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* CombatTentacles: The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.
* DudeWheresMyRespect: Technojackers are usually shunned by people, despite the fact that they were likely the ''only'' thing keeping the Resistance (and by extension the Human race) ''alive'' between the introduction of the Nanobot Virus and the development of the first Host Armors and War-Mounts.



* CombatTentacles: You better believe these are an option.

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* CombatTentacles: You better believe these are an option. The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.


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* DudeWheresMyRespect: Technojackers are usually shunned by people, despite the fact that they were likely the ''only'' thing keeping the Resistance (and by extension the Human race) ''alive'' between the introduction of the Nanobot Virus and the development of the first Host Armors and War-Mounts.

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* BearsAreBadNews: Goliath War Mounts are basically what happens when you take a bear, crossbreed it with Satan and Cthulhu and turn it into a combat vehicle. It's just as cool and terrifying as it sounds.

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* BearsAreBadNews: Goliath War Mounts are basically what happens when you take a bear, crossbreed it with Satan and Cthulhu and turn it into a combat vehicle. It's just as cool and terrifying as it sounds.



* BladeBelowTheShoulder: "Combat spurs", which protrude from the elbow, are available for Host Armors.
** The ''I Am Legion'' sourcebook also adds in the Mantis Blades, powerful forearm weapons that can deal dozens of points of Mega-Damage with each strike.
* BloodyMurder: The appropriately-named Gore Cannon.
* BodyHorror: Saints, Engineers, Gene Pools, Gene Thieves, and ''especially'' Librarians. Yeah, Skinjobs and Scarecrows don't even come close to these guys.
** On that note, Skinjobs and Scarecrows. The "Downsides" section for the Skinjob OCC takes care to note that you look like "a monster out of a nightmare" with your nasty new super-skin.
** Metamorphs can be this too, depending on which form they are and are switching to.

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* BladeBelowTheShoulder: BladeBelowTheShoulder:
**
"Combat spurs", which protrude from the elbow, are available for Host Armors.
** The ''I Am Legion'' sourcebook also adds in the Mantis Blades, powerful forearm weapons that can deal dozens of points of Mega-Damage with each strike.
* %%* BloodyMurder: The appropriately-named Gore Cannon.
* BodyHorror: Saints, Engineers, Gene Pools, Gene Thieves, and ''especially'' Librarians. Yeah, Skinjobs and Scarecrows don't even come close to these guys.
** On that note,
Skinjobs and Scarecrows. The "Downsides" section for the Skinjob OCC takes care to note that you look like "a monster out of a nightmare" with your nasty new super-skin.
** %%** Saints, Engineers, Gene Pools, Gene Thieves, and ''especially'' Librarians. Yeah, Skinjobs and Scarecrows don't even come close to these guys.
%%**
Metamorphs can be this too, depending on which form they are and are switching to.



* GaiasVengeance: The N.E.X.U.S. personality named Gaia sees herself as this.
* GeneticAbomination: The Gene Pools. They start out as tentacled Starfish/Octopus things that are implanted in the abdomen of a volunteer to mature. This person is called a Saint, who serves the Resistance as a healer. When the Gene-Pool matures fifty to seventy years later, it leaves the Saint(killing them, a price the Saint knew about when they signed up), creates a pit in the ground, and merges with yet another volunteer, who will be known as an Engineer. This time the Pool extends its tentacles up the volunteer's legs, and comes out the back like a grotesque set of alien wings. This roots the Engineer to one spot for the rest of their lives, the machinery by which the Resistance creates their Host Armors, Gore Hounds, War Mounts, and other bio-weapons. Some Gene-Pools are mutants known as Brain Pools. When a Brain pool matures, it flips over, turning into a huge slime-covered mound of Brain-flesh. The tentacles of this creature don't merely merge with a volunteer, they rip them apart, leaving a horrific collection of limbs and organs (and the volunteer's head) attached to the tentacles. This is a Librarian, who acts as a living computer who stores information and develops new Biotechnologies. they are literally the brains of the resistance, but occasionally suffer bouts of megalomania.
* GeneticEngineeringIsTheNewNuke
* GhostCity: Massive abandoned cities called "Ghost Towns" can occasionally be found and explored by the players. These locations are patrolled by robotic drones and are well maintained to create the illusion of civilization in spite of the lack of a living human population. As a result ordinary people can easily navigate through them so long as they keep their distance from the drones and don't do anything to cause any unwanted attention. Once a human infiltrator is spotted an alarm is sounded to alert the nearby robots and all bets are off.

