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Whip It Good has been disambiguated


* WhipItGood: Whips are a melee weapon that deal somewhat low damage, but are able to attack at reach and give a penalty to enemies trying to defend themselves against the whip.
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IDontLikeTheSoundOfThatPlace: Pretty much any location related to the Lord of Dust. The place where the Sandwyrm shed its shell is called the Tumor of Dustbarrow and the cactus he currently uses as a base of operations is called the Throne of Thorns, while the lands he conquered were all renamed to something suitably sinister; what was once the bountiful fields where the grasshoppers lived is now the Sallow Garden, the bamboo forest of the cicadas is now the Shattered Forest, and the highlands of the ants is now the Ashen Moor.

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* IDontLikeTheSoundOfThatPlace: Pretty much any location related to the Lord of Dust. The place where the Sandwyrm shed its shell is called the Tumor of Dustbarrow and the cactus he currently uses as a base of operations is called the Throne of Thorns, while the lands he conquered were all renamed to something suitably sinister; what was once the bountiful fields where the grasshoppers lived is now the Sallow Garden, the bamboo forest of the cicadas is now the Shattered Forest, and the highlands of the ants is now the Ashen Moor.
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IDontLikeTheSoundOfThatPlace: Pretty much any location related to the Lord of Dust. The place where the Sandwyrm shed its shell is called the Tumor of Dustbarrow and the cactus he currently uses as a base of operations is called the Throne of Thorns, while the lands he conquered were all renamed to something suitably sinister; what was once the bountiful fields where the grasshoppers lived is now the Sallow Garden, the bamboo forest of the cicadas is now the Shattered Forest, and the highlands of the ants is now the Ashen Moor.
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* WoobieDestroyerOfWorlds: All wyrms possess an innate desire to forge a great civilization, but this is an impossible goal for the Sandwyrm [[WalkingWasteland whose presence spreads madness and death regardless of intent]]. Eventually it shed its skin to take a new form as the Lord of Dust, deciding that if he could not forge his own kingdom, he would steal the kingdoms of others, moving on to the next as each inevitably withered and died from his influence until the entire world is reduced to a barren, lifeless wasteland.

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* WoobieDestroyerOfWorlds: All wyrms possess an innate desire to forge a great civilization, but this is an impossible goal for the Sandwyrm [[WalkingWasteland whose presence spreads madness and death regardless of intent]]. It sought the advice of other [[PhysicalGod Higher Beings]], but even the merciful Tree-Mother could not abide something so antithetical to life and cast it out. Eventually it shed its skin to take a new form as the Lord of Dust, deciding that if he could not forge his own kingdom, he would steal the kingdoms of others, moving on to the next as each inevitably withered and died from his influence until the entire world is reduced to a barren, lifeless wasteland.

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* HyperactiveMetabolism: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Devourer trait doesn't make a bug spend Belly, but instead allows them to regain a point of Heart, Soul, or Stamina when they consume enough flesh or blood from sapient bugs, as well as letting them eat corpses very quickly. This is generally {{Downplayed}} though, as while having a full stomach has several benefits and causes a bug to heal ''faster'', the aforementioned traits are needed to have any kind of instant benefit from food.

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* HyperactiveMetabolism: HyperactiveMetabolism: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character spending Belly to regain Hearts at the cost of Belly, Hearts, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Devourer trait doesn't make a bug spend Belly, but instead allows them to regain a point of Heart, Soul, or Stamina when they consume enough flesh or blood from sapient bugs, as well as letting them eat corpses very quickly. This is generally {{Downplayed}} {{Averted}} though, as while having a full stomach has several benefits and causes a bug to heal ''faster'', faster when they rest, the aforementioned traits are needed to have any kind of instant benefit from food.


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* MasterPoisoner: The Path of the Thorn focuses on crafting poison, with even most of their spells being focused on applying and empowering poisons.

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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Energize spell is a slightly odd example of this as while it does cost Belly to work, it doesn't need to be the ''caster's'' -- any nearby target, including enemies or the target of the spell's beneficial effects, can be chosen as the source, meaning that it costs ''other people'' calories when the caster uses it.

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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Energize spell is a slightly odd example of this as while it does cost Belly to work, it doesn't need to be the ''caster's'' -- any nearby target, including enemies or the target of the spell's beneficial effects, can be chosen as the source, meaning that it costs ''other people'' calories when the caster uses it.


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* HyperactiveMetabolism: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Devourer trait doesn't make a bug spend Belly, but instead allows them to regain a point of Heart, Soul, or Stamina when they consume enough flesh or blood from sapient bugs, as well as letting them eat corpses very quickly. This is generally {{Downplayed}} though, as while having a full stomach has several benefits and causes a bug to heal ''faster'', the aforementioned traits are needed to have any kind of instant benefit from food.
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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina.

