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* ExoticExtendedMarriage: Polyamory is commonplace in Allemance. Beylik nobles often keep harems and the Bey has seventeen wives. While the Al’ar stance towards romantic partnerships can be best described as “relationship anarchy.”

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* ExoticExtendedMarriage: Polyamory is commonplace in Allemance. Beylik nobles often keep harems and the Bey has seventeen wives. While the Al’ar Al'ar stance towards romantic partnerships can be best described as “relationship "relationship anarchy."



** Al’ari buildings are built from timber designed to be easily converted into ships so the whole settlement can relocate to another island come hurricane season, a twice-yearly trip known as the Storm Voyage.

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** Al’ari Al'ari buildings are built from timber designed to be easily converted into ships so the whole settlement can relocate to another island come hurricane season, a twice-yearly trip known as the Storm Voyage.

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* ExoticExtendedMarriage: Polyamory is commonplace in Allemance. Beylik nobles often keep harems and the Bey has seventeen wives. While the Al’ar stance towards romantic partnerships can be best described as “relationship anarchy.”



* MobileCity: The Delver caravan of Littfeld stretches a mile long on the move, carrying hundreds of Delvers, merchants, and their families.

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* MobileCity: MobileCity:
**
The Delver caravan of Littfeld stretches a mile long on the move, carrying hundreds of Delvers, merchants, and their families.families.
** Al’ari buildings are built from timber designed to be easily converted into ships so the whole settlement can relocate to another island come hurricane season, a twice-yearly trip known as the Storm Voyage.
* NotSoSafeHarbor: Port Tonoro is populated almost entirely by pirates and their fences. The city relocates frequently to avoid naval patrols, though Delvers manage to visit often enough. The agreed-upon code makes docked ships off-limits for pillaging, but crew who go ashore enjoy no such protection.
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* PrivatelyOwnedSociety: The Trade League of Vinyot, each city-state has at least one deed owned by a trade lord whose companies are expected to provide essential services to the inhabitants, and can be forced to sell the deed if they go bankrupt. Though the League places a limit on the population that can be covered by one city deed, and the Brethren pilgrimage has forced a number of cities to split off new deeds, causing no small amount of social disruption.
** Landbridge is unique in that a single company, the Landbridge Canal Concern has taken ownership of not only the city but the canals, most of the houses, farms, the guards, and has started to issue their own scrip separate from the League's currency.
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* AlwaysChaoticEvil: PlayedWith
** Dragons are ColorCodedForYourConvenience like in default D&D, but unlike most settings they hatch colorless and translucent and develop pigmentation based on their moral choices in life. It's possible for the progeny of two good-aligned gold dragons to become an evil red dragon or vice-versa.
** Dungeon monsters are fabricated by the Dungeon as antagonistic forces and are not sapient, even if their stat block has a positive intelligence bonus.
** Fiends sneak in through the Veil separating the Beast World from other worlds with the goal of unraveling it.
** Undead are beholden to Veronette, goddess of unlife, and while mages might be able to control them for a little while they ultimately further her goal of scouring the Beast World of life.
*** Liches in particular are beasts who willingly offered themselves to Veronette, usually sacrificing their families in the process.
*** Vampires, the classical "tragic undead", are classified as fiends, and every one of them has voluntarily accepted a fiendish passenger into their body with the goal of becoming a bloodsucking bane to sapient life. The closest thing to an involuntary vampire is a [[{{Dhampyr}} Fiend-Vessel Spawn]], and they don't need to drink blood in the slightest.
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** Vinyot is Southern Europe and especially Italy, with its own version of ''CommediaDellArte'' and a capital that's a CityOfCanals.

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** Vinyot is Southern Europe and especially Italy, with its own version of ''CommediaDellArte'' ''Commedia Dell Arte'' and a capital that's a CityOfCanals.
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** Vinyot is Southern Europe and especially Italy, with its own version of ''Theatre/CommediaDellArte'' and a capital that's a CityOfCanals.

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** Vinyot is Southern Europe and especially Italy, with its own version of ''Theatre/CommediaDellArte'' ''CommediaDellArte'' and a capital that's a CityOfCanals.



** Arneria is a land sharply split between the rainforest of Bat'yan, which is largely based on the Philipenes, with conmmunities called barangays led by datus, and the desert of the Beylik, which is the Ottoman Empire, ruled by the Bey.

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** Arneria is a land sharply split between the rainforest of Bat'yan, which is largely based on the Philipenes, Philippines, with conmmunities called barangays led by datus, and the desert of the Beylik, which is the Ottoman Empire, ruled by the Bey.
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* FantasyCounterpartCulture:
** Allamance is a Western European kingdom with elements of both England and France. The quasi-independent area of Glasrún is based on Ireland.
** Oria has elements of Scandinavia (its lodge houses are an extrapolation of Viking longhouses) and Eastern Europe (the titles Batko and Berendy are both derived from Slavic terms).
** Vinyot is Southern Europe and especially Italy, with its own version of ''Theatre/CommediaDellArte'' and a capital that's a CityOfCanals.
** Al'ar is the Carribean, an island chain with a culture of sailing and a recurring SuspiciouslySpecificDenial about the existence of pirates.
** Arneria is a land sharply split between the rainforest of Bat'yan, which is largely based on the Philipenes, with conmmunities called barangays led by datus, and the desert of the Beylik, which is the Ottoman Empire, ruled by the Bey.
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* MagicalLibrarian: Violet, the proprietor of Violet's Athenaeum in Littfeld, is a 13th-level wizard who will occasionally aid a crew with magical research in exchange for a rare book.