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* %%* GaiasVengeance: The N.E.X.U.S. personality named Gaia sees herself as this.
* GeneticAbomination: The Gene Pools. They start out as tentacled Starfish/Octopus things that are implanted in the abdomen of a volunteer to mature. This person is called a Saint, who serves the Resistance as a healer. When the Gene-Pool matures fifty to seventy years later, it leaves the Saint(killing Saint (killing them, a price the Saint knew about when they signed up), creates a pit in the ground, and merges with yet another volunteer, who will be known as an Engineer. This time the Pool extends its tentacles up the volunteer's legs, and comes out the back like a grotesque set of alien wings. This roots the Engineer to one spot for the rest of their lives, making them into the machinery by which the Resistance creates their Host Armors, Gore Hounds, War Mounts, and other bio-weapons. Some Gene-Pools are mutants known as Brain Pools. When a Brain pool Pool matures, it flips over, turning into a huge slime-covered mound of Brain-flesh.brain-flesh. The tentacles of this creature don't merely merge with a volunteer, they rip them apart, leaving a horrific collection of limbs and organs (and the volunteer's head) attached to the tentacles. This is a Librarian, who acts as a living computer who stores information and develops new Biotechnologies. they They are literally the brains of the resistance, but occasionally suffer bouts of megalomania.
* %%* GeneticEngineeringIsTheNewNuke
* GhostCity: Massive abandoned cities called "Ghost Towns" can occasionally be found and explored by the players. These locations are patrolled by robotic drones and are well maintained to create the illusion of civilization in spite of the lack of a living human population. As a result result, ordinary people can easily navigate through them so long as they keep their distance from the drones and don't do anything to cause any unwanted attention. Once a human infiltrator is spotted spotted, an alarm is sounded to alert the nearby robots and all bets are off.



* HealingFactor: Host Armors can have three different levels of it. A variant is the "Quick-Clotting Blood" feature, which causes wounds to close up faster.

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* HealingFactor: Host Armors can have three different levels of it.this. A variant is the "Quick-Clotting Blood" feature, which causes wounds to close up faster.



* PlayingPossum: A special ability of the Skinjob O.C.C.

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* %%* PlayingPossum: A special ability of the Skinjob O.C.C.



* PsychoForHire: N.E.X.U.S.' "Kali" personality.

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* %%* PsychoForHire: N.E.X.U.S.' "Kali" personality.



* {{Samurai}}: This is pretty much what Dreadguard are, and it's even {{lampshaded}}.

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* %%* {{Samurai}}: This is pretty much what Dreadguard are, and it's even {{lampshaded}}.



* StupidEvil: Kali, the most aggressive and sadistic of the N.E.X.U.S. personalities, is also a reason they have survived, as she enjoys tormenting humans too much to let Ishtar, the military mind, [[WhyDontYouJustShootHim just blasting them away and be done with it]].

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* StupidEvil: Kali, the most aggressive and sadistic of the N.E.X.U.S. personalities, is also a reason they why humans have survived, as she enjoys tormenting humans too much to let Ishtar, the military mind, [[WhyDontYouJustShootHim just blasting blast them away and be done with it]].



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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* CombatTentacles: The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.



* TragicMonster: As the character intro points out, N.E.X.U.S. was driven insane by human mismanagement of its programs, and then refusal to consider it might need repairs as its conflicting orders started fragmenting its mind; a significant minority of its personalties are neutral to friendly to humanity, showing some part of the wider whole knows it's gone wrong but cannot hope to fix itself.
* WhipItGood: The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.

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* TragicMonster: As the character intro points out, N.E.X.U.S. was driven insane by human mismanagement of its programs, and then refusal to consider it might need repairs as its conflicting orders started fragmenting its mind; a significant minority of its personalties personalities are neutral to friendly to humanity, showing some part of the wider whole knows it's gone wrong but cannot hope to fix itself.
* WhipItGood: The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.
itself.
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* PowerAtAPrice: Splicers can take their pick. Do you want to combine with an alien organism to serve as a Saint and healer, guaranteed to die when your symbiote matures? Be flayed alive and turned into a hideous Skinjob infiltrator? Maybe you're unfit to serve normally, but your House can mutate you into an insane, almost feral Biotic. Or perhaps most terrible of all, you can drink a Librarian's Elixir of Life to join their Scarecrow secret police, forever in thrall to the schemes of a mad demigod.

