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A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022. An game set in the Ancient Greek period called ''Aegis'' is now on Backerkit.

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\n* ''Aegis'': Set in the Greek Dark Ages, following the Bronze Age Collapse (1200 BCE-900 BCE), when the fall of a sky chariot on Mount Olympus brings with it the mysterious golden liquid known as ambrosia, which transforms most living things it touches, granting them extraordinary powers. You play as one of the ambrosia-touched Inspired, dealing with the manifold changes the heavenly substance has brought to the world.

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022. An game set in the Ancient Greek period called 2022, and a successful Backerkit campaign for ''Aegis'' is now on Backerkit.
in August 2023.
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A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022. An eventual game set in the Ancient Greek period called ''Aegis'' is also planned.

to:

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022. An eventual game set in the Ancient Greek period called ''Aegis'' is also planned.
now on Backerkit.
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* ''Anima'': Set between ''Aberrant'' and ''[=Æ=]on'' in the 2080s, some of the era's Talents investigate the mysteries surrounding the shining city of Cascade, the popular fantasy MMO ''Terra Surge'', and the hidden connections between the two.

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* ''Anima'': Set in a time of rebuilding between ''Aberrant'' and ''[=Æ=]on'' in the 2080s, some of the era's Talents investigate the mysteries surrounding the shining city of Cascade, the popular fantasy MMO ''Terra Surge'', and the hidden connections between the two.
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* ''Aether'': Set in the late Victorian era with elements of GaslampFantasy and {{Steampunk}}, where UsefulNotes/NikolaTesla has discovered a new energy source known as [[TitleDrop Aether]], capable of both [[RealityWarper warping existing realities]] and spinning new realities into existence. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own. Incorporates fictional characters appropriate to the era like Mina Harker, Henry Jekyll, James Moriarty and Captain Nemo alongside historical personages.

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* ''Aether'': Set in the late Victorian era with elements of GaslampFantasy and {{Steampunk}}, where UsefulNotes/NikolaTesla has discovered a new energy source known as [[TitleDrop Aether]], capable of both [[RealityWarper warping existing realities]] and spinning new realities into existence. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own. Incorporates public domain fictional characters appropriate to the era like Mina Harker, Henry Jekyll, James Moriarty and Captain Nemo alongside historical personages.

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* ''Aether'': Set in the late Victorian era, where UsefulNotes/NikolaTesla has discovered a new energy source known as [[TitleDrop Aether]], capable of both [[RealityWarper warping existing realities]] and spinning new realities into existence. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own.

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* ''Aether'': Set in the late Victorian era, era with elements of GaslampFantasy and {{Steampunk}}, where UsefulNotes/NikolaTesla has discovered a new energy source known as [[TitleDrop Aether]], capable of both [[RealityWarper warping existing realities]] and spinning new realities into existence. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own.
own. Incorporates fictional characters appropriate to the era like Mina Harker, Henry Jekyll, James Moriarty and Captain Nemo alongside historical personages.
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* BadassNormal: Talents are ''not'' this; though they might look like it to an outside observer, their Inspiration involves a WindsOfDestinyChange caused by manipulating temporal flux. However, without extensive testing, it's very difficult to tell the difference between a Talent and an extraordinarily-skilled normal human, who does with skill, practice and determination what a Talent does with Inspiration.

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* BadassNormal: Talents are ''not'' this; though they might look like it to an outside observer, their Inspiration involves a WindsOfDestinyChange caused by manipulating temporal flux. However, without extensive testing, it's very difficult to tell the difference between a Talent and an extraordinarily-skilled extraordinarily skilled normal human, human who does with skill, practice and determination what a Talent does with Inspiration.
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A set of three linked tabletop [=RPG=]s from Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most White Wolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

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A set of three linked tabletop [=RPG=]s from Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most White Wolf games a an edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)
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A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022.

to:

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021, with a successful Kickstarter for ''Aether'' following in August 2022.
2022. An eventual game set in the Ancient Greek period called ''Aegis'' is also planned.
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YMMV/Trivia cleanup


* OrganicTechnology: Any Psion can attune to powerful biotechnological devices. Also, the Eufiber used by Novas is actually living bacterial colonies which are [[{{Squick}} extruded from the body]] of a powerful nova fashion designer.

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* OrganicTechnology: Any Psion can attune to powerful biotechnological devices. Also, the Eufiber used by Novas is actually living bacterial colonies which are [[{{Squick}} extruded from the body]] body of a powerful nova fashion designer.



* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the [=Æ=]on Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

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* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the [=Æ=]on Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]]][[invoked]]



** [[AlternateCharacterInterpretation Not all fans agree on this.]] Some think he's a SelfFulfillingProphecy.

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** [[AlternateCharacterInterpretation Not all fans agree on this.]] this. Some think he's a SelfFulfillingProphecy.
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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the guidance of the [=Æ=]on Trinity.

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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the guidance of the psi orders and the [=Æ=]on Trinity.



* ''Aether'': Set in the Victorian age, the Talents wield [[TitleDrop Aether]], a substance identified and harnessed by UsefulNotes/NikolaTesla, to battle both a Martian invasion and wicked Talents.

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021.

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* ''Aether'': Set in the late Victorian age, the Talents wield era, where UsefulNotes/NikolaTesla has discovered a new energy source known as [[TitleDrop Aether]], a substance identified and harnessed by UsefulNotes/NikolaTesla, to battle capable of both a Martian invasion [[RealityWarper warping existing realities]] and wicked Talents.

spinning new realities into existence. You play as one of the various types of Aethernauts, experimenting with the potential of what Aether can do, exploring the strange locations it opens up, and driving off the invading Martians who seek its secrets for their own.

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021.
2021, with a successful Kickstarter for ''Aether'' following in August 2022.
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* ''Aether'': Set in the Victorian age, the Talents wield [[TitleDrop Aether]], a substance identified and harnessed by UsefulNotes/NikolaTesla, to battle both a Martian invasion and wicked Talents.

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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the [=Æ=]on Trinity.

to:

* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" guidance of the [=Æ=]on Trinity.



All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019.

to:

All three games have been were acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring are bringing out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. three.

Games for these new periods include:

* ''Trinity Continuum'' core: A modern-day setting in which you play a Talent, a supremely skilled or lucky person aiming to make the world a better place.
* ''Assassins'': The darker side of the core setting, where elite Assassins PayEvilUntoEvil.
* ''Anima'': Set between ''Aberrant'' and ''[=Æ=]on'' in the 2080s, some of the era's Talents investigate the mysteries surrounding the shining city of Cascade, the popular fantasy MMO ''Terra Surge'', and the hidden connections between the two.

A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019.
2019 and a successful Kickstarter for ''Adventure!'' in April 2021. The first solo Kickstarter for a new game, ''Anima'', finished successfully in November 2021.
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* TheyCalledMeMad: Trying to explain the principles behind Inspired Science to an un-Inspired mind doesn't work; the white paper will read like something out of Time Cube. In the ''Aberrant'' setting, the usual assumption is that the inventor's a nova and people will try to help them work their inspiration into a coherent theory (and a marketable product), but in other eras you can get this trope or worse.
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* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and [=Æ=]on Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it. Also, when The Colony returned to attack humanity, he only brought along novas who were as corrupt as he was.]]

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* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power... or, at least that's what the Doyen and [=Æ=]on Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it. Also, when The Colony returned to attack humanity, he only brought along novas who were as corrupt as he was.]]
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* WeirdScience: Comes in three flavors, as discussed in the corebook. It should be noted that what's possible for mundanes changes over time; the Inspired Science of a pulp airship engineer can be significantly inferior to mundane modern aircraft.
** Advanced Science is science that was initially developed through Inspiration or power use and can't be initially developed by mundanes, but is itself mundane (if ten or more years ahead of its time), is firmly grounded in scientific laws, and can be reproduced and understood by mundanes.
** Inspired Science is classic "mad science." Anyone can operate a freeze ray or a personal jetpack with proper training, but the science they run on is literally incomprehensible to those without TheSparkOfGenius (from any power source). Only the empowered can build devices like these, [[ReedRichardsIsUseless they can't be mass-produced]], and attempting to write up the science behind them would [[TheyCalledMeMad come across as completely bonkers]].
** Powered Science can only be used by the creator (who must be a nova or psychic) and actually draws on their quantum or psi power to function.
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* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and [=Æ=]on Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]

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* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and [=Æ=]on Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it. Also, when The Colony returned to attack humanity, he only brought along novas who were as corrupt as he was.]]
Is there an issue? Send a MessageReason:
None


A set of three linked tabletop [=RPG=]s from Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most [=WhiteWolf=] games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

to:

A set of three linked tabletop [=RPG=]s from Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most [=WhiteWolf=] White Wolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)



* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after the events of ''Adventure!'', the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".

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* ''TabletopGame/{{Aberrant}}'': Some seventy-five years after In [[TwentyMinutesIntoTheFuture the events of ''Adventure!'', near future]], the explosion of the space station Galatea imbues people all over the world with superpowers, turning them into "novas".