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* CastFromCalories: Certain traits allow a bug to expend Belly to gain some other benefit, such as the Regeneration trait allowing a character to regain Hearts at the cost of Belly, or the Large Stomach trait allowing them to spend Belly in place of Stamina. The Energize spell is a slightly odd example of this as while it does cost Belly to work, it doesn't need to be the ''caster's'' -- any nearby target, including enemies or the target of the spell's beneficial effects, can be chosen as the source, meaning that it costs ''other people'' calories when the caster uses it.

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* BloodyMurder: The Bloodboil spell causes blood-soaked weapons to burst into flame, making those weapons deal bonus fire damage. It can also be cast directly on a creature to damage them.

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* BloodyMurder: BloodyMurder:
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The Bloodboil spell causes blood-soaked weapons to burst into flame, making those weapons deal bonus fire damage. It can also be cast directly on a creature to damage them if they are also covered in blood.
** The Toxic Blood trait makes the bug's blood caustic, spraying out at any enemy that damages
them.


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* PoisonousPerson: Any bug with the Poisonous trait inflicts a damaging status effect on any enemy that attacks them with a bite attack. The bug's corpse also cannot be eaten without damaging the one eating it.
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* CuteLittleFangs: Players can choose for the Venomous Bite trait to also give their bug a small bonus to their Cute score, which WordOfGod explains is supposed to be because of this trope.


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* WhipItGood: Whips are a melee weapon that deal somewhat low damage, but are able to attack at reach and give a penalty to enemies trying to defend themselves against the whip.
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* OneHandedZweihander: Most two-handed weapons can be wielded with just one hand by any bug with at least 5 Might or the Bug of Burden trait, though some weapons are so unwieldy that they always need two hands to wield no matter what.

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* AntiMagic: Bugs with the Spiral Mark trait are able to partially absorb incoming hostile magic.

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* AntiMagic: Bugs with the Spiral Mark trait are able to partially absorb incoming hostile magic.magic, and equipment such as shields with the Reflective modifier or armor with the Lustrous modifier also allow this.


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* LuckilyMyShieldWillProtectMe: Shields allow the bug wielding them to parry incoming attacks, making a Might roll against an incoming attack in order to negate it. The shield's quality is also added to this roll, meaning that even characters with fairly low Might and high Grace will find a Parry to be a more reliable defense than a Dodge.


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* MagicStaff: A staff can be used as a focus for storing spells, and can be affixed with an ornament that allows the wielder to alter the Difficulty of a spell by 1 point without increasing the cost of casting the spell, as long as the Ornament is aligned to the same Mystic Path that the spell belongs to.
* MagicWand: One of the foci that can be used to store spells is the wand. It counts as a 1-damage ranged weapon and allows the wielder to use Grace for spellcasting in place of Insight.


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* MorphWeapon: The Trick modifier can be put on a weapon or shield, allowing the wielder to transform it into another specific weapon and back again.


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* ShieldBash: A shield can be used as a melee weapon, but unless it has the Balanced modifier it has low damage and no bonuses to the attack roll from its quality, so it's not recommended. Even with the Balanced modifier it's inferior to an actual weapon, but being able to wield both a shield and a passable offense in the same hand can be useful.
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* TouchTheIntangible: Spirits cannot normally be touched or harmed by the living, but there are a few exceptions. A weapon with the Dreamforged modifier works just as well on spirits as it does on physical objects, while a Dreamnail can ''only'' harm spirits. The Semicorporeality spell also allows a character to harm spirits with normal weapons by partly entering the Dream.

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* SufferTheSlings: Slings are the only type of ranged weapon, though the "sling" category also includes throwing weapons such as darts and boomerangs.

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* ShearMenace: Scissor blades are one-handed weapons that can be dual-wielded or linked together to form a pair of scissors which functionally allows you to hit the enemy with both blades at once. Notably a single Scissor counts as both a Nail and a Hook for the purposes of weapon arts, while a linked pair of scissors is in the Needle and Tusk categories, meaning that a scissor-wielding character has access to a wide variety of weapon arts.
* SufferTheSlings: Slings are the only main type of ranged weapon, though the "sling" category also includes throwing weapons such as darts and boomerangs.


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* WeaponOfXSlaying: Any weapon with the Beast-Slaying modifier deals a flat 2 bonus damage to feral bugs.
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* HypnoticEyes: The Enthrall spell causes a target to fall into a trance, unable to move or act for as long as the caster maintains eye contact. Spending a point of Essence allows the spell to be cast through [[MindControlMusic song]] instead.

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* HypnoticEyes: The Enthrall Enrapture spell causes a target to fall into a trance, unable to move or act for as long as the caster maintains eye contact. Spending a point of Essence allows the spell to be cast through [[MindControlMusic song]] instead.