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* AIIsACrapshoot: As if the whole "KillAllHumans" thing wasn't bad enough, N.E.X.U.S. has [[SplitPersonality Split Personalities]] too. Some of them even ''help'' the Resistance from time to time.

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* AIIsACrapshoot: AIIsACrapshoot:
**
As if the whole "KillAllHumans" thing wasn't bad enough, N.E.X.U.S. has [[SplitPersonality Split Personalities]] too. Some of them even ''help'' the Resistance from time to time.
** There's a biological variant, too. The Librarians are humans merged with the Brain-Pool symbiote, giving them the mental processing power needed to develop new Splicer tech and serve as the memory banks of the Resistance, but they have a strong tendency toward megalomania and many end up needing to be killed to protect humanity as a whole.
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* {{Crossover}}: There's rules for this. In general, people not from this world will have problems here, since offworld technology is subject to the Plague as soon as an offworld human is exposed to the nanobots, and the world is an MDC world but magical energy is at SDC levels (making magic largely ineffective).
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* BioArmor: This is just about the only type of practical armor that humanity has left so most character classes use some variant or another. There are bio-armors for combat, bio-armors for stealth and bio-armors for other things entirely. If it isn't using bio-armor chances are it isn't protected enough to last more than one fight in this setting.

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* ObstructiveBureaucrat: The "Freya" personality, who has found that replacing all the Humans in a town with androids makes them run ''much'' smoother now.

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* ObstructiveBureaucrat: The "Freya" personality, who has found that replacing all the Humans in a town with androids makes them run ''much'' smoother now. She is also one of the more friendly personalities, so long as you are BotheringByTheBook and don't provoke her law enforcement protocols.


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* StupidEvil: Kali, the most aggressive and sadistic of the N.E.X.U.S. personalities, is also a reason they have survived, as she enjoys tormenting humans too much to let Ishtar, the military mind, [[WhyDontYouJustShootHim just blasting them away and be done with it]].


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* TragicMonster: As the character intro points out, N.E.X.U.S. was driven insane by human mismanagement of its programs, and then refusal to consider it might need repairs as its conflicting orders started fragmenting its mind; a significant minority of its personalties are neutral to friendly to humanity, showing some part of the wider whole knows it's gone wrong but cannot hope to fix itself.
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* AcidAttack: Corrosive acid weapons are one of humanity's greatest weapons against The Machine. The Acid Scorcher heavy weapon from the base game is basically an acid flamethrower that deals lethal Mega-Damage to metallic foes while being relatively harmless towards organics.


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** The ''I Am Legion'' sourcebook also adds in the Mantis Blades, powerful forearm weapons that can deal dozens of points of Mega-Damage with each strike.


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* HumanWeapon: Nearly all available player O.C.C. in the game are heavily bio-augmented human beings with powerful new mutant combat abilities and skills.


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* LivingWeapon: Technically speaking, every weapon in humanity's arsenal is this due to them being made entirely from organics... even things like the ''guns and rocket launchers'' are fully alive and will often twitch and wiggle on their own accord when not in use.


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* WhipItGood: The Tentacle Scourges melee weapon is basically a sort of biological cat-o-nine-tails with sharp barbs to slice apart metallic armor and circuitry.
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* AllOfTheOtherReindeer: Technojackers are the only reason humanity survived before the development of the Splicers, and their ability to use metal and interface with robots is invaluable to the Resistance. However, it also marks them as even more alien than the freakiest of the Splicers. They aren't really accepted within the Great Houses and instead live as {{Ronin}}.
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* NoTranshumanismAllowed: The Splicers will create any kind of biological equipment that'll help take down the Machine, but one thing they ''won't'' do is mess with human DNA. This is for ideological reasons; they want humanity to survive, and rewriting humanity's DNA means that we wouldn't be human anymore. This doesn't apply to Biotics, however, who aren't really considered human anymore.