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* MagicalLibrarian: MagicLibrarian: Violet, the proprietor of Violet's Athenaeum in Littfeld, is a 13th-level wizard who will occasionally aid a crew with magical research in exchange for a rare book.
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* MagicalLibrarian: Violet, the proprietor of Violet's Athenaeum in Littfeld, is a 13th-level wizard who will occasionally aid a crew with magical research in exchange for a rare book.
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* DemonicVampires: Unlike normal D&D, vampires are classified as fiends instead of undead, possessed by demons that were summoned by a club of decadent nobles centuries ago. If the host is destroyed the demon returns to the stone used to summon it and calls to the dead host's [[{{Dhampyr}} children]] to tempt them into recreating the possession ritual.
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* OutsideContextProblem: The Invader War was this for the Beast World, as the humans appeared suddenly and began the war without any warning. Even more so, considering that they weren't even ''from'' the Beast World, and were from another world entirely.
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* WorldHalfFull: The Beast World, while by no means perfect, is definitely not dark and gritty. Though there are places where evil endures such as the world's version of vampires, the Invader Kings, evil gods, and a racist anti-Beast hate-group, the world is mainly multicultural. Even the hate group is portrayed as nothing more than a group of bullies that will flee when challenged or threatened, rather than fighting.

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* WorldHalfFull: The Beast World, while by no means perfect, is definitely not dark and gritty. Though there are places where evil endures such as the world's version of vampires, the Invader Kings, evil gods, and a racist anti-Beast anti-Brethren hate-group, the world is mainly multicultural. Even the hate group is portrayed as nothing more than a group of bullies that will flee when challenged or threatened, rather than fighting.
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* WorldHalfFull: The Beast World, while by no means perfect, is definitely not dark and gritty. Though there are places where evil endures such as the world's version of vampires, the Invader Kings, evil gods, and a racist anti-Beast hate-group, the world is mainly multicultural. Even the hate group is portrayed as nothing more than a group of bullies that will flee when challenged or threatened, rather than fighting.
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* WhatIfGodWasOneOfUs: Varasta spends most of his nights anonymously cruising casinos and bars throughout the Beast World, which is why his temples double as casinos. He's not particularly concerned about revealing himself, as he once conjured a twenty-foot tall pillar of solid gold in the middle of an intersection in Pristana, trying to impress a girl.

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* LoveSacrificedForPower: Beastworld vampires were created in a ritual where they deliberately sacrificed their family members to gain immortality.

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* LoveSacrificedForPower: LoveSacrificedForPower:
** The first
Beastworld vampires were created in a ritual where they deliberately sacrificed their family members to gain immortality.immortality by summoning fiends to inhabit their bodies. Most later vampires were created by a {{Dhampyr}} committing patricide and taking their fiendish passenger, but there was usually [[IHateYouVampireDad no love there to begin with.]]
** In the Beastworld the creation ritual for a lich specifically requires the aspiring lich to sacrifice their loved ones to [[GodOfEvil Veronette]].
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* LoveSacrificedForPower: Beastworld vampires were created in a ritual where they deliberately sacrificed their family members to gain immortality.
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* CreatorCameo: Several of the named [=NPCs=] are actually people who worked on the book, such as Cullen [=McGuire=] (lead writer), Lexi Ald (editor and layout artist Lexi Fox), and Ayvaire (graphic design lead).
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* CallARabbitASmeerp: Broken World curios are items from a world which had a technology level broadly similar to ours. The "sound spool" is a cassette tape (and the "sound spool spinner" with "whisper tiara" is a Walkman and headphones), the "vertical burn-slot box" is a pop-up toaster, the "pet-care training toy" is a VirtualPet and so on. Many of the curios are made of "crossworld resin", i.e. plastic.


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* GoMadFromTheRevelation: This is apparently what would happen to any mortal who read the actual details and odds of the great bet between Pirhoua, Aubade and Veronette. The envolope containing these details has been entrusted to Varasta, and sometimes the Idiot God even remembers this.
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* StealthPun: Celerines (rabbits and squirrels)in the setting have taken to wearing Brethren inspired clothing, which is specifically described as a combination of 90's street wear and Renaissance fashions. Which means the rabbits are really into "Hip Hop."

