History TabletopGame / Traveller

7th Apr '18 7:10:00 AM Arivne
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* SwordCane: ''Magazine/TheSpaceGamer'' article "Tools for Terrorists". The sword cane has a foil (sword) inside of it. It weighs one kilogram and costs 150 credits. Once drawn from the cane, the foil can be used normally. The scabbard can be used to parry other melee weapons.
31st Mar '18 10:18:16 PM Kazrak
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* CallBack: The GURPS Traveller cover text, in the page quote above.
** The Starter Set for Mongoose's second edition provides a third point of view:
---> Valeria One to Valeria Two, increase thrust...\\
Nail Beowulf before he leaves the gravity well and jumps...\\
Good shot! Targetís main drive is hit, acceleration has ceased...\\
Prepare boarding party. Tell them to watch out for any heroes...\\
Matching velocity and rotation. This is going to be a good payday...\\\\
...Commence boarding...
31st Mar '18 10:12:21 PM Kazrak
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** The timeline was continued after the end of the GDW game line with ''Traveller 1248'', a series of systemless sourcebooks by Comstar Games, but are now [[KeepCirculatingTheTapes out of print]] since Comstar lost the licence.

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** The timeline was continued after the end of the GDW game line with ''Traveller 1248'', a series of systemless sourcebooks by Comstar Games, Games that were out of print for a while but are now [[KeepCirculatingTheTapes out of print]] since Comstar lost available on the licence.''TNE Extended Canon'' CD from FFE.
14th Mar '18 9:08:50 AM Kalaong
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* HumanAliens: Many varieties, all of which are descended from humans transplanted from Earth by the [[{{Precursors}} Ancients]], apart from the Solomani who are descended from the humans ''left'' on Earth, i.e. us.


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* TransplantedHumans: An exceptional example in that the [[{{Precursors}} Ancients]] ruled local space from around 310,000 to 290,000 years ago, which is roughly when humans first evolved. Thus, the groups of humans the Ancients transplanted to other worlds are ''extreme'' speciations, as their Earthbound descendants were winnowed out by the [[https://en.wikipedia.org/wiki/Toba_catastrophe_theory#Genetic_bottleneck_theory Toba catastrophe.]] Most psionics are from these alternate lineages.
4th Mar '18 2:56:41 AM Chabal2
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* JobMindsetInertia: Double Adventure 6 Divine Intervention has the Player Characters infiltrating a giant floating base at night. Two members of the base staff were previously in positions that influence how they handle emergency situations.
** One was previously in the regular police. If he wakes up and realizes that there's a problem, he will pick up his pistol, leave his cabin and try to arrest any intruders.
** Another one was once in the Attitude Police (secret police). If he is awakened and notices the PCs' intrusion, he will try to track them down and notify the bridge of their position, trailing them thereafter.
28th Nov '17 5:56:28 PM nombretomado
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* UsefulNotes/TheLawsAndCustomsOfWar:
** The Imperial Rules of War, which are an unwritten guideline as to how Imperial vassals will settle difficulties between them. Basically they boil down to, "Have fun boys, but don't make too much of a mess because TheEmperor [[SpaceMarine has means ]][[ThereIsNoKillLikeOverkill to punish]] you."
** The Imperium acts as CombatReferee between its substates. There are a number of guidelines to when an imperial intervention will be launched. War crimes, or the use of [=WMD=]s on the ground (in space it is different), being too obviously the aggressor, trying to grab too much power or to disturb too great an area and so on are likely to attract an Imperial intervention. The general rule though is "be unnoticeable and you won't be noticed".
** Client planets are pretty much allowed free play so long as a war doesn't go on too long or cause too much death and destruction. There are a few hard and fast rules, however, which all local warmongers should bear in mind: Do not harm Imperial officials, soldiers, or nobles; don't throw around nukes and other [=WMDs=] (the Imperium reserves that privilege to themselves); and don't ''ever'' interfere with '''trade'''.