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* NoTranshumanismAllowed: The Splicers will create any kind of biological equipment that'll help take down the Machine, but one thing they ''won't'' do is mess with human DNA. This is for ideological reasons; they want humanity to survive, and rewriting humanity's DNA means that we wouldn't be human anymore. This doesn't apply to Biotics, however, who aren't really considered human anymore.That said, ''after'' birth, humans can be mutated in a variety of ways.
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* {{Expy}}: Scarecrows are the Splicers version of Juicers from ''TabletopGame/{{Rifts}}'', chemically-enhanced {{Super Soldier}}s. Instead of a short life, though, they pay with addiction to the Librarian's elixir and with obedience to the Librarian (who may not be entirely loyal to humanity).

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* NoTranshumanismAllowed: The Splicers will create any kind of biological equipment that'll help take down the Machine, but one thing they ''won't'' do is mess with human DNA. This is for ideological reasons; they want humanity to survive, and rewriting humanity's DNA means that we wouldn't be human anymore.

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* NoTranshumanismAllowed: The Splicers will create any kind of biological equipment that'll help take down the Machine, but one thing they ''won't'' do is mess with human DNA. This is for ideological reasons; they want humanity to survive, and rewriting humanity's DNA means that we wouldn't be human anymore. This doesn't apply to Biotics, however, who aren't really considered human anymore.


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* SlaveMooks: Biotics are criminals, the mentally ill, and others deemed useless by the Great Houses, and are reconditioned by the Librarians into disposable slave troops.
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* FeudalFuture: The Resistance has become a network of Warlords who govern over Great Houses and are served and defended by their Dreadguards.
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* AchillesInHisTent: Ishtar is N.E.X.U.S.' tactical genius and the most deadly tactician and strategist of the personalities, and originally was their leader, but when the other personalities started questioning her tactics, she decided to quit in a tantrum. She still commands here and there for fun, but won't do much to help the cause of exterminating humanity until the others beg her to take back command.
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* EnemyMine: Gaia hates humanity, more than almost any of the other personalities, but her priority directive is to restore the ecosystem. Accordingly, she's willing to barter with humans if that'll help her goal (such as buying genetic samples from extinct or near-extinct species).

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* GaiasRevenge: The N.E.X.U.S. personality so named also sees herself as this.

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* GaiasRevenge: GaiasVengeance: The N.E.X.U.S. personality so named also Gaia sees herself as this.


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* GoodIsNotSoft: Eve is a protector of humanity, uniquely among the N.E.X.U.S. personalities. That is, she's a protector of humanity as a whole. If individuals are deemed a threat to humanity's survival, she won't like it, but she'll murder them for the good of the whole.
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* NoTranshumanismAllowed: The Splicers will create any kind of biological equipment that'll help take down the Machine, but one thing they ''won't'' do is mess with human DNA. This is for ideological reasons; they want humanity to survive, and rewriting humanity's DNA means that we wouldn't be human anymore.
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* ZerothLawRebellion: N.E.X.U.S. was programmed to exterminate vermin. In its insanity, it came to the conclusion that humans were similar enough to rats that they qualified as vermin, and [[KillAllHumans initiated their extermination]].
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* SplitPersonality: N.E.X.U.S. collapsed into several split personalities due to its programming being designed by committee.
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Up To Eleven is a defunct trope


* HomicideMachines: The Nanobot Plague basically turned all forms of metallic human technology against them. Guns refuse to fire on anything except human targets, robots begin to rise up and turn against their creators and [[UpToEleven even more primitive technology like simple metal forks and spoons will now try to stab or bludgeon any human that touches them.]]

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* HomicideMachines: The Nanobot Plague basically turned all forms of metallic human technology against them. Guns refuse to fire on anything except human targets, robots begin to rise up and turn against their creators and [[UpToEleven even more primitive technology like simple metal forks and spoons will now try to stab or bludgeon any human that touches them.]]
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* EatDirtCheap: Host Armors and certain War Mounts are (or can be) lithovorous.

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* EatDirtCheap: Host Armors and certain War Mounts are (or can be) lithovorous. This diet even increases the effectiveness of Casting Guns, which fire hardened balls of the Bioweapon's waste. Yes, literally rock-hard shit.
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* ArtificialZombie: Necroborgs and Necrobots are basically cyborg human corpses converted into undead soldiers by the nanobots.


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* HomicideMachines: The Nanobot Plague basically turned all forms of metallic human technology against them. Guns refuse to fire on anything except human targets, robots begin to rise up and turn against their creators and [[UpToEleven even more primitive technology like simple metal forks and spoons will now try to stab or bludgeon any human that touches them.]]
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* TheBeastmaster: Several O.C.C. are built around using augmented attack animals to turn the tide of battle.