* MindControlMusic: The Enthrall spell typically works through [[HypnoticEyes eye contact]], but spending a point of Essence allows the spell to be cast through song instead. This allows the spell to affect creatures who use senses other than vision such as scent or tremorsense, increases the spell's range, and (if the caster is actually good at singing) makes the effect harder to resist.

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* MindControlMusic: The Enthrall Enrapture spell typically works through [[HypnoticEyes eye contact]], but spending a point of Essence allows the spell to be cast through song instead. This allows the spell to affect creatures who use senses other than vision such as scent or tremorsense, increases the spell's range, and (if the caster is actually good at singing) makes the effect harder to resist.
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* HerbivoresAreFriendly: Something of a trope InUniverse. A character with the Herbivore trait gains a small bonus to their Cute score, making them better at social interactions where they need to appear friendly and non-threatening. This doesn't necessarily mean that the character ''is'' friendly or non-threatening, just that they're more easily perceived as such by others than they would be if they ate meat.
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* TheUndead: Husks are the shells of bugs filled with sand and dust, animated with magic. They have no Hearts, only Shell, and take Shell damage when they would lose Hearts. They can also be "killed" by reducing their Soul score to 0, removing the magic that animates them.
* VampiricDraining: The Bloodsucker trait allows a bug to feed themself by draining vitality from other creatures.

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* TheUndead: Husks are the shells of bugs filled with sand and dust, animated with magic. They're typically mcreated by Dust mages, though can also be created when a bug who suffers from the the Dust Curse dies of natural causes or starvation. They have no Hearts, only Shell, and take Shell damage when they would lose Hearts. They can also be "killed" by reducing their Soul score to 0, removing the magic that animates them.
* VampiricDraining: The VampiricDraining: Any character with the Bloodsucker trait allows a bug is able to feed themself by draining vitality drain blood from other creatures.creatures in order to feed themselves. This is useful for stretching out the party's food supplies and getting around disadvantages from the Carnivore and Herbivore traits - even if there's no food that the bloodsucker can eat, they can just drain nutrients from their allies who don't have such restrictions on their diet.
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* FantasticMedicinalBodilyProduct: Bugs with the Blood of the Ancients Trait have blood with miraculous healing properties, allowing the bug to sacrifice one Heart in order to let another bug drink their blood, giving the drinker one Lifeblood Heart. The Primal Ichor trait upgrades this so that it instead grants the drinker two Lifeblood Hearts, heals attribute damage, and clears status conditions and DamageOverTime effects.
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* {{Counterspell}}/DispelMagic: The Dispel Arcana is available to bugs on the Path of the Spire, and allows the caster to dispel magical effects or cast it as a reaction to counter another Arcana. It only works on weak spells by default, but the caster is able to counter more powerful spells by spending more [[{{Mana}} Soul]] when they cast Dispel.


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* DesperationAttack: The Brutal Instinct weapon art allows a bug to add the difference between their maximum Hearts and current Hearts as damage to their next attack, as well as adding bonus dice to the attack roll equal to the number of status conditions and DamageOverTime effects that currently affect them. Immediately after making this attack, the bug falls unconscious until the end of the Scene.


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* NoOntologicalInertia: One of the possible durations for a spell is "lifetime," which means that the spell fades only when the caster is killed.

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* MagicIsMental: Insight is the stat used for most spellcasting, and it's described as representing the bug's perceptiveness and intellect.

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* MagicKnight: Something of a necessity; the fact that the most reliable way to generate [[{{Mana}} Soul]] for spellcasting is to attack enemies in melee means that even a healing and support-focused bug is going to have to wade into combat sooner or later, so magic-focused characters are likely to be at least passable in a fight. There's also nothing stopping a player from taking ranks in both Martial and Mystic paths, or making a spellcasting-focused character with high Shell and Hearts who wears heavy armor.
* MagicIsMental: Insight is the stat used for most spellcasting, and it's described as representing the bug's perceptiveness and intellect.



* {{Mana}}: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add other methods to regain it.

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* {{Mana}}: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add other more situational methods to regain it.



* TheNoseKnows: The Scent trait allows a bug to "see" their surroundings via scent.

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* TheNoseKnows: The Scent trait allows a bug to "see" their surroundings via scent.scent, though this sense can still be "blinded" by especially strong odors.



* WhiteMage: The Path of Bloom grants a bug magical abilities to heal and defend their allies, with none of the Bloom Arcana being capable of directly damaging a foe.