** Aslan, as one would expect of a ProudWarriorRace have a lot of rituals to do with this. In one sidestory there is told a tale of a wounded Aslan warrior who was being tended by a rival clan according to TheLawsAndCustomsOfWar. When this Aslan's clan made a raid he was obligated to help defend, and in doing so slew ''his own brother'' in a display of [[HonorBeforeReason honor]] before [[ThickerThanWater kinship]]. After this the two clans made peace and this deed was remembered ever after.

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** Aslan, as one would expect of a ProudWarriorRace have a lot of rituals to do with this. In one sidestory there is told a tale of a wounded Aslan warrior who was being tended by a rival clan according to TheLawsAndCustomsOfWar.UsefulNotes/TheLawsAndCustomsOfWar. When this Aslan's clan made a raid he was obligated to help defend, and in doing so slew ''his own brother'' in a display of [[HonorBeforeReason honor]] before [[ThickerThanWater kinship]]. After this the two clans made peace and this deed was remembered ever after.
13th Sep '17 2:29:08 PM Kalaong
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* TimeAbyss: Grandfather is immortal and more than 300,000 years old. The players might actually meet him in some published adventures.
17th Aug '17 10:11:48 AM Kalaong
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* MohsScaleOfSciFiHardness: At the '''Mohs/PhysicsPlus:''' level. The jump drive, artificial gravity, reactionless thrusters, and psionic powers are usually handled fairly realistically. Some of the things the Ancients could do, however, are on the '''Mohs/WorldofPhlebotinum:''' level.

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* MohsScaleOfSciFiHardness: At the '''Mohs/PhysicsPlus:''' '''Mohs/PhysicsPlus''' level. The jump drive, artificial gravity, reactionless thrusters, and psionic powers are usually handled fairly realistically. Some of the things the Ancients could do, however, are on the '''Mohs/WorldofPhlebotinum:''' '''Mohs/WorldOfPhlebotinum''' level.
31st Jul '17 7:54:51 AM Bense
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** The Zhodani are also especially open to this. The Imperium plays up their FantasticCasteSystem, BrainwashingForTheGreaterGood, and the repeated wars they've fought with them. The Consulate itself plays up their efficient government, universal health care(mental as well as physical), and military strength. And of course, they're often considered a promised land by individuals who develop PsychicPowers, since they're the only nation in charted space where psionics are not anathema.

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** The Zhodani are also especially open to this. The Imperium plays up their FantasticCasteSystem, BrainwashingForTheGreaterGood, and the repeated wars they've fought with them. The Consulate itself plays up their efficient government, universal health care(mental care (mental as well as physical), and military strength. And of course, they're often considered a promised land by individuals who develop PsychicPowers, since they're the only nation in charted space where psionics are not anathema.
28th Jul '17 9:18:24 PM Kalaong
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* AlternateCharacterInterpretation: Nearly everything in Traveller can have an alternate interpretation - by design. The Imperium itself can be viewed as a peaceful and benevolent [[TheFederation federation]] that lets its worlds largely govern themselves or as an oppressive, tyrannical [[TheEmpire empire]] that cares only about the taxes it receives, or anywhere in between. The Zhodani are also especially open to this. [[invoked]]

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* AlternateCharacterInterpretation: Nearly everything in Traveller can have an alternate interpretation - by design. The [[invoked]]
**The
Imperium itself can be viewed as a peaceful and benevolent [[TheFederation federation]] that lets its worlds largely govern themselves or as an oppressive, tyrannical [[TheEmpire empire]] that cares only about the taxes it receives, or anywhere in between. The Even in the ''same'' interpretation, a world's treatment is entirely based on the whims and competence of the local lords, meaning to one world the Imperium is an oppressive force that terrorizes their population in order to [[NoBloodForPhlebotinum ensure access to local phlebotinum]], while to another they're just the guys who maintain the starport and provide all kinds of goodies for just another percentage of taxes.
**The
Zhodani are also especially open to this. [[invoked]]The Imperium plays up their FantasticCasteSystem, BrainwashingForTheGreaterGood, and the repeated wars they've fought with them. The Consulate itself plays up their efficient government, universal health care(mental as well as physical), and military strength. And of course, they're often considered a promised land by individuals who develop PsychicPowers, since they're the only nation in charted space where psionics are not anathema.
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