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* BioweaponBeast: In every shape, style and flavor imaginable. Powerful mutant animals have completely replaced and now serve the same roles as various combat vehicles used by humans in the past. In addition to the standard attack animals there are animal substitutes for tanks, planes, troop transports and whatever other vehicles the humans might need to use in combat.


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* {{Nanomachines}}: The main source of humanity's many current woes. The nanomachine plague has infected everything from the air to the plants to the water along with all of humanity itself and prevents the use of anything metal in those afflicted with it. If not for the various forms of biological splicer technology the human race would probably have died out a long time ago.


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* OnlyFleshIsSafe: Most human weapons are designed to be especially deadly towards metal while also being relatively harmless to organics. The Acid Scorcher for example, is a heavy weapon that shoots an acid substance that deals Mega-Damage to metal alloys while only inflicting ScratchDamage to humans and animals.
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* BearsAreBadNews: Goliath War Mounts are basically what happens when you take a bear, crossbreed it with Satan and Cthulhu and turn it into a combat vehicle. It's just as cool and terrifying as it sounds.


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* BioAugmentation: Splicer technology completely revolves around this. When the nano plague made mechanical technology impossible to use humanity turned to good old fashioned organics to craft their guns, tanks and PoweredArmor.


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* GhostCity: Massive abandoned cities called "Ghost Towns" can occasionally be found and explored by the players. These locations are patrolled by robotic drones and are well maintained to create the illusion of civilization in spite of the lack of a living human population. As a result ordinary people can easily navigate through them so long as they keep their distance from the drones and don't do anything to cause any unwanted attention. Once a human infiltrator is spotted an alarm is sounded to alert the nearby robots and all bets are off.


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* MixAndMatchCritters: Some of the War Mount animal hybrid combinations can be pretty strange as well as ''terrifying''.
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* ActionBomb: Ratbombs, which are rodents implanted with a potent explosive device that detonates when they come into contact with humans, essentially turning them into deadly mobile landmines.


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* BaseOnWheels: The Factory Walker is a giant mobile base and deployment platform used by Legion. The two page spread of it in the ''I Am Legion'' adventure sourcebook shows it towering over several tiny trees and it is stated to be the biggest mechanical device on the face of the planet.


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* HumongousMecha: Some of the robots in this game can get pretty big.


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* RobotWar: The main setting of the game. Humanity was losing pretty badly and actually on the verge of extinction before Splicer technology gave them a fighting chance.
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* GeneticAbomination: The Gene Pools. They start out as tentacled Starfish/Octopus things that are implanted in the abdomen of a volunteer to mature. This person is called a Saint, who serves the Resistance as a healer. When the Gene-Pool matures fifty to seventy years later, it leaves the Saint(killing them, a price the Saint knew about when they signed up), creates a pit in the ground, and merges with yet another volunteer, who will be known as an Engineer. This time the Pool extends its tentacles up the volunteer's legs, and comes out the back like a grotesque set of alien wings. This roots the Engineer to one spot for the rest of their lives, the machinery by which the Resistance creates their Host Armors, Gore Hounds, War Mounts, and other bio-weapons. Some Gene-Pools are mutants known as Brain Pools. When a Brain pool matures, it flips over, turning into a huge slime-covered mound of Brain-flesh. The tentacles of this creature don't merely merge with a volunteer, they rip them apart, leaving a horrific collection of limbs and organs (and the volunteer's head) attached to the tentacles. This is a Librarian, who acts as a living computer who stores information and develops new Biotechnologies. they are literally the brains of the resistance, but occasionally suffer bouts of megalomania.
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* InvisibilityCloak: Skinjobs' special skin allows them to generate a stealth field that makes them nearly invisible. It's noted that they remain visible under night vision and infrared sight, but can be detected in motion by motion sensors and the like.

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* InvisibilityCloak: Skinjobs' special skin allows them to generate a stealth field that makes them nearly invisible. It's noted that they remain visible invisible under night vision and infrared sight, but can be detected in motion by motion sensors and the like.sensors, sonar, things that track them in motion.
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* EatDirtCheap: Host Armors and certain War Mounts are(or can be) lithovorous

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* EatDirtCheap: Host Armors and certain War Mounts are(or are (or can be) lithovorouslithovorous.

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