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* StealthPun: Celerines (rabbits and squirrels)in squirrels) in the setting have taken to wearing Brethren inspired clothing, which is specifically described as a combination of 90's street wear and Renaissance fashions. Which means the rabbits are really into "Hip Hop."hip hop."
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* StealthPun: Celerines (rabbits and squirrels)in the setting have taken to wearing Brethren inspired clothing, which is specifically described as a combination of 90's street wear and Renaissance fashions. Which means the rabbits are really into "Hip Hop."
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* RousseauWasRight: While the Dungeon is a constant source of disruption, and there is unambiguous evil out there, for the most part the world operates on the principle that people, be they Beast or Brethren, are fundamentally decent at heart. Genuine evil (as opposed to the Dungeon's mindless minions) is shown to be either fundamentally cowards (the Ferals) or ''literally'' empty inside, such as vampires or liches.

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* RousseauWasRight: While the Dungeon is a constant source of disruption, and there is unambiguous evil out there, for the most part the world operates on the principle that people, be they Beast or Brethren, are fundamentally decent at heart. Genuine evil (as opposed to the Dungeon's mindless minions) is shown to be either fundamentally cowards (the Ferals) or ''literally'' empty inside, such as vampires or liches.
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* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver Delights fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Brethren teenager dressed in a troll costume.

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* BurgerFool: While it sells desserts (and "Goulash") "Ghoulash") not fast food, Littfeld's Delver Delights fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Brethren teenager dressed in a troll costume.
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* HomeworldEvacuation: In one of their last acts, the Ghost God physically transported a human city with all the surviving Broken World brethren to Beastworld.

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* HomeworldEvacuation: In one an act of their last acts, the Ghost God great mercy, Pirhoua physically transported a human city with all the surviving Broken World brethren to Beastworld.
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* HomeworldEvacuation: In one of their last acts, the Ghost God physically transported a human city with all the surviving Broken World brethren to Beastworld.


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* RousseauWasRight: While the Dungeon is a constant source of disruption, and there is unambiguous evil out there, for the most part the world operates on the principle that people, be they Beast or Brethren, are fundamentally decent at heart. Genuine evil (as opposed to the Dungeon's mindless minions) is shown to be either fundamentally cowards (the Ferals) or ''literally'' empty inside, such as vampires or liches.


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* StartingANewLife: What every brethren in the Beastworld had to do after escaping the Broken World. Most have adapted reasonably well.
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* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver's Delicacies fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Brethren teenager dressed in a troll costume.

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* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver's Delicacies Delver Delights fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Brethren teenager dressed in a troll costume.
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* DoesThisRemindYouOfAnything: The Ferals are a Beast hate group who wear [[MalevolentMaskedMen iron masks]] and oppose the Brethren, never forgiving them for the Invader War and accusing them of being "parasites" living off Beast benevolence. They're specifically mentioned as being Dirty Cowards who would rather run away than have their beliefs be confronted, but their message can take root in a community if it isn't [[AccompliceByInaction opposed.]] The parallels to real life hate groups like TheKlan are obvious.

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* DoesThisRemindYouOfAnything: The Ferals are a Beast hate group who wear [[MalevolentMaskedMen iron masks]] and oppose the Brethren, never forgiving them for the Invader War and accusing them of being "parasites" living off Beast benevolence. They're specifically mentioned as being Dirty Cowards cowards who would rather run away than have their beliefs be confronted, but their message can take root in a community if it isn't [[AccompliceByInaction opposed.]] The parallels to real life hate groups like TheKlan are obvious.
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* DoesThisRemindYouOfAnything: The Ferals are a Beast hate group who wear [[MalevolentMaskedMen iron masks]] and oppose the Brethren, never forgiving them for the Invader War and accusing them of being "parasites" living off Beast benevolence. They're specifically mentioned as being cowards who would rather run away than have their beliefs be confronted, but their message can take root in a community if it isn't [[AccompliceByInaction opposed.]] The parallels to real life hate groups like TheKlan are obvious.

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* DoesThisRemindYouOfAnything: The Ferals are a Beast hate group who wear [[MalevolentMaskedMen iron masks]] and oppose the Brethren, never forgiving them for the Invader War and accusing them of being "parasites" living off Beast benevolence. They're specifically mentioned as being cowards Dirty Cowards who would rather run away than have their beliefs be confronted, but their message can take root in a community if it isn't [[AccompliceByInaction opposed.]] The parallels to real life hate groups like TheKlan are obvious.
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None

Added DiffLines:

* DoesThisRemindYouOfAnything: The Ferals are a Beast hate group who wear [[MalevolentMaskedMen iron masks]] and oppose the Brethren, never forgiving them for the Invader War and accusing them of being "parasites" living off Beast benevolence. They're specifically mentioned as being cowards who would rather run away than have their beliefs be confronted, but their message can take root in a community if it isn't [[AccompliceByInaction opposed.]] The parallels to real life hate groups like TheKlan are obvious.
Is there an issue? Send a MessageReason:
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* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver Delicacies fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Bethern teenager dressed in a troll costume

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* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver Delver's Delicacies fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Bethern Brethren teenager dressed in a troll costumecostume.
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Added DiffLines:

* BurgerFool: While it sells desserts (and "Goulash") not fast food, Littfeld's Delver Delicacies fits the bill. It's a wagon with kitschy Dungeon theming, punny menu items, and the sole employee is a miserable Bethern teenager dressed in a troll costume

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