All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018.

to:

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018.
2018, followed by a successful Kickstarter for ''Aberrant'' in July 2019.



* SlidingScaleOfIdealismVersusCynicism: ''Trinity'' takes a middle ground; it's about hope, sacrifice and unity in a CrapsackWorld, and the players really can make a difference. ''Aberrant'', by contrast, is exceedingly cynical; the novas are destined to destroy the utopia that they were building through a combination of Taint, {{revenge}} and [[{{Pride}} plain old ego]]. ''Adventure!'' tries to be idealistic (as befits the pulp atmosphere), but Max Mercer's noble effort still won't end well.

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* SlidingScaleOfIdealismVersusCynicism: ''Trinity'' takes a middle ground; it's about hope, sacrifice and unity in a CrapsackWorld, and the players really can make a difference. First edition ''Aberrant'', by contrast, is exceedingly cynical; the novas are destined to destroy the utopia that they were building through a combination of Taint, {{revenge}} and [[{{Pride}} plain old ego]].ego]]; second edition keeps that cynical conclusion as default, but also allows it to be averted. ''Adventure!'' tries to be idealistic (as befits the pulp atmosphere), but Max Mercer's noble effort still won't end well.
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Added DiffLines:

* BadassNormal: Talents are ''not'' this; though they might look like it to an outside observer, their Inspiration involves a WindsOfDestinyChange caused by manipulating temporal flux. However, without extensive testing, it's very difficult to tell the difference between a Talent and an extraordinarily-skilled normal human, who does with skill, practice and determination what a Talent does with Inspiration.
Is there an issue? Send a MessageReason:
No longer a matter of interpretation - Inspiration is Winds Of Destiny Change.


* BadassNormal: Daredevils, under one interpretation. The other interpretation makes them superhumans with control over probability and time.

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* AncientConspiracy: The [=Æ=]on Society probably counts as this.
** Well, by ''Trinity''. In ''Aberrant'' it's only 80+ years old and in ''Adventure!'' it's about 2 years old.

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* AncientConspiracy: The [=Æ=]on Society probably counts as this.
** Well,
this by ''Trinity''. In ''Aberrant'' it's only 80+ years old and in ''Adventure!'' it's about 2 years old.old.
* AscendToAHigherPlaneOfExistence: [[spoiler: This is the fate of most species in the revised timeline, in some form. What form the ascended species takes depends on their natural aptitudes.]]



** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War. (It's ''not'', however, a given in the reboot.)



* HumansAreSpecial: [[spoiler: Humans are the only known race with the potential to develop [[PsychicPowers noetic]], [[QuantumMechanicsCanDoAnything quantum]], ''and'' [[WindsOfDestinyChange Inspired]] powers to their full potential.]]



** However, while the reboot games have a 'default timeline' that leads to ''[=Æ=]on'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)

to:

** However, while the reboot games have a 'default timeline' that leads to ''[=Æ=]on'', ''[=Æ=]on'' and beyond, most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)


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* PostCyberpunk: ''Aberrant'' provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War. This was taken as a given in the original, but the reboot makes it only a possibility that the [=PCs=] can avert.
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** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.

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** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' ''[=Æ=]on'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.
Is there an issue? Send a MessageReason:
None


** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)

to:

** However, while the reboot games have a 'default timeline' that leads to ''Æon'', ''[=Æ=]on'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

to:

* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon [=Æ=]on Trinity.



All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. The ''Continuum'' system is currently seeking funds on Kickstarter.

to:

All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three. The ''Continuum'' system is currently seeking funds on Kickstarter.
A Kickstarter for the ''Trinity Continuum'' and ''[=Æ=]on'' corebooks was successfully completed in February 2018.



* AncientConspiracy: The Æon Society probably counts as this.

to:

* AncientConspiracy: The Æon [=Æ=]on Society probably counts as this.



* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon [=Æ=]on Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]



* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]

to:

* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon [=Æ=]on Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]
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So go and help, fellas!


All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.

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All three games have been acquired outright by Onyx Path Publishing, a company set up to handle WW's tabletop publishing side, who plan to bring out new versions under the collective title of the Trinity Continuum, as well as exploring other time periods outside the main three.
three. The ''Continuum'' system is currently seeking funds on Kickstarter.
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cleaning


* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

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* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Æon Trinity.



* AncientConspiracy: The Æon Society probably counts as this.

to:

* AncientConspiracy: The Æon Society probably counts as this.



** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.

to:

** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.



** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)

to:

** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)



* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]

to:

* RomanticismVersusEnlightenment: [[RuleOfThree Three times, no less.]] First the Æon Society starts up to guide mankind to a beautiful future. They are betrayed from within (twice) and [[UsefulNotes/WorldWarII history takes a]] [[UsefulNotes/ColdWar depressingly familiar route.]] (WordOfGod is things would have been ''worse'' if not for them, however.) Then the Novas arise and start turning Earth into a utopia. Sadly WithGreatPowerComesGreatInsanity and that and Project Proteus cause the Aberrant War. Millions die, several areas are rendered uninhabitable, telecommunications are set back 100 years and the Novas only leave because China threatens to nuke everything if they don't. Humanity recovers and begins to shoot for the stars, setting up colonies on other worlds and even making friends with an alien race. Then the Aberrants return, start blowing up space stations and [[ColonyDrop drop one such station on France, destroying most of it]] and two other less friendly alien races show up, intent on destruction and in one case rape. [[TheWorldIsAlwaysDoomed One wonders why humans bother anymore, really.]]



* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]

to:

* WithGreatPowerComesGreatInsanity: Being a nova is awesome, until you acquire so much [[TheCorruption Taint]] that you either go crazy, turn into a [[OneWingedAngel hulking abomination]], or [[PowerIncontinence have your powers go wildly out of control]]. (Sometimes all three.) Of course, acquiring Taint is necessary for a nova to attain true power...or, at least that's what the Doyen and Æon Trinity say. [[spoiler: Actually, it depends on the time period, the rulebook used, and the nova in question. Not all novas go insane, but most do, especially because accepting Taint is a far quicker road to power than trying to control it.]]
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None


* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.

to:

* ''TabletopGame/{{Aeon}}'' or ''Trinity'': In the 22nd century, humanity is rebuilding from the Aberrant War under the "guidance" of the Æon Trinity.
Is there an issue? Send a MessageReason:
None


A set of three linked tabletop [=RPG=]s from WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most WhiteWolf games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

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A set of three linked tabletop [=RPG=]s from WhiteWolf, Creator/WhiteWolf, the people who brought you ''TabletopGame/TheWorldOfDarkness'' games. They're set in a science-based world where heroes with extraordinary powers arise during various eras, each time manifesting in a way that fits their era. Like most WhiteWolf [=WhiteWolf=] games a edge of HeWhoFightsMonsters and WorldHalfEmpty form the periphery of the world view [[SlidingScaleOfIdealismVersusCynicism to varying degrees]]. (It's almost entirely absent in ''Adventure!'', and most powerfully expressed in ''Aberrant''.)

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** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War.

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** PostCyberpunk: ''Aberrant'', by contrast, provides a setting that's rapidly building towards a utopia, as novas use their abilities to rapidly advance science and technology, terraform the Sahara, and decide the fates of nations by shootfighting on global TV. Of course, all of this is set up so that it can be torn down in the Aberrant War. (It's ''not'', however, a given in the reboot.)


Added DiffLines:

** SchizoContinuity: The reboot games take it to the next level, [[http://theonyxpath.com/diving-into-the-continuum-trinity-continuum/ explicitly running]] on AlternateTimeline Continuity - e.g. ''Æon'' has the Aberrant War as established history, but in ''Aberrant'' how things turn out, and whether the War even happens, depends on the individual game. Likewise, ''Aberrant'' is only a potential future of the present-day setting, and so on.


Added DiffLines:

** To explain: In the original games, a game line set earlier in the setting could reveal the origins of characters and events that would affect game lines set later. On top of that, ''Trinity'' and ''Aberrant'' both had a traditional advancing timeline metaplot, with supplements advancing the timeline and covering events that changed the game line's setting (such as the Upeo wa Macho's return in ''Trinity'').
** However, while the reboot games have a 'default timeline' that leads to ''Æon'', most of the individual game lines don't have an advancing timeline, remaining set at a particular point. (The exception is the present-day setting, which advances with the calendar.)
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Trinity as a whole is most definitely not cyberpunk. The whole idea of the setting was that each geographical area represents a different flavour of science fiction. North America is cyberpunk. The rest? Not so much.


* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many of the more dystopian elements of the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.

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* {{Cyberpunk}}: ''Trinity'' hews very closely to ''classic'' {{Cyberpunk}} mixed with SpaceOpera and attempts to [[JustifiedTrope justify]] many ''Trinity'''s North America is basically a straight-up example. The rest of the more dystopian elements of world averts the genre. In particular, the game generally rejects the idea that technology will always make life better and that information will become freer over time.trope.

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