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* WhiteMage: The Path of Bloom grants a bug magical abilities to heal and defend their allies, with none of the Bloom Arcana and is notable for being capable of directly damaging the only Path that doesn't grant any abilities that can deal damage. Though this ends up being somewhat subverted by the fact that the most reliable way to generate [[{{Mana}} Soul]] for spellcasting is to attack enemies in melee, so even a foe.healing and support-focused bug is going to have to wade into combat sooner or later.

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* DreamStealer: The Dream Eater spell lets the caster consume the dreams of a sleeping bug, giving the target horrible nightmares of their greatest fear that prevent it from benefiting from its rest but fully restoring the caster's [[HitPoints Heart]] and [[{{Mana}} Soul]].



* {{Mana}}: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add some other methods to regain it.

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* {{Mana}}: Called "Soul," just like in ''Hollow Knight.'' Soul can be regained by resting, as well as by striking enemies with a melee weapon, and a few Mystic paths add some other methods to regain it.


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* MindControlMusic: The Enthrall spell typically works through [[HypnoticEyes eye contact]], but spending a point of Essence allows the spell to be cast through song instead. This allows the spell to affect creatures who use senses other than vision such as scent or tremorsense, increases the spell's range, and (if the caster is actually good at singing) makes the effect harder to resist.

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* HooksAndCrooks: Hooks are one of the types of melee weapons, and are associated with sneaky, underhanded tactics.

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* HooksAndCrooks: Hooks are one of the types of melee weapons, weapon, and are associated with sneaky, underhanded tactics.tactics.
* HypnoticEyes: The Enthrall spell causes a target to fall into a trance, unable to move or act for as long as the caster maintains eye contact. Spending a point of Essence allows the spell to be cast through [[MindControlMusic song]] instead.

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** Path fo the Bloom: The WhiteMage, with abilities themed around nature and healing and spells almost entirely devoted to supporting their allies.

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** Path fo of the Bloom: The WhiteMage, with abilities themed around nature and healing and spells almost entirely devoted to supporting their allies.



* FertileFeet: Small plants constantly sprout in the footsteps of bugs on the Path of Bloom, giving them free access to small quantities of edible plant matter.



* FertileFeet: Small plants constantly sprout in the footsteps of bugs on the Path of Bloom, giving them free access to small quantities of edible plant matter.



* MagicIsMental: Insight is the stat used for most spellcasting, and is described as representing the bug's perceptiveness and intellect.

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* MagicIsMental: Insight is the stat used for most spellcasting, and is it's described as representing the bug's perceptiveness and intellect.



* MesACrowd: The Swarm spell allows the caster to split into a number of smaller versions of themself, all able to act independently of one another and each possessing a portion of the caster's resource pools. Overlaps with OneToMillionToOne, as the caster can choose to cast it as a reaction to taking damage, negating that damage at the cost of essence.



* MesACrowd: The Swarm spell allows the caster to split into a number of smaller versions of themself, all able to act independently of one another and each possessing a portion of the caster's resource pools. Overlaps with OneToMillionToOne, as the caster can choose to cast it as a reaction to taking damage, negating that damage at the cost of essence.



* FurryConfusion: Naturally for a setting where most of the people and animals are bugs, you can run into this on ocassion. As an example, Oakshade has a species of unintelligent beetle used as beasts of burden while also having clans of sapient beetles.

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* FurryConfusion: Naturally for a setting where most of the people and animals are bugs, you can run into this on ocassion.occasion. As an example, Oakshade has a species of unintelligent beetle used as beasts of burden while also having clans of sapient beetles.



* LaResistance: Though the Kingdom of Sidhean has fallen to the Lord of Dust, the ants haven't given up the fight. What's left of them has reorganized into a literally underground resistance movement, hiding in a network of tunnels to shelter themselves from the searing sunlight as they work to undermine their conquerers.

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* LaResistance: Though the Kingdom of Sidhean has fallen to the Lord of Dust, the ants haven't given up the fight. What's left of them has reorganized into a literally underground resistance movement, hiding in a network of tunnels to shelter themselves from the searing sunlight as they work to undermine their conquerers.conquerors.
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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival against an EvilOverlord and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.

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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest.Hallownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival against an EvilOverlord and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.
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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival due to an ongoing invasion from an EvilOverlord and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.

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* AdventureFriendlyWorld: The entire point of the setting is to provide a world more suited to TTRPG adventures than Hollownest. The centerpiece is a massive tree inhabited by numerous cultures from enigmatic nomads to ruthless autocrats with a GreatBigLibraryOfEverything in its leaves and an EldritchLocation beneath its roots; while the land beyond the Great Oak has pirates, spirits, witches, monsters, and mysteries aplenty. Not to mention that the region has been thrown into instability due to a desperate war for survival due to an ongoing invasion from against an EvilOverlord and his armies of twisted BattleThralls, adding even more chaos and conflict in which adventures might take place both in the Oak and outside of it.

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