get too potent can only feed on vampire blood. Or, in 2e, on the blood of any specific supernatural breed that they have spent Merit points "adjusting" to -- so one vampire can only feed on [[TabletopGame/WerewolfTheForsaken Urathra or wolf-bloods]], another can only feed on [[TabletopGame/MageTheAwakening Mages]], etc.
** Vampires who overindulge in ectophagia can mutate so that they ''only'' get nourishment by [[YourSoulIsMine eating ghosts]], which usually forces them to migrate to the Underworld.
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